client/EterLib/GrpVertexBuffer.cpp

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#include "StdAfx.h"
#include "../eterBase/Stl.h"
#include "GrpVertexBuffer.h"
#include "StateManager.h"
int CGraphicVertexBuffer::GetVertexStride() const
{
int retSize = D3DXGetFVFVertexSize(m_dwFVF);
return retSize;
}
DWORD CGraphicVertexBuffer::GetFlexibleVertexFormat() const
{
return m_dwFVF;
}
int CGraphicVertexBuffer::GetVertexCount() const
{
return m_vtxCount;
}
void CGraphicVertexBuffer::SetStream(int stride, int layer) const
{
assert(ms_lpd3dDevice != NULL);
STATEMANAGER.SetStreamSource(layer, m_lpd3dVB, stride);
}
bool CGraphicVertexBuffer::LockRange(unsigned count, void** pretVertices) const
{
if (!m_lpd3dVB)
return false;
DWORD dwLockSize=GetVertexStride() * count;
if (FAILED(m_lpd3dVB->Lock(0, dwLockSize, (BYTE **) pretVertices, m_dwLockFlag)))
return false;
return true;
}
bool CGraphicVertexBuffer::Lock(void ** pretVertices) const
{
if (!m_lpd3dVB)
return false;
DWORD dwLockSize=GetVertexStride()*GetVertexCount();
if (FAILED(m_lpd3dVB->Lock(0, dwLockSize, (BYTE **) pretVertices, m_dwLockFlag)))
return false;
return true;
}
bool CGraphicVertexBuffer::Unlock() const
{
if (!m_lpd3dVB)
return false;
if ( FAILED(m_lpd3dVB->Unlock()) )
return false;
return true;
}
bool CGraphicVertexBuffer::IsEmpty() const
{
if (m_lpd3dVB)
return true;
else
return false;
}
bool CGraphicVertexBuffer::LockDynamic(void** pretVertices)
{
if (!m_lpd3dVB)
return false;
if (FAILED(m_lpd3dVB->Lock(0, 0, (BYTE**)pretVertices, 0)))
return false;
return true;
}
bool CGraphicVertexBuffer::Lock(void ** pretVertices)
{
if (!m_lpd3dVB)
return false;
if (FAILED(m_lpd3dVB->Lock(0, 0, (BYTE**)pretVertices, m_dwLockFlag)))
return false;
return true;
}
bool CGraphicVertexBuffer::Unlock()
{
if (!m_lpd3dVB)
return false;
if ( FAILED(m_lpd3dVB->Unlock()) )
return false;
return true;
}
bool CGraphicVertexBuffer::Copy(int bufSize, const void* srcVertices)
{
void * dstVertices;
if (!Lock(&dstVertices))
return false;
memcpy(dstVertices, srcVertices, bufSize);
Unlock();
return true;
}
bool CGraphicVertexBuffer::CreateDeviceObjects()
{
assert(ms_lpd3dDevice != NULL);
assert(m_lpd3dVB == NULL);
if (FAILED(
ms_lpd3dDevice->CreateVertexBuffer(
m_dwBufferSize,
m_dwUsage,
m_dwFVF,
m_d3dPool,
&m_lpd3dVB)
))
return false;
return true;
}
void CGraphicVertexBuffer::DestroyDeviceObjects()
{
safe_release(m_lpd3dVB);
}
bool CGraphicVertexBuffer::Create(int vtxCount, DWORD fvf, DWORD usage, D3DPOOL d3dPool)
{
assert(ms_lpd3dDevice != NULL);
assert(vtxCount > 0);
Destroy();
m_vtxCount = vtxCount;
m_dwBufferSize = D3DXGetFVFVertexSize(fvf) * m_vtxCount;
m_d3dPool = d3dPool;
m_dwUsage = usage;
m_dwFVF = fvf;
if (usage == D3DUSAGE_WRITEONLY || usage == D3DUSAGE_DYNAMIC)
m_dwLockFlag = 0;
else
m_dwLockFlag = D3DLOCK_READONLY;
return CreateDeviceObjects();
}
void CGraphicVertexBuffer::Destroy()
{
DestroyDeviceObjects();
}
void CGraphicVertexBuffer::Initialize()
{
m_lpd3dVB = NULL;
m_vtxCount = 0;
m_dwBufferSize = 0;
}
CGraphicVertexBuffer::CGraphicVertexBuffer()
{
Initialize();
}
CGraphicVertexBuffer::~CGraphicVertexBuffer()
{
Destroy();
}