client/UserInterface/PythonBackground.h

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// PythonBackground.h: interface for the CPythonBackground class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_PYTHONBACKGROUND_H__A202CB18_9553_4CF3_8500_5D7062B55432__INCLUDED_)
#define AFX_PYTHONBACKGROUND_H__A202CB18_9553_4CF3_8500_5D7062B55432__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "../gamelib/MapManager.h"
#include "../gamelib/TerrainDecal.h"
#include "../gamelib/SnowEnvironment.h"
class CInstanceBase;
class CPythonBackground : public CMapManager, public CSingleton<CPythonBackground>
{
public:
enum
{
SHADOW_NONE,
SHADOW_GROUND,
SHADOW_GROUND_AND_SOLO,
SHADOW_ALL,
SHADOW_ALL_HIGH,
SHADOW_ALL_MAX,
};
enum
{
DISTANCE0,
DISTANCE1,
DISTANCE2,
DISTANCE3,
DISTANCE4,
NUM_DISTANCE_SET
};
enum
{
DAY_MODE_LIGHT,
DAY_MODE_DARK,
};
typedef struct SVIEWDISTANCESET
{
float m_fFogStart;
float m_fFogEnd;
float m_fFarClip;
D3DXVECTOR3 m_v3SkyBoxScale;
} TVIEWDISTANCESET;
public:
CPythonBackground();
virtual ~CPythonBackground();
void Initialize();
void Destroy();
void Create();
void GlobalPositionToLocalPosition(LONG& rGlobalX, LONG& rGlobalY);
void LocalPositionToGlobalPosition(LONG& rLocalX, LONG& rLocalY);
void EnableTerrainOnlyForHeight();
bool SetSplatLimit(int iSplatNum);
bool SetVisiblePart(int ePart, bool isVisible);
bool SetShadowLevel(int eLevel);
void RefreshShadowLevel();
void SelectViewDistanceNum(int eNum);
void SetViewDistanceSet(int eNum, float fFarClip);
float GetFarClip();
DWORD GetRenderShadowTime();
void GetDistanceSetInfo(int * peNum, float * pfStart, float * pfEnd, float * pfFarClip);
bool GetPickingPoint(D3DXVECTOR3 * v3IntersectPt);
bool GetPickingPointWithRay(const CRay & rRay, D3DXVECTOR3 * v3IntersectPt);
bool GetPickingPointWithRayOnlyTerrain(const CRay & rRay, D3DXVECTOR3 * v3IntersectPt);
BOOL GetLightDirection(D3DXVECTOR3 & rv3LightDirection);
void Update(float fCenterX, float fCenterY, float fCenterZ);
void CreateCharacterShadowTexture();
void ReleaseCharacterShadowTexture();
void Render();
void RenderSnow();
void RenderPCBlocker();
void RenderCollision();
void RenderCharacterShadowToTexture();
void RenderSky();
void RenderCloud();
void RenderWater();
void RenderEffect();
void RenderBeforeLensFlare();
void RenderAfterLensFlare();
bool CheckAdvancing(CInstanceBase * pInstance);
void SetCharacterDirLight();
void SetBackgroundDirLight();
void ChangeToDay();
void ChangeToNight();
void EnableSnowEnvironment();
void DisableSnowEnvironment();
void SetXMaxTree(int iGrade);
void ClearGuildArea();
void RegisterGuildArea(int isx, int isy, int iex, int iey);
void CreateTargetEffect(DWORD dwID, DWORD dwChrVID);
void CreateTargetEffect(DWORD dwID, long lx, long ly);
void DeleteTargetEffect(DWORD dwID);
void CreateSpecialEffect(DWORD dwID, float fx, float fy, float fz, const char * c_szFileName);
void DeleteSpecialEffect(DWORD dwID);
void Warp(DWORD dwX, DWORD dwY);
void VisibleGuildArea();
void DisableGuildArea();
void RegisterDungeonMapName(const char * c_szMapName);
TMapInfo* GlobalPositionToMapInfo(DWORD dwGlobalX, DWORD dwGlobalY);
const char* GetWarpMapName();
protected:
void __CreateProperty();
bool __IsSame(std::set<int> & rleft, std::set<int> & rright);
protected:
std::string m_strMapName;
private:
CSnowEnvironment m_SnowEnvironment;
int m_iDayMode;
int m_iXMasTreeGrade;
int m_eShadowLevel;
int m_eViewDistanceNum;
BOOL m_bVisibleGuildArea;
DWORD m_dwRenderShadowTime;
DWORD m_dwBaseX;
DWORD m_dwBaseY;
TVIEWDISTANCESET m_ViewDistanceSet[NUM_DISTANCE_SET];
std::set<int> m_kSet_iShowingPortalID;
std::set<std::string> m_kSet_strDungeonMapName;
std::map<DWORD, DWORD> m_kMap_dwTargetID_dwChrID;
struct SReserveTargetEffect
{
int ilx;
int ily;
};
std::map<DWORD, SReserveTargetEffect> m_kMap_dwID_kReserveTargetEffect;
struct FFindWarpMapName
{
DWORD m_dwX, m_dwY;
FFindWarpMapName::FFindWarpMapName(DWORD dwX, DWORD dwY)
{
m_dwX = dwX;
m_dwY = dwY;
}
bool operator() (TMapInfo & rMapInfo)
{
if (m_dwX < rMapInfo.m_dwBaseX || m_dwX >= rMapInfo.m_dwEndX || m_dwY < rMapInfo.m_dwBaseY || m_dwY >= rMapInfo.m_dwEndY)
return false;
return true;
}
};
};
#endif // !defined(AFX_PYTHONBACKGROUND_H__A202CB18_9553_4CF3_8500_5D7062B55432__INCLUDED_)