58 lines
1.0 KiB
C++
58 lines
1.0 KiB
C++
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#include "StdAfx.h"
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#include "GrpVertexShader.h"
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#include "GrpD3DXBuffer.h"
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#include "StateManager.h"
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CVertexShader::CVertexShader()
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{
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Initialize();
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}
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CVertexShader::~CVertexShader()
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{
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Destroy();
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}
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void CVertexShader::Initialize()
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{
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m_handle=0;
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}
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void CVertexShader::Destroy()
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{
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if (m_handle)
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{
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if (ms_lpd3dDevice)
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ms_lpd3dDevice->DeleteVertexShader(m_handle);
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m_handle = 0;
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}
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}
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bool CVertexShader::CreateFromDiskFile(const char* c_szFileName, const DWORD* c_pdwVertexDecl)
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{
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Destroy();
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LPD3DXBUFFER lpd3dxShaderBuffer;
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LPD3DXBUFFER lpd3dxErrorBuffer;
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if (FAILED(
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D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
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)) return false;
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CDirect3DXBuffer shaderBuffer(lpd3dxShaderBuffer);
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CDirect3DXBuffer errorBuffer(lpd3dxErrorBuffer);
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if (FAILED(
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ms_lpd3dDevice->CreateVertexShader(c_pdwVertexDecl, (DWORD*)shaderBuffer.GetPointer(), &m_handle, 0 )
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))
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return false;
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return true;
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}
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void CVertexShader::Set()
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{
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STATEMANAGER.SetVertexShader(m_handle);
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}
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