41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
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#include "StdAfx.h"
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#include "ActorInstance.h"
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#include "WeaponTrace.h"
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void CActorInstance::TraceProcess()
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{
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if (!m_WeaponTraceVector.empty())
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{
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std::vector<CWeaponTrace*>::iterator it;
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for(it = m_WeaponTraceVector.begin(); it != m_WeaponTraceVector.end(); ++it)
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{
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CWeaponTrace * pWeaponTrace = (*it);
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pWeaponTrace->SetPosition(m_x, m_y, m_z);
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pWeaponTrace->SetRotation(m_fcurRotation);
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pWeaponTrace->Update(__GetReachScale());
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}
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}
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}
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void CActorInstance::RenderTrace()
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{
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for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::void_mem_fun(&CWeaponTrace::Render));
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}
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void CActorInstance::__DestroyWeaponTrace()
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{
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std::for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), CWeaponTrace::Delete);
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m_WeaponTraceVector.clear();
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}
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void CActorInstance::__ShowWeaponTrace()
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{
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for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::void_mem_fun(&CWeaponTrace::TurnOn));
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}
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void CActorInstance::__HideWeaponTrace()
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{
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for_each(m_WeaponTraceVector.begin(), m_WeaponTraceVector.end(), std::void_mem_fun(&CWeaponTrace::TurnOff));
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}
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