client/bin_original/pack/root/uiguild.py

2902 lines
83 KiB
Python
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import app
import ui
import guild
import net
import wndMgr
import grp
import grpText
import uiPickMoney
import locale
import player
import skill
import mouseModule
import uiUploadMark
import uiCommon
import uiToolTip
import playerSettingModule
import constInfo
import background
import miniMap
import chr
import uiScriptLocale
from _weakref import proxy
DISABLE_GUILD_SKILL = FALSE
DISABLE_DECLARE_WAR = FALSE
def NumberToMoneyString(n):
return locale.NumberToMoneyString(n)
if (locale.IsEUROPE() and app.GetLocalePath() != "locale/br"):
def NumberToMoneyString(n):
if n <= 0 :
return "0"
return "%s" % (','.join([ i-3<0 and str(n)[:i] or str(n)[i-3:i] for i in range(len(str(n))%3, len(str(n))+1, 3) if i ]))
MATERIAL_STONE_INDEX = 0
MATERIAL_LOG_INDEX = 1
MATERIAL_PLYWOOD_INDEX = 2
MATERIAL_STONE_ID = 90010
MATERIAL_LOG_ID = 90011
MATERIAL_PLYWOOD_ID = 90012
BUILDING_DATA_LIST = []
def GetGVGKey(srcGuildID, dstGuildID):
minID = min(srcGuildID, dstGuildID)
maxID = max(srcGuildID, dstGuildID)
return minID*1000 + maxID
def unsigned32(n):
return n & 0xFFFFFFFFL
class DeclareGuildWarDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.type=0
self.__CreateDialog()
def __del__(self):
ui.ScriptWindow.__del__(self)
def Open(self):
self.inputValue.SetFocus()
self.SetCenterPosition()
self.SetTop()
self.Show()
def Close(self):
self.ClearDictionary()
self.board = None
self.acceptButton = None
self.cancelButton = None
self.inputSlot = None
self.inputValue = None
self.Hide()
def __CreateDialog(self):
try:
pyScrLoader = ui.PythonScriptLoader()
if locale.IsVIETNAM() :
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "declareguildwardialog.py")
else:
pyScrLoader.LoadScriptFile(self, "uiscript/declareguildwardialog.py")
except:
import exception
exception.Abort("DeclareGuildWarWindow.__CreateDialog - LoadScript")
try:
getObject = self.GetChild
self.board = getObject("Board")
self.typeButtonList=[]
self.typeButtonList.append(getObject("NormalButton"))
self.typeButtonList.append(getObject("WarpButton"))
self.typeButtonList.append(getObject("CTFButton"))
self.acceptButton = getObject("AcceptButton")
self.cancelButton = getObject("CancelButton")
self.inputSlot = getObject("InputSlot")
self.inputValue = getObject("InputValue")
gameType=getObject("GameType")
except:
import exception
exception.Abort("DeclareGuildWarWindow.__CreateDialog - BindObject")
if constInfo.GUILD_WAR_TYPE_SELECT_ENABLE==0:
gameType.Hide()
self.typeButtonList[0].SAFE_SetEvent(self.__OnClickTypeButtonNormal)
self.typeButtonList[1].SAFE_SetEvent(self.__OnClickTypeButtonWarp)
self.typeButtonList[2].SAFE_SetEvent(self.__OnClickTypeButtonCTF)
self.typeButtonList[0].SetToolTipWindow(self.__CreateGameTypeToolTip(locale.GUILDWAR_NORMAL_TITLE, locale.GUILDWAR_NORMAL_DESCLIST))
self.typeButtonList[1].SetToolTipWindow(self.__CreateGameTypeToolTip(locale.GUILDWAR_WARP_TITLE, locale.GUILDWAR_WARP_DESCLIST))
self.typeButtonList[2].SetToolTipWindow(self.__CreateGameTypeToolTip(locale.GUILDWAR_CTF_TITLE, locale.GUILDWAR_CTF_DESCLIST))
self.__ClickRadioButton(self.typeButtonList, 0)
self.SetAcceptEvent(ui.__mem_func__(self.__OnOK))
self.SetCancelEvent(ui.__mem_func__(self.__OnCancel))
def __OnOK(self):
text = self.GetText()
type = self.GetType()
if ""==text:
return
net.SendChatPacket("/war %s %d" % (text, type))
self.Close()
return 1
def __OnCancel(self):
self.Close()
return 1
def __OnClickTypeButtonNormal(self):
self.__ClickTypeRadioButton(0)
def __OnClickTypeButtonWarp(self):
self.__ClickTypeRadioButton(1)
def __OnClickTypeButtonCTF(self):
self.__ClickTypeRadioButton(2)
def __ClickTypeRadioButton(self, type):
self.__ClickRadioButton(self.typeButtonList, type)
self.type=type
def __ClickRadioButton(self, buttonList, buttonIndex):
try:
selButton=buttonList[buttonIndex]
except IndexError:
return
for eachButton in buttonList:
eachButton.SetUp()
selButton.Down()
def SetTitle(self, name):
self.board.SetTitleName(name)
def SetNumberMode(self):
self.inputValue.SetNumberMode()
def SetSecretMode(self):
self.inputValue.SetSecret()
def SetFocus(self):
self.inputValue.SetFocus()
def SetMaxLength(self, length):
width = length * 6 + 10
self.inputValue.SetMax(length)
self.SetSlotWidth(width)
self.SetBoardWidth(max(width + 50, 160))
def SetSlotWidth(self, width):
self.inputSlot.SetSize(width, self.inputSlot.GetHeight())
self.inputValue.SetSize(width, self.inputValue.GetHeight())
def SetBoardWidth(self, width):
self.board.SetSize(max(width + 50, 160), self.GetHeight())
self.SetSize(max(width + 50, 160), self.GetHeight())
self.UpdateRect()
def SetAcceptEvent(self, event):
self.acceptButton.SetEvent(event)
self.inputValue.OnIMEReturn = event
def SetCancelEvent(self, event):
self.board.SetCloseEvent(event)
self.cancelButton.SetEvent(event)
self.inputValue.OnPressEscapeKey = event
def GetType(self):
return self.type
def GetText(self):
return self.inputValue.GetText()
def __CreateGameTypeToolTip(self, title, descList):
toolTip = uiToolTip.ToolTip()
toolTip.SetTitle(title)
toolTip.AppendSpace(5)
for desc in descList:
toolTip.AutoAppendTextLine(desc)
toolTip.AlignHorizonalCenter()
return toolTip
class AcceptGuildWarDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
self.type=0
self.__CreateDialog()
def __del__(self):
print "---------------------------------------------------------------------------- DELETE AcceptGuildWarDialog"
ui.ScriptWindow.__del__(self)
def Open(self, guildName, warType):
self.guildName=guildName
self.warType=warType
self.__ClickSelectedTypeRadioButton()
self.inputValue.SetText(guildName)
self.SetCenterPosition()
self.SetTop()
self.Show()
def GetGuildName(self):
return self.guildName
def Close(self):
self.ClearDictionary()
self.board = None
self.acceptButton = None
self.cancelButton = None
self.inputSlot = None
self.inputValue = None
self.Hide()
def __ClickSelectedTypeRadioButton(self):
self.__ClickTypeRadioButton(self.warType)
def __CreateDialog(self):
try:
pyScrLoader = ui.PythonScriptLoader()
pyScrLoader.LoadScriptFile(self, "uiscript/acceptguildwardialog.py")
except:
import exception
exception.Abort("DeclareGuildWarWindow.__CreateDialog - LoadScript")
try:
getObject = self.GetChild
self.board = getObject("Board")
self.typeButtonList=[]
self.typeButtonList.append(getObject("NormalButton"))
self.typeButtonList.append(getObject("WarpButton"))
self.typeButtonList.append(getObject("CTFButton"))
self.acceptButton = getObject("AcceptButton")
self.cancelButton = getObject("CancelButton")
self.inputSlot = getObject("InputSlot")
self.inputValue = getObject("InputValue")
gameType=getObject("GameType")
except:
import exception
exception.Abort("DeclareGuildWarWindow.__CreateDialog - BindObject")
if constInfo.GUILD_WAR_TYPE_SELECT_ENABLE==0:
gameType.Hide()
self.typeButtonList[0].SAFE_SetEvent(self.__OnClickTypeButtonNormal)
self.typeButtonList[1].SAFE_SetEvent(self.__OnClickTypeButtonWarp)
self.typeButtonList[2].SAFE_SetEvent(self.__OnClickTypeButtonCTF)
self.typeButtonList[0].SetToolTipWindow(self.__CreateGameTypeToolTip(locale.GUILDWAR_NORMAL_TITLE, locale.GUILDWAR_NORMAL_DESCLIST))
self.typeButtonList[1].SetToolTipWindow(self.__CreateGameTypeToolTip(locale.GUILDWAR_WARP_TITLE, locale.GUILDWAR_WARP_DESCLIST))
self.typeButtonList[2].SetToolTipWindow(self.__CreateGameTypeToolTip(locale.GUILDWAR_CTF_TITLE, locale.GUILDWAR_CTF_DESCLIST))
self.__ClickRadioButton(self.typeButtonList, 0)
def __OnClickTypeButtonNormal(self):
self.__ClickSelectedTypeRadioButton()
def __OnClickTypeButtonWarp(self):
self.__ClickSelectedTypeRadioButton()
def __OnClickTypeButtonCTF(self):
self.__ClickSelectedTypeRadioButton()
def __ClickTypeRadioButton(self, type):
self.__ClickRadioButton(self.typeButtonList, type)
self.type=type
def __ClickRadioButton(self, buttonList, buttonIndex):
try:
selButton=buttonList[buttonIndex]
except IndexError:
return
for eachButton in buttonList:
eachButton.SetUp()
selButton.Down()
def SetTitle(self, name):
self.board.SetTitleName(name)
def SetNumberMode(self):
self.inputValue.SetNumberMode()
def SetSecretMode(self):
self.inputValue.SetSecret()
def SetFocus(self):
self.inputValue.SetFocus()
def SetMaxLength(self, length):
width = length * 6 + 10
self.inputValue.SetMax(length)
self.SetSlotWidth(width)
self.SetBoardWidth(max(width + 50, 160))
def SetSlotWidth(self, width):
self.inputSlot.SetSize(width, self.inputSlot.GetHeight())
self.inputValue.SetSize(width, self.inputValue.GetHeight())
def SetBoardWidth(self, width):
self.board.SetSize(max(width + 50, 160), self.GetHeight())
self.SetSize(max(width + 50, 160), self.GetHeight())
self.UpdateRect()
def SAFE_SetAcceptEvent(self, event):
self.SetAcceptEvent(ui.__mem_func__(event))
def SAFE_SetCancelEvent(self, event):
self.SetCancelEvent(ui.__mem_func__(event))
def SetAcceptEvent(self, event):
self.acceptButton.SetEvent(event)
self.inputValue.OnIMEReturn = event
def SetCancelEvent(self, event):
self.board.SetCloseEvent(event)
self.cancelButton.SetEvent(event)
self.inputValue.OnPressEscapeKey = event
def GetType(self):
return self.type
def GetText(self):
return self.inputValue.GetText()
def __CreateGameTypeToolTip(self, title, descList):
toolTip = uiToolTip.ToolTip()
toolTip.SetTitle(title)
toolTip.AppendSpace(5)
for desc in descList:
toolTip.AutoAppendTextLine(desc)
toolTip.AlignHorizonalCenter()
return toolTip
class GuildWarScoreBoard(ui.ThinBoard):
def __init__(self):
ui.ThinBoard.__init__(self)
self.Initialize()
def __del__(self):
ui.ThinBoard.__del__(self)
def Initialize(self):
self.allyGuildID = 0
self.enemyGuildID = 0
self.allyDataDict = {}
self.enemyDataDict = {}
def Open(self, allyGuildID, enemyGuildID):
self.allyGuildID = allyGuildID
self.enemyGuildID = enemyGuildID
self.SetPosition(10, wndMgr.GetScreenHeight() - 100)
mark = ui.MarkBox()
mark.SetParent(self)
mark.SetIndex(allyGuildID)
mark.SetPosition(10, 10 + 18*0)
mark.Show()
scoreText = ui.TextLine()
scoreText.SetParent(self)
scoreText.SetPosition(30, 10 + 18*0)
scoreText.SetHorizontalAlignLeft()
scoreText.Show()
self.allyDataDict["NAME"] = guild.GetGuildName(allyGuildID)
self.allyDataDict["SCORE"] = 0
self.allyDataDict["MEMBER_COUNT"] = -1
self.allyDataDict["MARK"] = mark
self.allyDataDict["TEXT"] = scoreText
mark = ui.MarkBox()
mark.SetParent(self)
mark.SetIndex(enemyGuildID)
mark.SetPosition(10, 10 + 18*1)
mark.Show()
scoreText = ui.TextLine()
scoreText.SetParent(self)
scoreText.SetPosition(30, 10 + 18*1)
scoreText.SetHorizontalAlignLeft()
scoreText.Show()
self.enemyDataDict["NAME"] = guild.GetGuildName(enemyGuildID)
self.enemyDataDict["SCORE"] = 0
self.enemyDataDict["MEMBER_COUNT"] = -1
self.enemyDataDict["MARK"] = mark
self.enemyDataDict["TEXT"] = scoreText
self.__RefreshName()
self.Show()
def __GetDataDict(self, ID):
if self.allyGuildID == ID:
return self.allyDataDict
if self.enemyGuildID == ID:
return self.enemyDataDict
return None
def SetScore(self, gainGuildID, opponetGuildID, point):
dataDict = self.__GetDataDict(gainGuildID)
if not dataDict:
return
dataDict["SCORE"] = point
self.__RefreshName()
def UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2):
dataDict1 = self.__GetDataDict(guildID1)
dataDict2 = self.__GetDataDict(guildID2)
if dataDict1:
dataDict1["MEMBER_COUNT"] = memberCount1
if dataDict2:
dataDict2["MEMBER_COUNT"] = memberCount2
self.__RefreshName()
def __RefreshName(self):
nameMaxLen = max(len(self.allyDataDict["NAME"]), len(self.enemyDataDict["NAME"]))
if -1 == self.allyDataDict["MEMBER_COUNT"] or -1 == self.enemyDataDict["MEMBER_COUNT"]:
self.SetSize(30+nameMaxLen*6+8*5, 50)
self.allyDataDict["TEXT"].SetText("%s %d" % (self.allyDataDict["NAME"], self.allyDataDict["SCORE"]))
self.enemyDataDict["TEXT"].SetText("%s %d" % (self.enemyDataDict["NAME"], self.enemyDataDict["SCORE"]))
else:
self.SetSize(30+nameMaxLen*6+8*5+15, 50)
self.allyDataDict["TEXT"].SetText("%s(%d) %d" % (self.allyDataDict["NAME"], self.allyDataDict["MEMBER_COUNT"], self.allyDataDict["SCORE"]))
self.enemyDataDict["TEXT"].SetText("%s(%d) %d" % (self.enemyDataDict["NAME"], self.enemyDataDict["MEMBER_COUNT"], self.enemyDataDict["SCORE"]))
class MouseReflector(ui.Window):
def __init__(self, parent):
ui.Window.__init__(self)
self.SetParent(parent)
self.AddFlag("not_pick")
self.width = self.height = 0
self.isDown = FALSE
def Down(self):
self.isDown = TRUE
def Up(self):
self.isDown = FALSE
def OnRender(self):
if self.isDown:
grp.SetColor(ui.WHITE_COLOR)
else:
grp.SetColor(ui.HALF_WHITE_COLOR)
x, y = self.GetGlobalPosition()
grp.RenderBar(x+2, y+2, self.GetWidth()-4, self.GetHeight()-4)
class EditableTextSlot(ui.ImageBox):
def __init__(self, parent, x, y):
ui.ImageBox.__init__(self)
self.SetParent(parent)
self.SetPosition(x, y)
self.LoadImage("d:/ymir work/ui/public/Parameter_Slot_02.sub")
self.mouseReflector = MouseReflector(self)
self.mouseReflector.SetSize(self.GetWidth(), self.GetHeight())
self.Enable = TRUE
self.textLine = ui.MakeTextLine(self)
self.event = lambda *arg: None
self.arg = 0
self.Show()
self.mouseReflector.UpdateRect()
def __del__(self):
ui.ImageBox.__del__(self)
def SetText(self, text):
self.textLine.SetText(text)
def SetEvent(self, event, arg):
self.event = event
self.arg = arg
def Disable(self):
self.Enable = FALSE
def OnMouseOverIn(self):
if not self.Enable:
return
self.mouseReflector.Show()
def OnMouseOverOut(self):
if not self.Enable:
return
self.mouseReflector.Hide()
def OnMouseLeftButtonDown(self):
if not self.Enable:
return
self.mouseReflector.Down()
def OnMouseLeftButtonUp(self):
if not self.Enable:
return
self.mouseReflector.Up()
self.event(self.arg)
class CheckBox(ui.ImageBox):
def __init__(self, parent, x, y, event, filename = "d:/ymir work/ui/public/Parameter_Slot_01.sub"):
ui.ImageBox.__init__(self)
self.SetParent(parent)
self.SetPosition(x, y)
self.LoadImage(filename)
self.mouseReflector = MouseReflector(self)
self.mouseReflector.SetSize(self.GetWidth(), self.GetHeight())
image = ui.MakeImageBox(self, "d:/ymir work/ui/public/check_image.sub", 0, 0)
image.AddFlag("not_pick")
image.SetWindowHorizontalAlignCenter()
image.SetWindowVerticalAlignCenter()
image.Hide()
self.Enable = TRUE
self.image = image
self.event = event
self.Show()
self.mouseReflector.UpdateRect()
def __del__(self):
ui.ImageBox.__del__(self)
def SetCheck(self, flag):
if flag:
self.image.Show()
else:
self.image.Hide()
def Disable(self):
self.Enable = FALSE
def OnMouseOverIn(self):
if not self.Enable:
return
self.mouseReflector.Show()
def OnMouseOverOut(self):
if not self.Enable:
return
self.mouseReflector.Hide()
def OnMouseLeftButtonDown(self):
if not self.Enable:
return
self.mouseReflector.Down()
def OnMouseLeftButtonUp(self):
if not self.Enable:
return
self.mouseReflector.Up()
self.event()
class ChangeGradeNameDialog(ui.ScriptWindow):
def __init__(self):
ui.ScriptWindow.__init__(self)
def Open(self):
self.gradeNameSlot.SetText("")
self.gradeNameSlot.SetFocus()
xMouse, yMouse = wndMgr.GetMousePosition()
self.SetPosition(xMouse - self.GetWidth()/2, yMouse + 50)
self.SetTop()
self.Show()
def Close(self):
self.gradeNameSlot.KillFocus()
self.Hide()
return TRUE
def SetGradeNumber(self, gradeNumber):
self.gradeNumber = gradeNumber
def GetGradeNumber(self):
return self.gradeNumber
def GetGradeName(self):
return self.gradeNameSlot.GetText()
def OnPressEscapeKey(self):
self.Close()
return TRUE
class CommentSlot(ui.Window):
TEXT_LIMIT = 35
def __init__(self):
ui.Window.__init__(self)
self.slotImage = ui.MakeImageBox(self, "d:/ymir work/ui/public/Parameter_Slot_06.sub", 0, 0)
self.slotImage.AddFlag("not_pick")
self.slotSimpleText = ui.MakeTextLine(self)
self.slotSimpleText.SetPosition(2, 0)
self.slotSimpleText.SetWindowHorizontalAlignLeft()
self.slotSimpleText.SetHorizontalAlignLeft()
self.bar = ui.SlotBar()
self.bar.SetParent(self)
self.bar.AddFlag("not_pick")
self.bar.Hide()
self.slotFullText = ui.MakeTextLine(self)
self.slotFullText.SetPosition(2, 0)
self.slotFullText.SetWindowHorizontalAlignLeft()
self.slotFullText.SetHorizontalAlignLeft()
self.SetSize(self.slotImage.GetWidth(), self.slotImage.GetHeight())
self.len = 0
def SetText(self, text):
self.len = len(text)
if len(text) > self.TEXT_LIMIT:
limitText = grpText.GetSplitingTextLine(text, self.TEXT_LIMIT-3, 0)
self.slotSimpleText.SetText(limitText + "...")
self.bar.SetSize(self.len * 6 + 5, 17)
else:
self.slotSimpleText.SetText(text)
self.slotFullText.SetText(text)
self.slotFullText.SetPosition(2, 0)
self.slotFullText.Hide()
def OnMouseOverIn(self):
if self.len > self.TEXT_LIMIT:
self.bar.Show()
self.slotFullText.Show()
def OnMouseOverOut(self):
if self.len > self.TEXT_LIMIT:
self.bar.Hide()
self.slotFullText.Hide()
class GuildWindow(ui.ScriptWindow):
JOB_NAME = { 0 : locale.JOB_WARRIOR,
1 : locale.JOB_ASSASSIN,
2 : locale.JOB_SURA,
3 : locale.JOB_SHAMAN, }
GUILD_SKILL_PASSIVE_SLOT = 0
GUILD_SKILL_ACTIVE_SLOT = 1
GUILD_SKILL_AFFECT_SLOT = 2
GRADE_SLOT_NAME = 0
GRADE_ADD_MEMBER_AUTHORITY = 1
GRADE_REMOVE_MEMBER_AUTHORITY = 2
GRADE_NOTICE_AUTHORITY = 3
GRADE_SKILL_AUTHORITY = 4
MEMBER_LINE_COUNT = 13
class PageWindow(ui.ScriptWindow):
def __init__(self, parent, filename):
ui.ScriptWindow.__init__(self)
self.SetParent(parent)
self.filename = filename
def GetScriptFileName(self):
return self.filename
def __init__(self):
ui.ScriptWindow.__init__(self)
self.isLoaded=0
self.__Initialize()
def __del__(self):
ui.ScriptWindow.__del__(self)
print " ==================================== DESTROIED GUILD WINDOW"
def __Initialize(self):
self.board = None
self.pageName = None
self.tabDict = None
self.tabButtonDict = None
self.pickDialog = None
self.questionDialog = None
self.offerDialog = None
self.popupDialog = None
self.moneyDialog = None
self.changeGradeNameDialog = None
self.popup = None
self.popupMessage = None
self.commentSlot = None
self.pageWindow = None
self.tooltipSkill = None
self.memberLinePos = 0
self.enemyGuildNameList = []
def Open(self):
self.Show()
self.SetTop()
guildID = net.GetGuildID()
self.largeMarkBox.SetIndex(guildID)
self.largeMarkBox.SetScale(3)
def Close(self):
self.__CloseAllGuildMemberPageGradeComboBox()
self.offerDialog.Close()
self.popupDialog.Hide()
self.changeGradeNameDialog.Hide()
self.tooltipSkill.Hide()
self.Hide()
self.pickDialog = None
self.questionDialog = None
self.popup = None
def Destroy(self):
self.ClearDictionary()
if self.offerDialog:
self.offerDialog.Destroy()
if self.popupDialog:
self.popupDialog.ClearDictionary()
if self.changeGradeNameDialog:
self.changeGradeNameDialog.ClearDictionary()
if self.pageWindow:
for window in self.pageWindow.values():
window.ClearDictionary()
self.__Initialize()
def Show(self):
if self.isLoaded==0:
self.isLoaded=1
self.__LoadWindow()
self.RefreshGuildInfoPage()
self.RefreshGuildBoardPage()
self.RefreshGuildMemberPage()
self.RefreshGuildSkillPage()
self.RefreshGuildGradePage()
ui.ScriptWindow.Show(self)
def __LoadWindow(self):
global DISABLE_GUILD_SKILL
try:
pyScrLoader = ui.PythonScriptLoader()
if locale.IsARABIC() :
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "guildwindow.py")
else:
pyScrLoader.LoadScriptFile(self, "uiscript/guildwindow.py")
self.popupDialog = ui.ScriptWindow()
pyScrLoader.LoadScriptFile(self.popupDialog, "UIScript/PopupDialog.py")
self.changeGradeNameDialog = ChangeGradeNameDialog()
pyScrLoader.LoadScriptFile(self.changeGradeNameDialog, "uiscript/changegradenamedialog.py")
if locale.IsARABIC():
self.pageWindow = {
"GUILD_INFO" : self.PageWindow(self, "uiscript/guildwindow_guildinfopage_eu.py"),
"BOARD" : self.PageWindow(self, "uiscript/guildwindow_boardpage.py"),
"MEMBER" : self.PageWindow(self, "uiscript/guildwindow_memberpage.py"),
"BASE_INFO" : self.PageWindow(self, "uiscript/guildwindow_baseinfopage.py"),
"SKILL" : self.PageWindow(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "guildwindow_guildskillpage.py"),
"GRADE" : self.PageWindow(self, "uiscript/guildwindow_gradepage.py"),
}
elif locale.IsJAPAN() :
self.pageWindow = {
"GUILD_INFO" : self.PageWindow(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "guildwindow_guildinfopage.py"),
"BOARD" : self.PageWindow(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "guildwindow_boardpage.py"),
"MEMBER" : self.PageWindow(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "guildwindow_memberpage.py"),
"BASE_INFO" : self.PageWindow(self, "uiscript/guildwindow_baseinfopage.py"),
"SKILL" : self.PageWindow(self, "uiscript/guildwindow_guildskillpage.py"),
"GRADE" : self.PageWindow(self, "uiscript/guildwindow_gradepage.py"),
}
elif locale.IsVIETNAM() : # <20><>ǥ<EFBFBD><C7A5>
self.pageWindow = {
"GUILD_INFO" : self.PageWindow(self, "uiscript/guildwindow_guildinfopage_eu.py"),
"BOARD" : self.PageWindow(self, "uiscript/guildwindow_boardpage.py"),
"MEMBER" : self.PageWindow(self, "uiscript/guildwindow_memberpage.py"),
"BASE_INFO" : self.PageWindow(self, "uiscript/guildwindow_baseinfopage.py"),
"SKILL" : self.PageWindow(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "guildwindow_guildskillpage.py"),
"GRADE" : self.PageWindow(self, "uiscript/guildwindow_gradepage.py"),
}
elif locale.IsEUROPE() and not app.GetLocalePath() == "locale/ca" :
self.pageWindow = {
"GUILD_INFO" : self.PageWindow(self, "uiscript/guildwindow_guildinfopage_eu.py"),
"BOARD" : self.PageWindow(self, "uiscript/guildwindow_boardpage.py"),
"MEMBER" : self.PageWindow(self, "uiscript/guildwindow_memberpage.py"),
"BASE_INFO" : self.PageWindow(self, "uiscript/guildwindow_baseinfopage.py"),
"SKILL" : self.PageWindow(self, "uiscript/guildwindow_guildskillpage.py"),
"GRADE" : self.PageWindow(self, "uiscript/guildwindow_gradepage.py"),
}
else:
self.pageWindow = {
"GUILD_INFO" : self.PageWindow(self, "uiscript/guildwindow_guildinfopage.py"),
"BOARD" : self.PageWindow(self, "uiscript/guildwindow_boardpage.py"),
"MEMBER" : self.PageWindow(self, "uiscript/guildwindow_memberpage.py"),
"BASE_INFO" : self.PageWindow(self, "uiscript/guildwindow_baseinfopage.py"),
"SKILL" : self.PageWindow(self, "uiscript/guildwindow_guildskillpage.py"),
"GRADE" : self.PageWindow(self, "uiscript/guildwindow_gradepage.py"),
}
for window in self.pageWindow.values():
pyScrLoader.LoadScriptFile(window, window.GetScriptFileName())
except:
import exception
exception.Abort("GuildWindow.__LoadWindow.LoadScript")
try:
getObject = self.GetChild
self.board = getObject("Board")
self.pageName = {
"GUILD_INFO" : locale.GUILD_TILE_INFO,
"BOARD" : locale.GUILD_TILE_BOARD,
"MEMBER" : locale.GUILD_TILE_MEMBER,
"BASE_INFO" : locale.GUILD_TILE_BASEINFO,
"SKILL" : locale.GUILD_TILE_SKILL,
"GRADE" : locale.GUILD_TILE_GRADE,
}
self.tabDict = {
"GUILD_INFO" : getObject("Tab_01"),
"BOARD" : getObject("Tab_02"),
"MEMBER" : getObject("Tab_03"),
"BASE_INFO" : getObject("Tab_04"),
"SKILL" : getObject("Tab_05"),
"GRADE" : getObject("Tab_06"),
}
self.tabButtonDict = {
"GUILD_INFO" : getObject("Tab_Button_01"),
"BOARD" : getObject("Tab_Button_02"),
"MEMBER" : getObject("Tab_Button_03"),
"BASE_INFO" : getObject("Tab_Button_04"),
"SKILL" : getObject("Tab_Button_05"),
"GRADE" : getObject("Tab_Button_06"),
}
## QuestionDialog
self.popupMessage = self.popupDialog.GetChild("message")
self.popupDialog.GetChild("accept").SetEvent(ui.__mem_func__(self.popupDialog.Hide))
## ChangeGradeName
self.changeGradeNameDialog.GetChild("AcceptButton").SetEvent(ui.__mem_func__(self.OnChangeGradeName))
self.changeGradeNameDialog.GetChild("CancelButton").SetEvent(ui.__mem_func__(self.changeGradeNameDialog.Hide))
self.changeGradeNameDialog.GetChild("Board").SetCloseEvent(ui.__mem_func__(self.changeGradeNameDialog.Hide))
self.changeGradeNameDialog.gradeNameSlot = self.changeGradeNameDialog.GetChild("GradeNameValue")
self.changeGradeNameDialog.gradeNameSlot.OnIMEReturn = ui.__mem_func__(self.OnChangeGradeName)
self.changeGradeNameDialog.gradeNameSlot.OnPressEscapeKey = ui.__mem_func__(self.changeGradeNameDialog.Close)
## Comment
self.commentSlot = self.pageWindow["BOARD"].GetChild("CommentValue")
self.commentSlot.OnIMEReturn = ui.__mem_func__(self.OnPostComment)
#self.commentSlot.OnKeyDown = ui.__mem_func__(self.OnKeyDownInBoardPage)
self.commentSlot.OnKeyDown = lambda key, argSelf=self: argSelf.OnKeyDownInBoardPage(key)
## RefreshButton
self.pageWindow["BOARD"].GetChild("RefreshButton").SetEvent(ui.__mem_func__(self.OnRefreshComments))
## ScrollBar
scrollBar = self.pageWindow["MEMBER"].GetChild("ScrollBar")
scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScrollMemberLine))
self.pageWindow["MEMBER"].scrollBar = scrollBar
except:
import exception
exception.Abort("GuildWindow.__LoadWindow.BindObject")
self.__MakeInfoPage()
self.__MakeBoardPage()
self.__MakeMemberPage()
self.__MakeBaseInfoPage()
self.__MakeSkillPage()
self.__MakeGradePage()
for page in self.pageWindow.values():
page.UpdateRect()
for key, btn in self.tabButtonDict.items():
btn.SetEvent(self.SelectPage, key)
self.tabButtonDict["BASE_INFO"].Disable()
if DISABLE_GUILD_SKILL:
self.tabButtonDict["SKILL"].Disable()
self.board.SetCloseEvent(ui.__mem_func__(self.Close))
self.board.SetTitleColor(0xffffffff)
self.SelectPage("GUILD_INFO")
self.offerDialog = uiPickMoney.PickMoneyDialog()
self.offerDialog.LoadDialog()
self.offerDialog.SetMax(9)
self.offerDialog.SetTitleName(locale.GUILD_OFFER_EXP)
self.offerDialog.SetAcceptEvent(ui.__mem_func__(self.OnOffer))
def __MakeInfoPage(self):
page = self.pageWindow["GUILD_INFO"]
try:
page.nameSlot = page.GetChild("GuildNameValue")
page.masterNameSlot = page.GetChild("GuildMasterNameValue")
page.guildLevelSlot = page.GetChild("GuildLevelValue")
page.curExpSlot = page.GetChild("CurrentExperienceValue")
page.lastExpSlot = page.GetChild("LastExperienceValue")
page.memberCountSlot = page.GetChild("GuildMemberCountValue")
page.levelAverageSlot = page.GetChild("GuildMemberLevelAverageValue")
page.uploadMarkButton = page.GetChild("UploadGuildMarkButton")
page.uploadSymbolButton = page.GetChild("UploadGuildSymbolButton")
page.declareWarButton = page.GetChild("DeclareWarButton")
try:
page.guildMoneySlot = page.GetChild("GuildMoneyValue")
except KeyError:
page.guildMoneySlot = None
try:
page.GetChild("DepositButton").SetEvent(ui.__mem_func__(self.__OnClickDepositButton))
page.GetChild("WithdrawButton").SetEvent(ui.__mem_func__(self.__OnClickWithdrawButton))
except KeyError:
pass
page.uploadMarkButton.SetEvent(ui.__mem_func__(self.__OnClickSelectGuildMarkButton))
page.uploadSymbolButton.SetEvent(ui.__mem_func__(self.__OnClickSelectGuildSymbolButton))
page.declareWarButton.SetEvent(ui.__mem_func__(self.__OnClickDeclareWarButton))
page.GetChild("OfferButton").SetEvent(ui.__mem_func__(self.__OnClickOfferButton))
page.GetChild("EnemyGuildCancel1").Hide()
page.GetChild("EnemyGuildCancel2").Hide()
page.GetChild("EnemyGuildCancel3").Hide()
page.GetChild("EnemyGuildCancel4").Hide()
page.GetChild("EnemyGuildCancel5").Hide()
page.GetChild("EnemyGuildCancel6").Hide()
self.enemyGuildNameList.append(page.GetChild("EnemyGuildName1"))
self.enemyGuildNameList.append(page.GetChild("EnemyGuildName2"))
self.enemyGuildNameList.append(page.GetChild("EnemyGuildName3"))
self.enemyGuildNameList.append(page.GetChild("EnemyGuildName4"))
self.enemyGuildNameList.append(page.GetChild("EnemyGuildName5"))
self.enemyGuildNameList.append(page.GetChild("EnemyGuildName6"))
self.largeMarkBox = page.GetChild("LargeGuildMark")
except:
import exception
exception.Abort("GuildWindow.__MakeInfoPage")
self.largeMarkBox.AddFlag("not_pick")
self.markSelectDialog=uiUploadMark.MarkSelectDialog()
self.markSelectDialog.SAFE_SetSelectEvent(self.__OnSelectMark)
self.symbolSelectDialog=uiUploadMark.SymbolSelectDialog()
self.symbolSelectDialog.SAFE_SetSelectEvent(self.__OnSelectSymbol)
def __MakeBoardPage(self):
i = 0
lineStep = 20
page = self.pageWindow["BOARD"]
page.boardDict = {}
for i in xrange(12):
yPos = 25 + i * lineStep
## NoticeMark
if locale.IsJAPAN():
noticeMarkImage = ui.MakeImageBox(page, "d:/ymir work/ui/game/guild/notice_mark.sub", 15, yPos+3)
else:
noticeMarkImage = ui.MakeImageBox(page, "d:/ymir work/ui/game/guild/notice_mark.sub", 5, yPos+3)
noticeMarkImage.Hide()
page.Children.append(noticeMarkImage)
## Name
if locale.IsJAPAN():
nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_100x18.sub", 9, yPos)
else:
nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_03.sub", 15, yPos)
nameSlot = ui.MakeTextLine(nameSlotImage)
page.Children.append(nameSlotImage)
page.Children.append(nameSlot)
## Delete Button
deleteButton = ui.MakeButton(page, 340, yPos + 3, locale.GUILD_DELETE, "d:/ymir work/ui/public/", "close_button_01.sub", "close_button_02.sub", "close_button_03.sub")
deleteButton.SetEvent(ui.__mem_func__(self.OnDeleteComment), i)
page.Children.append(deleteButton)
## Comment
commentSlot = CommentSlot()
commentSlot.SetParent(page)
commentSlot.SetPosition(114, yPos)
commentSlot.Show()
page.Children.append(commentSlot)
boardSlotList = []
boardSlotList.append(noticeMarkImage)
boardSlotList.append(nameSlot)
boardSlotList.append(commentSlot)
page.boardDict[i] = boardSlotList
## PostComment - Have to make this here for that fit tooltip's position.
postCommentButton = ui.MakeButton(page, 337, 273, locale.GUILD_COMMENT, "d:/ymir work/ui/game/taskbar/", "Send_Chat_Button_01.sub", "Send_Chat_Button_02.sub", "Send_Chat_Button_03.sub")
postCommentButton.SetEvent(ui.__mem_func__(self.OnPostComment))
page.Children.append(postCommentButton)
def __MakeMemberPage(self):
page = self.pageWindow["MEMBER"]
lineStep = 20
page.memberDict = {}
for i in xrange(self.MEMBER_LINE_COUNT):
inverseLineIndex = self.MEMBER_LINE_COUNT - i - 1
yPos = 28 + inverseLineIndex*lineStep
## Name
if locale.IsJAPAN():
nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_100x18.sub", 15, yPos)
else:
nameSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_03.sub", 10, yPos)
nameSlot = ui.MakeTextLine(nameSlotImage)
page.Children.append(nameSlotImage)
page.Children.append(nameSlot)
## Grade
gradeSlot = ui.ComboBox()
gradeSlot.SetParent(page)
if locale.IsJAPAN():
gradeSlot.SetPosition(117, yPos-1)
else:
gradeSlot.SetPosition(101, yPos-1)
gradeSlot.SetSize(61, 18)
gradeSlot.SetEvent(lambda gradeNumber, lineIndex=inverseLineIndex, argSelf=proxy(self): argSelf.OnChangeMemberGrade(lineIndex, gradeNumber))
gradeSlot.Show()
page.Children.append(gradeSlot)
## Job
if locale.IsJAPAN():
jobSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 181, yPos)
else:
jobSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 170, yPos)
jobSlot = ui.MakeTextLine(jobSlotImage)
page.Children.append(jobSlotImage)
page.Children.append(jobSlot)
## Level
if locale.IsJAPAN():
levelSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 221, yPos)
else:
levelSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 210, yPos)
levelSlot = ui.MakeTextLine(levelSlotImage)
page.Children.append(levelSlotImage)
page.Children.append(levelSlot)
## Offer
if locale.IsJAPAN():
offerSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 261, yPos)
else:
offerSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 250, yPos)
offerSlot = ui.MakeTextLine(offerSlotImage)
page.Children.append(offerSlotImage)
page.Children.append(offerSlot)
## General Enable
event = lambda argSelf=proxy(self), argIndex=inverseLineIndex: apply(argSelf.OnEnableGeneral, (argIndex,))
if locale.IsJAPAN():
generalEnableCheckBox = CheckBox(page, 307, yPos, event, "d:/ymir work/ui/public/Parameter_Slot_00.sub")
else:
generalEnableCheckBox = CheckBox(page, 297, yPos, event, "d:/ymir work/ui/public/Parameter_Slot_00.sub")
page.Children.append(generalEnableCheckBox)
memberSlotList = []
memberSlotList.append(nameSlot)
memberSlotList.append(gradeSlot)
memberSlotList.append(jobSlot)
memberSlotList.append(levelSlot)
memberSlotList.append(offerSlot)
memberSlotList.append(generalEnableCheckBox)
page.memberDict[inverseLineIndex] = memberSlotList
def __MakeBaseInfoPage(self):
page = self.pageWindow["BASE_INFO"]
page.buildingDataDict = {}
lineStep = 20
GUILD_BUILDING_MAX_NUM = 7
yPos = 95 + 35
for i in xrange(GUILD_BUILDING_MAX_NUM):
nameSlotImage = ui.MakeSlotBar(page, 15, yPos, 78, 17)
nameSlot = ui.MakeTextLine(nameSlotImage)
page.Children.append(nameSlotImage)
page.Children.append(nameSlot)
nameSlot.SetText(locale.GUILD_BUILDING_NAME)
gradeSlotImage = ui.MakeSlotBar(page, 99, yPos, 26, 17)
gradeSlot = ui.MakeTextLine(gradeSlotImage)
page.Children.append(gradeSlotImage)
page.Children.append(gradeSlot)
gradeSlot.SetText(locale.GUILD_BUILDING_GRADE)
RESOURCE_MAX_NUM = 6
for j in xrange(RESOURCE_MAX_NUM):
resourceSlotImage = ui.MakeSlotBar(page, 131 + 29*j, yPos, 26, 17)
resourceSlot = ui.MakeTextLine(resourceSlotImage)
page.Children.append(resourceSlotImage)
page.Children.append(resourceSlot)
resourceSlot.SetText(locale.GUILD_GEM)
event = lambda *arg: None
powerSlot = CheckBox(page, 308, yPos, event, "d:/ymir work/ui/public/Parameter_Slot_00.sub")
page.Children.append(powerSlot)
yPos += lineStep
def __MakeSkillPage(self):
page = self.pageWindow["SKILL"]
page.skillPoint = page.GetChild("Skill_Plus_Value")
page.passiveSlot = page.GetChild("Passive_Skill_Slot_Table")
page.activeSlot = page.GetChild("Active_Skill_Slot_Table")
page.affectSlot = page.GetChild("Affect_Slot_Table")
page.gpGauge = page.GetChild("Dragon_God_Power_Gauge")
page.gpValue = page.GetChild("Dragon_God_Power_Value")
page.btnHealGSP = page.GetChild("Heal_GSP_Button")
page.activeSlot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
page.activeSlot.SetOverInItemEvent(lambda slotNumber, type=self.GUILD_SKILL_ACTIVE_SLOT: self.OverInItem(slotNumber, type))
page.activeSlot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
page.activeSlot.SetSelectItemSlotEvent(lambda slotNumber, type=self.GUILD_SKILL_ACTIVE_SLOT: self.OnPickUpGuildSkill(slotNumber, type))
page.activeSlot.SetUnselectItemSlotEvent(lambda slotNumber, type=self.GUILD_SKILL_ACTIVE_SLOT: self.OnUseGuildSkill(slotNumber, type))
page.activeSlot.SetPressedSlotButtonEvent(lambda slotNumber, type=self.GUILD_SKILL_ACTIVE_SLOT: self.OnUpGuildSkill(slotNumber, type))
page.activeSlot.AppendSlotButton("d:/ymir work/ui/game/windows/btn_plus_up.sub",\
"d:/ymir work/ui/game/windows/btn_plus_over.sub",\
"d:/ymir work/ui/game/windows/btn_plus_down.sub")
page.passiveSlot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
page.passiveSlot.SetOverInItemEvent(lambda slotNumber, type=self.GUILD_SKILL_PASSIVE_SLOT: self.OverInItem(slotNumber, type))
page.passiveSlot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
page.passiveSlot.SetPressedSlotButtonEvent(lambda slotNumber, type=self.GUILD_SKILL_PASSIVE_SLOT: self.OnUpGuildSkill(slotNumber, type))
page.passiveSlot.AppendSlotButton("d:/ymir work/ui/game/windows/btn_plus_up.sub",\
"d:/ymir work/ui/game/windows/btn_plus_over.sub",\
"d:/ymir work/ui/game/windows/btn_plus_down.sub")
page.affectSlot.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
page.affectSlot.SetOverInItemEvent(lambda slotNumber, type=self.GUILD_SKILL_AFFECT_SLOT: self.OverInItem(slotNumber, type))
page.affectSlot.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
page.btnHealGSP.SetEvent(ui.__mem_func__(self.__OnOpenHealGSPBoard))
## Passive
"""
for i in xrange(len(playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST)):
slotIndex = page.passiveSlot.GetStartIndex()+i
skillIndex = playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST[i]
page.passiveSlot.SetSkillSlot(slotIndex, skillIndex, 0)
page.passiveSlot.RefreshSlot()
guild.SetSkillIndex(slotIndex, i)
"""
## Active
for i in xrange(len(playerSettingModule.ACTIVE_GUILD_SKILL_INDEX_LIST)):
slotIndex = page.activeSlot.GetStartIndex()+i
skillIndex = playerSettingModule.ACTIVE_GUILD_SKILL_INDEX_LIST[i]
page.activeSlot.SetSkillSlot(slotIndex, skillIndex, 0)
page.activeSlot.SetCoverButton(slotIndex)
page.activeSlot.RefreshSlot()
guild.SetSkillIndex(slotIndex, len(playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST)+i)
def __MakeGradePage(self):
lineStep = 18
page = self.pageWindow["GRADE"]
page.gradeDict = {}
for i in xrange(15):
yPos = 22 + i*lineStep
index = i+1
## GradeNumber
gradeNumberSlotImage = ui.MakeImageBox(page, "d:/ymir work/ui/public/Parameter_Slot_00.sub", 14, yPos)
gradeNumberSlot = ui.MakeTextLine(gradeNumberSlotImage)
gradeNumberSlot.SetText(str(i+1))
page.Children.append(gradeNumberSlotImage)
page.Children.append(gradeNumberSlot)
## GradeName
gradeNameSlot = EditableTextSlot(page, 58, yPos)
gradeNameSlot.SetEvent(ui.__mem_func__(self.OnOpenChangeGradeName), index)
page.Children.append(gradeNameSlot)
## Invite Authority
event = lambda argSelf=proxy(self), argIndex=index, argAuthority=1<<0: apply(argSelf.OnCheckAuthority, (argIndex,argAuthority))
inviteAuthorityCheckBox = CheckBox(page, 124, yPos, event)
page.Children.append(inviteAuthorityCheckBox)
## DriveOut Authority
event = lambda argSelf=proxy(self), argIndex=index, argAuthority=1<<1: apply(argSelf.OnCheckAuthority, (argIndex,argAuthority))
driveoutAuthorityCheckBox = CheckBox(page, 181, yPos, event)
page.Children.append(driveoutAuthorityCheckBox)
## Notice Authority
event = lambda argSelf=proxy(self), argIndex=index, argAuthority=1<<2: apply(argSelf.OnCheckAuthority, (argIndex,argAuthority))
noticeAuthorityCheckBox = CheckBox(page, 238, yPos, event)
page.Children.append(noticeAuthorityCheckBox)
## Skill Authority
event = lambda argSelf=proxy(self), argIndex=index, argAuthority=1<<3: apply(argSelf.OnCheckAuthority, (argIndex,argAuthority))
skillAuthorityCheckBox = CheckBox(page, 295, yPos, event)
page.Children.append(skillAuthorityCheckBox)
gradeSlotList = []
gradeSlotList.append(gradeNameSlot)
gradeSlotList.append(inviteAuthorityCheckBox)
gradeSlotList.append(driveoutAuthorityCheckBox)
gradeSlotList.append(noticeAuthorityCheckBox)
gradeSlotList.append(skillAuthorityCheckBox)
page.gradeDict[index] = gradeSlotList
masterSlotList = page.gradeDict[1]
for slot in masterSlotList:
slot.Disable()
def CanOpen(self):
return guild.IsGuildEnable()
def Open(self):
self.Show()
self.SetTop()
guildID = net.GetGuildID()
self.largeMarkBox.SetIndex(guildID)
self.largeMarkBox.SetScale(3)
def Close(self):
self.__CloseAllGuildMemberPageGradeComboBox()
self.offerDialog.Close()
self.popupDialog.Hide()
self.changeGradeNameDialog.Hide()
self.Hide()
if self.tooltipSkill:
self.tooltipSkill.Hide()
self.pickDialog = None
self.questionDialog = None
self.moneyDialog = None
def Destroy(self):
self.ClearDictionary()
self.board = None
self.pageName = None
self.tabDict = None
self.tabButtonDict = None
self.pickDialog = None
self.questionDialog = None
self.markSelectDialog = None
self.symbolSelectDialog = None
if self.offerDialog:
self.offerDialog.Destroy()
self.offerDialog = None
if self.popupDialog:
self.popupDialog.ClearDictionary()
self.popupDialog = None
if self.changeGradeNameDialog:
self.changeGradeNameDialog.ClearDictionary()
self.changeGradeNameDialog = None
self.popupMessage = None
self.commentSlot = None
if self.pageWindow:
for window in self.pageWindow.values():
window.ClearDictionary()
self.pageWindow = None
self.tooltipSkill = None
self.moneyDialog = None
self.enemyGuildNameList = []
def DeleteGuild(self):
self.RefreshGuildInfoPage()
self.RefreshGuildBoardPage()
self.RefreshGuildMemberPage()
self.RefreshGuildSkillPage()
self.RefreshGuildGradePage()
self.Hide()
def SetSkillToolTip(self, tooltipSkill):
self.tooltipSkill = tooltipSkill
def SelectPage(self, arg):
if "BOARD" == arg:
self.OnRefreshComments()
for key, btn in self.tabButtonDict.items():
if arg != key:
btn.SetUp()
for key, img in self.tabDict.items():
if arg == key:
img.Show()
else:
img.Hide()
for key, page in self.pageWindow.items():
if arg == key:
page.Show()
else:
page.Hide()
self.board.SetTitleName(self.pageName[arg])
self.__CloseAllGuildMemberPageGradeComboBox()
def __CloseAllGuildMemberPageGradeComboBox(self):
page = self.pageWindow["MEMBER"]
for key, slotList in page.memberDict.items():
slotList[1].CloseListBox()
def RefreshGuildInfoPage(self):
if self.isLoaded==0:
return
global DISABLE_DECLARE_WAR
page = self.pageWindow["GUILD_INFO"]
page.nameSlot.SetText(guild.GetGuildName())
page.masterNameSlot.SetText(guild.GetGuildMasterName())
page.guildLevelSlot.SetText(str(guild.GetGuildLevel()))
if page.guildMoneySlot:
page.guildMoneySlot.SetText(str(guild.GetGuildMoney()))
curExp, lastExp = guild.GetGuildExperience()
curExp *= 100
lastExp *= 100
page.curExpSlot.SetText(str(curExp))
page.lastExpSlot.SetText(str(lastExp))
curMemberCount, maxMemberCount = guild.GetGuildMemberCount()
if maxMemberCount== 0xffff:
page.memberCountSlot.SetText("%d / %s " % (curMemberCount, locale.GUILD_MEMBER_COUNT_INFINITY))
else:
page.memberCountSlot.SetText("%d / %d" % (curMemberCount, maxMemberCount))
page.levelAverageSlot.SetText(str(guild.GetGuildMemberLevelAverage()))
## <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20><>ũ<EFBFBD><C5A9> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>û <20><>ư<EFBFBD><C6B0> <20><> <20><> <20><><EFBFBD><EFBFBD>
mainCharacterName = player.GetMainCharacterName()
masterName = guild.GetGuildMasterName()
if mainCharacterName == masterName:
page.uploadMarkButton.Show()
if DISABLE_DECLARE_WAR:
page.declareWarButton.Hide()
else:
page.declareWarButton.Show()
if guild.HasGuildLand():
page.uploadSymbolButton.Show()
else:
page.uploadSymbolButton.Hide()
else:
page.uploadMarkButton.Hide()
page.declareWarButton.Hide()
page.uploadSymbolButton.Hide()
## Refresh <20>ÿ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʈ
for i in xrange(guild.ENEMY_GUILD_SLOT_MAX_COUNT):
name = guild.GetEnemyGuildName(i)
nameTextLine = self.enemyGuildNameList[i]
if name:
nameTextLine.SetText(name)
else:
nameTextLine.SetText(locale.GUILD_INFO_ENEMY_GUILD_EMPTY)
def __GetGuildBoardCommentData(self, index):
commentID, chrName, comment = guild.GetGuildBoardCommentData(index)
if 0==commentID:
if ""==chrName:
chrName=locale.UI_NONAME
if ""==comment:
comment=locale.UI_NOCONTENTS
return commentID, chrName, comment
def RefreshGuildBoardPage(self):
if self.isLoaded==0:
return
page = self.pageWindow["BOARD"]
self.BOARD_LINE_MAX_NUM = 12
lineIndex = 0
commentCount = guild.GetGuildBoardCommentCount()
for i in xrange(commentCount):
commentID, chrName, comment = self.__GetGuildBoardCommentData(i)
if not comment:
continue
slotList = page.boardDict[lineIndex]
if "!" == comment[0]:
slotList[0].Show()
slotList[1].SetText(chrName)
slotList[2].SetText(comment[1:])
else:
slotList[0].Hide()
slotList[1].SetText(chrName)
slotList[2].SetText(comment)
lineIndex += 1
for i in xrange(self.BOARD_LINE_MAX_NUM - lineIndex):
slotList = page.boardDict[lineIndex+i]
slotList[0].Hide()
slotList[1].SetText("")
slotList[2].SetText("")
def RefreshGuildMemberPage(self):
if self.isLoaded==0:
return
page = self.pageWindow["MEMBER"]
## ScrollBar
count = guild.GetMemberCount()
if count > self.MEMBER_LINE_COUNT:
page.scrollBar.SetMiddleBarSize(float(self.MEMBER_LINE_COUNT) / float(count))
page.scrollBar.Show()
else:
page.scrollBar.Hide()
self.RefreshGuildMemberPageGradeComboBox()
self.RefreshGuildMemberPageMemberList()
def RefreshGuildMemberPageMemberList(self):
if self.isLoaded==0:
return
page = self.pageWindow["MEMBER"]
for line, slotList in page.memberDict.items():
gradeComboBox = slotList[1]
gradeComboBox.Disable()
if not guild.IsMember(line):
slotList[0].SetText("")
slotList[2].SetText("")
slotList[3].SetText("")
slotList[4].SetText("")
slotList[5].SetCheck(FALSE)
continue
pid, name, grade, race, level, offer, general = self.GetMemberData(line)
if pid < 0:
continue
job = chr.RaceToJob(race)
guildExperienceSummary = guild.GetGuildExperienceSummary()
offerPercentage = 0
if guildExperienceSummary > 0:
offerPercentage = int(float(offer) / float(guildExperienceSummary) * 100.0)
slotList[0].SetText(name)
slotList[2].SetText(self.JOB_NAME.get(job, "?"))
slotList[3].SetText(str(level))
slotList[4].SetText(str(offerPercentage) + "%")
slotList[5].SetCheck(general)
gradeComboBox.SetCurrentItem(guild.GetGradeName(grade))
if 1 != grade:
gradeComboBox.Enable()
def RefreshGuildMemberPageGradeComboBox(self):
if self.isLoaded==0:
return
page = self.pageWindow["MEMBER"]
self.CAN_CHANGE_GRADE_COUNT = 15 - 1
for key, slotList in page.memberDict.items():
gradeComboBox = slotList[1]
gradeComboBox.Disable()
if not guild.IsMember(key):
continue
pid, name, grade, job, level, offer, general = self.GetMemberData(key)
if pid < 0:
continue
gradeComboBox.ClearItem()
for i in xrange(self.CAN_CHANGE_GRADE_COUNT):
gradeComboBox.InsertItem(i+2, guild.GetGradeName(i+2))
gradeComboBox.SetCurrentItem(guild.GetGradeName(grade))
if 1 != grade:
gradeComboBox.Enable()
def RefreshGuildSkillPage(self):
if self.isLoaded==0:
return
page = self.pageWindow["SKILL"]
curPoint, maxPoint = guild.GetDragonPowerPoint()
maxPoint = max(maxPoint, 1)
page.gpValue.SetText(str(curPoint) + " / " + str(maxPoint))
percentage = (float(curPoint) / float(maxPoint) * 100) * (float(173) / float(95))
page.gpGauge.SetPercentage(int(percentage), 100)
skillPoint = guild.GetGuildSkillPoint()
page.skillPoint.SetText(str(skillPoint))
page.passiveSlot.HideAllSlotButton()
page.activeSlot.HideAllSlotButton()
## Passive
"""
for i in xrange(len(playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST)):
slotIndex = page.passiveSlot.GetStartIndex()+i
skillIndex = playerSettingModule.PASSIVE_GUILD_SKILL_INDEX_LIST[i]
skillLevel = guild.GetSkillLevel(slotIndex)
skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)
page.passiveSlot.SetSlotCount(slotIndex, skillLevel)
if skillPoint > 0:
if skillLevel < skillMaxLevel:
page.passiveSlot.ShowSlotButton(slotIndex)
"""
## Active
for i in xrange(len(playerSettingModule.ACTIVE_GUILD_SKILL_INDEX_LIST)):
slotIndex = page.activeSlot.GetStartIndex()+i
skillIndex = playerSettingModule.ACTIVE_GUILD_SKILL_INDEX_LIST[i]
skillLevel = guild.GetSkillLevel(slotIndex)
skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)
page.activeSlot.SetSlotCount(slotIndex, skillLevel)
if skillLevel <= 0:
page.activeSlot.DisableCoverButton(slotIndex)
else:
page.activeSlot.EnableCoverButton(slotIndex)
if skillPoint > 0:
if skillLevel < skillMaxLevel:
page.activeSlot.ShowSlotButton(slotIndex)
def RefreshGuildGradePage(self):
if self.isLoaded==0:
return
page = self.pageWindow["GRADE"]
for key, slotList in page.gradeDict.items():
name, authority = guild.GetGradeData(int(key))
slotList[self.GRADE_SLOT_NAME].SetText(name)
slotList[self.GRADE_ADD_MEMBER_AUTHORITY].SetCheck(authority & guild.AUTH_ADD_MEMBER)
slotList[self.GRADE_REMOVE_MEMBER_AUTHORITY].SetCheck(authority & guild.AUTH_REMOVE_MEMBER)
slotList[self.GRADE_NOTICE_AUTHORITY].SetCheck(authority & guild.AUTH_NOTICE)
slotList[self.GRADE_SKILL_AUTHORITY].SetCheck(authority & guild.AUTH_SKILL)
## GuildInfo
def __PopupMessage(self, msg):
self.popupMessage.SetText(msg)
self.popupDialog.SetTop()
self.popupDialog.Show()
def __OnClickSelectGuildMarkButton(self):
if guild.GetGuildLevel() < int(locale.GUILD_MARK_MIN_LEVEL):
self.__PopupMessage(locale.GUILD_MARK_NOT_ENOUGH_LEVEL)
elif not guild.MainPlayerHasAuthority(guild.AUTH_NOTICE):
self.__PopupMessage(locale.GUILD_NO_NOTICE_PERMISSION)
else:
self.markSelectDialog.Open()
def __OnClickSelectGuildSymbolButton(self):
if guild.MainPlayerHasAuthority(guild.AUTH_NOTICE):
self.symbolSelectDialog.Open()
else:
self.__PopupMessage(locale.GUILD_NO_NOTICE_PERMISSION)
def __OnClickDeclareWarButton(self):
inputDialog = DeclareGuildWarDialog()
inputDialog.Open()
self.inputDialog = inputDialog
def __OnSelectMark(self, markFileName):
ret = net.UploadMark("upload/"+markFileName)
# MARK_BUG_FIX
if net.ERROR_MARK_UPLOAD_NEED_RECONNECT == ret:
self.__PopupMessage(locale.UPLOAD_MARK_UPLOAD_NEED_RECONNECT);
return ret
# END_OF_MARK_BUG_FIX
def __OnSelectSymbol(self, symbolFileName):
net.UploadSymbol("upload/"+symbolFileName)
def __OnClickOfferButton(self):
curEXP = unsigned32(player.GetStatus(player.EXP))
if curEXP <= 100:
self.__PopupMessage(locale.GUILD_SHORT_EXP);
return
self.offerDialog.Open(curEXP, 100)
def __OnClickDepositButton(self):
moneyDialog = uiPickMoney.PickMoneyDialog()
moneyDialog.LoadDialog()
moneyDialog.SetMax(6)
moneyDialog.SetTitleName(locale.GUILD_DEPOSIT)
moneyDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeposit))
moneyDialog.Open(player.GetMoney())
self.moneyDialog = moneyDialog
def __OnClickWithdrawButton(self):
moneyDialog = uiPickMoney.PickMoneyDialog()
moneyDialog.LoadDialog()
moneyDialog.SetMax(6)
moneyDialog.SetTitleName(locale.GUILD_WITHDRAW)
moneyDialog.SetAcceptEvent(ui.__mem_func__(self.OnWithdraw))
moneyDialog.Open(guild.GetGuildMoney())
self.moneyDialog = moneyDialog
def __OnBlock(self):
popup = uiCommon.PopupDialog()
popup.SetText(locale.NOT_YET_SUPPORT)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
def __OnClosePopupDialog(self):
self.popup = None
def OnDeposit(self, money):
net.SendGuildDepositMoneyPacket(money)
def OnWithdraw(self, money):
net.SendGuildWithdrawMoneyPacket(money)
def OnOffer(self, exp):
net.SendGuildOfferPacket(exp)
## Board
def OnPostComment(self):
text = self.commentSlot.GetText()
if not text:
return FALSE
net.SendGuildPostCommentPacket(text[:50])
self.commentSlot.SetText("")
return TRUE
def OnDeleteComment(self, index):
commentID, chrName, comment = self.__GetGuildBoardCommentData(index)
net.SendGuildDeleteCommentPacket(commentID)
def OnRefreshComments(self):
net.SendGuildRefreshCommentsPacket(0)
def OnKeyDownInBoardPage(self, key):
if key == 63:
self.OnRefreshComments()
return TRUE
## Member
## OnEnableGeneral
def OnChangeMemberGrade(self, lineIndex, gradeNumber):
PID = guild.MemberIndexToPID(lineIndex + self.memberLinePos)
net.SendGuildChangeMemberGradePacket(PID, gradeNumber)
def OnEnableGeneral(self, lineIndex):
if not guild.IsMember(lineIndex):
return
pid, name, grade, job, level, offer, general = self.GetMemberData(lineIndex)
if pid < 0:
return
net.SendGuildChangeMemberGeneralPacket(pid, 1 - general)
## Grade
def OnOpenChangeGradeName(self, arg):
self.changeGradeNameDialog.SetGradeNumber(arg)
self.changeGradeNameDialog.Open()
def OnChangeGradeName(self):
self.changeGradeNameDialog.Hide()
gradeNumber = self.changeGradeNameDialog.GetGradeNumber()
gradeName = self.changeGradeNameDialog.GetGradeName()
if len(gradeName) == 0:
gradeName = locale.GUILD_DEFAULT_GRADE
net.SendGuildChangeGradeNamePacket(gradeNumber, gradeName)
return TRUE
def OnCheckAuthority(self, argIndex, argAuthority):
name, authority = guild.GetGradeData(argIndex)
net.SendGuildChangeGradeAuthorityPacket(argIndex, authority ^ argAuthority)
def OnScrollMemberLine(self):
scrollBar = self.pageWindow["MEMBER"].scrollBar
pos = scrollBar.GetPos()
count = guild.GetMemberCount()
newLinePos = int(float(count - self.MEMBER_LINE_COUNT) * pos)
if newLinePos != self.memberLinePos:
self.memberLinePos = newLinePos
self.RefreshGuildMemberPageMemberList()
self.__CloseAllGuildMemberPageGradeComboBox()
def GetMemberData(self, localPos):
return guild.GetMemberData(localPos + self.memberLinePos)
## Guild Skill
def __OnOpenHealGSPBoard(self):
curPoint, maxPoint = guild.GetDragonPowerPoint()
if maxPoint - curPoint <= 0:
self.__PopupMessage(locale.GUILD_CANNOT_HEAL_GSP_ANYMORE)
return
pickDialog = uiPickMoney.PickMoneyDialog()
pickDialog.LoadDialog()
pickDialog.SetMax(9)
pickDialog.SetTitleName(locale.GUILD_HEAL_GSP)
pickDialog.SetAcceptEvent(ui.__mem_func__(self.__OnOpenHealGSPQuestionDialog))
pickDialog.Open(maxPoint - curPoint, 1)
self.pickDialog = pickDialog
def __OnOpenHealGSPQuestionDialog(self, healGSP):
money = healGSP * constInfo.GUILD_MONEY_PER_GSP
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(locale.GUILD_DO_YOU_HEAL_GSP % (money, healGSP))
questionDialog.SetAcceptEvent(ui.__mem_func__(self.__OnHealGSP))
questionDialog.SetCancelEvent(ui.__mem_func__(self.__OnCloseQuestionDialog))
questionDialog.SetWidth(400)
questionDialog.Open()
questionDialog.healGSP = healGSP
self.questionDialog = questionDialog
def __OnHealGSP(self):
net.SendGuildChargeGSPPacket(self.questionDialog.healGSP)
self.__OnCloseQuestionDialog()
def __OnCloseQuestionDialog(self):
if self.questionDialog:
self.questionDialog.Close()
self.questionDialog = None
def OnPickUpGuildSkill(self, skillSlotIndex, type):
mouseController = mouseModule.mouseController
if FALSE == mouseController.isAttached():
skillIndex = player.GetSkillIndex(skillSlotIndex)
skillLevel = guild.GetSkillLevel(skillSlotIndex)
if skill.CanUseSkill(skillIndex) and skillLevel > 0:
if app.IsPressed(app.DIK_LCONTROL):
player.RequestAddToEmptyLocalQuickSlot(player.SLOT_TYPE_SKILL, skillSlotIndex)
return
mouseController.AttachObject(self, player.SLOT_TYPE_SKILL, skillSlotIndex, skillIndex)
else:
mouseController.DeattachObject()
def OnUseGuildSkill(self, slotNumber, type):
skillIndex = player.GetSkillIndex(slotNumber)
skillLevel = guild.GetSkillLevel(slotNumber)
if skillLevel <= 0:
return
player.UseGuildSkill(slotNumber)
def OnUpGuildSkill(self, slotNumber, type):
skillIndex = player.GetSkillIndex(slotNumber)
net.SendChatPacket("/gskillup " + str(skillIndex))
def OnUseSkill(self, slotNumber, coolTime):
if self.isLoaded==0:
return
page = self.pageWindow["SKILL"]
if page.activeSlot.HasSlot(slotNumber):
page.activeSlot.SetSlotCoolTime(slotNumber, coolTime)
def OnStartGuildWar(self, guildSelf, guildOpp):
if self.isLoaded==0:
return
if guild.GetGuildID() != guildSelf:
return
guildName = guild.GetGuildName(guildOpp)
for guildNameTextLine in self.enemyGuildNameList:
if locale.GUILD_INFO_ENEMY_GUILD_EMPTY == guildNameTextLine.GetText():
guildNameTextLine.SetText(guildName)
return
def OnEndGuildWar(self, guildSelf, guildOpp):
if self.isLoaded==0:
return
if guild.GetGuildID() != guildSelf:
return
guildName = guild.GetGuildName(guildOpp)
for guildNameTextLine in self.enemyGuildNameList:
if guildName == guildNameTextLine.GetText():
guildNameTextLine.SetText(locale.GUILD_INFO_ENEMY_GUILD_EMPTY)
return
## ToolTip
def OverInItem(self, slotNumber, type):
if mouseModule.mouseController.isAttached():
return
if None != self.tooltipSkill:
skillIndex = player.GetSkillIndex(slotNumber)
skillLevel = guild.GetSkillLevel(slotNumber)
self.tooltipSkill.SetSkill(skillIndex, skillLevel)
def OverOutItem(self):
if None != self.tooltipSkill:
self.tooltipSkill.HideToolTip()
def OnPressEscapeKey(self):
self.Close()
return TRUE
class BuildGuildBuildingWindow(ui.ScriptWindow):
if locale.IsJAPAN():
GUILD_CATEGORY_LIST = (
("HEADQUARTER", "<EFBFBD><EFBFBD><EFBFBD>b<EFBFBD><EFBFBD><EFBFBD>z<EFBFBD><EFBFBD>"),
("FACILITY", "<EFBFBD>g<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>z<EFBFBD><EFBFBD>"),
("OBJECT", "<EFBFBD><EFBFBD><EFBFBD>̑<EFBFBD>"),
)
elif locale.IsYMIR() or locale.IsWE_KOREA():
GUILD_CATEGORY_LIST = (
("HEADQUARTER", "<EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD>"),
("FACILITY", "<EFBFBD><EFBFBD><EFBFBD>ɰǹ<EFBFBD>"),
("OBJECT", "<EFBFBD><EFBFBD><EFBFBD>"),
)
elif locale.IsEUROPE() or locale.IsHONGKONG():
GUILD_CATEGORY_LIST = (
("HEADQUARTER", locale.GUILD_HEADQUARTER),
("FACILITY", locale.GUILD_FACILITY),
("OBJECT", locale.GUILD_OBJECT),
)
else:
try :
GUILD_CATEGORY_LIST = (
("HEADQUARTER", locale.GUILD_HEADQUARTER),
("FACILITY", locale.GUILD_FACILITY),
("OBJECT", locale.GUILD_OBJECT),
)
except:
GUILD_CATEGORY_LIST = (
("HEADQUARTER", "Main Building"),
("FACILITY", "Facility"),
("OBJECT", "Object"),
)
MODE_VIEW = 0
MODE_POSITIONING = 1
MODE_PREVIEW = 2
BUILDING_ALPHA = 0.55
ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
START_INSTANCE_INDEX = 123450
#WALL_SET_INSTANCE = 14105
def __init__(self):
ui.ScriptWindow.__init__(self)
self.__LoadWindow()
self.closeEvent = None
self.popup = None
self.mode = self.MODE_VIEW
self.race = 0
self.type = None
self.x = 0
self.y = 0
self.z = 0
self.rot_x = 0
self.rot_y = 0
self.rot_z = 0
self.rot_x_limit = 0
self.rot_y_limit = 0
self.rot_z_limit = 0
self.needMoney = 0
self.needStoneCount = 0
self.needLogCount = 0
self.needPlywoodCount = 0
#self.index = 0
self.indexList = []
self.raceList = []
self.posList = []
self.rotList = []
index = 0
for category in self.GUILD_CATEGORY_LIST:
self.categoryList.InsertItem(index, category[1])
index += 1
def __del__(self):
ui.ScriptWindow.__del__(self)
def __LoadWindow(self):
try:
pyScrLoader = ui.PythonScriptLoader()
if locale.IsARABIC():
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "buildguildbuildingwindow.py")
elif locale.IsVIETNAM():
pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "buildguildbuildingwindow.py")
else:
pyScrLoader.LoadScriptFile(self, "uiscript/buildguildbuildingwindow.py")
except:
import exception
exception.Abort("DeclareGuildWarWindow.__CreateDialog - LoadScript")
try:
getObject = self.GetChild
self.board = getObject("Board")
self.categoryList = getObject("CategoryList")
self.buildingList = getObject("BuildingList")
self.listScrollBar = getObject("ListScrollBar")
self.positionButton = getObject("PositionButton")
self.previewButton = getObject("PreviewButton")
self.posValueX = getObject("BuildingPositionXValue")
self.posValueY = getObject("BuildingPositionYValue")
self.ctrlRotationX = getObject("BuildingRotationX")
self.ctrlRotationY = getObject("BuildingRotationY")
self.ctrlRotationZ = getObject("BuildingRotationZ")
self.buildingPriceValue = getObject("BuildingPriceValue")
self.buildingMaterialStoneValue = getObject("BuildingMaterialStoneValue")
self.buildingMaterialLogValue = getObject("BuildingMaterialLogValue")
self.buildingMaterialPlywoodValue = getObject("BuildingMaterialPlywoodValue")
self.positionButton.SetEvent(ui.__mem_func__(self.__OnSelectPositioningMode))
self.previewButton.SetToggleDownEvent(ui.__mem_func__(self.__OnEnterPreviewMode))
self.previewButton.SetToggleUpEvent(ui.__mem_func__(self.__OnLeavePreviewMode))
self.ctrlRotationX.SetEvent(ui.__mem_func__(self.__OnChangeRotation))
self.ctrlRotationY.SetEvent(ui.__mem_func__(self.__OnChangeRotation))
self.ctrlRotationZ.SetEvent(ui.__mem_func__(self.__OnChangeRotation))
self.listScrollBar.SetScrollEvent(ui.__mem_func__(self.__OnScrollBuildingList))
getObject("CategoryList").SetEvent(ui.__mem_func__(self.__OnSelectCategory))
getObject("BuildingList").SetEvent(ui.__mem_func__(self.__OnSelectBuilding))
getObject("AcceptButton").SetEvent(ui.__mem_func__(self.Build))
getObject("CancelButton").SetEvent(ui.__mem_func__(self.Close))
self.board.SetCloseEvent(ui.__mem_func__(self.Close))
except:
import exception
exception.Abort("BuildGuildBuildingWindow.__LoadWindow - BindObject")
def __CreateWallBlock(self, race, x, y, rot=0.0 ):
idx = self.START_INSTANCE_INDEX + len(self.indexList)
self.indexList.append(idx)
self.raceList.append(race)
self.posList.append((x, y))
self.rotList.append(rot)
chr.CreateInstance(idx)
chr.SelectInstance(idx)
chr.SetVirtualID(idx)
chr.SetInstanceType(chr.INSTANCE_TYPE_OBJECT)
chr.SetRace(race)
chr.SetArmor(0)
chr.Refresh()
chr.SetLoopMotion(chr.MOTION_WAIT)
chr.SetBlendRenderMode(idx, self.BUILDING_ALPHA)
chr.SetRotationAll(0.0, 0.0, rot)
self.ctrlRotationX.SetSliderPos(0.5)
self.ctrlRotationY.SetSliderPos(0.5)
self.ctrlRotationZ.SetSliderPos(0.5)
def __GetObjectSize(self, race):
idx = self.START_INSTANCE_INDEX + 1000
chr.CreateInstance(idx)
chr.SelectInstance(idx)
chr.SetVirtualID(idx)
chr.SetInstanceType(chr.INSTANCE_TYPE_OBJECT)
chr.SetRace(race)
chr.SetArmor(0)
chr.Refresh()
chr.SetLoopMotion(chr.MOTION_WAIT)
sx, sy, ex, ey = chr.GetBoundBoxOnlyXY(idx)
chr.DeleteInstance(idx)
return sx, sy, ex, ey
def __GetBuildInPosition(self):
zList = []
zList.append( background.GetHeight(self.x+self.sxPos, self.y+self.syPos) )
zList.append( background.GetHeight(self.x+self.sxPos, self.y+self.eyPos) )
zList.append( background.GetHeight(self.x+self.exPos, self.y+self.syPos) )
zList.append( background.GetHeight(self.x+self.exPos, self.y+self.eyPos) )
zList.append( background.GetHeight(self.x+(self.exPos+self.sxPos)/2, self.y+(self.eyPos+self.syPos)/2) )
zList.sort()
return zList[3]
def __CreateBuildInInstance(self,race):
self.__DeleteInstance()
object_base = race - race%10
door_minX, door_minY, door_maxX, door_maxY = self.__GetObjectSize(object_base+4)
corner_minX, corner_minY, corner_maxX, corner_maxY = self.__GetObjectSize(object_base+1)
line_minX, line_minY, line_maxX, line_maxY = self.__GetObjectSize(object_base+2)
line_width = line_maxX - line_minX
line_width_half = line_width / 2
X_SIZE_STEP = 2 * 2 ## 2<><32> <20><><EFBFBD><EFBFBD><EFBFBD>θ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>ؾ<EFBFBD> <20><>
Y_SIZE_STEP = 8
sxPos = door_maxX - corner_minX + (line_width_half*X_SIZE_STEP)
exPos = -sxPos
syPos = 0
eyPos = -(corner_maxY*2 + line_width*Y_SIZE_STEP)
self.sxPos = sxPos
self.syPos = syPos
self.exPos = exPos
self.eyPos = eyPos
z = self.__GetBuildInPosition()
## Door
self.__CreateWallBlock(object_base+4, 0.0, syPos)
## Corner
self.__CreateWallBlock(object_base+1, sxPos, syPos)
self.__CreateWallBlock(object_base+1, exPos, syPos, 270.0)
self.__CreateWallBlock(object_base+1, sxPos, eyPos, 90.0)
self.__CreateWallBlock(object_base+1, exPos, eyPos,180.0 )
## Line
lineBlock = object_base+2
line_startX = -door_maxX - line_minX - (line_width_half*X_SIZE_STEP)
self.__CreateWallBlock(lineBlock, line_startX, eyPos)
self.__CreateWallBlock(lineBlock, line_startX+line_width*1, eyPos)
self.__CreateWallBlock(lineBlock, line_startX+line_width*2, eyPos)
self.__CreateWallBlock(lineBlock, line_startX+line_width*3, eyPos)
for i in xrange(X_SIZE_STEP):
self.__CreateWallBlock(lineBlock, line_startX+line_width*(3+i+1), eyPos)
for i in xrange(X_SIZE_STEP/2):
self.__CreateWallBlock(lineBlock, door_minX - line_maxX - line_width*i, syPos)
self.__CreateWallBlock(lineBlock, door_maxX - line_minX + line_width*i, syPos)
for i in xrange(Y_SIZE_STEP):
self.__CreateWallBlock(lineBlock, sxPos, line_minX + corner_minX - line_width*i, 90.0)
self.__CreateWallBlock(lineBlock, exPos, line_minX + corner_minX - line_width*i, 90.0)
self.SetBuildingPosition(int(self.x), int(self.y), self.__GetBuildInPosition())
def __DeleteInstance(self):
if not self.indexList:
return
for index in self.indexList:
chr.DeleteInstance(index)
self.indexList = []
self.raceList = []
self.posList = []
self.rotList = []
def __CreateInstance(self, race):
self.__DeleteInstance()
self.race = race
idx = self.START_INSTANCE_INDEX
self.indexList.append(idx)
self.posList.append((0, 0))
self.rotList.append(0)
chr.CreateInstance(idx)
chr.SelectInstance(idx)
chr.SetVirtualID(idx)
chr.SetInstanceType(chr.INSTANCE_TYPE_OBJECT)
chr.SetRace(race)
chr.SetArmor(0)
chr.Refresh()
chr.SetLoopMotion(chr.MOTION_WAIT)
chr.SetBlendRenderMode(idx, self.BUILDING_ALPHA)
self.SetBuildingPosition(int(self.x), int(self.y), 0)
self.ctrlRotationX.SetSliderPos(0.5)
self.ctrlRotationY.SetSliderPos(0.5)
self.ctrlRotationZ.SetSliderPos(0.5)
def Build(self):
if not self.__IsEnoughMoney():
self.__PopupDialog(locale.GUILD_NOT_ENOUGH_MONEY)
return
if not self.__IsEnoughMaterialStone():
self.__PopupDialog(locale.GUILD_NOT_ENOUGH_MATERIAL)
return
if not self.__IsEnoughMaterialLog():
self.__PopupDialog(locale.GUILD_NOT_ENOUGH_MATERIAL)
return
if not self.__IsEnoughMaterialPlywood():
self.__PopupDialog(locale.GUILD_NOT_ENOUGH_MATERIAL)
return
## /build c vnum x y x_rot y_rot z_rot
## /build d vnum
if "BUILDIN" == self.type:
for i in xrange(len(self.raceList)):
race = self.raceList[i]
xPos, yPos = self.posList[i]
rot = self.rotList[i]
net.SendChatPacket("/build c %d %d %d %d %d %d" % (race, int(self.x+xPos), int(self.y+yPos), self.rot_x, self.rot_y, rot))
else:
net.SendChatPacket("/build c %d %d %d %d %d %d" % (self.race, int(self.x), int(self.y), self.rot_x, self.rot_y, self.rot_z))
self.Close()
def Open(self):
x, y, z = player.GetMainCharacterPosition()
app.SetCameraSetting(int(x), int(-y), int(z), 3000, 0, 30)
background.VisibleGuildArea()
self.x = x
self.y = y
self.z = z
self.categoryList.SelectItem(0)
self.buildingList.SelectItem(0)
self.SetTop()
self.Show()
self.__DisablePCBlocker()
import debugInfo
if debugInfo.IsDebugMode():
self.categoryList.SelectItem(2)
self.buildingList.SelectItem(0)
def Close(self):
self.__DeleteInstance()
background.DisableGuildArea()
self.Hide()
self.__OnClosePopupDialog()
self.__EnablePCBlocker()
self.__UnlockCameraMoving()
if self.closeEvent:
self.closeEvent()
def Destory(self):
self.Close()
self.ClearDictionary()
self.board = None
self.categoryList = None
self.buildingList = None
self.listScrollBar = None
self.positionButton = None
self.previewButton = None
self.posValueX = None
self.posValueY = None
self.ctrlRotationX = None
self.ctrlRotationY = None
self.ctrlRotationZ = None
self.buildingPriceValue = None
self.buildingMaterialStoneValue = None
self.buildingMaterialLogValue = None
self.buildingMaterialPlywoodValue = None
self.closeEvent = None
def SetCloseEvent(self, event):
self.closeEvent = event
def __PopupDialog(self, text):
popup = uiCommon.PopupDialog()
popup.SetText(text)
popup.SetAcceptEvent(self.__OnClosePopupDialog)
popup.Open()
self.popup = popup
def __OnClosePopupDialog(self):
self.popup = None
def __EnablePCBlocker(self):
## PC Blocker ó<><C3B3><EFBFBD><EFBFBD> <20>Ҵ<EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
chr.SetInstanceType(chr.INSTANCE_TYPE_BUILDING)
for idx in self.indexList:
chr.SetBlendRenderMode(idx, 1.0)
def __DisablePCBlocker(self):
## PC Blocker ó<><C3B3><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
chr.SetInstanceType(chr.INSTANCE_TYPE_OBJECT)
for idx in self.indexList:
chr.SetBlendRenderMode(idx, self.BUILDING_ALPHA)
def __OnSelectPositioningMode(self):
if self.MODE_PREVIEW == self.mode:
self.positionButton.SetUp()
return
self.mode = self.MODE_POSITIONING
self.Hide()
def __OnEnterPreviewMode(self):
if self.MODE_POSITIONING == self.mode:
self.previewButton.SetUp()
return
self.mode = self.MODE_PREVIEW
self.positionButton.SetUp()
self.__UnlockCameraMoving()
self.__EnablePCBlocker()
def __OnLeavePreviewMode(self):
self.__RestoreViewMode()
def __RestoreViewMode(self):
self.__DisablePCBlocker()
self.__LockCameraMoving()
self.mode = self.MODE_VIEW
self.positionButton.SetUp()
self.previewButton.SetUp()
def __IsEnoughMoney(self):
if app.IsEnableTestServerFlag():
return TRUE
curMoney = player.GetMoney()
if curMoney < self.needMoney:
return FALSE
return TRUE
def __IsEnoughMaterialStone(self):
if app.IsEnableTestServerFlag():
return TRUE
curStoneCount = player.GetItemCountByVnum(MATERIAL_STONE_ID)
if curStoneCount < self.needStoneCount:
return FALSE
return TRUE
def __IsEnoughMaterialLog(self):
if app.IsEnableTestServerFlag():
return TRUE
curLogCount = player.GetItemCountByVnum(MATERIAL_LOG_ID)
if curLogCount < self.needLogCount:
return FALSE
return TRUE
def __IsEnoughMaterialPlywood(self):
if app.IsEnableTestServerFlag():
return TRUE
curPlywoodCount = player.GetItemCountByVnum(MATERIAL_PLYWOOD_ID)
if curPlywoodCount < self.needPlywoodCount:
return FALSE
return TRUE
def __OnSelectCategory(self):
self.listScrollBar.SetPos(0.0)
self.__RefreshItem()
def __SetBuildingData(self, data):
self.buildingPriceValue.SetText(NumberToMoneyString(data["PRICE"]))
self.needMoney = int(data["PRICE"])
materialList = data["MATERIAL"]
self.needStoneCount = int(materialList[MATERIAL_STONE_INDEX])
self.needLogCount = int(materialList[MATERIAL_LOG_INDEX])
self.needPlywoodCount = int(materialList[MATERIAL_PLYWOOD_INDEX])
if (locale.IsEUROPE() and app.GetLocalePath() != "locale/ca") and (locale.IsEUROPE() and app.GetLocalePath() != "locale/br"):
self.buildingMaterialStoneValue.SetText(materialList[MATERIAL_STONE_INDEX])
self.buildingMaterialLogValue.SetText(materialList[MATERIAL_LOG_INDEX] )
self.buildingMaterialPlywoodValue.SetText(materialList[MATERIAL_PLYWOOD_INDEX])
else:
self.buildingMaterialStoneValue.SetText(materialList[MATERIAL_STONE_INDEX] + locale.THING_COUNT)
self.buildingMaterialLogValue.SetText(materialList[MATERIAL_LOG_INDEX] + locale.THING_COUNT)
self.buildingMaterialPlywoodValue.SetText(materialList[MATERIAL_PLYWOOD_INDEX] + locale.THING_COUNT)
if self.__IsEnoughMoney():
self.buildingPriceValue.SetPackedFontColor(self.ENABLE_COLOR)
else:
self.buildingPriceValue.SetPackedFontColor(self.DISABLE_COLOR)
if self.__IsEnoughMaterialStone():
self.buildingMaterialStoneValue.SetPackedFontColor(self.ENABLE_COLOR)
else:
self.buildingMaterialStoneValue.SetPackedFontColor(self.DISABLE_COLOR)
if self.__IsEnoughMaterialLog():
self.buildingMaterialLogValue.SetPackedFontColor(self.ENABLE_COLOR)
else:
self.buildingMaterialLogValue.SetPackedFontColor(self.DISABLE_COLOR)
if self.__IsEnoughMaterialPlywood():
self.buildingMaterialPlywoodValue.SetPackedFontColor(self.ENABLE_COLOR)
else:
self.buildingMaterialPlywoodValue.SetPackedFontColor(self.DISABLE_COLOR)
self.rot_x_limit = data["X_ROT_LIMIT"]
self.rot_y_limit = data["Y_ROT_LIMIT"]
self.rot_z_limit = data["Z_ROT_LIMIT"]
self.ctrlRotationX.Enable()
self.ctrlRotationY.Enable()
self.ctrlRotationZ.Enable()
if 0 == self.rot_x_limit:
self.ctrlRotationX.Disable()
if 0 == self.rot_y_limit:
self.ctrlRotationY.Disable()
if 0 == self.rot_z_limit:
self.ctrlRotationZ.Disable()
def __OnSelectBuilding(self):
buildingIndex = self.buildingList.GetSelectedItem()
if buildingIndex >= len(BUILDING_DATA_LIST):
return
categoryIndex = self.categoryList.GetSelectedItem()
if categoryIndex >= len(self.GUILD_CATEGORY_LIST):
return
selectedType = self.GUILD_CATEGORY_LIST[categoryIndex][0]
index = 0
for data in BUILDING_DATA_LIST:
type = data["TYPE"]
vnum = data["VNUM"]
if selectedType != type:
continue
if index == buildingIndex:
self.type = type
if "BUILDIN" == self.type:
self.__CreateBuildInInstance(vnum)
else:
self.__CreateInstance(vnum)
self.__SetBuildingData(data)
index += 1
def __OnScrollBuildingList(self):
viewItemCount = self.buildingList.GetViewItemCount()
itemCount = self.buildingList.GetItemCount()
pos = self.listScrollBar.GetPos() * (itemCount-viewItemCount)
self.buildingList.SetBasePos(int(pos))
def __OnChangeRotation(self):
self.rot_x = self.ctrlRotationX.GetSliderPos() * self.rot_x_limit - self.rot_x_limit/2
self.rot_y = self.ctrlRotationY.GetSliderPos() * self.rot_y_limit - self.rot_y_limit/2
self.rot_z = (self.ctrlRotationZ.GetSliderPos() * 360 + 180) % 360
if "BUILDIN" == self.type:
chr.SetRotationAll(self.rot_x, self.rot_y, self.rot_z)
else:
chr.SetRotationAll(self.rot_x, self.rot_y, self.rot_z)
def __LockCameraMoving(self):
app.SetCameraSetting(int(self.x), int(-self.y), int(self.z), 3000, 0, 30)
def __UnlockCameraMoving(self):
app.SetDefaultCamera()
def __RefreshItem(self):
self.buildingList.ClearItem()
categoryIndex = self.categoryList.GetSelectedItem()
if categoryIndex >= len(self.GUILD_CATEGORY_LIST):
return
selectedType = self.GUILD_CATEGORY_LIST[categoryIndex][0]
index = 0
for data in BUILDING_DATA_LIST:
if selectedType != data["TYPE"]:
continue
if data["SHOW"]:
self.buildingList.InsertItem(index, data["LOCAL_NAME"])
index += 1
self.buildingList.SelectItem(0)
if self.buildingList.GetItemCount() < self.buildingList.GetViewItemCount():
self.buildingList.SetSize(120, self.buildingList.GetHeight())
self.buildingList.LocateItem()
self.listScrollBar.Hide()
else:
self.buildingList.SetSize(105, self.buildingList.GetHeight())
self.buildingList.LocateItem()
self.listScrollBar.Show()
def SettleCurrentPosition(self):
guildID = miniMap.GetGuildAreaID(self.x, self.y)
import debugInfo
if debugInfo.IsDebugMode():
guildID = player.GetGuildID()
if guildID != player.GetGuildID():
return
self.__RestoreViewMode()
self.__LockCameraMoving()
self.Show()
def SetBuildingPosition(self, x, y, z):
self.x = x
self.y = y
self.posValueX.SetText(str(int(x)))
self.posValueY.SetText(str(int(y)))
for i in xrange(len(self.indexList)):
idx = self.indexList[i]
xPos, yPos = self.posList[i]
chr.SelectInstance(idx)
if 0 != z:
self.z = z
chr.SetPixelPosition(int(x+xPos), int(y+yPos), int(z))
else:
chr.SetPixelPosition(int(x+xPos), int(y+yPos))
def IsPositioningMode(self):
if self.MODE_POSITIONING == self.mode:
return TRUE
return FALSE
def IsPreviewMode(self):
if self.MODE_PREVIEW == self.mode:
return TRUE
return FALSE
def OnPressEscapeKey(self):
self.Close()
return TRUE
"""
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD>Խ<EFBFBD>:
RecvLandPacket:
CPythonMiniMap::RegisterGuildArea
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD>:
PythonPlayer::Update()
CPythonPlayer::__Update_NotifyGuildAreaEvent()
game.py.BINARY_Guild_EnterGuildArea
uigameButton.GameButtonWindow.ShowBuildButton()
game.py.BINARY_Guild_ExitGuildArea
uigameButton.GameButtonWindow.HideBuildButton()
BuildButton:
!<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!<EFBFBD>ǹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>־ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!<EFBFBD>ǹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ӽ÷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> VID <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD>Ͱ<EFBFBD> ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!<EFBFBD>ǹ<EFBFBD> VNUM <EFBFBD><EFBFBD> BuildGuildBuildingWindow.BUILDING_VNUM_LIST <EFBFBD><EFBFBD> <EFBFBD>̿<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ
!<EFBFBD>ǹ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /build c(reate)
!<EFBFBD>ǹ<EFBFBD> <EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /build d(estroy)
!rotation <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> degree
interfaceModule.interface.__OnClickBuildButton:
interfaceModule.interface.BUILD_OpenWindow:
AcceptButton:
BuildGuildBuildingWindow.Build:
net.SendChatPacket("/build c vnum x y x_rot y_rot z_rot")
PreviewButton:
__OnPreviewMode:
__RestoreViewMode:
<EFBFBD>ǹ<EFBFBD> <EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD>:
uiTarget.TargetBoard.__OnDestroyBuilding
net.SendChatPacket("/build d vid")
"""
if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui
#wndMgr.SetOutlineFlag(TRUE)
app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(TRUE)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()
import chrmgr
chrmgr.CreateRace(0)
chrmgr.SelectRace(0)
chrmgr.SetPathName("d:/ymir Work/pc/warrior/")
chrmgr.LoadRaceData("warrior.msm")
chrmgr.SetPathName("d:/ymir work/pc/warrior/general/")
chrmgr.RegisterMotionMode(chr.MOTION_MODE_GENERAL)
chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_WAIT, "wait.msa")
chrmgr.RegisterMotionData(chr.MOTION_MODE_GENERAL, chr.MOTION_RUN, "run.msa")
def LoadGuildBuildingList(filename):
handle = app.OpenTextFile(filename)
count = app.GetTextFileLineCount(handle)
for i in xrange(count):
line = app.GetTextFileLine(handle, i)
tokens = line.split("\t")
TOKEN_VNUM = 0
TOKEN_TYPE = 1
TOKEN_NAME = 2
TOKEN_LOCAL_NAME = 3
NO_USE_TOKEN_SIZE_1 = 4
NO_USE_TOKEN_SIZE_2 = 5
NO_USE_TOKEN_SIZE_3 = 6
NO_USE_TOKEN_SIZE_4 = 7
TOKEN_X_ROT_LIMIT = 8
TOKEN_Y_ROT_LIMIT = 9
TOKEN_Z_ROT_LIMIT = 10
TOKEN_PRICE = 11
TOKEN_MATERIAL = 12
TOKEN_NPC = 13
TOKEN_GROUP = 14
TOKEN_DEPEND_GROUP = 15
TOKEN_ENABLE_FLAG = 16
LIMIT_TOKEN_COUNT = 17
if not tokens[TOKEN_VNUM].isdigit():
continue
if not int(tokens[TOKEN_ENABLE_FLAG]):
continue
if len(tokens) < LIMIT_TOKEN_COUNT:
import dbg
dbg.TraceError("Strange token count [%d/%d] [%s]" % (len(tokens), TOKEN_COUNT, line))
continue
ENABLE_FLAG_TYPE_NOT_USE = FALSE
ENABLE_FLAG_TYPE_USE = TRUE
ENABLE_FLAG_TYPE_USE_BUT_HIDE = 2
if ENABLE_FLAG_TYPE_NOT_USE == int(tokens[TOKEN_ENABLE_FLAG]):
continue
vnum = int(tokens[TOKEN_VNUM])
type = tokens[TOKEN_TYPE]
name = tokens[TOKEN_NAME]
localName = tokens[TOKEN_LOCAL_NAME]
xRotLimit = int(tokens[TOKEN_X_ROT_LIMIT])
yRotLimit = int(tokens[TOKEN_Y_ROT_LIMIT])
zRotLimit = int(tokens[TOKEN_Z_ROT_LIMIT])
price = tokens[TOKEN_PRICE]
material = tokens[TOKEN_MATERIAL]
folderName = ""
if "HEADQUARTER" == type:
folderName = "headquarter"
elif "FACILITY" == type:
folderName = "facility"
elif "OBJECT" == type:
folderName = "object"
##"BuildIn" Is made by exist instance.
materialList = ["0", "0", "0"]
if material[0] == "\"":
material = material[1:]
if material[-1] == "\"":
material = material[:-1]
for one in material.split("/"):
data = one.split(",")
if 2 != len(data):
continue
itemID = int(data[0])
count = data[1]
if itemID == MATERIAL_STONE_ID:
materialList[MATERIAL_STONE_INDEX] = count
elif itemID == MATERIAL_LOG_ID:
materialList[MATERIAL_LOG_INDEX] = count
elif itemID == MATERIAL_PLYWOOD_ID:
materialList[MATERIAL_PLYWOOD_INDEX] = count
import chrmgr
chrmgr.RegisterRaceSrcName(name, folderName)
chrmgr.RegisterRaceName(vnum, name)
appendingData = { "VNUM":vnum,
"TYPE":type,
"NAME":name,
"LOCAL_NAME":localName,
"X_ROT_LIMIT":xRotLimit,
"Y_ROT_LIMIT":yRotLimit,
"Z_ROT_LIMIT":zRotLimit,
"PRICE":price,
"MATERIAL":materialList,
"SHOW" : TRUE }
if ENABLE_FLAG_TYPE_USE_BUT_HIDE == int(tokens[TOKEN_ENABLE_FLAG]):
appendingData["SHOW"] = FALSE
BUILDING_DATA_LIST.append(appendingData)
app.CloseTextFile(handle)
LoadGuildBuildingList(app.GetLocalePath()+"/GuildBuildingList.txt")
class TestGame(ui.Window):
def __init__(self):
ui.Window.__init__(self)
x = 30000
y = 40000
self.wndGuildBuilding = None
self.onClickKeyDict = {}
self.onClickKeyDict[app.DIK_SPACE] = lambda: self.OpenBuildGuildBuildingWindow()
background.Initialize()
background.LoadMap("metin2_map_a1", x, y, 0)
background.SetShadowLevel(background.SHADOW_ALL)
self.MakeCharacter(1, 0, x, y)
player.SetMainCharacterIndex(1)
chr.SelectInstance(1)
def __del__(self):
ui.Window.__del__(self)
def MakeCharacter(self, index, race, x, y):
chr.CreateInstance(index)
chr.SelectInstance(index)
chr.SetVirtualID(index)
chr.SetInstanceType(chr.INSTANCE_TYPE_PLAYER)
chr.SetRace(race)
chr.SetArmor(0)
chr.SetHair(0)
chr.Refresh()
chr.SetMotionMode(chr.MOTION_MODE_GENERAL)
chr.SetLoopMotion(chr.MOTION_WAIT)
chr.SetPixelPosition(x, y)
chr.SetDirection(chr.DIR_NORTH)
def OpenBuildGuildBuildingWindow(self):
self.wndGuildBuilding = BuildGuildBuildingWindow()
self.wndGuildBuilding.Open()
self.wndGuildBuilding.SetParent(self)
self.wndGuildBuilding.SetTop()
def OnKeyUp(self, key):
if key in self.onClickKeyDict:
self.onClickKeyDict[key]()
return TRUE
def OnMouseLeftButtonDown(self):
if self.wndGuildBuilding:
if self.wndGuildBuilding.IsPositioningMode():
self.wndGuildBuilding.SettleCurrentPosition()
return
player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
return TRUE
def OnMouseLeftButtonUp(self):
if self.wndGuildBuilding:
return
player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
return TRUE
def OnMouseRightButtonDown(self):
player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS);
return TRUE
def OnMouseRightButtonUp(self):
player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK);
return TRUE
def OnMouseMiddleButtonDown(self):
player.SetMouseMiddleButtonState(player.MBS_PRESS)
def OnMouseMiddleButtonUp(self):
player.SetMouseMiddleButtonState(player.MBS_CLICK)
def OnUpdate(self):
app.UpdateGame()
if self.wndGuildBuilding:
if self.wndGuildBuilding.IsPositioningMode():
x, y, z = background.GetPickingPoint()
self.wndGuildBuilding.SetBuildingPosition(x, y, z)
def OnRender(self):
app.RenderGame()
grp.PopState()
grp.SetInterfaceRenderState()
game = TestGame()
game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
game.Show()
wndGuildBuilding = BuildGuildBuildingWindow()
wndGuildBuilding.Open()
wndGuildBuilding.SetTop()
app.Loop()
"""
- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
<EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><EFBFBD>Խ<EFBFBD>:
RecvLandPacket:
CPythonMiniMap::RegisterGuildArea
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD><EFBFBD><EFBFBD>:
PythonPlayer::Update()
CPythonPlayer::__Update_NotifyGuildAreaEvent()
game.py.BINARY_Guild_EnterGuildArea
uigameButton.GameButtonWindow.ShowBuildButton()
game.py.BINARY_Guild_ExitGuildArea
uigameButton.GameButtonWindow.HideBuildButton()
BuildButton:
!<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ó<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!<EFBFBD>ǹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>־ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ư<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!<EFBFBD>ǹ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ӽ÷<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϴ<EFBFBD> VID <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ִ<EFBFBD> <EFBFBD>Ͱ<EFBFBD> ȥ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
!<EFBFBD>ǹ<EFBFBD> VNUM <EFBFBD><EFBFBD> BuildGuildBuildingWindow.BUILDING_VNUM_LIST <EFBFBD><EFBFBD> <EFBFBD>̿<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ȯ
!<EFBFBD>ǹ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /build c(reate)
!<EFBFBD>ǹ<EFBFBD> <EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> /build d(estroy)
!rotation <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> degree
interfaceModule.interface.__OnClickBuildButton:
interfaceModule.interface.BUILD_OpenWindow:
AcceptButton:
BuildGuildBuildingWindow.Build:
net.SendChatPacket("/build c vnum x y x_rot y_rot z_rot")
x_rot, y_rot <EFBFBD><EFBFBD> AffectContainer<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PreviewButton:
__OnPreviewMode:
__RestoreViewMode:
<EFBFBD>ǹ<EFBFBD> <EFBFBD>μ<EFBFBD><EFBFBD><EFBFBD>:
uiTarget.TargetBoard.__OnDestroyBuilding
net.SendChatPacket("/build d vid")
"""