client/SphereLib/StdAfx.h

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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
//#define SPHERELIB_STRICT
//#include <crtdbg.h>
#include <d3d8.h>
#include <d3dx8.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <math.h>
#include "../eterBase/StdAfx.h"