client/UserInterface/InstanceBaseEvent.cpp

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#include "StdAfx.h"
#include "InstanceBase.h"
CActorInstance::IEventHandler& CInstanceBase::GetEventHandlerRef()
{
return m_GraphicThingInstance.__GetEventHandlerRef();
}
CActorInstance::IEventHandler* CInstanceBase::GetEventHandlerPtr()
{
return m_GraphicThingInstance.__GetEventHandlerPtr();
}
void CInstanceBase::SetEventHandler(CActorInstance::IEventHandler* pkEventHandler)
{
m_GraphicThingInstance.SetEventHandler(pkEventHandler);
}