forked from metin2/server
248 lines
8.1 KiB
Plaintext
248 lines
8.1 KiB
Plaintext
define mysterious_man 20369
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define burning_land_soil 31007
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define burning_rake 30019
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define foundation_stone 90010
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define red_bead 31006
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define black_dryad 2315
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define red_dryad 2314
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define sacred_sap 31004
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define sacred_sap_drop_rate 300
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define sacred_sap_num 100
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define soil_giver1 2205
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define soil_giver2 2204
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define soil_giver3 2203
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define soil_drop_rate 500
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define beads_num 20
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define making_term 86400
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define sacred_stone 31008
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define pass_pct 60
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quest main_quest_lv78 begin
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state start begin
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end
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state state_0 begin
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when login or levelup or enter with pc.level >= 78 begin
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set_state (state_1)
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end
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end
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state state_1 begin
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when letter begin
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local v = find_npc_by_vnum (mysterious_man)
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if v != 0 then
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target.vid ("__TARGET__",v,"")
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end
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send_letter(gameforge.main_quest_lv78._10_sendLetter)
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end
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when button or info begin
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say_title(gameforge.main_quest_lv78._10_sendLetter)
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say (gameforge.main_quest_lv78._20_say)
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end
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when mysterious_man.chat.gameforge.main_quest_lv78._10_sendLetter begin
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target.delete("__TARGET__")
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._30_say)
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wait()
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._40_say)
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set_state (make_red_bead)
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end
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end
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state make_red_bead begin
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when enter begin
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pc.setqf ("first_make_time", 0)
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end
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when soil_giver1.kill or soil_giver2.kill or soil_giver3.kill begin
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if number(1, soil_drop_rate) == 1 then
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pc.give_item2 (burning_land_soil, 1)
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end
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end
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when mysterious_man.chat.gameforge.main_quest_lv78._10_sendLetter begin
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if pc.count_item (red_bead) >= beads_num then
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say_title (mob_name(mysterious_man))
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say(string.format(gameforge.main_quest_lv78._50_say, beads_num))
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wait()
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say_title (locale.reward)
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say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 36000000))
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72725)))
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70024)))
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70004)))
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pc.give_exp2(36000000)
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pc.give_item2(72725) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ູ(<28><>)
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pc.give_item2(70024) -- <20>ູ<EFBFBD><E0BAB9> <20><><EFBFBD><EFBFBD>
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pc.give_item2(70004) -- <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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pc.remove_item (red_bead, pc.count_item (red_bead))
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set_state (state_2)
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return
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end
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local t = get_global_time()
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local today = t - math.mod (t, 86400)
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if pc.getqf ("first_make_time") != today then
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pc.setqf ("first_make_time", today)
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pc.setqf ("make_count", 0)
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end
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if pc.count_item (foundation_stone) < 1 or pc.count_item (burning_rake) < 1 or
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pc.count_item (burning_land_soil) < 1 then
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say (gameforge.main_quest_lv78._60_say)
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return
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end
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local n = pc.getqf ("make_count")
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if n >= 7 then
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._70_say)
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return
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else
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pc.remove_item(foundation_stone, 1)
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pc.remove_item(burning_rake, 1)
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pc.remove_item(burning_land_soil, 1)
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say_title(gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._80_say)
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wait()
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pc.setqf ("make_count", n + 1)
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local n = number (1,100)
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if n > pass_pct then
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._90_say)
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wait()
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elseif pc.count_item (red_bead) < beads_num then
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pc.give_item2 (red_bead, 1)
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._100_say)
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say_item_vnum(red_bead)
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wait ()
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else
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say_title (mob_name(mysterious_man))
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say(string.format(gameforge.main_quest_lv78._50_say, beads_num))
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wait()
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say_title (locale.reward)
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say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, 36000000))
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say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(72725)))
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say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70024)))
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say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(70004)))
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pc.give_exp2(36000000)
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pc.give_item2(72725) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ູ(<28><>)
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pc.give_item2(70024) -- <20>ູ<EFBFBD><E0BAB9> <20><><EFBFBD><EFBFBD>
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pc.give_item2(70004) -- <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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pc.remove_item (red_bead, pc.count_item (red_bead))
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set_state (state_2)
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end
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end
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end
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end
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state state_2 begin
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when letter begin
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local v = find_npc_by_vnum (mysterious_man)
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if v != 0 then
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target.vid ("__TARGET__",v,"")
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end
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send_letter (gameforge.main_quest_lv78._110_sendLetter)
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end
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when button or info begin
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say_title (gameforge.main_quest_lv78._110_sendLetter)
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say(gameforge.main_quest_lv78._120_say)
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end
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when mysterious_man.chat.gameforge.main_quest_lv78._110_sendLetter with pc.count_item (sacred_sap) < sacred_sap_num begin
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target.delete("__TARGET__")
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._130_say)
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wait()
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._140_say)
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end
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when black_dryad.kill or red_dryad.kill begin
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if number (1, sacred_sap_drop_rate) == 1 then
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pc.give_item2 (sacred_sap, 1)
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local n = pc.count_item (sacred_sap)
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if n < sacred_sap_num then
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notice (string.format(gameforge.main_quest_lv78._150_say, sacred_sap_num - n))
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else
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notice_multiline(gameforge.main_quest_lv78._160_notice, notice)
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end
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end
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end
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when mysterious_man.chat.gameforge.main_quest_lv78._110_sendLetter with pc.count_item (sacred_sap) >= sacred_sap_num begin
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._170_say)
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wait()
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say_title ( pc.getname())
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say(gameforge.main_quest_lv78._180_say)
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wait()
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._190_say)
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wait()
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say_title (gameforge.main_quest_lv66._300_sayTitle)
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say(gameforge.main_quest_lv78._200_say)
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wait()
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say_title (locale.reward)
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say_reward(string.format(gameforge.main_quest_lv60._190_sayReward, 48000000))
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say_reward(string.format(gameforge.main_quest_lv60._200_sayReward, 230000))
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(72729)))
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70035)))
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(70003)))
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pc.give_exp2(48000000)
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pc.change_money(230000)
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pc.give_item2(72729) -- ȭ<><C8AD><EFBFBD><EFBFBD> <20>ູ(<28><>)
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pc.give_item2(70035) -- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ö
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pc.give_item2(70003) -- <20><><EFBFBD><EFBFBD>
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pc.remove_item (sacred_sap, pc.count_item (sacred_sap))
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set_state (state_3)
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end
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end
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state state_3 begin
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when letter begin
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local v = find_npc_by_vnum (20018)
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if v != 0 then
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target.vid ("__TARGET__",v,"")
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end
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send_letter (gameforge.main_quest_lv78._210_sendLetter)
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end
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when button or info begin
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say_title (gameforge.main_quest_lv78._210_sendLetter)
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say(gameforge.main_quest_lv78._220_say)
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end
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when 20018.chat.gameforge.main_quest_lv78._210_sendLetter begin
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target.delete("__TARGET__")
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say_title ( mob_name(20018))
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say(gameforge.main_quest_lv78._230_say)
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wait()
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say_title ( pc.get_name ())
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say(gameforge.main_quest_lv78._240_say)
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wait()
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say_title ( mob_name(20018))
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say(gameforge.main_quest_lv78._250_say)
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wait()
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say_title ( pc.get_name ())
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say(gameforge.main_quest_lv78._260_say)
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wait()
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say_title ( mob_name(20018))
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say(gameforge.main_quest_lv78._270_say)
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wait()
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say_title ( pc.get_name ())
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say(gameforge.main_quest_lv78._280_say)
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wait()
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say_title ( mob_name(20018))
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say(gameforge.main_quest_lv78._290_say)
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wait()
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say_title(locale.reward)
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say_reward(string.format(gameforge.main_quest_lv60._210_sayReward, item_name(30319).." ".."2"..locale.count_postfix))
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pc.give_item2(30319,2)
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wait()
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say(gameforge.main_quest_lv78._300_say)
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set_state (__COMPLETE__)
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q.done()
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set_quest_state("main_quest_lv84", "state_0")
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end
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end
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state __COMPLETE__ begin
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end
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end
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