1647 lines
43 KiB
C++
1647 lines
43 KiB
C++
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// need the d3d.h for things in format of .dds file
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#include "StdAfx.h"
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#include <d3d.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "../eterBase/MappedFile.h"
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#include "../eterBase/Debug.h"
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#include "DXTCImage.h"
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struct DXTColBlock
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{
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WORD col0;
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WORD col1;
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// no bit fields - use bytes
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BYTE row[4];
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};
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struct DXTAlphaBlockExplicit
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{
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WORD row[4];
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};
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struct DXTAlphaBlock3BitLinear
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{
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BYTE alpha0;
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BYTE alpha1;
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BYTE stuff[6];
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};
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// use cast to struct instead of RGBA_MAKE as struct is much
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struct Color8888
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{
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BYTE b; // Last one is MSB, 1st is LSB.
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BYTE g; // order of the output ARGB or BGRA, etc...
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BYTE r; // change the order of names to change the
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BYTE a;
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};
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struct Color565
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{
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unsigned nBlue : 5; // order of names changes
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unsigned nGreen : 6; // byte order of output to 32 bit
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unsigned nRed : 5;
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};
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/////////////////////////////////////
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// should be in ddraw.h
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((DWORD)(BYTE) (ch0 ) | ((DWORD)(BYTE) (ch1) << 8) | \
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((DWORD)(BYTE) (ch2) << 16) | ((DWORD)(BYTE) (ch3) << 24))
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#endif // defined(MAKEFOURCC)
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CDXTCImage::CDXTCImage()
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{
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Initialize();
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}
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CDXTCImage::~CDXTCImage()
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{
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}
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void CDXTCImage::Initialize()
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{
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m_nWidth = 0;
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m_nHeight = 0;
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for (int i = 0; i < MAX_MIPLEVELS; ++i)
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m_pbCompBufferByLevels[i] = NULL;
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}
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void CDXTCImage::Clear()
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{
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for (int i = 0; i < MAX_MIPLEVELS; ++i)
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m_bCompVector[i].clear();
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Initialize();
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}
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bool CDXTCImage::LoadFromFile(const char * filename)
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{
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// only understands .dds files for now
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// return true if success
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char * exts[] = { ".DDS" };
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int next = 1;
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static char fileupper[MAX_PATH+1];
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strncpy(fileupper, filename, MAX_PATH);
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strupr(fileupper);
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int i;
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bool knownformat = false;
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for (i = 0; i < next; ++i)
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{
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char * found = strstr(fileupper, exts[0]);
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if (found != NULL)
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{
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knownformat = true;
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break;
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}
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}
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if (knownformat == false)
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{
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Tracef("Unknown file format encountered! [%s]\n", filename);
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return(false);
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}
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CMappedFile mappedFile;
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LPCVOID pvMap;
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if (!mappedFile.Create(filename, &pvMap, 0, 0))
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{
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Tracef("Can't open file for reading! [%s]\n", filename);
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return false;
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}
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return LoadFromMemory((const BYTE*) pvMap);
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}
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bool CDXTCImage::LoadHeaderFromMemory(const BYTE * c_pbMap)
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{
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//////////////////////////////////////
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// start reading the file
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// from Microsoft's mssdk D3DIM example "Compress"
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DWORD dwMagic;
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// Read magic number
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dwMagic = *(DWORD *) c_pbMap;
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c_pbMap += sizeof(DWORD);
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//!@#
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// if (dwMagic != MAKEFOURCC('D','D','S',' '))
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// return false;
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DDSURFACEDESC2 ddsd; // read from dds file
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// Read the surface description
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memcpy(&ddsd, c_pbMap, sizeof(DDSURFACEDESC2));
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c_pbMap += sizeof(DDSURFACEDESC2);
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// Does texture have mipmaps?
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m_bMipTexture = (ddsd.dwMipMapCount > 0) ? TRUE : FALSE;
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// Clear unwanted flags
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// Can't do this!!! surface not re-created here
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// ddsd.dwFlags &= (~DDSD_PITCH);
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// ddsd.dwFlags &= (~DDSD_LINEARSIZE);
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// Is it DXTC ?
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// I sure hope pixelformat is valid!
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m_xddPixelFormat.dwFlags = ddsd.ddpfPixelFormat.dwFlags;
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m_xddPixelFormat.dwFourCC = ddsd.ddpfPixelFormat.dwFourCC;
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m_xddPixelFormat.dwSize = ddsd.ddpfPixelFormat.dwSize;
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m_xddPixelFormat.dwRGBBitCount = ddsd.ddpfPixelFormat.dwRGBBitCount;
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m_xddPixelFormat.dwRGBAlphaBitMask = ddsd.ddpfPixelFormat.dwRGBAlphaBitMask;
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m_xddPixelFormat.dwRBitMask = ddsd.ddpfPixelFormat.dwRBitMask;
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m_xddPixelFormat.dwGBitMask = ddsd.ddpfPixelFormat.dwGBitMask;
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m_xddPixelFormat.dwBBitMask = ddsd.ddpfPixelFormat.dwBBitMask;
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DecodePixelFormat(m_strFormat, &m_xddPixelFormat);
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if (m_CompFormat != PF_DXT1 &&
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m_CompFormat != PF_DXT3 &&
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m_CompFormat != PF_DXT5)
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{
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return false;
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}
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if (ddsd.dwMipMapCount > MAX_MIPLEVELS)
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ddsd.dwMipMapCount = MAX_MIPLEVELS;
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m_nWidth = ddsd.dwWidth;
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m_nHeight = ddsd.dwHeight;
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//!@#
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m_dwMipMapCount = max(1, ddsd.dwMipMapCount);
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m_dwFlags = ddsd.dwFlags;
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if (ddsd.dwFlags & DDSD_PITCH)
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{
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m_lPitch = ddsd.lPitch;
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m_pbCompBufferByLevels[0] = c_pbMap;
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}
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else
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{
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m_lPitch = ddsd.dwLinearSize;
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if (ddsd.dwFlags & DDSD_MIPMAPCOUNT)
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{
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for (DWORD dwLinearSize = ddsd.dwLinearSize, i = 0; i < m_dwMipMapCount; ++i, dwLinearSize >>= 2)
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{
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m_pbCompBufferByLevels[i] = c_pbMap;
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c_pbMap += dwLinearSize;
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}
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}
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else
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{
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m_pbCompBufferByLevels[0] = c_pbMap;
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}
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}
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return true;
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}
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//////////////////////////////////////////////////////////////////////
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bool CDXTCImage::LoadFromMemory(const BYTE * c_pbMap)
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{
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if (!LoadHeaderFromMemory(c_pbMap))
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return false;
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if (m_dwFlags & DDSD_PITCH)
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{
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DWORD dwBytesPerRow = m_nWidth * m_xddPixelFormat.dwRGBBitCount / 8;
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m_nCompSize = m_lPitch * m_nHeight;
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m_nCompLineSz = dwBytesPerRow;
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m_bCompVector[0].resize(m_nCompSize);
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BYTE * pDest = &m_bCompVector[0][0];
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c_pbMap = m_pbCompBufferByLevels[0];
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for (int yp = 0; yp < m_nHeight; ++yp)
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{
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memcpy(pDest, c_pbMap, dwBytesPerRow);
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pDest += m_lPitch;
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c_pbMap += m_lPitch;
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}
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}
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else
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{
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if (m_dwFlags & DDSD_MIPMAPCOUNT)
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{
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for (DWORD dwLinearSize = m_lPitch, i = 0; i < m_dwMipMapCount; ++i, dwLinearSize >>= 2)
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{
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m_bCompVector[i].resize(dwLinearSize);
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Copy(i, &m_bCompVector[i][0], dwLinearSize);
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}
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}
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else
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{
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m_bCompVector[0].resize(m_lPitch);
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Copy(0, &m_bCompVector[0][0], m_lPitch);
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}
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}
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// done reading file
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return true;
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}
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bool CDXTCImage::Copy(int miplevel, BYTE * pbDest, long lDestPitch)
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{
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if (!(m_dwFlags & DDSD_MIPMAPCOUNT))
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if (miplevel)
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return false;
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/*
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DXTColBlock * pBlock;
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WORD * pPos = (WORD *) &m_pbCompBufferByLevels[miplevel][0];
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int xblocks = (m_nWidth >> miplevel) / 4;
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int yblocks = (m_nHeight >> miplevel) / 4;
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for (int y = 0; y < yblocks; ++y)
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{
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// 8 bytes per block
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pBlock = (DXTColBlock*) ((DWORD) pPos + y * xblocks * 8);
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memcpy(pbDest, pBlock, xblocks * 8);
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pbDest += lDestPitch;
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}
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*/
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memcpy(pbDest, m_pbCompBufferByLevels[miplevel], m_lPitch >> (miplevel * 2));
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pbDest += lDestPitch;
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return true;
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}
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void CDXTCImage::Unextract(BYTE * pbDest, int /*iWidth*/, int /*iHeight*/, int iPitch)
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{
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if (!m_pbCompBufferByLevels[0])
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return;
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DXTColBlock * pBlock;
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BYTE * pPos = (BYTE *) &m_pbCompBufferByLevels[0][0];
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int xblocks = m_nWidth / 4;
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int yblocks = (m_nHeight / 4) * ((iPitch / m_nWidth) / 2);
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for (int y = 0; y < yblocks; ++y)
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{
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pBlock = (DXTColBlock*) (pPos + y * xblocks * 8);
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memcpy(pbDest, pBlock, xblocks * 8);
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pbDest += xblocks * 8;
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}
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/*
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for (int y = 0; y < iHeight; ++y)
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{
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memcpy(pbDest, &m_pbCompBufferByLevels[0][0] + y*iWidth, iWidth);
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pbDest += iWidth;
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}
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*/
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}
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void CDXTCImage::Decompress(int miplevel, DWORD * pdwDest)
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{
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switch (m_CompFormat)
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{
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case PF_DXT1:
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DecompressDXT1(miplevel, pdwDest);
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break;
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case PF_DXT3:
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DecompressDXT3(miplevel, pdwDest);
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break;
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case PF_DXT5:
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DecompressDXT5(miplevel, pdwDest);
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break;
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case PF_ARGB:
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DecompressARGB(miplevel, pdwDest);
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break;
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case PF_UNKNOWN:
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break;
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}
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}
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inline void GetColorBlockColors(DXTColBlock * pBlock, Color8888 * col_0, Color8888 * col_1,
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Color8888 * col_2, Color8888 * col_3,
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WORD & wrd)
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{
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// There are 4 methods to use - see the Time_ functions.
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// 1st = shift = does normal approach per byte for color comps
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// 2nd = use freak variable bit field color565 for component extraction
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// 3rd = use super-freak DWORD adds BEFORE shifting the color components
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// This lets you do only 1 add per color instead of 3 BYTE adds and
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// might be faster
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// Call RunTimingSession() to run each of them & output result to txt file
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// freak variable bit structure method
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// normal math
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// This method is fastest
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Color565 * pCol;
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pCol = (Color565*) & (pBlock->col0);
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col_0->a = 0xff;
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col_0->r = pCol->nRed;
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col_0->r <<= 3; // shift to full precision
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col_0->g = pCol->nGreen;
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col_0->g <<= 2;
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col_0->b = pCol->nBlue;
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col_0->b <<= 3;
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pCol = (Color565*) & (pBlock->col1);
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col_1->a = 0xff;
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col_1->r = pCol->nRed;
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col_1->r <<= 3; // shift to full precision
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col_1->g = pCol->nGreen;
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col_1->g <<= 2;
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col_1->b = pCol->nBlue;
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col_1->b <<= 3;
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if (pBlock->col0 > pBlock->col1)
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{
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// Four-color block: derive the other two colors.
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// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
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// These two bit codes correspond to the 2-bit fields
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// stored in the 64-bit block.
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wrd = (WORD) (((WORD) col_0->r * 2 + (WORD) col_1->r) / 3);
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// no +1 for rounding
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// as bits have been shifted to 888
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col_2->r = (BYTE)wrd;
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wrd = (WORD) (((WORD) col_0->g * 2 + (WORD) col_1->g) / 3);
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col_2->g = (BYTE)wrd;
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wrd = (WORD) (((WORD) col_0->b * 2 + (WORD) col_1->b) / 3);
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col_2->b = (BYTE)wrd;
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col_2->a = 0xff;
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wrd = (WORD) (((WORD) col_0->r + (WORD) col_1->r * 2) / 3);
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col_3->r = (BYTE)wrd;
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wrd = (WORD) (((WORD) col_0->g + (WORD) col_1->g * 2) / 3);
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col_3->g = (BYTE)wrd;
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wrd = (WORD) (((WORD) col_0->b + (WORD) col_1->b * 2) / 3);
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col_3->b = (BYTE)wrd;
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col_3->a = 0xff;
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}
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else
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{
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// Three-color block: derive the other color.
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// 00 = color_0, 01 = color_1, 10 = color_2,
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// 11 = transparent.
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// These two bit codes correspond to the 2-bit fields
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// stored in the 64-bit block.
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// explicit for each component, unlike some refrasts...
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// Tracef("block has alpha\n");
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wrd = (WORD) (((WORD) col_0->r + (WORD) col_1->r) / 2);
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col_2->r = (BYTE)wrd;
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wrd = (WORD) (((WORD) col_0->g + (WORD) col_1->g) / 2);
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col_2->g = (BYTE)wrd;
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wrd = (WORD) (((WORD) col_0->b + (WORD) col_1->b) / 2);
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col_2->b = (BYTE)wrd;
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col_2->a = 0xff;
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col_3->r = 0x00; // random color to indicate alpha
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col_3->g = 0x00;
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col_3->b = 0x00;
|
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col_3->a = 0x00;
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}
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} // Get color block colors (...)
|
||
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||
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||
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inline void DecodeColorBlock(DWORD * pImPos,
|
||
|
DXTColBlock * pColorBlock,
|
||
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int width,
|
||
|
DWORD * col_0,
|
||
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DWORD * col_1,
|
||
|
DWORD * col_2,
|
||
|
DWORD * col_3)
|
||
|
{
|
||
|
// width is width of image in pixels
|
||
|
DWORD bits;
|
||
|
int y, n;
|
||
|
|
||
|
// bit masks = 00000011, 00001100, 00110000, 11000000
|
||
|
const DWORD masks[] = { 3, 12, 3 << 4, 3 << 6 };
|
||
|
const int shift[] = { 0, 2, 4, 6 };
|
||
|
|
||
|
// r steps through lines in y
|
||
|
for (y = 0; y < 4; ++y, pImPos += width - 4) // no width * 4 as DWORD ptr inc will * 4
|
||
|
{
|
||
|
// width * 4 bytes per pixel per line
|
||
|
// each j dxtc row is 4 lines of pixels
|
||
|
|
||
|
// pImPos = (DWORD*) ((DWORD) pBase + i * 16 + (y + j * 4) * m_nWidth * 4);
|
||
|
|
||
|
// n steps through pixels
|
||
|
for (n = 0; n < 4; ++n)
|
||
|
{
|
||
|
bits = pColorBlock->row[y] & masks[n];
|
||
|
bits >>= shift[n];
|
||
|
|
||
|
switch (bits)
|
||
|
{
|
||
|
case 0:
|
||
|
*pImPos = *col_0;
|
||
|
pImPos++; // increment to next DWORD
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
*pImPos = *col_1;
|
||
|
pImPos++;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
*pImPos = *col_2;
|
||
|
pImPos++;
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
*pImPos = *col_3;
|
||
|
pImPos++;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
Tracef("Your logic is jacked! bits == 0x%x\n", bits);
|
||
|
pImPos++;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
inline void DecodeAlphaExplicit(DWORD * pImPos, DXTAlphaBlockExplicit * pAlphaBlock,
|
||
|
int width, DWORD alphazero)
|
||
|
{
|
||
|
// alphazero is a bit mask that when & with the image color
|
||
|
// will zero the alpha bits, so if the image DWORDs are
|
||
|
// ARGB then alphazero will be 0x00ffffff or if
|
||
|
// RGBA then alphazero will be 0xffffff00
|
||
|
// alphazero constructed automaticaly from field order of Color8888 structure
|
||
|
|
||
|
// decodes to 32 bit format only
|
||
|
int row, pix;
|
||
|
|
||
|
WORD wrd;
|
||
|
|
||
|
Color8888 col;
|
||
|
col.r = col.g = col.b = 0;
|
||
|
|
||
|
//Tracef("\n");
|
||
|
for (row = 0; row < 4; row++, pImPos += width - 4)
|
||
|
{
|
||
|
// pImPow += pImPos += width-4 moves to next row down
|
||
|
wrd = pAlphaBlock->row[row];
|
||
|
|
||
|
// Tracef("0x%.8x\t\t", wrd);
|
||
|
for (pix = 0; pix < 4; ++pix)
|
||
|
{
|
||
|
// zero the alpha bits of image pixel
|
||
|
*pImPos &= alphazero;
|
||
|
|
||
|
col.a = (BYTE) (wrd & 0x000f); // get only low 4 bits
|
||
|
// col.a <<= 4; // shift to full byte precision
|
||
|
// NOTE: with just a << 4 you'll never have alpha
|
||
|
// of 0xff, 0xf0 is max so pure shift doesn't quite
|
||
|
// cover full alpha range.
|
||
|
// It's much cheaper than divide & scale though.
|
||
|
// To correct for this, and get 0xff for max alpha,
|
||
|
// or the low bits back in after left shifting
|
||
|
col.a = (BYTE) (col.a | (col.a << 4)); // This allows max 4 bit alpha to be 0xff alpha
|
||
|
// in final image, and is crude approach to full
|
||
|
// range scale
|
||
|
|
||
|
*pImPos |= *((DWORD*)&col); // or the bits into the prev. nulled alpha
|
||
|
|
||
|
wrd >>= 4; // move next bits to lowest 4
|
||
|
|
||
|
pImPos++; // move to next pixel in the row
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static BYTE gBits[4][4];
|
||
|
static WORD gAlphas[8];
|
||
|
static Color8888 gACol[4][4];
|
||
|
|
||
|
inline void DecodeAlpha3BitLinear(DWORD * pImPos, DXTAlphaBlock3BitLinear * pAlphaBlock,
|
||
|
int width, DWORD alphazero)
|
||
|
{
|
||
|
gAlphas[0] = pAlphaBlock->alpha0;
|
||
|
gAlphas[1] = pAlphaBlock->alpha1;
|
||
|
|
||
|
// 8-alpha or 6-alpha block?
|
||
|
if (gAlphas[0] > gAlphas[1])
|
||
|
{
|
||
|
// 8-alpha block: derive the other 6 alphas.
|
||
|
// 000 = alpha_0, 001 = alpha_1, others are interpolated
|
||
|
gAlphas[2] = (WORD) ((6 * gAlphas[0] + gAlphas[1]) / 7); // Bit code 010
|
||
|
gAlphas[3] = (WORD) ((5 * gAlphas[0] + 2 * gAlphas[1]) / 7); // Bit code 011
|
||
|
gAlphas[4] = (WORD) ((4 * gAlphas[0] + 3 * gAlphas[1]) / 7); // Bit code 100
|
||
|
gAlphas[5] = (WORD) ((3 * gAlphas[0] + 4 * gAlphas[1]) / 7); // Bit code 101
|
||
|
gAlphas[6] = (WORD) ((2 * gAlphas[0] + 5 * gAlphas[1]) / 7); // Bit code 110
|
||
|
gAlphas[7] = (WORD) (( gAlphas[0] + 6 * gAlphas[1]) / 7); // Bit code 111
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// 6-alpha block: derive the other alphas.
|
||
|
// 000 = alpha_0, 001 = alpha_1, others are interpolated
|
||
|
gAlphas[2] = (WORD) ((4 * gAlphas[0] + gAlphas[1]) / 5); // Bit code 010
|
||
|
gAlphas[3] = (WORD) ((3 * gAlphas[0] + 2 * gAlphas[1]) / 5); // Bit code 011
|
||
|
gAlphas[4] = (WORD) ((2 * gAlphas[0] + 3 * gAlphas[1]) / 5); // Bit code 100
|
||
|
gAlphas[5] = (WORD) (( gAlphas[0] + 4 * gAlphas[1]) / 5); // Bit code 101
|
||
|
gAlphas[6] = 0; // Bit code 110
|
||
|
gAlphas[7] = 255; // Bit code 111
|
||
|
}
|
||
|
|
||
|
// Decode 3-bit fields into array of 16 BYTES with same value
|
||
|
|
||
|
// first two rows of 4 pixels each:
|
||
|
// pRows = (Alpha3BitRows*) & (pAlphaBlock->stuff[0]);
|
||
|
const DWORD mask = 0x00000007; // bits = 00 00 01 11
|
||
|
DWORD bits = *((DWORD*) & (pAlphaBlock->stuff[0]));
|
||
|
|
||
|
gBits[0][0] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[0][1] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[0][2] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[0][3] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[1][0] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[1][1] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[1][2] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[1][3] = (BYTE) (bits & mask);
|
||
|
|
||
|
// now for last two rows:
|
||
|
bits = *((DWORD*) & (pAlphaBlock->stuff[3])); // last 3 bytes
|
||
|
|
||
|
gBits[2][0] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[2][1] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[2][2] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[2][3] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[3][0] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[3][1] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[3][2] = (BYTE) (bits & mask);
|
||
|
bits >>= 3;
|
||
|
gBits[3][3] = (BYTE) (bits & mask);
|
||
|
|
||
|
// decode the codes into alpha values
|
||
|
int row, pix;
|
||
|
|
||
|
for (row = 0; row < 4; ++row)
|
||
|
{
|
||
|
for (pix = 0; pix < 4; ++pix)
|
||
|
{
|
||
|
gACol[row][pix].a = (BYTE) gAlphas[gBits[row][pix]];
|
||
|
|
||
|
assert(gACol[row][pix].r == 0);
|
||
|
assert(gACol[row][pix].g == 0);
|
||
|
assert(gACol[row][pix].b == 0);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Write out alpha values to the image bits
|
||
|
for (row = 0; row < 4; ++row, pImPos += width - 4)
|
||
|
{
|
||
|
// pImPow += pImPos += width - 4 moves to next row down
|
||
|
for (pix = 0; pix < 4; ++pix)
|
||
|
{
|
||
|
// zero the alpha bits of image pixel
|
||
|
*pImPos &= alphazero;
|
||
|
*pImPos |= *((DWORD*) &(gACol[row][pix])); // or the bits into the prev. nulled alpha
|
||
|
pImPos++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDXTCImage::DecompressDXT1(int miplevel, DWORD * pdwDest)
|
||
|
{
|
||
|
// This was hacked up pretty quick & slopily
|
||
|
// decompresses to 32 bit format 0xARGB
|
||
|
int xblocks, yblocks;
|
||
|
#ifdef DEBUG
|
||
|
if ((ddsd.dwWidth % 4) != 0)
|
||
|
{
|
||
|
Tracef("****** warning width not div by 4! %d\n", ddsd.dwWidth);
|
||
|
}
|
||
|
|
||
|
if ((ddsd.dwHeight % 4) != 0)
|
||
|
{
|
||
|
Tracef("****** warning Height not div by 4! %d\n", ddsd.dwHeight);
|
||
|
}
|
||
|
|
||
|
Tracef("end check\n");
|
||
|
#endif
|
||
|
UINT nWidth = m_nWidth >> miplevel;
|
||
|
UINT nHeight = m_nHeight >> miplevel;
|
||
|
|
||
|
xblocks = nWidth / 4;
|
||
|
yblocks = nHeight / 4;
|
||
|
|
||
|
int x, y;
|
||
|
DWORD * pBase = (DWORD *) pdwDest;
|
||
|
WORD * pPos = (WORD *) &m_bCompVector[miplevel][0];; // pos in compressed data
|
||
|
DWORD * pImPos;
|
||
|
|
||
|
DXTColBlock * pBlock;
|
||
|
|
||
|
Color8888 col_0, col_1, col_2, col_3;
|
||
|
WORD wrd;
|
||
|
|
||
|
for (y = 0; y < yblocks; ++y)
|
||
|
{
|
||
|
// 8 bytes per block
|
||
|
pBlock = (DXTColBlock *) ((DWORD) pPos + y * xblocks * 8);
|
||
|
|
||
|
for (x = 0; x < xblocks; ++x, ++pBlock)
|
||
|
{
|
||
|
// inline func:
|
||
|
GetColorBlockColors(pBlock, &col_0, &col_1, &col_2, &col_3, wrd);
|
||
|
|
||
|
pImPos = (DWORD *) ((DWORD) pBase + x*16 + (y*4) * nWidth * 4);
|
||
|
DecodeColorBlock(pImPos, pBlock, nWidth, (DWORD *)&col_0, (DWORD *)&col_1, (DWORD *)&col_2, (DWORD *)&col_3);
|
||
|
// Set to RGB test pattern
|
||
|
// pImPos = (DWORD*) ((DWORD) pBase + i * 4 + j * m_nWidth * 4);
|
||
|
// *pImPos = ((i * 4) << 16) | ((j * 4) << 8) | ((63 - i) * 4);
|
||
|
|
||
|
// checkerboard of only col_0 and col_1 basis colors:
|
||
|
// pImPos = (DWORD *) ((DWORD) pBase + i * 8 + j * m_nWidth * 8);
|
||
|
// *pImPos = *((DWORD *) &col_0);
|
||
|
// pImPos += 1 + m_nWidth;
|
||
|
// *pImPos = *((DWORD *) &col_1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDXTCImage::DecompressDXT3(int miplevel, DWORD* pdwDest)
|
||
|
{
|
||
|
int xblocks, yblocks;
|
||
|
#ifdef DEBUG
|
||
|
if ((ddsd.dwWidth % 4) != 0)
|
||
|
{
|
||
|
Tracef("****** warning width not div by 4! %d\n", ddsd.dwWidth);
|
||
|
}
|
||
|
|
||
|
if ((ddsd.dwHeight % 4) != 0)
|
||
|
{
|
||
|
Tracef("****** warning Height not div by 4! %d\n", ddsd.dwHeight);
|
||
|
}
|
||
|
|
||
|
Tracef("end check\n");
|
||
|
#endif
|
||
|
UINT nWidth = m_nWidth >> miplevel;
|
||
|
UINT nHeight = m_nHeight >> miplevel;
|
||
|
|
||
|
xblocks = nWidth / 4;
|
||
|
yblocks = nHeight / 4;
|
||
|
|
||
|
int x, y;
|
||
|
DWORD * pBase = (DWORD *) pdwDest;
|
||
|
WORD * pPos = (WORD *) &m_bCompVector[miplevel][0]; // pos in compressed data
|
||
|
DWORD * pImPos; // pos in decompressed data
|
||
|
|
||
|
DXTColBlock * pBlock;
|
||
|
DXTAlphaBlockExplicit * pAlphaBlock;
|
||
|
|
||
|
Color8888 col_0, col_1, col_2, col_3;
|
||
|
WORD wrd;
|
||
|
|
||
|
// fill alphazero with appropriate value to zero out alpha when
|
||
|
// alphazero is ANDed with the image color 32 bit DWORD:
|
||
|
col_0.a = 0;
|
||
|
col_0.r = col_0.g = col_0.b = 0xff;
|
||
|
|
||
|
DWORD alphazero = *((DWORD *) &col_0);
|
||
|
|
||
|
for (y = 0; y < yblocks; ++y)
|
||
|
{
|
||
|
// 8 bytes per block
|
||
|
// 1 block for alpha, 1 block for color
|
||
|
pBlock = (DXTColBlock *) ((DWORD) (pPos + y * xblocks * 16));
|
||
|
|
||
|
for (x = 0; x < xblocks; ++x, ++pBlock)
|
||
|
{
|
||
|
// inline
|
||
|
// Get alpha block
|
||
|
pAlphaBlock = (DXTAlphaBlockExplicit *) pBlock;
|
||
|
|
||
|
// inline func:
|
||
|
// Get color block & colors
|
||
|
pBlock++;
|
||
|
GetColorBlockColors(pBlock, &col_0, &col_1, &col_2, &col_3, wrd);
|
||
|
|
||
|
// Decode the color block into the bitmap bits
|
||
|
// inline func:
|
||
|
pImPos = (DWORD *) ((DWORD) (pBase + x * 16 + (y * 4) * nWidth * 4));
|
||
|
|
||
|
DecodeColorBlock(pImPos,
|
||
|
pBlock,
|
||
|
nWidth,
|
||
|
(DWORD *) &col_0, (DWORD *) &col_1, (DWORD *) &col_2, (DWORD *) &col_3);
|
||
|
|
||
|
// Overwrite the previous alpha bits with the alpha block
|
||
|
// info
|
||
|
// inline func:
|
||
|
DecodeAlphaExplicit(pImPos, pAlphaBlock, nWidth, alphazero);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDXTCImage::DecompressDXT5(int level, DWORD * pdwDest)
|
||
|
{
|
||
|
int xblocks, yblocks;
|
||
|
#ifdef DEBUG
|
||
|
if ((ddsd.dwWidth % 4) != 0)
|
||
|
{
|
||
|
Tracef("****** warning width not div by 4! %d\n", ddsd.dwWidth);
|
||
|
}
|
||
|
|
||
|
if ((ddsd.dwHeight % 4) != 0)
|
||
|
{
|
||
|
Tracef("****** warning Height not div by 4! %d\n", ddsd.dwHeight);
|
||
|
}
|
||
|
|
||
|
Tracef("end check\n");
|
||
|
#endif
|
||
|
UINT nWidth = m_nWidth >> level;
|
||
|
UINT nHeight = m_nHeight >> level;
|
||
|
|
||
|
xblocks = nWidth / 4;
|
||
|
yblocks = nHeight / 4;
|
||
|
|
||
|
int x, y;
|
||
|
|
||
|
DWORD * pBase = (DWORD *) pdwDest;
|
||
|
WORD * pPos = pPos = (WORD *) &m_bCompVector[level][0]; // pos in compressed data
|
||
|
DWORD * pImPos; // pos in decompressed data
|
||
|
|
||
|
DXTColBlock * pBlock;
|
||
|
DXTAlphaBlock3BitLinear * pAlphaBlock;
|
||
|
|
||
|
Color8888 col_0, col_1, col_2, col_3;
|
||
|
WORD wrd;
|
||
|
|
||
|
// fill alphazero with appropriate value to zero out alpha when
|
||
|
// alphazero is ANDed with the image color 32 bit DWORD:
|
||
|
col_0.a = 0;
|
||
|
col_0.r = col_0.g = col_0.b = 0xff;
|
||
|
DWORD alphazero = *((DWORD *) &col_0);
|
||
|
|
||
|
////////////////////////////////
|
||
|
// Tracef("blocks: x: %d y: %d\n", xblocks, yblocks);
|
||
|
for (y = 0; y < yblocks; ++y)
|
||
|
{
|
||
|
// 8 bytes per block
|
||
|
// 1 block for alpha, 1 block for color
|
||
|
pBlock = (DXTColBlock*) ((DWORD) (pPos + y * xblocks * 16));
|
||
|
|
||
|
for (x = 0; x < xblocks; ++x, ++pBlock)
|
||
|
{
|
||
|
// inline
|
||
|
// Get alpha block
|
||
|
pAlphaBlock = (DXTAlphaBlock3BitLinear*) pBlock;
|
||
|
|
||
|
// inline func:
|
||
|
// Get color block & colors
|
||
|
pBlock++;
|
||
|
|
||
|
// Tracef("pBlock: 0x%.8x\n", pBlock);
|
||
|
GetColorBlockColors(pBlock, &col_0, &col_1, &col_2, &col_3, wrd);
|
||
|
|
||
|
// Decode the color block into the bitmap bits
|
||
|
// inline func:
|
||
|
pImPos = (DWORD *) ((DWORD) (pBase + x * 16 + (y * 4) * nWidth * 4));
|
||
|
|
||
|
//DecodeColorBlock(pImPos, pBlock, nWidth, (DWORD *)&col_0, (DWORD *)&col_1, (DWORD *)&col_2, (DWORD *)&col_3);
|
||
|
DecodeColorBlock(pImPos, pBlock, nWidth, (DWORD *)&col_0, (DWORD *)&col_1, (DWORD *)&col_2, (DWORD *)&col_3);
|
||
|
|
||
|
// Overwrite the previous alpha bits with the alpha block
|
||
|
// info
|
||
|
DecodeAlpha3BitLinear(pImPos, pAlphaBlock, nWidth, alphazero);
|
||
|
}
|
||
|
}
|
||
|
} // dxt5
|
||
|
|
||
|
void CDXTCImage::DecompressARGB(int level, DWORD * pdwDest)
|
||
|
{
|
||
|
UINT lPitch = m_lPitch >> (level * 2);
|
||
|
memcpy(pdwDest, &m_bCompVector[level][0], lPitch);
|
||
|
}
|
||
|
/*
|
||
|
typedef struct _DDSURFACEDESC2 {
|
||
|
DWORD dwSize;
|
||
|
DWORD dwFlags;
|
||
|
DWORD dwHeight;
|
||
|
DWORD dwWidth;
|
||
|
union
|
||
|
{
|
||
|
LONG lPitch;
|
||
|
DWORD dwLinearSize;
|
||
|
} DUMMYUNIONNAMEN(1);
|
||
|
DWORD dwBackBufferCount;
|
||
|
union
|
||
|
{
|
||
|
DWORD dwMipMapCount;
|
||
|
DWORD dwRefreshRate;
|
||
|
} DUMMYUNIONNAMEN(2);
|
||
|
DWORD dwAlphaBitDepth;
|
||
|
DWORD dwReserved;
|
||
|
LPVOID lpSurface;
|
||
|
union
|
||
|
{
|
||
|
DDCOLORKEY ddckCKDestOverlay;
|
||
|
DWORD dwEmptyFaceColor;
|
||
|
} DUMMYUNIONNAMEN(3);
|
||
|
DDCOLORKEY ddckCKDestBlt;
|
||
|
DDCOLORKEY ddckCKSrcOverlay;
|
||
|
DDCOLORKEY ddckCKSrcBlt;
|
||
|
DDPIXELFORMAT ddpfPixelFormat;
|
||
|
DDSCAPS2 ddsCaps;
|
||
|
DWORD dwTextureStage;
|
||
|
} DDSURFACEDESC2, FAR* LPDDSURFACEDESC2;
|
||
|
*/
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: GetNumberOfBits()
|
||
|
// Desc: Returns the number of bits set in a DWORD mask
|
||
|
// from microsoft mssdk d3dim sample "Compress"
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static WORD GetNumberOfBits(DWORD dwMask)
|
||
|
{
|
||
|
WORD wBits;
|
||
|
for (wBits = 0; dwMask; wBits++)
|
||
|
dwMask = (dwMask & (dwMask - 1));
|
||
|
|
||
|
return wBits;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Name: PixelFormatToString()
|
||
|
// Desc: Creates a string describing a pixel format.
|
||
|
// adapted from microsoft mssdk D3DIM Compress example
|
||
|
// PixelFormatToString()
|
||
|
//-----------------------------------------------------------------------------
|
||
|
VOID CDXTCImage::DecodePixelFormat(CHAR* strPixelFormat, XDDPIXELFORMAT* pxddpf)
|
||
|
{
|
||
|
switch (pxddpf->dwFourCC)
|
||
|
{
|
||
|
case 0:
|
||
|
{
|
||
|
// This dds texture isn't compressed so write out ARGB format
|
||
|
WORD a = GetNumberOfBits(pxddpf->dwRGBAlphaBitMask);
|
||
|
WORD r = GetNumberOfBits(pxddpf->dwRBitMask);
|
||
|
WORD g = GetNumberOfBits(pxddpf->dwGBitMask);
|
||
|
WORD b = GetNumberOfBits(pxddpf->dwBBitMask);
|
||
|
|
||
|
_snprintf(strPixelFormat, 31, "ARGB-%d%d%d%d%s", a, r, g, b,
|
||
|
pxddpf->dwBBitMask & DDPF_ALPHAPREMULT ? "-premul" : "");
|
||
|
m_CompFormat = PF_ARGB;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
case MAKEFOURCC('D','X','T','1'):
|
||
|
strncpy(strPixelFormat, "DXT1", 31);
|
||
|
m_CompFormat = PF_DXT1;
|
||
|
break;
|
||
|
|
||
|
case MAKEFOURCC('D','X','T','2'):
|
||
|
strncpy(strPixelFormat, "DXT2", 31);
|
||
|
m_CompFormat = PF_DXT2;
|
||
|
break;
|
||
|
|
||
|
case MAKEFOURCC('D','X','T','3'):
|
||
|
strncpy(strPixelFormat, "DXT3", 31);
|
||
|
m_CompFormat = PF_DXT3;
|
||
|
break;
|
||
|
|
||
|
case MAKEFOURCC('D','X','T','4'):
|
||
|
strncpy(strPixelFormat, "DXT4", 31);
|
||
|
m_CompFormat = PF_DXT4;
|
||
|
break;
|
||
|
|
||
|
case MAKEFOURCC('D','X','T','5'):
|
||
|
strncpy(strPixelFormat, "DXT5", 31);
|
||
|
m_CompFormat = PF_DXT5;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
strcpy(strPixelFormat, "Format Unknown");
|
||
|
m_CompFormat = PF_UNKNOWN;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
// Struct to hold various timing values
|
||
|
struct TimingInfo
|
||
|
{
|
||
|
LARGE_INTEGER m_start_clk;
|
||
|
LARGE_INTEGER m_end_clk;
|
||
|
|
||
|
int m_nSamples;
|
||
|
LARGE_INTEGER m_interval_sum; // sum of all end-start, nSamples number added in
|
||
|
|
||
|
CString m_csName; // text desc of what timed
|
||
|
};
|
||
|
|
||
|
void CDXTCImage::RunTimingSession()
|
||
|
{
|
||
|
// Must have a dxt5 texture loaded
|
||
|
// No special reason - just lazy coding
|
||
|
// Functions called to time code are separate from non-timed
|
||
|
// code. It's alogorithm that counts.
|
||
|
ASSERT(m_pCompBytes != NULL);
|
||
|
ASSERT(m_pDecompBytes != NULL); // must already have allocated memory
|
||
|
|
||
|
switch (m_CompFormat)
|
||
|
{
|
||
|
case PF_DXT1:
|
||
|
case PF_DXT2:
|
||
|
case PF_DXT3:
|
||
|
case PF_DXT4:
|
||
|
case PF_UNKNOWN:
|
||
|
Tracef("You must have a DXT5 texture loaded to RunTimingSession()!!\n");
|
||
|
Tracef("Now I will be nasty and ASSERT(false)!\n");
|
||
|
ASSERT(false);
|
||
|
break;
|
||
|
|
||
|
case PF_DXT5:
|
||
|
Tracef("Running code timing session on DXT5 color decompress\n");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
LARGE_INTEGER start_clk, end_clk;
|
||
|
QueryPerformanceCounter(&start_clk);
|
||
|
#define NMETHOD 4
|
||
|
#define NBATCHES 4
|
||
|
int passes[NBATCHES];
|
||
|
passes[0] = 1;
|
||
|
passes[1] = 10;
|
||
|
passes[2] = 30;
|
||
|
passes[3] = 50;
|
||
|
|
||
|
TimingInfo method[NMETHOD][NBATCHES];
|
||
|
|
||
|
int i, n;
|
||
|
|
||
|
FILE * pf = fopen("timing.txt", "wt");
|
||
|
|
||
|
if (pf == NULL)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
fprintf(pf, "\n\n");
|
||
|
|
||
|
for (i = 0; i < NBATCHES; ++i)
|
||
|
{
|
||
|
Sleep(50);
|
||
|
fprintf(pf,"i: %d passes[i]: %d\n", i, passes[i]);
|
||
|
Time_Decomp5_01(passes[i], &(method[0][i]));
|
||
|
Time_Decomp5_02(passes[i], &(method[1][i]));
|
||
|
Time_Decomp5_03(passes[i], &(method[2][i]));
|
||
|
Time_Decomp5_04(passes[i], &(method[3][i]));
|
||
|
}
|
||
|
|
||
|
QueryPerformanceCounter(&end_clk);
|
||
|
|
||
|
// unsigned long total;
|
||
|
// total = (unsigned long) (end_clk - start_clk);
|
||
|
LARGE_INTEGER freq;
|
||
|
QueryPerformanceFrequency(& freq);
|
||
|
|
||
|
fprintf(pf, "\nCounter freq = %u %d \n", freq.LowPart, freq.HighPart);
|
||
|
fprintf(pf, "start: %u %u end: %u %u\n", start_clk.LowPart, start_clk.HighPart, end_clk.LowPart, end_clk.HighPart);
|
||
|
|
||
|
Tracef("\nCounter freq = %u %d \n", freq.LowPart, freq.HighPart);
|
||
|
Tracef("start: %u %u end: %u %u\n", start_clk.LowPart, start_clk.HighPart, end_clk.LowPart, end_clk.HighPart);
|
||
|
|
||
|
double dur = ((double)end_clk.LowPart - (double)start_clk.LowPart) / (double)freq.LowPart;
|
||
|
|
||
|
fprintf(pf, "Total timing session took: %u cycles = %f seconds\n", (end_clk.LowPart - start_clk.LowPart), dur);
|
||
|
fprintf(pf, "\n\n");
|
||
|
|
||
|
Tracef("Total timing session took: %u cycles = %f seconds\n", (end_clk.LowPart - start_clk.LowPart), dur);
|
||
|
Tracef("\n\n");
|
||
|
|
||
|
for (n = 0; n < NMETHOD; ++n)
|
||
|
{
|
||
|
for (i = 0; i < NBATCHES; ++i)
|
||
|
{
|
||
|
fprintf(pf, "method %d:\n", n);
|
||
|
fprintf(pf, " %s", method[n][i].m_csName);
|
||
|
fprintf(pf, " tot: %u %u\n", method[n][i].m_interval_sum.HighPart, method[n][i].m_interval_sum.LowPart);
|
||
|
|
||
|
Tracef("method %d:\n", n);
|
||
|
Tracef(" %s", method[n][i].m_csName);
|
||
|
Tracef(" tot: %u %u\n", method[n][i].m_interval_sum.HighPart, method[n][i].m_interval_sum.LowPart);
|
||
|
|
||
|
dur = ((double)method[n][i].m_interval_sum.LowPart) / ((double)method[n][i].m_nSamples * (double)freq.LowPart);
|
||
|
|
||
|
fprintf(pf, " avg: %u\n", method[n][i].m_interval_sum.LowPart / method[n][i].m_nSamples);
|
||
|
fprintf(pf, " avg time: %f sec\n", dur);
|
||
|
|
||
|
Tracef(" avg: %u\n", method[n][i].m_interval_sum.LowPart / method[n][i].m_nSamples);
|
||
|
Tracef(" avg time: %f sec\n", dur);
|
||
|
}
|
||
|
|
||
|
fprintf(pf, "\n\n");
|
||
|
Tracef("\n\n");
|
||
|
}
|
||
|
|
||
|
fclose(pf);
|
||
|
|
||
|
MessageBeep(MB_OK);
|
||
|
//BOOL QueryPerformanceFrequency(
|
||
|
// LARGE_INTEGER *lpFrequency // address of current frequency
|
||
|
//);
|
||
|
}
|
||
|
|
||
|
inline void GetColorBlockColors_m2(DXTColBlock * pBlock, Color8888 * col_0, Color8888 * col_1,
|
||
|
Color8888 * col_2, Color8888 * col_3,
|
||
|
WORD & wrd )
|
||
|
{
|
||
|
// method 2
|
||
|
// freak variable bit structure method
|
||
|
// normal math
|
||
|
Color565 * pCol;
|
||
|
|
||
|
pCol = (Color565*) & (pBlock->col0);
|
||
|
|
||
|
col_0->a = 0xff;
|
||
|
col_0->r = pCol->nRed;
|
||
|
col_0->r <<= 3; // shift to full precision
|
||
|
col_0->g = pCol->nGreen;
|
||
|
col_0->g <<= 2;
|
||
|
col_0->b = pCol->nBlue;
|
||
|
col_0->b <<= 3;
|
||
|
|
||
|
pCol = (Color565*) & (pBlock->col1);
|
||
|
col_1->a = 0xff;
|
||
|
col_1->r = pCol->nRed;
|
||
|
col_1->r <<= 3; // shift to full precision
|
||
|
col_1->g = pCol->nGreen;
|
||
|
col_1->g <<= 2;
|
||
|
col_1->b = pCol->nBlue;
|
||
|
col_1->b <<= 3;
|
||
|
|
||
|
if (pBlock->col0 > pBlock->col1)
|
||
|
{
|
||
|
// Four-color block: derive the other two colors.
|
||
|
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
|
||
|
// These two bit codes correspond to the 2-bit fields
|
||
|
// stored in the 64-bit block.
|
||
|
wrd = ((WORD) col_0->r * 2 + (WORD) col_1->r) / 3;
|
||
|
// no +1 for rounding
|
||
|
// as bits have been shifted to 888
|
||
|
col_2->r = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->g * 2 + (WORD) col_1->g) / 3;
|
||
|
col_2->g = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->b * 2 + (WORD) col_1->b) / 3;
|
||
|
col_2->b = (BYTE)wrd;
|
||
|
col_2->a = 0xff;
|
||
|
|
||
|
wrd = ((WORD) col_0->r + (WORD) col_1->r * 2) / 3;
|
||
|
col_3->r = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->g + (WORD) col_1->g * 2) / 3;
|
||
|
col_3->g = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->b + (WORD) col_1->b * 2) / 3;
|
||
|
col_3->b = (BYTE)wrd;
|
||
|
col_3->a = 0xff;
|
||
|
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Three-color block: derive the other color.
|
||
|
// 00 = color_0, 01 = color_1, 10 = color_2,
|
||
|
// 11 = transparent.
|
||
|
// These two bit codes correspond to the 2-bit fields
|
||
|
// stored in the 64-bit block.
|
||
|
|
||
|
// explicit for each component, unlike some refrasts...
|
||
|
|
||
|
// Tracef("block has alpha\n");
|
||
|
wrd = ((WORD) col_0->r + (WORD) col_1->r) / 2;
|
||
|
col_2->r = (BYTE)wrd;
|
||
|
wrd = ((WORD) col_0->g + (WORD) col_1->g) / 2;
|
||
|
col_2->g = (BYTE)wrd;
|
||
|
wrd = ((WORD) col_0->b + (WORD) col_1->b) / 2;
|
||
|
col_2->b = (BYTE)wrd;
|
||
|
col_2->a = 0xff;
|
||
|
|
||
|
col_3->r = 0x00; // random color to indicate alpha
|
||
|
col_3->g = 0xff;
|
||
|
col_3->b = 0xff;
|
||
|
col_3->a = 0x00;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
inline void GetColorBlockColors_m3(DXTColBlock * pBlock, Color8888 * col_0, Color8888 * col_1,
|
||
|
Color8888 * col_2, Color8888 * col_3,
|
||
|
WORD & wrd )
|
||
|
{
|
||
|
// method 3
|
||
|
//////////////////////////////////////////////////////
|
||
|
// super-freak variable bit structure with
|
||
|
// Cool Math Trick (tm)
|
||
|
|
||
|
// Do 2/3 1/3 math BEFORE bit shift on the whole DWORD
|
||
|
// as the fields will NEVER carry into the next
|
||
|
// or overflow!! =)
|
||
|
|
||
|
Color565 * pCol;
|
||
|
|
||
|
pCol = (Color565*) & (pBlock->col0);
|
||
|
|
||
|
col_0->a = 0x00; // must set to 0 to avoid overflow in DWORD add
|
||
|
col_0->r = pCol->nRed;
|
||
|
col_0->g = pCol->nGreen;
|
||
|
col_0->b = pCol->nBlue;
|
||
|
|
||
|
pCol = (Color565*) & (pBlock->col1);
|
||
|
col_1->a = 0x00;
|
||
|
col_1->r = pCol->nRed;
|
||
|
col_1->g = pCol->nGreen;
|
||
|
col_1->b = pCol->nBlue;
|
||
|
|
||
|
if (pBlock->col0 > pBlock->col1)
|
||
|
{
|
||
|
*((DWORD*)col_2) = ((*((DWORD*)col_0)) * 2 + (*((DWORD*)col_1)));
|
||
|
|
||
|
*((DWORD*)col_3) = ((*((DWORD*)col_0)) + (*((DWORD*)col_1)) * 2);
|
||
|
|
||
|
// now shift to appropriate precision & divide by 3.
|
||
|
col_2->r = ((WORD) col_2->r << 3) / (WORD)3;
|
||
|
col_2->g = ((WORD) col_2->g << 2) / (WORD)3;
|
||
|
col_2->b = ((WORD) col_2->b << 3) / (WORD)3;
|
||
|
|
||
|
col_3->r = ((WORD) col_3->r << 3) / (WORD)3;
|
||
|
col_3->g = ((WORD) col_3->g << 2) / (WORD)3;
|
||
|
col_3->b = ((WORD) col_3->b << 3) / (WORD)3;
|
||
|
|
||
|
col_0->a = 0xff; // now set appropriate alpha
|
||
|
col_1->a = 0xff;
|
||
|
col_2->a = 0xff;
|
||
|
col_3->a = 0xff;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*((DWORD*)col_2) = ((*((DWORD*)col_0)) + (*((DWORD*)col_1)));
|
||
|
|
||
|
// now shift to appropriate precision & divide by 2.
|
||
|
// << 3) / 2 == << 2
|
||
|
// << 2) / 2 == << 1
|
||
|
col_2->r = ((WORD) col_2->r << 2);
|
||
|
col_2->g = ((WORD) col_2->g << 1);
|
||
|
col_2->b = ((WORD) col_2->b << 2);
|
||
|
|
||
|
col_2->a = 0xff;
|
||
|
|
||
|
col_3->a = 0x00; //
|
||
|
col_3->r = 0x00; // random color to indicate alpha
|
||
|
col_3->g = 0xff;
|
||
|
col_3->b = 0xff;
|
||
|
}
|
||
|
|
||
|
// now shift orig color components
|
||
|
col_0->r <<= 3;
|
||
|
col_0->g <<= 2;
|
||
|
col_0->b <<= 3;
|
||
|
|
||
|
col_1->r <<= 3;
|
||
|
col_1->g <<= 2;
|
||
|
col_1->b <<= 3;
|
||
|
}
|
||
|
|
||
|
|
||
|
inline void GetColorBlockColors_m4(DXTColBlock * pBlock, Color8888 * col_0, Color8888 * col_1,
|
||
|
Color8888 * col_2, Color8888 * col_3,
|
||
|
WORD & wrd )
|
||
|
{
|
||
|
|
||
|
// m1 color extraction from 5-6-5
|
||
|
// m3 color math on DWORD before bit shift to full precision
|
||
|
wrd = pBlock->col0;
|
||
|
col_0->a = 0x00; // must set to 0 to avoid possible overflow & carry to next field in DWORD add
|
||
|
|
||
|
// extract r,g,b bits
|
||
|
col_0->b = (unsigned char) wrd & 0x1f; // 0x1f = 0001 1111 to mask out upper 3 bits
|
||
|
wrd >>= 5;
|
||
|
col_0->g = (unsigned char) wrd & 0x3f; // 0x3f = 0011 1111 to mask out upper 2 bits
|
||
|
wrd >>= 6;
|
||
|
col_0->r = (unsigned char) wrd & 0x1f;
|
||
|
|
||
|
|
||
|
// same for col # 2:
|
||
|
wrd = pBlock->col1;
|
||
|
col_1->a = 0x00; // must set to 0 to avoid possible overflow in DWORD add
|
||
|
|
||
|
// extract r,g,b bits
|
||
|
col_1->b = (unsigned char) wrd & 0x1f;
|
||
|
wrd >>= 5;
|
||
|
col_1->g = (unsigned char) wrd & 0x3f;
|
||
|
wrd >>= 6;
|
||
|
col_1->r = (unsigned char) wrd & 0x1f;
|
||
|
|
||
|
if (pBlock->col0 > pBlock->col1)
|
||
|
{
|
||
|
*((DWORD*)col_2) = ((*((DWORD*)col_0)) * 2 + (*((DWORD*)col_1)));
|
||
|
*((DWORD*)col_3) = ((*((DWORD*)col_0)) + (*((DWORD*)col_1)) * 2);
|
||
|
|
||
|
// shift to appropriate precision & divide by 3.
|
||
|
col_2->r = ((WORD) col_2->r << 3) / (WORD)3;
|
||
|
col_2->g = ((WORD) col_2->g << 2) / (WORD)3;
|
||
|
col_2->b = ((WORD) col_2->b << 3) / (WORD)3;
|
||
|
|
||
|
col_3->r = ((WORD) col_3->r << 3) / (WORD)3;
|
||
|
col_3->g = ((WORD) col_3->g << 2) / (WORD)3;
|
||
|
col_3->b = ((WORD) col_3->b << 3) / (WORD)3;
|
||
|
|
||
|
col_0->a = 0xff; // set appropriate alpha
|
||
|
col_1->a = 0xff;
|
||
|
col_2->a = 0xff;
|
||
|
col_3->a = 0xff;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
*((DWORD*)col_2) = ((*((DWORD*)col_0)) + (*((DWORD*)col_1)));
|
||
|
|
||
|
// shift to appropriate precision & divide by 2.
|
||
|
// << 3) / 2 == << 2
|
||
|
// << 2) / 2 == << 1
|
||
|
col_2->r = ((WORD) col_2->r << 2);
|
||
|
col_2->g = ((WORD) col_2->g << 1);
|
||
|
col_2->b = ((WORD) col_2->b << 2);
|
||
|
|
||
|
col_2->a = 0xff;
|
||
|
|
||
|
col_3->a = 0x00; //
|
||
|
col_3->r = 0x00; // random color to indicate alpha
|
||
|
col_3->g = 0xff;
|
||
|
col_3->b = 0xff;
|
||
|
}
|
||
|
|
||
|
// shift orig color components to full precision
|
||
|
col_0->r <<= 3;
|
||
|
col_0->g <<= 2;
|
||
|
col_0->b <<= 3;
|
||
|
|
||
|
col_1->r <<= 3;
|
||
|
col_1->g <<= 2;
|
||
|
col_1->b <<= 3;
|
||
|
}
|
||
|
|
||
|
|
||
|
inline void GetColorBlockColors_m1(DXTColBlock * pBlock, Color8888 * col_0, Color8888 * col_1,
|
||
|
Color8888 * col_2, Color8888 * col_3,
|
||
|
WORD & wrd )
|
||
|
{
|
||
|
|
||
|
// Method 1:
|
||
|
// Shifty method
|
||
|
wrd = pBlock->col0;
|
||
|
col_0->a = 0xff;
|
||
|
|
||
|
// extract r,g,b bits
|
||
|
col_0->b = (unsigned char) wrd;
|
||
|
col_0->b <<= 3; // shift to full precision
|
||
|
wrd >>= 5;
|
||
|
col_0->g = (unsigned char) wrd;
|
||
|
col_0->g <<= 2; // shift to full precision
|
||
|
wrd >>= 6;
|
||
|
col_0->r = (unsigned char) wrd;
|
||
|
col_0->r <<= 3; // shift to full precision
|
||
|
|
||
|
// same for col # 2:
|
||
|
wrd = pBlock->col1;
|
||
|
col_1->a = 0xff;
|
||
|
|
||
|
// extract r,g,b bits
|
||
|
col_1->b = (unsigned char) wrd;
|
||
|
col_1->b <<= 3; // shift to full precision
|
||
|
wrd >>= 5;
|
||
|
col_1->g = (unsigned char) wrd;
|
||
|
col_1->g <<= 2; // shift to full precision
|
||
|
wrd >>= 6;
|
||
|
col_1->r = (unsigned char) wrd;
|
||
|
col_1->r <<= 3; // shift to full precision
|
||
|
|
||
|
// use this for all but the super-freak math method
|
||
|
if (pBlock->col0 > pBlock->col1)
|
||
|
{
|
||
|
// Four-color block: derive the other two colors.
|
||
|
// 00 = color_0, 01 = color_1, 10 = color_2, 11 = color_3
|
||
|
// These two bit codes correspond to the 2-bit fields
|
||
|
// stored in the 64-bit block.
|
||
|
|
||
|
wrd = ((WORD) col_0->r * 2 + (WORD) col_1->r) / 3;
|
||
|
// no +1 for rounding
|
||
|
// as bits have been shifted to 888
|
||
|
col_2->r = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->g * 2 + (WORD) col_1->g) / 3;
|
||
|
col_2->g = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->b * 2 + (WORD) col_1->b) / 3;
|
||
|
col_2->b = (BYTE)wrd;
|
||
|
col_2->a = 0xff;
|
||
|
|
||
|
wrd = ((WORD) col_0->r + (WORD) col_1->r * 2) / 3;
|
||
|
col_3->r = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->g + (WORD) col_1->g * 2) / 3;
|
||
|
col_3->g = (BYTE)wrd;
|
||
|
|
||
|
wrd = ((WORD) col_0->b + (WORD) col_1->b * 2) / 3;
|
||
|
col_3->b = (BYTE)wrd;
|
||
|
col_3->a = 0xff;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Three-color block: derive the other color.
|
||
|
// 00 = color_0, 01 = color_1, 10 = color_2,
|
||
|
// 11 = transparent.
|
||
|
// These two bit codes correspond to the 2-bit fields
|
||
|
// stored in the 64-bit block.
|
||
|
|
||
|
// explicit for each component, unlike some refrasts...
|
||
|
|
||
|
// Tracef("block has alpha\n");
|
||
|
|
||
|
wrd = ((WORD) col_0->r + (WORD) col_1->r) / 2;
|
||
|
col_2->r = (BYTE)wrd;
|
||
|
wrd = ((WORD) col_0->g + (WORD) col_1->g) / 2;
|
||
|
col_2->g = (BYTE)wrd;
|
||
|
wrd = ((WORD) col_0->b + (WORD) col_1->b) / 2;
|
||
|
col_2->b = (BYTE)wrd;
|
||
|
col_2->a = 0xff;
|
||
|
|
||
|
col_3->r = 0x00; // random color to indicate alpha
|
||
|
col_3->g = 0xff;
|
||
|
col_3->b = 0xff;
|
||
|
col_3->a = 0x00;
|
||
|
}
|
||
|
} // Get color block colors (...)
|
||
|
|
||
|
void CDXTCImage::Time_Decomp5_01(int ntimes, TimingInfo * info)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
info->m_nSamples = 0;
|
||
|
info->m_interval_sum.QuadPart = 0;
|
||
|
info->m_csName.Format("Timing decomp method 1: bit shift, for %d times\n", ntimes);
|
||
|
|
||
|
for (n = 0; n < ntimes; n++)
|
||
|
{
|
||
|
QueryPerformanceCounter(& info->m_start_clk);
|
||
|
|
||
|
int xblocks, yblocks;
|
||
|
|
||
|
xblocks = m_DDSD.dwWidth / 4;
|
||
|
yblocks = m_DDSD.dwHeight / 4;
|
||
|
|
||
|
int i,j;
|
||
|
|
||
|
DWORD * pBase = (DWORD*) m_pDecompBytes;
|
||
|
DWORD * pImPos = (DWORD*) pBase; // pos in decompressed data
|
||
|
WORD * pPos = (WORD*) m_pCompBytes; // pos in compressed data
|
||
|
|
||
|
DXTColBlock * pBlock;
|
||
|
DXTAlphaBlock3BitLinear * pAlphaBlock;
|
||
|
|
||
|
Color8888 col_0, col_1, col_2, col_3;
|
||
|
WORD wrd;
|
||
|
|
||
|
// fill alphazero with appropriate value to zero out alpha when
|
||
|
// alphazero is ANDed with the image color 32 bit DWORD:
|
||
|
col_0.a = 0;
|
||
|
col_0.r = col_0.g = col_0.b = 0xff;
|
||
|
DWORD alphazero = *((DWORD*) &col_0);
|
||
|
|
||
|
// ** See DecompressDXT5 code for comments!!
|
||
|
for (j = 0; j < yblocks; ++j)
|
||
|
{
|
||
|
pBlock = (DXTColBlock*) ((DWORD)m_pCompBytes + j * xblocks * 16);
|
||
|
for (i = 0; i < xblocks; ++i, ++pBlock)
|
||
|
{
|
||
|
pAlphaBlock = (DXTAlphaBlock3BitLinear*) pBlock;
|
||
|
pBlock++;
|
||
|
|
||
|
GetColorBlockColors_m1(pBlock, &col_0, &col_1, &col_2, &col_3, wrd);
|
||
|
|
||
|
pImPos = (DWORD*)((DWORD)pBase + i*16 + (j*4) * m_nWidth * 4);
|
||
|
DecodeColorBlock(pImPos, pBlock, m_nWidth, (DWORD*)&col_0, (DWORD*)&col_1,
|
||
|
(DWORD*)&col_2, (DWORD*)&col_3);
|
||
|
DecodeAlpha3BitLinear(pImPos, pAlphaBlock, m_nWidth, alphazero);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
QueryPerformanceCounter(& info->m_end_clk);
|
||
|
|
||
|
info->m_nSamples ++;
|
||
|
info->m_interval_sum.QuadPart += info->m_end_clk.QuadPart - info->m_start_clk.QuadPart;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CDXTCImage::Time_Decomp5_02(int ntimes, TimingInfo * info)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
info->m_nSamples = 0;
|
||
|
info->m_interval_sum.QuadPart = 0;
|
||
|
info->m_csName.Format("Timing decomp method 2: bit field struct, for %d times\n", ntimes);
|
||
|
|
||
|
for (n = 0; n < ntimes; n++)
|
||
|
{
|
||
|
QueryPerformanceCounter(& info->m_start_clk);
|
||
|
|
||
|
int xblocks, yblocks;
|
||
|
xblocks = m_DDSD.dwWidth / 4;
|
||
|
yblocks = m_DDSD.dwHeight / 4;
|
||
|
int i,j;
|
||
|
DWORD * pBase = (DWORD*) m_pDecompBytes;
|
||
|
DWORD * pImPos = (DWORD*) pBase; // pos in decompressed data
|
||
|
WORD * pPos = (WORD*) m_pCompBytes; // pos in compressed data
|
||
|
DXTColBlock * pBlock;
|
||
|
DXTAlphaBlock3BitLinear * pAlphaBlock;
|
||
|
Color8888 col_0, col_1, col_2, col_3;
|
||
|
WORD wrd;
|
||
|
// fill alphazero with appropriate value to zero out alpha when
|
||
|
// alphazero is ANDed with the image color 32 bit DWORD:
|
||
|
col_0.a = 0;
|
||
|
col_0.r = col_0.g = col_0.b = 0xff;
|
||
|
DWORD alphazero = *((DWORD*) &col_0);
|
||
|
|
||
|
// ** See DecompressDXT5 code for comments!!
|
||
|
for (j = 0; j < yblocks; ++j)
|
||
|
{
|
||
|
pBlock = (DXTColBlock*) ((DWORD)m_pCompBytes + j * xblocks * 16);
|
||
|
for (i = 0; i < xblocks; ++i, ++pBlock)
|
||
|
{
|
||
|
pAlphaBlock = (DXTAlphaBlock3BitLinear*) pBlock;
|
||
|
pBlock++;
|
||
|
|
||
|
GetColorBlockColors_m2(pBlock, &col_0, &col_1, &col_2, &col_3, wrd);
|
||
|
|
||
|
pImPos = (DWORD*)((DWORD)pBase + i*16 + (j*4) * m_nWidth * 4);
|
||
|
DecodeColorBlock(pImPos, pBlock, m_nWidth, (DWORD*)&col_0, (DWORD*)&col_1,
|
||
|
(DWORD*)&col_2, (DWORD*)&col_3);
|
||
|
DecodeAlpha3BitLinear(pImPos, pAlphaBlock, m_nWidth, alphazero);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
QueryPerformanceCounter(& info->m_end_clk);
|
||
|
|
||
|
info->m_nSamples ++;
|
||
|
info->m_interval_sum.QuadPart += info->m_end_clk.QuadPart - info->m_start_clk.QuadPart;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDXTCImage::Time_Decomp5_03(int ntimes, TimingInfo * info)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
info->m_nSamples = 0;
|
||
|
info->m_interval_sum.QuadPart = 0;
|
||
|
info->m_csName.Format("Timing decomp method 3: bit field struct w/ pre-shift math, for %d times\n", ntimes);
|
||
|
|
||
|
for (n = 0; n < ntimes; n++)
|
||
|
{
|
||
|
QueryPerformanceCounter(& info->m_start_clk);
|
||
|
|
||
|
int xblocks, yblocks;
|
||
|
xblocks = m_DDSD.dwWidth / 4;
|
||
|
yblocks = m_DDSD.dwHeight / 4;
|
||
|
int i,j;
|
||
|
DWORD * pBase = (DWORD*) m_pDecompBytes;
|
||
|
DWORD * pImPos = (DWORD*) pBase; // pos in decompressed data
|
||
|
WORD * pPos = (WORD*) m_pCompBytes; // pos in compressed data
|
||
|
DXTColBlock * pBlock;
|
||
|
DXTAlphaBlock3BitLinear * pAlphaBlock;
|
||
|
Color8888 col_0, col_1, col_2, col_3;
|
||
|
WORD wrd;
|
||
|
|
||
|
// fill alphazero with appropriate value to zero out alpha when
|
||
|
// alphazero is ANDed with the image color 32 bit DWORD:
|
||
|
col_0.a = 0;
|
||
|
col_0.r = col_0.g = col_0.b = 0xff;
|
||
|
DWORD alphazero = *((DWORD*) &col_0);
|
||
|
|
||
|
// ** See DecompressDXT5 code for comments!!
|
||
|
for (j = 0; j < yblocks; ++j)
|
||
|
{
|
||
|
pBlock = (DXTColBlock*) ((DWORD)m_pCompBytes + j * xblocks * 16);
|
||
|
for (i = 0; i < xblocks; ++i, ++pBlock)
|
||
|
{
|
||
|
pAlphaBlock = (DXTAlphaBlock3BitLinear*) pBlock;
|
||
|
pBlock++;
|
||
|
|
||
|
GetColorBlockColors_m3(pBlock, &col_0, &col_1, &col_2, &col_3, wrd);
|
||
|
|
||
|
pImPos = (DWORD*)((DWORD)pBase + i*16 + (j*4) * m_nWidth * 4);
|
||
|
DecodeColorBlock(pImPos, pBlock, m_nWidth, (DWORD*)&col_0, (DWORD*)&col_1,
|
||
|
(DWORD*)&col_2, (DWORD*)&col_3);
|
||
|
DecodeAlpha3BitLinear(pImPos, pAlphaBlock, m_nWidth, alphazero);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
QueryPerformanceCounter(& info->m_end_clk);
|
||
|
|
||
|
info->m_nSamples ++;
|
||
|
info->m_interval_sum.QuadPart += info->m_end_clk.QuadPart - info->m_start_clk.QuadPart;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CDXTCImage::Time_Decomp5_04(int ntimes, TimingInfo * info)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
info->m_nSamples = 0;
|
||
|
info->m_interval_sum.QuadPart = 0;
|
||
|
info->m_csName.Format("Timing decomp method 4: shift extract w/ pre-shift math, for %d times\n", ntimes);
|
||
|
|
||
|
QueryPerformanceCounter(& info->m_start_clk);
|
||
|
|
||
|
for (n = 0; n < ntimes; n++)
|
||
|
{
|
||
|
int xblocks, yblocks;
|
||
|
xblocks = m_DDSD.dwWidth / 4;
|
||
|
yblocks = m_DDSD.dwHeight / 4;
|
||
|
int i,j;
|
||
|
DWORD * pBase = (DWORD*) m_pDecompBytes;
|
||
|
DWORD * pImPos = (DWORD*) pBase; // pos in decompressed data
|
||
|
WORD * pPos = (WORD*) m_pCompBytes; // pos in compressed data
|
||
|
DXTColBlock * pBlock;
|
||
|
DXTAlphaBlock3BitLinear * pAlphaBlock;
|
||
|
Color8888 col_0, col_1, col_2, col_3;
|
||
|
WORD wrd;
|
||
|
// fill alphazero with appropriate value to zero out alpha when
|
||
|
// alphazero is ANDed with the image color 32 bit DWORD:
|
||
|
col_0.a = 0;
|
||
|
col_0.r = col_0.g = col_0.b = 0xff;
|
||
|
DWORD alphazero = *((DWORD*) &col_0);
|
||
|
|
||
|
// ** See DecompressDXT5 code for comments!!
|
||
|
for (j = 0; j < yblocks; ++j)
|
||
|
{
|
||
|
pBlock = (DXTColBlock*) ((DWORD)m_pCompBytes + j * xblocks * 16);
|
||
|
for (i = 0; i < xblocks; ++i, ++pBlock)
|
||
|
{
|
||
|
pAlphaBlock = (DXTAlphaBlock3BitLinear*) pBlock;
|
||
|
pBlock++;
|
||
|
|
||
|
GetColorBlockColors_m4(pBlock, &col_0, &col_1, &col_2, &col_3, wrd);
|
||
|
|
||
|
pImPos = (DWORD*)((DWORD)pBase + i*16 + (j*4) * m_nWidth * 4);
|
||
|
DecodeColorBlock(pImPos, pBlock, m_nWidth, (DWORD*)&col_0, (DWORD*)&col_1,
|
||
|
(DWORD*)&col_2, (DWORD*)&col_3);
|
||
|
DecodeAlpha3BitLinear(pImPos, pAlphaBlock, m_nWidth, alphazero);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
QueryPerformanceCounter(& info->m_end_clk);
|
||
|
|
||
|
info->m_nSamples = ntimes;
|
||
|
info->m_interval_sum.QuadPart += info->m_end_clk.QuadPart - info->m_start_clk.QuadPart;
|
||
|
|
||
|
}
|
||
|
*/
|