server/game/src/input_login.cpp

1105 lines
27 KiB
C++

#include "stdafx.h"
#include "constants.h"
#include <common/teen_packet.h>
#include "config.h"
#include "utils.h"
#include "input.h"
#include "desc_client.h"
#include "desc_manager.h"
#include "char.h"
#include "char_manager.h"
#include "cmd.h"
#include "buffer_manager.h"
#include "protocol.h"
#include "pvp.h"
#include "start_position.h"
#include "messenger_manager.h"
#include "guild_manager.h"
#include "party.h"
#include "dungeon.h"
#include "war_map.h"
#include "questmanager.h"
#include "building.h"
#include "wedding.h"
#include "affect.h"
#include "arena.h"
#include "OXEvent.h"
#include "priv_manager.h"
#include "block_country.h"
#include "dev_log.h"
#include "log.h"
#include "horsename_manager.h"
#include "MarkManager.h"
static void _send_bonus_info(LPCHARACTER ch)
{
int item_drop_bonus = 0;
int gold_drop_bonus = 0;
int gold10_drop_bonus = 0;
int exp_bonus = 0;
item_drop_bonus = CPrivManager::instance().GetPriv(ch, PRIV_ITEM_DROP);
gold_drop_bonus = CPrivManager::instance().GetPriv(ch, PRIV_GOLD_DROP);
gold10_drop_bonus = CPrivManager::instance().GetPriv(ch, PRIV_GOLD10_DROP);
exp_bonus = CPrivManager::instance().GetPriv(ch, PRIV_EXP_PCT);
if (item_drop_bonus)
{
ch->ChatPacket(CHAT_TYPE_NOTICE,
LC_TEXT("아이템 드롭률 %d%% 추가 이벤트 중입니다."), item_drop_bonus);
}
if (gold_drop_bonus)
{
ch->ChatPacket(CHAT_TYPE_NOTICE,
LC_TEXT("골드 드롭률 %d%% 추가 이벤트 중입니다."), gold_drop_bonus);
}
if (gold10_drop_bonus)
{
ch->ChatPacket(CHAT_TYPE_NOTICE,
LC_TEXT("대박골드 드롭률 %d%% 추가 이벤트 중입니다."), gold10_drop_bonus);
}
if (exp_bonus)
{
ch->ChatPacket(CHAT_TYPE_NOTICE,
LC_TEXT("경험치 %d%% 추가 획득 이벤트 중입니다."), exp_bonus);
}
}
static bool FN_is_battle_zone(LPCHARACTER ch)
{
switch (ch->GetMapIndex())
{
case 1: // 신수 1차 마을
case 2: // 신수 2차 마을
case 21: // 천조 1차 마을
case 23: // 천조 2차 마을
case 41: // 진노 1차 마을
case 43: // 진노 2차 마을
case 113: // OX 맵
return false;
}
return true;
}
void CInputLogin::Login(LPDESC d, const char * data)
{
TPacketCGLogin * pinfo = (TPacketCGLogin *) data;
char login[LOGIN_MAX_LEN + 1];
trim_and_lower(pinfo->login, login, sizeof(login));
sys_log(0, "InputLogin::Login : %s", login);
TPacketGCLoginFailure failurePacket;
if (g_iUseLocale && !test_server)
{
failurePacket.header = HEADER_GC_LOGIN_FAILURE;
strncpy(failurePacket.szStatus, "VERSION", sizeof(failurePacket.szStatus));
d->Packet(&failurePacket, sizeof(TPacketGCLoginFailure));
return;
}
if (g_bNoMoreClient)
{
failurePacket.header = HEADER_GC_LOGIN_FAILURE;
strncpy(failurePacket.szStatus, "SHUTDOWN", sizeof(failurePacket.szStatus));
d->Packet(&failurePacket, sizeof(TPacketGCLoginFailure));
return;
}
if (g_iUserLimit > 0)
{
int iTotal;
int * paiEmpireUserCount;
int iLocal;
DESC_MANAGER::instance().GetUserCount(iTotal, &paiEmpireUserCount, iLocal);
if (g_iUserLimit <= iTotal)
{
failurePacket.header = HEADER_GC_LOGIN_FAILURE;
strncpy(failurePacket.szStatus, "FULL", sizeof(failurePacket.szStatus));
d->Packet(&failurePacket, sizeof(TPacketGCLoginFailure));
return;
}
}
TLoginPacket login_packet;
strncpy(login_packet.login, login, sizeof(login_packet.login));
strncpy(login_packet.passwd, pinfo->passwd, sizeof(login_packet.passwd));
db_clientdesc->DBPacket(HEADER_GD_LOGIN, d->GetHandle(), &login_packet, sizeof(TLoginPacket));
}
void CInputLogin::LoginByKey(LPDESC d, const char * data)
{
TPacketCGLogin2 * pinfo = (TPacketCGLogin2 *) data;
char login[LOGIN_MAX_LEN + 1];
trim_and_lower(pinfo->login, login, sizeof(login));
// is blocked ip?
{
dev_log(LOG_DEB0, "check_blocked_country_start");
if (!is_block_exception(login) && is_blocked_country_ip(d->GetHostName()))
{
sys_log(0, "BLOCK_COUNTRY_IP (%s)", d->GetHostName());
d->SetPhase(PHASE_CLOSE);
return;
}
dev_log(LOG_DEB0, "check_blocked_country_end");
}
if (g_bNoMoreClient)
{
TPacketGCLoginFailure failurePacket;
failurePacket.header = HEADER_GC_LOGIN_FAILURE;
strncpy(failurePacket.szStatus, "SHUTDOWN", sizeof(failurePacket.szStatus));
d->Packet(&failurePacket, sizeof(TPacketGCLoginFailure));
return;
}
if (g_iUserLimit > 0)
{
int iTotal;
int * paiEmpireUserCount;
int iLocal;
DESC_MANAGER::instance().GetUserCount(iTotal, &paiEmpireUserCount, iLocal);
if (g_iUserLimit <= iTotal)
{
TPacketGCLoginFailure failurePacket;
failurePacket.header = HEADER_GC_LOGIN_FAILURE;
strncpy(failurePacket.szStatus, "FULL", sizeof(failurePacket.szStatus));
d->Packet(&failurePacket, sizeof(TPacketGCLoginFailure));
return;
}
}
sys_log(0, "LOGIN_BY_KEY: %s key %u", login, pinfo->dwLoginKey);
d->SetLoginKey(pinfo->dwLoginKey);
#ifndef _IMPROVED_PACKET_ENCRYPTION_
d->SetSecurityKey(pinfo->adwClientKey);
#endif
TPacketGDLoginByKey ptod;
strncpy(ptod.szLogin, login, sizeof(ptod.szLogin));
ptod.dwLoginKey = pinfo->dwLoginKey;
thecore_memcpy(ptod.adwClientKey, pinfo->adwClientKey, sizeof(DWORD) * 4);
strncpy(ptod.szIP, d->GetHostName(), sizeof(ptod.szIP));
db_clientdesc->DBPacket(HEADER_GD_LOGIN_BY_KEY, d->GetHandle(), &ptod, sizeof(TPacketGDLoginByKey));
}
void CInputLogin::ChangeName(LPDESC d, const char * data)
{
TPacketCGChangeName * p = (TPacketCGChangeName *) data;
const TAccountTable & c_r = d->GetAccountTable();
if (!c_r.id)
{
sys_err("no account table");
return;
}
if (!c_r.players[p->index].bChangeName)
return;
if (!check_name(p->name))
{
TPacketGCCreateFailure pack;
pack.header = HEADER_GC_CHARACTER_CREATE_FAILURE;
pack.bType = 0;
d->Packet(&pack, sizeof(pack));
return;
}
TPacketGDChangeName pdb;
pdb.pid = c_r.players[p->index].dwID;
strncpy(pdb.name, p->name, sizeof(pdb.name));
db_clientdesc->DBPacket(HEADER_GD_CHANGE_NAME, d->GetHandle(), &pdb, sizeof(TPacketGDChangeName));
}
void CInputLogin::CharacterSelect(LPDESC d, const char * data)
{
struct command_player_select * pinfo = (struct command_player_select *) data;
const TAccountTable & c_r = d->GetAccountTable();
sys_log(0, "player_select: login: %s index: %d", c_r.login, pinfo->index);
if (!c_r.id)
{
sys_err("no account table");
return;
}
if (pinfo->index >= PLAYER_PER_ACCOUNT)
{
sys_err("index overflow %d, login: %s", pinfo->index, c_r.login);
return;
}
if (c_r.players[pinfo->index].bChangeName)
{
sys_err("name must be changed idx %d, login %s, name %s",
pinfo->index, c_r.login, c_r.players[pinfo->index].szName);
return;
}
TPlayerLoadPacket player_load_packet;
player_load_packet.account_id = c_r.id;
player_load_packet.player_id = c_r.players[pinfo->index].dwID;
player_load_packet.account_index = pinfo->index;
db_clientdesc->DBPacket(HEADER_GD_PLAYER_LOAD, d->GetHandle(), &player_load_packet, sizeof(TPlayerLoadPacket));
}
bool NewPlayerTable(TPlayerTable * table,
const char * name,
BYTE job,
BYTE shape,
BYTE bEmpire,
BYTE bCon,
BYTE bInt,
BYTE bStr,
BYTE bDex)
{
if (job >= JOB_MAX_NUM)
return false;
memset(table, 0, sizeof(TPlayerTable));
strncpy(table->name, name, sizeof(table->name));
table->level = 1;
table->job = job;
table->voice = 0;
table->part_base = shape;
table->st = JobInitialPoints[job].st;
table->dx = JobInitialPoints[job].dx;
table->ht = JobInitialPoints[job].ht;
table->iq = JobInitialPoints[job].iq;
table->hp = JobInitialPoints[job].max_hp + table->ht * JobInitialPoints[job].hp_per_ht;
table->sp = JobInitialPoints[job].max_sp + table->iq * JobInitialPoints[job].sp_per_iq;
table->stamina = JobInitialPoints[job].max_stamina;
table->x = CREATE_START_X(bEmpire) + number(-300, 300);
table->y = CREATE_START_Y(bEmpire) + number(-300, 300);
table->z = 0;
table->dir = 0;
table->playtime = 0;
table->gold = 0;
table->skill_group = 0;
if (china_event_server)
{
table->level = 35;
for (int i = 1; i < 35; ++i)
{
int iHP = number(JobInitialPoints[job].hp_per_lv_begin, JobInitialPoints[job].hp_per_lv_end);
int iSP = number(JobInitialPoints[job].sp_per_lv_begin, JobInitialPoints[job].sp_per_lv_end);
table->sRandomHP += iHP;
table->sRandomSP += iSP;
table->stat_point += 3;
}
table->hp += table->sRandomHP;
table->sp += table->sRandomSP;
table->gold = 1000000;
}
return true;
}
bool RaceToJob(unsigned race, unsigned* ret_job)
{
*ret_job = 0;
if (race >= MAIN_RACE_MAX_NUM)
return false;
switch (race)
{
case MAIN_RACE_WARRIOR_M:
*ret_job = JOB_WARRIOR;
break;
case MAIN_RACE_WARRIOR_W:
*ret_job = JOB_WARRIOR;
break;
case MAIN_RACE_ASSASSIN_M:
*ret_job = JOB_ASSASSIN;
break;
case MAIN_RACE_ASSASSIN_W:
*ret_job = JOB_ASSASSIN;
break;
case MAIN_RACE_SURA_M:
*ret_job = JOB_SURA;
break;
case MAIN_RACE_SURA_W:
*ret_job = JOB_SURA;
break;
case MAIN_RACE_SHAMAN_M:
*ret_job = JOB_SHAMAN;
break;
case MAIN_RACE_SHAMAN_W:
*ret_job = JOB_SHAMAN;
break;
default:
return false;
break;
}
return true;
}
// 신규 캐릭터 지원
bool NewPlayerTable2(TPlayerTable * table, const char * name, BYTE race, BYTE shape, BYTE bEmpire)
{
if (race >= MAIN_RACE_MAX_NUM)
{
sys_err("NewPlayerTable2.OUT_OF_RACE_RANGE(%d >= max(%d))\n", race, MAIN_RACE_MAX_NUM);
return false;
}
unsigned job;
if (!RaceToJob(race, &job))
{
sys_err("NewPlayerTable2.RACE_TO_JOB_ERROR(%d)\n", race);
return false;
}
sys_log(0, "NewPlayerTable2(name=%s, race=%d, job=%d)", name, race, job);
memset(table, 0, sizeof(TPlayerTable));
strncpy(table->name, name, sizeof(table->name));
table->level = 1;
table->job = race; // 직업대신 종족을 넣는다
table->voice = 0;
table->part_base = shape;
table->st = JobInitialPoints[job].st;
table->dx = JobInitialPoints[job].dx;
table->ht = JobInitialPoints[job].ht;
table->iq = JobInitialPoints[job].iq;
table->hp = JobInitialPoints[job].max_hp + table->ht * JobInitialPoints[job].hp_per_ht;
table->sp = JobInitialPoints[job].max_sp + table->iq * JobInitialPoints[job].sp_per_iq;
table->stamina = JobInitialPoints[job].max_stamina;
table->x = CREATE_START_X(bEmpire) + number(-300, 300);
table->y = CREATE_START_Y(bEmpire) + number(-300, 300);
table->z = 0;
table->dir = 0;
table->playtime = 0;
table->gold = 0;
table->skill_group = 0;
return true;
}
void CInputLogin::CharacterCreate(LPDESC d, const char * data)
{
struct command_player_create * pinfo = (struct command_player_create *) data;
TPlayerCreatePacket player_create_packet;
sys_log(0, "PlayerCreate: name %s pos %d job %d shape %d",
pinfo->name,
pinfo->index,
pinfo->job,
pinfo->shape);
TPacketGCLoginFailure packFailure;
memset(&packFailure, 0, sizeof(packFailure));
packFailure.header = HEADER_GC_CHARACTER_CREATE_FAILURE;
if (true == g_BlockCharCreation)
{
d->Packet(&packFailure, sizeof(packFailure));
return;
}
// 사용할 수 없는 이름이거나, 잘못된 평상복이면 생설 실패
if (!check_name(pinfo->name) || pinfo->shape > 1)
{
if (LC_IsCanada() == true)
{
TPacketGCCreateFailure pack;
pack.header = HEADER_GC_CHARACTER_CREATE_FAILURE;
pack.bType = 1;
d->Packet(&pack, sizeof(pack));
return;
}
d->Packet(&packFailure, sizeof(packFailure));
return;
}
if (LC_IsEurope() == true)
{
const TAccountTable & c_rAccountTable = d->GetAccountTable();
if (0 == strcmp(c_rAccountTable.login, pinfo->name))
{
TPacketGCCreateFailure pack;
pack.header = HEADER_GC_CHARACTER_CREATE_FAILURE;
pack.bType = 1;
d->Packet(&pack, sizeof(pack));
return;
}
}
memset(&player_create_packet, 0, sizeof(TPlayerCreatePacket));
if (!NewPlayerTable2(&player_create_packet.player_table, pinfo->name, pinfo->job, pinfo->shape, d->GetEmpire()))
{
sys_err("player_prototype error: job %d face %d ", pinfo->job);
d->Packet(&packFailure, sizeof(packFailure));
return;
}
const TAccountTable & c_rAccountTable = d->GetAccountTable();
trim_and_lower(c_rAccountTable.login, player_create_packet.login, sizeof(player_create_packet.login));
strncpy(player_create_packet.passwd, c_rAccountTable.passwd, sizeof(player_create_packet.passwd));
player_create_packet.account_id = c_rAccountTable.id;
player_create_packet.account_index = pinfo->index;
sys_log(0, "PlayerCreate: name %s account_id %d, TPlayerCreatePacketSize(%d), Packet->Gold %d",
pinfo->name,
pinfo->index,
sizeof(TPlayerCreatePacket),
player_create_packet.player_table.gold);
db_clientdesc->DBPacket(HEADER_GD_PLAYER_CREATE, d->GetHandle(), &player_create_packet, sizeof(TPlayerCreatePacket));
}
void CInputLogin::CharacterDelete(LPDESC d, const char * data)
{
struct command_player_delete * pinfo = (struct command_player_delete *) data;
const TAccountTable & c_rAccountTable = d->GetAccountTable();
if (!c_rAccountTable.id)
{
sys_err("PlayerDelete: no login data");
return;
}
sys_log(0, "PlayerDelete: login: %s index: %d, social_id %s", c_rAccountTable.login, pinfo->index, pinfo->private_code);
if (pinfo->index >= PLAYER_PER_ACCOUNT)
{
sys_err("PlayerDelete: index overflow %d, login: %s", pinfo->index, c_rAccountTable.login);
return;
}
if (!c_rAccountTable.players[pinfo->index].dwID)
{
sys_err("PlayerDelete: Wrong Social ID index %d, login: %s", pinfo->index, c_rAccountTable.login);
d->Packet(encode_byte(HEADER_GC_CHARACTER_DELETE_WRONG_SOCIAL_ID), 1);
return;
}
TPlayerDeletePacket player_delete_packet;
trim_and_lower(c_rAccountTable.login, player_delete_packet.login, sizeof(player_delete_packet.login));
player_delete_packet.player_id = c_rAccountTable.players[pinfo->index].dwID;
player_delete_packet.account_index = pinfo->index;
strncpy(player_delete_packet.private_code, pinfo->private_code, sizeof(player_delete_packet.private_code));
db_clientdesc->DBPacket(HEADER_GD_PLAYER_DELETE, d->GetHandle(), &player_delete_packet, sizeof(TPlayerDeletePacket));
}
#pragma pack(1)
typedef struct SPacketGTLogin
{
BYTE header;
WORD empty;
DWORD id;
} TPacketGTLogin;
#pragma pack()
void CInputLogin::Entergame(LPDESC d, const char * data)
{
LPCHARACTER ch;
if (!(ch = d->GetCharacter()))
{
d->SetPhase(PHASE_CLOSE);
return;
}
PIXEL_POSITION pos = ch->GetXYZ();
if (!SECTREE_MANAGER::instance().GetMovablePosition(ch->GetMapIndex(), pos.x, pos.y, pos))
{
PIXEL_POSITION pos2;
SECTREE_MANAGER::instance().GetRecallPositionByEmpire(ch->GetMapIndex(), ch->GetEmpire(), pos2);
sys_err("!GetMovablePosition (name %s %dx%d map %d changed to %dx%d)",
ch->GetName(),
pos.x, pos.y,
ch->GetMapIndex(),
pos2.x, pos2.y);
pos = pos2;
}
CGuildManager::instance().LoginMember(ch);
// 캐릭터를 맵에 추가
ch->Show(ch->GetMapIndex(), pos.x, pos.y, pos.z);
SECTREE_MANAGER::instance().SendNPCPosition(ch);
ch->ReviveInvisible(5);
d->SetPhase(PHASE_GAME);
if(ch->GetItemAward_cmd()) //게임페이즈 들어가면
quest::CQuestManager::instance().ItemInformer(ch->GetPlayerID(),ch->GetItemAward_vnum()); //questmanager 호출
sys_log(0, "ENTERGAME: %s %dx%dx%d %s map_index %d",
ch->GetName(), ch->GetX(), ch->GetY(), ch->GetZ(), d->GetHostName(), ch->GetMapIndex());
if (ch->GetHorseLevel() > 0)
{
ch->EnterHorse();
}
// 플레이시간 레코딩 시작
ch->ResetPlayTime();
// 자동 저장 이벤트 추가
ch->StartSaveEvent();
ch->StartRecoveryEvent();
ch->StartCheckSpeedHackEvent();
CPVPManager::instance().Connect(ch);
CPVPManager::instance().SendList(d);
MessengerManager::instance().Login(ch->GetName());
CPartyManager::instance().SetParty(ch);
CGuildManager::instance().SendGuildWar(ch);
building::CManager::instance().SendLandList(d, ch->GetMapIndex());
marriage::CManager::instance().Login(ch);
TPacketGCTime p;
p.bHeader = HEADER_GC_TIME;
p.time = get_global_time();
d->Packet(&p, sizeof(p));
TPacketGCChannel p2;
p2.header = HEADER_GC_CHANNEL;
p2.channel = g_bChannel;
d->Packet(&p2, sizeof(p2));
ch->SendGreetMessage();
_send_bonus_info(ch);
for (int i = 0; i <= PREMIUM_MAX_NUM; ++i)
{
int remain = ch->GetPremiumRemainSeconds(i);
if (remain <= 0)
continue;
ch->AddAffect(AFFECT_PREMIUM_START + i, POINT_NONE, 0, 0, remain, 0, true);
sys_log(0, "PREMIUM: %s type %d %dmin", ch->GetName(), i, remain);
}
if (LC_IsEurope())
{
if (g_bCheckClientVersion)
{
int version = atoi(g_stClientVersion.c_str());
int date = atoi(d->GetClientVersion());
sys_log(0, "VERSION CHECK %d %d %s %s", version, date, g_stClientVersion.c_str(), d->GetClientVersion());
if (!d->GetClientVersion())
{
d->DelayedDisconnect(10);
}
else
{
//if (0 != g_stClientVersion.compare(d->GetClientVersion()))
if (version > date)
{
ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("클라이언트 버전이 틀려 로그아웃 됩니다. 정상적으로 패치 후 접속하세요."));
d->DelayedDisconnect(10);
LogManager::instance().HackLog("VERSION_CONFLICT", ch);
sys_log(0, "VERSION : WRONG VERSION USER : account:%s name:%s hostName:%s server_version:%s client_version:%s",
d->GetAccountTable().login,
ch->GetName(),
d->GetHostName(),
g_stClientVersion.c_str(),
d->GetClientVersion());
}
}
}
else
{
sys_log(0, "VERSION : NO CHECK");
}
}
else
{
sys_log(0, "VERSION : NO LOGIN");
}
if (LC_IsEurope() == true)
{
if (ch->IsGM() == true)
ch->ChatPacket(CHAT_TYPE_COMMAND, "ConsoleEnable");
}
if (ch->GetMapIndex() >= 10000)
{
if (CWarMapManager::instance().IsWarMap(ch->GetMapIndex()))
ch->SetWarMap(CWarMapManager::instance().Find(ch->GetMapIndex()));
else if (marriage::WeddingManager::instance().IsWeddingMap(ch->GetMapIndex()))
ch->SetWeddingMap(marriage::WeddingManager::instance().Find(ch->GetMapIndex()));
else {
ch->SetDungeon(CDungeonManager::instance().FindByMapIndex(ch->GetMapIndex()));
}
}
else if (CArenaManager::instance().IsArenaMap(ch->GetMapIndex()) == true)
{
int memberFlag = CArenaManager::instance().IsMember(ch->GetMapIndex(), ch->GetPlayerID());
if (memberFlag == MEMBER_OBSERVER)
{
ch->SetObserverMode(true);
ch->SetArenaObserverMode(true);
if (CArenaManager::instance().RegisterObserverPtr(ch, ch->GetMapIndex(), ch->GetX()/100, ch->GetY()/100))
{
sys_log(0, "ARENA : Observer add failed");
}
if (ch->IsHorseRiding() == true)
{
ch->StopRiding();
ch->HorseSummon(false);
}
}
else if (memberFlag == MEMBER_DUELIST)
{
TPacketGCDuelStart duelStart;
duelStart.header = HEADER_GC_DUEL_START;
duelStart.wSize = sizeof(TPacketGCDuelStart);
ch->GetDesc()->Packet(&duelStart, sizeof(TPacketGCDuelStart));
if (ch->IsHorseRiding() == true)
{
ch->StopRiding();
ch->HorseSummon(false);
}
LPPARTY pParty = ch->GetParty();
if (pParty != NULL)
{
if (pParty->GetMemberCount() == 2)
{
CPartyManager::instance().DeleteParty(pParty);
}
else
{
pParty->Quit(ch->GetPlayerID());
}
}
}
else if (memberFlag == MEMBER_NO)
{
if (ch->GetGMLevel() == GM_PLAYER)
ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
}
else
{
// wtf
}
}
else if (ch->GetMapIndex() == 113)
{
// ox 이벤트 맵
if (COXEventManager::instance().Enter(ch) == false)
{
// ox 맵 진입 허가가 나지 않음. 플레이어면 마을로 보내자
if (ch->GetGMLevel() == GM_PLAYER)
ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
}
}
else
{
if (CWarMapManager::instance().IsWarMap(ch->GetMapIndex()) ||
marriage::WeddingManager::instance().IsWeddingMap(ch->GetMapIndex()))
{
if (!test_server)
ch->WarpSet(EMPIRE_START_X(ch->GetEmpire()), EMPIRE_START_Y(ch->GetEmpire()));
}
}
// 청소년 보호
if (g_TeenDesc) // BufferedPacket 사용 금지
{
TPacketGTLogin p;
p.header = HEADER_GT_LOGIN;
p.empty = 0;
p.id = d->GetAccountTable().id;
g_TeenDesc->Packet(&p, sizeof(p));
sys_log(0, "TEEN_SEND: (%u, %s)", d->GetAccountTable().id, ch->GetName());
}
if (ch->GetHorseLevel() > 0)
{
DWORD pid = ch->GetPlayerID();
if (pid != 0 && CHorseNameManager::instance().GetHorseName(pid) == NULL)
db_clientdesc->DBPacket(HEADER_GD_REQ_HORSE_NAME, 0, &pid, sizeof(DWORD));
}
// 중립맵에 들어갔을때 안내하기
if (g_noticeBattleZone)
{
if (FN_is_battle_zone(ch))
{
ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("이 맵에선 강제적인 대전이 있을수 도 있습니다."));
ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("이 조항에 동의하지 않을시"));
ch->ChatPacket(CHAT_TYPE_NOTICE, LC_TEXT("본인의 주성 및 부성으로 돌아가시기 바랍니다."));
}
}
}
void CInputLogin::Empire(LPDESC d, const char * c_pData)
{
const TPacketCGEmpire* p = reinterpret_cast<const TPacketCGEmpire*>(c_pData);
if (EMPIRE_MAX_NUM <= p->bEmpire)
{
d->SetPhase(PHASE_CLOSE);
return;
}
const TAccountTable& r = d->GetAccountTable();
if (r.bEmpire != 0)
{
for (int i = 0; i < PLAYER_PER_ACCOUNT; ++i)
{
if (0 != r.players[i].dwID)
{
sys_err("EmpireSelectFailed %d", r.players[i].dwID);
return;
}
}
}
TEmpireSelectPacket pd;
pd.dwAccountID = r.id;
pd.bEmpire = p->bEmpire;
db_clientdesc->DBPacket(HEADER_GD_EMPIRE_SELECT, d->GetHandle(), &pd, sizeof(pd));
}
int CInputLogin::GuildSymbolUpload(LPDESC d, const char* c_pData, size_t uiBytes)
{
if (uiBytes < sizeof(TPacketCGGuildSymbolUpload))
return -1;
sys_log(0, "GuildSymbolUpload uiBytes %u", uiBytes);
TPacketCGGuildSymbolUpload* p = (TPacketCGGuildSymbolUpload*) c_pData;
if (uiBytes < p->size)
return -1;
int iSymbolSize = p->size - sizeof(TPacketCGGuildSymbolUpload);
if (iSymbolSize <= 0 || iSymbolSize > 64 * 1024)
{
// 64k 보다 큰 길드 심볼은 올릴수없다
// 접속을 끊고 무시
d->SetPhase(PHASE_CLOSE);
return 0;
}
// 땅을 소유하지 않은 길드인 경우.
if (!test_server)
if (!building::CManager::instance().FindLandByGuild(p->guild_id))
{
d->SetPhase(PHASE_CLOSE);
return 0;
}
sys_log(0, "GuildSymbolUpload Do Upload %02X%02X%02X%02X %d", c_pData[7], c_pData[8], c_pData[9], c_pData[10], sizeof(*p));
CGuildMarkManager::instance().UploadSymbol(p->guild_id, iSymbolSize, (const BYTE*)(c_pData + sizeof(*p)));
CGuildMarkManager::instance().SaveSymbol(GUILD_SYMBOL_FILENAME);
return iSymbolSize;
}
void CInputLogin::GuildSymbolCRC(LPDESC d, const char* c_pData)
{
const TPacketCGSymbolCRC & CGPacket = *((TPacketCGSymbolCRC *) c_pData);
sys_log(0, "GuildSymbolCRC %u %u %u", CGPacket.guild_id, CGPacket.crc, CGPacket.size);
const CGuildMarkManager::TGuildSymbol * pkGS = CGuildMarkManager::instance().GetGuildSymbol(CGPacket.guild_id);
if (!pkGS)
return;
sys_log(0, " Server %u %u", pkGS->crc, pkGS->raw.size());
if (pkGS->raw.size() != CGPacket.size || pkGS->crc != CGPacket.crc)
{
TPacketGCGuildSymbolData GCPacket;
GCPacket.header = HEADER_GC_SYMBOL_DATA;
GCPacket.size = sizeof(GCPacket) + pkGS->raw.size();
GCPacket.guild_id = CGPacket.guild_id;
d->BufferedPacket(&GCPacket, sizeof(GCPacket));
d->Packet(&pkGS->raw[0], pkGS->raw.size());
sys_log(0, "SendGuildSymbolHead %02X%02X%02X%02X Size %d",
pkGS->raw[0], pkGS->raw[1], pkGS->raw[2], pkGS->raw[3], pkGS->raw.size());
}
}
void CInputLogin::GuildMarkUpload(LPDESC d, const char* c_pData)
{
TPacketCGMarkUpload * p = (TPacketCGMarkUpload *) c_pData;
CGuildManager& rkGuildMgr = CGuildManager::instance();
CGuild * pkGuild;
if (!(pkGuild = rkGuildMgr.FindGuild(p->gid)))
{
sys_err("MARK_SERVER: GuildMarkUpload: no guild. gid %u", p->gid);
return;
}
if (pkGuild->GetLevel() < guild_mark_min_level)
{
sys_log(0, "MARK_SERVER: GuildMarkUpload: level < %u (%u)", guild_mark_min_level, pkGuild->GetLevel());
return;
}
CGuildMarkManager & rkMarkMgr = CGuildMarkManager::instance();
sys_log(0, "MARK_SERVER: GuildMarkUpload: gid %u", p->gid);
bool isEmpty = true;
for (DWORD iPixel = 0; iPixel < SGuildMark::SIZE; ++iPixel)
if (*((DWORD *) p->image + iPixel) != 0x00000000)
isEmpty = false;
if (isEmpty)
rkMarkMgr.DeleteMark(p->gid);
else
rkMarkMgr.SaveMark(p->gid, p->image);
}
void CInputLogin::GuildMarkIDXList(LPDESC d, const char* c_pData)
{
CGuildMarkManager & rkMarkMgr = CGuildMarkManager::instance();
DWORD bufSize = sizeof(WORD) * 2 * rkMarkMgr.GetMarkCount();
char * buf = NULL;
if (bufSize > 0)
{
buf = (char *) malloc(bufSize);
rkMarkMgr.CopyMarkIdx(buf);
}
TPacketGCMarkIDXList p;
p.header = HEADER_GC_MARK_IDXLIST;
p.bufSize = sizeof(p) + bufSize;
p.count = rkMarkMgr.GetMarkCount();
if (buf)
{
d->BufferedPacket(&p, sizeof(p));
d->LargePacket(buf, bufSize);
free(buf);
}
else
d->Packet(&p, sizeof(p));
sys_log(0, "MARK_SERVER: GuildMarkIDXList %d bytes sent.", p.bufSize);
}
void CInputLogin::GuildMarkCRCList(LPDESC d, const char* c_pData)
{
TPacketCGMarkCRCList * pCG = (TPacketCGMarkCRCList *) c_pData;
std::map<BYTE, const SGuildMarkBlock *> mapDiffBlocks;
CGuildMarkManager::instance().GetDiffBlocks(pCG->imgIdx, pCG->crclist, mapDiffBlocks);
DWORD blockCount = 0;
TEMP_BUFFER buf(1024 * 1024); // 1M 버퍼
for (itertype(mapDiffBlocks) it = mapDiffBlocks.begin(); it != mapDiffBlocks.end(); ++it)
{
BYTE posBlock = it->first;
const SGuildMarkBlock & rkBlock = *it->second;
buf.write(&posBlock, sizeof(BYTE));
buf.write(&rkBlock.m_sizeCompBuf, sizeof(DWORD));
buf.write(rkBlock.m_abCompBuf, rkBlock.m_sizeCompBuf);
++blockCount;
}
TPacketGCMarkBlock pGC;
pGC.header = HEADER_GC_MARK_BLOCK;
pGC.imgIdx = pCG->imgIdx;
pGC.bufSize = buf.size() + sizeof(TPacketGCMarkBlock);
pGC.count = blockCount;
sys_log(0, "MARK_SERVER: Sending blocks. (imgIdx %u diff %u size %u)", pCG->imgIdx, mapDiffBlocks.size(), pGC.bufSize);
if (buf.size() > 0)
{
d->BufferedPacket(&pGC, sizeof(TPacketGCMarkBlock));
d->LargePacket(buf.read_peek(), buf.size());
}
else
d->Packet(&pGC, sizeof(TPacketGCMarkBlock));
}
int CInputLogin::Analyze(LPDESC d, BYTE bHeader, const char * c_pData)
{
int iExtraLen = 0;
switch (bHeader)
{
case HEADER_CG_PONG:
Pong(d);
break;
case HEADER_CG_TIME_SYNC:
Handshake(d, c_pData);
break;
case HEADER_CG_LOGIN:
Login(d, c_pData);
break;
case HEADER_CG_LOGIN2:
LoginByKey(d, c_pData);
break;
case HEADER_CG_CHARACTER_SELECT:
CharacterSelect(d, c_pData);
break;
case HEADER_CG_CHARACTER_CREATE:
CharacterCreate(d, c_pData);
break;
case HEADER_CG_CHARACTER_DELETE:
CharacterDelete(d, c_pData);
break;
case HEADER_CG_ENTERGAME:
Entergame(d, c_pData);
break;
case HEADER_CG_EMPIRE:
Empire(d, c_pData);
break;
case HEADER_CG_MOVE:
break;
///////////////////////////////////////
// Guild Mark
/////////////////////////////////////
case HEADER_CG_MARK_CRCLIST:
GuildMarkCRCList(d, c_pData);
break;
case HEADER_CG_MARK_IDXLIST:
GuildMarkIDXList(d, c_pData);
break;
case HEADER_CG_MARK_UPLOAD:
GuildMarkUpload(d, c_pData);
break;
//////////////////////////////////////
// Guild Symbol
/////////////////////////////////////
case HEADER_CG_GUILD_SYMBOL_UPLOAD:
if ((iExtraLen = GuildSymbolUpload(d, c_pData, m_iBufferLeft)) < 0)
return -1;
break;
case HEADER_CG_SYMBOL_CRC:
GuildSymbolCRC(d, c_pData);
break;
/////////////////////////////////////
case HEADER_CG_CHANGE_NAME:
ChangeName(d, c_pData);
break;
case HEADER_CG_CLIENT_VERSION:
Version(d->GetCharacter(), c_pData);
break;
case HEADER_CG_CLIENT_VERSION2:
Version(d->GetCharacter(), c_pData);
break;
default:
sys_err("login phase does not handle this packet! header %d", bHeader);
//d->SetPhase(PHASE_CLOSE);
return (0);
}
return (iExtraLen);
}