Added mistakenly ignored files
This commit is contained in:
62
bin/pack/season2/season2/npc/chenjo_warpgate/shape.msm~
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62
bin/pack/season2/season2/npc/chenjo_warpgate/shape.msm~
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ScriptType RaceDataScript
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BaseModelFileName "season1\npc\chenjo_warpgate\chenjo_warpgate.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 3
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "gate03"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 627.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "gate03"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 636.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "gate03"
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EffectScriptName "D:\Ymir work\effect\background\warpgate01.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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}
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62
bin/pack/season2/season2/npc/jinno_warpgate/shape.msm~
Normal file
62
bin/pack/season2/season2/npc/jinno_warpgate/shape.msm~
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@ -0,0 +1,62 @@
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ScriptType RaceDataScript
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BaseModelFileName "season1\npc\jinno_warpgate\jinno_warpgate.GR2"
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Group ShapeData
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{
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PathName ""
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ShapeDataCount 0
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}
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Group AttachingData
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{
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AttachingDataCount 3
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "gate03"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 627.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "gate03"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 636.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData02
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{
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AttachingDataType 2
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "gate03"
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EffectScriptName "D:\Ymir work\effect\background\warpgate01.mse"
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EffectPosition 0.000000 0.000000 0.000000
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EffectRotation 0.000000 0.000000 0.000000
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}
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}
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