convert comments in cpp files to utf8
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@ -38,8 +38,8 @@ void CActorInstance::OnRender()
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kMtrl.Diffuse=D3DXCOLOR(m_dwMtrlColor);
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STATEMANAGER.SetMaterial(&kMtrl);
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// <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>̷<EFBFBD><CCB7><EFBFBD>.. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>´<EFBFBD> Diffuse<EFBFBD><EFBFBD> Blend<EFBFBD><EFBFBD> <20>и<EFBFBD><D0B8><EFBFBD>..
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// <EFBFBD>ƴϸ<EFBFBD> <20>̷<EFBFBD> <20><><EFBFBD>·<EFBFBD> <20><><EFBFBD><EFBFBD> Texture & State Sorting <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.. - [levites]
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// 현재는 이렇게.. 최종적인 형태는 Diffuse와 Blend의 분리로..
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// 아니면 이런 형태로 가되 Texture & State Sorting 지원으로.. - [levites]
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STATEMANAGER.SaveRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
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switch(m_iRenderMode)
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