client/bin/pack/root/networkmodule.py

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6.4 KiB
Python
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###################################################################################################
# Network
import app
import chr
import dbg
import net
import snd
import chr
import chrmgr
import background
import player
import playerSettingModule
import ui
import uiPhaseCurtain
import localeInfo
class PopupDialog(ui.ScriptWindow):
def __init__(self):
print "NEW POPUP DIALOG ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.CloseEvent = 0
def __del__(self):
print "---------------------------------------------------------------------------- DELETE POPUP DIALOG "
ui.ScriptWindow.__del__(self)
def LoadDialog(self):
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/PopupDialog.py")
def Open(self, Message, event = 0, ButtonName = localeInfo.UI_CANCEL):
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if True == self.IsShow():
self.Close()
self.Lock()
self.SetTop()
self.CloseEvent = event
AcceptButton = self.GetChild("accept")
AcceptButton.SetText(ButtonName)
AcceptButton.SetEvent(ui.__mem_func__(self.Close))
self.GetChild("message").SetText(Message)
self.Show()
def Close(self):
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if False == self.IsShow():
self.CloseEvent = 0
return
self.Unlock()
self.Hide()
if 0 != self.CloseEvent:
self.CloseEvent()
self.CloseEvent = 0
def Destroy(self):
self.Close()
self.ClearDictionary()
def OnPressEscapeKey(self):
self.Close()
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return True
def OnIMEReturn(self):
self.Close()
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return True
##
## Main Stream
##
class MainStream(object):
isChrData=0
def __init__(self):
print "NEWMAIN STREAM ----------------------------------------------------------------------------"
net.SetHandler(self)
net.SetTCPRecvBufferSize(128*1024)
net.SetTCPSendBufferSize(4096)
net.SetUDPRecvBufferSize(4096)
self.id=""
self.pwd=""
self.addr=""
self.port=0
self.account_addr=0
self.account_port=0
self.slot=0
self.isAutoSelect=0
self.isAutoLogin=0
self.curtain = 0
self.curPhaseWindow = 0
self.newPhaseWindow = 0
def __del__(self):
print "---------------------------------------------------------------------------- DELETE MAIN STREAM "
def Destroy(self):
if self.curPhaseWindow:
self.curPhaseWindow.Close()
self.curPhaseWindow = 0
if self.newPhaseWindow:
self.newPhaseWindow.Close()
self.newPhaseWindow = 0
self.popupWindow.Destroy()
self.popupWindow = 0
self.curtain = 0
def Create(self):
self.CreatePopupDialog()
self.curtain = uiPhaseCurtain.PhaseCurtain()
def SetPhaseWindow(self, newPhaseWindow):
if self.newPhaseWindow:
#print "<22>̹<EFBFBD> <20><><EFBFBD>ο<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ٲۻ<D9B2><DBBB>¿<EFBFBD><C2BF><EFBFBD> <20><> <20>ٲ<EFBFBD>", newPhaseWindow
self.__ChangePhaseWindow()
self.newPhaseWindow=newPhaseWindow
if self.curPhaseWindow:
#print "<22><><EFBFBD>̵<EFBFBD> <20>ƿ<EFBFBD><C6BF>Ǹ<EFBFBD> <20>ٲ<EFBFBD>"
self.curtain.FadeOut(self.__ChangePhaseWindow)
else:
#print "<22><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ٷ<EFBFBD> <20>ٲ<EFBFBD>"
self.__ChangePhaseWindow()
def __ChangePhaseWindow(self):
oldPhaseWindow=self.curPhaseWindow
newPhaseWindow=self.newPhaseWindow
self.curPhaseWindow=0
self.newPhaseWindow=0
if oldPhaseWindow:
oldPhaseWindow.Close()
if newPhaseWindow:
newPhaseWindow.Open()
self.curPhaseWindow=newPhaseWindow
if self.curPhaseWindow:
self.curtain.FadeIn()
else:
app.Exit()
def CreatePopupDialog(self):
self.popupWindow = PopupDialog()
self.popupWindow.LoadDialog()
self.popupWindow.SetCenterPosition()
self.popupWindow.Hide()
## SelectPhase
##########################################################################################
def SetLogoPhase(self):
net.Disconnect()
import introLogo
self.SetPhaseWindow(introLogo.LogoWindow(self))
def SetLoginPhase(self):
net.Disconnect()
import introLogin
self.SetPhaseWindow(introLogin.LoginWindow(self))
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def SameLogin_SetLoginPhase(self):
net.Disconnect()
import introLogin
introInst = introLogin.LoginWindow(self)
self.SetPhaseWindow(introInst)
introInst.SameLogin_OpenUI()
def SetSelectEmpirePhase(self):
try:
import introEmpire
self.SetPhaseWindow(introEmpire.SelectEmpireWindow(self))
except:
import exception
exception.Abort("networkModule.SetSelectEmpirePhase")
def SetReselectEmpirePhase(self):
try:
import introEmpire
self.SetPhaseWindow(introEmpire.ReselectEmpireWindow(self))
except:
import exception
exception.Abort("networkModule.SetReselectEmpirePhase")
def SetSelectCharacterPhase(self):
try:
localeInfo.LoadLocaleData()
import introSelect
self.popupWindow.Close()
self.SetPhaseWindow(introSelect.SelectCharacterWindow(self))
except:
import exception
exception.Abort("networkModule.SetSelectCharacterPhase")
def SetCreateCharacterPhase(self):
try:
import introCreate
self.SetPhaseWindow(introCreate.CreateCharacterWindow(self))
except:
import exception
exception.Abort("networkModule.SetCreateCharacterPhase")
def SetTestGamePhase(self, x, y):
try:
import introLoading
loadingPhaseWindow=introLoading.LoadingWindow(self)
loadingPhaseWindow.LoadData(x, y)
self.SetPhaseWindow(loadingPhaseWindow)
except:
import exception
exception.Abort("networkModule.SetLoadingPhase")
def SetLoadingPhase(self):
try:
import introLoading
self.SetPhaseWindow(introLoading.LoadingWindow(self))
except:
import exception
exception.Abort("networkModule.SetLoadingPhase")
def SetGamePhase(self):
try:
import game
self.popupWindow.Close()
self.SetPhaseWindow(game.GameWindow(self))
except:
raise
import exception
exception.Abort("networkModule.SetGamePhase")
################################
# Functions used in python
## Login
def Connect(self):
import constInfo
if constInfo.KEEP_ACCOUNT_CONNETION_ENABLE:
net.ConnectToAccountServer(self.addr, self.port, self.account_addr, self.account_port)
else:
net.ConnectTCP(self.addr, self.port)
#net.ConnectUDP(IP, Port)
def SetConnectInfo(self, addr, port, account_addr=0, account_port=0):
self.addr = addr
self.port = port
self.account_addr = account_addr
self.account_port = account_port
def GetConnectAddr(self):
return self.addr
def SetLoginInfo(self, id, pwd):
self.id = id
self.pwd = pwd
net.SetLoginInfo(id, pwd)
def CancelEnterGame(self):
pass
## Select
def SetCharacterSlot(self, slot):
self.slot=slot
def GetCharacterSlot(self):
return self.slot
## Empty
def EmptyFunction(self):
pass