client/GameLib/MapUtil.h

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1.0 KiB
C
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#pragma once
void Environment_Init(SEnvironmentData& envData);
bool Environment_Load(SEnvironmentData& envData, const char* envFileName);
void GetInterpolatedPosition(float curPositionRate, TPixelPosition * PixelPosition);
float GetLinearInterpolation(float begin, float end, float curRate);
void PixelPositionToAttributeCellPosition(TPixelPosition PixelPosition, TCellPosition * pAttrCellPosition);
void AttributeCellPositionToPixelPosition(TCellPosition AttrCellPosition, TPixelPosition * pPixelPosition);
float GetPixelPositionDistance(const TPixelPosition & c_rsrcPosition, const TPixelPosition & c_rdstPosition);
class CEaseOutInterpolation
{
public:
CEaseOutInterpolation();
virtual ~CEaseOutInterpolation();
void Initialize();
BOOL Setup(float fStart, float fEnd, float fTime);
void Interpolate(float fElapsedTime);
BOOL isPlaying();
float GetValue();
float GetChangingValue();
protected:
float m_fRemainingTime;
float m_fValue;
float m_fSpeed;
float m_fAcceleration;
float m_fStartValue;
float m_fLastValue;
};