120 lines
2.2 KiB
C++
120 lines
2.2 KiB
C++
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#include "StdAfx.h"
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#include "ActorInstance.h"
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const TPixelPosition& CActorInstance::NEW_GetLastPixelPositionRef()
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{
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GetBlendingPosition(&m_kPPosLast);
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m_kPPosLast.y=-m_kPPosLast.y;
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return m_kPPosLast;
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}
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const D3DXVECTOR3& CActorInstance::GetPositionVectorRef()
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{
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m_v3Pos.x=m_x;
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m_v3Pos.y=m_y;
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m_v3Pos.z=m_z;
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return m_v3Pos;
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}
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const D3DXVECTOR3& CActorInstance::GetMovementVectorRef()
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{
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if (m_pkHorse)
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return m_pkHorse->GetMovementVectorRef();
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return m_v3Movement;
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}
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void CActorInstance::NEW_SetAtkPixelPosition(const TPixelPosition& c_rkPPosAtk)
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{
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m_kPPosAtk=c_rkPPosAtk;
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}
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void CActorInstance::SetCurPixelPosition(const TPixelPosition& c_rkPPosCur)
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{
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D3DXVECTOR3 v3PosCur;
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v3PosCur.x=+c_rkPPosCur.x;
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v3PosCur.y=-c_rkPPosCur.y;
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v3PosCur.z=+c_rkPPosCur.z;
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SetPixelPosition(v3PosCur);
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}
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void CActorInstance::NEW_SetSrcPixelPosition(const TPixelPosition& c_rkPPosSrc)
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{
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m_kPPosSrc=c_rkPPosSrc;
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}
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void CActorInstance::NEW_SetDstPixelPositionZ(float z)
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{
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m_kPPosDst.z=z;
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}
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void CActorInstance::NEW_SetDstPixelPosition(const TPixelPosition& c_rkPPosDst)
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{
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m_kPPosDst=c_rkPPosDst;
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}
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const TPixelPosition& CActorInstance::NEW_GetAtkPixelPositionRef()
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{
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return m_kPPosAtk;
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}
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const TPixelPosition& CActorInstance::NEW_GetSrcPixelPositionRef()
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{
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return m_kPPosSrc;
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}
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const TPixelPosition& CActorInstance::NEW_GetDstPixelPositionRef()
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{
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return m_kPPosDst;
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}
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const TPixelPosition& CActorInstance::NEW_GetCurPixelPositionRef()
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{
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m_kPPosCur.x=+m_x;
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m_kPPosCur.y=-m_y;
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m_kPPosCur.z=+m_z;
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return m_kPPosCur;
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}
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void CActorInstance::GetPixelPosition(TPixelPosition * pPixelPosition)
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{
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pPixelPosition->x = m_x;
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pPixelPosition->y = m_y;
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pPixelPosition->z = m_z;
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}
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void CActorInstance::SetPixelPosition(const TPixelPosition& c_rPixelPos)
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{
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if (m_pkTree)
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{
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__SetTreePosition(c_rPixelPos.x, c_rPixelPos.y, c_rPixelPos.z);
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}
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if (m_pkHorse)
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m_pkHorse->SetPixelPosition(c_rPixelPos);
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m_x = c_rPixelPos.x;
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m_y = c_rPixelPos.y;
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m_z = c_rPixelPos.z;
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m_bNeedUpdateCollision = TRUE;
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}
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void CActorInstance::__InitializePositionData()
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{
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m_dwShakeTime = 0;
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m_x = 0.0f;
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m_y = 0.0f;
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m_z = 0.0f;
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m_bNeedUpdateCollision = FALSE;
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m_kPPosAtk=m_kPPosLast=m_kPPosDst=m_kPPosCur=m_kPPosSrc=TPixelPosition(0.0f, 0.0f, 0.0f);
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__InitializeMovement();
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}
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