client/EterLib/BlockTexture.h

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#pragma once
#include "GrpBase.h"
class CGraphicDib;
class CBlockTexture : public CGraphicBase
{
public:
CBlockTexture();
virtual ~CBlockTexture();
bool Create(CGraphicDib * pDIB, const RECT & c_rRect, DWORD dwWidth, DWORD dwHeight);
void SetClipRect(const RECT & c_rRect);
void Render(int ix, int iy);
void InvalidateRect(const RECT & c_rsrcRect);
protected:
CGraphicDib * m_pDIB;
RECT m_rect;
RECT m_clipRect;
BOOL m_bClipEnable;
DWORD m_dwWidth;
DWORD m_dwHeight;
LPDIRECT3DTEXTURE8 m_lpd3dTexture;
};