client/bin_original/uiGameOption.py

492 lines
15 KiB
Python
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import ui
import snd
import systemSetting
import net
import chat
import app
import locale
import constInfo
import chrmgr
import player
import uiPrivateShopBuilder # <20><><EFBFBD><EFBFBD>ȣ
import interfaceModule # <20><><EFBFBD><EFBFBD>ȣ
blockMode = 0
viewChatMode = 0
MOBILE = FALSE
if locale.IsYMIR():
MOBILE = TRUE
class OptionDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.__Initialize()
self.__Load()
self.RefreshViewChat()
self.RefreshAlwaysShowName()
self.RefreshShowDamage()
self.RefreshShowSalesText()
def __del__(self):
ui.ScriptWindow.__del__(self)
print " -------------------------------------- DELETE GAME OPTION DIALOG"
def __Initialize(self):
self.titleBar = 0
self.nameColorModeButtonList = []
self.viewTargetBoardButtonList = []
self.pvpModeButtonDict = {}
self.blockButtonList = []
self.viewChatButtonList = []
self.alwaysShowNameButtonList = []
self.showDamageButtonList = []
self.showsalesTextButtonList = []
def Destroy(self):
self.ClearDictionary()
self.__Initialize()
print " -------------------------------------- DESTROY GAME OPTION DIALOG"
def __Load_LoadScript(self, fileName):
try:
pyScriptLoader = ui.PythonScriptLoader()
pyScriptLoader.LoadScriptFile(self, fileName)
except:
import exception
exception.Abort("OptionDialog.__Load_LoadScript")
def __Load_BindObject(self):
try:
GetObject = self.GetChild
self.titleBar = GetObject("titlebar")
self.nameColorModeButtonList.append(GetObject("name_color_normal"))
self.nameColorModeButtonList.append(GetObject("name_color_empire"))
self.viewTargetBoardButtonList.append(GetObject("target_board_no_view"))
self.viewTargetBoardButtonList.append(GetObject("target_board_view"))
self.pvpModeButtonDict[player.PK_MODE_PEACE] = GetObject("pvp_peace")
self.pvpModeButtonDict[player.PK_MODE_REVENGE] = GetObject("pvp_revenge")
self.pvpModeButtonDict[player.PK_MODE_GUILD] = GetObject("pvp_guild")
self.pvpModeButtonDict[player.PK_MODE_FREE] = GetObject("pvp_free")
self.blockButtonList.append(GetObject("block_exchange_button"))
self.blockButtonList.append(GetObject("block_party_button"))
self.blockButtonList.append(GetObject("block_guild_button"))
self.blockButtonList.append(GetObject("block_whisper_button"))
self.blockButtonList.append(GetObject("block_friend_button"))
self.blockButtonList.append(GetObject("block_party_request_button"))
self.viewChatButtonList.append(GetObject("view_chat_on_button"))
self.viewChatButtonList.append(GetObject("view_chat_off_button"))
self.alwaysShowNameButtonList.append(GetObject("always_show_name_on_button"))
self.alwaysShowNameButtonList.append(GetObject("always_show_name_off_button"))
self.showDamageButtonList.append(GetObject("show_damage_on_button"))
self.showDamageButtonList.append(GetObject("show_damage_off_button"))
self.showsalesTextButtonList.append(GetObject("salestext_on_button"))
self.showsalesTextButtonList.append(GetObject("salestext_off_button"))
global MOBILE
if MOBILE:
self.inputMobileButton = GetObject("input_mobile_button")
self.deleteMobileButton = GetObject("delete_mobile_button")
except:
import exception
exception.Abort("OptionDialog.__Load_BindObject")
def __Load(self):
global MOBILE
if MOBILE:
self.__Load_LoadScript("uiscript/gameoptiondialog_formobile.py")
else:
self.__Load_LoadScript("uiscript/gameoptiondialog.py")
self.__Load_BindObject()
self.SetCenterPosition()
self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
self.nameColorModeButtonList[0].SAFE_SetEvent(self.__OnClickNameColorModeNormalButton)
self.nameColorModeButtonList[1].SAFE_SetEvent(self.__OnClickNameColorModeEmpireButton)
self.viewTargetBoardButtonList[0].SAFE_SetEvent(self.__OnClickTargetBoardViewButton)
self.viewTargetBoardButtonList[1].SAFE_SetEvent(self.__OnClickTargetBoardNoViewButton)
self.pvpModeButtonDict[player.PK_MODE_PEACE].SAFE_SetEvent(self.__OnClickPvPModePeaceButton)
self.pvpModeButtonDict[player.PK_MODE_REVENGE].SAFE_SetEvent(self.__OnClickPvPModeRevengeButton)
self.pvpModeButtonDict[player.PK_MODE_GUILD].SAFE_SetEvent(self.__OnClickPvPModeGuildButton)
self.pvpModeButtonDict[player.PK_MODE_FREE].SAFE_SetEvent(self.__OnClickPvPModeFreeButton)
self.blockButtonList[0].SetToggleUpEvent(self.__OnClickBlockExchangeButton)
self.blockButtonList[1].SetToggleUpEvent(self.__OnClickBlockPartyButton)
self.blockButtonList[2].SetToggleUpEvent(self.__OnClickBlockGuildButton)
self.blockButtonList[3].SetToggleUpEvent(self.__OnClickBlockWhisperButton)
self.blockButtonList[4].SetToggleUpEvent(self.__OnClickBlockFriendButton)
self.blockButtonList[5].SetToggleUpEvent(self.__OnClickBlockPartyRequest)
self.blockButtonList[0].SetToggleDownEvent(self.__OnClickBlockExchangeButton)
self.blockButtonList[1].SetToggleDownEvent(self.__OnClickBlockPartyButton)
self.blockButtonList[2].SetToggleDownEvent(self.__OnClickBlockGuildButton)
self.blockButtonList[3].SetToggleDownEvent(self.__OnClickBlockWhisperButton)
self.blockButtonList[4].SetToggleDownEvent(self.__OnClickBlockFriendButton)
self.blockButtonList[5].SetToggleDownEvent(self.__OnClickBlockPartyRequest)
self.viewChatButtonList[0].SAFE_SetEvent(self.__OnClickViewChatOnButton)
self.viewChatButtonList[1].SAFE_SetEvent(self.__OnClickViewChatOffButton)
self.alwaysShowNameButtonList[0].SAFE_SetEvent(self.__OnClickAlwaysShowNameOnButton)
self.alwaysShowNameButtonList[1].SAFE_SetEvent(self.__OnClickAlwaysShowNameOffButton)
self.showDamageButtonList[0].SAFE_SetEvent(self.__OnClickShowDamageOnButton)
self.showDamageButtonList[1].SAFE_SetEvent(self.__OnClickShowDamageOffButton)
self.showsalesTextButtonList[0].SAFE_SetEvent(self.__OnClickSalesTextOnButton)
self.showsalesTextButtonList[1].SAFE_SetEvent(self.__OnClickSalesTextOffButton)
self.__ClickRadioButton(self.nameColorModeButtonList, constInfo.GET_CHRNAME_COLOR_INDEX())
self.__ClickRadioButton(self.viewTargetBoardButtonList, constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
self.__SetPeacePKMode()
#global MOBILE
if MOBILE:
self.inputMobileButton.SetEvent(ui.__mem_func__(self.__OnChangeMobilePhoneNumber))
self.deleteMobileButton.SetEvent(ui.__mem_func__(self.__OnDeleteMobilePhoneNumber))
def __ClickRadioButton(self, buttonList, buttonIndex):
try:
selButton=buttonList[buttonIndex]
except IndexError:
return
for eachButton in buttonList:
eachButton.SetUp()
selButton.Down()
def __SetNameColorMode(self, index):
constInfo.SET_CHRNAME_COLOR_INDEX(index)
self.__ClickRadioButton(self.nameColorModeButtonList, index)
def __SetTargetBoardViewMode(self, flag):
constInfo.SET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD(flag)
self.__ClickRadioButton(self.viewTargetBoardButtonList, flag)
def __OnClickNameColorModeNormalButton(self):
self.__SetNameColorMode(0)
def __OnClickNameColorModeEmpireButton(self):
self.__SetNameColorMode(1)
def __OnClickTargetBoardViewButton(self):
self.__SetTargetBoardViewMode(0)
def __OnClickTargetBoardNoViewButton(self):
self.__SetTargetBoardViewMode(1)
def __OnClickCameraModeShortButton(self):
self.__SetCameraMode(0)
def __OnClickCameraModeLongButton(self):
self.__SetCameraMode(1)
def __OnClickFogModeLevel0Button(self):
self.__SetFogLevel(0)
def __OnClickFogModeLevel1Button(self):
self.__SetFogLevel(1)
def __OnClickFogModeLevel2Button(self):
self.__SetFogLevel(2)
def __OnClickBlockExchangeButton(self):
self.RefreshBlock()
global blockMode
net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_EXCHANGE))
def __OnClickBlockPartyButton(self):
self.RefreshBlock()
global blockMode
net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY))
def __OnClickBlockGuildButton(self):
self.RefreshBlock()
global blockMode
net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_GUILD))
def __OnClickBlockWhisperButton(self):
self.RefreshBlock()
global blockMode
net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_WHISPER))
def __OnClickBlockFriendButton(self):
self.RefreshBlock()
global blockMode
net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_FRIEND))
def __OnClickBlockPartyRequest(self):
self.RefreshBlock()
global blockMode
net.SendChatPacket("/setblockmode " + str(blockMode ^ player.BLOCK_PARTY_REQUEST))
def __OnClickViewChatOnButton(self):
global viewChatMode
viewChatMode = 1
systemSetting.SetViewChatFlag(viewChatMode)
self.RefreshViewChat()
def __OnClickViewChatOffButton(self):
global viewChatMode
viewChatMode = 0
systemSetting.SetViewChatFlag(viewChatMode)
self.RefreshViewChat()
def __OnClickAlwaysShowNameOnButton(self):
systemSetting.SetAlwaysShowNameFlag(TRUE)
self.RefreshAlwaysShowName()
def __OnClickAlwaysShowNameOffButton(self):
systemSetting.SetAlwaysShowNameFlag(FALSE)
self.RefreshAlwaysShowName()
def __OnClickShowDamageOnButton(self):
systemSetting.SetShowDamageFlag(TRUE)
self.RefreshShowDamage()
def __OnClickShowDamageOffButton(self):
systemSetting.SetShowDamageFlag(FALSE)
self.RefreshShowDamage()
def __OnClickSalesTextOnButton(self):
systemSetting.SetShowSalesTextFlag(TRUE)
self.RefreshShowSalesText()
uiPrivateShopBuilder.UpdateADBoard()
def __OnClickSalesTextOffButton(self):
systemSetting.SetShowSalesTextFlag(FALSE)
self.RefreshShowSalesText()
def __CheckPvPProtectedLevelPlayer(self):
if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
self.__SetPeacePKMode()
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
return 1
return 0
def __SetPKMode(self, mode):
for btn in self.pvpModeButtonDict.values():
btn.SetUp()
if self.pvpModeButtonDict.has_key(mode):
self.pvpModeButtonDict[mode].Down()
def __SetPeacePKMode(self):
self.__SetPKMode(player.PK_MODE_PEACE)
def __RefreshPVPButtonList(self):
self.__SetPKMode(player.GetPKMode())
def __OnClickPvPModePeaceButton(self):
if self.__CheckPvPProtectedLevelPlayer():
return
self.__RefreshPVPButtonList()
if constInfo.PVPMODE_ENABLE:
net.SendChatPacket("/pkmode 0", chat.CHAT_TYPE_TALKING)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
def __OnClickPvPModeRevengeButton(self):
if self.__CheckPvPProtectedLevelPlayer():
return
self.__RefreshPVPButtonList()
if constInfo.PVPMODE_ENABLE:
net.SendChatPacket("/pkmode 1", chat.CHAT_TYPE_TALKING)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
def __OnClickPvPModeFreeButton(self):
if self.__CheckPvPProtectedLevelPlayer():
return
self.__RefreshPVPButtonList()
if constInfo.PVPMODE_ENABLE:
net.SendChatPacket("/pkmode 2", chat.CHAT_TYPE_TALKING)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
def __OnClickPvPModeGuildButton(self):
if self.__CheckPvPProtectedLevelPlayer():
return
self.__RefreshPVPButtonList()
if 0 == player.GetGuildID():
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
return
if constInfo.PVPMODE_ENABLE:
net.SendChatPacket("/pkmode 4", chat.CHAT_TYPE_TALKING)
else:
chat.AppendChat(chat.CHAT_TYPE_INFO, locale.OPTION_PVPMODE_NOT_SUPPORT)
def OnChangePKMode(self):
self.__RefreshPVPButtonList()
def __OnChangeMobilePhoneNumber(self):
global MOBILE
if not MOBILE:
return
import uiCommon
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(locale.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
inputDialog.SetMaxLength(13)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.Open()
self.inputDialog = inputDialog
def __OnDeleteMobilePhoneNumber(self):
global MOBILE
if not MOBILE:
return
import uiCommon
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(locale.MESSENGER_DO_YOU_DELETE_PHONE_NUMBER)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeleteMobile))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
def OnInputMobilePhoneNumber(self):
global MOBILE
if not MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
text.replace('-', '')
net.SendChatPacket("/mobile " + text)
self.OnCloseInputDialog()
return TRUE
def OnInputMobileAuthorityCode(self):
global MOBILE
if not MOBILE:
return
text = self.inputDialog.GetText()
net.SendChatPacket("/mobile_auth " + text)
self.OnCloseInputDialog()
return TRUE
def OnDeleteMobile(self):
global MOBILE
if not MOBILE:
return
net.SendChatPacket("/mobile")
self.OnCloseQuestionDialog()
return TRUE
def OnCloseInputDialog(self):
self.inputDialog.Close()
self.inputDialog = None
return TRUE
def OnCloseQuestionDialog(self):
self.questionDialog.Close()
self.questionDialog = None
return TRUE
def OnPressEscapeKey(self):
self.Close()
return TRUE
def RefreshMobile(self):
global MOBILE
if not MOBILE:
return
if player.HasMobilePhoneNumber():
self.inputMobileButton.Hide()
self.deleteMobileButton.Show()
else:
self.inputMobileButton.Show()
self.deleteMobileButton.Hide()
def OnMobileAuthority(self):
global MOBILE
if not MOBILE:
return
import uiCommon
inputDialog = uiCommon.InputDialogWithDescription()
inputDialog.SetTitle(locale.MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE)
inputDialog.SetDescription(locale.MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileAuthorityCode))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.SetMaxLength(4)
inputDialog.SetBoardWidth(310)
inputDialog.Open()
self.inputDialog = inputDialog
def RefreshBlock(self):
global blockMode
for i in xrange(len(self.blockButtonList)):
if 0 != (blockMode & (1 << i)):
self.blockButtonList[i].Down()
else:
self.blockButtonList[i].SetUp()
def RefreshViewChat(self):
if systemSetting.IsViewChat():
self.viewChatButtonList[0].Down()
self.viewChatButtonList[1].SetUp()
else:
self.viewChatButtonList[0].SetUp()
self.viewChatButtonList[1].Down()
def RefreshAlwaysShowName(self):
if systemSetting.IsAlwaysShowName():
self.alwaysShowNameButtonList[0].Down()
self.alwaysShowNameButtonList[1].SetUp()
else:
self.alwaysShowNameButtonList[0].SetUp()
self.alwaysShowNameButtonList[1].Down()
def RefreshShowDamage(self):
if systemSetting.IsShowDamage():
self.showDamageButtonList[0].Down()
self.showDamageButtonList[1].SetUp()
else:
self.showDamageButtonList[0].SetUp()
self.showDamageButtonList[1].Down()
def RefreshShowSalesText(self):
if systemSetting.IsShowSalesText():
self.showsalesTextButtonList[0].Down()
self.showsalesTextButtonList[1].SetUp()
else:
self.showsalesTextButtonList[0].SetUp()
self.showsalesTextButtonList[1].Down()
def OnBlockMode(self, mode):
global blockMode
blockMode = mode
self.RefreshBlock()
def Show(self):
self.RefreshMobile()
self.RefreshBlock()
ui.ScriptWindow.Show(self)
def Close(self):
self.Hide()