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server/gamefiles/locale/english/quest/subquest_31.quest

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quest subquest_31 begin
state start begin
when login or levelup or enter with pc.get_level() >=34 and pc.get_level() <= 36 begin
set_state( information )
end
end
state information begin
when letter begin
local v = find_npc_by_vnum(20016)
if v != 0 then
target.vid("__TARGET__", v, gameforge.subquest_31._10_targetVid)
end
end
when __TARGET__.target.click or 20016.chat.gameforge.subquest_31._20_npcChat with pc.level >= 34 begin
target.delete("__TARGET__")
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_31._30_say)
wait()
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_31._40_say)
local s= select(gameforge.subquest_31._50_select, gameforge.subquest_30._50_select)
if 2==s then
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_31._60_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_31._70_say)
return
end
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_31._80_say)
set_state(__GIVEUP__)
return
end
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_31._90_say)
set_state(to_gain_material)
end
end
state to_gain_material begin
when letter begin
send_letter(gameforge.subquest_31._100_sendLetter)
local copper =pc.count_item(50604)
local pearl=pc.count_item(50609)
local ebony=pc.count_item(50608)
if copper>100 or pearl>100 or ebony>100 then
local v = find_npc_by_vnum(20016)
if v != 0 then
target.vid("__TARGET__", v, gameforge.subquest_30._110_targetVid)
end
return
end
end
when info or button begin
local copper=pc.count_item(50604)
local pearl=pc.count_item(50609)
local ebony=pc.count_item(50608)
if copper>=100 and pearl>=100 and ebony>=100 then
say_title(gameforge.subquest_31._110_sayTitle)
say(gameforge.subquest_31._120_sayReward)
return
end
say_title(gameforge.subquest_31._130_sayTitle)
say(gameforge.subquest_31._140_sayReward)
end
when 20016.chat.gameforge.subquest_31._150_npcChat begin
target.delete("__TARGET__")
local copper =pc.count_item(50604)
local pearl=pc.count_item(50609)
local ebony=pc.count_item(50608)
if copper<100 or pearl<100 or ebony<100 then
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_31._160_say)
local s= select(gameforge.subquest_31._170_select, gameforge.subquest_31._180_select)
if 2==s then
say(gameforge.subquest_31._190_say)
local a= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 2==a then
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_31._200_say)
return
end
say_title(gameforge.subquest_09._50_sayTitle)
say(gameforge.subquest_31._210_say)
set_state(__GIVEUP__)
return
end
say_title(gameforge.blacksmith._20_sayTitle)
say(gameforge.subquest_31._220_say)
end
if copper>=100 and pearl>=100 and ebony>=100 then
say(gameforge.subquest_31._230_say)
say_reward(gameforge.subquest_31._240_sayReward)
pc.give_exp2(200000)
pc.remove_item(50604,100)
pc.remove_item(50609,100)
pc.remove_item(50608,100)
say_reward(gameforge.subquest_31._250_sayReward)
pc.change_money(20000)
if pc.job == 0 then
pc.give_item2(11233, 1)
say_reward(gameforge.subquest_31._260_sayReward)
elseif pc.job == 1 then
pc.give_item2(11433, 1)
say_reward(gameforge.subquest_31._270_sayReward)
elseif pc.job == 2 then
pc.give_item2(11633, 1)
say_reward(gameforge.subquest_31._280_sayReward)
elseif pc.job == 3 then
pc.give_item2(11833, 1)
say_reward(gameforge.subquest_31._290_sayReward)
end
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __GIVEUP__ begin
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end