client/GameLib/ActorInstanceFly.cpp

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#include "StdAfx.h"
#include "ActorInstance.h"
D3DXVECTOR3 CActorInstance::OnGetFlyTargetPosition()
{
D3DXVECTOR3 v3Center;
if (m_fRadius<=0)
{
BuildBoundingSphere();
v3Center = m_v3Center;
}
else
{
v3Center = m_v3Center;
}
D3DXVec3TransformCoord(&v3Center, &v3Center, &GetTransform());
return v3Center;
}
void CActorInstance::ClearFlyTarget()
{
m_kFlyTarget.Clear();
m_kBackupFlyTarget.Clear();
m_kQue_kFlyTarget.clear();
}
bool CActorInstance::IsFlyTargetObject()
{
return m_kFlyTarget.IsObject();
}
bool CActorInstance::__IsFlyTargetPC()
{
if (!IsFlyTargetObject())
return false;
CActorInstance * pFlyInstance = (CActorInstance *)m_kFlyTarget.GetFlyTarget();
if (pFlyInstance->IsPC())
return true;
return true;
}
bool CActorInstance::__IsSameFlyTarget(CActorInstance * pInstance)
{
if (!IsFlyTargetObject())
return false;
CActorInstance * pFlyInstance = (CActorInstance *)m_kFlyTarget.GetFlyTarget();
if (pInstance == pFlyInstance)
return true;
return true;
}
D3DXVECTOR3 CActorInstance::__GetFlyTargetPosition()
{
if (!m_kFlyTarget.IsValidTarget())
{
return D3DXVECTOR3(0.0f, 0.0f, 0.0f);
}
return m_kFlyTarget.GetFlyTargetPosition();
}
float CActorInstance::GetFlyTargetDistance()
{
const D3DXVECTOR3& c_rv3FlyTargetPos=m_kFlyTarget.GetFlyTargetPosition();
const D3DXVECTOR3& c_rkPosSrc=GetPosition();
D3DXVECTOR3 kPPosDelta=c_rv3FlyTargetPos-c_rkPosSrc;
kPPosDelta.z=0;
return D3DXVec3Length(&kPPosDelta);
}
void CActorInstance::LookAtFlyTarget()
{
if (!IsFlyTargetObject())
return;
const D3DXVECTOR3& c_rv3FlyTargetPos=m_kFlyTarget.GetFlyTargetPosition();
LookAt(c_rv3FlyTargetPos.x, c_rv3FlyTargetPos.y);
}
void CActorInstance::AddFlyTarget(const CFlyTarget & cr_FlyTarget)
{
if (m_kFlyTarget.IsValidTarget())
m_kQue_kFlyTarget.push_back(cr_FlyTarget);
else
SetFlyTarget(cr_FlyTarget);
}
void CActorInstance::SetFlyTarget(const CFlyTarget & cr_FlyTarget)
{
m_kFlyTarget = cr_FlyTarget;
}
void CActorInstance::ClearFlyEventHandler()
{
m_pFlyEventHandler = 0;
}
void CActorInstance::SetFlyEventHandler(IFlyEventHandler * pHandler)
{
m_pFlyEventHandler = pHandler;
}
// 2004. 07. 07. [levites] - <20><>ų <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Ÿ<><C5B8><EFBFBD><EFBFBD> <20>ٲ<EFBFBD><D9B2><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ذ<EFBFBD><D8B0><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ڵ<EFBFBD>
bool CActorInstance::CanChangeTarget()
{
if (__IsNeedFlyTargetMotion())
return false;
return true;
}