client/bin_original/uiParty.py

744 lines
22 KiB
Python
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import ui
import grp
import player
import uiToolTip
import net
import locale
import uiScriptLocale
import constInfo
import mouseModule
class PartyMemberInfoBoard(ui.ScriptWindow):
if locale.IsJAPAN():
BOARD_WIDTH = 130
else:
BOARD_WIDTH = 106
BOARD_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
GAUGE_OUT_LINE_COLOR = grp.GenerateColor(1.0, 1.0, 1.0, 0.3)
LINK_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
UNLINK_COLOR = grp.GenerateColor(0.5, 0.5, 0.5, 1.0)
#UNLINK_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
PARTY_AFFECT_EXPERIENCE = 0
PARTY_AFFECT_ATTACKER = 1
PARTY_AFFECT_TANKER = 2
PARTY_AFFECT_BUFFER = 3
PARTY_AFFECT_SKILL_MASTER = 4
PARTY_AFFECT_BERSERKER = 5
PARTY_AFFECT_DEFENDER = 6
#PARTY_AFFECT_TIME_BONUS = 5
#PARTY_AFFECT_REGEN_BONUS = 6
PARTY_AFFECT_INCREASE_AREA_150 = 7
PARTY_AFFECT_INCREASE_AREA_200 = 8
AFFECT_STRING_DICT = { PARTY_AFFECT_EXPERIENCE : locale.PARTY_BONUS_EXP,
PARTY_AFFECT_ATTACKER : locale.PARTY_BONUS_ATTACKER,
PARTY_AFFECT_TANKER : locale.PARTY_BONUS_TANKER,
PARTY_AFFECT_BUFFER : locale.PARTY_BONUS_BUFFER,
PARTY_AFFECT_SKILL_MASTER : locale.PARTY_BONUS_SKILL_MASTER,
PARTY_AFFECT_BERSERKER : locale.PARTY_BONUS_BERSERKER,
PARTY_AFFECT_DEFENDER : locale.PARTY_BONUS_DEFENDER,
PARTY_AFFECT_INCREASE_AREA_150 : locale.PARTY_INCREASE_AREA_150,
PARTY_AFFECT_INCREASE_AREA_200 : locale.PARTY_INCREASE_AREA_200, }
PARTY_SKILL_HEAL = 1
PARTY_SKILL_WARP = 2
MEMBER_BUTTON_NORMAL = 10
MEMBER_BUTTON_WARP = 11
MEMBER_BUTTON_EXPEL = 12
MEMBER_BUTTON_PATH = "d:/ymir work/ui/game/windows/"
MEMBER_BUTTON_IMAGE_FILE_NAME_DICT = { player.PARTY_STATE_LEADER : "party_state_leader",
player.PARTY_STATE_ATTACKER : "party_state_attacker",
player.PARTY_STATE_BERSERKER : "party_state_berserker",
player.PARTY_STATE_TANKER : "party_state_tanker",
player.PARTY_STATE_DEFENDER : "party_state_defender",
player.PARTY_STATE_BUFFER : "party_state_buffer",
player.PARTY_STATE_SKILL_MASTER : "party_state_skill_master",
MEMBER_BUTTON_NORMAL : "party_state_normal",
MEMBER_BUTTON_WARP : "party_skill_warp",
MEMBER_BUTTON_EXPEL : "party_expel", }
STATE_NAME_DICT = { player.PARTY_STATE_ATTACKER : locale.PARTY_SET_ATTACKER,
player.PARTY_STATE_BERSERKER : locale.PARTY_SET_BERSERKER,
player.PARTY_STATE_TANKER : locale.PARTY_SET_TANKER,
player.PARTY_STATE_DEFENDER : locale.PARTY_SET_DEFENDER,
player.PARTY_STATE_BUFFER : locale.PARTY_SET_BUFFER,
player.PARTY_STATE_SKILL_MASTER : locale.PARTY_SET_SKILL_MASTER, }
def __init__(self):
ui.ScriptWindow.__init__(self)
self.pid = None
self.vid = None
self.partyAffectImageList = []
self.stateButtonDict = {}
self.affectValueDict = {}
self.state = -1
self.isShowStateButton = FALSE
self.__LoadBoard()
self.__CreateAffectToolTip()
self.__CreateStateButton()
self.Show()
def __del__(self):
ui.ScriptWindow.__del__(self)
print " =============================== DESTROIED PartyMemberInfoBoard"
def __LoadBoard(self):
try:
pyScrLoader = ui.PythonScriptLoader()
if locale.IsJAPAN():
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "PartyMemberInfoBoard.py")
else:
pyScrLoader.LoadScriptFile(self, "UIScript/PartyMemberInfoBoard.py")
except:
import exception
exception.Abort("PartyMemberInfoBoard.__LoadBoard.LoadScript")
try:
self.nameTextLine = self.GetChild("NamePrint")
self.gauge = self.GetChild("Gauge")
self.stateButton = self.GetChild("StateButton")
self.partyAffectImageList.append(self.GetChild("ExperienceImage"))
self.partyAffectImageList.append(self.GetChild("AttackerImage"))
self.partyAffectImageList.append(self.GetChild("DefenderImage"))
self.partyAffectImageList.append(self.GetChild("BufferImage"))
self.partyAffectImageList.append(self.GetChild("SkillMasterImage"))
self.partyAffectImageList.append(self.GetChild("TimeBonusImage"))
self.partyAffectImageList.append(self.GetChild("RegenBonus"))
self.partyAffectImageList.append(self.GetChild("IncreaseArea150"))
self.partyAffectImageList.append(self.GetChild("IncreaseArea200"))
self.stateButton.SetEvent(ui.__mem_func__(self.OnMouseLeftButtonDown))
except:
import exception
exception.Abort("PartyMemberInfoBoard.__LoadBoard.BindObject")
self.__SetAffectsMouseEvent()
self.__HideAllAffects()
def Destroy(self):
self.ClearDictionary()
self.nameTextLine = None
self.gauge = None
self.stateButton = None
self.partyAffectImageList = []
self.stateButtonDict = {}
self.leaderButton = None
self.attackerButton = None
self.tankerButton = None
self.Hide()
def __SetAffectsMouseEvent(self):
for i in xrange(len(self.partyAffectImageList)):
self.partyAffectImageList[i].OnMouseOverIn = lambda selfArg = self, index = i: selfArg.OnAffectOverIn(index)
for i in xrange(len(self.partyAffectImageList)):
self.partyAffectImageList[i].OnMouseOverOut = lambda selfArg = self, index = i: selfArg.OnAffectOverOut(index)
def __HideAllAffects(self):
for img in self.partyAffectImageList:
img.Hide()
def __CreateAffectToolTip(self):
affectToolTip = uiToolTip.ToolTip(220)
affectToolTip.Hide()
self.affectToolTip = affectToolTip
def __CreateStateButton(self):
for key, name in self.MEMBER_BUTTON_IMAGE_FILE_NAME_DICT.items():
if key == player.PARTY_STATE_LEADER:
continue
button = ui.Button()
button.SetUpVisual(self.MEMBER_BUTTON_PATH + name + "_01.sub")
button.SetOverVisual(self.MEMBER_BUTTON_PATH + name + "_02.sub")
button.SetDownVisual(self.MEMBER_BUTTON_PATH + name + "_03.sub")
button.Hide()
self.stateButtonDict[key] = button
for state, name in self.STATE_NAME_DICT.items():
button = self.stateButtonDict[state]
button.SetToolTipText(name)
button.SetEvent(ui.__mem_func__(self.OnSelectState), state)
self.stateButtonDict[self.MEMBER_BUTTON_NORMAL].SetEvent(ui.__mem_func__(self.OnSelectState), -1)
self.stateButtonDict[self.MEMBER_BUTTON_NORMAL].SetToolTipText(locale.PARTY_SET_NORMAL)
self.stateButtonDict[self.MEMBER_BUTTON_WARP].SetEvent(ui.__mem_func__(self.OnWarp))
self.stateButtonDict[self.MEMBER_BUTTON_WARP].SetToolTipText(locale.PARTY_RECALL_MEMBER)
self.stateButtonDict[self.MEMBER_BUTTON_EXPEL].SetToolTipText(locale.TARGET_BUTTON_EXCLUDE)
self.stateButtonDict[self.MEMBER_BUTTON_EXPEL].SetEvent(ui.__mem_func__(self.OnExpel))
def __GetPartySkillLevel(self):
slotIndex = player.GetSkillSlotIndex(player.SKILL_INDEX_TONGSOL)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
return skillLevel + skillGrade*20
def __AppendStateButton(self, x, y, state):
if state == self.state:
button = self.stateButtonDict[self.MEMBER_BUTTON_NORMAL]
else:
button = self.stateButtonDict[state]
button.SetPosition(x, y)
button.Show()
def __ShowStateButton(self):
self.isShowStateButton = TRUE
(x, y) = self.GetGlobalPosition()
xPos = x + 110
skillLevel = self.__GetPartySkillLevel()
## Tanker
if skillLevel >= 10:
self.__AppendStateButton(xPos, y, player.PARTY_STATE_ATTACKER)
xPos += 23
## Attacker
if skillLevel >= 20:
self.__AppendStateButton(xPos, y, player.PARTY_STATE_BERSERKER)
xPos += 23
## Tanker
if skillLevel >= 20:
self.__AppendStateButton(xPos, y, player.PARTY_STATE_TANKER)
xPos += 23
## Buffer
if skillLevel >= 25:
self.__AppendStateButton(xPos, y, player.PARTY_STATE_BUFFER)
xPos += 23
## Skill Master
if skillLevel >= 35:
self.__AppendStateButton(xPos, y, player.PARTY_STATE_SKILL_MASTER)
xPos += 23
## Defender
if skillLevel >= 40:
self.__AppendStateButton(xPos, y, player.PARTY_STATE_DEFENDER)
xPos += 23
## Warp
#if skillLevel >= 35:
# if self.stateButtonDict.has_key(self.MEMBER_BUTTON_WARP):
# button = self.stateButtonDict[self.MEMBER_BUTTON_WARP]
# button.SetPosition(xPos, y)
# button.Show()
# xPos += 23
## Expel
if self.stateButtonDict.has_key(self.MEMBER_BUTTON_EXPEL):
button = self.stateButtonDict[self.MEMBER_BUTTON_EXPEL]
button.SetPosition(xPos, y)
button.Show()
xPos += 23
def __HideStateButton(self):
self.isShowStateButton = FALSE
for button in self.stateButtonDict.values():
button.Hide()
def __GetAffectNumber(self, img):
for i in xrange(self.partyAffectImageList):
if img == self.partyAffectImageList[i]:
return i
return -1
def SetCharacterName(self, name):
self.nameTextLine.SetText(name)
def GetCharacterName(self):
return self.nameTextLine.GetText()
def SetCharacterPID(self, pid):
self.pid = pid
def SetCharacterVID(self, vid):
self.vid = vid
def GetCharacterPID(self):
return self.pid
def GetCharacterVID(self):
return self.vid
def SetCharacterHP(self, hpPercentage):
hpPercentage = max(0, hpPercentage)
self.gauge.SetPercentage(hpPercentage, 100)
def SetCharacterState(self, state):
if self.state == state:
return
self.state = state
self.stateButton.Show()
name = self.MEMBER_BUTTON_IMAGE_FILE_NAME_DICT[self.MEMBER_BUTTON_NORMAL]
if self.MEMBER_BUTTON_IMAGE_FILE_NAME_DICT.has_key(state):
name = self.MEMBER_BUTTON_IMAGE_FILE_NAME_DICT[state]
self.stateButton.SetUpVisual(self.MEMBER_BUTTON_PATH + name + "_01.sub")
self.stateButton.SetOverVisual(self.MEMBER_BUTTON_PATH + name + "_02.sub")
self.stateButton.SetDownVisual(self.MEMBER_BUTTON_PATH + name + "_03.sub")
def SetAffect(self, affectSlotIndex, affectValue):
if affectSlotIndex >= len(self.partyAffectImageList):
return
if affectValue > 0:
self.partyAffectImageList[affectSlotIndex].Show()
else:
self.partyAffectImageList[affectSlotIndex].Hide()
self.affectValueDict[affectSlotIndex] = affectValue
def Link(self):
self.nameTextLine.SetPackedFontColor(self.LINK_COLOR)
self.gauge.Show()
def Unlink(self):
self.vid = None
self.nameTextLine.SetPackedFontColor(self.UNLINK_COLOR)
self.gauge.Hide()
self.__HideAllAffects()
def OnSelectState(self, state):
self.__HideStateButton()
if state <= 0:
net.SendPartySetStatePacket(self.pid, self.state, FALSE)
else:
if self.state <= 0:
net.SendPartySetStatePacket(self.pid, state, TRUE)
else:
net.SendPartySetStatePacket(self.pid, self.state, FALSE)
net.SendPartySetStatePacket(self.pid, state, TRUE)
def OnWarp(self):
self.__HideStateButton()
if self.vid:
net.SendPartyUseSkillPacket(self.PARTY_SKILL_WARP, self.vid)
def OnExpel(self):
self.__HideStateButton()
if not self.pid:
return
net.SendPartyRemovePacket(self.pid)
def OnMouseLeftButtonDown(self):
if self.vid:
player.SetTarget(self.vid)
player.OpenCharacterMenu(self.vid)
if mouseModule.mouseController.isAttached():
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
net.SendExchangeStartPacket(self.vid)
net.SendExchangeItemAddPacket(attachedSlotPos, 0)
mouseModule.mouseController.DeattachObject()
return
if player.IsPartyLeader(player.GetMainCharacterIndex()):
if player.PARTY_STATE_LEADER != self.state:
if self.isShowStateButton:
self.__HideStateButton()
else:
self.__ShowStateButton()
def OnMouseLeftButtonUp(self):
if self.vid:
player.SetTarget(self.vid)
player.OpenCharacterMenu(self.vid)
if mouseModule.mouseController.isAttached():
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
net.SendExchangeStartPacket(self.vid)
net.SendExchangeItemAddPacket(attachedSlotPos, 0)
mouseModule.mouseController.DeattachObject()
def OnMouseRightButtonDown(self):
self.OnMouseLeftButtonDown()
def OnAffectOverIn(self, index):
if not self.AFFECT_STRING_DICT.has_key(index):
return
if not self.affectValueDict.has_key(index):
return
(x, y) = self.GetGlobalPosition()
self.affectToolTip.ClearToolTip()
self.affectToolTip.SetTitle(self.AFFECT_STRING_DICT[index](self.affectValueDict[index]))
self.affectToolTip.SetToolTipPosition(x + index*12, y + 11)
self.affectToolTip.ShowToolTip()
def OnAffectOverOut(self, index):
self.affectToolTip.HideToolTip()
class PartyMenu(ui.ThinBoard):
BUTTON_NAME = ( locale.PARTY_HEAL_ALL_MEMBER, locale.PARTY_BREAK_UP, locale.PARTY_LEAVE )
def __init__(self):
ui.ThinBoard.__init__(self)
self.buttonDict = {}
self.distributionMode = 0
self.isLeader = FALSE
self.showingButtonList = []
self.modeButtonList = {}
self.__CreateButtons()
self.__CreateModeButtons()
def __del__(self):
ui.ThinBoard.__del__(self)
def Destroy(self):
self.buttonDict = {}
self.showingButtonList = []
self.modeButtonList = {}
def __CreateModeButtons(self):
self.modeTitle = ui.MakeTextLine(self)
self.modeTitle.SetText(locale.PARTY_EXP_DISTRIBUTION_MODE)
self.modeButtonList = {}
level = ui.RadioButton()
level.SetParent(self)
level.SetWindowHorizontalAlignCenter()
level.SetEvent(ui.__mem_func__(self.OnClickEXPLevel))
level.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
level.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
level.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
level.SetText(locale.PARTY_EXP_DISTRIBUTION_MODE_LEVEL)
level.SetToolTipText(locale.PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP, 70)
level.Show()
self.modeButtonList[player.PARTY_EXP_NON_DISTRIBUTION] = level
parity = ui.RadioButton()
parity.SetParent(self)
parity.SetWindowHorizontalAlignCenter()
parity.SetEvent(ui.__mem_func__(self.OnClickEXPDistributeParity))
parity.SetUpVisual("d:/ymir work/ui/public/large_button_01.sub")
parity.SetOverVisual("d:/ymir work/ui/public/large_button_02.sub")
parity.SetDownVisual("d:/ymir work/ui/public/large_button_03.sub")
parity.SetText(locale.PARTY_EXP_DISTRIBUTION_MODE_PARITY)
parity.SetToolTipText(locale.PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP, 70)
parity.Show()
self.modeButtonList[player.PARTY_EXP_DISTRIBUTION_PARITY] = parity
self.ChangePartyParameter(self.distributionMode)
def __CreateButtons(self):
for name in self.BUTTON_NAME:
button = ui.Button()
button.SetParent(self)
button.SetWindowHorizontalAlignCenter()
button.SetToolTipText(name)
self.buttonDict[name] = button
self.buttonDict[locale.PARTY_HEAL_ALL_MEMBER].SetEvent(ui.__mem_func__(self.OnPartyUseSkill))
self.buttonDict[locale.PARTY_HEAL_ALL_MEMBER].SetUpVisual("d:/ymir work/ui/game/windows/Party_Skill_Heal_01.sub")
self.buttonDict[locale.PARTY_HEAL_ALL_MEMBER].SetOverVisual("d:/ymir work/ui/game/windows/Party_Skill_Heal_02.sub")
self.buttonDict[locale.PARTY_HEAL_ALL_MEMBER].SetDownVisual("d:/ymir work/ui/game/windows/Party_Skill_Heal_03.sub")
self.buttonDict[locale.PARTY_BREAK_UP].SetEvent(net.SendPartyExitPacket)
self.buttonDict[locale.PARTY_BREAK_UP].SetUpVisual("d:/ymir work/ui/game/windows/Party_Disband_01.sub")
self.buttonDict[locale.PARTY_BREAK_UP].SetOverVisual("d:/ymir work/ui/game/windows/Party_Disband_02.sub")
self.buttonDict[locale.PARTY_BREAK_UP].SetDownVisual("d:/ymir work/ui/game/windows/Party_Disband_03.sub")
self.buttonDict[locale.PARTY_LEAVE].SetEvent(net.SendPartyExitPacket)
self.buttonDict[locale.PARTY_LEAVE].SetUpVisual("d:/ymir work/ui/game/windows/Party_Exit_01.sub")
self.buttonDict[locale.PARTY_LEAVE].SetOverVisual("d:/ymir work/ui/game/windows/Party_Exit_02.sub")
self.buttonDict[locale.PARTY_LEAVE].SetDownVisual("d:/ymir work/ui/game/windows/Party_Exit_03.sub")
def __ClearShowingButtons(self):
self.showingButtonList = []
def __ArrangeButtons(self):
STEP_SIZE = 37
showingButtonCount = len(self.showingButtonList)
xPos = (showingButtonCount-1) * (-STEP_SIZE/2)
for button in self.showingButtonList:
button.SetPosition(xPos, 15)
button.Show()
xPos += 37
yPos = 85
for button in self.modeButtonList.values():
button.SetPosition(0, yPos)
yPos += 25
self.UpdateRect()
def __ShowButton(self, name):
if not self.buttonDict.has_key(name):
return
self.showingButtonList.append(self.buttonDict[name])
self.__ArrangeButtons()
def __HideButton(self, name):
if not self.buttonDict.has_key(name):
return
searchingButton = self.buttonDict[name]
searchingButton.Hide()
for btn in self.showingButtonList:
if btn == searchingButton:
self.showingButtonList.remove(btn)
self.__ArrangeButtons()
def ShowLeaderButton(self):
self.isLeader = TRUE
self.__ClearShowingButtons()
self.__ShowButton(locale.PARTY_BREAK_UP)
def ShowMemberButton(self):
self.isLeader = FALSE
self.__ClearShowingButtons()
self.__ShowButton(locale.PARTY_LEAVE)
def OnPartyUseSkill(self):
net.SendPartyUseSkillPacket(PartyMemberInfoBoard.PARTY_SKILL_HEAL, 0)
self.__HideButton(locale.PARTY_HEAL_ALL_MEMBER)
def PartyHealReady(self):
self.__ShowButton(locale.PARTY_HEAL_ALL_MEMBER)
def __UpAllModeButtons(self):
for button in self.modeButtonList.values():
button.SetUp()
def __SetModeButton(self, mode):
self.__UpAllModeButtons()
self.modeButtonList[mode].Down()
self.distributionMode = mode
def OnClickEXPLevel(self):
self.__SetModeButton(self.distributionMode)
if self.isLeader:
net.SendPartyParameterPacket(player.PARTY_EXP_NON_DISTRIBUTION)
def OnClickEXPDistributeParity(self):
self.__SetModeButton(self.distributionMode)
if self.isLeader:
net.SendPartyParameterPacket(player.PARTY_EXP_DISTRIBUTION_PARITY)
def ChangePartyParameter(self, distributionMode):
try:
self.__SetModeButton(distributionMode)
except:
pass
class PartyWindow(ui.Window):
def __init__(self):
ui.Window.__init__(self)
self.SetPosition(10, 52)
self.partyMemberInfoBoardList = []
self.__CreatePartyMenuButton()
self.__CreatePartyMenu()
def __del__(self):
ui.Window.__del__(self)
print " =============================== DESTROIED PartyWindow"
def Destroy(self):
self.DestroyPartyMemberInfoBoard()
self.partyMenu.Destroy()
self.partyMenuButton = None
self.partyMenu = None
def DestroyPartyMemberInfoBoard(self):
for board in self.partyMemberInfoBoardList:
board.Destroy()
self.partyMemberInfoBoardList = []
def __CreatePartyMenuButton(self):
partyMenuButton = ui.Button()
partyMenuButton.SetParent(self)
partyMenuButton.SetWindowHorizontalAlignCenter()
partyMenuButton.SetWindowVerticalAlignBottom()
partyMenuButton.SetPosition(0, 20)
partyMenuButton.SetUpVisual("d:/ymir work/ui/game/windows/Party_Menu_Open_01.sub")
partyMenuButton.SetOverVisual("d:/ymir work/ui/game/windows/Party_Menu_Open_02.sub")
partyMenuButton.SetDownVisual("d:/ymir work/ui/game/windows/Party_Menu_Open_03.sub")
partyMenuButton.SetEvent(ui.__mem_func__(self.OnTogglePartyMenu))
partyMenuButton.Show()
self.partyMenuButton = partyMenuButton
def __CreatePartyMenu(self):
partyMenu = PartyMenu()
partyMenu.SetSize(106, 70 + 70)
partyMenu.Hide()
self.partyMenu = partyMenu
def AddPartyMember(self, pid, name):
board = self.__FindPartyMemberInfoBoardByPID(pid)
if None == board:
board = PartyMemberInfoBoard()
board.SetParent(self)
board.SetCharacterPID(pid)
self.partyMemberInfoBoardList.append(board)
self.__ArrangePartyMemberInfoBoard()
self.UpdateRect()
if not name:
name = locale.PARTY_MEMBER_OFFLINE
board.SetCharacterName(name)
board.Unlink()
self.Show()
def RemovePartyMember(self, pid):
board = self.__FindPartyMemberInfoBoardByPID(pid)
if None == board:
return
vid = board.GetCharacterVID()
if None != vid and player.IsMainCharacterIndex(vid):
self.ExitParty()
player.ExitParty()
else:
board.Destroy()
player.RemovePartyMember(pid)
self.partyMemberInfoBoardList.remove(board)
self.__ArrangePartyMemberInfoBoard()
self.UpdateRect()
def UpdatePartyMemberInfo(self, pid):
board = self.__FindPartyMemberInfoBoardByPID(pid)
if None == board:
return
state = player.GetPartyMemberState(pid)
hpPercentage = player.GetPartyMemberHPPercentage(pid)
affectsList = player.GetPartyMemberAffects(pid)
board.SetCharacterState(state)
board.SetCharacterHP(hpPercentage)
for i in xrange(len(affectsList)):
board.SetAffect(i, affectsList[i])
vid = board.GetCharacterVID()
if None != vid:
if player.IsMainCharacterIndex(vid):
if player.PARTY_STATE_LEADER == player.GetPartyMemberState(pid):
self.partyMenu.ShowLeaderButton()
else:
self.partyMenu.ShowMemberButton()
def LinkPartyMember(self, pid, vid):
board = self.__FindPartyMemberInfoBoardByPID(pid)
if None == board:
return
board.Link()
board.SetCharacterVID(vid)
def UnlinkPartyMember(self, pid):
board = self.__FindPartyMemberInfoBoardByPID(pid)
if None == board:
return
board.Unlink()
def UnlinkAllPartyMember(self):
for board in self.partyMemberInfoBoardList:
board.Unlink()
def ExitParty(self):
self.partyMenu.Hide()
self.DestroyPartyMemberInfoBoard()
self.Hide()
def __ArrangePartyMemberInfoBoard(self):
count = 0
newHeight = 20
for board in self.partyMemberInfoBoardList:
board.SetPosition(0, count * (board.GetHeight() + 2))
count += 1
newHeight += board.GetHeight() + 2
self.SetSize(PartyMemberInfoBoard.BOARD_WIDTH, newHeight)
(x, y) = self.GetGlobalPosition()
self.partyMenu.SetPosition(10, y + newHeight + 2)
def __FindPartyMemberInfoBoardByVID(self, vid):
for board in self.partyMemberInfoBoardList:
if vid == board.GetCharacterVID():
return board
return None
def __FindPartyMemberInfoBoardByPID(self, pid):
for board in self.partyMemberInfoBoardList:
if pid == board.GetCharacterPID():
return board
return None
def PartyHealReady(self):
self.partyMenu.PartyHealReady()
def ChangePartyParameter(self, distributionMode):
self.partyMenu.ChangePartyParameter(distributionMode)
def OnTogglePartyMenu(self):
if self.partyMenu.IsShow():
self.partyMenuButton.SetUpVisual("d:/ymir work/ui/game/windows/Party_Menu_Open_01.sub")
self.partyMenuButton.SetOverVisual("d:/ymir work/ui/game/windows/Party_Menu_Open_02.sub")
self.partyMenuButton.SetDownVisual("d:/ymir work/ui/game/windows/Party_Menu_Open_03.sub")
self.partyMenu.Hide()
else:
self.partyMenuButton.SetUpVisual("d:/ymir work/ui/game/windows/Party_Menu_Close_01.sub")
self.partyMenuButton.SetOverVisual("d:/ymir work/ui/game/windows/Party_Menu_Close_02.sub")
self.partyMenuButton.SetDownVisual("d:/ymir work/ui/game/windows/Party_Menu_Close_03.sub")
self.partyMenu.Show()