server/game/src/item_addon.cpp

37 lines
971 B
C++

#include "stdafx.h"
#include "constants.h"
#include "utils.h"
#include "item.h"
#include "item_addon.h"
CItemAddonManager::CItemAddonManager()
{
}
CItemAddonManager::~CItemAddonManager()
{
}
void CItemAddonManager::ApplyAddonTo(int iAddonType, LPITEM pItem)
{
if (!pItem)
{
sys_err("ITEM pointer null");
return;
}
// TODO 일단 하드코딩으로 평타 스킬 수치 변경만 경우만 적용받게한다.
int iSkillBonus = std::clamp((int) (Random::get<std::normal_distribution<>>(0, 5) + 0.5f), -30, 30);
int iNormalHitBonus = 0;
if (abs(iSkillBonus) <= 20)
iNormalHitBonus = -2 * iSkillBonus + abs(Random::get(-8, 8) + Random::get(-8, 8)) + Random::get(1, 4);
else
iNormalHitBonus = -2 * iSkillBonus + Random::get(1, 5);
pItem->RemoveAttributeType(APPLY_SKILL_DAMAGE_BONUS);
pItem->RemoveAttributeType(APPLY_NORMAL_HIT_DAMAGE_BONUS);
pItem->AddAttribute(APPLY_NORMAL_HIT_DAMAGE_BONUS, iNormalHitBonus);
pItem->AddAttribute(APPLY_SKILL_DAMAGE_BONUS, iSkillBonus);
}