client/EterPythonLib/PythonSlotWindow.cpp

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#include "StdAfx.h"
#include "../eterBase/CRC32.h"
#include "../eterBase/Filename.h"
#include "PythonWindow.h"
#include "PythonSlotWindow.h"
//#define __RENDER_SLOT_AREA__
using namespace UI;
class UI::CSlotWindow::CSlotButton : public CButton
{
public:
enum ESlotButtonType
{
SLOT_BUTTON_TYPE_PLUS,
SLOT_BUTTON_TYPE_COVER,
};
public:
CSlotButton(ESlotButtonType dwType, DWORD dwSlotNumber, CSlotWindow * pParent) : CButton(NULL)
{
m_dwSlotButtonType = dwType;
m_dwSlotNumber = dwSlotNumber;
m_pParent = pParent;
}
virtual ~CSlotButton()
{
}
BOOL OnMouseLeftButtonDown()
{
if (!IsEnable())
return TRUE;
if (UI::CWindowManager::Instance().IsAttaching())
return TRUE;
m_isPressed = TRUE;
Down();
return TRUE;
}
BOOL OnMouseLeftButtonUp()
{
if (!IsEnable())
return TRUE;
if (!IsPressed())
return TRUE;
if (IsIn())
SetCurrentVisual(&m_overVisual);
else
SetCurrentVisual(&m_upVisual);
m_pParent->OnPressedSlotButton(m_dwSlotButtonType, m_dwSlotNumber);
return TRUE;
}
void OnMouseOverIn()
{
if (IsEnable())
{
SetCurrentVisual(&m_overVisual);
}
m_pParent->OnOverInItem(m_dwSlotNumber);
}
void OnMouseOverOut()
{
if (IsEnable())
{
SetUp();
SetCurrentVisual(&m_upVisual);
}
m_pParent->OnOverOutItem();
}
protected:
ESlotButtonType m_dwSlotButtonType;
DWORD m_dwSlotNumber;
CSlotWindow * m_pParent;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
class UI::CSlotWindow::CCoverButton : public CSlotButton
{
public:
CCoverButton(ESlotButtonType dwType, DWORD dwSlotNumber, CSlotWindow * pParent) : CSlotButton(dwType, dwSlotNumber, pParent)
{
m_bLeftButtonEnable = TRUE;
m_bRightButtonEnable = TRUE;
}
virtual ~CCoverButton()
{
}
void SetLeftButtonEnable(BOOL bEnable)
{
m_bLeftButtonEnable = bEnable;
}
void SetRightButtonEnable(BOOL bEnable)
{
m_bRightButtonEnable = bEnable;
}
void OnRender()
{
}
void RenderButton()
{
CButton::OnRender();
}
BOOL OnMouseLeftButtonDown()
{
if (!IsEnable())
return TRUE;
if (m_bLeftButtonEnable)
{
CButton::OnMouseLeftButtonDown();
}
else
{
m_pParent->OnMouseLeftButtonDown();
}
return TRUE;
}
BOOL OnMouseLeftButtonUp()
{
if (!IsEnable())
return TRUE;
if (m_bLeftButtonEnable)
{
CButton::OnMouseLeftButtonUp();
m_pParent->OnMouseLeftButtonDown();
}
else
{
m_pParent->OnMouseLeftButtonUp();
}
return TRUE;
}
BOOL OnMouseRightButtonDown()
{
if (!IsEnable())
return TRUE;
if (m_bRightButtonEnable)
CButton::OnMouseLeftButtonDown();
return TRUE;
}
BOOL OnMouseRightButtonUp()
{
if (!IsEnable())
return TRUE;
m_pParent->OnMouseRightButtonDown();
if (m_bRightButtonEnable)
CButton::OnMouseLeftButtonUp();
return TRUE;
}
protected:
BOOL m_bLeftButtonEnable;
BOOL m_bRightButtonEnable;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
class UI::CSlotWindow::CCoolTimeFinishEffect : public CAniImageBox
{
public:
CCoolTimeFinishEffect(CSlotWindow * pParent, DWORD dwSlotIndex) : CAniImageBox(NULL)
{
m_pParent = pParent;
m_dwSlotIndex = dwSlotIndex;
}
virtual ~CCoolTimeFinishEffect()
{
}
void OnEndFrame()
{
((CSlotWindow *)m_pParent)->ReserveDestroyCoolTimeFinishEffect(m_dwSlotIndex);
}
protected:
DWORD m_dwSlotIndex;
};
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////
// Set & Append
void CSlotWindow::SetSlotType(DWORD dwType)
{
m_dwSlotType = dwType;
}
void CSlotWindow::SetSlotStyle(DWORD dwStyle)
{
m_dwSlotStyle = dwStyle;
}
void CSlotWindow::AppendSlot(DWORD dwIndex, int ixPosition, int iyPosition, int ixCellSize, int iyCellSize)
{
TSlot Slot;
Slot.pInstance = NULL;
Slot.pNumberLine = NULL;
Slot.pCoverButton = NULL;
Slot.pSlotButton = NULL;
Slot.pSignImage = NULL;
Slot.pFinishCoolTimeEffect = NULL;
ClearSlot(&Slot);
Slot.dwSlotNumber = dwIndex;
Slot.dwCenterSlotNumber = dwIndex;
Slot.ixPosition = ixPosition;
Slot.iyPosition = iyPosition;
Slot.ixCellSize = ixCellSize;
Slot.iyCellSize = iyCellSize;
m_SlotList.push_back(Slot);
}
void CSlotWindow::SetCoverButton(DWORD dwIndex, const char * c_szUpImageName, const char * c_szOverImageName, const char * c_szDownImageName, const char * c_szDisableImageName, BOOL bLeftButtonEnable, BOOL bRightButtonEnable)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
CCoverButton *& rpCoverButton = pSlot->pCoverButton;
if (!rpCoverButton)
{
rpCoverButton = new CCoverButton(CSlotButton::SLOT_BUTTON_TYPE_COVER, pSlot->dwSlotNumber, this);
CWindowManager::Instance().SetParent(rpCoverButton, this);
}
rpCoverButton->SetLeftButtonEnable(bLeftButtonEnable);
rpCoverButton->SetRightButtonEnable(bRightButtonEnable);
rpCoverButton->SetUpVisual(c_szUpImageName);
rpCoverButton->SetOverVisual(c_szOverImageName);
rpCoverButton->SetDownVisual(c_szDownImageName);
rpCoverButton->SetDisableVisual(c_szDisableImageName);
rpCoverButton->Enable();
rpCoverButton->Show();
// NOTE : Cover <20><>ư<EFBFBD><C6B0> Plus <20><>ư<EFBFBD><C6B0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ӽ<EFBFBD> <20>ڵ带..
if (pSlot->pSlotButton)
{
SetTop(pSlot->pSlotButton);
}
}
void CSlotWindow::EnableCoverButton(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
if (!pSlot->pCoverButton)
return;
pSlot->pCoverButton->Enable();
}
void CSlotWindow::DisableCoverButton(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
if (!pSlot->pCoverButton)
return;
pSlot->pCoverButton->Disable();
}
void CSlotWindow::SetAlwaysRenderCoverButton(DWORD dwIndex, bool bAlwaysRender)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
if (bAlwaysRender)
SET_BIT(pSlot->dwState, SLOT_STATE_ALWAYS_RENDER_COVER);
else
REMOVE_BIT(pSlot->dwState, SLOT_STATE_ALWAYS_RENDER_COVER);
}
void CSlotWindow::ShowSlotBaseImage(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->bRenderBaseSlotImage = true;
}
void CSlotWindow::HideSlotBaseImage(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->bRenderBaseSlotImage = false;
}
BOOL CSlotWindow::IsDisableCoverButton(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return FALSE;
if (!pSlot->pCoverButton)
return FALSE;
return pSlot->pCoverButton->IsDisable();
}
void CSlotWindow::SetSlotBaseImage(const char * c_szFileName, float fr, float fg, float fb, float fa)
{
__CreateBaseImage(c_szFileName, fr, fg, fb, fa);
}
void CSlotWindow::AppendSlotButton(const char * c_szUpImageName, const char * c_szOverImageName, const char * c_szDownImageName)
{
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
CSlotButton *& rpSlotButton = rSlot.pSlotButton;
if (!rpSlotButton)
{
rpSlotButton = new CSlotButton(CSlotButton::SLOT_BUTTON_TYPE_PLUS, rSlot.dwSlotNumber, this);
rpSlotButton->AddFlag(FLAG_FLOAT);
CWindowManager::Instance().SetParent(rpSlotButton, this);
}
rpSlotButton->SetUpVisual(c_szUpImageName);
rpSlotButton->SetOverVisual(c_szOverImageName);
rpSlotButton->SetDownVisual(c_szDownImageName);
rpSlotButton->SetPosition(rSlot.ixPosition + 1, rSlot.iyPosition + 19);
rpSlotButton->Hide();
}
}
void CSlotWindow::AppendRequirementSignImage(const char * c_szImageName)
{
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
CImageBox *& rpSignImage = rSlot.pSignImage;
if (!rpSignImage)
{
rpSignImage = new CImageBox(NULL);
CWindowManager::Instance().SetParent(rpSignImage, this);
}
rpSignImage->LoadImage(c_szImageName);
rpSignImage->Hide();
}
}
BOOL CSlotWindow::HasSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return FALSE;
return TRUE;
}
void CSlotWindow::SetSlot(DWORD dwIndex, DWORD dwVirtualNumber, BYTE byWidth, BYTE byHeight, CGraphicImage * pImage, D3DXCOLOR& diffuseColor)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
if (pSlot->isItem)
if (pSlot->dwItemIndex == dwVirtualNumber)
{
pSlot->dwState = 0;
pSlot->isItem = TRUE;
if (pImage && pSlot->pInstance)
{
pSlot->pInstance->SetImagePointer(pImage);
}
return;
}
ClearSlot(pSlot);
pSlot->dwState = 0;
pSlot->isItem = TRUE;
pSlot->dwItemIndex = dwVirtualNumber;
if (pImage)
{
assert(NULL == pSlot->pInstance);
pSlot->pInstance = CGraphicImageInstance::New();
pSlot->pInstance->SetDiffuseColor(diffuseColor.r, diffuseColor.g, diffuseColor.b, diffuseColor.a);
pSlot->pInstance->SetImagePointer(pImage);
}
pSlot->byxPlacedItemSize = byWidth;
pSlot->byyPlacedItemSize = byHeight;
if (pSlot->pCoverButton)
{
pSlot->pCoverButton->Show();
}
}
void CSlotWindow::SetSlotCount(DWORD dwIndex, DWORD dwCount)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
if (dwCount <= 0)
{
if (pSlot->pNumberLine)
{
delete pSlot->pNumberLine;
pSlot->pNumberLine = NULL;
}
}
else
{
char szCount[16+1];
_snprintf(szCount, sizeof(szCount), "%d", dwCount);
if (!pSlot->pNumberLine)
{
CNumberLine * pNumberLine = new UI::CNumberLine(this);
pNumberLine->SetHorizontalAlign(CNumberLine::HORIZONTAL_ALIGN_RIGHT);
pNumberLine->Show();
pSlot->pNumberLine = pNumberLine;
}
pSlot->pNumberLine->SetNumber(szCount);
}
}
void CSlotWindow::SetSlotCountNew(DWORD dwIndex, DWORD dwGrade, DWORD dwCount)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
if (dwCount <= 0)
{
if (pSlot->pNumberLine)
{
delete pSlot->pNumberLine;
pSlot->pNumberLine = NULL;
}
}
else
{
char szCount[16+1];
switch (dwGrade)
{
case 0:
_snprintf(szCount, sizeof(szCount), "%d", dwCount);
break;
case 1:
_snprintf(szCount, sizeof(szCount), "m%d", dwCount);
break;
case 2:
_snprintf(szCount, sizeof(szCount), "g%d", dwCount);
break;
case 3:
_snprintf(szCount, sizeof(szCount), "p");
break;
}
if (!pSlot->pNumberLine)
{
CNumberLine * pNumberLine = new UI::CNumberLine(this);
pNumberLine->SetHorizontalAlign(CNumberLine::HORIZONTAL_ALIGN_RIGHT);
pNumberLine->Show();
pSlot->pNumberLine = pNumberLine;
}
pSlot->pNumberLine->SetNumber(szCount);
}
}
void CSlotWindow::SetSlotCoolTime(DWORD dwIndex, float fCoolTime, float fElapsedTime)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->fCoolTime = fCoolTime;
pSlot->fStartCoolTime = CTimer::Instance().GetCurrentSecond() - fElapsedTime;
}
void CSlotWindow::ActivateSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->bActive = TRUE;
if (!m_pSlotActiveEffect)
{
__CreateSlotEnableEffect();
}
}
void CSlotWindow::DeactivateSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->bActive = FALSE;
}
void CSlotWindow::ClearSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
ClearSlot(pSlot);
}
void CSlotWindow::ClearSlot(TSlot * pSlot)
{
pSlot->bActive = FALSE;
pSlot->byxPlacedItemSize = 1;
pSlot->byyPlacedItemSize = 1;
pSlot->isItem = FALSE;
pSlot->dwState = 0;
pSlot->fCoolTime = 0.0f;
pSlot->fStartCoolTime = 0.0f;
pSlot->dwCenterSlotNumber = 0xffffffff;
pSlot->dwItemIndex = 0;
pSlot->bRenderBaseSlotImage = true;
if (pSlot->pInstance)
{
CGraphicImageInstance::Delete(pSlot->pInstance);
pSlot->pInstance = NULL;
}
if (pSlot->pCoverButton)
{
pSlot->pCoverButton->Hide();
}
if (pSlot->pSlotButton)
{
pSlot->pSlotButton->Hide();
}
if (pSlot->pSignImage)
{
pSlot->pSignImage->Hide();
}
if (pSlot->pFinishCoolTimeEffect)
{
pSlot->pFinishCoolTimeEffect->Hide();
}
}
void CSlotWindow::ClearAllSlot()
{
Destroy();
}
void CSlotWindow::RefreshSlot()
{
OnRefreshSlot();
// NOTE : Refresh <20>ɶ<EFBFBD> ToolTip <20><> <20><><EFBFBD><EFBFBD> <20>մϴ<D5B4> - [levites]
if (IsRendering())
{
TSlot * pSlot;
if (GetPickedSlotPointer(&pSlot))
{
OnOverOutItem();
OnOverInItem(pSlot->dwSlotNumber);
}
}
}
void CSlotWindow::OnRefreshSlot()
{
}
DWORD CSlotWindow::GetSlotCount()
{
return m_SlotList.size();
}
void CSlotWindow::LockSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->dwState |= SLOT_STATE_LOCK;
}
void CSlotWindow::UnlockSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->dwState ^= SLOT_STATE_LOCK;
}
void CSlotWindow::SetCantUseSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->dwState |= SLOT_STATE_CANT_USE;
}
void CSlotWindow::SetUseSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
pSlot->dwState ^= SLOT_STATE_CANT_USE;
}
void CSlotWindow::EnableSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
REMOVE_BIT(pSlot->dwState, SLOT_STATE_DISABLE);
//pSlot->dwState |= SLOT_STATE_DISABLE;
}
void CSlotWindow::DisableSlot(DWORD dwIndex)
{
TSlot * pSlot;
if (!GetSlotPointer(dwIndex, &pSlot))
return;
SET_BIT(pSlot->dwState, SLOT_STATE_DISABLE);
//pSlot->dwState ^= SLOT_STATE_DISABLE;
}
// Select
void CSlotWindow::SelectSlot(DWORD dwSelectingIndex)
{
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
for (; itor != m_dwSelectedSlotIndexList.end();)
{
if (dwSelectingIndex == *itor)
{
itor = m_dwSelectedSlotIndexList.erase(itor);
return;
}
else
{
++itor;
}
}
TSlot * pSlot;
if (GetSlotPointer(dwSelectingIndex, &pSlot))
{
if (!pSlot->isItem)
return;
m_dwSelectedSlotIndexList.push_back(dwSelectingIndex);
}
}
BOOL CSlotWindow::isSelectedSlot(DWORD dwIndex)
{
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
for (; itor != m_dwSelectedSlotIndexList.end(); ++itor)
{
if (dwIndex == *itor)
return TRUE;
}
return FALSE;
}
void CSlotWindow::ClearSelected()
{
m_dwSelectedSlotIndexList.clear();
}
DWORD CSlotWindow::GetSelectedSlotCount()
{
return m_dwSelectedSlotIndexList.size();
}
DWORD CSlotWindow::GetSelectedSlotNumber(DWORD dwIndex)
{
if (dwIndex >= m_dwSelectedSlotIndexList.size())
return DWORD(-1);
DWORD dwCount = 0;
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
for (; itor != m_dwSelectedSlotIndexList.end(); ++itor)
{
if (dwIndex == dwCount)
break;
++dwCount;
}
return *itor;
}
void CSlotWindow::ShowSlotButton(DWORD dwSlotNumber)
{
TSlot * pSlot;
if (!GetSlotPointer(dwSlotNumber, &pSlot))
return;
if (pSlot->pSlotButton)
{
pSlot->pSlotButton->Show();
}
}
void CSlotWindow::HideAllSlotButton()
{
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
if (rSlot.pSlotButton)
{
rSlot.pSlotButton->Hide();
}
}
}
void CSlotWindow::ShowRequirementSign(DWORD dwSlotNumber)
{
TSlot * pSlot;
if (!GetSlotPointer(dwSlotNumber, &pSlot))
return;
if (!pSlot->pSignImage)
return;
pSlot->pSignImage->Show();
}
void CSlotWindow::HideRequirementSign(DWORD dwSlotNumber)
{
TSlot * pSlot;
if (!GetSlotPointer(dwSlotNumber, &pSlot))
return;
if (!pSlot->pSignImage)
return;
pSlot->pSignImage->Hide();
}
// Event
BOOL CSlotWindow::OnMouseLeftButtonDown()
{
TSlot * pSlot;
if (!GetPickedSlotPointer(&pSlot))
{
UI::CWindowManager::Instance().DeattachIcon();
return TRUE;
}
if (pSlot->isItem && !(pSlot->dwState & SLOT_STATE_LOCK))
{
OnSelectItemSlot(pSlot->dwSlotNumber);
}
else
{
OnSelectEmptySlot(pSlot->dwSlotNumber);
}
return TRUE;
}
BOOL CSlotWindow::OnMouseLeftButtonUp()
{
if (UI::CWindowManager::Instance().IsAttaching())
if (UI::CWindowManager::Instance().IsDragging())
if (IsIn())
{
UI::CWindow * pWin = UI::CWindowManager::Instance().GetPointWindow();
if (pWin)
if (pWin->IsType(UI::CSlotWindow::Type()))
{
UI::CSlotWindow * pSlotWin = (UI::CSlotWindow *)pWin;
TSlot * pSlot;
if (!pSlotWin->GetPickedSlotPointer(&pSlot))
{
UI::CWindowManager::Instance().DeattachIcon();
return TRUE;
}
if (pSlot->isItem)
pSlotWin->OnSelectItemSlot(pSlot->dwSlotNumber);
else
pSlotWin->OnSelectEmptySlot(pSlot->dwSlotNumber);
return TRUE;
}
return FALSE;
}
return FALSE;
}
BOOL CSlotWindow::OnMouseRightButtonDown()
{
TSlot * pSlot;
if (!GetPickedSlotPointer(&pSlot))
return TRUE;
if (pSlot->isItem)
{
OnUnselectItemSlot(pSlot->dwSlotNumber);
}
else
{
OnUnselectEmptySlot(pSlot->dwSlotNumber);
}
return TRUE;
}
BOOL CSlotWindow::OnMouseLeftButtonDoubleClick()
{
OnUseSlot();
return TRUE;
}
void CSlotWindow::OnMouseOverOut()
{
OnOverOutItem();
}
void CSlotWindow::OnMouseOver()
{
// FIXME : <20><><EFBFBD><EFBFBD><EFBFBD><20><EFBFBD><E5B7A1> <20>ϴ<EFBFBD> <20><><EFBFBD>߿<EFBFBD> SetTop<6F><70> <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Capture<72><65> Ǯ<><C7AE><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20>װ<EFBFBD><D7B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>.
// <20><> <20><> <20>ٺ<EFBFBD><D9BA><EFBFBD><EFBFBD><EFBFBD> <20>ذ<EFBFBD>å<EFBFBD><C3A5> ã<>ƾ<EFBFBD> <20><> <20><> - [levites]
// if (UI::CWindowManager::Instance().IsCapture())
// if (!UI::CWindowManager::Instance().IsAttaching())
// return;
CWindow * pPointWindow = UI::CWindowManager::Instance().GetPointWindow();
if (this == pPointWindow)
{
TSlot * pSlot;
if (GetPickedSlotPointer(&pSlot))
{
if (OnOverInItem(pSlot->dwSlotNumber))
return;
}
}
OnOverOutItem();
}
void CSlotWindow::OnSelectEmptySlot(int iSlotNumber)
{
PyCallClassMemberFunc(m_poHandler, "OnSelectEmptySlot", Py_BuildValue("(i)", iSlotNumber));
}
void CSlotWindow::OnSelectItemSlot(int iSlotNumber)
{
// OnOverOutItem();
PyCallClassMemberFunc(m_poHandler, "OnSelectItemSlot", Py_BuildValue("(i)", iSlotNumber));
if (UI::CWindowManager::Instance().IsAttaching())
OnOverOutItem();
}
void CSlotWindow::OnUnselectEmptySlot(int iSlotNumber)
{
PyCallClassMemberFunc(m_poHandler, "OnUnselectEmptySlot", Py_BuildValue("(i)", iSlotNumber));
}
void CSlotWindow::OnUnselectItemSlot(int iSlotNumber)
{
PyCallClassMemberFunc(m_poHandler, "OnUnselectItemSlot", Py_BuildValue("(i)", iSlotNumber));
}
void CSlotWindow::OnUseSlot()
{
TSlot * pSlot;
if (GetPickedSlotPointer(&pSlot))
if (pSlot->isItem)
{
PyCallClassMemberFunc(m_poHandler, "OnUseSlot", Py_BuildValue("(i)", pSlot->dwSlotNumber));
}
}
BOOL CSlotWindow::OnOverInItem(DWORD dwSlotNumber)
{
TSlot * pSlot;
if (!GetSlotPointer(dwSlotNumber, &pSlot))
return FALSE;
if (!pSlot->isItem)
return FALSE;
if (pSlot->dwSlotNumber == m_dwToolTipSlotNumber)
return TRUE;
m_dwToolTipSlotNumber = dwSlotNumber;
PyCallClassMemberFunc(m_poHandler, "OnOverInItem", Py_BuildValue("(i)", dwSlotNumber));
return TRUE;
}
void CSlotWindow::OnOverOutItem()
{
if (SLOT_NUMBER_NONE == m_dwToolTipSlotNumber)
return;
m_dwToolTipSlotNumber = SLOT_NUMBER_NONE;
PyCallClassMemberFunc(m_poHandler, "OnOverOutItem", Py_BuildValue("()"));
}
void CSlotWindow::OnPressedSlotButton(DWORD dwType, DWORD dwSlotNumber, BOOL isLeft)
{
if (CSlotButton::SLOT_BUTTON_TYPE_PLUS == dwType)
{
PyCallClassMemberFunc(m_poHandler, "OnPressedSlotButton", Py_BuildValue("(i)", dwSlotNumber));
}
else if (CSlotButton::SLOT_BUTTON_TYPE_COVER == dwType)
{
if (isLeft)
{
OnMouseLeftButtonDown();
}
}
}
void CSlotWindow::OnUpdate()
{
for (std::deque<DWORD>::iterator itor = m_ReserveDestroyEffectDeque.begin(); itor != m_ReserveDestroyEffectDeque.end(); ++itor)
{
DWORD dwSlotIndex = *itor;
TSlot * pSlot;
if (!GetSlotPointer(dwSlotIndex, &pSlot))
continue;
__DestroyFinishCoolTimeEffect(pSlot);
}
m_ReserveDestroyEffectDeque.clear();
if (m_pSlotActiveEffect)
m_pSlotActiveEffect->Update();
}
void CSlotWindow::OnRender()
{
RenderSlotBaseImage();
switch (m_dwSlotStyle)
{
case SLOT_STYLE_PICK_UP:
OnRenderPickingSlot();
break;
case SLOT_STYLE_SELECT:
OnRenderSelectedSlot();
break;
}
std::for_each(m_pChildList.begin(), m_pChildList.end(), std::void_mem_fun(&CWindow::OnRender));
TSlotListIterator itor;
//
// <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>׸<EFBFBD><D7B8><EFBFBD>
//////////////////////////////////////////////////////////////////////////
#ifdef __RENDER_SLOT_AREA__
CPythonGraphic::Instance().SetDiffuseColor(0.5f, 0.5f, 0.5f);
for (itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
CPythonGraphic::Instance().RenderBox2d(m_rect.left + rSlot.ixPosition,
m_rect.top + rSlot.iyPosition,
m_rect.left + rSlot.ixPosition + rSlot.ixCellSize,
m_rect.top + rSlot.iyPosition + rSlot.iyCellSize);
}
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 0.0f, 0.0f, 1.0f);
CPythonGraphic::Instance().RenderBox2d(m_rect.left, m_rect.top, m_rect.right, m_rect.bottom);
#endif
//////////////////////////////////////////////////////////////////////////
for (itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
if (rSlot.pSlotButton)
{
rSlot.pSlotButton->SetPosition(rSlot.ixPosition + 1, rSlot.iyPosition + 19);
}
if (rSlot.pSignImage)
{
rSlot.pSignImage->SetPosition(rSlot.ixPosition - 7, rSlot.iyPosition + 10);
}
if (rSlot.pInstance)
{
rSlot.pInstance->SetPosition(m_rect.left + rSlot.ixPosition, m_rect.top + rSlot.iyPosition);
rSlot.pInstance->Render();
}
if (!rSlot.isItem)
{
if (IS_SET(rSlot.dwState, SLOT_STATE_ALWAYS_RENDER_COVER))
{
rSlot.pCoverButton->Show();
rSlot.pCoverButton->SetPosition(rSlot.ixPosition, rSlot.iyPosition);
rSlot.pCoverButton->RenderButton();
}
continue;
}
if (IS_SET(rSlot.dwState, SLOT_STATE_DISABLE))
{
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 0.0f, 0.0f, 0.3f);
CPythonGraphic::Instance().RenderBar2d(m_rect.left + rSlot.ixPosition,
m_rect.top + rSlot.iyPosition,
m_rect.left + rSlot.ixPosition + rSlot.ixCellSize,
m_rect.top + rSlot.iyPosition + rSlot.iyCellSize);
}
if (rSlot.fCoolTime != 0.0f)
{
float fcurTime = CTimer::Instance().GetCurrentSecond();
float fPercentage = (fcurTime - rSlot.fStartCoolTime) / rSlot.fCoolTime;
CPythonGraphic::Instance().RenderCoolTimeBox(m_rect.left + rSlot.ixPosition + 16.0f, m_rect.top + rSlot.iyPosition + 16.0f, 16.0f, fPercentage);
if (fcurTime - rSlot.fStartCoolTime >= rSlot.fCoolTime)
{
// <20><>Ÿ<EFBFBD><C5B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1<><31> <20>̳<EFBFBD><CCB3><EFBFBD><EFBFBD><EFBFBD>..
if ((fcurTime - rSlot.fStartCoolTime) - rSlot.fCoolTime < 1.0f)
__CreateFinishCoolTimeEffect(&rSlot);
rSlot.fCoolTime = 0.0f;
rSlot.fStartCoolTime = 0.0f;
}
}
if (rSlot.pCoverButton)
{
rSlot.pCoverButton->SetPosition(rSlot.ixPosition, rSlot.iyPosition);
rSlot.pCoverButton->RenderButton();
}
if (rSlot.pNumberLine)
{
int ix = rSlot.byxPlacedItemSize*ITEM_WIDTH + rSlot.ixPosition - 4;
int iy = rSlot.iyPosition + rSlot.byyPlacedItemSize*ITEM_HEIGHT - 12 + 2;
rSlot.pNumberLine->SetPosition(ix, iy);
rSlot.pNumberLine->Update();
rSlot.pNumberLine->Render();
}
if (rSlot.pFinishCoolTimeEffect)
{
rSlot.pFinishCoolTimeEffect->SetPosition(rSlot.ixPosition, rSlot.iyPosition);
rSlot.pFinishCoolTimeEffect->Update();
rSlot.pFinishCoolTimeEffect->Render();
}
if (rSlot.bActive)
if (m_pSlotActiveEffect)
{
int ix = m_rect.left + rSlot.ixPosition;
int iy = m_rect.top + rSlot.iyPosition;
m_pSlotActiveEffect->SetPosition(ix, iy);
m_pSlotActiveEffect->Render();
}
}
RenderLockedSlot();
}
void CSlotWindow::RenderSlotBaseImage()
{
if (!m_pBaseImageInstance)
return;
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
if (!rSlot.bRenderBaseSlotImage)
continue;
m_pBaseImageInstance->SetPosition(m_rect.left + rSlot.ixPosition, m_rect.top + rSlot.iyPosition);
m_pBaseImageInstance->Render();
}
}
void CSlotWindow::OnRenderPickingSlot()
{
if (!UI::CWindowManager::Instance().IsAttaching())
return;
TSlot * pSlot;
if (!GetSelectedSlotPointer(&pSlot))
return;
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 1.0f, 1.0f, 0.5f);
CPythonGraphic::Instance().RenderBar2d(m_rect.left + pSlot->ixPosition,
m_rect.top + pSlot->iyPosition,
m_rect.left + pSlot->ixPosition + pSlot->ixCellSize,
m_rect.top + pSlot->iyPosition + pSlot->iyCellSize);
}
void CSlotWindow::OnRenderSelectedSlot()
{
std::list<DWORD>::iterator itor = m_dwSelectedSlotIndexList.begin();
for (; itor != m_dwSelectedSlotIndexList.end(); ++itor)
{
TSlot * pSlot;
if (!GetSlotPointer(*itor, &pSlot))
continue;
CPythonGraphic::Instance().SetDiffuseColor(1.0f, 1.0f, 1.0f, 0.5f);
CPythonGraphic::Instance().RenderBar2d(m_rect.left + pSlot->ixPosition,
m_rect.top + pSlot->iyPosition,
m_rect.left + pSlot->ixPosition + pSlot->ixCellSize,
m_rect.top + pSlot->iyPosition + pSlot->iyCellSize);
}
}
void CSlotWindow::RenderLockedSlot()
{
CPythonGraphic::Instance().SetDiffuseColor(0.0f, 0.0f, 0.0f, 0.5f);
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
if (!rSlot.isItem)
continue;
if (rSlot.dwState & SLOT_STATE_LOCK)
{
CPythonGraphic::Instance().RenderBar2d(m_rect.left + rSlot.ixPosition,
m_rect.top + rSlot.iyPosition,
m_rect.left + rSlot.ixPosition + rSlot.ixCellSize,
m_rect.top + rSlot.iyPosition + rSlot.iyCellSize);
}
}
}
// Check Slot
BOOL CSlotWindow::GetSlotPointer(DWORD dwIndex, TSlot ** ppSlot)
{
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
if (dwIndex == rSlot.dwSlotNumber)
{
*ppSlot = &rSlot;
return TRUE;
}
}
return FALSE;
}
BOOL CSlotWindow::GetSelectedSlotPointer(TSlot ** ppSlot)
{
long lx, ly;
GetMouseLocalPosition(lx, ly);
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
if (lx >= rSlot.ixPosition)
if (ly >= rSlot.iyPosition)
if (lx <= rSlot.ixPosition + rSlot.ixCellSize)
if (ly <= rSlot.iyPosition + rSlot.iyCellSize)
{
*ppSlot = &rSlot;
return TRUE;
}
}
return FALSE;
}
BOOL CSlotWindow::GetPickedSlotPointer(TSlot ** ppSlot)
{
long lx, ly;
CWindowManager::Instance().GetMousePosition(lx, ly);
int ixLocal = lx - m_rect.left;
int iyLocal = ly - m_rect.top;
// NOTE : <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>Ѱ<EFBFBD><D1B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̶<EFBFBD><CCB6><EFBFBD> <20><><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ʒ<EFBFBD><C6B7><EFBFBD>
// <20><><EFBFBD>ʷ<EFBFBD> <20>˻<EFBFBD><CBBB><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ν<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ִ<EFBFBD> Slot<6F><74> <20>ڵ<EFBFBD> <20><><EFBFBD><EFBFBD> <20>ȴٴ<C8B4> Ư<><C6AF><EFBFBD><EFBFBD> <20>̿<EFBFBD><CCBF>Ѵ<EFBFBD>. - [levites]
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
int ixCellSize = rSlot.ixCellSize;
int iyCellSize = rSlot.iyCellSize;
// NOTE : Item<65><6D> Hide <20>Ǿ<EFBFBD><C7BE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD>..
if (rSlot.isItem)
{
ixCellSize = max(rSlot.ixCellSize, int(rSlot.byxPlacedItemSize * ITEM_WIDTH));
iyCellSize = max(rSlot.iyCellSize, int(rSlot.byyPlacedItemSize * ITEM_HEIGHT));
}
if (ixLocal >= rSlot.ixPosition)
if (iyLocal >= rSlot.iyPosition)
if (ixLocal <= rSlot.ixPosition + ixCellSize)
if (iyLocal <= rSlot.iyPosition + iyCellSize)
{
*ppSlot = &rSlot;
return TRUE;
}
}
return FALSE;
}
void CSlotWindow::SetUseMode(BOOL bFlag)
{
m_isUseMode = bFlag;
}
void CSlotWindow::SetUsableItem(BOOL bFlag)
{
m_isUsableItem = bFlag;
}
void CSlotWindow::ReserveDestroyCoolTimeFinishEffect(DWORD dwSlotIndex)
{
m_ReserveDestroyEffectDeque.push_back(dwSlotIndex);
}
DWORD CSlotWindow::Type()
{
static int s_Type = GetCRC32("CSlotWindow", strlen("CSlotWindow"));
return s_Type;
}
BOOL CSlotWindow::OnIsType(DWORD dwType)
{
if (CSlotWindow::Type() == dwType)
return TRUE;
return CWindow::OnIsType(dwType);
}
void CSlotWindow::__CreateToggleSlotImage()
{
__DestroyToggleSlotImage();
m_pToggleSlotImage = new CImageBox(NULL);
m_pToggleSlotImage->LoadImage("d:/ymir work/ui/public/slot_toggle.sub");
m_pToggleSlotImage->Show();
}
void CSlotWindow::__CreateSlotEnableEffect()
{
__DestroySlotEnableEffect();
m_pSlotActiveEffect = new CAniImageBox(NULL);
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/00.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/01.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/02.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/03.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/04.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/05.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/06.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/07.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/08.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/09.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/10.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/11.sub");
m_pSlotActiveEffect->AppendImage("d:/ymir work/ui/public/slotactiveeffect/12.sub");
m_pSlotActiveEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
m_pSlotActiveEffect->Show();
}
void CSlotWindow::__CreateFinishCoolTimeEffect(TSlot * pSlot)
{
__DestroyFinishCoolTimeEffect(pSlot);
CAniImageBox * pFinishCoolTimeEffect = new CCoolTimeFinishEffect(this, pSlot->dwSlotNumber);
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/00.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/01.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/02.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/03.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/04.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/05.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/06.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/07.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/08.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/09.sub");
pFinishCoolTimeEffect->AppendImage("d:/ymir work/ui/public/slotfinishcooltimeeffect/10.sub");
pFinishCoolTimeEffect->SetRenderingMode(CGraphicExpandedImageInstance::RENDERING_MODE_SCREEN);
pFinishCoolTimeEffect->ResetFrame();
pFinishCoolTimeEffect->SetDelay(2);
pFinishCoolTimeEffect->Show();
pSlot->pFinishCoolTimeEffect = pFinishCoolTimeEffect;
}
void CSlotWindow::__CreateBaseImage(const char * c_szFileName, float fr, float fg, float fb, float fa)
{
__DestroyBaseImage();
CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(c_szFileName);
m_pBaseImageInstance = CGraphicImageInstance::New();
m_pBaseImageInstance->SetImagePointer(pImage);
m_pBaseImageInstance->SetDiffuseColor(fr, fg, fb, fa);
}
void CSlotWindow::__DestroyToggleSlotImage()
{
if (m_pToggleSlotImage)
{
delete m_pToggleSlotImage;
m_pToggleSlotImage = NULL;
}
}
void CSlotWindow::__DestroySlotEnableEffect()
{
if (m_pSlotActiveEffect)
{
delete m_pSlotActiveEffect;
m_pSlotActiveEffect = NULL;
}
}
void CSlotWindow::__DestroyFinishCoolTimeEffect(TSlot * pSlot)
{
if (pSlot->pFinishCoolTimeEffect)
{
delete pSlot->pFinishCoolTimeEffect;
pSlot->pFinishCoolTimeEffect = NULL;
}
}
void CSlotWindow::__DestroyBaseImage()
{
if (m_pBaseImageInstance)
{
CGraphicImageInstance::Delete(m_pBaseImageInstance);
m_pBaseImageInstance = NULL;
}
}
void CSlotWindow::__Initialize()
{
m_dwSlotType = 0;
m_dwSlotStyle = SLOT_STYLE_PICK_UP;
m_dwToolTipSlotNumber = SLOT_NUMBER_NONE;
m_isUseMode = FALSE;
m_isUsableItem = FALSE;
m_pToggleSlotImage = NULL;
m_pSlotActiveEffect = NULL;
m_pBaseImageInstance = NULL;
}
void CSlotWindow::Destroy()
{
for (TSlotListIterator itor = m_SlotList.begin(); itor != m_SlotList.end(); ++itor)
{
TSlot & rSlot = *itor;
ClearSlot(&rSlot);
if (rSlot.pNumberLine)
{
delete rSlot.pNumberLine;
rSlot.pNumberLine = NULL;
}
if (rSlot.pCoverButton)
{
CWindowManager::Instance().DestroyWindow(rSlot.pCoverButton);
}
if (rSlot.pSlotButton)
{
CWindowManager::Instance().DestroyWindow(rSlot.pSlotButton);
}
if (rSlot.pSignImage)
{
CWindowManager::Instance().DestroyWindow(rSlot.pSignImage);
}
if (rSlot.pFinishCoolTimeEffect)
{
CWindowManager::Instance().DestroyWindow(rSlot.pFinishCoolTimeEffect);
}
}
m_SlotList.clear();
__DestroyToggleSlotImage();
__DestroySlotEnableEffect();
__DestroyBaseImage();
__Initialize();
}
CSlotWindow::CSlotWindow(PyObject * ppyObject) : CWindow(ppyObject)
{
__Initialize();
}
CSlotWindow::~CSlotWindow()
{
Destroy();
}