server/game/src/char.cpp

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#include "stdafx.h"
#include <common/teen_packet.h>
#include <common/VnumHelper.h>
#include "char.h"
#include "config.h"
#include "utils.h"
#include "crc32.h"
#include "char_manager.h"
#include "desc_client.h"
#include "desc_manager.h"
#include "buffer_manager.h"
#include "item_manager.h"
#include "motion.h"
#include "vector.h"
#include "packet.h"
#include "cmd.h"
#include "fishing.h"
#include "exchange.h"
#include "battle.h"
#include "affect.h"
#include "shop.h"
#include "shop_manager.h"
#include "safebox.h"
#include "regen.h"
#include "pvp.h"
#include "party.h"
#include "start_position.h"
#include "questmanager.h"
#include "log.h"
#include "p2p.h"
#include "guild.h"
#include "guild_manager.h"
#include "dungeon.h"
#include "messenger_manager.h"
#include "unique_item.h"
#include "priv_manager.h"
#include "war_map.h"
#include "xmas_event.h"
#include "banword.h"
#include "target.h"
#include "wedding.h"
#include "mob_manager.h"
#include "mining.h"
#include "monarch.h"
#include "castle.h"
#include "arena.h"
#include "dev_log.h"
#include "horsename_manager.h"
#include "pcbang.h"
#include "gm.h"
#include "map_location.h"
#include "BlueDragon_Binder.h"
#include "skill_power.h"
#include "buff_on_attributes.h"
#ifdef __PET_SYSTEM__
#include "PetSystem.h"
#endif
#include "DragonSoul.h"
extern const BYTE g_aBuffOnAttrPoints;
extern bool RaceToJob(unsigned race, unsigned *ret_job);
extern int g_nPortalLimitTime;
extern int test_server;
extern bool IS_SUMMONABLE_ZONE(int map_index); // char_item.cpp
bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index);
bool CAN_ENTER_ZONE(const LPCHARACTER& ch, int map_index)
{
switch (map_index)
{
case 301:
case 302:
case 303:
case 304:
if (ch->GetLevel() < 90)
return false;
}
return true;
}
// <Factor> DynamicCharacterPtr member function definitions
LPCHARACTER DynamicCharacterPtr::Get() const {
LPCHARACTER p = NULL;
if (is_pc) {
p = CHARACTER_MANAGER::instance().FindByPID(id);
} else {
p = CHARACTER_MANAGER::instance().Find(id);
}
return p;
}
DynamicCharacterPtr& DynamicCharacterPtr::operator=(LPCHARACTER character) {
if (character == NULL) {
Reset();
return *this;
}
if (character->IsPC()) {
is_pc = true;
id = character->GetPlayerID();
} else {
is_pc = false;
id = character->GetVID();
}
return *this;
}
CHARACTER::CHARACTER()
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateIdle, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateBattle, &CHARACTER::EndStateEmpty);
Initialize();
}
CHARACTER::~CHARACTER()
{
Destroy();
}
void CHARACTER::Initialize()
{
CEntity::Initialize(ENTITY_CHARACTER);
m_bNoOpenedShop = true;
m_bOpeningSafebox = false;
m_fSyncTime = get_float_time()-3;
m_dwPlayerID = 0;
m_dwKillerPID = 0;
m_iMoveCount = 0;
m_pkRegen = NULL;
regen_id_ = 0;
m_posRegen.x = m_posRegen.y = m_posRegen.z = 0;
m_posStart.x = m_posStart.y = 0;
m_posDest.x = m_posDest.y = 0;
m_fRegenAngle = 0.0f;
m_pkMobData = NULL;
m_pkMobInst = NULL;
m_pkShop = NULL;
m_pkChrShopOwner = NULL;
m_pkMyShop = NULL;
m_pkExchange = NULL;
m_pkParty = NULL;
m_pkPartyRequestEvent = NULL;
m_pGuild = NULL;
m_pkChrTarget = NULL;
m_pkMuyeongEvent = NULL;
m_pkWarpNPCEvent = NULL;
m_pkDeadEvent = NULL;
m_pkStunEvent = NULL;
m_pkSaveEvent = NULL;
m_pkRecoveryEvent = NULL;
m_pkTimedEvent = NULL;
m_pkFishingEvent = NULL;
m_pkWarpEvent = NULL;
// MINING
m_pkMiningEvent = NULL;
// END_OF_MINING
m_pkPoisonEvent = NULL;
m_pkFireEvent = NULL;
m_pkCheckSpeedHackEvent = NULL;
m_speed_hack_count = 0;
m_pkAffectEvent = NULL;
m_afAffectFlag = TAffectFlag(0, 0);
m_pkDestroyWhenIdleEvent = NULL;
m_pkChrSyncOwner = NULL;
memset(&m_points, 0, sizeof(m_points));
memset(&m_pointsInstant, 0, sizeof(m_pointsInstant));
memset(&m_quickslot, 0, sizeof(m_quickslot));
m_bCharType = CHAR_TYPE_MONSTER;
SetPosition(POS_STANDING);
m_dwPlayStartTime = m_dwLastMoveTime = get_dword_time();
GotoState(m_stateIdle);
m_dwStateDuration = 1;
m_dwLastAttackTime = get_dword_time() - 20000;
m_bAddChrState = 0;
m_pkChrStone = NULL;
m_pkSafebox = NULL;
m_iSafeboxSize = -1;
m_iSafeboxLoadTime = 0;
m_pkMall = NULL;
m_iMallLoadTime = 0;
m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
m_lWarpMapIndex = 0;
m_posExit.x = m_posExit.y = m_posExit.z = 0;
m_lExitMapIndex = 0;
m_pSkillLevels = NULL;
m_dwMoveStartTime = 0;
m_dwMoveDuration = 0;
m_dwFlyTargetID = 0;
m_dwNextStatePulse = 0;
m_dwLastDeadTime = get_dword_time()-180000;
m_bSkipSave = false;
m_bItemLoaded = false;
m_bHasPoisoned = false;
m_pkDungeon = NULL;
m_iEventAttr = 0;
m_kAttackLog.dwVID = 0;
m_kAttackLog.dwTime = 0;
m_bNowWalking = m_bWalking = false;
ResetChangeAttackPositionTime();
m_bDetailLog = false;
m_bMonsterLog = false;
m_bDisableCooltime = false;
m_iAlignment = 0;
m_iRealAlignment = 0;
m_iKillerModePulse = 0;
m_bPKMode = PK_MODE_PEACE;
m_dwQuestNPCVID = 0;
m_dwQuestByVnum = 0;
m_pQuestItem = NULL;
m_szMobileAuth[0] = '\0';
m_dwUnderGuildWarInfoMessageTime = get_dword_time()-60000;
m_bUnderRefine = false;
// REFINE_NPC
m_dwRefineNPCVID = 0;
// END_OF_REFINE_NPC
m_dwPolymorphRace = 0;
m_bStaminaConsume = false;
ResetChainLightningIndex();
m_dwMountVnum = 0;
m_chHorse = NULL;
m_chRider = NULL;
m_pWarMap = NULL;
m_pWeddingMap = NULL;
m_bChatCounter = 0;
ResetStopTime();
m_dwLastVictimSetTime = get_dword_time() - 3000;
m_iMaxAggro = -100;
m_bSendHorseLevel = 0;
m_bSendHorseHealthGrade = 0;
m_bSendHorseStaminaGrade = 0;
m_dwLoginPlayTime = 0;
m_pkChrMarried = NULL;
m_posSafeboxOpen.x = -1000;
m_posSafeboxOpen.y = -1000;
// EQUIP_LAST_SKILL_DELAY
m_dwLastSkillTime = get_dword_time();
// END_OF_EQUIP_LAST_SKILL_DELAY
// MOB_SKILL_COOLTIME
memset(m_adwMobSkillCooltime, 0, sizeof(m_adwMobSkillCooltime));
// END_OF_MOB_SKILL_COOLTIME
m_isinPCBang = false;
// ARENA
m_pArena = NULL;
m_nPotionLimit = quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count");
// END_ARENA
//PREVENT_TRADE_WINDOW
m_isOpenSafebox = 0;
//END_PREVENT_TRADE_WINDOW
//PREVENT_REFINE_HACK
m_iRefineTime = 0;
//END_PREVENT_REFINE_HACK
//RESTRICT_USE_SEED_OR_MOONBOTTLE
m_iSeedTime = 0;
//END_RESTRICT_USE_SEED_OR_MOONBOTTLE
//PREVENT_PORTAL_AFTER_EXCHANGE
m_iExchangeTime = 0;
//END_PREVENT_PORTAL_AFTER_EXCHANGE
//
m_iSafeboxLoadTime = 0;
m_iMyShopTime = 0;
InitMC();
m_deposit_pulse = 0;
SET_OVER_TIME(this, OT_NONE);
m_strNewName = "";
m_known_guild.clear();
m_dwLogOffInterval = 0;
m_bComboSequence = 0;
m_dwLastComboTime = 0;
m_bComboIndex = 0;
m_iComboHackCount = 0;
m_dwSkipComboAttackByTime = 0;
m_dwMountTime = 0;
m_dwLastGoldDropTime = 0;
m_bIsLoadedAffect = false;
cannot_dead = false;
#ifdef __PET_SYSTEM__
m_petSystem = 0;
m_bIsPet = false;
#endif
m_fAttMul = 1.0f;
m_fDamMul = 1.0f;
m_pointsInstant.iDragonSoulActiveDeck = -1;
memset(&m_tvLastSyncTime, 0, sizeof(m_tvLastSyncTime));
m_iSyncHackCount = 0;
}
void CHARACTER::Create(const char * c_pszName, DWORD vid, bool isPC)
{
static int s_crc = 172814;
char crc_string[128+1];
snprintf(crc_string, sizeof(crc_string), "%s%p%d", c_pszName, this, ++s_crc);
m_vid = VID(vid, GetCRC32(crc_string, strlen(crc_string)));
if (isPC)
m_stName = c_pszName;
}
void CHARACTER::Destroy()
{
CloseMyShop();
if (m_pkRegen)
{
if (m_pkDungeon) {
// Dungeon regen may not be valid at this point
if (m_pkDungeon->IsValidRegen(m_pkRegen, regen_id_)) {
--m_pkRegen->count;
}
} else {
// Is this really safe?
--m_pkRegen->count;
}
m_pkRegen = NULL;
}
if (m_pkDungeon)
{
SetDungeon(NULL);
}
#ifdef __PET_SYSTEM__
if (m_petSystem)
{
m_petSystem->Destroy();
delete m_petSystem;
m_petSystem = 0;
}
#endif
HorseSummon(false);
if (GetRider())
GetRider()->ClearHorseInfo();
if (GetDesc())
{
GetDesc()->BindCharacter(NULL);
// BindDesc(NULL);
}
if (m_pkExchange)
m_pkExchange->Cancel();
SetVictim(NULL);
if (GetShop())
{
GetShop()->RemoveGuest(this);
SetShop(NULL);
}
ClearStone();
ClearSync();
ClearTarget();
if (NULL == m_pkMobData)
{
DragonSoul_CleanUp();
ClearItem();
}
// <Factor> m_pkParty becomes NULL after CParty destructor call!
LPPARTY party = m_pkParty;
if (party)
{
if (party->GetLeaderPID() == GetVID() && !IsPC())
{
M2_DELETE(party);
}
else
{
party->Unlink(this);
if (!IsPC())
party->Quit(GetVID());
}
SetParty(NULL); // <20><><EFBFBD>ص<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD>.
}
if (m_pkMobInst)
{
M2_DELETE(m_pkMobInst);
m_pkMobInst = NULL;
}
m_pkMobData = NULL;
if (m_pkSafebox)
{
M2_DELETE(m_pkSafebox);
m_pkSafebox = NULL;
}
if (m_pkMall)
{
M2_DELETE(m_pkMall);
m_pkMall = NULL;
}
m_set_pkChrSpawnedBy.clear();
StopMuyeongEvent();
event_cancel(&m_pkWarpNPCEvent);
event_cancel(&m_pkRecoveryEvent);
event_cancel(&m_pkDeadEvent);
event_cancel(&m_pkSaveEvent);
event_cancel(&m_pkTimedEvent);
event_cancel(&m_pkStunEvent);
event_cancel(&m_pkFishingEvent);
event_cancel(&m_pkPoisonEvent);
event_cancel(&m_pkFireEvent);
event_cancel(&m_pkPartyRequestEvent);
//DELAYED_WARP
event_cancel(&m_pkWarpEvent);
event_cancel(&m_pkCheckSpeedHackEvent);
//END_DELAYED_WARP
// RECALL_DELAY
//event_cancel(&m_pkRecallEvent);
// END_OF_RECALL_DELAY
// MINING
event_cancel(&m_pkMiningEvent);
// END_OF_MINING
for (itertype(m_mapMobSkillEvent) it = m_mapMobSkillEvent.begin(); it != m_mapMobSkillEvent.end(); ++it)
{
LPEVENT pkEvent = it->second;
event_cancel(&pkEvent);
}
m_mapMobSkillEvent.clear();
//event_cancel(&m_pkAffectEvent);
ClearAffect();
for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
{
if (NULL != it->second)
{
M2_DELETE(it->second);
}
}
m_map_buff_on_attrs.clear();
event_cancel(&m_pkDestroyWhenIdleEvent);
if (m_pSkillLevels)
{
M2_DELETE_ARRAY(m_pSkillLevels);
m_pSkillLevels = NULL;
}
CEntity::Destroy();
if (GetSectree())
GetSectree()->RemoveEntity(this);
if (m_bMonsterLog)
CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
}
const char * CHARACTER::GetName() const
{
return m_stName.empty() ? (m_pkMobData ? m_pkMobData->m_table.szLocaleName : "") : m_stName.c_str();
}
void CHARACTER::OpenMyShop(const char * c_pszSign, TShopItemTable * pTable, BYTE bItemCount)
{
if (GetPart(PART_MAIN) > 2)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>."));
return;
}
if (GetMyShop()) // <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ݴ´<DDB4>.
{
CloseMyShop();
return;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD>.
quest::PC * pPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
// GetPCForce<63><65> NULL<4C><4C> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD><EFBFBD> Ȯ<><C8AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if (pPC->IsRunning())
return;
if (bItemCount == 0)
return;
int64_t nTotalMoney = 0;
for (int n = 0; n < bItemCount; ++n)
{
nTotalMoney += static_cast<int64_t>((pTable+n)->price);
}
nTotalMoney += static_cast<int64_t>(GetGold());
if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] Overflow (GOLD_MAX) id %u name %s", GetPlayerID(), GetName());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("20<EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʰ<EFBFBD><CAB0>Ͽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>"));
return;
}
char szSign[SHOP_SIGN_MAX_LEN+1];
strncpy(szSign, c_pszSign, sizeof(szSign));
m_stShopSign = szSign;
if (m_stShopSign.length() == 0)
return;
if (LC_IsCanada() == false)
{
if (CBanwordManager::instance().CheckString(m_stShopSign.c_str(), m_stShopSign.length()))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD>Ӿ <20><><EFBFBD><20><><EFBFBD>Ե<EFBFBD> <20><><EFBFBD><EFBFBD> <20≯<EFBFBD><CCB8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
}
// MYSHOP_PRICE_LIST
std::map<DWORD, DWORD> itemkind; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, first: vnum, second: <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// END_OF_MYSHOP_PRICE_LIST
std::set<TItemPos> cont;
for (BYTE i = 0; i < bItemCount; ++i)
{
if (cont.find((pTable + i)->pos) != cont.end())
{
sys_err("MYSHOP: duplicate shop item detected! (name: %s)", GetName());
return;
}
// ANTI_GIVE, ANTI_MYSHOP check
LPITEM pkItem = GetItem((pTable + i)->pos);
if (pkItem)
{
const TItemTable * item_table = pkItem->GetProto();
if (item_table && (IS_SET(item_table->dwAntiFlags, ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_MYSHOP)))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȭ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD><C7B8><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
if (pkItem->IsEquipped() == true)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD><C7B8><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
if (true == pkItem->isLocked())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ǹ<EFBFBD><C7B8><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
// MYSHOP_PRICE_LIST
itemkind[pkItem->GetVnum()] = (pTable + i)->price / pkItem->GetCount();
// END_OF_MYSHOP_PRICE_LIST
}
cont.insert((pTable + i)->pos);
}
// MYSHOP_PRICE_LIST
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ҽ<EFBFBD>Ų<EFBFBD><C5B2>.
if (CountSpecifyItem(71049)) { // <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
//
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> DB ij<>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
//
TPacketMyshopPricelistHeader header;
TItemPriceInfo info;
header.dwOwnerID = GetPlayerID();
header.byCount = itemkind.size();
TEMP_BUFFER buf;
buf.write(&header, sizeof(header));
for (itertype(itemkind) it = itemkind.begin(); it != itemkind.end(); ++it)
{
info.dwVnum = it->first;
info.dwPrice = it->second;
buf.write(&info, sizeof(info));
}
db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_UPDATE, 0, buf.read_peek(), buf.size());
}
// END_OF_MYSHOP_PRICE_LIST
else if (CountSpecifyItem(50200))
RemoveSpecifyItem(50200, 1);
else
return; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ߴ<EFBFBD>.
if (m_pkExchange)
m_pkExchange->Cancel();
TPacketGCShopSign p;
p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
strncpy(p.szSign, c_pszSign, sizeof(p.szSign));
PacketAround(&p, sizeof(TPacketGCShopSign));
m_pkMyShop = CShopManager::instance().CreatePCShop(this, pTable, bItemCount);
if (IsPolymorphed() == true)
{
RemoveAffect(AFFECT_POLYMORPH);
}
if (GetHorse())
{
HorseSummon( false, true );
}
// new mount <20>̿<EFBFBD> <20>߿<EFBFBD>, <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD> unmount
// StopRiding<6E><67><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>ϸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>׷<EFBFBD><D7B7><EFBFBD> <20><><EFBFBD>س<EFBFBD><D8B3><EFBFBD><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD>.
else if (GetMountVnum())
{
RemoveAffect(AFFECT_MOUNT);
RemoveAffect(AFFECT_MOUNT_BONUS);
}
//if (!LC_IsNewCIBN())
SetPolymorph(30000, true);
}
void CHARACTER::CloseMyShop()
{
if (GetMyShop())
{
m_stShopSign.clear();
CShopManager::instance().DestroyPCShop(this);
m_pkMyShop = NULL;
TPacketGCShopSign p;
p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
p.szSign[0] = '\0';
PacketAround(&p, sizeof(p));
//if (!LC_IsNewCIBN())
SetPolymorph(GetJob(), true);
}
}
void EncodeMovePacket(TPacketGCMove & pack, DWORD dwVID, BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, BYTE bRot)
{
pack.bHeader = HEADER_GC_MOVE;
pack.bFunc = bFunc;
pack.bArg = bArg;
pack.dwVID = dwVID;
pack.dwTime = dwTime ? dwTime : get_dword_time();
pack.bRot = bRot;
pack.lX = x;
pack.lY = y;
pack.dwDuration = dwDuration;
}
void CHARACTER::RestartAtSamePos()
{
if (m_bIsObserver)
return;
EncodeRemovePacket(this);
EncodeInsertPacket(this);
ENTITY_MAP::iterator it = m_map_view.begin();
while (it != m_map_view.end())
{
LPENTITY entity = (it++)->first;
EncodeRemovePacket(entity);
if (!m_bIsObserver)
EncodeInsertPacket(entity);
if( entity->IsType(ENTITY_CHARACTER) )
{
LPCHARACTER lpChar = (LPCHARACTER)entity;
if( lpChar->IsPC() || lpChar->IsNPC() || lpChar->IsMonster() )
{
if (!entity->IsObserverMode())
entity->EncodeInsertPacket(this);
}
}
else
{
if( !entity->IsObserverMode())
{
entity->EncodeInsertPacket(this);
}
}
}
}
// Entity<74><79> <20><><EFBFBD><EFBFBD> <20><>Ÿ<EFBFBD><C5B8><EFBFBD>ٰ<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
void CHARACTER::EncodeInsertPacket(LPENTITY entity)
{
LPDESC d;
if (!(d = entity->GetDesc()))
return;
// <20><><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>
LPCHARACTER ch = (LPCHARACTER) entity;
ch->SendGuildName(GetGuild());
// <20><><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>
TPacketGCCharacterAdd pack;
pack.header = HEADER_GC_CHARACTER_ADD;
pack.dwVID = m_vid;
pack.bType = GetCharType();
pack.angle = GetRotation();
pack.x = GetX();
pack.y = GetY();
pack.z = GetZ();
pack.wRaceNum = GetRaceNum();
if (IsPet())
{
pack.bMovingSpeed = 150;
}
else
{
pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
}
pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
pack.bStateFlag = m_bAddChrState;
int iDur = 0;
if (m_posDest.x != pack.x || m_posDest.y != pack.y)
{
iDur = (m_dwMoveStartTime + m_dwMoveDuration) - get_dword_time();
if (iDur <= 0)
{
pack.x = m_posDest.x;
pack.y = m_posDest.y;
}
}
d->Packet(&pack, sizeof(pack));
if (IsPC() == true || m_bCharType == CHAR_TYPE_NPC)
{
TPacketGCCharacterAdditionalInfo addPacket;
memset(&addPacket, 0, sizeof(TPacketGCCharacterAdditionalInfo));
addPacket.header = HEADER_GC_CHAR_ADDITIONAL_INFO;
addPacket.dwVID = m_vid;
addPacket.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
addPacket.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
addPacket.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
addPacket.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
addPacket.bPKMode = m_bPKMode;
addPacket.dwMountVnum = GetMountVnum();
addPacket.bEmpire = m_bEmpire;
if (IsPC() == true && (LC_IsEurope() == true || LC_IsCanada() == true || LC_IsSingapore() == true))
{
addPacket.dwLevel = GetLevel();
}
else
{
addPacket.dwLevel = 0;
}
if (false)
{
LPCHARACTER ch = (LPCHARACTER) entity;
if (GetEmpire() == ch->GetEmpire() || ch->GetGMLevel() > GM_PLAYER || m_bCharType == CHAR_TYPE_NPC)
{
goto show_all_info;
}
else
{
memset(addPacket.name, 0, CHARACTER_NAME_MAX_LEN);
addPacket.dwGuildID = 0;
addPacket.sAlignment = 0;
}
}
else
{
show_all_info:
strncpy(addPacket.name, GetName(), sizeof(addPacket.name));
if (GetGuild() != NULL)
{
addPacket.dwGuildID = GetGuild()->GetID();
}
else
{
addPacket.dwGuildID = 0;
}
addPacket.sAlignment = m_iAlignment / 10;
}
d->Packet(&addPacket, sizeof(TPacketGCCharacterAdditionalInfo));
}
if (iDur)
{
TPacketGCMove pack;
EncodeMovePacket(pack, GetVID(), FUNC_MOVE, 0, m_posDest.x, m_posDest.y, iDur, 0, (BYTE) (GetRotation() / 5));
d->Packet(&pack, sizeof(pack));
TPacketGCWalkMode p;
p.vid = GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
d->Packet(&p, sizeof(p));
}
if (entity->IsType(ENTITY_CHARACTER) && GetDesc())
{
LPCHARACTER ch = (LPCHARACTER) entity;
if (ch->IsWalking())
{
TPacketGCWalkMode p;
p.vid = ch->GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = ch->m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
GetDesc()->Packet(&p, sizeof(p));
}
}
if (GetMyShop())
{
TPacketGCShopSign p;
p.bHeader = HEADER_GC_SHOP_SIGN;
p.dwVID = GetVID();
strncpy(p.szSign, m_stShopSign.c_str(), sizeof(p.szSign));
d->Packet(&p, sizeof(TPacketGCShopSign));
}
if (entity->IsType(ENTITY_CHARACTER))
{
sys_log(3, "EntityInsert %s (RaceNum %d) (%d %d) TO %s",
GetName(), GetRaceNum(), GetX() / SECTREE_SIZE, GetY() / SECTREE_SIZE, ((LPCHARACTER)entity)->GetName());
}
}
void CHARACTER::EncodeRemovePacket(LPENTITY entity)
{
if (entity->GetType() != ENTITY_CHARACTER)
return;
LPDESC d;
if (!(d = entity->GetDesc()))
return;
TPacketGCCharacterDelete pack;
pack.header = HEADER_GC_CHARACTER_DEL;
pack.id = m_vid;
d->Packet(&pack, sizeof(TPacketGCCharacterDelete));
if (entity->IsType(ENTITY_CHARACTER))
sys_log(3, "EntityRemove %s(%d) FROM %s", GetName(), (DWORD) m_vid, ((LPCHARACTER) entity)->GetName());
}
void CHARACTER::UpdatePacket()
{
if (GetSectree() == NULL) return;
TPacketGCCharacterUpdate pack;
TPacketGCCharacterUpdate pack2;
pack.header = HEADER_GC_CHARACTER_UPDATE;
pack.dwVID = m_vid;
pack.awPart[CHR_EQUIPPART_ARMOR] = GetPart(PART_MAIN);
pack.awPart[CHR_EQUIPPART_WEAPON] = GetPart(PART_WEAPON);
pack.awPart[CHR_EQUIPPART_HEAD] = GetPart(PART_HEAD);
pack.awPart[CHR_EQUIPPART_HAIR] = GetPart(PART_HAIR);
pack.bMovingSpeed = GetLimitPoint(POINT_MOV_SPEED);
pack.bAttackSpeed = GetLimitPoint(POINT_ATT_SPEED);
pack.bStateFlag = m_bAddChrState;
pack.dwAffectFlag[0] = m_afAffectFlag.bits[0];
pack.dwAffectFlag[1] = m_afAffectFlag.bits[1];
pack.dwGuildID = 0;
pack.sAlignment = m_iAlignment / 10;
pack.bPKMode = m_bPKMode;
if (GetGuild())
pack.dwGuildID = GetGuild()->GetID();
pack.dwMountVnum = GetMountVnum();
pack2 = pack;
pack2.dwGuildID = 0;
pack2.sAlignment = 0;
if (false)
{
if (m_bIsObserver != true)
{
for (ENTITY_MAP::iterator iter = m_map_view.begin(); iter != m_map_view.end(); iter++)
{
LPENTITY pEntity = iter->first;
if (pEntity != NULL)
{
if (pEntity->IsType(ENTITY_CHARACTER) == true)
{
if (pEntity->GetDesc() != NULL)
{
LPCHARACTER pChar = (LPCHARACTER)pEntity;
if (GetEmpire() == pChar->GetEmpire() || pChar->GetGMLevel() > GM_PLAYER)
{
pEntity->GetDesc()->Packet(&pack, sizeof(pack));
}
else
{
pEntity->GetDesc()->Packet(&pack2, sizeof(pack2));
}
}
}
else
{
if (pEntity->GetDesc() != NULL)
{
pEntity->GetDesc()->Packet(&pack, sizeof(pack));
}
}
}
}
}
if (GetDesc() != NULL)
{
GetDesc()->Packet(&pack, sizeof(pack));
}
}
else
{
PacketAround(&pack, sizeof(pack));
}
}
LPCHARACTER CHARACTER::FindCharacterInView(const char * c_pszName, bool bFindPCOnly)
{
ENTITY_MAP::iterator it = m_map_view.begin();
for (; it != m_map_view.end(); ++it)
{
if (!it->first->IsType(ENTITY_CHARACTER))
continue;
LPCHARACTER tch = (LPCHARACTER) it->first;
if (bFindPCOnly && tch->IsNPC())
continue;
if (!strcasecmp(tch->GetName(), c_pszName))
return (tch);
}
return NULL;
}
void CHARACTER::SetPosition(int pos)
{
if (pos == POS_STANDING)
{
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_STUN);
event_cancel(&m_pkDeadEvent);
event_cancel(&m_pkStunEvent);
}
else if (pos == POS_DEAD)
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_DEAD);
if (!IsStone())
{
switch (pos)
{
case POS_FIGHTING:
if (!IsState(m_stateBattle))
MonsterLog("[BATTLE] <20>ο<EFBFBD><CEBF><EFBFBD> <20><><EFBFBD><EFBFBD>");
GotoState(m_stateBattle);
break;
default:
if (!IsState(m_stateIdle))
MonsterLog("[IDLE] <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>");
GotoState(m_stateIdle);
break;
}
}
m_pointsInstant.position = pos;
}
void CHARACTER::Save()
{
if (!m_bSkipSave)
CHARACTER_MANAGER::instance().DelayedSave(this);
}
void CHARACTER::CreatePlayerProto(TPlayerTable & tab)
{
memset(&tab, 0, sizeof(TPlayerTable));
if (GetNewName().empty())
{
strncpy(tab.name, GetName(), sizeof(tab.name));
}
else
{
strncpy(tab.name, GetNewName().c_str(), sizeof(tab.name));
}
strncpy(tab.ip, GetDesc()->GetHostName(), sizeof(tab.ip));
tab.id = m_dwPlayerID;
tab.voice = GetPoint(POINT_VOICE);
tab.level = GetLevel();
tab.level_step = GetPoint(POINT_LEVEL_STEP);
tab.exp = GetExp();
tab.gold = GetGold();
tab.job = m_points.job;
tab.part_base = m_pointsInstant.bBasePart;
tab.skill_group = m_points.skill_group;
DWORD dwPlayedTime = (get_dword_time() - m_dwPlayStartTime);
if (dwPlayedTime > 60000)
{
if (GetSectree() && !GetSectree()->IsAttr(GetX(), GetY(), ATTR_BANPK))
{
if (GetRealAlignment() < 0)
{
if (IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_TIME))
UpdateAlignment(120 * (dwPlayedTime / 60000));
else
UpdateAlignment(60 * (dwPlayedTime / 60000));
}
else
UpdateAlignment(5 * (dwPlayedTime / 60000));
}
SetRealPoint(POINT_PLAYTIME, GetRealPoint(POINT_PLAYTIME) + dwPlayedTime / 60000);
ResetPlayTime(dwPlayedTime % 60000);
}
tab.playtime = GetRealPoint(POINT_PLAYTIME);
tab.lAlignment = m_iRealAlignment;
if (m_posWarp.x != 0 || m_posWarp.y != 0)
{
tab.x = m_posWarp.x;
tab.y = m_posWarp.y;
tab.z = 0;
tab.lMapIndex = m_lWarpMapIndex;
}
else
{
tab.x = GetX();
tab.y = GetY();
tab.z = GetZ();
tab.lMapIndex = GetMapIndex();
}
if (m_lExitMapIndex == 0)
{
tab.lExitMapIndex = tab.lMapIndex;
tab.lExitX = tab.x;
tab.lExitY = tab.y;
}
else
{
tab.lExitMapIndex = m_lExitMapIndex;
tab.lExitX = m_posExit.x;
tab.lExitY = m_posExit.y;
}
sys_log(0, "SAVE: %s %dx%d", GetName(), tab.x, tab.y);
tab.st = GetRealPoint(POINT_ST);
tab.ht = GetRealPoint(POINT_HT);
tab.dx = GetRealPoint(POINT_DX);
tab.iq = GetRealPoint(POINT_IQ);
tab.stat_point = GetPoint(POINT_STAT);
tab.skill_point = GetPoint(POINT_SKILL);
tab.sub_skill_point = GetPoint(POINT_SUB_SKILL);
tab.horse_skill_point = GetPoint(POINT_HORSE_SKILL);
tab.stat_reset_count = GetPoint(POINT_STAT_RESET_COUNT);
tab.hp = GetHP();
tab.sp = GetSP();
tab.stamina = GetStamina();
tab.sRandomHP = m_points.iRandomHP;
tab.sRandomSP = m_points.iRandomSP;
for (int i = 0; i < QUICKSLOT_MAX_NUM; ++i)
tab.quickslot[i] = m_quickslot[i];
if (m_stMobile.length() && !*m_szMobileAuth)
strncpy(tab.szMobile, m_stMobile.c_str(), sizeof(tab.szMobile));
memcpy(tab.parts, m_pointsInstant.parts, sizeof(tab.parts));
// REMOVE_REAL_SKILL_LEVLES
memcpy(tab.skills, m_pSkillLevels, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
// END_OF_REMOVE_REAL_SKILL_LEVLES
tab.horse = GetHorseData();
}
void CHARACTER::SaveReal()
{
if (m_bSkipSave)
return;
if (!GetDesc())
{
sys_err("Character::Save : no descriptor when saving (name: %s)", GetName());
return;
}
TPlayerTable table;
CreatePlayerProto(table);
db_clientdesc->DBPacket(HEADER_GD_PLAYER_SAVE, GetDesc()->GetHandle(), &table, sizeof(TPlayerTable));
quest::PC * pkQuestPC = quest::CQuestManager::instance().GetPCForce(GetPlayerID());
if (!pkQuestPC)
sys_err("CHARACTER::Save : null quest::PC pointer! (name %s)", GetName());
else
{
pkQuestPC->Save();
}
marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
if (pMarriage)
pMarriage->Save();
}
void CHARACTER::FlushDelayedSaveItem()
{
// <20><><EFBFBD><EFBFBD> <20>ȵ<EFBFBD> <20><><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ų<EFBFBD><C5B2>.
LPITEM item;
for (int i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
if ((item = GetInventoryItem(i)))
ITEM_MANAGER::instance().FlushDelayedSave(item);
}
void CHARACTER::Disconnect(const char * c_pszReason)
{
assert(GetDesc() != NULL);
sys_log(0, "DISCONNECT: %s (%s)", GetName(), c_pszReason ? c_pszReason : "unset" );
if (GetShop())
{
GetShop()->RemoveGuest(this);
SetShop(NULL);
}
if (GetArena() != NULL)
{
GetArena()->OnDisconnect(GetPlayerID());
}
if (GetParty() != NULL)
{
GetParty()->UpdateOfflineState(GetPlayerID());
}
marriage::CManager::instance().Logout(this);
// P2P Logout
TPacketGGLogout p;
p.bHeader = HEADER_GG_LOGOUT;
strncpy(p.szName, GetName(), sizeof(p.szName));
P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogout));
char buf[51];
snprintf(buf, sizeof(buf), "%s %d %d %d %d",
GetDesc()->GetHostName(), GetGold(), g_bChannel, GetMapIndex(), GetAlignment());
LogManager::instance().CharLog(this, 0, "LOGOUT", buf);
if (LC_IsYMIR() || LC_IsKorea() || LC_IsBrazil())
{
int playTime = GetRealPoint(POINT_PLAYTIME) - m_dwLoginPlayTime;
LogManager::instance().LoginLog(false, GetDesc()->GetAccountTable().id, GetPlayerID(), GetLevel(), GetJob(), playTime);
if (LC_IsBrazil() != true)
CPCBangManager::instance().Log(GetDesc()->GetHostName(), GetPlayerID(), playTime);
}
if (m_pWarMap)
SetWarMap(NULL);
if (m_pWeddingMap)
{
SetWeddingMap(NULL);
}
if (GetGuild())
GetGuild()->LogoutMember(this);
quest::CQuestManager::instance().LogoutPC(this);
if (GetParty())
GetParty()->Unlink(this);
// <20>׾<EFBFBD><D7BE><EFBFBD> <20><> <20><><EFBFBD>Ӳ<EFBFBD><D3B2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ġ <20>ٰ<EFBFBD> <20>ϱ<EFBFBD>
if (IsStun() || IsDead())
{
DeathPenalty(0);
PointChange(POINT_HP, 50 - GetHP());
}
if (!CHARACTER_MANAGER::instance().FlushDelayedSave(this))
{
SaveReal();
}
FlushDelayedSaveItem();
SaveAffect();
m_bIsLoadedAffect = false;
m_bSkipSave = true; // <20><> <20><><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD> <20><><EFBFBD>̻<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD> <20>ȵȴ<C8B5>.
quest::CQuestManager::instance().DisconnectPC(this);
CloseSafebox();
CloseMall();
CPVPManager::instance().Disconnect(this);
CTargetManager::instance().Logout(GetPlayerID());
MessengerManager::instance().Logout(GetName());
if (g_TeenDesc)
{
int offset = 0;
char buf[245] = {0};
buf[0] = HEADER_GT_LOGOUT;
offset += 1;
memset(buf+offset, 0x00, 2);
offset += 2;
TAccountTable &acc_table = GetDesc()->GetAccountTable();
memcpy(buf+offset, &acc_table.id, 4);
offset += 4;
g_TeenDesc->Packet(buf, offset);
}
if (GetDesc())
{
GetDesc()->BindCharacter(NULL);
// BindDesc(NULL);
}
M2_DESTROY_CHARACTER(this);
}
bool CHARACTER::Show(int lMapIndex, int x, int y, int z, bool bShowSpawnMotion/* = false */)
{
LPSECTREE sectree = SECTREE_MANAGER::instance().Get(lMapIndex, x, y);
if (!sectree)
{
sys_log(0, "cannot find sectree by %dx%d mapindex %d", x, y, lMapIndex);
return false;
}
SetMapIndex(lMapIndex);
bool bChangeTree = false;
if (!GetSectree() || GetSectree() != sectree)
bChangeTree = true;
if (bChangeTree)
{
if (GetSectree())
GetSectree()->RemoveEntity(this);
ViewCleanup();
}
if (!IsNPC())
{
sys_log(0, "SHOW: %s %dx%dx%d", GetName(), x, y, z);
if (GetStamina() < GetMaxStamina())
StartAffectEvent();
}
else if (m_pkMobData)
{
m_pkMobInst->m_posLastAttacked.x = x;
m_pkMobInst->m_posLastAttacked.y = y;
m_pkMobInst->m_posLastAttacked.z = z;
}
if (bShowSpawnMotion)
{
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
m_afAffectFlag.Set(AFF_SPAWN);
}
SetXYZ(x, y, z);
m_posDest.x = x;
m_posDest.y = y;
m_posDest.z = z;
m_posStart.x = x;
m_posStart.y = y;
m_posStart.z = z;
if (bChangeTree)
{
EncodeInsertPacket(this);
sectree->InsertEntity(this);
UpdateSectree();
}
else
{
ViewReencode();
sys_log(0, " in same sectree");
}
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
SetValidComboInterval(0);
return true;
}
// BGM_INFO
struct BGMInfo
{
std::string name;
float vol;
};
typedef std::map<unsigned, BGMInfo> BGMInfoMap;
static BGMInfoMap gs_bgmInfoMap;
static bool gs_bgmVolEnable = false;
void CHARACTER_SetBGMVolumeEnable()
{
gs_bgmVolEnable = true;
sys_log(0, "bgm_info.set_bgm_volume_enable");
}
void CHARACTER_AddBGMInfo(unsigned mapIndex, const char* name, float vol)
{
BGMInfo newInfo;
newInfo.name = name;
newInfo.vol = vol;
gs_bgmInfoMap[mapIndex] = newInfo;
sys_log(0, "bgm_info.add_info(%d, '%s', %f)", mapIndex, name, vol);
}
const BGMInfo& CHARACTER_GetBGMInfo(unsigned mapIndex)
{
BGMInfoMap::iterator f = gs_bgmInfoMap.find(mapIndex);
if (gs_bgmInfoMap.end() == f)
{
static BGMInfo s_empty = {"", 0.0f};
return s_empty;
}
return f->second;
}
bool CHARACTER_IsBGMVolumeEnable()
{
return gs_bgmVolEnable;
}
// END_OF_BGM_INFO
void CHARACTER::MainCharacterPacket()
{
const unsigned mapIndex = GetMapIndex();
const BGMInfo& bgmInfo = CHARACTER_GetBGMInfo(mapIndex);
// SUPPORT_BGM
if (!bgmInfo.name.empty())
{
if (CHARACTER_IsBGMVolumeEnable())
{
sys_log(1, "bgm_info.play_bgm_vol(%d, name='%s', vol=%f)", mapIndex, bgmInfo.name.c_str(), bgmInfo.vol);
TPacketGCMainCharacter4_BGM_VOL mainChrPacket;
mainChrPacket.header = HEADER_GC_MAIN_CHARACTER4_BGM_VOL;
mainChrPacket.dwVID = m_vid;
mainChrPacket.wRaceNum = GetRaceNum();
mainChrPacket.lx = GetX();
mainChrPacket.ly = GetY();
mainChrPacket.lz = GetZ();
mainChrPacket.empire = GetDesc()->GetEmpire();
mainChrPacket.skill_group = GetSkillGroup();
strncpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
mainChrPacket.fBGMVol = bgmInfo.vol;
strncpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter4_BGM_VOL));
}
else
{
sys_log(1, "bgm_info.play(%d, '%s')", mapIndex, bgmInfo.name.c_str());
TPacketGCMainCharacter3_BGM mainChrPacket;
mainChrPacket.header = HEADER_GC_MAIN_CHARACTER3_BGM;
mainChrPacket.dwVID = m_vid;
mainChrPacket.wRaceNum = GetRaceNum();
mainChrPacket.lx = GetX();
mainChrPacket.ly = GetY();
mainChrPacket.lz = GetZ();
mainChrPacket.empire = GetDesc()->GetEmpire();
mainChrPacket.skill_group = GetSkillGroup();
strncpy(mainChrPacket.szChrName, GetName(), sizeof(mainChrPacket.szChrName));
strncpy(mainChrPacket.szBGMName, bgmInfo.name.c_str(), sizeof(mainChrPacket.szBGMName));
GetDesc()->Packet(&mainChrPacket, sizeof(TPacketGCMainCharacter3_BGM));
}
//if (m_stMobile.length())
// ChatPacket(CHAT_TYPE_COMMAND, "sms");
}
// END_OF_SUPPORT_BGM
else
{
sys_log(0, "bgm_info.play(%d, DEFAULT_BGM_NAME)", mapIndex);
TPacketGCMainCharacter pack;
pack.header = HEADER_GC_MAIN_CHARACTER;
pack.dwVID = m_vid;
pack.wRaceNum = GetRaceNum();
pack.lx = GetX();
pack.ly = GetY();
pack.lz = GetZ();
pack.empire = GetDesc()->GetEmpire();
pack.skill_group = GetSkillGroup();
strncpy(pack.szName, GetName(), sizeof(pack.szName));
GetDesc()->Packet(&pack, sizeof(TPacketGCMainCharacter));
if (m_stMobile.length())
ChatPacket(CHAT_TYPE_COMMAND, "sms");
}
}
void CHARACTER::PointsPacket()
{
if (!GetDesc())
return;
TPacketGCPoints pack;
pack.header = HEADER_GC_CHARACTER_POINTS;
pack.points[POINT_LEVEL] = GetLevel();
pack.points[POINT_EXP] = GetExp();
pack.points[POINT_NEXT_EXP] = GetNextExp();
pack.points[POINT_HP] = GetHP();
pack.points[POINT_MAX_HP] = GetMaxHP();
pack.points[POINT_SP] = GetSP();
pack.points[POINT_MAX_SP] = GetMaxSP();
pack.points[POINT_GOLD] = GetGold();
pack.points[POINT_STAMINA] = GetStamina();
pack.points[POINT_MAX_STAMINA] = GetMaxStamina();
for (int i = POINT_ST; i < POINT_MAX_NUM; ++i)
pack.points[i] = GetPoint(i);
GetDesc()->Packet(&pack, sizeof(TPacketGCPoints));
}
bool CHARACTER::ChangeSex()
{
int src_race = GetRaceNum();
switch (src_race)
{
case MAIN_RACE_WARRIOR_M:
m_points.job = MAIN_RACE_WARRIOR_W;
break;
case MAIN_RACE_WARRIOR_W:
m_points.job = MAIN_RACE_WARRIOR_M;
break;
case MAIN_RACE_ASSASSIN_M:
m_points.job = MAIN_RACE_ASSASSIN_W;
break;
case MAIN_RACE_ASSASSIN_W:
m_points.job = MAIN_RACE_ASSASSIN_M;
break;
case MAIN_RACE_SURA_M:
m_points.job = MAIN_RACE_SURA_W;
break;
case MAIN_RACE_SURA_W:
m_points.job = MAIN_RACE_SURA_M;
break;
case MAIN_RACE_SHAMAN_M:
m_points.job = MAIN_RACE_SHAMAN_W;
break;
case MAIN_RACE_SHAMAN_W:
m_points.job = MAIN_RACE_SHAMAN_M;
break;
default:
sys_err("CHANGE_SEX: %s unknown race %d", GetName(), src_race);
return false;
}
sys_log(0, "CHANGE_SEX: %s (%d -> %d)", GetName(), src_race, m_points.job);
return true;
}
WORD CHARACTER::GetRaceNum() const
{
if (m_dwPolymorphRace)
return m_dwPolymorphRace;
if (m_pkMobData)
return m_pkMobData->m_table.dwVnum;
return m_points.job;
}
void CHARACTER::SetRace(BYTE race)
{
if (race >= MAIN_RACE_MAX_NUM)
{
sys_err("CHARACTER::SetRace(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
return;
}
m_points.job = race;
}
BYTE CHARACTER::GetJob() const
{
unsigned race = m_points.job;
unsigned job;
if (RaceToJob(race, &job))
return job;
sys_err("CHARACTER::GetJob(name=%s, race=%d).OUT_OF_RACE_RANGE", GetName(), race);
return JOB_WARRIOR;
}
void CHARACTER::SetLevel(BYTE level)
{
m_points.level = level;
if (IsPC())
{
if (level < PK_PROTECT_LEVEL)
SetPKMode(PK_MODE_PROTECT);
else if (GetGMLevel() != GM_PLAYER)
SetPKMode(PK_MODE_PROTECT);
else if (m_bPKMode == PK_MODE_PROTECT)
SetPKMode(PK_MODE_PEACE);
}
}
void CHARACTER::SetEmpire(BYTE bEmpire)
{
m_bEmpire = bEmpire;
}
void CHARACTER::SetPlayerProto(const TPlayerTable * t)
{
if (!GetDesc() || !*GetDesc()->GetHostName())
sys_err("cannot get desc or hostname");
else
SetGMLevel();
m_bCharType = CHAR_TYPE_PC;
m_dwPlayerID = t->id;
m_iAlignment = t->lAlignment;
m_iRealAlignment = t->lAlignment;
m_points.voice = t->voice;
m_points.skill_group = t->skill_group;
m_pointsInstant.bBasePart = t->part_base;
SetPart(PART_HAIR, t->parts[PART_HAIR]);
m_points.iRandomHP = t->sRandomHP;
m_points.iRandomSP = t->sRandomSP;
// REMOVE_REAL_SKILL_LEVLES
if (m_pSkillLevels)
M2_DELETE_ARRAY(m_pSkillLevels);
m_pSkillLevels = M2_NEW TPlayerSkill[SKILL_MAX_NUM];
memcpy(m_pSkillLevels, t->skills, sizeof(TPlayerSkill) * SKILL_MAX_NUM);
// END_OF_REMOVE_REAL_SKILL_LEVLES
if (t->lMapIndex >= 10000)
{
m_posWarp.x = t->lExitX;
m_posWarp.y = t->lExitY;
m_lWarpMapIndex = t->lExitMapIndex;
}
SetRealPoint(POINT_PLAYTIME, t->playtime);
m_dwLoginPlayTime = t->playtime;
SetRealPoint(POINT_ST, t->st);
SetRealPoint(POINT_HT, t->ht);
SetRealPoint(POINT_DX, t->dx);
SetRealPoint(POINT_IQ, t->iq);
SetPoint(POINT_ST, t->st);
SetPoint(POINT_HT, t->ht);
SetPoint(POINT_DX, t->dx);
SetPoint(POINT_IQ, t->iq);
SetPoint(POINT_STAT, t->stat_point);
SetPoint(POINT_SKILL, t->skill_point);
SetPoint(POINT_SUB_SKILL, t->sub_skill_point);
SetPoint(POINT_HORSE_SKILL, t->horse_skill_point);
SetPoint(POINT_STAT_RESET_COUNT, t->stat_reset_count);
SetPoint(POINT_LEVEL_STEP, t->level_step);
SetRealPoint(POINT_LEVEL_STEP, t->level_step);
SetRace(t->job);
SetLevel(t->level);
SetExp(t->exp);
SetGold(t->gold);
SetMapIndex(t->lMapIndex);
SetXYZ(t->x, t->y, t->z);
ComputePoints();
SetHP(t->hp);
SetSP(t->sp);
SetStamina(t->stamina);
//GM<47>϶<EFBFBD> <20><>ȣ<EFBFBD><C8A3><EFBFBD><EFBFBD>
if (!test_server)
{
if (GetGMLevel() > GM_LOW_WIZARD)
{
m_afAffectFlag.Set(AFF_YMIR);
m_bPKMode = PK_MODE_PROTECT;
}
}
if (GetLevel() < PK_PROTECT_LEVEL)
m_bPKMode = PK_MODE_PROTECT;
m_stMobile = t->szMobile;
SetHorseData(t->horse);
if (GetHorseLevel() > 0)
UpdateHorseDataByLogoff(t->logoff_interval);
memcpy(m_aiPremiumTimes, t->aiPremiumTimes, sizeof(t->aiPremiumTimes));
m_dwLogOffInterval = t->logoff_interval;
sys_log(0, "PLAYER_LOAD: %s PREMIUM %d %d, LOGGOFF_INTERVAL %u PTR: %p", t->name, m_aiPremiumTimes[0], m_aiPremiumTimes[1], t->logoff_interval, this);
if (GetGMLevel() != GM_PLAYER)
{
LogManager::instance().CharLog(this, GetGMLevel(), "GM_LOGIN", "");
sys_log(0, "GM_LOGIN(gmlevel=%d, name=%s(%d), pos=(%d, %d)", GetGMLevel(), GetName(), GetPlayerID(), GetX(), GetY());
}
#ifdef __PET_SYSTEM__
// NOTE: <20>ϴ<EFBFBD> ij<><C4B3><EFBFBD>Ͱ<EFBFBD> PC<50><43> <20><><EFBFBD><EFBFBD><ECBFA1> PetSystem<65><6D> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>. <20><><EFBFBD><EFBFBD> <20>ӽŴ<D3BD> <20>޸<EFBFBD><DEB8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> NPC<50><43><EFBFBD><EFBFBD> <20>ϱ<EFBFBD> <20><>..
if (m_petSystem)
{
m_petSystem->Destroy();
delete m_petSystem;
}
m_petSystem = M2_NEW CPetSystem(this);
#endif
}
EVENTFUNC(kill_ore_load_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "kill_ore_load_even> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}
ch->m_pkMiningEvent = NULL;
M2_DESTROY_CHARACTER(ch);
return 0;
}
void CHARACTER::SetProto(const CMob * pkMob)
{
if (m_pkMobInst)
M2_DELETE(m_pkMobInst);
m_pkMobData = pkMob;
m_pkMobInst = M2_NEW CMobInstance;
m_bPKMode = PK_MODE_FREE;
const TMobTable * t = &m_pkMobData->m_table;
m_bCharType = t->bType;
SetLevel(t->bLevel);
SetEmpire(t->bEmpire);
SetExp(t->dwExp);
SetRealPoint(POINT_ST, t->bStr);
SetRealPoint(POINT_DX, t->bDex);
SetRealPoint(POINT_HT, t->bCon);
SetRealPoint(POINT_IQ, t->bInt);
ComputePoints();
SetHP(GetMaxHP());
SetSP(GetMaxSP());
////////////////////
m_pointsInstant.dwAIFlag = t->dwAIFlag;
SetImmuneFlag(t->dwImmuneFlag);
AssignTriggers(t);
ApplyMobAttribute(t);
if (IsStone())
{
DetermineDropMetinStone();
}
if (IsWarp() || IsGoto())
{
StartWarpNPCEvent();
}
CHARACTER_MANAGER::instance().RegisterRaceNumMap(this);
// XXX X-mas santa hardcoding
if (GetRaceNum() == xmas::MOB_SANTA_VNUM)
{
SetPoint(POINT_ATT_GRADE_BONUS, 10);
if (g_iUseLocale)
SetPoint(POINT_DEF_GRADE_BONUS, 6);
else
SetPoint(POINT_DEF_GRADE_BONUS, 15);
//<2F><>Ÿ<EFBFBD><C5B8>
//m_dwPlayStartTime = get_dword_time() + 10 * 60 * 1000;
//<2F>ż<EFBFBD><C5BC><EFBFBD> <20><><EFBFBD><EFBFBD>
m_dwPlayStartTime = get_dword_time() + 30 * 1000;
if (test_server)
m_dwPlayStartTime = get_dword_time() + 30 * 1000;
}
// XXX CTF GuildWar hardcoding
if (warmap::IsWarFlag(GetRaceNum()))
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlag, &CHARACTER::EndStateEmpty);
}
if (warmap::IsWarFlagBase(GetRaceNum()))
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateFlagBase, &CHARACTER::EndStateEmpty);
}
if (m_bCharType == CHAR_TYPE_HORSE ||
GetRaceNum() == 20101 ||
GetRaceNum() == 20102 ||
GetRaceNum() == 20103 ||
GetRaceNum() == 20104 ||
GetRaceNum() == 20105 ||
GetRaceNum() == 20106 ||
GetRaceNum() == 20107 ||
GetRaceNum() == 20108 ||
GetRaceNum() == 20109
)
{
m_stateIdle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
m_stateMove.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateMove, &CHARACTER::EndStateEmpty);
m_stateBattle.Set(this, &CHARACTER::BeginStateEmpty, &CHARACTER::StateHorse, &CHARACTER::EndStateEmpty);
}
// MINING
if (mining::IsVeinOfOre (GetRaceNum()))
{
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkMiningEvent = event_create(kill_ore_load_event, info, PASSES_PER_SEC(number(7 * 60, 15 * 60)));
}
// END_OF_MINING
}
const TMobTable & CHARACTER::GetMobTable() const
{
return m_pkMobData->m_table;
}
bool CHARACTER::IsRaceFlag(DWORD dwBit) const
{
return m_pkMobData ? IS_SET(m_pkMobData->m_table.dwRaceFlag, dwBit) : 0;
}
DWORD CHARACTER::GetMobDamageMin() const
{
return m_pkMobData->m_table.dwDamageRange[0];
}
DWORD CHARACTER::GetMobDamageMax() const
{
return m_pkMobData->m_table.dwDamageRange[1];
}
float CHARACTER::GetMobDamageMultiply() const
{
float fDamMultiply = GetMobTable().fDamMultiply;
if (IsBerserk())
fDamMultiply = fDamMultiply * 2.0f; // BALANCE: <20><><EFBFBD><EFBFBD>ȭ <20><> <20>ι<EFBFBD>
return fDamMultiply;
}
DWORD CHARACTER::GetMobDropItemVnum() const
{
return m_pkMobData->m_table.dwDropItemVnum;
}
bool CHARACTER::IsSummonMonster() const
{
return GetSummonVnum() != 0;
}
DWORD CHARACTER::GetSummonVnum() const
{
return m_pkMobData ? m_pkMobData->m_table.dwSummonVnum : 0;
}
DWORD CHARACTER::GetPolymorphItemVnum() const
{
return m_pkMobData ? m_pkMobData->m_table.dwPolymorphItemVnum : 0;
}
DWORD CHARACTER::GetMonsterDrainSPPoint() const
{
return m_pkMobData ? m_pkMobData->m_table.dwDrainSP : 0;
}
BYTE CHARACTER::GetMobRank() const
{
if (!m_pkMobData)
return MOB_RANK_KNIGHT; // PC<50><43> <20><><EFBFBD><EFBFBD> KNIGHT<48><54>
return m_pkMobData->m_table.bRank;
}
BYTE CHARACTER::GetMobSize() const
{
if (!m_pkMobData)
return MOBSIZE_MEDIUM;
return m_pkMobData->m_table.bSize;
}
WORD CHARACTER::GetMobAttackRange() const
{
switch (GetMobBattleType())
{
case BATTLE_TYPE_RANGE:
case BATTLE_TYPE_MAGIC:
return m_pkMobData->m_table.wAttackRange + GetPoint(POINT_BOW_DISTANCE);
default:
return m_pkMobData->m_table.wAttackRange;
}
}
BYTE CHARACTER::GetMobBattleType() const
{
if (!m_pkMobData)
return BATTLE_TYPE_MELEE;
return (m_pkMobData->m_table.bBattleType);
}
void CHARACTER::ComputeBattlePoints()
{
if (IsPolymorphed())
{
DWORD dwMobVnum = GetPolymorphVnum();
const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
int iAtt = 0;
int iDef = 0;
if (pMob)
{
iAtt = GetLevel() * 2 + GetPolymorphPoint(POINT_ST) * 2;
// lev + con
iDef = GetLevel() + GetPolymorphPoint(POINT_HT) + pMob->m_table.wDef;
}
SetPoint(POINT_ATT_GRADE, iAtt);
SetPoint(POINT_DEF_GRADE, iDef);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
}
else if (IsPC())
{
SetPoint(POINT_ATT_GRADE, 0);
SetPoint(POINT_DEF_GRADE, 0);
SetPoint(POINT_CLIENT_DEF_GRADE, 0);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
//
// <20>⺻ ATK = 2lev + 2str, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 2str<74><72> <20>ٲ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
//
int iAtk = GetLevel() * 2;
int iStatAtk = 0;
switch (GetJob())
{
case JOB_WARRIOR:
case JOB_SURA:
iStatAtk = (2 * GetPoint(POINT_ST));
break;
case JOB_ASSASSIN:
iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_DX)) / 3;
break;
case JOB_SHAMAN:
iStatAtk = (4 * GetPoint(POINT_ST) + 2 * GetPoint(POINT_IQ)) / 3;
break;
default:
sys_err("invalid job %d", GetJob());
iStatAtk = (2 * GetPoint(POINT_ST));
break;
}
// <20><><EFBFBD><EFBFBD> Ÿ<><C5B8> <20>ְ<EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD> ST*2 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ST*2<><32> <20>Ѵ<EFBFBD>.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>߸<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD><DDB7><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20>ʰ<EFBFBD> <20>ϱ<EFBFBD> <20><><EFBFBD>ؼ<EFBFBD><D8BC><EFBFBD>.
if (GetMountVnum() && iStatAtk < 2 * GetPoint(POINT_ST))
iStatAtk = (2 * GetPoint(POINT_ST));
iAtk += iStatAtk;
// <20>¸<EFBFBD>(<28><>) : <20>˼<EFBFBD><CBBC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if (GetMountVnum())
{
if (GetJob() == JOB_SURA && GetSkillGroup() == 1)
{
iAtk += (iAtk * GetHorseLevel()) / 60;
}
else
{
iAtk += (iAtk * GetHorseLevel()) / 30;
}
}
//
// ATK Setting
//
iAtk += GetPoint(POINT_ATT_GRADE_BONUS);
PointChange(POINT_ATT_GRADE, iAtk);
// DEF = LEV + CON + ARMOR
int iShowDef = GetLevel() + GetPoint(POINT_HT); // For Ymir(õ<><C3B5>)
int iDef = GetLevel() + (int) (GetPoint(POINT_HT) / 1.25); // For Other
int iArmor = 0;
LPITEM pkItem;
for (int i = 0; i < WEAR_MAX_NUM; ++i)
if ((pkItem = GetWear(i)) && pkItem->GetType() == ITEM_ARMOR)
{
if (pkItem->GetSubType() == ARMOR_BODY || pkItem->GetSubType() == ARMOR_HEAD || pkItem->GetSubType() == ARMOR_FOOTS || pkItem->GetSubType() == ARMOR_SHIELD)
{
iArmor += pkItem->GetValue(1);
iArmor += (2 * pkItem->GetValue(5));
}
}
// <20><> Ÿ<><C5B8> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>º<EFBFBD><C2BA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
if( true == IsHorseRiding() )
{
if (iArmor < GetHorseArmor())
iArmor = GetHorseArmor();
const char* pHorseName = CHorseNameManager::instance().GetHorseName(GetPlayerID());
if (pHorseName != NULL && strlen(pHorseName))
{
iArmor += 20;
}
}
iArmor += GetPoint(POINT_DEF_GRADE_BONUS);
iArmor += GetPoint(POINT_PARTY_DEFENDER_BONUS);
// INTERNATIONAL_VERSION
if (LC_IsYMIR())
{
PointChange(POINT_DEF_GRADE, iShowDef + iArmor);
}
else
{
PointChange(POINT_DEF_GRADE, iDef + iArmor);
PointChange(POINT_CLIENT_DEF_GRADE, (iShowDef + iArmor) - GetPoint(POINT_DEF_GRADE));
}
// END_OF_INTERNATIONAL_VERSION
PointChange(POINT_MAGIC_ATT_GRADE, GetLevel() * 2 + GetPoint(POINT_IQ) * 2 + GetPoint(POINT_MAGIC_ATT_GRADE_BONUS));
PointChange(POINT_MAGIC_DEF_GRADE, GetLevel() + (GetPoint(POINT_IQ) * 3 + GetPoint(POINT_HT)) / 3 + iArmor / 2 + GetPoint(POINT_MAGIC_DEF_GRADE_BONUS));
}
else
{
// 2lev + str * 2
int iAtt = GetLevel() * 2 + GetPoint(POINT_ST) * 2;
// lev + con
int iDef = GetLevel() + GetPoint(POINT_HT) + GetMobTable().wDef;
SetPoint(POINT_ATT_GRADE, iAtt);
SetPoint(POINT_DEF_GRADE, iDef);
SetPoint(POINT_MAGIC_ATT_GRADE, GetPoint(POINT_ATT_GRADE));
SetPoint(POINT_MAGIC_DEF_GRADE, GetPoint(POINT_DEF_GRADE));
}
}
void CHARACTER::ComputePoints()
{
int lStat = GetPoint(POINT_STAT);
int lStatResetCount = GetPoint(POINT_STAT_RESET_COUNT);
int lSkillActive = GetPoint(POINT_SKILL);
int lSkillSub = GetPoint(POINT_SUB_SKILL);
int lSkillHorse = GetPoint(POINT_HORSE_SKILL);
int lLevelStep = GetPoint(POINT_LEVEL_STEP);
int lAttackerBonus = GetPoint(POINT_PARTY_ATTACKER_BONUS);
int lTankerBonus = GetPoint(POINT_PARTY_TANKER_BONUS);
int lBufferBonus = GetPoint(POINT_PARTY_BUFFER_BONUS);
int lSkillMasterBonus = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
int lHasteBonus = GetPoint(POINT_PARTY_HASTE_BONUS);
int lDefenderBonus = GetPoint(POINT_PARTY_DEFENDER_BONUS);
int lHPRecovery = GetPoint(POINT_HP_RECOVERY);
int lSPRecovery = GetPoint(POINT_SP_RECOVERY);
memset(m_pointsInstant.points, 0, sizeof(m_pointsInstant.points));
BuffOnAttr_ClearAll();
m_SkillDamageBonus.clear();
SetPoint(POINT_STAT, lStat);
SetPoint(POINT_SKILL, lSkillActive);
SetPoint(POINT_SUB_SKILL, lSkillSub);
SetPoint(POINT_HORSE_SKILL, lSkillHorse);
SetPoint(POINT_LEVEL_STEP, lLevelStep);
SetPoint(POINT_STAT_RESET_COUNT, lStatResetCount);
SetPoint(POINT_ST, GetRealPoint(POINT_ST));
SetPoint(POINT_HT, GetRealPoint(POINT_HT));
SetPoint(POINT_DX, GetRealPoint(POINT_DX));
SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
SetPart(PART_MAIN, GetOriginalPart(PART_MAIN));
SetPart(PART_WEAPON, GetOriginalPart(PART_WEAPON));
SetPart(PART_HEAD, GetOriginalPart(PART_HEAD));
SetPart(PART_HAIR, GetOriginalPart(PART_HAIR));
SetPoint(POINT_PARTY_ATTACKER_BONUS, lAttackerBonus);
SetPoint(POINT_PARTY_TANKER_BONUS, lTankerBonus);
SetPoint(POINT_PARTY_BUFFER_BONUS, lBufferBonus);
SetPoint(POINT_PARTY_SKILL_MASTER_BONUS, lSkillMasterBonus);
SetPoint(POINT_PARTY_HASTE_BONUS, lHasteBonus);
SetPoint(POINT_PARTY_DEFENDER_BONUS, lDefenderBonus);
SetPoint(POINT_HP_RECOVERY, lHPRecovery);
SetPoint(POINT_SP_RECOVERY, lSPRecovery);
// PC_BANG_ITEM_ADD
SetPoint(POINT_PC_BANG_EXP_BONUS, 0);
SetPoint(POINT_PC_BANG_DROP_BONUS, 0);
// END_PC_BANG_ITEM_ADD
int iMaxHP, iMaxSP;
int iMaxStamina;
if (IsPC())
{
// <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD>ŷ<EFBFBD>
iMaxHP = JobInitialPoints[GetJob()].max_hp + m_points.iRandomHP + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].hp_per_ht;
iMaxSP = JobInitialPoints[GetJob()].max_sp + m_points.iRandomSP + GetPoint(POINT_IQ) * JobInitialPoints[GetJob()].sp_per_iq;
iMaxStamina = JobInitialPoints[GetJob()].max_stamina + GetPoint(POINT_HT) * JobInitialPoints[GetJob()].stamina_per_con;
{
CSkillProto* pkSk = CSkillManager::instance().Get(SKILL_ADD_HP);
if (NULL != pkSk)
{
pkSk->SetPointVar("k", 1.0f * GetSkillPower(SKILL_ADD_HP) / 100.0f);
iMaxHP += static_cast<int>(pkSk->kPointPoly.Eval());
}
}
// <20><20><><EFBFBD><EFBFBD>
SetPoint(POINT_MOV_SPEED, 100);
SetPoint(POINT_ATT_SPEED, 100);
PointChange(POINT_ATT_SPEED, GetPoint(POINT_PARTY_HASTE_BONUS));
SetPoint(POINT_CASTING_SPEED, 100);
}
else
{
iMaxHP = m_pkMobData->m_table.dwMaxHP;
iMaxSP = 0;
iMaxStamina = 0;
SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
SetPoint(POINT_MOV_SPEED, m_pkMobData->m_table.sMovingSpeed);
SetPoint(POINT_CASTING_SPEED, m_pkMobData->m_table.sAttackSpeed);
}
if (IsPC())
{
// <20><> Ÿ<><C5B8> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ⱥ<EFBFBD><C8BA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>̹Ƿ<CCB9>, <20><><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ü <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// <20><>ä<EFBFBD><C3A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ö󰡰<C3B6> <20><> <20><><EFBFBD>̴<EFBFBD>.
if (GetMountVnum())
{
if (GetHorseST() > GetPoint(POINT_ST))
PointChange(POINT_ST, GetHorseST() - GetPoint(POINT_ST));
if (GetHorseDX() > GetPoint(POINT_DX))
PointChange(POINT_DX, GetHorseDX() - GetPoint(POINT_DX));
if (GetHorseHT() > GetPoint(POINT_HT))
PointChange(POINT_HT, GetHorseHT() - GetPoint(POINT_HT));
if (GetHorseIQ() > GetPoint(POINT_IQ))
PointChange(POINT_IQ, GetHorseIQ() - GetPoint(POINT_IQ));
}
}
ComputeBattlePoints();
// <20>⺻ HP/SP <20><><EFBFBD><EFBFBD>
if (iMaxHP != GetMaxHP())
{
SetRealPoint(POINT_MAX_HP, iMaxHP); // <20>⺻HP<48><50> RealPoint<6E><74> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD>.
}
PointChange(POINT_MAX_HP, 0);
if (iMaxSP != GetMaxSP())
{
SetRealPoint(POINT_MAX_SP, iMaxSP); // <20>⺻SP<53><50> RealPoint<6E><74> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD>.
}
PointChange(POINT_MAX_SP, 0);
SetMaxStamina(iMaxStamina);
m_pointsInstant.dwImmuneFlag = 0;
for (int i = 0 ; i < WEAR_MAX_NUM; i++)
{
LPITEM pItem = GetWear(i);
if (pItem)
{
pItem->ModifyPoints(true);
SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag());
}
}
// <20><>ȥ<EFBFBD><C8A5> <20>ý<EFBFBD><C3BD><EFBFBD>
// ComputePoints<74><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ɸ<EFBFBD><C9B8><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> <20>ʱ<EFBFBD>ȭ<EFBFBD>ϰ<EFBFBD>,
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD> <20><20><><EFBFBD>õ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
// <20><>ȥ<EFBFBD><C8A5> <20>ý<EFBFBD><C3BD>۵<EFBFBD> ActiveDeck<63><6B> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ȥ<EFBFBD><C8A5><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> <20>ٽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD> <20>Ѵ<EFBFBD>.
if (DragonSoul_IsDeckActivated())
{
for (int i = WEAR_MAX_NUM + DS_SLOT_MAX * DragonSoul_GetActiveDeck();
i < WEAR_MAX_NUM + DS_SLOT_MAX * (DragonSoul_GetActiveDeck() + 1); i++)
{
LPITEM pItem = GetWear(i);
if (pItem)
{
if (DSManager::instance().IsTimeLeftDragonSoul(pItem))
pItem->ModifyPoints(true);
}
}
}
if (GetHP() > GetMaxHP())
PointChange(POINT_HP, GetMaxHP() - GetHP());
if (GetSP() > GetMaxSP())
PointChange(POINT_SP, GetMaxSP() - GetSP());
ComputeSkillPoints();
RefreshAffect();
CPetSystem* pPetSystem = GetPetSystem();
if (NULL != pPetSystem)
{
pPetSystem->RefreshBuff();
}
for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
{
it->second->GiveAllAttributes();
}
UpdatePacket();
}
// m_dwPlayStartTime<6D><65> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> milisecond<6E><64>. <20><><EFBFBD><EFBFBD><EFBFBD>ͺ<EFBFBD><CDBA>̽<EFBFBD><CCBD><EFBFBD><EFBFBD><EFBFBD> <20>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>÷<EFBFBD><C3B7>̽ð<CCBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> / 60000 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϴµ<CFB4>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
// <20><> <20><> <20><><EFBFBD>⿡ dwTimeRemain<69><6E><EFBFBD><EFBFBD> <20>־ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD><C7B5><EFBFBD> <20><><EFBFBD>־<EFBFBD><D6BE><EFBFBD> <20>Ѵ<EFBFBD>.
void CHARACTER::ResetPlayTime(DWORD dwTimeRemain)
{
m_dwPlayStartTime = get_dword_time() - dwTimeRemain;
}
const int aiRecoveryPercents[10] = { 1, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
EVENTFUNC(recovery_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "recovery_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}
if (!ch->IsPC())
{
//
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ȸ<><C8B8>
//
if (ch->IsAffectFlag(AFF_POISON))
return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
if (2493 == ch->GetMobTable().dwVnum)
{
int regenPct = BlueDragon_GetRangeFactor("hp_regen", ch->GetHPPct());
regenPct += ch->GetMobTable().bRegenPercent;
for (int i=1 ; i <= 4 ; ++i)
{
if (REGEN_PECT_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
{
DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
regenPct += (val*cnt);
break;
}
}
ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * regenPct) / 100));
}
else if (!ch->IsDoor())
{
ch->MonsterLog("HP_REGEN +%d", MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
ch->PointChange(POINT_HP, MAX(1, (ch->GetMaxHP() * ch->GetMobTable().bRegenPercent) / 100));
}
if (ch->GetHP() >= ch->GetMaxHP())
{
ch->m_pkRecoveryEvent = NULL;
return 0;
}
if (2493 == ch->GetMobTable().dwVnum)
{
for (int i=1 ; i <= 4 ; ++i)
{
if (REGEN_TIME_BONUS == BlueDragon_GetIndexFactor("DragonStone", i, "effect_type"))
{
DWORD dwDragonStoneID = BlueDragon_GetIndexFactor("DragonStone", i, "vnum");
size_t val = BlueDragon_GetIndexFactor("DragonStone", i, "val");
size_t cnt = SECTREE_MANAGER::instance().GetMonsterCountInMap( ch->GetMapIndex(), dwDragonStoneID );
return PASSES_PER_SEC(MAX(1, (ch->GetMobTable().bRegenCycle - (val*cnt))));
}
}
}
return PASSES_PER_SEC(MAX(1, ch->GetMobTable().bRegenCycle));
}
else
{
//
// PC ȸ<><C8B8>
//
ch->CheckTarget();
//ch->UpdateSectree(); // <20><><EFBFBD><20>̰<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
ch->UpdateKillerMode();
if (ch->IsAffectFlag(AFF_POISON) == true)
{
// <20>ߵ<EFBFBD><DFB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>ȸ<EFBFBD><C8B8> <20><><EFBFBD><EFBFBD>
// <20>Ĺ<EFBFBD><C4B9><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>ȸ<EFBFBD><C8B8> <20><><EFBFBD><EFBFBD>
return 3;
}
int iSec = (get_dword_time() - ch->GetLastMoveTime()) / 3000;
// SP ȸ<><C8B8> <20><>ƾ.
// <20><> <20>̰ɷ<CCB0> <20>ؼ<EFBFBD> <20>Լ<EFBFBD><D4BC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>°<EFBFBD> ?!
ch->DistributeSP(ch);
if (ch->GetMaxHP() <= ch->GetHP())
return PASSES_PER_SEC(3);
int iPercent = 0;
int iAmount = 0;
{
iPercent = aiRecoveryPercents[MIN(9, iSec)];
iAmount = 15 + (ch->GetMaxHP() * iPercent) / 100;
}
iAmount += (iAmount * ch->GetPoint(POINT_HP_REGEN)) / 100;
sys_log(1, "RECOVERY_EVENT: %s %d HP_REGEN %d HP +%d", ch->GetName(), iPercent, ch->GetPoint(POINT_HP_REGEN), iAmount);
ch->PointChange(POINT_HP, iAmount, false);
return PASSES_PER_SEC(3);
}
}
void CHARACTER::StartRecoveryEvent()
{
if (m_pkRecoveryEvent)
return;
if (IsDead() || IsStun())
return;
if (IsNPC() && GetHP() >= GetMaxHP()) // <20><><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD> ü<><C3BC><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>Ѵ<EFBFBD>.
return;
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
int iSec = IsPC() ? 3 : (MAX(1, GetMobTable().bRegenCycle));
m_pkRecoveryEvent = event_create(recovery_event, info, PASSES_PER_SEC(iSec));
}
void CHARACTER::Standup()
{
struct packet_position pack_position;
if (!IsPosition(POS_SITTING))
return;
SetPosition(POS_STANDING);
sys_log(1, "STANDUP: %s", GetName());
pack_position.header = HEADER_GC_CHARACTER_POSITION;
pack_position.vid = GetVID();
pack_position.position = POSITION_GENERAL;
PacketAround(&pack_position, sizeof(pack_position));
}
void CHARACTER::Sitdown(int is_ground)
{
struct packet_position pack_position;
if (IsPosition(POS_SITTING))
return;
SetPosition(POS_SITTING);
sys_log(1, "SITDOWN: %s", GetName());
pack_position.header = HEADER_GC_CHARACTER_POSITION;
pack_position.vid = GetVID();
pack_position.position = POSITION_SITTING_GROUND;
PacketAround(&pack_position, sizeof(pack_position));
}
void CHARACTER::SetRotation(float fRot)
{
m_pointsInstant.fRot = fRot;
}
// x, y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
void CHARACTER::SetRotationToXY(int x, int y)
{
SetRotation(GetDegreeFromPositionXY(GetX(), GetY(), x, y));
}
bool CHARACTER::CannotMoveByAffect() const
{
return (IsAffectFlag(AFF_STUN));
}
bool CHARACTER::CanMove() const
{
if (CannotMoveByAffect())
return false;
if (GetMyShop()) // <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
return false;
// 0.2<EFBFBD><EFBFBD> <20><><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
/*
if (get_float_time() - m_fSyncTime < 0.2f)
return false;
*/
return true;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> x, y <20><>ġ<EFBFBD><C4A1> <20>̵<EFBFBD> <20><>Ų<EFBFBD><C5B2>.
bool CHARACTER::Sync(int x, int y)
{
if (!GetSectree())
return false;
LPSECTREE new_tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), x, y);
if (!new_tree)
{
if (GetDesc())
{
sys_err("cannot find tree at %d %d (name: %s)", x, y, GetName());
GetDesc()->SetPhase(PHASE_CLOSE);
}
else
{
sys_err("no tree: %s %d %d %d", GetName(), x, y, GetMapIndex());
Dead();
}
return false;
}
SetRotationToXY(x, y);
SetXYZ(x, y, 0);
if (GetDungeon())
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̺<EFBFBD>Ʈ <20>Ӽ<EFBFBD> <20><>ȭ
int iLastEventAttr = m_iEventAttr;
m_iEventAttr = new_tree->GetEventAttribute(x, y);
if (m_iEventAttr != iLastEventAttr)
{
if (GetParty())
{
quest::CQuestManager::instance().AttrOut(GetParty()->GetLeaderPID(), this, iLastEventAttr);
quest::CQuestManager::instance().AttrIn(GetParty()->GetLeaderPID(), this, m_iEventAttr);
}
else
{
quest::CQuestManager::instance().AttrOut(GetPlayerID(), this, iLastEventAttr);
quest::CQuestManager::instance().AttrIn(GetPlayerID(), this, m_iEventAttr);
}
}
}
if (GetSectree() != new_tree)
{
if (!IsNPC())
{
SECTREEID id = new_tree->GetID();
SECTREEID old_id = GetSectree()->GetID();
sys_log(0, "SECTREE DIFFER: %s %dx%d was %dx%d",
GetName(),
id.coord.x,
id.coord.y,
old_id.coord.x,
old_id.coord.y);
}
new_tree->InsertEntity(this);
}
return true;
}
void CHARACTER::Stop()
{
if (!IsState(m_stateIdle))
MonsterLog("[IDLE] <20><><EFBFBD><EFBFBD>");
GotoState(m_stateIdle);
m_posDest.x = m_posStart.x = GetX();
m_posDest.y = m_posStart.y = GetY();
}
bool CHARACTER::Goto(int x, int y)
{
// TODO <20>Ÿ<EFBFBD>üũ <20>ʿ<EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20>̵<EFBFBD><CCB5><EFBFBD> <20>ʿ<EFBFBD> <20><><EFBFBD><EFBFBD> (<28>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD>)
if (GetX() == x && GetY() == y)
return false;
if (m_posDest.x == x && m_posDest.y == y)
{
if (!IsState(m_stateMove))
{
m_dwStateDuration = 4;
GotoState(m_stateMove);
}
return false;
}
m_posDest.x = x;
m_posDest.y = y;
CalculateMoveDuration();
m_dwStateDuration = 4;
if (!IsState(m_stateMove))
{
MonsterLog("[MOVE] %s", GetVictim() ? "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" : "<EFBFBD>׳<EFBFBD><EFBFBD>̵<EFBFBD>");
if (GetVictim())
{
//MonsterChat(MONSTER_CHAT_CHASE);
MonsterChat(MONSTER_CHAT_ATTACK);
}
}
GotoState(m_stateMove);
return true;
}
DWORD CHARACTER::GetMotionMode() const
{
DWORD dwMode = MOTION_MODE_GENERAL;
if (IsPolymorphed())
return dwMode;
LPITEM pkItem;
if ((pkItem = GetWear(WEAR_WEAPON)))
{
switch (pkItem->GetProto()->bSubType)
{
case WEAPON_SWORD:
dwMode = MOTION_MODE_ONEHAND_SWORD;
break;
case WEAPON_TWO_HANDED:
dwMode = MOTION_MODE_TWOHAND_SWORD;
break;
case WEAPON_DAGGER:
dwMode = MOTION_MODE_DUALHAND_SWORD;
break;
case WEAPON_BOW:
dwMode = MOTION_MODE_BOW;
break;
case WEAPON_BELL:
dwMode = MOTION_MODE_BELL;
break;
case WEAPON_FAN:
dwMode = MOTION_MODE_FAN;
break;
}
}
return dwMode;
}
float CHARACTER::GetMoveMotionSpeed() const
{
DWORD dwMode = GetMotionMode();
const CMotion * pkMotion = NULL;
if (!GetMountVnum())
pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(dwMode, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
else
{
pkMotion = CMotionManager::instance().GetMotion(GetMountVnum(), MAKE_MOTION_KEY(MOTION_MODE_GENERAL, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
if (!pkMotion)
pkMotion = CMotionManager::instance().GetMotion(GetRaceNum(), MAKE_MOTION_KEY(MOTION_MODE_HORSE, (IsWalking() && IsPC()) ? MOTION_WALK : MOTION_RUN));
}
if (pkMotion)
return -pkMotion->GetAccumVector().y / pkMotion->GetDuration();
else
{
sys_err("cannot find motion (name %s race %d mode %d)", GetName(), GetRaceNum(), dwMode);
return 300.0f;
}
}
float CHARACTER::GetMoveSpeed() const
{
return GetMoveMotionSpeed() * 10000 / CalculateDuration(GetLimitPoint(POINT_MOV_SPEED), 10000);
}
void CHARACTER::CalculateMoveDuration()
{
m_posStart.x = GetX();
m_posStart.y = GetY();
float fDist = DISTANCE_SQRT(m_posStart.x - m_posDest.x, m_posStart.y - m_posDest.y);
float motionSpeed = GetMoveMotionSpeed();
m_dwMoveDuration = CalculateDuration(GetLimitPoint(POINT_MOV_SPEED),
(int) ((fDist / motionSpeed) * 1000.0f));
if (IsNPC())
sys_log(1, "%s: GOTO: distance %f, spd %u, duration %u, motion speed %f pos %d %d -> %d %d",
GetName(), fDist, GetLimitPoint(POINT_MOV_SPEED), m_dwMoveDuration, motionSpeed,
m_posStart.x, m_posStart.y, m_posDest.x, m_posDest.y);
m_dwMoveStartTime = get_dword_time();
}
// x y <20><>ġ<EFBFBD><C4A1> <20>̵<EFBFBD> <20>Ѵ<EFBFBD>. (<28>̵<EFBFBD><CCB5><EFBFBD> <20><> <20>ִ<EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> Ȯ<><C8AE> <20>ϰ<EFBFBD> Sync <20>޼ҵ<DEBC><D2B5><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20>Ѵ<EFBFBD>)
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> char<61><72> x, y <20><><EFBFBD><EFBFBD> <20>ٷ<EFBFBD> <20>ٲ<EFBFBD><D9B2><EFBFBD><EFBFBD><EFBFBD>,
// Ŭ<>󿡼<EFBFBD><F3BFA1BC><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1><EFBFBD><EFBFBD> <20>ٲ<EFBFBD> x, y<><79><EFBFBD><EFBFBD> interpolation<6F>Ѵ<EFBFBD>.
// <20>Ȱų<C8B0> <20>ٴ<EFBFBD> <20><><EFBFBD><EFBFBD> char<61><72> m_bNowWalking<6E><67> <20>޷<EFBFBD><DEB7>ִ<EFBFBD>.
// Warp<72><70> <20>ǵ<EFBFBD><C7B5><EFBFBD> <20><><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> Show<6F><77> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>.
bool CHARACTER::Move(int x, int y)
{
// <20><><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20>̵<EFBFBD><CCB5><EFBFBD> <20>ʿ<EFBFBD> <20><><EFBFBD><EFBFBD> (<28>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD>)
if (GetX() == x && GetY() == y)
return true;
if (test_server)
if (m_bDetailLog)
sys_log(0, "%s position %u %u", GetName(), x, y);
OnMove();
return Sync(x, y);
}
void CHARACTER::SendMovePacket(BYTE bFunc, BYTE bArg, DWORD x, DWORD y, DWORD dwDuration, DWORD dwTime, int iRot)
{
TPacketGCMove pack;
if (bFunc == FUNC_WAIT)
{
x = m_posDest.x;
y = m_posDest.y;
dwDuration = m_dwMoveDuration;
}
EncodeMovePacket(pack, GetVID(), bFunc, bArg, x, y, dwDuration, dwTime, iRot == -1 ? (int) GetRotation() / 5 : iRot);
PacketView(&pack, sizeof(TPacketGCMove), this);
}
int CHARACTER::GetRealPoint(BYTE type) const
{
return m_points.points[type];
}
void CHARACTER::SetRealPoint(BYTE type, int val)
{
m_points.points[type] = val;
}
int CHARACTER::GetPolymorphPoint(BYTE type) const
{
if (IsPolymorphed() && !IsPolyMaintainStat())
{
DWORD dwMobVnum = GetPolymorphVnum();
const CMob * pMob = CMobManager::instance().Get(dwMobVnum);
int iPower = GetPolymorphPower();
if (pMob)
{
switch (type)
{
case POINT_ST:
if (GetJob() == JOB_SHAMAN || GetJob() == JOB_SURA && GetSkillGroup() == 2)
return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_IQ);
return pMob->m_table.bStr * iPower / 100 + GetPoint(POINT_ST);
case POINT_HT:
return pMob->m_table.bCon * iPower / 100 + GetPoint(POINT_HT);
case POINT_IQ:
return pMob->m_table.bInt * iPower / 100 + GetPoint(POINT_IQ);
case POINT_DX:
return pMob->m_table.bDex * iPower / 100 + GetPoint(POINT_DX);
}
}
}
return GetPoint(type);
}
int CHARACTER::GetPoint(BYTE type) const
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return 0;
}
int val = m_pointsInstant.points[type];
int max_val = INT_MAX;
switch (type)
{
case POINT_STEAL_HP:
case POINT_STEAL_SP:
max_val = 50;
break;
}
if (val > max_val)
sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
return (val);
}
int CHARACTER::GetLimitPoint(BYTE type) const
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return 0;
}
int val = m_pointsInstant.points[type];
int max_val = INT_MAX;
int limit = INT_MAX;
int min_limit = -INT_MAX;
switch (type)
{
case POINT_ATT_SPEED:
min_limit = 0;
if (IsPC())
limit = 170;
else
limit = 250;
break;
case POINT_MOV_SPEED:
min_limit = 0;
if (IsPC())
limit = 200;
else
limit = 250;
break;
case POINT_STEAL_HP:
case POINT_STEAL_SP:
limit = 50;
max_val = 50;
break;
case POINT_MALL_ATTBONUS:
case POINT_MALL_DEFBONUS:
limit = 20;
max_val = 50;
break;
}
if (val > max_val)
sys_err("POINT_ERROR: %s type %d val %d (max: %d)", GetName(), val, max_val);
if (val > limit)
val = limit;
if (val < min_limit)
val = min_limit;
return (val);
}
void CHARACTER::SetPoint(BYTE type, int val)
{
if (type >= POINT_MAX_NUM)
{
sys_err("Point type overflow (type %u)", type);
return;
}
m_pointsInstant.points[type] = val;
// <20><><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5><EFBFBD> <20><> <20>ȳ<EFBFBD><C8B3><EFBFBD><EFBFBD>ٸ<EFBFBD> <20>̵<EFBFBD> <20>ð<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٽ<EFBFBD> <20>ؾ<EFBFBD> <20>Ѵ<EFBFBD>.
if (type == POINT_MOV_SPEED && get_dword_time() < m_dwMoveStartTime + m_dwMoveDuration)
{
CalculateMoveDuration();
}
}
INT CHARACTER::GetAllowedGold() const
{
if (GetLevel() <= 10)
return 100000;
else if (GetLevel() <= 20)
return 500000;
else
return 50000000;
}
void CHARACTER::CheckMaximumPoints()
{
if (GetMaxHP() < GetHP())
PointChange(POINT_HP, GetMaxHP() - GetHP());
if (GetMaxSP() < GetSP())
PointChange(POINT_SP, GetMaxSP() - GetSP());
}
void CHARACTER::PointChange(BYTE type, int amount, bool bAmount, bool bBroadcast)
{
int val = 0;
//sys_log(0, "PointChange %d %d | %d -> %d cHP %d mHP %d", type, amount, GetPoint(type), GetPoint(type)+amount, GetHP(), GetMaxHP());
switch (type)
{
case POINT_NONE:
return;
case POINT_LEVEL:
if ((GetLevel() + amount) > gPlayerMaxLevel)
return;
SetLevel(GetLevel() + amount);
val = GetLevel();
sys_log(0, "LEVELUP: %s %d NEXT EXP %d", GetName(), GetLevel(), GetNextExp());
PointChange(POINT_NEXT_EXP, GetNextExp(), false);
if (amount)
{
quest::CQuestManager::instance().LevelUp(GetPlayerID());
LogManager::instance().LevelLog(this, val, GetRealPoint(POINT_PLAYTIME) + (get_dword_time() - m_dwPlayStartTime) / 60000);
if (GetGuild())
{
GetGuild()->LevelChange(GetPlayerID(), GetLevel());
}
if (GetParty())
{
GetParty()->RequestSetMemberLevel(GetPlayerID(), GetLevel());
}
}
break;
case POINT_NEXT_EXP:
val = GetNextExp();
bAmount = false; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> bAmount<6E><74> false <20><><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
break;
case POINT_EXP:
{
DWORD exp = GetExp();
DWORD next_exp = GetNextExp();
// û<>ҳ⺸ȣ
if (LC_IsNewCIBN())
{
if (IsOverTime(OT_NONE))
{
dev_log(LOG_DEB0, "<EXP_LOG> %s = NONE", GetName());
}
else if (IsOverTime(OT_3HOUR))
{
amount = (amount / 2);
dev_log(LOG_DEB0, "<EXP_LOG> %s = 3HOUR", GetName());
}
else if (IsOverTime(OT_5HOUR))
{
amount = 0;
dev_log(LOG_DEB0, "<EXP_LOG> %s = 5HOUR", GetName());
}
}
// exp<78><70> 0 <20><><EFBFBD>Ϸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʵ<EFBFBD><CAB5><EFBFBD> <20>Ѵ<EFBFBD>
if (amount < 0 && exp < -amount)
{
sys_log(1, "%s AMOUNT < 0 %d, CUR EXP: %d", GetName(), -amount, exp);
amount = -exp;
SetExp(exp + amount);
val = GetExp();
}
else
{
if (gPlayerMaxLevel <= GetLevel())
return;
if (test_server)
ChatPacket(CHAT_TYPE_INFO, "You have gained %d exp.", amount);
DWORD iExpBalance = 0;
// <20><><EFBFBD><EFBFBD> <20><>!
if (exp + amount >= next_exp)
{
iExpBalance = (exp + amount) - next_exp;
amount = next_exp - exp;
SetExp(0);
exp = next_exp;
}
else
{
SetExp(exp + amount);
exp = GetExp();
}
DWORD q = DWORD(next_exp / 4.0f);
int iLevStep = GetRealPoint(POINT_LEVEL_STEP);
// iLevStep<65><70> 4 <20>̻<EFBFBD><CCBB≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ö<EFBFBD><C3B6><EFBFBD><EFBFBD><EFBFBD> <20>ϹǷ<CFB9> <20><><EFBFBD><20><> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>̴<EFBFBD>.
if (iLevStep >= 4)
{
sys_err("%s LEVEL_STEP bigger than 4! (%d)", GetName(), iLevStep);
iLevStep = 4;
}
if (exp >= next_exp && iLevStep < 4)
{
for (int i = 0; i < 4 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q * 3 && iLevStep < 3)
{
for (int i = 0; i < 3 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q * 2 && iLevStep < 2)
{
for (int i = 0; i < 2 - iLevStep; ++i)
PointChange(POINT_LEVEL_STEP, 1, false, true);
}
else if (exp >= q && iLevStep < 1)
PointChange(POINT_LEVEL_STEP, 1);
if (iExpBalance)
{
PointChange(POINT_EXP, iExpBalance);
}
val = GetExp();
}
}
break;
case POINT_LEVEL_STEP:
if (amount > 0)
{
val = GetPoint(POINT_LEVEL_STEP) + amount;
switch (val)
{
case 1:
case 2:
case 3:
//if (GetLevel() < 100) PointChange(POINT_STAT, 1);
if (GetLevel() < 91) PointChange(POINT_STAT, 1);
break;
case 4:
{
int iHP = number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end);
int iSP = number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end);
m_points.iRandomHP += iHP;
m_points.iRandomSP += iSP;
if (GetSkillGroup())
{
if (GetLevel() >= 5)
PointChange(POINT_SKILL, 1);
if (GetLevel() >= 9)
PointChange(POINT_SUB_SKILL, 1);
}
PointChange(POINT_MAX_HP, iHP);
PointChange(POINT_MAX_SP, iSP);
PointChange(POINT_LEVEL, 1, false, true);
val = 0;
}
break;
}
if (GetLevel() <= 10)
AutoGiveItem(27001, 2);
else if (GetLevel() <= 30)
AutoGiveItem(27002, 2);
else
{
AutoGiveItem(27002, 2);
// AutoGiveItem(27003, 2);
}
PointChange(POINT_HP, GetMaxHP() - GetHP());
PointChange(POINT_SP, GetMaxSP() - GetSP());
PointChange(POINT_STAMINA, GetMaxStamina() - GetStamina());
SetPoint(POINT_LEVEL_STEP, val);
SetRealPoint(POINT_LEVEL_STEP, val);
Save();
}
else
val = GetPoint(POINT_LEVEL_STEP);
break;
case POINT_HP:
{
if (IsDead() || IsStun())
return;
int prev_hp = GetHP();
amount = MIN(GetMaxHP() - GetHP(), amount);
SetHP(GetHP() + amount);
val = GetHP();
BroadcastTargetPacket();
if (GetParty() && IsPC() && val != prev_hp)
GetParty()->SendPartyInfoOneToAll(this);
}
break;
case POINT_SP:
{
if (IsDead() || IsStun())
return;
amount = MIN(GetMaxSP() - GetSP(), amount);
SetSP(GetSP() + amount);
val = GetSP();
}
break;
case POINT_STAMINA:
{
if (IsDead() || IsStun())
return;
int prev_val = GetStamina();
amount = MIN(GetMaxStamina() - GetStamina(), amount);
SetStamina(GetStamina() + amount);
val = GetStamina();
if (val == 0)
{
// Stamina<6E><61> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>!
SetNowWalking(true);
}
else if (prev_val == 0)
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>׹̳<D7B9><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ResetWalking();
}
if (amount < 0 && val != 0) // <20><><EFBFBD>Ҵ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʴ´<CAB4>.
return;
}
break;
case POINT_MAX_HP:
{
SetPoint(type, GetPoint(type) + amount);
//SetMaxHP(GetMaxHP() + amount);
// <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = (<28><20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> + <20>߰<EFBFBD>) * <20>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>%
int hp = GetRealPoint(POINT_MAX_HP);
int add_hp = MIN(3500, hp * GetPoint(POINT_MAX_HP_PCT) / 100);
add_hp += GetPoint(POINT_MAX_HP);
add_hp += GetPoint(POINT_PARTY_TANKER_BONUS);
SetMaxHP(hp + add_hp);
val = GetMaxHP();
}
break;
case POINT_MAX_SP:
{
SetPoint(type, GetPoint(type) + amount);
//SetMaxSP(GetMaxSP() + amount);
// <20>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> = (<28><20>ִ<EFBFBD> <20><><EFBFBD>ŷ<EFBFBD> + <20>߰<EFBFBD>) * <20>ִ<EFBFBD><D6B4><EFBFBD><EFBFBD>ŷ<EFBFBD>%
int sp = GetRealPoint(POINT_MAX_SP);
int add_sp = MIN(800, sp * GetPoint(POINT_MAX_SP_PCT) / 100);
add_sp += GetPoint(POINT_MAX_SP);
add_sp += GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
SetMaxSP(sp + add_sp);
val = GetMaxSP();
}
break;
case POINT_MAX_HP_PCT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
PointChange(POINT_MAX_HP, 0);
break;
case POINT_MAX_SP_PCT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
PointChange(POINT_MAX_SP, 0);
break;
case POINT_MAX_STAMINA:
SetMaxStamina(GetMaxStamina() + amount);
val = GetMaxStamina();
break;
case POINT_GOLD:
{
const int64_t nTotalMoney = static_cast<int64_t>(GetGold()) + static_cast<int64_t>(amount);
if (GOLD_MAX <= nTotalMoney)
{
sys_err("[OVERFLOW_GOLD] OriGold %d AddedGold %d id %u Name %s ", GetGold(), amount, GetPlayerID(), GetName());
LogManager::instance().CharLog(this, GetGold() + amount, "OVERFLOW_GOLD", "");
return;
}
// û<>ҳ⺸ȣ
if (LC_IsNewCIBN() && amount > 0)
{
if (IsOverTime(OT_NONE))
{
dev_log(LOG_DEB0, "<GOLD_LOG> %s = NONE", GetName());
}
else if (IsOverTime(OT_3HOUR))
{
amount = (amount / 2);
dev_log(LOG_DEB0, "<GOLD_LOG> %s = 3HOUR", GetName());
}
else if (IsOverTime(OT_5HOUR))
{
amount = 0;
dev_log(LOG_DEB0, "<GOLD_LOG> %s = 5HOUR", GetName());
}
}
SetGold(GetGold() + amount);
val = GetGold();
}
break;
case POINT_SKILL:
case POINT_STAT:
case POINT_SUB_SKILL:
case POINT_STAT_RESET_COUNT:
case POINT_HORSE_SKILL:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
SetRealPoint(type, val);
break;
case POINT_DEF_GRADE:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
PointChange(POINT_CLIENT_DEF_GRADE, amount);
break;
case POINT_CLIENT_DEF_GRADE:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;
case POINT_ST:
case POINT_HT:
case POINT_DX:
case POINT_IQ:
case POINT_HP_REGEN:
case POINT_SP_REGEN:
case POINT_ATT_SPEED:
case POINT_ATT_GRADE:
case POINT_MOV_SPEED:
case POINT_CASTING_SPEED:
case POINT_MAGIC_ATT_GRADE:
case POINT_MAGIC_DEF_GRADE:
case POINT_BOW_DISTANCE:
case POINT_HP_RECOVERY:
case POINT_SP_RECOVERY:
case POINT_ATTBONUS_HUMAN: // 42 <20>ΰ<EFBFBD><CEB0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
case POINT_ATTBONUS_ANIMAL: // 43 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % <20><><EFBFBD><EFBFBD>
case POINT_ATTBONUS_ORC: // 44 <20><><EFBFBD>Ϳ<EFBFBD><CDBF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % <20><><EFBFBD><EFBFBD>
case POINT_ATTBONUS_MILGYO: // 45 <20>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % <20><><EFBFBD><EFBFBD>
case POINT_ATTBONUS_UNDEAD: // 46 <20><>ü<EFBFBD><C3BC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % <20><><EFBFBD><EFBFBD>
case POINT_ATTBONUS_DEVIL: // 47 <20><><EFBFBD><EFBFBD>(<28>Ǹ<EFBFBD>)<29><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> % <20><><EFBFBD><EFBFBD>
case POINT_ATTBONUS_MONSTER:
case POINT_ATTBONUS_SURA:
case POINT_ATTBONUS_ASSASSIN:
case POINT_ATTBONUS_WARRIOR:
case POINT_ATTBONUS_SHAMAN:
case POINT_POISON_PCT:
case POINT_STUN_PCT:
case POINT_SLOW_PCT:
case POINT_BLOCK:
case POINT_DODGE:
case POINT_CRITICAL_PCT:
case POINT_RESIST_CRITICAL:
case POINT_PENETRATE_PCT:
case POINT_RESIST_PENETRATE:
case POINT_CURSE_PCT:
case POINT_STEAL_HP: // 48 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
case POINT_STEAL_SP: // 49 <20><><EFBFBD>ŷ<EFBFBD> <20><><EFBFBD><EFBFBD>
case POINT_MANA_BURN_PCT: // 50 <20><><EFBFBD><EFBFBD> <20><>
case POINT_DAMAGE_SP_RECOVER: // 51 <20><><EFBFBD>ݴ<EFBFBD><DDB4><EFBFBD> <20><> <20><><EFBFBD>ŷ<EFBFBD> ȸ<><C8B8> Ȯ<><C8AE>
case POINT_RESIST_NORMAL_DAMAGE:
case POINT_RESIST_SWORD:
case POINT_RESIST_TWOHAND:
case POINT_RESIST_DAGGER:
case POINT_RESIST_BELL:
case POINT_RESIST_FAN:
case POINT_RESIST_BOW:
case POINT_RESIST_FIRE:
case POINT_RESIST_ELEC:
case POINT_RESIST_MAGIC:
case POINT_RESIST_WIND:
case POINT_RESIST_ICE:
case POINT_RESIST_EARTH:
case POINT_RESIST_DARK:
case POINT_REFLECT_MELEE: // 67 <20><><EFBFBD><EFBFBD> <20>ݻ<EFBFBD>
case POINT_REFLECT_CURSE: // 68 <20><><EFBFBD><EFBFBD> <20>ݻ<EFBFBD>
case POINT_POISON_REDUCE: // 69 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
case POINT_KILL_SP_RECOVER: // 70 <20><> <20>Ҹ<EFBFBD><D2B8><EFBFBD> MP ȸ<><C8B8>
case POINT_KILL_HP_RECOVERY: // 75
case POINT_HIT_HP_RECOVERY:
case POINT_HIT_SP_RECOVERY:
case POINT_MANASHIELD:
case POINT_ATT_BONUS:
case POINT_DEF_BONUS:
case POINT_SKILL_DAMAGE_BONUS:
case POINT_NORMAL_HIT_DAMAGE_BONUS:
// DEPEND_BONUS_ATTRIBUTES
case POINT_SKILL_DEFEND_BONUS:
case POINT_NORMAL_HIT_DEFEND_BONUS:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;
// END_OF_DEPEND_BONUS_ATTRIBUTES
case POINT_PARTY_ATTACKER_BONUS:
case POINT_PARTY_TANKER_BONUS:
case POINT_PARTY_BUFFER_BONUS:
case POINT_PARTY_SKILL_MASTER_BONUS:
case POINT_PARTY_HASTE_BONUS:
case POINT_PARTY_DEFENDER_BONUS:
case POINT_RESIST_WARRIOR :
case POINT_RESIST_ASSASSIN :
case POINT_RESIST_SURA :
case POINT_RESIST_SHAMAN :
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;
case POINT_MALL_ATTBONUS:
case POINT_MALL_DEFBONUS:
case POINT_MALL_EXPBONUS:
case POINT_MALL_ITEMBONUS:
case POINT_MALL_GOLDBONUS:
case POINT_MELEE_MAGIC_ATT_BONUS_PER:
if (GetPoint(type) + amount > 100)
{
sys_err("MALL_BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
amount = 100 - GetPoint(type);
}
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;
// PC_BANG_ITEM_ADD
case POINT_PC_BANG_EXP_BONUS :
case POINT_PC_BANG_DROP_BONUS :
case POINT_RAMADAN_CANDY_BONUS_EXP:
SetPoint(type, amount);
val = GetPoint(type);
break;
// END_PC_BANG_ITEM_ADD
case POINT_EXP_DOUBLE_BONUS: // 71
case POINT_GOLD_DOUBLE_BONUS: // 72
case POINT_ITEM_DROP_BONUS: // 73
case POINT_POTION_BONUS: // 74
if (GetPoint(type) + amount > 100)
{
sys_err("BONUS exceeded over 100!! point type: %d name: %s amount %d", type, GetName(), amount);
amount = 100 - GetPoint(type);
}
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
break;
case POINT_IMMUNE_STUN: // 76
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_STUN);
}
break;
case POINT_IMMUNE_SLOW: // 77
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_SLOW);
}
break;
case POINT_IMMUNE_FALL: // 78
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
if (val)
{
SET_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
}
else
{
REMOVE_BIT(m_pointsInstant.dwImmuneFlag, IMMUNE_FALL);
}
break;
case POINT_ATT_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_ATT_GRADE, amount);
val = GetPoint(type);
break;
case POINT_DEF_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_DEF_GRADE, amount);
val = GetPoint(type);
break;
case POINT_MAGIC_ATT_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_MAGIC_ATT_GRADE, amount);
val = GetPoint(type);
break;
case POINT_MAGIC_DEF_GRADE_BONUS:
SetPoint(type, GetPoint(type) + amount);
PointChange(POINT_MAGIC_DEF_GRADE, amount);
val = GetPoint(type);
break;
case POINT_VOICE:
case POINT_EMPIRE_POINT:
//sys_err("CHARACTER::PointChange: %s: point cannot be changed. use SetPoint instead (type: %d)", GetName(), type);
val = GetRealPoint(type);
break;
case POINT_POLYMORPH:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
SetPolymorph(val);
break;
case POINT_MOUNT:
SetPoint(type, GetPoint(type) + amount);
val = GetPoint(type);
MountVnum(val);
break;
case POINT_ENERGY:
case POINT_COSTUME_ATTR_BONUS:
{
int old_val = GetPoint(type);
SetPoint(type, old_val + amount);
val = GetPoint(type);
BuffOnAttr_ValueChange(type, old_val, val);
}
break;
default:
sys_err("CHARACTER::PointChange: %s: unknown point change type %d", GetName(), type);
return;
}
switch (type)
{
case POINT_LEVEL:
case POINT_ST:
case POINT_DX:
case POINT_IQ:
case POINT_HT:
ComputeBattlePoints();
break;
case POINT_MAX_HP:
case POINT_MAX_SP:
case POINT_MAX_STAMINA:
break;
}
if (type == POINT_HP && amount == 0)
return;
if (GetDesc())
{
TPacketGCPointChange pack;
pack.header = HEADER_GC_CHARACTER_POINT_CHANGE;
pack.dwVID = m_vid;
pack.type = type;
pack.value = val;
if (bAmount)
pack.amount = amount;
else
pack.amount = 0;
if (!bBroadcast)
GetDesc()->Packet(&pack, sizeof(TPacketGCPointChange));
else
PacketAround(&pack, sizeof(pack));
}
}
void CHARACTER::ApplyPoint(BYTE bApplyType, int iVal)
{
switch (bApplyType)
{
case APPLY_NONE: // 0
break;;
case APPLY_CON:
PointChange(POINT_HT, iVal);
PointChange(POINT_MAX_HP, (iVal * JobInitialPoints[GetJob()].hp_per_ht));
PointChange(POINT_MAX_STAMINA, (iVal * JobInitialPoints[GetJob()].stamina_per_con));
break;
case APPLY_INT:
PointChange(POINT_IQ, iVal);
PointChange(POINT_MAX_SP, (iVal * JobInitialPoints[GetJob()].sp_per_iq));
break;
case APPLY_SKILL:
// SKILL_DAMAGE_BONUS
{
// <20>ֻ<EFBFBD><D6BB><EFBFBD> <20><>Ʈ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 8<><38>Ʈ vnum, 9<><39>Ʈ add, 15<31><35>Ʈ change
// 00000000 00000000 00000000 00000000
// ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
// vnum ^ add change
BYTE bSkillVnum = (BYTE) (((DWORD)iVal) >> 24);
int iAdd = iVal & 0x00800000;
int iChange = iVal & 0x007fffff;
sys_log(1, "APPLY_SKILL skill %d add? %d change %d", bSkillVnum, iAdd ? 1 : 0, iChange);
if (0 == iAdd)
iChange = -iChange;
std::unordered_map<BYTE, int>::iterator iter = m_SkillDamageBonus.find(bSkillVnum);
if (iter == m_SkillDamageBonus.end())
m_SkillDamageBonus.insert(std::make_pair(bSkillVnum, iChange));
else
iter->second += iChange;
}
// END_OF_SKILL_DAMAGE_BONUS
break;
case APPLY_STR:
case APPLY_DEX:
case APPLY_MAX_HP:
case APPLY_MAX_SP:
case APPLY_MAX_HP_PCT:
case APPLY_MAX_SP_PCT:
case APPLY_ATT_SPEED:
case APPLY_MOV_SPEED:
case APPLY_CAST_SPEED:
case APPLY_HP_REGEN:
case APPLY_SP_REGEN:
case APPLY_POISON_PCT:
case APPLY_STUN_PCT:
case APPLY_SLOW_PCT:
case APPLY_CRITICAL_PCT:
case APPLY_PENETRATE_PCT:
case APPLY_ATTBONUS_HUMAN:
case APPLY_ATTBONUS_ANIMAL:
case APPLY_ATTBONUS_ORC:
case APPLY_ATTBONUS_MILGYO:
case APPLY_ATTBONUS_UNDEAD:
case APPLY_ATTBONUS_DEVIL:
case APPLY_ATTBONUS_WARRIOR: // 59
case APPLY_ATTBONUS_ASSASSIN: // 60
case APPLY_ATTBONUS_SURA: // 61
case APPLY_ATTBONUS_SHAMAN: // 62
case APPLY_ATTBONUS_MONSTER: // 63
case APPLY_STEAL_HP:
case APPLY_STEAL_SP:
case APPLY_MANA_BURN_PCT:
case APPLY_DAMAGE_SP_RECOVER:
case APPLY_BLOCK:
case APPLY_DODGE:
case APPLY_RESIST_SWORD:
case APPLY_RESIST_TWOHAND:
case APPLY_RESIST_DAGGER:
case APPLY_RESIST_BELL:
case APPLY_RESIST_FAN:
case APPLY_RESIST_BOW:
case APPLY_RESIST_FIRE:
case APPLY_RESIST_ELEC:
case APPLY_RESIST_MAGIC:
case APPLY_RESIST_WIND:
case APPLY_RESIST_ICE:
case APPLY_RESIST_EARTH:
case APPLY_RESIST_DARK:
case APPLY_REFLECT_MELEE:
case APPLY_REFLECT_CURSE:
case APPLY_ANTI_CRITICAL_PCT:
case APPLY_ANTI_PENETRATE_PCT:
case APPLY_POISON_REDUCE:
case APPLY_KILL_SP_RECOVER:
case APPLY_EXP_DOUBLE_BONUS:
case APPLY_GOLD_DOUBLE_BONUS:
case APPLY_ITEM_DROP_BONUS:
case APPLY_POTION_BONUS:
case APPLY_KILL_HP_RECOVER:
case APPLY_IMMUNE_STUN:
case APPLY_IMMUNE_SLOW:
case APPLY_IMMUNE_FALL:
case APPLY_BOW_DISTANCE:
case APPLY_ATT_GRADE_BONUS:
case APPLY_DEF_GRADE_BONUS:
case APPLY_MAGIC_ATT_GRADE:
case APPLY_MAGIC_DEF_GRADE:
case APPLY_CURSE_PCT:
case APPLY_MAX_STAMINA:
case APPLY_MALL_ATTBONUS:
case APPLY_MALL_DEFBONUS:
case APPLY_MALL_EXPBONUS:
case APPLY_MALL_ITEMBONUS:
case APPLY_MALL_GOLDBONUS:
case APPLY_SKILL_DAMAGE_BONUS:
case APPLY_NORMAL_HIT_DAMAGE_BONUS:
// DEPEND_BONUS_ATTRIBUTES
case APPLY_SKILL_DEFEND_BONUS:
case APPLY_NORMAL_HIT_DEFEND_BONUS:
// END_OF_DEPEND_BONUS_ATTRIBUTES
case APPLY_PC_BANG_EXP_BONUS :
case APPLY_PC_BANG_DROP_BONUS :
case APPLY_RESIST_WARRIOR :
case APPLY_RESIST_ASSASSIN :
case APPLY_RESIST_SURA :
case APPLY_RESIST_SHAMAN :
case APPLY_ENERGY: // 82 <20><><EFBFBD><EFBFBD>
case APPLY_DEF_GRADE: // 83 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. DEF_GRADE_BONUS<55><53> Ŭ<>󿡼<EFBFBD> <20>ι<EFBFBD><CEB9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ǵ<EFBFBD><C7B5><EFBFBD> <20><><EFBFBD><EFBFBD>(...)<29><> <20>ִ<EFBFBD>.
case APPLY_COSTUME_ATTR_BONUS: // 84 <20>ڽ<EFBFBD>Ƭ <20><><EFBFBD><EFBFBD><EFBFBD>ۿ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD>ġ <20><><EFBFBD>ʽ<EFBFBD>
case APPLY_MAGIC_ATTBONUS_PER: // 85 <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> +x%
case APPLY_MELEE_MAGIC_ATTBONUS_PER: // 86 <20><><EFBFBD><EFBFBD> + <20>и<EFBFBD> <20><><EFBFBD>ݷ<EFBFBD> +x%
PointChange(aApplyInfo[bApplyType].bPointType, iVal);
break;
default:
sys_err("Unknown apply type %d name %s", bApplyType, GetName());
break;
}
}
void CHARACTER::MotionPacketEncode(BYTE motion, LPCHARACTER victim, struct packet_motion * packet)
{
packet->header = HEADER_GC_MOTION;
packet->vid = m_vid;
packet->motion = motion;
if (victim)
packet->victim_vid = victim->GetVID();
else
packet->victim_vid = 0;
}
void CHARACTER::Motion(BYTE motion, LPCHARACTER victim)
{
struct packet_motion pack_motion;
MotionPacketEncode(motion, victim, &pack_motion);
PacketAround(&pack_motion, sizeof(struct packet_motion));
}
EVENTFUNC(save_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "save_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}
sys_log(1, "SAVE_EVENT: %s", ch->GetName());
ch->Save();
ch->FlushDelayedSaveItem();
return (save_event_second_cycle);
}
void CHARACTER::StartSaveEvent()
{
if (m_pkSaveEvent)
return;
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkSaveEvent = event_create(save_event, info, save_event_second_cycle);
}
void CHARACTER::MonsterLog(const char* format, ...)
{
if (!test_server)
return;
if (IsPC())
return;
char chatbuf[CHAT_MAX_LEN + 1];
int len = snprintf(chatbuf, sizeof(chatbuf), "%u)", (DWORD)GetVID());
if (len < 0 || len >= (int) sizeof(chatbuf))
len = sizeof(chatbuf) - 1;
va_list args;
va_start(args, format);
int len2 = vsnprintf(chatbuf + len, sizeof(chatbuf) - len, format, args);
if (len2 < 0 || len2 >= (int) sizeof(chatbuf) - len)
len += (sizeof(chatbuf) - len) - 1;
else
len += len2;
// \0 <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
++len;
va_end(args);
TPacketGCChat pack_chat;
pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(TPacketGCChat) + len;
pack_chat.type = CHAT_TYPE_TALKING;
pack_chat.id = (DWORD)GetVID();
pack_chat.bEmpire = 0;
TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(TPacketGCChat));
buf.write(chatbuf, len);
CHARACTER_MANAGER::instance().PacketMonsterLog(this, buf.read_peek(), buf.size());
}
void CHARACTER::ChatPacket(BYTE type, const char * format, ...)
{
LPDESC d = GetDesc();
if (!d || !format)
return;
char chatbuf[CHAT_MAX_LEN + 1];
va_list args;
va_start(args, format);
int len = vsnprintf(chatbuf, sizeof(chatbuf), format, args);
va_end(args);
struct packet_chat pack_chat;
pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(struct packet_chat) + len;
pack_chat.type = type;
pack_chat.id = 0;
pack_chat.bEmpire = d->GetEmpire();
TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(struct packet_chat));
buf.write(chatbuf, len);
d->Packet(buf.read_peek(), buf.size());
if (type == CHAT_TYPE_COMMAND && test_server)
sys_log(0, "SEND_COMMAND %s %s", GetName(), chatbuf);
}
// MINING
void CHARACTER::mining_take()
{
m_pkMiningEvent = NULL;
}
void CHARACTER::mining_cancel()
{
if (m_pkMiningEvent)
{
sys_log(0, "XXX MINING CANCEL");
event_cancel(&m_pkMiningEvent);
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("ä<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ߴ<EFBFBD><DFB4>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
}
}
void CHARACTER::mining(LPCHARACTER chLoad)
{
if (m_pkMiningEvent)
{
mining_cancel();
return;
}
if (!chLoad)
return;
if (mining::GetRawOreFromLoad(chLoad->GetRaceNum()) == 0)
return;
LPITEM pick = GetWear(WEAR_WEAPON);
if (!pick || pick->GetType() != ITEM_PICK)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD>."));
return;
}
int count = number(5, 15); // <20><><EFBFBD><EFBFBD> Ƚ<><C8BD>, <20><> <20><><EFBFBD>۴<EFBFBD> 2<><32>
// ä<><C3A4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
TPacketGCDigMotion p;
p.header = HEADER_GC_DIG_MOTION;
p.vid = GetVID();
p.target_vid = chLoad->GetVID();
p.count = count;
PacketAround(&p, sizeof(p));
m_pkMiningEvent = mining::CreateMiningEvent(this, chLoad, count);
}
// END_OF_MINING
void CHARACTER::fishing()
{
if (m_pkFishingEvent)
{
fishing_take();
return;
}
// <20><><EFBFBD><EFBFBD> <20>Ӽ<EFBFBD><D3BC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ø<EFBFBD> <20>õ<EFBFBD><C3B5>Ѵ<EFBFBD>?
{
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
int x = GetX();
int y = GetY();
LPSECTREE tree = pkSectreeMap->Find(x, y);
DWORD dwAttr = tree->GetAttribute(x, y);
if (IS_SET(dwAttr, ATTR_BLOCK))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD>ø<EFBFBD> <20><> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ƴմϴ<D5B4>"));
return;
}
}
LPITEM rod = GetWear(WEAR_WEAPON);
// <20><><EFBFBD>ô<EFBFBD> <20><><EFBFBD><EFBFBD>
if (!rod || rod->GetType() != ITEM_ROD)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD>ô븦 <20><><EFBFBD><EFBFBD> <20>ϼ<EFBFBD><CFBC><EFBFBD>."));
return;
}
if (0 == rod->GetSocket(2))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>̳<EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ּ<EFBFBD><D6BC><EFBFBD>."));
return;
}
float fx, fy;
GetDeltaByDegree(GetRotation(), 400.0f, &fx, &fy);
m_pkFishingEvent = fishing::CreateFishingEvent(this);
}
void CHARACTER::fishing_take()
{
LPITEM rod = GetWear(WEAR_WEAPON);
if (rod && rod->GetType() == ITEM_ROD)
{
using fishing::fishing_event_info;
if (m_pkFishingEvent)
{
struct fishing_event_info* info = dynamic_cast<struct fishing_event_info*>(m_pkFishingEvent->info);
if (info)
fishing::Take(info, this);
}
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD>ô밡 <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ø<EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>!"));
}
event_cancel(&m_pkFishingEvent);
}
bool CHARACTER::StartStateMachine(int iNextPulse)
{
if (CHARACTER_MANAGER::instance().AddToStateList(this))
{
m_dwNextStatePulse = thecore_heart->pulse + iNextPulse;
return true;
}
return false;
}
void CHARACTER::StopStateMachine()
{
CHARACTER_MANAGER::instance().RemoveFromStateList(this);
}
void CHARACTER::UpdateStateMachine(DWORD dwPulse)
{
if (dwPulse < m_dwNextStatePulse)
return;
if (IsDead())
return;
Update();
m_dwNextStatePulse = dwPulse + m_dwStateDuration;
}
void CHARACTER::SetNextStatePulse(int iNextPulse)
{
CHARACTER_MANAGER::instance().AddToStateList(this);
m_dwNextStatePulse = iNextPulse;
if (iNextPulse < 10)
MonsterLog("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>·ξ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
}
// ij<><C4B3><EFBFBD><EFBFBD> <20>ν<EFBFBD><CEBD>Ͻ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ <20>Լ<EFBFBD>.
void CHARACTER::UpdateCharacter(DWORD dwPulse)
{
CFSM::Update();
}
void CHARACTER::SetShop(LPSHOP pkShop)
{
if ((m_pkShop = pkShop))
SET_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
else
{
REMOVE_BIT(m_pointsInstant.instant_flag, INSTANT_FLAG_SHOP);
SetShopOwner(NULL);
}
}
void CHARACTER::SetExchange(CExchange * pkExchange)
{
m_pkExchange = pkExchange;
}
void CHARACTER::SetPart(BYTE bPartPos, WORD wVal)
{
assert(bPartPos < PART_MAX_NUM);
m_pointsInstant.parts[bPartPos] = wVal;
}
WORD CHARACTER::GetPart(BYTE bPartPos) const
{
assert(bPartPos < PART_MAX_NUM);
return m_pointsInstant.parts[bPartPos];
}
WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const
{
switch (bPartPos)
{
case PART_MAIN:
if (!IsPC()) // PC<50><43> <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ʈ<EFBFBD><C6AE> <20>״<EFBFBD><D7B4><EFBFBD> <20><><EFBFBD><EFBFBD>
return GetPart(PART_MAIN);
else
return m_pointsInstant.bBasePart;
case PART_HAIR:
return GetPart(PART_HAIR);
default:
return 0;
}
}
BYTE CHARACTER::GetCharType() const
{
return m_bCharType;
}
bool CHARACTER::SetSyncOwner(LPCHARACTER ch, bool bRemoveFromList)
{
// TRENT_MONSTER
if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
return false;
// END_OF_TRENT_MONSTER
if (ch == this)
{
sys_err("SetSyncOwner owner == this (%p)", this);
return false;
}
if (!ch)
{
if (bRemoveFromList && m_pkChrSyncOwner)
{
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
}
if (m_pkChrSyncOwner)
sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
// <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ʹ<EFBFBD> NULL<4C><4C> <20><><EFBFBD>õǾ<C3B5><C7BE><EFBFBD> <20>Ѵ<EFBFBD>.
m_pkChrSyncOwner = NULL;
}
else
{
if (!IsSyncOwner(ch))
return false;
// <20>Ÿ<EFBFBD><C5B8><EFBFBD> 200 <20>̻<EFBFBD><CCBB≯<EFBFBD> SyncOwner<65><72> <20><> <20><> <20><><EFBFBD><EFBFBD>.
if (DISTANCE_APPROX(GetX() - ch->GetX(), GetY() - ch->GetY()) > 250)
{
sys_log(1, "SetSyncOwner distance over than 250 %s %s", GetName(), ch->GetName());
// SyncOwner<65><72> <20><><EFBFBD><EFBFBD> Owner<65><72> ǥ<><C7A5><EFBFBD>Ѵ<EFBFBD>.
if (m_pkChrSyncOwner == ch)
return true;
return false;
}
if (m_pkChrSyncOwner != ch)
{
if (m_pkChrSyncOwner)
{
sys_log(1, "SyncRelease %s %p from %s", GetName(), this, m_pkChrSyncOwner->GetName());
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.remove(this);
}
m_pkChrSyncOwner = ch;
m_pkChrSyncOwner->m_kLst_pkChrSyncOwned.push_back(this);
// SyncOwner<65><72> <20>ٲ<EFBFBD><D9B2><EFBFBD> LastSyncTime<6D><65> <20>ʱ<EFBFBD>ȭ<EFBFBD>Ѵ<EFBFBD>.
static const timeval zero_tv = {0, 0};
SetLastSyncTime(zero_tv);
sys_log(1, "SetSyncOwner set %s %p to %s", GetName(), this, ch->GetName());
}
m_fSyncTime = get_float_time();
}
// TODO: Sync Owner<65><72> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD>,
// <20><><EFBFBD><EFBFBD>ȭ <20><> <20>ð<EFBFBD><C3B0><EFBFBD> 3<><33> <20>̻<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> Ǯ<><C7AE><EFBFBD>ִ<EFBFBD> <20><>Ŷ<EFBFBD><C5B6>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϸ<EFBFBD> <20><>Ŷ<EFBFBD><C5B6> <20><><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
TPacketGCOwnership pack;
pack.bHeader = HEADER_GC_OWNERSHIP;
pack.dwOwnerVID = ch ? ch->GetVID() : 0;
pack.dwVictimVID = GetVID();
PacketAround(&pack, sizeof(TPacketGCOwnership));
return true;
}
struct FuncClearSync
{
void operator () (LPCHARACTER ch)
{
assert(ch != NULL);
ch->SetSyncOwner(NULL, false); // false <20>÷<EFBFBD><C3B7>׷<EFBFBD> <20>ؾ<EFBFBD> for_each <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
}
};
void CHARACTER::ClearSync()
{
SetSyncOwner(NULL);
// <20>Ʒ<EFBFBD> for_each<63><68><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> m_pkChrSyncOwner<65><72> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD><DAB5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>͸<EFBFBD> NULL<4C><4C> <20>Ѵ<EFBFBD>.
std::for_each(m_kLst_pkChrSyncOwned.begin(), m_kLst_pkChrSyncOwned.end(), FuncClearSync());
m_kLst_pkChrSyncOwned.clear();
}
bool CHARACTER::IsSyncOwner(LPCHARACTER ch) const
{
if (m_pkChrSyncOwner == ch)
return true;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>ȭ <20><> <20>ð<EFBFBD><C3B0><EFBFBD> 3<><33> <20>̻<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƹ<EFBFBD><C6B9><EFBFBD><EFBFBD>Ե<EFBFBD>
// <20><><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ƹ<EFBFBD><C6B9><EFBFBD> SyncOwner<65>̹Ƿ<CCB9> true <20><><EFBFBD><EFBFBD>
if (get_float_time() - m_fSyncTime >= 3.0f)
return true;
return false;
}
void CHARACTER::SetParty(LPPARTY pkParty)
{
if (pkParty == m_pkParty)
return;
if (pkParty && m_pkParty)
sys_err("%s is trying to reassigning party (current %p, new party %p)", GetName(), get_pointer(m_pkParty), get_pointer(pkParty));
sys_log(1, "PARTY set to %p", get_pointer(pkParty));
//if (m_pkDungeon && IsPC())
//SetDungeon(NULL);
m_pkParty = pkParty;
if (IsPC())
{
if (m_pkParty)
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
else
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_PARTY);
UpdatePacket();
}
}
// PARTY_JOIN_BUG_FIX
/// <20><>Ƽ <20><><EFBFBD><EFBFBD> event <20><><EFBFBD><EFBFBD>
EVENTINFO(TPartyJoinEventInfo)
{
DWORD dwGuestPID; ///< <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ij<><C4B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD> PID
DWORD dwLeaderPID; ///< <20><>Ƽ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> PID
TPartyJoinEventInfo()
: dwGuestPID( 0 )
, dwLeaderPID( 0 )
{
}
} ;
EVENTFUNC(party_request_event)
{
TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>( event->info );
if ( info == NULL )
{
sys_err( "party_request_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(info->dwGuestPID);
if (ch)
{
sys_log(0, "PartyRequestEvent %s", ch->GetName());
ch->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
ch->SetPartyRequestEvent(NULL);
}
return 0;
}
bool CHARACTER::RequestToParty(LPCHARACTER leader)
{
if (leader->GetParty())
leader = leader->GetParty()->GetLeaderCharacter();
if (!leader)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD>Ƽ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ƴ϶<C6B4><CFB6><EFBFBD> <20><>û<EFBFBD><C3BB> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
}
if (m_pkPartyRequestEvent)
return false;
if (!IsPC() || !leader->IsPC())
return false;
if (leader->IsBlockMode(BLOCK_PARTY_REQUEST))
return false;
PartyJoinErrCode errcode = IsPartyJoinableCondition(leader, this);
switch (errcode)
{
case PERR_NONE:
break;
case PERR_SERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
case PERR_DIFFEMPIRE:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20>̷<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
case PERR_DUNGEON:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20>ʴ븦 <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
case PERR_OBSERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E5BFA1> <20><>Ƽ <20>ʴ븦 <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
case PERR_LVBOUNDARY:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> -30 ~ +30 <20><><EFBFBD><EFBFBD> <20>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>."));
return false;
case PERR_LOWLEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
case PERR_HILEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
case PERR_ALREADYJOIN:
return false;
case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><> <20>̻<EFBFBD> <20><>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
default:
sys_err("Do not process party join error(%d)", errcode);
return false;
}
TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
info->dwGuestPID = GetPlayerID();
info->dwLeaderPID = leader->GetPlayerID();
SetPartyRequestEvent(event_create(party_request_event, info, PASSES_PER_SEC(10)));
leader->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequest %u", (DWORD) GetVID());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%s <20>Կ<EFBFBD><D4BF><EFBFBD> <20><>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20><>û<EFBFBD><C3BB> <20>߽<EFBFBD><DFBD>ϴ<EFBFBD>."), leader->GetName());
return true;
}
void CHARACTER::DenyToParty(LPCHARACTER member)
{
sys_log(1, "DenyToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
if (!member->m_pkPartyRequestEvent)
return;
TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
if (!info)
{
sys_err( "CHARACTER::DenyToParty> <Factor> Null pointer" );
return;
}
if (info->dwGuestPID != member->GetPlayerID())
return;
if (info->dwLeaderPID != GetPlayerID())
return;
event_cancel(&member->m_pkPartyRequestEvent);
member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}
void CHARACTER::AcceptToParty(LPCHARACTER member)
{
sys_log(1, "AcceptToParty %s member %s %p", GetName(), member->GetName(), get_pointer(member->m_pkPartyRequestEvent));
if (!member->m_pkPartyRequestEvent)
return;
TPartyJoinEventInfo * info = dynamic_cast<TPartyJoinEventInfo *>(member->m_pkPartyRequestEvent->info);
if (!info)
{
sys_err( "CHARACTER::AcceptToParty> <Factor> Null pointer" );
return;
}
if (info->dwGuestPID != member->GetPlayerID())
return;
if (info->dwLeaderPID != GetPlayerID())
return;
event_cancel(&member->m_pkPartyRequestEvent);
if (!GetParty())
member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʽ<EFBFBD><CABD>ϴ<EFBFBD>."));
else
{
if (GetPlayerID() != GetParty()->GetLeaderPID())
return;
PartyJoinErrCode errcode = IsPartyJoinableCondition(this, member);
switch (errcode)
{
case PERR_NONE: member->PartyJoin(this); return;
case PERR_SERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.")); break;
case PERR_DUNGEON: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20>ʴ븦 <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.")); break;
case PERR_OBSERVER: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E5BFA1> <20><>Ƽ <20>ʴ븦 <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.")); break;
case PERR_LVBOUNDARY: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> -30 ~ +30 <20><><EFBFBD><EFBFBD> <20>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>.")); break;
case PERR_LOWLEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.")); break;
case PERR_HILEVEL: member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>.")); break;
case PERR_ALREADYJOIN: break;
case PERR_PARTYISFULL: {
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><> <20>̻<EFBFBD> <20><>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
member->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD><CAB0>Ͽ<EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
break;
}
default: sys_err("Do not process party join error(%d)", errcode);
}
}
member->ChatPacket(CHAT_TYPE_COMMAND, "PartyRequestDenied");
}
/**
* <20><>Ƽ <20>ʴ<EFBFBD> event callback <20>Լ<EFBFBD>.
* event <20><> <20>ߵ<EFBFBD><DFB5>ϸ<EFBFBD> <20>ʴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD>Ѵ<EFBFBD>.
*/
EVENTFUNC(party_invite_event)
{
TPartyJoinEventInfo * pInfo = dynamic_cast<TPartyJoinEventInfo *>( event->info );
if ( pInfo == NULL )
{
sys_err( "party_invite_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER pchInviter = CHARACTER_MANAGER::instance().FindByPID(pInfo->dwLeaderPID);
if (pchInviter)
{
sys_log(1, "PartyInviteEvent %s", pchInviter->GetName());
pchInviter->PartyInviteDeny(pInfo->dwGuestPID);
}
return 0;
}
void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)
{
if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
else if (pchInvitee->IsBlockMode(BLOCK_PARTY_INVITE))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> %s <20><><EFBFBD><EFBFBD> <20><>Ƽ <20>ź<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Դϴ<D4B4>."), pchInvitee->GetName());
return;
}
PartyJoinErrCode errcode = IsPartyJoinableCondition(this, pchInvitee);
switch (errcode)
{
case PERR_NONE:
break;
case PERR_SERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_DIFFEMPIRE:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20>̷<EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_DUNGEON:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20>ʴ븦 <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_OBSERVER:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E5BFA1> <20><>Ƽ <20>ʴ븦 <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_LVBOUNDARY:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> -30 ~ +30 <20><><EFBFBD><EFBFBD> <20>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>."));
return;
case PERR_LOWLEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_HILEVEL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_ALREADYJOIN:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20>̹<EFBFBD> %s<><73><EFBFBD><EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>."), pchInvitee->GetName());
return;
case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><> <20>̻<EFBFBD> <20><>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
default:
sys_err("Do not process party join error(%d)", errcode);
return;
}
if (m_PartyInviteEventMap.end() != m_PartyInviteEventMap.find(pchInvitee->GetPlayerID()))
return;
//
// EventMap <20><> <20>̺<EFBFBD>Ʈ <20>߰<EFBFBD>
//
TPartyJoinEventInfo* info = AllocEventInfo<TPartyJoinEventInfo>();
info->dwGuestPID = pchInvitee->GetPlayerID();
info->dwLeaderPID = GetPlayerID();
m_PartyInviteEventMap.insert(EventMap::value_type(pchInvitee->GetPlayerID(), event_create(party_invite_event, info, PASSES_PER_SEC(10))));
//
// <20>ʴ<EFBFBD> <20>޴<EFBFBD> character <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD> <20><>Ŷ <20><><EFBFBD><EFBFBD>
//
TPacketGCPartyInvite p;
p.header = HEADER_GC_PARTY_INVITE;
p.leader_vid = GetVID();
pchInvitee->GetDesc()->Packet(&p, sizeof(p));
}
void CHARACTER::PartyInviteAccept(LPCHARACTER pchInvitee)
{
EventMap::iterator itFind = m_PartyInviteEventMap.find(pchInvitee->GetPlayerID());
if (itFind == m_PartyInviteEventMap.end())
{
sys_log(1, "PartyInviteAccept from not invited character(%s)", pchInvitee->GetName());
return;
}
event_cancel(&itFind->second);
m_PartyInviteEventMap.erase(itFind);
if (GetParty() && GetParty()->GetLeaderPID() != GetPlayerID())
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
PartyJoinErrCode errcode = IsPartyJoinableMutableCondition(this, pchInvitee);
switch (errcode)
{
case PERR_NONE:
break;
case PERR_SERVER:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20><><EFBFBD><EFBFBD> ó<><C3B3><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_DUNGEON:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20>ȿ<EFBFBD><C8BF><EFBFBD><EFBFBD><EFBFBD> <20><>Ƽ <20>ʴ뿡 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_OBSERVER:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E5BFA1> <20><>Ƽ <20>ʴ븦 <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_LVBOUNDARY:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> -30 ~ +30 <20><><EFBFBD><EFBFBD> <20>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>."));
return;
case PERR_LOWLEVEL:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20>ְ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_HILEVEL:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 30<33><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_ALREADYJOIN:
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ <20>ʴ뿡 <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
case PERR_PARTYISFULL:
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><> <20>̻<EFBFBD> <20><>Ƽ<EFBFBD><C6BC><EFBFBD><EFBFBD> <20>ʴ<EFBFBD><CAB4><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
pchInvitee->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> <20><>Ƽ<EFBFBD><C6BC> <20>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʰ<EFBFBD><CAB0>Ͽ<EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
default:
sys_err("ignore party join error(%d)", errcode);
return;
}
//
// <20><>Ƽ <20><><EFBFBD><EFBFBD> ó<><C3B3>
//
if (GetParty())
pchInvitee->PartyJoin(this);
else
{
LPPARTY pParty = CPartyManager::instance().CreateParty(this);
pParty->Join(pchInvitee->GetPlayerID());
pParty->Link(pchInvitee);
pParty->SendPartyInfoAllToOne(this);
}
}
void CHARACTER::PartyInviteDeny(DWORD dwPID)
{
EventMap::iterator itFind = m_PartyInviteEventMap.find(dwPID);
if (itFind == m_PartyInviteEventMap.end())
{
sys_log(1, "PartyInviteDeny to not exist event(inviter PID: %d, invitee PID: %d)", GetPlayerID(), dwPID);
return;
}
event_cancel(&itFind->second);
m_PartyInviteEventMap.erase(itFind);
LPCHARACTER pchInvitee = CHARACTER_MANAGER::instance().FindByPID(dwPID);
if (pchInvitee)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> %s<><73><EFBFBD><EFBFBD> <20><>Ƽ <20>ʴ븦 <20><><EFBFBD><EFBFBD><EFBFBD>ϼ̽<CFBC><CCBD>ϴ<EFBFBD>."), pchInvitee->GetName());
}
void CHARACTER::PartyJoin(LPCHARACTER pLeader)
{
pLeader->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> %s<><73><EFBFBD><EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ̽<CFBC><CCBD>ϴ<EFBFBD>."), GetName());
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<<3C><>Ƽ> %s<><73><EFBFBD><EFBFBD> <20><>Ƽ<EFBFBD><C6BC> <20><><EFBFBD><EFBFBD><EFBFBD>ϼ̽<CFBC><CCBD>ϴ<EFBFBD>."), pLeader->GetName());
pLeader->GetParty()->Join(GetPlayerID());
pLeader->GetParty()->Link(this);
}
CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
if (pchLeader->GetEmpire() != pchGuest->GetEmpire())
return PERR_DIFFEMPIRE;
return IsPartyJoinableMutableCondition(pchLeader, pchGuest);
}
static bool __party_can_join_by_level(LPCHARACTER leader, LPCHARACTER quest)
{
int level_limit = 30;
if (LC_IsCanada())
level_limit = 15;
else if (LC_IsBrazil() == true)
{
level_limit = 10;
}
else
level_limit = 30;
return (abs(leader->GetLevel() - quest->GetLevel()) <= level_limit);
}
CHARACTER::PartyJoinErrCode CHARACTER::IsPartyJoinableMutableCondition(const LPCHARACTER pchLeader, const LPCHARACTER pchGuest)
{
if (!CPartyManager::instance().IsEnablePCParty())
return PERR_SERVER;
else if (pchLeader->GetDungeon())
return PERR_DUNGEON;
else if (pchGuest->IsObserverMode())
return PERR_OBSERVER;
else if (false == __party_can_join_by_level(pchLeader, pchGuest))
return PERR_LVBOUNDARY;
else if (pchGuest->GetParty())
return PERR_ALREADYJOIN;
else if (pchLeader->GetParty())
{
if (pchLeader->GetParty()->GetMemberCount() == PARTY_MAX_MEMBER)
return PERR_PARTYISFULL;
}
return PERR_NONE;
}
// END_OF_PARTY_JOIN_BUG_FIX
void CHARACTER::SetDungeon(LPDUNGEON pkDungeon)
{
if (pkDungeon && m_pkDungeon)
sys_err("%s is trying to reassigning dungeon (current %p, new party %p)", GetName(), get_pointer(m_pkDungeon), get_pointer(pkDungeon));
if (m_pkDungeon == pkDungeon) {
return;
}
if (m_pkDungeon)
{
if (IsPC())
{
if (GetParty())
m_pkDungeon->DecPartyMember(GetParty(), this);
else
m_pkDungeon->DecMember(this);
}
else if (IsMonster() || IsStone())
{
m_pkDungeon->DecMonster();
}
}
m_pkDungeon = pkDungeon;
if (pkDungeon)
{
sys_log(0, "%s DUNGEON set to %p, PARTY is %p", GetName(), get_pointer(pkDungeon), get_pointer(m_pkParty));
if (IsPC())
{
if (GetParty())
m_pkDungeon->IncPartyMember(GetParty(), this);
else
m_pkDungeon->IncMember(this);
}
else if (IsMonster() || IsStone())
{
m_pkDungeon->IncMonster();
}
}
}
void CHARACTER::SetWarMap(CWarMap * pWarMap)
{
if (m_pWarMap)
m_pWarMap->DecMember(this);
m_pWarMap = pWarMap;
if (m_pWarMap)
m_pWarMap->IncMember(this);
}
void CHARACTER::SetWeddingMap(marriage::WeddingMap* pMap)
{
if (m_pWeddingMap)
m_pWeddingMap->DecMember(this);
m_pWeddingMap = pMap;
if (m_pWeddingMap)
m_pWeddingMap->IncMember(this);
}
void CHARACTER::SetRegen(LPREGEN pkRegen)
{
m_pkRegen = pkRegen;
if (pkRegen != NULL) {
regen_id_ = pkRegen->id;
}
m_fRegenAngle = GetRotation();
m_posRegen = GetXYZ();
}
bool CHARACTER::OnIdle()
{
return false;
}
void CHARACTER::OnMove(bool bIsAttack)
{
m_dwLastMoveTime = get_dword_time();
if (bIsAttack)
{
m_dwLastAttackTime = m_dwLastMoveTime;
if (IsAffectFlag(AFF_REVIVE_INVISIBLE))
RemoveAffect(AFFECT_REVIVE_INVISIBLE);
if (IsAffectFlag(AFF_EUNHYUNG))
{
RemoveAffect(SKILL_EUNHYUNG);
SetAffectedEunhyung();
}
else
{
ClearAffectedEunhyung();
}
/*if (IsAffectFlag(AFF_JEONSIN))
RemoveAffect(SKILL_JEONSINBANGEO);*/
}
/*if (IsAffectFlag(AFF_GUNGON))
RemoveAffect(SKILL_GUNGON);*/
// MINING
mining_cancel();
// END_OF_MINING
}
void CHARACTER::OnClick(LPCHARACTER pkChrCauser)
{
if (!pkChrCauser)
{
sys_err("OnClick %s by NULL", GetName());
return;
}
DWORD vid = GetVID();
sys_log(0, "OnClick %s[vnum %d ServerUniqueID %d, pid %d] by %s", GetName(), GetRaceNum(), vid, GetPlayerID(), pkChrCauser->GetName());
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>·<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
{
// <20><>, <20>ڽ<EFBFBD><DABD><EFBFBD> <20>ڽ<EFBFBD><DABD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><> <20>ִ<EFBFBD>.
if (pkChrCauser->GetMyShop() && pkChrCauser != this)
{
sys_err("OnClick Fail (%s->%s) - pc has shop", pkChrCauser->GetName(), GetName());
return;
}
}
// <20><>ȯ<EFBFBD><C8AF><EFBFBD>϶<EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>.
{
if (pkChrCauser->GetExchange())
{
sys_err("OnClick Fail (%s->%s) - pc is exchanging", pkChrCauser->GetName(), GetName());
return;
}
}
if (IsPC())
{
// Ÿ<><C5B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> PC<50><43> <20><><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ<EFBFBD><C6AE> ó<><C3B3><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD> <20>մϴ<D5B4>.
if (!CTargetManager::instance().GetTargetInfo(pkChrCauser->GetPlayerID(), TARGET_TYPE_VID, GetVID()))
{
// 2005.03.17.myevan.Ÿ<><C5B8><EFBFBD><EFBFBD> <20>ƴ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ó<><C3B3> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>۵<EFBFBD><DBB5><EFBFBD>Ų<EFBFBD><C5B2>.
if (GetMyShop())
{
if (pkChrCauser->IsDead() == true) return;
//PREVENT_TRADE_WINDOW
if (pkChrCauser == this) // <20>ڱ<EFBFBD><DAB1><EFBFBD> <20><><EFBFBD><EFBFBD>
{
if ((GetExchange() || IsOpenSafebox() || GetShopOwner()) || IsCubeOpen())
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>ٸ<EFBFBD> <20>ŷ<EFBFBD><C5B7><EFBFBD><><C3A2>,<2C><>ȯ,<2C><><EFBFBD><EFBFBD>)<29><><EFBFBD><EFBFBD> <20><><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
}
else // <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ŭ<><C5AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
// Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ/â<><C3A2>/<2F><><EFBFBD>λ<EFBFBD><CEBB><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD><CCBF><EFBFBD><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20>Ұ<EFBFBD>
if ((pkChrCauser->GetExchange() || pkChrCauser->IsOpenSafebox() || pkChrCauser->GetMyShop() || pkChrCauser->GetShopOwner()) || pkChrCauser->IsCubeOpen() )
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>ٸ<EFBFBD> <20>ŷ<EFBFBD><C5B7><EFBFBD><><C3A2>,<2C><>ȯ,<2C><><EFBFBD><EFBFBD>)<29><><EFBFBD><EFBFBD> <20><><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
// Ŭ<><C5AC><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ/â<><C3A2>/<2F><><EFBFBD><EFBFBD><EFBFBD>̿<EFBFBD><CCBF><EFBFBD><EFBFBD>̶<EFBFBD><CCB6><EFBFBD> <20>Ұ<EFBFBD>
//if ((GetExchange() || IsOpenSafebox() || GetShopOwner()))
if ((GetExchange() || IsOpenSafebox() || IsCubeOpen()))
{
pkChrCauser->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD> <20>ŷ<EFBFBD><C5B7><EFBFBD> <20>ϰ<EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD>Դϴ<D4B4>."));
return;
}
}
//END_PREVENT_TRADE_WINDOW
if (pkChrCauser->GetShop())
{
pkChrCauser->GetShop()->RemoveGuest(pkChrCauser);
pkChrCauser->SetShop(NULL);
}
GetMyShop()->AddGuest(pkChrCauser, GetVID(), false);
pkChrCauser->SetShopOwner(this);
return;
}
if (test_server)
sys_err("%s.OnClickFailure(%s) - target is PC", pkChrCauser->GetName(), GetName());
return;
}
}
// û<>ҳ<EFBFBD><D2B3><EFBFBD> <20><><EFBFBD><EFBFBD>Ʈ <20><><EFBFBD><EFBFBD>
if (LC_IsNewCIBN())
{
if (pkChrCauser->IsOverTime(OT_3HOUR))
{
sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 3);
return;
}
else if (pkChrCauser->IsOverTime(OT_5HOUR))
{
sys_log(0, "Teen OverTime : name = %s, hour = %d)", pkChrCauser->GetName(), 5);
return;
}
}
pkChrCauser->SetQuestNPCID(GetVID());
if (quest::CQuestManager::instance().Click(pkChrCauser->GetPlayerID(), this))
{
return;
}
// NPC <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>
if (!IsPC())
{
if (!m_triggerOnClick.pFunc)
{
// NPC Ʈ<><C6AE><EFBFBD><EFBFBD> <20>ý<EFBFBD><C3BD><EFBFBD> <20>α<EFBFBD> <20><><EFBFBD><EFBFBD>
//sys_err("%s.OnClickFailure(%s) : triggerOnClick.pFunc is EMPTY(pid=%d)",
// pkChrCauser->GetName(),
// GetName(),
// pkChrCauser->GetPlayerID());
return;
}
m_triggerOnClick.pFunc(this, pkChrCauser);
}
}
BYTE CHARACTER::GetGMLevel() const
{
if (test_server)
return GM_IMPLEMENTOR;
return m_pointsInstant.gm_level;
}
void CHARACTER::SetGMLevel()
{
if (GetDesc())
{
m_pointsInstant.gm_level = gm_get_level(GetName(), GetDesc()->GetHostName(), GetDesc()->GetAccountTable().login);
}
else
{
m_pointsInstant.gm_level = GM_PLAYER;
}
}
BOOL CHARACTER::IsGM() const
{
if (m_pointsInstant.gm_level != GM_PLAYER)
return true;
if (test_server)
return true;
return false;
}
void CHARACTER::SetStone(LPCHARACTER pkChrStone)
{
m_pkChrStone = pkChrStone;
if (m_pkChrStone)
{
if (pkChrStone->m_set_pkChrSpawnedBy.find(this) == pkChrStone->m_set_pkChrSpawnedBy.end())
pkChrStone->m_set_pkChrSpawnedBy.insert(this);
}
}
struct FuncDeadSpawnedByStone
{
void operator () (LPCHARACTER ch)
{
ch->Dead(NULL);
ch->SetStone(NULL);
}
};
void CHARACTER::ClearStone()
{
if (!m_set_pkChrSpawnedBy.empty())
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ų <20><><EFBFBD><EFBFBD><EFBFBD>͵<EFBFBD><CDB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>δ<EFBFBD>.
FuncDeadSpawnedByStone f;
std::for_each(m_set_pkChrSpawnedBy.begin(), m_set_pkChrSpawnedBy.end(), f);
m_set_pkChrSpawnedBy.clear();
}
if (!m_pkChrStone)
return;
m_pkChrStone->m_set_pkChrSpawnedBy.erase(this);
m_pkChrStone = NULL;
}
void CHARACTER::ClearTarget()
{
if (m_pkChrTarget)
{
m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
m_pkChrTarget = NULL;
}
TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
p.dwVID = 0;
p.bHPPercent = 0;
CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
while (it != m_set_pkChrTargetedBy.end())
{
LPCHARACTER pkChr = *(it++);
pkChr->m_pkChrTarget = NULL;
if (!pkChr->GetDesc())
{
sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
abort();
}
pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}
m_set_pkChrTargetedBy.clear();
}
void CHARACTER::SetTarget(LPCHARACTER pkChrTarget)
{
if (m_pkChrTarget == pkChrTarget)
return;
// CASTLE
if (IS_CASTLE_MAP(GetMapIndex()) && !IsGM())
return;
// CASTLE
if (m_pkChrTarget)
m_pkChrTarget->m_set_pkChrTargetedBy.erase(this);
m_pkChrTarget = pkChrTarget;
TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
if (m_pkChrTarget)
{
m_pkChrTarget->m_set_pkChrTargetedBy.insert(this);
p.dwVID = m_pkChrTarget->GetVID();
if (m_pkChrTarget->IsPC() && !m_pkChrTarget->IsPolymorphed() || m_pkChrTarget->GetMaxHP() <= 0)
p.bHPPercent = 0;
else
{
if (m_pkChrTarget->GetRaceNum() == 20101 ||
m_pkChrTarget->GetRaceNum() == 20102 ||
m_pkChrTarget->GetRaceNum() == 20103 ||
m_pkChrTarget->GetRaceNum() == 20104 ||
m_pkChrTarget->GetRaceNum() == 20105 ||
m_pkChrTarget->GetRaceNum() == 20106 ||
m_pkChrTarget->GetRaceNum() == 20107 ||
m_pkChrTarget->GetRaceNum() == 20108 ||
m_pkChrTarget->GetRaceNum() == 20109)
{
LPCHARACTER owner = m_pkChrTarget->GetVictim();
if (owner)
{
int iHorseHealth = owner->GetHorseHealth();
int iHorseMaxHealth = owner->GetHorseMaxHealth();
if (iHorseMaxHealth)
p.bHPPercent = MINMAX(0, iHorseHealth * 100 / iHorseMaxHealth, 100);
else
p.bHPPercent = 100;
}
else
p.bHPPercent = 100;
}
else
p.bHPPercent = MINMAX(0, (m_pkChrTarget->GetHP() * 100) / m_pkChrTarget->GetMaxHP(), 100);
}
}
else
{
p.dwVID = 0;
p.bHPPercent = 0;
}
GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}
void CHARACTER::BroadcastTargetPacket()
{
if (m_set_pkChrTargetedBy.empty())
return;
TPacketGCTarget p;
p.header = HEADER_GC_TARGET;
p.dwVID = GetVID();
if (IsPC())
p.bHPPercent = 0;
else
p.bHPPercent = MINMAX(0, (GetHP() * 100) / GetMaxHP(), 100);
CHARACTER_SET::iterator it = m_set_pkChrTargetedBy.begin();
while (it != m_set_pkChrTargetedBy.end())
{
LPCHARACTER pkChr = *it++;
if (!pkChr->GetDesc())
{
sys_err("%s %p does not have desc", pkChr->GetName(), get_pointer(pkChr));
abort();
}
pkChr->GetDesc()->Packet(&p, sizeof(TPacketGCTarget));
}
}
void CHARACTER::CheckTarget()
{
if (!m_pkChrTarget)
return;
if (DISTANCE_APPROX(GetX() - m_pkChrTarget->GetX(), GetY() - m_pkChrTarget->GetY()) >= 4800)
SetTarget(NULL);
}
void CHARACTER::SetWarpLocation(int lMapIndex, int x, int y)
{
m_posWarp.x = x * 100;
m_posWarp.y = y * 100;
m_lWarpMapIndex = lMapIndex;
}
void CHARACTER::SaveExitLocation()
{
m_posExit = GetXYZ();
m_lExitMapIndex = GetMapIndex();
}
void CHARACTER::ExitToSavedLocation()
{
sys_log (0, "ExitToSavedLocation");
WarpSet(m_posWarp.x, m_posWarp.y, m_lWarpMapIndex);
m_posExit.x = m_posExit.y = m_posExit.z = 0;
m_lExitMapIndex = 0;
}
// fixme
// <20><><EFBFBD>ݱ<EFBFBD><DDB1><EFBFBD> privateMapIndex <20><> <20><><EFBFBD><EFBFBD> <20><> <20>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> üũ <20>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ܺο<DCBA><CEBF><EFBFBD> <20>ϰ<EFBFBD>,
// <20>ٸ<EFBFBD><D9B8><EFBFBD> warpset<65><74> <20>ҷ<EFBFBD><D2B7>µ<EFBFBD>
// <20≯<EFBFBD> warpset <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>.
bool CHARACTER::WarpSet(int x, int y, int lPrivateMapIndex)
{
if (!IsPC())
return false;
LONG lAddr;
int lMapIndex;
WORD wPort;
if (!CMapLocation::instance().Get(x, y, lMapIndex, lAddr, wPort))
{
sys_err("cannot find map location index %d x %d y %d name %s", lMapIndex, x, y, GetName());
return false;
}
//Send Supplementary Data Block if new map requires security packages in loading this map
{
LONG lCurAddr;
int lCurMapIndex = 0;
WORD wCurPort;
CMapLocation::instance().Get(GetX(), GetY(), lCurMapIndex, lCurAddr, wCurPort);
//do not send SDB files if char is in the same map
if( lCurMapIndex != lMapIndex )
{
const TMapRegion * rMapRgn = SECTREE_MANAGER::instance().GetMapRegion(lMapIndex);
{
DESC_MANAGER::instance().SendClientPackageSDBToLoadMap( GetDesc(), rMapRgn->strMapName.c_str() );
}
}
}
if (lPrivateMapIndex >= 10000)
{
if (lPrivateMapIndex / 10000 != lMapIndex)
{
sys_err("Invalid map inedx %d, must be child of %d", lPrivateMapIndex, lMapIndex);
return false;
}
lMapIndex = lPrivateMapIndex;
}
Stop();
Save();
if (GetSectree())
{
GetSectree()->RemoveEntity(this);
ViewCleanup();
EncodeRemovePacket(this);
}
m_lWarpMapIndex = lMapIndex;
m_posWarp.x = x;
m_posWarp.y = y;
sys_log(0, "WarpSet %s %d %d current map %d target map %d", GetName(), x, y, GetMapIndex(), lMapIndex);
TPacketGCWarp p;
p.bHeader = HEADER_GC_WARP;
p.lX = x;
p.lY = y;
p.lAddr = lAddr;
p.wPort = wPort;
GetDesc()->Packet(&p, sizeof(TPacketGCWarp));
//if (!LC_IsNewCIBN())
{
char buf[256];
snprintf(buf, sizeof(buf), "%s MapIdx %d DestMapIdx%d DestX%d DestY%d Empire%d", GetName(), GetMapIndex(), lPrivateMapIndex, x, y, GetEmpire());
LogManager::instance().CharLog(this, 0, "WARP", buf);
}
return true;
}
void CHARACTER::WarpEnd()
{
if (test_server)
sys_log(0, "WarpEnd %s", GetName());
if (m_posWarp.x == 0 && m_posWarp.y == 0)
return;
int index = m_lWarpMapIndex;
if (index > 10000)
index /= 10000;
if (!map_allow_find(index))
{
// <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϱ<EFBFBD> <20><> <20><>ǥ<EFBFBD><C7A5> <20>ǵ<EFBFBD><C7B5><EFBFBD><EFBFBD><EFBFBD>.
sys_err("location %d %d not allowed to login this server", m_posWarp.x, m_posWarp.y);
GetDesc()->SetPhase(PHASE_CLOSE);
return;
}
sys_log(0, "WarpEnd %s %d %u %u", GetName(), m_lWarpMapIndex, m_posWarp.x, m_posWarp.y);
Show(m_lWarpMapIndex, m_posWarp.x, m_posWarp.y, 0);
Stop();
m_lWarpMapIndex = 0;
m_posWarp.x = m_posWarp.y = m_posWarp.z = 0;
{
// P2P Login
TPacketGGLogin p;
p.bHeader = HEADER_GG_LOGIN;
strncpy(p.szName, GetName(), sizeof(p.szName));
p.dwPID = GetPlayerID();
p.bEmpire = GetEmpire();
p.lMapIndex = SECTREE_MANAGER::instance().GetMapIndex(GetX(), GetY());
p.bChannel = g_bChannel;
P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGLogin));
}
}
bool CHARACTER::Return()
{
if (!IsNPC())
return false;
int x, y;
/*
float fDist = DISTANCE_SQRT(m_pkMobData->m_posLastAttacked.x - GetX(), m_pkMobData->m_posLastAttacked.y - GetY());
float fx, fy;
GetDeltaByDegree(GetRotation(), fDist, &fx, &fy);
x = GetX() + (int) fx;
y = GetY() + (int) fy;
*/
SetVictim(NULL);
x = m_pkMobInst->m_posLastAttacked.x;
y = m_pkMobInst->m_posLastAttacked.y;
SetRotationToXY(x, y);
if (!Goto(x, y))
return false;
SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
if (test_server)
sys_log(0, "%s %p <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>! %d %d", GetName(), this, x, y);
if (GetParty())
GetParty()->SendMessage(this, PM_RETURN, x, y);
return true;
}
bool CHARACTER::Follow(LPCHARACTER pkChr, float fMinDistance)
{
if (IsPC())
{
sys_err("CHARACTER::Follow : PC cannot use this method", GetName());
return false;
}
// TRENT_MONSTER
if (IS_SET(m_pointsInstant.dwAIFlag, AIFLAG_NOMOVE))
{
if (pkChr->IsPC()) // <20>Ѿư<D1BE><C6B0><EFBFBD> <20><><EFBFBD>밡 PC<50><43> <20><>
{
// If i'm in a party. I must obey party leader's AI.
if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
{
if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD> 15<31>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 50<35><30><EFBFBD><EFBFBD> <20>̻<EFBFBD> <20><><EFBFBD>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>.
if (m_pkMobData->m_table.wAttackRange < DISTANCE_APPROX(pkChr->GetX() - GetX(), pkChr->GetY() - GetY()))
if (Return())
return true;
}
}
}
return false;
}
// END_OF_TRENT_MONSTER
int x = pkChr->GetX();
int y = pkChr->GetY();
if (pkChr->IsPC()) // <20>Ѿư<D1BE><C6B0><EFBFBD> <20><><EFBFBD>밡 PC<50><43> <20><>
{
// If i'm in a party. I must obey party leader's AI.
if (!GetParty() || !GetParty()->GetLeader() || GetParty()->GetLeader() == this)
{
if (get_dword_time() - m_pkMobInst->m_dwLastAttackedTime >= 15000) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ݹ<EFBFBD><DDB9><EFBFBD><EFBFBD><EFBFBD> 15<31>ʰ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 50<35><30><EFBFBD><EFBFBD> <20>̻<EFBFBD> <20><><EFBFBD>̳<EFBFBD><CCB3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϰ<EFBFBD> <20><><EFBFBD>ư<EFBFBD><C6B0><EFBFBD>.
if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
if (Return())
return true;
}
}
}
if (IsGuardNPC())
{
if (5000 < DISTANCE_APPROX(m_pkMobInst->m_posLastAttacked.x - GetX(), m_pkMobInst->m_posLastAttacked.y - GetY()))
if (Return())
return true;
}
if (pkChr->IsState(pkChr->m_stateMove) &&
GetMobBattleType() != BATTLE_TYPE_RANGE &&
GetMobBattleType() != BATTLE_TYPE_MAGIC &&
false == IsPet())
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5><EFBFBD><EFBFBD≯<EFBFBD> <20><><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5><EFBFBD> <20>Ѵ<EFBFBD>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD> <20>Ÿ<EFBFBD><C5B8>κ<EFBFBD><CEBA><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ð<EFBFBD><C3B0><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>ð<EFBFBD><C3B0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5>Ѵٰ<D1B4> <20><><EFBFBD><EFBFBD><EFBFBD>Ͽ<EFBFBD> <20>ű<EFBFBD><C5B1><EFBFBD> <20>̵<EFBFBD><CCB5>Ѵ<EFBFBD>.
float rot = pkChr->GetRotation();
float rot_delta = GetDegreeDelta(rot, GetDegreeFromPositionXY(GetX(), GetY(), pkChr->GetX(), pkChr->GetY()));
float yourSpeed = pkChr->GetMoveSpeed();
float mySpeed = GetMoveSpeed();
float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
float fFollowSpeed = mySpeed - yourSpeed * cos(rot_delta * M_PI / 180);
if (fFollowSpeed >= 0.1f)
{
float fMeetTime = fDist / fFollowSpeed;
float fYourMoveEstimateX, fYourMoveEstimateY;
if( fMeetTime * yourSpeed <= 100000.0f )
{
GetDeltaByDegree(pkChr->GetRotation(), fMeetTime * yourSpeed, &fYourMoveEstimateX, &fYourMoveEstimateY);
x += (int) fYourMoveEstimateX;
y += (int) fYourMoveEstimateY;
float fDistNew = sqrt(((double)x - GetX())*(x-GetX())+((double)y - GetY())*(y-GetY()));
if (fDist < fDistNew)
{
x = (int)(GetX() + (x - GetX()) * fDist / fDistNew);
y = (int)(GetY() + (y - GetY()) * fDist / fDistNew);
}
}
}
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ġ<EFBFBD><C4A1> <20>ٶ<EFBFBD><D9B6><EFBFBD><EFBFBD><EFBFBD> <20>Ѵ<EFBFBD>.
SetRotationToXY(x, y);
float fDist = DISTANCE_SQRT(x - GetX(), y - GetY());
if (fDist <= fMinDistance)
return false;
float fx, fy;
if (IsChangeAttackPosition(pkChr) && GetMobRank() < MOB_RANK_BOSS)
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ֺ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>
SetChangeAttackPositionTime();
int retry = 16;
int dx, dy;
int rot = (int) GetDegreeFromPositionXY(x, y, GetX(), GetY());
while (--retry)
{
if (fDist < 500.0f)
GetDeltaByDegree((rot + number(-90, 90) + number(-90, 90)) % 360, fMinDistance, &fx, &fy);
else
GetDeltaByDegree(number(0, 359), fMinDistance, &fx, &fy);
dx = x + (int) fx;
dy = y + (int) fy;
LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), dx, dy);
if (NULL == tree)
break;
if (0 == (tree->GetAttribute(dx, dy) & (ATTR_BLOCK | ATTR_OBJECT)))
break;
}
//sys_log(0, "<22><>ó <20><><EFBFBD>򰡷<EFBFBD> <20>̵<EFBFBD> %s retry %d", GetName(), retry);
if (!Goto(dx, dy))
return false;
}
else
{
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD>󰡱<EFBFBD>
float fDistToGo = fDist - fMinDistance;
GetDeltaByDegree(GetRotation(), fDistToGo, &fx, &fy);
//sys_log(0, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD> %s", GetName());
if (!Goto(GetX() + (int) fx, GetY() + (int) fy))
return false;
}
SendMovePacket(FUNC_WAIT, 0, 0, 0, 0);
//MonsterLog("<22>Ѿư<D1BE><C6B0><EFBFBD>; %s", pkChr->GetName());
return true;
}
float CHARACTER::GetDistanceFromSafeboxOpen() const
{
return DISTANCE_APPROX(GetX() - m_posSafeboxOpen.x, GetY() - m_posSafeboxOpen.y);
}
void CHARACTER::SetSafeboxOpenPosition()
{
m_posSafeboxOpen = GetXYZ();
}
CSafebox * CHARACTER::GetSafebox() const
{
return m_pkSafebox;
}
void CHARACTER::ReqSafeboxLoad(const char* pszPassword)
{
if (!*pszPassword || strlen(pszPassword) > SAFEBOX_PASSWORD_MAX_LEN)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<><C3A2>> <20>߸<EFBFBD><DFB8><EFBFBD> <20><>ȣ<EFBFBD><C8A3> <20>Է<EFBFBD><D4B7>ϼ̽<CFBC><CCBD>ϴ<EFBFBD>."));
return;
}
else if (m_pkSafebox)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<><C3A2>> â<><C3A2><EFBFBD><EFBFBD> <20>̹<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>."));
return;
}
int iPulse = thecore_pulse();
if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(10))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<><C3A2>> â<><C3A2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 10<31><30> <20>ȿ<EFBFBD><C8BF><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
else if (GetDistanceFromSafeboxOpen() > 1000)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<><C3A2>> <20>Ÿ<EFBFBD><C5B8><EFBFBD> <20>־ â<><C3A2><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return;
}
else if (m_bOpeningSafebox)
{
sys_log(0, "Overlapped safebox load request from %s", GetName());
return;
}
SetSafeboxLoadTime();
m_bOpeningSafebox = true;
TSafeboxLoadPacket p;
p.dwID = GetDesc()->GetAccountTable().id;
strncpy(p.szLogin, GetDesc()->GetAccountTable().login, sizeof(p.szLogin));
strncpy(p.szPassword, pszPassword, sizeof(p.szPassword));
db_clientdesc->DBPacket(HEADER_GD_SAFEBOX_LOAD, GetDesc()->GetHandle(), &p, sizeof(p));
}
void CHARACTER::LoadSafebox(int iSize, DWORD dwGold, int iItemCount, TPlayerItem * pItems)
{
bool bLoaded = false;
//PREVENT_TRADE_WINDOW
SetOpenSafebox(true);
//END_PREVENT_TRADE_WINDOW
if (m_pkSafebox)
bLoaded = true;
if (!m_pkSafebox)
m_pkSafebox = M2_NEW CSafebox(this, iSize, dwGold);
else
m_pkSafebox->ChangeSize(iSize);
m_iSafeboxSize = iSize;
TPacketCGSafeboxSize p;
p.bHeader = HEADER_GC_SAFEBOX_SIZE;
p.bSize = iSize;
GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
if (!bLoaded)
{
for (int i = 0; i < iItemCount; ++i, ++pItems)
{
if (!m_pkSafebox->IsValidPosition(pItems->pos))
continue;
LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
if (!item)
{
sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
continue;
}
item->SetSkipSave(true);
item->SetSockets(pItems->alSockets);
item->SetAttributes(pItems->aAttr);
if (!m_pkSafebox->Add(pItems->pos, item))
{
M2_DESTROY_ITEM(item);
}
else
item->SetSkipSave(false);
}
}
}
void CHARACTER::ChangeSafeboxSize(BYTE bSize)
{
//if (!m_pkSafebox)
//return;
TPacketCGSafeboxSize p;
p.bHeader = HEADER_GC_SAFEBOX_SIZE;
p.bSize = bSize;
GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
if (m_pkSafebox)
m_pkSafebox->ChangeSize(bSize);
m_iSafeboxSize = bSize;
}
void CHARACTER::CloseSafebox()
{
if (!m_pkSafebox)
return;
//PREVENT_TRADE_WINDOW
SetOpenSafebox(false);
//END_PREVENT_TRADE_WINDOW
m_pkSafebox->Save();
M2_DELETE(m_pkSafebox);
m_pkSafebox = NULL;
ChatPacket(CHAT_TYPE_COMMAND, "CloseSafebox");
SetSafeboxLoadTime();
m_bOpeningSafebox = false;
Save();
}
CSafebox * CHARACTER::GetMall() const
{
return m_pkMall;
}
void CHARACTER::LoadMall(int iItemCount, TPlayerItem * pItems)
{
bool bLoaded = false;
if (m_pkMall)
bLoaded = true;
if (!m_pkMall)
m_pkMall = M2_NEW CSafebox(this, 3 * SAFEBOX_PAGE_SIZE, 0);
else
m_pkMall->ChangeSize(3 * SAFEBOX_PAGE_SIZE);
m_pkMall->SetWindowMode(MALL);
TPacketCGSafeboxSize p;
p.bHeader = HEADER_GC_MALL_OPEN;
p.bSize = 3 * SAFEBOX_PAGE_SIZE;
GetDesc()->Packet(&p, sizeof(TPacketCGSafeboxSize));
if (!bLoaded)
{
for (int i = 0; i < iItemCount; ++i, ++pItems)
{
if (!m_pkMall->IsValidPosition(pItems->pos))
continue;
LPITEM item = ITEM_MANAGER::instance().CreateItem(pItems->vnum, pItems->count, pItems->id);
if (!item)
{
sys_err("cannot create item vnum %d id %u (name: %s)", pItems->vnum, pItems->id, GetName());
continue;
}
item->SetSkipSave(true);
item->SetSockets(pItems->alSockets);
item->SetAttributes(pItems->aAttr);
if (!m_pkMall->Add(pItems->pos, item))
M2_DESTROY_ITEM(item);
else
item->SetSkipSave(false);
}
}
}
void CHARACTER::CloseMall()
{
if (!m_pkMall)
return;
m_pkMall->Save();
M2_DELETE(m_pkMall);
m_pkMall = NULL;
ChatPacket(CHAT_TYPE_COMMAND, "CloseMall");
}
bool CHARACTER::BuildUpdatePartyPacket(TPacketGCPartyUpdate & out)
{
if (!GetParty())
return false;
memset(&out, 0, sizeof(out));
out.header = HEADER_GC_PARTY_UPDATE;
out.pid = GetPlayerID();
out.percent_hp = MINMAX(0, GetHP() * 100 / GetMaxHP(), 100);
out.role = GetParty()->GetRole(GetPlayerID());
sys_log(1, "PARTY %s role is %d", GetName(), out.role);
LPCHARACTER l = GetParty()->GetLeaderCharacter();
if (l && DISTANCE_APPROX(GetX() - l->GetX(), GetY() - l->GetY()) < PARTY_DEFAULT_RANGE)
{
if (g_iUseLocale)
out.affects[0] = GetParty()->GetPartyBonusExpPercent();
else
out.affects[0] = GetParty()->GetExpBonusPercent();
out.affects[1] = GetPoint(POINT_PARTY_ATTACKER_BONUS);
out.affects[2] = GetPoint(POINT_PARTY_TANKER_BONUS);
out.affects[3] = GetPoint(POINT_PARTY_BUFFER_BONUS);
out.affects[4] = GetPoint(POINT_PARTY_SKILL_MASTER_BONUS);
out.affects[5] = GetPoint(POINT_PARTY_HASTE_BONUS);
out.affects[6] = GetPoint(POINT_PARTY_DEFENDER_BONUS);
}
return true;
}
int CHARACTER::GetLeadershipSkillLevel() const
{
return GetSkillLevel(SKILL_LEADERSHIP);
}
void CHARACTER::QuerySafeboxSize()
{
if (m_iSafeboxSize == -1)
{
DBManager::instance().ReturnQuery(QID_SAFEBOX_SIZE,
GetPlayerID(),
NULL,
"SELECT size FROM safebox%s WHERE account_id = %u",
get_table_postfix(),
GetDesc()->GetAccountTable().id);
}
}
void CHARACTER::SetSafeboxSize(int iSize)
{
sys_log(1, "SetSafeboxSize: %s %d", GetName(), iSize);
m_iSafeboxSize = iSize;
DBManager::instance().Query("UPDATE safebox%s SET size = %d WHERE account_id = %u", get_table_postfix(), iSize / SAFEBOX_PAGE_SIZE, GetDesc()->GetAccountTable().id);
}
int CHARACTER::GetSafeboxSize() const
{
return m_iSafeboxSize;
}
void CHARACTER::SetNowWalking(bool bWalkFlag)
{
//if (m_bNowWalking != bWalkFlag || IsNPC())
if (m_bNowWalking != bWalkFlag)
{
if (bWalkFlag)
{
m_bNowWalking = true;
m_dwWalkStartTime = get_dword_time();
}
else
{
m_bNowWalking = false;
}
//if (m_bNowWalking)
{
TPacketGCWalkMode p;
p.vid = GetVID();
p.header = HEADER_GC_WALK_MODE;
p.mode = m_bNowWalking ? WALKMODE_WALK : WALKMODE_RUN;
PacketView(&p, sizeof(p));
}
if (IsNPC())
{
if (m_bNowWalking)
MonsterLog("<EFBFBD>ȴ´<EFBFBD>");
else
MonsterLog("<EFBFBD>ڴ<EFBFBD>");
}
//sys_log(0, "%s is now %s", GetName(), m_bNowWalking?"walking.":"running.");
}
}
void CHARACTER::StartStaminaConsume()
{
if (m_bStaminaConsume)
return;
PointChange(POINT_STAMINA, 0);
m_bStaminaConsume = true;
//ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
if (IsStaminaHalfConsume())
ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec / 2, GetStamina());
else
ChatPacket(CHAT_TYPE_COMMAND, "StartStaminaConsume %d %d", STAMINA_PER_STEP * passes_per_sec, GetStamina());
}
void CHARACTER::StopStaminaConsume()
{
if (!m_bStaminaConsume)
return;
PointChange(POINT_STAMINA, 0);
m_bStaminaConsume = false;
ChatPacket(CHAT_TYPE_COMMAND, "StopStaminaConsume %d", GetStamina());
}
bool CHARACTER::IsStaminaConsume() const
{
return m_bStaminaConsume;
}
bool CHARACTER::IsStaminaHalfConsume() const
{
return IsEquipUniqueItem(UNIQUE_ITEM_HALF_STAMINA);
}
void CHARACTER::ResetStopTime()
{
m_dwStopTime = get_dword_time();
}
DWORD CHARACTER::GetStopTime() const
{
return m_dwStopTime;
}
void CHARACTER::ResetPoint(int iLv)
{
BYTE bJob = GetJob();
PointChange(POINT_LEVEL, iLv - GetLevel());
SetRealPoint(POINT_ST, JobInitialPoints[bJob].st);
SetPoint(POINT_ST, GetRealPoint(POINT_ST));
SetRealPoint(POINT_HT, JobInitialPoints[bJob].ht);
SetPoint(POINT_HT, GetRealPoint(POINT_HT));
SetRealPoint(POINT_DX, JobInitialPoints[bJob].dx);
SetPoint(POINT_DX, GetRealPoint(POINT_DX));
SetRealPoint(POINT_IQ, JobInitialPoints[bJob].iq);
SetPoint(POINT_IQ, GetRealPoint(POINT_IQ));
SetRandomHP((iLv - 1) * number(JobInitialPoints[GetJob()].hp_per_lv_begin, JobInitialPoints[GetJob()].hp_per_lv_end));
SetRandomSP((iLv - 1) * number(JobInitialPoints[GetJob()].sp_per_lv_begin, JobInitialPoints[GetJob()].sp_per_lv_end));
//PointChange(POINT_STAT, ((MINMAX(1, iLv, 99) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
PointChange(POINT_STAT, ((MINMAX(1, iLv, 90) - 1) * 3) + GetPoint(POINT_LEVEL_STEP) - GetPoint(POINT_STAT));
ComputePoints();
// ȸ<><C8B8>
PointChange(POINT_HP, GetMaxHP() - GetHP());
PointChange(POINT_SP, GetMaxSP() - GetSP());
PointsPacket();
LogManager::instance().CharLog(this, 0, "RESET_POINT", "");
}
bool CHARACTER::IsChangeAttackPosition(LPCHARACTER target) const
{
if (!IsNPC())
return true;
DWORD dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_NEAR;
if (DISTANCE_APPROX(GetX() - target->GetX(), GetY() - target->GetY()) >
AI_CHANGE_ATTACK_POISITION_DISTANCE + GetMobAttackRange())
dwChangeTime = AI_CHANGE_ATTACK_POISITION_TIME_FAR;
return get_dword_time() - m_dwLastChangeAttackPositionTime > dwChangeTime;
}
void CHARACTER::GiveRandomSkillBook()
{
LPITEM item = AutoGiveItem(50300);
if (NULL != item)
{
BYTE bJob = 0;
if (!number(0, 1))
bJob = GetJob() + 1;
DWORD dwSkillVnum = 0;
do
{
dwSkillVnum = number(1, 111);
const CSkillProto* pkSk = CSkillManager::instance().Get(dwSkillVnum);
if (NULL == pkSk)
continue;
if (bJob && bJob != pkSk->dwType)
continue;
break;
} while (true);
item->SetSocket(0, dwSkillVnum);
}
}
void CHARACTER::ReviveInvisible(int iDur)
{
AddAffect(AFFECT_REVIVE_INVISIBLE, POINT_NONE, 0, AFF_REVIVE_INVISIBLE, iDur, 0, true);
}
void CHARACTER::ToggleMonsterLog()
{
m_bMonsterLog = !m_bMonsterLog;
if (m_bMonsterLog)
{
CHARACTER_MANAGER::instance().RegisterForMonsterLog(this);
}
else
{
CHARACTER_MANAGER::instance().UnregisterForMonsterLog(this);
}
}
void CHARACTER::SetGuild(CGuild* pGuild)
{
if (m_pGuild != pGuild)
{
m_pGuild = pGuild;
UpdatePacket();
}
}
void CHARACTER::SendGreetMessage()
{
typeof(DBManager::instance().GetGreetMessage()) v = DBManager::instance().GetGreetMessage();
for (itertype(v) it = v.begin(); it != v.end(); ++it)
{
ChatPacket(CHAT_TYPE_NOTICE, it->c_str());
}
}
void CHARACTER::BeginStateEmpty()
{
MonsterLog("!");
}
void CHARACTER::EffectPacket(int enumEffectType)
{
TPacketGCSpecialEffect p;
p.header = HEADER_GC_SEPCIAL_EFFECT;
p.type = enumEffectType;
p.vid = GetVID();
PacketAround(&p, sizeof(TPacketGCSpecialEffect));
}
void CHARACTER::SpecificEffectPacket(const char filename[MAX_EFFECT_FILE_NAME])
{
TPacketGCSpecificEffect p;
p.header = HEADER_GC_SPECIFIC_EFFECT;
p.vid = GetVID();
memcpy (p.effect_file, filename, MAX_EFFECT_FILE_NAME);
PacketAround(&p, sizeof(TPacketGCSpecificEffect));
}
void CHARACTER::MonsterChat(BYTE bMonsterChatType)
{
if (IsPC())
return;
char sbuf[256+1];
if (IsMonster())
{
if (number(0, 60))
return;
snprintf(sbuf, sizeof(sbuf),
"(locale.monster_chat[%i] and locale.monster_chat[%i][%d] or '')",
GetRaceNum(), GetRaceNum(), bMonsterChatType*3 + number(1, 3));
}
else
{
if (bMonsterChatType != MONSTER_CHAT_WAIT)
return;
if (IsGuardNPC())
{
if (number(0, 6))
return;
}
else
{
if (number(0, 30))
return;
}
snprintf(sbuf, sizeof(sbuf), "(locale.monster_chat[%i] and locale.monster_chat[%i][number(1, table.getn(locale.monster_chat[%i]))] or '')", GetRaceNum(), GetRaceNum(), GetRaceNum());
}
std::string text = quest::ScriptToString(sbuf);
if (text.empty())
return;
struct packet_chat pack_chat;
pack_chat.header = HEADER_GC_CHAT;
pack_chat.size = sizeof(struct packet_chat) + text.size() + 1;
pack_chat.type = CHAT_TYPE_TALKING;
pack_chat.id = GetVID();
pack_chat.bEmpire = 0;
TEMP_BUFFER buf;
buf.write(&pack_chat, sizeof(struct packet_chat));
buf.write(text.c_str(), text.size() + 1);
PacketAround(buf.read_peek(), buf.size());
}
void CHARACTER::SetQuestNPCID(DWORD vid)
{
m_dwQuestNPCVID = vid;
}
LPCHARACTER CHARACTER::GetQuestNPC() const
{
return CHARACTER_MANAGER::instance().Find(m_dwQuestNPCVID);
}
void CHARACTER::SetQuestItemPtr(LPITEM item)
{
m_pQuestItem = item;
}
void CHARACTER::ClearQuestItemPtr()
{
m_pQuestItem = NULL;
}
LPITEM CHARACTER::GetQuestItemPtr() const
{
return m_pQuestItem;
}
LPDUNGEON CHARACTER::GetDungeonForce() const
{
if (m_lWarpMapIndex > 10000)
return CDungeonManager::instance().FindByMapIndex(m_lWarpMapIndex);
return m_pkDungeon;
}
void CHARACTER::SetBlockMode(BYTE bFlag)
{
m_pointsInstant.bBlockMode = bFlag;
ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
SetQuestFlag("game_option.block_exchange", bFlag & BLOCK_EXCHANGE ? 1 : 0);
SetQuestFlag("game_option.block_party_invite", bFlag & BLOCK_PARTY_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_guild_invite", bFlag & BLOCK_GUILD_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_whisper", bFlag & BLOCK_WHISPER ? 1 : 0);
SetQuestFlag("game_option.block_messenger_invite", bFlag & BLOCK_MESSENGER_INVITE ? 1 : 0);
SetQuestFlag("game_option.block_party_request", bFlag & BLOCK_PARTY_REQUEST ? 1 : 0);
}
void CHARACTER::SetBlockModeForce(BYTE bFlag)
{
m_pointsInstant.bBlockMode = bFlag;
ChatPacket(CHAT_TYPE_COMMAND, "setblockmode %d", m_pointsInstant.bBlockMode);
}
bool CHARACTER::IsGuardNPC() const
{
return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}
int CHARACTER::GetPolymorphPower() const
{
if (test_server)
{
int value = quest::CQuestManager::instance().GetEventFlag("poly");
if (value)
return value;
}
return aiPolymorphPowerByLevel[MINMAX(0, GetSkillLevel(SKILL_POLYMORPH), 40)];
}
void CHARACTER::SetPolymorph(DWORD dwRaceNum, bool bMaintainStat)
{
if (dwRaceNum < JOB_MAX_NUM)
{
dwRaceNum = 0;
bMaintainStat = false;
}
if (m_dwPolymorphRace == dwRaceNum)
return;
m_bPolyMaintainStat = bMaintainStat;
m_dwPolymorphRace = dwRaceNum;
sys_log(0, "POLYMORPH: %s race %u ", GetName(), dwRaceNum);
if (dwRaceNum != 0)
StopRiding();
SET_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
m_afAffectFlag.Set(AFF_SPAWN);
ViewReencode();
REMOVE_BIT(m_bAddChrState, ADD_CHARACTER_STATE_SPAWN);
if (!bMaintainStat)
{
PointChange(POINT_ST, 0);
PointChange(POINT_DX, 0);
PointChange(POINT_IQ, 0);
PointChange(POINT_HT, 0);
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD> <20>״<EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ǯ<><C7AE><EFBFBD><EFBFBD> <20>Ǵµ<C7B4>
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD>ķ<EFBFBD> valid combo interval<61><6C> <20>ٸ<EFBFBD><D9B8><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Combo <20><> <20>Ǵ<EFBFBD> Hacker<65><72> <20>ν<EFBFBD><CEBD>ϴ<EFBFBD> <20><><EFBFBD><20>ִ<EFBFBD>.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ǯ<>ų<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ϰ<EFBFBD> <20>Ǹ<EFBFBD>,
// valid combo interval<61><6C> reset<65>Ѵ<EFBFBD>.
SetValidComboInterval(0);
SetComboSequence(0);
ComputeBattlePoints();
}
int CHARACTER::GetQuestFlag(const std::string& flag) const
{
quest::CQuestManager& q = quest::CQuestManager::instance();
quest::PC* pPC = q.GetPC(GetPlayerID());
return pPC->GetFlag(flag);
}
void CHARACTER::SetQuestFlag(const std::string& flag, int value)
{
quest::CQuestManager& q = quest::CQuestManager::instance();
quest::PC* pPC = q.GetPC(GetPlayerID());
pPC->SetFlag(flag, value);
}
void CHARACTER::DetermineDropMetinStone()
{
const int METIN_STONE_NUM = 14;
static DWORD c_adwMetin[METIN_STONE_NUM] =
{
28030,
28031,
28032,
28033,
28034,
28035,
28036,
28037,
28038,
28039,
28040,
28041,
28042,
28043,
};
DWORD stone_num = GetRaceNum();
int idx = std::lower_bound(aStoneDrop, aStoneDrop+STONE_INFO_MAX_NUM, stone_num) - aStoneDrop;
if (idx >= STONE_INFO_MAX_NUM || aStoneDrop[idx].dwMobVnum != stone_num)
{
m_dwDropMetinStone = 0;
}
else
{
const SStoneDropInfo & info = aStoneDrop[idx];
m_bDropMetinStonePct = info.iDropPct;
{
m_dwDropMetinStone = c_adwMetin[number(0, METIN_STONE_NUM - 1)];
int iGradePct = number(1, 100);
for (int iStoneLevel = 0; iStoneLevel < STONE_LEVEL_MAX_NUM; iStoneLevel ++)
{
int iLevelGradePortion = info.iLevelPct[iStoneLevel];
if (iGradePct <= iLevelGradePortion)
{
break;
}
else
{
iGradePct -= iLevelGradePortion;
m_dwDropMetinStone += 100; // <20><> +a -> +(a+1)<29><> <20>ɶ<EFBFBD><C9B6><EFBFBD><EFBFBD><EFBFBD> 100<30><30> <20><><EFBFBD><EFBFBD>
}
}
}
}
}
void CHARACTER::SendEquipment(LPCHARACTER ch)
{
TPacketViewEquip p;
p.header = HEADER_GC_VIEW_EQUIP;
p.vid = GetVID();
for (int i = 0; i<WEAR_MAX_NUM; i++)
{
LPITEM item = GetWear(i);
if (item)
{
p.equips[i].vnum = item->GetVnum();
p.equips[i].count = item->GetCount();
memcpy(p.equips[i].alSockets, item->GetSockets(), sizeof(p.equips[i].alSockets));
memcpy(p.equips[i].aAttr, item->GetAttributes(), sizeof(p.equips[i].aAttr));
}
else
{
p.equips[i].vnum = 0;
}
}
ch->GetDesc()->Packet(&p, sizeof(p));
}
bool CHARACTER::CanSummon(int iLeaderShip)
{
return (iLeaderShip >= 20 || iLeaderShip >= 12 && m_dwLastDeadTime + 180 > get_dword_time());
}
void CHARACTER::MountVnum(DWORD vnum)
{
if (m_dwMountVnum == vnum)
return;
m_dwMountVnum = vnum;
m_dwMountTime = get_dword_time();
if (m_bIsObserver)
return;
//NOTE : Mount<6E>Ѵٰ<D1B4> <20>ؼ<EFBFBD> Client Side<64><65> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
//<2F>׸<EFBFBD><D7B8><EFBFBD> <20><><EFBFBD><EFBFBD>Side<64><65><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ġ <20>̵<EFBFBD><CCB5><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>. <20>ֳ<EFBFBD><D6B3>ϸ<EFBFBD> Client Side<64><65><EFBFBD><EFBFBD> Coliision Adjust<73><74> <20>Ҽ<EFBFBD> <20>ִµ<D6B4>
//<2F><>ü<EFBFBD><C3BC> <20>Ҹ<EFBFBD><D2B8><EFBFBD><EFBFBD>״ٰ<D7B4> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ġ<EFBFBD><C4A1> <20>̵<EFBFBD><CCB5><EFBFBD>Ű<EFBFBD><C5B0> <20>̶<EFBFBD> collision check<63><6B> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD> <20><><EFBFBD><20><><EFBFBD>ų<EFBFBD> <20>հ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>Ѵ<EFBFBD>.
m_posDest.x = m_posStart.x = GetX();
m_posDest.y = m_posStart.y = GetY();
//EncodeRemovePacket(this);
EncodeInsertPacket(this);
ENTITY_MAP::iterator it = m_map_view.begin();
while (it != m_map_view.end())
{
LPENTITY entity = (it++)->first;
//Mount<6E>Ѵٰ<D1B4> <20>ؼ<EFBFBD> Client Side<64><65> <20><>ü<EFBFBD><C3BC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
//EncodeRemovePacket(entity);
//if (!m_bIsObserver)
EncodeInsertPacket(entity);
//if (!entity->IsObserverMode())
// entity->EncodeInsertPacket(this);
}
SetValidComboInterval(0);
SetComboSequence(0);
ComputePoints();
}
namespace {
class FuncCheckWarp
{
public:
FuncCheckWarp(LPCHARACTER pkWarp)
{
m_lTargetY = 0;
m_lTargetX = 0;
m_lX = pkWarp->GetX();
m_lY = pkWarp->GetY();
m_bInvalid = false;
m_bEmpire = pkWarp->GetEmpire();
char szTmp[64];
if (3 != sscanf(pkWarp->GetName(), " %s %d %d ", szTmp, &m_lTargetX, &m_lTargetY))
{
if (number(1, 100) < 5)
sys_err("Warp NPC name wrong : vnum(%d) name(%s)", pkWarp->GetRaceNum(), pkWarp->GetName());
m_bInvalid = true;
return;
}
m_lTargetX *= 100;
m_lTargetY *= 100;
m_bUseWarp = true;
if (pkWarp->IsGoto())
{
LPSECTREE_MAP pkSectreeMap = SECTREE_MANAGER::instance().GetMap(pkWarp->GetMapIndex());
m_lTargetX += pkSectreeMap->m_setting.iBaseX;
m_lTargetY += pkSectreeMap->m_setting.iBaseY;
m_bUseWarp = false;
}
}
bool Valid()
{
return !m_bInvalid;
}
void operator () (LPENTITY ent)
{
if (!Valid())
return;
if (!ent->IsType(ENTITY_CHARACTER))
return;
LPCHARACTER pkChr = (LPCHARACTER) ent;
if (!pkChr->IsPC())
return;
int iDist = DISTANCE_APPROX(pkChr->GetX() - m_lX, pkChr->GetY() - m_lY);
if (iDist > 300)
return;
if (m_bEmpire && pkChr->GetEmpire() && m_bEmpire != pkChr->GetEmpire())
return;
if (pkChr->IsHack())
return;
if (!pkChr->CanHandleItem(false, true))
return;
if (m_bUseWarp)
pkChr->WarpSet(m_lTargetX, m_lTargetY);
else
{
pkChr->Show(pkChr->GetMapIndex(), m_lTargetX, m_lTargetY);
pkChr->Stop();
}
}
bool m_bInvalid;
bool m_bUseWarp;
int m_lX;
int m_lY;
int m_lTargetX;
int m_lTargetY;
BYTE m_bEmpire;
};
}
EVENTFUNC(warp_npc_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "warp_npc_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}
if (!ch->GetSectree())
{
ch->m_pkWarpNPCEvent = NULL;
return 0;
}
FuncCheckWarp f(ch);
if (f.Valid())
ch->GetSectree()->ForEachAround(f);
return passes_per_sec / 2;
}
void CHARACTER::StartWarpNPCEvent()
{
if (m_pkWarpNPCEvent)
return;
if (!IsWarp() && !IsGoto())
return;
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkWarpNPCEvent = event_create(warp_npc_event, info, passes_per_sec / 2);
}
void CHARACTER::SyncPacket()
{
TEMP_BUFFER buf;
TPacketCGSyncPositionElement elem;
elem.dwVID = GetVID();
elem.lX = GetX();
elem.lY = GetY();
TPacketGCSyncPosition pack;
pack.bHeader = HEADER_GC_SYNC_POSITION;
pack.wSize = sizeof(TPacketGCSyncPosition) + sizeof(elem);
buf.write(&pack, sizeof(pack));
buf.write(&elem, sizeof(elem));
PacketAround(buf.read_peek(), buf.size());
}
LPCHARACTER CHARACTER::GetMarryPartner() const
{
return m_pkChrMarried;
}
void CHARACTER::SetMarryPartner(LPCHARACTER ch)
{
m_pkChrMarried = ch;
}
int CHARACTER::GetMarriageBonus(DWORD dwItemVnum, bool bSum)
{
if (IsNPC())
return 0;
marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
if (!pMarriage)
return 0;
return pMarriage->GetBonus(dwItemVnum, bSum, this);
}
void CHARACTER::ConfirmWithMsg(const char* szMsg, int iTimeout, DWORD dwRequestPID)
{
if (!IsPC())
return;
TPacketGCQuestConfirm p;
p.header = HEADER_GC_QUEST_CONFIRM;
p.requestPID = dwRequestPID;
p.timeout = iTimeout;
strncpy(p.msg, szMsg, sizeof(p.msg));
GetDesc()->Packet(&p, sizeof(p));
}
int CHARACTER::GetPremiumRemainSeconds(BYTE bType) const
{
if (bType >= PREMIUM_MAX_NUM)
return 0;
return m_aiPremiumTimes[bType] - get_global_time();
}
bool CHARACTER::WarpToPID(DWORD dwPID)
{
LPCHARACTER victim;
if ((victim = (CHARACTER_MANAGER::instance().FindByPID(dwPID))))
{
int mapIdx = victim->GetMapIndex();
if (IS_SUMMONABLE_ZONE(mapIdx))
{
if (CAN_ENTER_ZONE(this, mapIdx))
{
WarpSet(victim->GetX(), victim->GetY());
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
}
}
else
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
}
}
else
{
// <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>α<EFBFBD><CEB1>ε<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -> <20>޽<EFBFBD><DEBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>ǥ<EFBFBD><C7A5> <20>޾ƿ<DEBE><C6BF><EFBFBD>
// 1. A.pid, B.pid <20><> <20>Ѹ<EFBFBD>
// 2. B.pid<69><64> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ѹ<EFBFBD><D1B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> A.pid, <20><>ǥ <20><> <20><><EFBFBD><EFBFBD>
// 3. <20><><EFBFBD><EFBFBD>
CCI * pcci = P2P_MANAGER::instance().FindByPID(dwPID);
if (!pcci)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><C2B6><EFBFBD> <20><><EFBFBD>°<EFBFBD> <20>ƴմϴ<D5B4>."));
return false;
}
if (pcci->bChannel != g_bChannel)
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %d ä<>ο<EFBFBD> <20>ֽ<EFBFBD><D6BD>ϴ<EFBFBD>. (<28><><EFBFBD><EFBFBD> ä<><C3A4> %d)"), pcci->bChannel, g_bChannel);
return false;
}
else if (false == IS_SUMMONABLE_ZONE(pcci->lMapIndex))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
}
else
{
if (!CAN_ENTER_ZONE(this, pcci->lMapIndex))
{
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ִ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."));
return false;
}
TPacketGGFindPosition p;
p.header = HEADER_GG_FIND_POSITION;
p.dwFromPID = GetPlayerID();
p.dwTargetPID = dwPID;
pcci->pkDesc->Packet(&p, sizeof(TPacketGGFindPosition));
if (test_server)
ChatPacket(CHAT_TYPE_PARTY, "sent find position packet for teleport");
}
}
return true;
}
// ADD_REFINE_BUILDING
CGuild* CHARACTER::GetRefineGuild() const
{
LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
return (chRefineNPC ? chRefineNPC->GetGuild() : NULL);
}
bool CHARACTER::IsRefineThroughGuild() const
{
return GetRefineGuild() != NULL;
}
int CHARACTER::ComputeRefineFee(int iCost, int iMultiply) const
{
CGuild* pGuild = GetRefineGuild();
if (pGuild)
{
if (pGuild == GetGuild())
return iCost * iMultiply * 9 / 10;
// <20>ٸ<EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>õ<EFBFBD><C3B5>ϴ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD><DFB0><EFBFBD> 3<><33> <20><>
LPCHARACTER chRefineNPC = CHARACTER_MANAGER::instance().Find(m_dwRefineNPCVID);
if (chRefineNPC && chRefineNPC->GetEmpire() != GetEmpire())
return iCost * iMultiply * 3;
return iCost * iMultiply;
}
else
return iCost;
}
void CHARACTER::PayRefineFee(int iTotalMoney)
{
int iFee = iTotalMoney / 10;
CGuild* pGuild = GetRefineGuild();
int iRemain = iTotalMoney;
if (pGuild)
{
// <20>ڱ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD≯<EFBFBD> iTotalMoney<65><79> <20>̹<EFBFBD> 10%<25><> <20><><EFBFBD>ܵǾ<DCB5><C7BE>ִ<EFBFBD>
if (pGuild != GetGuild())
{
pGuild->RequestDepositMoney(this, iFee);
iRemain -= iFee;
}
}
PointChange(POINT_GOLD, -iRemain);
}
// END_OF_ADD_REFINE_BUILDING
//Hack <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> üũ.
bool CHARACTER::IsHack(bool bSendMsg, bool bCheckShopOwner, int limittime)
{
const int iPulse = thecore_pulse();
if (test_server)
bSendMsg = true;
//â<><C3A2> <20><><EFBFBD><EFBFBD> üũ
if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("â<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> %d<><64> <20>̳<EFBFBD><CCB3><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD><CCB5>Ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."), limittime);
if (test_server)
ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(limittime));
return true;
}
//<2F>ŷ<EFBFBD><C5B7><EFBFBD><EFBFBD><EFBFBD> â üũ
if (bCheckShopOwner)
{
if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>ŷ<EFBFBD>â,â<><C3A2> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>,<2C><><EFBFBD><EFBFBD> <20>Ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>"));
return true;
}
}
else
{
if (GetExchange() || GetMyShop() || IsOpenSafebox() || IsCubeOpen())
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>ŷ<EFBFBD>â,â<><C3A2> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>¿<EFBFBD><C2BF><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD>,<2C><><EFBFBD><EFBFBD> <20>Ҽ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>"));
return true;
}
}
//PREVENT_PORTAL_AFTER_EXCHANGE
//<2F><>ȯ <20><> <20>ð<EFBFBD>üũ
if (iPulse - GetExchangeTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>ŷ<EFBFBD> <20><> %d<><64> <20>̳<EFBFBD><CCB3><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."), limittime );
return true;
}
//END_PREVENT_PORTAL_AFTER_EXCHANGE
//PREVENT_ITEM_COPY
if (iPulse - GetMyShopTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD>ŷ<EFBFBD> <20><> %d<><64> <20>̳<EFBFBD><CCB3><EFBFBD><EFBFBD><EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̵<EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."), limittime);
return true;
}
if (iPulse - GetRefineTime() < PASSES_PER_SEC(limittime))
{
if (bSendMsg)
ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> %d<><64> <20>̳<EFBFBD><CCB3><EFBFBD><EFBFBD><EFBFBD> <20><>ȯ<EFBFBD><C8AF>,<2C><>ȯ<EFBFBD><C8AF><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD>."), limittime);
return true;
}
//END_PREVENT_ITEM_COPY
return false;
}
BOOL CHARACTER::IsMonarch() const
{
//MONARCH_LIMIT
if (CMonarch::instance().IsMonarch(GetPlayerID(), GetEmpire()))
return true;
return false;
//END_MONARCH_LIMIT
}
void CHARACTER::Say(const std::string & s)
{
struct ::packet_script packet_script;
packet_script.header = HEADER_GC_SCRIPT;
packet_script.skin = 1;
packet_script.src_size = s.size();
packet_script.size = packet_script.src_size + sizeof(struct packet_script);
TEMP_BUFFER buf;
buf.write(&packet_script, sizeof(struct packet_script));
buf.write(&s[0], s.size());
if (IsPC())
{
GetDesc()->Packet(buf.read_peek(), buf.size());
}
}
//
// Monarch
//
void CHARACTER::InitMC()
{
for (int n = 0; n < MI_MAX; ++n)
{
m_dwMonarchCooltime[n] = thecore_pulse();
}
m_dwMonarchCooltimelimit[MI_HEAL] = PASSES_PER_SEC(MC_HEAL);
m_dwMonarchCooltimelimit[MI_WARP] = PASSES_PER_SEC(MC_WARP);
m_dwMonarchCooltimelimit[MI_TRANSFER] = PASSES_PER_SEC(MC_TRANSFER);
m_dwMonarchCooltimelimit[MI_TAX] = PASSES_PER_SEC(MC_TAX);
m_dwMonarchCooltimelimit[MI_SUMMON] = PASSES_PER_SEC(MC_SUMMON);
m_dwMonarchCooltime[MI_HEAL] -= PASSES_PER_SEC(GetMCL(MI_HEAL));
m_dwMonarchCooltime[MI_WARP] -= PASSES_PER_SEC(GetMCL(MI_WARP));
m_dwMonarchCooltime[MI_TRANSFER] -= PASSES_PER_SEC(GetMCL(MI_TRANSFER));
m_dwMonarchCooltime[MI_TAX] -= PASSES_PER_SEC(GetMCL(MI_TAX));
m_dwMonarchCooltime[MI_SUMMON] -= PASSES_PER_SEC(GetMCL(MI_SUMMON));
}
DWORD CHARACTER::GetMC(enum MONARCH_INDEX e) const
{
return m_dwMonarchCooltime[e];
}
void CHARACTER::SetMC(enum MONARCH_INDEX e)
{
m_dwMonarchCooltime[e] = thecore_pulse();
}
bool CHARACTER::IsMCOK(enum MONARCH_INDEX e) const
{
int iPulse = thecore_pulse();
if ((iPulse - GetMC(e)) < GetMCL(e))
{
if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
return false;
}
if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
return true;
}
DWORD CHARACTER::GetMCL(enum MONARCH_INDEX e) const
{
return m_dwMonarchCooltimelimit[e];
}
DWORD CHARACTER::GetMCLTime(enum MONARCH_INDEX e) const
{
int iPulse = thecore_pulse();
if (test_server)
sys_log(0, " Pulse %d cooltime %d, limit %d", iPulse, GetMC(e), GetMCL(e));
return (GetMCL(e)) / passes_per_sec - (iPulse - GetMC(e)) / passes_per_sec;
}
bool CHARACTER::IsSiegeNPC() const
{
return IsNPC() && (GetRaceNum() == 11000 || GetRaceNum() == 11002 || GetRaceNum() == 11004);
}
//------------------------------------------------
void CHARACTER::UpdateDepositPulse()
{
m_deposit_pulse = thecore_pulse() + PASSES_PER_SEC(60*5); // 5<><35>
}
bool CHARACTER::CanDeposit() const
{
return (m_deposit_pulse == 0 || (m_deposit_pulse < thecore_pulse()));
}
//------------------------------------------------
ESex GET_SEX(LPCHARACTER ch)
{
switch (ch->GetRaceNum())
{
case MAIN_RACE_WARRIOR_M:
case MAIN_RACE_SURA_M:
case MAIN_RACE_ASSASSIN_M:
case MAIN_RACE_SHAMAN_M:
return SEX_MALE;
case MAIN_RACE_ASSASSIN_W:
case MAIN_RACE_SHAMAN_W:
case MAIN_RACE_WARRIOR_W:
case MAIN_RACE_SURA_W:
return SEX_FEMALE;
}
/* default sex = male */
return SEX_MALE;
}
int CHARACTER::GetHPPct() const
{
return (GetHP() * 100) / GetMaxHP();
}
bool CHARACTER::IsBerserk() const
{
if (m_pkMobInst != NULL)
return m_pkMobInst->m_IsBerserk;
else
return false;
}
void CHARACTER::SetBerserk(bool mode)
{
if (m_pkMobInst != NULL)
m_pkMobInst->m_IsBerserk = mode;
}
bool CHARACTER::IsGodSpeed() const
{
if (m_pkMobInst != NULL)
{
return m_pkMobInst->m_IsGodSpeed;
}
else
{
return false;
}
}
void CHARACTER::SetGodSpeed(bool mode)
{
if (m_pkMobInst != NULL)
{
m_pkMobInst->m_IsGodSpeed = mode;
if (mode == true)
{
SetPoint(POINT_ATT_SPEED, 250);
}
else
{
SetPoint(POINT_ATT_SPEED, m_pkMobData->m_table.sAttackSpeed);
}
}
}
bool CHARACTER::IsDeathBlow() const
{
if (number(1, 100) <= m_pkMobData->m_table.bDeathBlowPoint)
{
return true;
}
else
{
return false;
}
}
struct FFindReviver
{
FFindReviver()
{
pChar = NULL;
HasReviver = false;
}
void operator() (LPCHARACTER ch)
{
if (ch->IsMonster() != true)
{
return;
}
if (ch->IsReviver() == true && pChar != ch && ch->IsDead() != true)
{
if (number(1, 100) <= ch->GetMobTable().bRevivePoint)
{
HasReviver = true;
pChar = ch;
}
}
}
LPCHARACTER pChar;
bool HasReviver;
};
bool CHARACTER::HasReviverInParty() const
{
LPPARTY party = GetParty();
if (party != NULL)
{
if (party->GetMemberCount() == 1) return false;
FFindReviver f;
party->ForEachMemberPtr(f);
return f.HasReviver;
}
return false;
}
bool CHARACTER::IsRevive() const
{
if (m_pkMobInst != NULL)
{
return m_pkMobInst->m_IsRevive;
}
return false;
}
void CHARACTER::SetRevive(bool mode)
{
if (m_pkMobInst != NULL)
{
m_pkMobInst->m_IsRevive = mode;
}
}
#define IS_SPEED_HACK_PLAYER(ch) (ch->m_speed_hack_count > SPEEDHACK_LIMIT_COUNT)
EVENTFUNC(check_speedhack_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "check_speedhack_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = info->ch;
if (NULL == ch || ch->IsNPC())
return 0;
if (IS_SPEED_HACK_PLAYER(ch))
{
// write hack log
LogManager::instance().SpeedHackLog(ch->GetPlayerID(), ch->GetX(), ch->GetY(), ch->m_speed_hack_count);
if (false == LC_IsEurope())
{
// close connection
LPDESC desc = ch->GetDesc();
if (desc)
{
DESC_MANAGER::instance().DestroyDesc(desc);
return 0;
}
}
}
ch->m_speed_hack_count = 0;
ch->ResetComboHackCount();
return PASSES_PER_SEC(60);
}
void CHARACTER::StartCheckSpeedHackEvent()
{
if (m_pkCheckSpeedHackEvent)
return;
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkCheckSpeedHackEvent = event_create(check_speedhack_event, info, PASSES_PER_SEC(60)); // 1<><31>
}
void CHARACTER::GoHome()
{
WarpSet(EMPIRE_START_X(GetEmpire()), EMPIRE_START_Y(GetEmpire()));
}
void CHARACTER::SendGuildName(CGuild* pGuild)
{
if (NULL == pGuild) return;
DESC *desc = GetDesc();
if (NULL == desc) return;
if (m_known_guild.find(pGuild->GetID()) != m_known_guild.end()) return;
m_known_guild.insert(pGuild->GetID());
TPacketGCGuildName pack;
memset(&pack, 0x00, sizeof(pack));
pack.header = HEADER_GC_GUILD;
pack.subheader = GUILD_SUBHEADER_GC_GUILD_NAME;
pack.size = sizeof(TPacketGCGuildName);
pack.guildID = pGuild->GetID();
memcpy(pack.guildName, pGuild->GetName(), GUILD_NAME_MAX_LEN);
desc->Packet(&pack, sizeof(pack));
}
void CHARACTER::SendGuildName(DWORD dwGuildID)
{
SendGuildName(CGuildManager::instance().FindGuild(dwGuildID));
}
EVENTFUNC(destroy_when_idle_event)
{
char_event_info* info = dynamic_cast<char_event_info*>( event->info );
if ( info == NULL )
{
sys_err( "destroy_when_idle_event> <Factor> Null pointer" );
return 0;
}
LPCHARACTER ch = info->ch;
if (ch == NULL) { // <Factor>
return 0;
}
if (ch->GetVictim())
{
return PASSES_PER_SEC(300);
}
sys_log(1, "DESTROY_WHEN_IDLE: %s", ch->GetName());
ch->m_pkDestroyWhenIdleEvent = NULL;
M2_DESTROY_CHARACTER(ch);
return 0;
}
void CHARACTER::StartDestroyWhenIdleEvent()
{
if (m_pkDestroyWhenIdleEvent)
return;
char_event_info* info = AllocEventInfo<char_event_info>();
info->ch = this;
m_pkDestroyWhenIdleEvent = event_create(destroy_when_idle_event, info, PASSES_PER_SEC(300));
}
void CHARACTER::SetComboSequence(BYTE seq)
{
m_bComboSequence = seq;
}
BYTE CHARACTER::GetComboSequence() const
{
return m_bComboSequence;
}
void CHARACTER::SetLastComboTime(DWORD time)
{
m_dwLastComboTime = time;
}
DWORD CHARACTER::GetLastComboTime() const
{
return m_dwLastComboTime;
}
void CHARACTER::SetValidComboInterval(int interval)
{
m_iValidComboInterval = interval;
}
int CHARACTER::GetValidComboInterval() const
{
return m_iValidComboInterval;
}
BYTE CHARACTER::GetComboIndex() const
{
return m_bComboIndex;
}
void CHARACTER::IncreaseComboHackCount(int k)
{
m_iComboHackCount += k;
if (m_iComboHackCount >= 10)
{
if (GetDesc())
if (GetDesc()->DelayedDisconnect(number(2, 7)))
{
sys_log(0, "COMBO_HACK_DISCONNECT: %s count: %d", GetName(), m_iComboHackCount);
LogManager::instance().HackLog("Combo", this);
}
}
}
void CHARACTER::ResetComboHackCount()
{
m_iComboHackCount = 0;
}
void CHARACTER::SkipComboAttackByTime(int interval)
{
m_dwSkipComboAttackByTime = get_dword_time() + interval;
}
DWORD CHARACTER::GetSkipComboAttackByTime() const
{
return m_dwSkipComboAttackByTime;
}
void CHARACTER::ResetChatCounter()
{
m_bChatCounter = 0;
}
BYTE CHARACTER::IncreaseChatCounter()
{
return ++m_bChatCounter;
}
BYTE CHARACTER::GetChatCounter() const
{
return m_bChatCounter;
}
// <20><><EFBFBD>̳<EFBFBD> <20>ٸ<EFBFBD><D9B8><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8> <20>ֳ<EFBFBD>?
bool CHARACTER::IsRiding() const
{
return IsHorseRiding() || GetMountVnum();
}
bool CHARACTER::CanWarp() const
{
const int iPulse = thecore_pulse();
const int limit_time = PASSES_PER_SEC(g_nPortalLimitTime);
if ((iPulse - GetSafeboxLoadTime()) < limit_time)
return false;
if ((iPulse - GetExchangeTime()) < limit_time)
return false;
if ((iPulse - GetMyShopTime()) < limit_time)
return false;
if ((iPulse - GetRefineTime()) < limit_time)
return false;
if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
return false;
return true;
}
DWORD CHARACTER::GetNextExp() const
{
if (PLAYER_EXP_TABLE_MAX < GetLevel())
return 2500000000;
else
return exp_table[GetLevel()];
}
int CHARACTER::GetSkillPowerByLevel(int level, bool bMob) const
{
return CTableBySkill::instance().GetSkillPowerByLevelFromType(GetJob(), GetSkillGroup(), MINMAX(0, level, SKILL_MAX_LEVEL), bMob);
}