client/EterLib/GrpShadowTexture.h

36 lines
746 B
C
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#pragma once
#include "GrpTexture.h"
class CGraphicShadowTexture : public CGraphicTexture
{
public:
CGraphicShadowTexture();
virtual ~CGraphicShadowTexture();
void Destroy();
bool Create(int width, int height);
void Begin();
void End();
void Set(int stage = 0) const;
const D3DXMATRIX& GetLightVPMatrixReference() const;
LPDIRECT3DTEXTURE8 GetD3DTexture() const;
protected:
void Initialize();
protected:
D3DXMATRIX m_d3dLightVPMatrix;
D3DVIEWPORT8 m_d3dOldViewport;
LPDIRECT3DTEXTURE8 m_lpd3dShadowTexture;
LPDIRECT3DSURFACE8 m_lpd3dShadowSurface;
LPDIRECT3DSURFACE8 m_lpd3dDepthSurface;
LPDIRECT3DSURFACE8 m_lpd3dOldBackBufferSurface;
LPDIRECT3DSURFACE8 m_lpd3dOldDepthBufferSurface;
};