Upgraded to DirectX 9
This commit is contained in:
@ -93,7 +93,7 @@ void CBlockTexture::Render(int ix, int iy)
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STATEMANAGER.SetTexture(0, m_lpd3dTexture);
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STATEMANAGER.SetTexture(1, NULL);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_DIFFUSE);
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STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_DIFFUSE);
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STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2);
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}
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}
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@ -155,7 +155,7 @@ void CBlockTexture::InvalidateRect(const RECT & c_rsrcRect)
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bool CBlockTexture::Create(CGraphicDib * pDIB, const RECT & c_rRect, DWORD dwWidth, DWORD dwHeight)
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{
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if (FAILED(ms_lpd3dDevice->CreateTexture(dwWidth, dwHeight, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &m_lpd3dTexture)))
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if (FAILED(ms_lpd3dDevice->CreateTexture(dwWidth, dwHeight, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &m_lpd3dTexture, NULL)))
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{
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Tracef("Failed to create block texture %u, %u\n", dwWidth, dwHeight);
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return false;
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@ -22,5 +22,5 @@ class CBlockTexture : public CGraphicBase
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BOOL m_bClipEnable;
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DWORD m_dwWidth;
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DWORD m_dwHeight;
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LPDIRECT3DTEXTURE8 m_lpd3dTexture;
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LPDIRECT3DTEXTURE9 m_lpd3dTexture;
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};
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@ -279,7 +279,7 @@ void CCamera::SetViewMatrix()
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D3DXMatrixLookAtRH(&m_matView, &m_v3Eye, &m_v3Target, &m_v3Up);
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float fDeterminantD3DMatView = D3DXMatrixfDeterminant(&m_matView);
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float fDeterminantD3DMatView = D3DXMatrixDeterminant(&m_matView);
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D3DXMatrixInverse(&m_matInverseView, &fDeterminantD3DMatView, &m_matView);
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m_matBillboard = m_matInverseView;
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@ -225,7 +225,7 @@ void CDecal::Render()
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D3DXMatrixIdentity(&matWorld);
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STATEMANAGER.SetTransform(D3DTS_WORLD, &matWorld);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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for (DWORD dwi = 0; dwi < m_TriangleFanStructVector.size(); ++dwi)
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STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLEFAN,
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@ -27,11 +27,11 @@ D3D_CDisplayModeAutoDetector CGraphicBase::ms_kD3DDetector;
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HWND CGraphicBase::ms_hWnd;
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HDC CGraphicBase::ms_hDC;
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LPDIRECT3D8 CGraphicBase::ms_lpd3d = NULL;
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LPDIRECT3DDEVICE8 CGraphicBase::ms_lpd3dDevice = NULL;
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LPDIRECT3D9 CGraphicBase::ms_lpd3d = NULL;
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LPDIRECT3DDEVICE9 CGraphicBase::ms_lpd3dDevice = NULL;
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ID3DXMatrixStack * CGraphicBase::ms_lpd3dMatStack = NULL;
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D3DPRESENT_PARAMETERS CGraphicBase::ms_d3dPresentParameter;
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D3DVIEWPORT8 CGraphicBase::ms_Viewport;
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D3DVIEWPORT9 CGraphicBase::ms_Viewport;
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HRESULT CGraphicBase::ms_hLastResult = NULL;
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@ -40,7 +40,7 @@ int CGraphicBase::ms_iHeight;
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DWORD CGraphicBase::ms_faceCount = 0;
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D3DCAPS8 CGraphicBase::ms_d3dCaps;
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D3DCAPS9 CGraphicBase::ms_d3dCaps;
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DWORD CGraphicBase::ms_dwD3DBehavior = 0;
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@ -96,9 +96,9 @@ std::vector<TIndex> CGraphicBase::ms_fillCubeIdxVector;
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LPD3DXMESH CGraphicBase::ms_lpSphereMesh = NULL;
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LPD3DXMESH CGraphicBase::ms_lpCylinderMesh = NULL;
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LPDIRECT3DVERTEXBUFFER8 CGraphicBase::ms_alpd3dPDTVB[PDT_VERTEXBUFFER_NUM];
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LPDIRECT3DVERTEXBUFFER9 CGraphicBase::ms_alpd3dPDTVB[PDT_VERTEXBUFFER_NUM];
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LPDIRECT3DINDEXBUFFER8 CGraphicBase::ms_alpd3dDefIB[DEFAULT_IB_NUM];
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LPDIRECT3DINDEXBUFFER9 CGraphicBase::ms_alpd3dDefIB[DEFAULT_IB_NUM];
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bool CGraphicBase::IsLowTextureMemory()
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{
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@ -158,7 +158,7 @@ bool CGraphicBase::SetPDTStream(SPDTVertexRaw* pSrcVertices, UINT uVtxCount)
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if (s_dwVBPos>=PDT_VERTEXBUFFER_NUM)
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s_dwVBPos=0;
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IDirect3DVertexBuffer8* plpd3dFillRectVB=ms_alpd3dPDTVB[s_dwVBPos];
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IDirect3DVertexBuffer9* plpd3dFillRectVB = ms_alpd3dPDTVB[s_dwVBPos];
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++s_dwVBPos;
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assert(PDT_VERTEX_NUM>=uVtxCount);
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@ -166,9 +166,7 @@ bool CGraphicBase::SetPDTStream(SPDTVertexRaw* pSrcVertices, UINT uVtxCount)
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return false;
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TPDTVertex* pDstVertices;
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if (FAILED(
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plpd3dFillRectVB->Lock(0, sizeof(TPDTVertex)*uVtxCount, (BYTE**)&pDstVertices, D3DLOCK_DISCARD)
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))
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if (FAILED(plpd3dFillRectVB->Lock(0, sizeof(TPDTVertex) * uVtxCount, (void**)&pDstVertices, D3DLOCK_DISCARD)))
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{
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STATEMANAGER.SetStreamSource(0, NULL, 0);
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return false;
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@ -247,13 +247,13 @@ class CGraphicBase
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static HWND ms_hWnd;
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static HDC ms_hDC;
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static LPDIRECT3D8 ms_lpd3d;
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static LPDIRECT3DDEVICE8 ms_lpd3dDevice;
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static LPDIRECT3D9 ms_lpd3d;
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static LPDIRECT3DDEVICE9 ms_lpd3dDevice;
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static ID3DXMatrixStack* ms_lpd3dMatStack;
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static D3DVIEWPORT8 ms_Viewport;
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static D3DVIEWPORT9 ms_Viewport;
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static DWORD ms_faceCount;
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static D3DCAPS8 ms_d3dCaps;
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static D3DCAPS9 ms_d3dCaps;
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static D3DPRESENT_PARAMETERS ms_d3dPresentParameter;
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static DWORD ms_dwD3DBehavior;
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@ -307,6 +307,6 @@ class CGraphicBase
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};
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static LPDIRECT3DVERTEXBUFFER8 ms_alpd3dPDTVB[PDT_VERTEXBUFFER_NUM];
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static LPDIRECT3DINDEXBUFFER8 ms_alpd3dDefIB[DEFAULT_IB_NUM];
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static LPDIRECT3DVERTEXBUFFER9 ms_alpd3dPDTVB[PDT_VERTEXBUFFER_NUM];
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static LPDIRECT3DINDEXBUFFER9 ms_alpd3dDefIB[DEFAULT_IB_NUM];
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};
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@ -67,7 +67,7 @@ const D3DFORMAT& D3D_CAdapterDisplayModeList::GetPixelFormatr(UINT iD3DFmt)
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return m_aeD3DFmt[iD3DFmt];
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}
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VOID D3D_CAdapterDisplayModeList::Build(IDirect3D8& rkD3D, D3DFORMAT eD3DFmtDefault, UINT iD3DAdapterInfo)
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VOID D3D_CAdapterDisplayModeList::Build(IDirect3D9& rkD3D, D3DFORMAT eD3DFmtDefault, UINT iD3DAdapterInfo)
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{
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D3DDISPLAYMODE* akD3DDM=m_akD3DDM;
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D3DFORMAT* aeD3DFmt=m_aeD3DFmt;
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@ -77,11 +77,11 @@ VOID D3D_CAdapterDisplayModeList::Build(IDirect3D8& rkD3D, D3DFORMAT eD3DFmtDefa
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aeD3DFmt[uD3DFmtNum++]=eD3DFmtDefault;
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UINT uAdapterModeNum=rkD3D.GetAdapterModeCount(iD3DAdapterInfo);
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UINT uAdapterModeNum = rkD3D.GetAdapterModeCount(iD3DAdapterInfo, eD3DFmtDefault);
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for (UINT iD3DAdapterInfoMode=0; iD3DAdapterInfoMode<uAdapterModeNum; iD3DAdapterInfoMode++)
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{
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D3DDISPLAYMODE kD3DDMCur;
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rkD3D.EnumAdapterModes(iD3DAdapterInfo, iD3DAdapterInfoMode, &kD3DDMCur);
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rkD3D.EnumAdapterModes(iD3DAdapterInfo, eD3DFmtDefault, iD3DAdapterInfoMode, &kD3DDMCur);
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// IsFilterOutLowResolutionMode
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if( kD3DDMCur.Width < FILTEROUT_LOWRESOLUTION_WIDTH || kD3DDMCur.Height < FILTEROUT_LOWRESOLUTION_HEIGHT )
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@ -178,7 +178,7 @@ D3D_SModeInfo* D3D_CDeviceInfo::GetD3DModeInfop(UINT iD3D_SModeInfo)
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return &m_akD3DModeInfo[iD3D_SModeInfo];
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}
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BOOL D3D_CDeviceInfo::FindDepthStencilFormat(IDirect3D8& rkD3D, UINT iD3DAdapterInfo, D3DDEVTYPE DeviceType, D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat )
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BOOL D3D_CDeviceInfo::FindDepthStencilFormat(IDirect3D9& rkD3D, UINT iD3DAdapterInfo, D3DDEVTYPE DeviceType, D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat)
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{
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UINT m_dwMinDepthBits = 16;
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UINT m_dwMinStencilBits = 0;
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@ -270,8 +270,8 @@ BOOL D3D_CDeviceInfo::FindDepthStencilFormat(IDirect3D8& rkD3D, UINT iD3DAdapter
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return FALSE;
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}
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BOOL D3D_CDeviceInfo::Build(IDirect3D8& rkD3D, UINT iD3DAdapterInfo, UINT iDevType, D3D_CAdapterDisplayModeList& rkD3DADMList, BOOL (*pfnConfirmDevice)(D3DCAPS8& rkD3DCaps, UINT uBehavior, D3DFORMAT eD3DFmt))
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{
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BOOL D3D_CDeviceInfo::Build(IDirect3D9& rkD3D, UINT iD3DAdapterInfo, UINT iDevType, D3D_CAdapterDisplayModeList& rkD3DADMList, BOOL(*pfnConfirmDevice)(D3DCAPS9& rkD3DCaps, UINT uBehavior, D3DFORMAT eD3DFmt))
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{
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assert(pfnConfirmDevice!=NULL && "D3D_CDeviceInfo::Build");
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const D3DDEVTYPE c_eD3DDevType=msc_aeD3DDevType[iDevType];
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@ -315,15 +315,10 @@ BOOL D3D_CDeviceInfo::Build(IDirect3D8& rkD3D, UINT iD3DAdapterInfo, UINT iDevTy
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if (D3DDEVTYPE_HAL==m_eD3DDevType)
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{
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isHALExists=TRUE;
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if (m_kD3DCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED)
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{
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isHALWindowedCompatible=TRUE;
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isHALWindowedCompatible=TRUE;
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if (iFmt==0)
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isHALDesktopCompatible=TRUE;
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}
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if (iFmt==0)
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isHALDesktopCompatible=TRUE;
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}
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// Confirm the device/format for HW vertex processing
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@ -407,7 +402,7 @@ BOOL D3D_CDeviceInfo::Build(IDirect3D8& rkD3D, UINT iD3DAdapterInfo, UINT iDevTy
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// Check if the device is compatible with the desktop display mode
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// (which was added initially as formats[0])
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if (aisFormatConfirmed[0] && (m_kD3DCaps.Caps2 & D3DCAPS2_CANRENDERWINDOWED) )
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if (aisFormatConfirmed[0])
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{
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m_canDoWindowed=TRUE;
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m_isWindowed=TRUE;
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@ -523,14 +518,15 @@ BOOL D3D_CAdapterInfo::Find(UINT uScrWidth, UINT uScrHeight, UINT uScrDepthBits,
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return FALSE;
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}
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BOOL D3D_CAdapterInfo::Build(IDirect3D8& rkD3D, UINT iD3DAdapterInfo, PFNCONFIRMDEVICE pfnConfirmDevice)
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BOOL D3D_CAdapterInfo::Build(IDirect3D9& rkD3D, UINT iD3DAdapterInfo, PFNCONFIRMDEVICE pfnConfirmDevice)
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{
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D3DDISPLAYMODE& rkD3DDMDesktop=m_kD3DDMDesktop;
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if (FAILED(rkD3D.GetAdapterDisplayMode(iD3DAdapterInfo, &rkD3DDMDesktop)))
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return FALSE;
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rkD3D.GetAdapterIdentifier(iD3DAdapterInfo, D3DENUM_NO_WHQL_LEVEL, &m_kD3DAdapterIdentifier);
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//rkD3D.GetAdapterIdentifier(iD3DAdapterInfo, D3DENUM_WHQL_LEVEL, &m_kD3DAdapterIdentifier);
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rkD3D.GetAdapterIdentifier(iD3DAdapterInfo, 0, &m_kD3DAdapterIdentifier);
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m_iCurD3DDevInfo=0;
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m_uD3DDevInfoNum=0;
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@ -613,7 +609,7 @@ BOOL D3D_CDisplayModeAutoDetector::Find(UINT uScrWidth, UINT uScrHeight, UINT uS
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return FALSE;
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}
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BOOL D3D_CDisplayModeAutoDetector::Build(IDirect3D8& rkD3D, PFNCONFIRMDEVICE pfnConfirmDevice)
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BOOL D3D_CDisplayModeAutoDetector::Build(IDirect3D9& rkD3D, PFNCONFIRMDEVICE pfnConfirmDevice)
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{
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m_uD3DAdapterInfoCount=0;
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@ -1,9 +1,9 @@
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#pragma once
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#include <d3d8.h>
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#include <d3d9.h>
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#include <string>
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typedef BOOL (*PFNCONFIRMDEVICE) (D3DCAPS8& rkD3DCaps, UINT uBehavior, D3DFORMAT eD3DFmt);
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typedef BOOL(*PFNCONFIRMDEVICE) (D3DCAPS9& rkD3DCaps, UINT uBehavior, D3DFORMAT eD3DFmt);
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enum
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{
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@ -29,7 +29,7 @@ class D3D_CAdapterDisplayModeList
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public:
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D3D_CAdapterDisplayModeList() {}
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~D3D_CAdapterDisplayModeList() {}
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VOID Build(IDirect3D8& rkD3D, D3DFORMAT eD3DFmtDefault, UINT iAdapter);
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VOID Build(IDirect3D9& rkD3D, D3DFORMAT eD3DFmtDefault, UINT iAdapter);
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UINT GetDisplayModeNum();
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UINT GetPixelFormatNum();
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@ -61,14 +61,14 @@ class D3D_CDeviceInfo
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public:
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D3D_CDeviceInfo() {}
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~D3D_CDeviceInfo() {}
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BOOL Build(IDirect3D8& rkD3D, UINT iAdapter, UINT iDevType, D3D_CAdapterDisplayModeList& rkD3DADMList, PFNCONFIRMDEVICE pfnConfirmDevice);
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BOOL Find(UINT uScrWidth, UINT uScrHeight, UINT uScrDepthBits, BOOL isWindowed, UINT* piD3DModeInfo);
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BOOL Build(IDirect3D9& rkD3D, UINT iAdapter, UINT iDevType, D3D_CAdapterDisplayModeList& rkD3DADMList, PFNCONFIRMDEVICE pfnConfirmDevice);
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BOOL Find(UINT uScrWidth, UINT uScrHeight, UINT uScrDepthBits, BOOL isWindowed, UINT* piD3DModeInfo);
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UINT GetD3DModeInfoNum();
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VOID GetString(std::string* pstEnumList);
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BOOL FindDepthStencilFormat(IDirect3D8& rkD3D, UINT iAdapter, D3DDEVTYPE DeviceType, D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat);
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BOOL FindDepthStencilFormat(IDirect3D9& rkD3D, UINT iAdapter, D3DDEVTYPE DeviceType, D3DFORMAT TargetFormat, D3DFORMAT* pDepthStencilFormat);
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D3D_SModeInfo& GetD3DModeInfor(UINT iD3DModeInfo);
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D3D_SModeInfo* GetD3DModeInfop(UINT iD3DModeInfo);
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@ -84,7 +84,7 @@ class D3D_CDeviceInfo
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const TCHAR* m_szDevDesc;
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D3DDEVTYPE m_eD3DDevType;
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D3DCAPS8 m_kD3DCaps;
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D3DCAPS9 m_kD3DCaps;
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BOOL m_canDoWindowed;
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UINT m_iCurD3DModeInfo;
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@ -110,10 +110,10 @@ class D3D_CAdapterInfo
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~D3D_CAdapterInfo() {}
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BOOL Find(UINT uScrWidth, UINT uScrHeight, UINT uScrDepthBits, BOOL isWindowed, UINT* piD3DModeInfo, UINT* piD3DDevInfo);
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BOOL Build(IDirect3D8& rkD3D, UINT iAdapter, PFNCONFIRMDEVICE pfnConfirmDevice);
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BOOL Build(IDirect3D9& rkD3D, UINT iAdapter, PFNCONFIRMDEVICE pfnConfirmDevice);
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VOID GetString(std::string* pstEnumList);
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D3DADAPTER_IDENTIFIER8& GetIdentifier()
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D3DADAPTER_IDENTIFIER9& GetIdentifier()
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{
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return m_kD3DAdapterIdentifier;
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}
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@ -132,7 +132,7 @@ class D3D_CAdapterInfo
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protected:
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D3DADAPTER_IDENTIFIER8 m_kD3DAdapterIdentifier;
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D3DADAPTER_IDENTIFIER9 m_kD3DAdapterIdentifier;
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D3DDISPLAYMODE m_kD3DDMDesktop;
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UINT m_iCurD3DDevInfo;
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@ -148,7 +148,7 @@ class D3D_CDisplayModeAutoDetector
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~D3D_CDisplayModeAutoDetector();
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BOOL Find(UINT uScrWidth, UINT uScrHeight, UINT uScrDepthBits, BOOL isWindowed, UINT* piD3DModeInfo, UINT* piD3DDevInfo, UINT* piD3DAdapterInfo);
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BOOL Build(IDirect3D8& rkD3D, PFNCONFIRMDEVICE pfnConfirmDevice);
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BOOL Build(IDirect3D9& rkD3D, PFNCONFIRMDEVICE pfnConfirmDevice);
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D3D_CAdapterInfo* GetD3DAdapterInfop(UINT iD3DAdapterInfo);
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D3D_SModeInfo* GetD3DModeInfop(UINT iD3DAdapterInfo, UINT iD3DDevInfo, UINT iD3DModeInfo);
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@ -76,11 +76,11 @@ void CGraphicDevice::EnableWebBrowserMode(const RECT& c_rcWebPage)
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g_rcBrowser=c_rcWebPage;
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//rkD3DPP.Windowed=TRUE;
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rkD3DPP.SwapEffect=D3DSWAPEFFECT_COPY;
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rkD3DPP.BackBufferCount = 1;
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rkD3DPP.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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rkD3DPP.SwapEffect = D3DSWAPEFFECT_DISCARD;
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rkD3DPP.BackBufferCount = 0;
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rkD3DPP.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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IDirect3DDevice8& rkD3DDev=*ms_lpd3dDevice;
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IDirect3DDevice9& rkD3DDev = *ms_lpd3dDevice;
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HRESULT hr=rkD3DDev.Reset(&rkD3DPP);
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if (FAILED(hr))
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return;
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@ -99,7 +99,7 @@ void CGraphicDevice::DisableWebBrowserMode()
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rkD3DPP=g_kD3DPP;
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IDirect3DDevice8& rkD3DDev=*ms_lpd3dDevice;
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IDirect3DDevice9& rkD3DDev=*ms_lpd3dDevice;
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HRESULT hr=rkD3DDev.Reset(&rkD3DPP);
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if (FAILED(hr))
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return;
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@ -120,7 +120,7 @@ bool CGraphicDevice::ResizeBackBuffer(UINT uWidth, UINT uHeight)
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rkD3DPP.BackBufferWidth=uWidth;
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rkD3DPP.BackBufferHeight=uHeight;
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IDirect3DDevice8& rkD3DDev=*ms_lpd3dDevice;
|
||||
IDirect3DDevice9& rkD3DDev=*ms_lpd3dDevice;
|
||||
|
||||
HRESULT hr=rkD3DDev.Reset(&rkD3DPP);
|
||||
if (FAILED(hr))
|
||||
@ -138,91 +138,13 @@ bool CGraphicDevice::ResizeBackBuffer(UINT uWidth, UINT uHeight)
|
||||
DWORD CGraphicDevice::CreatePNTStreamVertexShader()
|
||||
{
|
||||
assert(ms_lpd3dDevice != NULL);
|
||||
|
||||
DWORD declVector[] =
|
||||
{
|
||||
D3DVSD_STREAM(0),
|
||||
D3DVSD_REG(0, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(3, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(7, D3DVSDT_FLOAT2),
|
||||
D3DVSD_END()
|
||||
};
|
||||
|
||||
DWORD ret;
|
||||
|
||||
if (FAILED(ms_lpd3dDevice->CreateVertexShader(&declVector[0], NULL, &ret, 0)))
|
||||
return 0;
|
||||
|
||||
return ret;
|
||||
return D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1;
|
||||
}
|
||||
|
||||
DWORD CGraphicDevice::CreatePNT2StreamVertexShader()
|
||||
{
|
||||
assert(ms_lpd3dDevice != NULL);
|
||||
|
||||
DWORD declVector[] =
|
||||
{
|
||||
D3DVSD_STREAM(0),
|
||||
D3DVSD_REG(0, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(3, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(7, D3DVSDT_FLOAT2),
|
||||
D3DVSD_REG(D3DVSDE_TEXCOORD1, D3DVSDT_FLOAT2),
|
||||
// D3DVSD_STREAM(1),
|
||||
D3DVSD_END()
|
||||
};
|
||||
|
||||
DWORD ret;
|
||||
|
||||
if (FAILED(ms_lpd3dDevice->CreateVertexShader(&declVector[0], NULL, &ret, 0)))
|
||||
return 0;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
DWORD CGraphicDevice::CreatePTStreamVertexShader()
|
||||
{
|
||||
assert(ms_lpd3dDevice != NULL);
|
||||
|
||||
DWORD declVector[] =
|
||||
{
|
||||
D3DVSD_STREAM(0),
|
||||
D3DVSD_REG(0, D3DVSDT_FLOAT3),
|
||||
D3DVSD_STREAM(1),
|
||||
D3DVSD_REG(7, D3DVSDT_FLOAT2),
|
||||
D3DVSD_END()
|
||||
};
|
||||
|
||||
DWORD ret;
|
||||
|
||||
if (FAILED(ms_lpd3dDevice->CreateVertexShader(&declVector[0], NULL, &ret, 0)))
|
||||
return 0;
|
||||
|
||||
return (ret);
|
||||
}
|
||||
|
||||
DWORD CGraphicDevice::CreateDoublePNTStreamVertexShader()
|
||||
{
|
||||
assert(ms_lpd3dDevice != NULL);
|
||||
|
||||
DWORD declVector[] =
|
||||
{
|
||||
D3DVSD_STREAM(0),
|
||||
D3DVSD_REG(0, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(3, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(7, D3DVSDT_FLOAT2),
|
||||
D3DVSD_STREAM(1),
|
||||
D3DVSD_REG(D3DVSDE_POSITION2, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(D3DVSDE_NORMAL2, D3DVSDT_FLOAT3),
|
||||
D3DVSD_REG(D3DVSDE_TEXCOORD1, D3DVSDT_FLOAT2),
|
||||
D3DVSD_END()
|
||||
};
|
||||
|
||||
DWORD ret;
|
||||
|
||||
if (FAILED(ms_lpd3dDevice->CreateVertexShader(&declVector[0], NULL, &ret, 0)))
|
||||
return 0;
|
||||
|
||||
return ret;
|
||||
return D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 | D3DFVF_TEX2;
|
||||
}
|
||||
|
||||
CGraphicDevice::EDeviceState CGraphicDevice::GetDeviceState()
|
||||
@ -256,10 +178,10 @@ bool CGraphicDevice::Reset()
|
||||
return true;
|
||||
}
|
||||
|
||||
static LPDIRECT3DSURFACE8 s_lpStencil;
|
||||
static LPDIRECT3DSURFACE9 s_lpStencil;
|
||||
static DWORD s_MaxTextureWidth, s_MaxTextureHeight;
|
||||
|
||||
BOOL EL3D_ConfirmDevice(D3DCAPS8& rkD3DCaps, UINT uBehavior, D3DFORMAT /*eD3DFmt*/)
|
||||
BOOL EL3D_ConfirmDevice(D3DCAPS9& rkD3DCaps, UINT uBehavior, D3DFORMAT /*eD3DFmt*/)
|
||||
{
|
||||
// PUREDEVICE<43><45> GetTransform / GetViewport <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20>ʴ´<CAB4>.
|
||||
if (uBehavior & D3DCREATE_PUREDEVICE)
|
||||
@ -307,7 +229,7 @@ DWORD GetMaxTextureHeight()
|
||||
|
||||
bool CGraphicDevice::__IsInDriverBlackList(D3D_CAdapterInfo& rkD3DAdapterInfo)
|
||||
{
|
||||
D3DADAPTER_IDENTIFIER8& rkD3DAdapterIdentifier=rkD3DAdapterInfo.GetIdentifier();
|
||||
D3DADAPTER_IDENTIFIER9& rkD3DAdapterIdentifier = rkD3DAdapterInfo.GetIdentifier();
|
||||
|
||||
char szSrcDriver[256];
|
||||
strncpy(szSrcDriver, rkD3DAdapterIdentifier.Driver, sizeof(szSrcDriver)-1);
|
||||
@ -356,7 +278,7 @@ int CGraphicDevice::Create(HWND hWnd, int iHres, int iVres, bool Windowed, int /
|
||||
|
||||
ms_hWnd = hWnd;
|
||||
ms_hDC = GetDC(hWnd);
|
||||
ms_lpd3d = Direct3DCreate8(D3D_SDK_VERSION);
|
||||
ms_lpd3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
|
||||
if (!ms_lpd3d)
|
||||
return CREATE_NO_DIRECTX;
|
||||
@ -393,7 +315,7 @@ int CGraphicDevice::Create(HWND hWnd, int iHres, int iVres, bool Windowed, int /
|
||||
return CREATE_DETECT;
|
||||
}
|
||||
|
||||
D3DADAPTER_IDENTIFIER8& rkD3DAdapterId=pkD3DAdapterInfo->GetIdentifier();
|
||||
D3DADAPTER_IDENTIFIER9& rkD3DAdapterId = pkD3DAdapterInfo->GetIdentifier();
|
||||
if (Windowed &&
|
||||
strnicmp(rkD3DAdapterId.Driver, "3dfx", 4)==0 &&
|
||||
22 == pkD3DAdapterInfo->GetDesktopD3DDisplayModer().Format)
|
||||
@ -526,11 +448,11 @@ RETRY:
|
||||
ms_lpd3dDevice->GetViewport(&ms_Viewport);
|
||||
|
||||
m_pStateManager = new CStateManager(ms_lpd3dDevice);
|
||||
m_pStateManager->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
|
||||
|
||||
D3DXCreateMatrixStack(0, &ms_lpd3dMatStack);
|
||||
ms_lpd3dMatStack->LoadIdentity();
|
||||
|
||||
ms_ptVS = CreatePTStreamVertexShader();
|
||||
ms_pntVS = CreatePNTStreamVertexShader();
|
||||
ms_pnt2VS = CreatePNT2StreamVertexShader();
|
||||
|
||||
@ -580,7 +502,7 @@ RETRY:
|
||||
else
|
||||
GRAPHICS_CAPS_CAN_NOT_TEXTURE_ADDRESS_BORDER=true;
|
||||
|
||||
//D3DADAPTER_IDENTIFIER8& rkD3DAdapterId=pkD3DAdapterInfo->GetIdentifier();
|
||||
//D3DADAPTER_IDENTIFIER9& rkD3DAdapterId=pkD3DAdapterInfo->GetIdentifier();
|
||||
if (strnicmp(rkD3DAdapterId.Driver, "SIS", 3) == 0)
|
||||
{
|
||||
GRAPHICS_CAPS_CAN_NOT_DRAW_LINE = true;
|
||||
@ -622,11 +544,12 @@ bool CGraphicDevice::__CreatePDTVertexBufferList()
|
||||
{
|
||||
if (FAILED(
|
||||
ms_lpd3dDevice->CreateVertexBuffer(
|
||||
sizeof(TPDTVertex)*PDT_VERTEX_NUM,
|
||||
D3DUSAGE_DYNAMIC|D3DUSAGE_WRITEONLY,
|
||||
D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1,
|
||||
D3DPOOL_SYSTEMMEM,
|
||||
&ms_alpd3dPDTVB[i])
|
||||
sizeof(TPDTVertex) * PDT_VERTEX_NUM,
|
||||
D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY,
|
||||
D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
||||
D3DPOOL_SYSTEMMEM,
|
||||
&ms_alpd3dPDTVB[i],
|
||||
NULL)
|
||||
))
|
||||
return false;
|
||||
}
|
||||
@ -655,17 +578,17 @@ bool CGraphicDevice::__CreateDefaultIndexBuffer(UINT eDefIB, UINT uIdxCount, con
|
||||
|
||||
if (FAILED(
|
||||
ms_lpd3dDevice->CreateIndexBuffer(
|
||||
sizeof(WORD)*uIdxCount,
|
||||
D3DUSAGE_WRITEONLY,
|
||||
sizeof(WORD) * uIdxCount,
|
||||
D3DUSAGE_WRITEONLY,
|
||||
D3DFMT_INDEX16,
|
||||
D3DPOOL_MANAGED,
|
||||
&ms_alpd3dDefIB[eDefIB])
|
||||
&ms_alpd3dDefIB[eDefIB],
|
||||
NULL)
|
||||
)) return false;
|
||||
|
||||
WORD* dstIndices;
|
||||
if (FAILED(
|
||||
ms_alpd3dDefIB[eDefIB]->Lock(0, 0, (BYTE**)&dstIndices, 0)
|
||||
)) return false;
|
||||
if (FAILED(ms_alpd3dDefIB[eDefIB]->Lock(0, 0, (VOID**)&dstIndices, 0)))
|
||||
return false;
|
||||
|
||||
memcpy(dstIndices, c_awIndices, sizeof(WORD)*uIdxCount);
|
||||
|
||||
@ -729,23 +652,11 @@ void CGraphicDevice::Destroy()
|
||||
ms_hDC = NULL;
|
||||
}
|
||||
|
||||
if (ms_ptVS)
|
||||
{
|
||||
ms_lpd3dDevice->DeleteVertexShader(ms_ptVS);
|
||||
ms_ptVS = 0;;
|
||||
}
|
||||
|
||||
if (ms_pntVS)
|
||||
{
|
||||
ms_lpd3dDevice->DeleteVertexShader(ms_pntVS);
|
||||
ms_pntVS = 0;
|
||||
}
|
||||
|
||||
if (ms_pnt2VS)
|
||||
{
|
||||
ms_lpd3dDevice->DeleteVertexShader(ms_pnt2VS);
|
||||
ms_pnt2VS = 0;
|
||||
}
|
||||
|
||||
safe_release(ms_lpSphereMesh);
|
||||
safe_release(ms_lpCylinderMesh);
|
||||
|
@ -123,7 +123,7 @@ void CGraphicExpandedImageInstance::OnRender()
|
||||
|
||||
STATEMANAGER.SetTexture(0, pTexture->GetD3DTexture());
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2);
|
||||
}
|
||||
//STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, c_FillRectIndices, D3DFMT_INDEX16, vertices, sizeof(TPDTVertex));
|
||||
|
@ -90,7 +90,7 @@ void CGraphicImageInstance::OnRender()
|
||||
|
||||
STATEMANAGER.SetTexture(0, pTexture->GetD3DTexture());
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2);
|
||||
}
|
||||
//OLD: STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, c_FillRectIndices, D3DFMT_INDEX16, vertices, sizeof(TPDTVertex));
|
||||
|
@ -45,7 +45,7 @@ bool CGraphicImageTexture::CreateDeviceObjects()
|
||||
if (m_stFileName.empty())
|
||||
{
|
||||
// <20><>Ʈ <20>ؽ<EFBFBD><D8BD><EFBFBD>
|
||||
if (FAILED(ms_lpd3dDevice->CreateTexture(m_width, m_height, 1, 0, m_d3dFmt, D3DPOOL_MANAGED, &m_lpd3dTexture)))
|
||||
if (FAILED(ms_lpd3dDevice->CreateTexture(m_width, m_height, 1, 0, m_d3dFmt, D3DPOOL_MANAGED, &m_lpd3dTexture, NULL)))
|
||||
return false;
|
||||
}
|
||||
else
|
||||
@ -96,7 +96,7 @@ bool CGraphicImageTexture::CreateDDSTexture(CDXTCImage & image, const BYTE * /*c
|
||||
int mipmapCount = image.m_dwMipMapCount == 0 ? 1 : image.m_dwMipMapCount;
|
||||
|
||||
D3DFORMAT format;
|
||||
LPDIRECT3DTEXTURE8 lpd3dTexture;
|
||||
LPDIRECT3DTEXTURE9 lpd3dTexture;
|
||||
D3DPOOL pool = ms_bSupportDXT ? D3DPOOL_MANAGED : D3DPOOL_SCRATCH;;
|
||||
|
||||
if(image.m_CompFormat == PF_DXT5)
|
||||
@ -173,13 +173,13 @@ bool CGraphicImageTexture::CreateDDSTexture(CDXTCImage & image, const BYTE * /*c
|
||||
return false;
|
||||
}
|
||||
|
||||
IDirect3DTexture8* pkTexSrc=lpd3dTexture;
|
||||
IDirect3DTexture8* pkTexDst=m_lpd3dTexture;
|
||||
IDirect3DTexture9* pkTexSrc = lpd3dTexture;
|
||||
IDirect3DTexture9* pkTexDst = m_lpd3dTexture;
|
||||
|
||||
for(int i=0; i<mipmapCount; ++i) {
|
||||
|
||||
IDirect3DSurface8* ppsSrc = NULL;
|
||||
IDirect3DSurface8* ppsDst = NULL;
|
||||
IDirect3DSurface9* ppsSrc = NULL;
|
||||
IDirect3DSurface9* ppsDst = NULL;
|
||||
|
||||
if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc)))
|
||||
{
|
||||
@ -216,22 +216,12 @@ bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvB
|
||||
else
|
||||
{
|
||||
D3DXIMAGE_INFO imageInfo;
|
||||
if (FAILED(D3DXCreateTextureFromFileInMemoryEx(
|
||||
ms_lpd3dDevice,
|
||||
c_pvBuf,
|
||||
bufSize,
|
||||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
D3DX_DEFAULT,
|
||||
0,
|
||||
d3dFmt,
|
||||
D3DPOOL_MANAGED,
|
||||
dwFilter,
|
||||
dwFilter,
|
||||
0xffff00ff,
|
||||
&imageInfo,
|
||||
NULL,
|
||||
&m_lpd3dTexture)))
|
||||
if (FAILED(D3DXGetImageInfoFromFileInMemory(c_pvBuf, bufSize, &imageInfo)))
|
||||
{
|
||||
TraceError("CreateFromMemoryFile: Cannot GetImageInfo from texture");
|
||||
return false;
|
||||
}
|
||||
if (FAILED(D3DXCreateTextureFromFileInMemoryEx(ms_lpd3dDevice, c_pvBuf, bufSize, imageInfo.Width, imageInfo.Height, D3DX_DEFAULT, 0, d3dFmt, D3DPOOL_MANAGED, dwFilter, dwFilter, 0xffff00ff, NULL, NULL, &m_lpd3dTexture)))
|
||||
{
|
||||
TraceError("CreateFromMemoryFile: Cannot create texture");
|
||||
return false;
|
||||
@ -261,8 +251,8 @@ bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvB
|
||||
if (IsLowTextureMemory())
|
||||
if (uTexBias || format!=imageInfo.Format)
|
||||
{
|
||||
IDirect3DTexture8* pkTexSrc=m_lpd3dTexture;
|
||||
IDirect3DTexture8* pkTexDst;
|
||||
IDirect3DTexture9* pkTexSrc=m_lpd3dTexture;
|
||||
IDirect3DTexture9* pkTexDst;
|
||||
|
||||
|
||||
if (SUCCEEDED(D3DXCreateTexture(
|
||||
@ -279,8 +269,8 @@ bool CGraphicImageTexture::CreateFromMemoryFile(UINT bufSize, const void * c_pvB
|
||||
|
||||
for(int i=0; i<imageInfo.MipLevels; ++i) {
|
||||
|
||||
IDirect3DSurface8* ppsSrc = NULL;
|
||||
IDirect3DSurface8* ppsDst = NULL;
|
||||
IDirect3DSurface9* ppsSrc = NULL;
|
||||
IDirect3DSurface9* ppsDst = NULL;
|
||||
|
||||
if (SUCCEEDED(pkTexSrc->GetSurfaceLevel(i, &ppsSrc)))
|
||||
{
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "GrpIndexBuffer.h"
|
||||
#include "StateManager.h"
|
||||
|
||||
LPDIRECT3DINDEXBUFFER8 CGraphicIndexBuffer::GetD3DIndexBuffer() const
|
||||
LPDIRECT3DINDEXBUFFER9 CGraphicIndexBuffer::GetD3DIndexBuffer() const
|
||||
{
|
||||
assert(m_lpd3dIdxBuf!=NULL);
|
||||
return m_lpd3dIdxBuf;
|
||||
@ -20,7 +20,7 @@ bool CGraphicIndexBuffer::Lock(void** pretIndices) const
|
||||
{
|
||||
assert(m_lpd3dIdxBuf!=NULL);
|
||||
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (BYTE**)pretIndices, 0)))
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, pretIndices, 0)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -37,7 +37,7 @@ bool CGraphicIndexBuffer::Lock(void** pretIndices)
|
||||
{
|
||||
assert(m_lpd3dIdxBuf!=NULL);
|
||||
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (BYTE**)pretIndices, 0)))
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, pretIndices, 0)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -55,7 +55,7 @@ bool CGraphicIndexBuffer::Copy(int bufSize, const void* srcIndices)
|
||||
assert(m_lpd3dIdxBuf!=NULL);
|
||||
|
||||
BYTE* dstIndices;
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, &dstIndices, 0)))
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (void**)&dstIndices, 0)))
|
||||
return false;
|
||||
|
||||
memcpy(dstIndices, srcIndices, bufSize);
|
||||
@ -73,7 +73,7 @@ bool CGraphicIndexBuffer::Create(int faceCount, TFace* faces)
|
||||
return false;
|
||||
|
||||
WORD* dstIndices;
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (BYTE**)&dstIndices, 0)))
|
||||
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (void**)&dstIndices, 0)))
|
||||
return false;
|
||||
|
||||
for (int i = 0; i<faceCount; ++i, dstIndices+=3)
|
||||
@ -90,13 +90,7 @@ bool CGraphicIndexBuffer::Create(int faceCount, TFace* faces)
|
||||
|
||||
bool CGraphicIndexBuffer::CreateDeviceObjects()
|
||||
{
|
||||
if (FAILED(ms_lpd3dDevice->CreateIndexBuffer(
|
||||
m_dwBufferSize,
|
||||
D3DUSAGE_WRITEONLY,
|
||||
m_d3dFmt,
|
||||
D3DPOOL_MANAGED,
|
||||
&m_lpd3dIdxBuf)
|
||||
))
|
||||
if (FAILED(ms_lpd3dDevice->CreateIndexBuffer(m_dwBufferSize, D3DUSAGE_WRITEONLY, m_d3dFmt, D3DPOOL_MANAGED, &m_lpd3dIdxBuf, NULL)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -25,7 +25,7 @@ class CGraphicIndexBuffer : public CGraphicBase
|
||||
|
||||
void SetIndices(int startIndex=0) const;
|
||||
|
||||
LPDIRECT3DINDEXBUFFER8 GetD3DIndexBuffer() const;
|
||||
LPDIRECT3DINDEXBUFFER9 GetD3DIndexBuffer() const;
|
||||
|
||||
int GetIndexCount() const {return m_iidxCount;}
|
||||
|
||||
@ -33,7 +33,7 @@ class CGraphicIndexBuffer : public CGraphicBase
|
||||
void Initialize();
|
||||
|
||||
protected:
|
||||
LPDIRECT3DINDEXBUFFER8 m_lpd3dIdxBuf;
|
||||
LPDIRECT3DINDEXBUFFER9 m_lpd3dIdxBuf;
|
||||
DWORD m_dwBufferSize;
|
||||
D3DFORMAT m_d3dFmt;
|
||||
int m_iidxCount;
|
||||
|
@ -32,7 +32,7 @@ void CLightManager::Initialize()
|
||||
m_LightPool.FreeAll();
|
||||
}
|
||||
|
||||
void CLightManager::RegisterLight(ELightType /*LightType*/, TLightID * poutLightID, D3DLIGHT8 & LightData)
|
||||
void CLightManager::RegisterLight(ELightType /*LightType*/, TLightID * poutLightID, D3DLIGHT9& LightData)
|
||||
{
|
||||
CLight * pLight = m_LightPool.Alloc();
|
||||
TLightID ID = NewLightID();
|
||||
@ -212,7 +212,7 @@ void CLight::SetDeviceLight(BOOL bActive)
|
||||
}
|
||||
}
|
||||
|
||||
void CLight::SetParameter(TLightID id, const D3DLIGHT8 & c_rLight)
|
||||
void CLight::SetParameter(TLightID id, const D3DLIGHT9 & c_rLight)
|
||||
{
|
||||
m_LightID = id;
|
||||
m_d3dLight = c_rLight;
|
||||
|
@ -39,7 +39,7 @@ class CLight : public CGraphicBase, public CLightBase
|
||||
|
||||
void Update();
|
||||
|
||||
void SetParameter(TLightID id, const D3DLIGHT8 & c_rLight);
|
||||
void SetParameter(TLightID id, const D3DLIGHT9 & c_rLight);
|
||||
|
||||
void SetDistance(float fDistance);
|
||||
float GetDistance() const { return m_fDistance; }
|
||||
@ -63,7 +63,7 @@ class CLight : public CGraphicBase, public CLightBase
|
||||
private:
|
||||
TLightID m_LightID; // Light ID. equal to D3D light index
|
||||
|
||||
D3DLIGHT8 m_d3dLight;
|
||||
D3DLIGHT9 m_d3dLight;
|
||||
BOOL m_isEdited;
|
||||
float m_fDistance;
|
||||
|
||||
@ -100,7 +100,7 @@ class CLightManager : public CGraphicBase, public CLightBase, public CSingleton<
|
||||
void RestoreLight();
|
||||
|
||||
/////
|
||||
void RegisterLight(ELightType LightType, TLightID * poutLightID, D3DLIGHT8 & LightData);
|
||||
void RegisterLight(ELightType LightType, TLightID * poutLightID, D3DLIGHT9 & LightData);
|
||||
CLight * GetLight(TLightID LightID);
|
||||
void DeleteLight(TLightID LightID);
|
||||
/////
|
||||
|
@ -108,7 +108,7 @@ void CGraphicMarkInstance::OnRender()
|
||||
|
||||
STATEMANAGER.SetTexture(0, pTexture->GetD3DTexture());
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2);
|
||||
//OLD: STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, c_FillRectIndices, D3DFMT_INDEX16, vertices, sizeof(TPDTVertex));
|
||||
}
|
||||
|
@ -21,11 +21,7 @@ void CPixelShader::Initialize()
|
||||
void CPixelShader::Destroy()
|
||||
{
|
||||
if (m_handle)
|
||||
{
|
||||
if (ms_lpd3dDevice)
|
||||
ms_lpd3dDevice->DeletePixelShader(m_handle);
|
||||
m_handle=0;
|
||||
}
|
||||
}
|
||||
|
||||
bool CPixelShader::CreateFromDiskFile(const char* c_szFileName)
|
||||
@ -34,16 +30,11 @@ bool CPixelShader::CreateFromDiskFile(const char* c_szFileName)
|
||||
|
||||
LPD3DXBUFFER lpd3dxShaderBuffer;
|
||||
LPD3DXBUFFER lpd3dxErrorBuffer;
|
||||
|
||||
if (FAILED(
|
||||
D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
|
||||
))
|
||||
|
||||
if (FAILED(D3DXAssembleShaderFromFileA(c_szFileName, 0, NULL, 0, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)))
|
||||
return false;
|
||||
|
||||
CDirect3DXBuffer shaderBuffer(lpd3dxShaderBuffer);
|
||||
CDirect3DXBuffer errorBuffer(lpd3dxErrorBuffer);
|
||||
|
||||
if (FAILED(ms_lpd3dDevice->CreatePixelShader((DWORD*)shaderBuffer.GetPointer(), &m_handle)))
|
||||
if (FAILED(ms_lpd3dDevice->CreatePixelShader((const DWORD*)lpd3dxShaderBuffer->GetBufferPointer(), &m_handle)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -17,5 +17,5 @@ class CPixelShader : public CGraphicBase
|
||||
void Initialize();
|
||||
|
||||
protected:
|
||||
DWORD m_handle;
|
||||
LPDIRECT3DPIXELSHADER9 m_handle;
|
||||
};
|
||||
|
@ -29,7 +29,7 @@ void CScreen::RenderLine3d(float sx, float sy, float sz, float ex, float ey, flo
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawPrimitive(D3DPT_LINELIST, 0, 1);
|
||||
}
|
||||
}
|
||||
@ -61,7 +61,7 @@ void CScreen::RenderBox3d(float sx, float sy, float sz, float ex, float ey, floa
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawPrimitive(D3DPT_LINELIST, 0, 4);
|
||||
}
|
||||
}
|
||||
@ -84,7 +84,7 @@ void CScreen::RenderBar3d(float sx, float sy, float sz, float ex, float ey, floa
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}
|
||||
}
|
||||
@ -106,7 +106,7 @@ void CScreen::RenderBar3d(const D3DXVECTOR3 * c_pv3Positions)
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}
|
||||
}
|
||||
@ -129,7 +129,7 @@ void CScreen::RenderGradationBar3d(float sx, float sy, float sz, float ex, float
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
|
||||
}
|
||||
}
|
||||
@ -153,7 +153,7 @@ void CScreen::RenderLineCube(float sx, float sy, float sz, float ex, float ey, f
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, ms_lpd3dMatStack->GetTop());
|
||||
SetDefaultIndexBuffer(DEFAULT_IB_LINE_CUBE);
|
||||
|
||||
@ -174,13 +174,13 @@ void CScreen::RenderCube(float sx, float sy, float sz, float ex, float ey, float
|
||||
{ sx, ey, ez, ms_diffuseColor, 0.0f, 0.0f },
|
||||
{ ex, ey, ez, ms_diffuseColor, 0.0f, 0.0f },
|
||||
};
|
||||
|
||||
|
||||
|
||||
if (SetPDTStream(vertices, 8))
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, ms_lpd3dMatStack->GetTop());
|
||||
|
||||
SetDefaultIndexBuffer(DEFAULT_IB_FILL_CUBE);
|
||||
@ -220,7 +220,7 @@ void CScreen::RenderCube(float sx, float sy, float sz, float ex, float ey, float
|
||||
{
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, ms_lpd3dMatStack->GetTop());
|
||||
|
||||
SetDefaultIndexBuffer(DEFAULT_IB_FILL_CUBE);
|
||||
@ -315,7 +315,7 @@ public:
|
||||
|
||||
CD3DXMeshRenderingOption(D3DFILLMODE d3dFillMode, const D3DXMATRIX & c_rmatWorld)
|
||||
{
|
||||
ms_lpd3dDevice->GetVertexShader(&m_dwVS);
|
||||
ms_lpd3dDevice->GetFVF(&m_dwVS);
|
||||
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
@ -329,7 +329,7 @@ public:
|
||||
|
||||
virtual ~CD3DXMeshRenderingOption()
|
||||
{
|
||||
ms_lpd3dDevice->SetVertexShader(m_dwVS);
|
||||
ms_lpd3dDevice->SetFVF(m_dwVS);
|
||||
|
||||
STATEMANAGER.RestoreTransform(D3DTS_WORLD);
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_COLORARG1);
|
||||
@ -356,11 +356,11 @@ void CScreen::RenderD3DXMesh(LPD3DXMESH lpMesh, const D3DXMATRIX * c_pmatWorld,
|
||||
}
|
||||
|
||||
CD3DXMeshRenderingOption SetRenderingOption(d3dFillMode, matWorld);
|
||||
LPDIRECT3DINDEXBUFFER8 lpIndexBuffer;
|
||||
LPDIRECT3DVERTEXBUFFER8 lpVertexBuffer;
|
||||
LPDIRECT3DINDEXBUFFER9 lpIndexBuffer;
|
||||
LPDIRECT3DVERTEXBUFFER9 lpVertexBuffer;
|
||||
lpMesh->GetIndexBuffer(&lpIndexBuffer);
|
||||
lpMesh->GetVertexBuffer(&lpVertexBuffer);
|
||||
STATEMANAGER.SetVertexShader(lpMesh->GetFVF());
|
||||
STATEMANAGER.SetFVF(lpMesh->GetFVF());
|
||||
STATEMANAGER.SetIndices(lpIndexBuffer, 0);
|
||||
STATEMANAGER.SetStreamSource(0, lpVertexBuffer, 24);
|
||||
STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, lpMesh->GetNumVertices(), 0, lpMesh->GetNumFaces());
|
||||
@ -401,7 +401,7 @@ void CScreen::RenderTextureBox(float sx, float sy, float ex, float ey, float z,
|
||||
#ifdef WORLD_EDITOR
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, ms_lpd3dMatStack->GetTop());
|
||||
#endif
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
// 2004.11.18.myevan.DrawIndexPrimitiveUP -> DynamicVertexBuffer
|
||||
SetDefaultIndexBuffer(DEFAULT_IB_FILL_RECT);
|
||||
@ -431,8 +431,8 @@ void CScreen::RenderBillboard(D3DXVECTOR3 * Position, D3DXCOLOR & Color)
|
||||
vertices[3].position = TPosition(Position[3].x, Position[3].y, Position[3].z);
|
||||
vertices[3].diffuse = Color;
|
||||
vertices[3].texCoord = TTextureCoordinate(1, 1);
|
||||
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
// 2004.11.18.myevan.DrawIndexPrimitiveUP -> DynamicVertexBuffer
|
||||
SetDefaultIndexBuffer(DEFAULT_IB_FILL_RECT);
|
||||
@ -631,7 +631,7 @@ BOOL CScreen::IsLostDevice()
|
||||
if (!ms_lpd3dDevice)
|
||||
return TRUE;
|
||||
|
||||
IDirect3DDevice8 & rkD3DDev = *ms_lpd3dDevice;
|
||||
IDirect3DDevice9 & rkD3DDev = *ms_lpd3dDevice;
|
||||
HRESULT hrTestCooperativeLevel = rkD3DDev.TestCooperativeLevel();
|
||||
if (FAILED(hrTestCooperativeLevel))
|
||||
return TRUE;
|
||||
@ -645,8 +645,8 @@ BOOL CScreen::RestoreDevice()
|
||||
return FALSE;
|
||||
|
||||
UINT iD3DAdapterInfo = ms_iD3DAdapterInfo;
|
||||
IDirect3D8 & rkD3D = *ms_lpd3d;
|
||||
IDirect3DDevice8 & rkD3DDev = *ms_lpd3dDevice;
|
||||
IDirect3D9& rkD3D = *ms_lpd3d;
|
||||
IDirect3DDevice9& rkD3DDev = *ms_lpd3dDevice;
|
||||
D3DPRESENT_PARAMETERS & rkD3DPP = ms_d3dPresentParameter;
|
||||
D3D_CDisplayModeAutoDetector & rkD3DDetector = ms_kD3DDetector;
|
||||
|
||||
@ -848,11 +848,12 @@ void CScreen::BuildViewFrustum()
|
||||
{
|
||||
const D3DXVECTOR3& c_rv3Eye=CCameraManager::Instance().GetCurrentCamera()->GetEye();
|
||||
const D3DXVECTOR3& c_rv3View=CCameraManager::Instance().GetCurrentCamera()->GetView();
|
||||
ms_frustum.BuildViewFrustum2(
|
||||
ms_matView*ms_matProj,
|
||||
ms_fNearY,
|
||||
ms_fFarY,
|
||||
ms_fFieldOfView,
|
||||
ms_fAspect,
|
||||
c_rv3Eye, c_rv3View);
|
||||
D3DXMATRIX mat = ms_matView * ms_matProj;
|
||||
ms_frustum.BuildViewFrustum2(
|
||||
mat,
|
||||
ms_fNearY,
|
||||
ms_fFarY,
|
||||
ms_fFieldOfView,
|
||||
ms_fAspect,
|
||||
c_rv3Eye, c_rv3View);
|
||||
}
|
@ -35,13 +35,13 @@ bool CGraphicShadowTexture::Create(int width, int height)
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
|
||||
if (FAILED(ms_lpd3dDevice->CreateTexture(m_width, m_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_lpd3dShadowTexture)))
|
||||
if (FAILED(ms_lpd3dDevice->CreateTexture(m_width, m_height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_lpd3dShadowTexture, NULL)))
|
||||
return false;
|
||||
|
||||
if (FAILED(m_lpd3dShadowTexture->GetSurfaceLevel(0, &m_lpd3dShadowSurface)))
|
||||
return false;
|
||||
|
||||
if (FAILED(ms_lpd3dDevice->CreateDepthStencilSurface(m_width, m_height, D3DFMT_D16, D3DMULTISAMPLE_NONE, &m_lpd3dDepthSurface)))
|
||||
if (FAILED(ms_lpd3dDevice->CreateDepthStencilSurface(m_width, m_height, D3DFMT_R32F, D3DMULTISAMPLE_NONE, 0, false, &m_lpd3dDepthSurface, NULL)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -57,7 +57,7 @@ const D3DXMATRIX& CGraphicShadowTexture::GetLightVPMatrixReference() const
|
||||
return m_d3dLightVPMatrix;
|
||||
}
|
||||
|
||||
LPDIRECT3DTEXTURE8 CGraphicShadowTexture::GetD3DTexture() const
|
||||
LPDIRECT3DTEXTURE9 CGraphicShadowTexture::GetD3DTexture() const
|
||||
{
|
||||
return m_lpd3dShadowTexture;
|
||||
}
|
||||
@ -66,13 +66,14 @@ void CGraphicShadowTexture::Begin()
|
||||
{
|
||||
D3DXMatrixMultiply(&m_d3dLightVPMatrix, &ms_matView, &ms_matProj);
|
||||
|
||||
ms_lpd3dDevice->GetRenderTarget(&m_lpd3dOldBackBufferSurface);
|
||||
ms_lpd3dDevice->GetRenderTarget(0, &m_lpd3dOldBackBufferSurface);
|
||||
ms_lpd3dDevice->GetDepthStencilSurface(&m_lpd3dOldDepthBufferSurface);
|
||||
ms_lpd3dDevice->GetViewport(&m_d3dOldViewport);
|
||||
|
||||
ms_lpd3dDevice->SetRenderTarget(m_lpd3dShadowSurface, m_lpd3dDepthSurface);
|
||||
ms_lpd3dDevice->GetRenderTarget(0, &m_lpd3dShadowSurface);
|
||||
ms_lpd3dDevice->GetDepthStencilSurface(&m_lpd3dDepthSurface);
|
||||
|
||||
D3DVIEWPORT8 d3dViewport;
|
||||
D3DVIEWPORT9 d3dViewport;
|
||||
d3dViewport.MinZ = 0.0f;
|
||||
d3dViewport.MaxZ = 1.0f;
|
||||
d3dViewport.X = 0;
|
||||
@ -83,7 +84,7 @@ void CGraphicShadowTexture::Begin()
|
||||
ms_lpd3dDevice->SetViewport(&d3dViewport);
|
||||
ms_lpd3dDevice->BeginScene();
|
||||
|
||||
ms_lpd3dDevice->Clear(0L, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER, 0x00000000, 1.0f, 0L);
|
||||
ms_lpd3dDevice->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0, 1.0f, 0);
|
||||
|
||||
STATEMANAGER.SaveRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ZFUNC, D3DCMP_LESSEQUAL);
|
||||
@ -91,7 +92,7 @@ void CGraphicShadowTexture::Begin()
|
||||
STATEMANAGER.SaveRenderState(D3DRS_ALPHATESTENABLE, true);
|
||||
STATEMANAGER.SaveRenderState(D3DRS_TEXTUREFACTOR, 0xbb000000);
|
||||
|
||||
STATEMANAGER.SetTexture(0, NULL);
|
||||
STATEMANAGER.SetTexture(0, m_lpd3dShadowTexture);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
@ -99,13 +100,13 @@ void CGraphicShadowTexture::Begin()
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
||||
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MIPFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetTexture(1, nullptr);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
@ -113,11 +114,11 @@ void CGraphicShadowTexture::Begin()
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_MINFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_MAGFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_MIPFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_POINT);
|
||||
STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveSamplerState(1, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
}
|
||||
|
||||
void CGraphicShadowTexture::End()
|
||||
@ -127,7 +128,8 @@ void CGraphicShadowTexture::End()
|
||||
|
||||
ms_lpd3dDevice->EndScene();
|
||||
|
||||
ms_lpd3dDevice->SetRenderTarget(m_lpd3dOldBackBufferSurface, m_lpd3dOldDepthBufferSurface);
|
||||
ms_lpd3dDevice->SetRenderTarget(0, m_lpd3dOldBackBufferSurface);
|
||||
ms_lpd3dDevice->SetDepthStencilSurface(m_lpd3dOldDepthBufferSurface);
|
||||
ms_lpd3dDevice->SetViewport(&m_d3dOldViewport);
|
||||
|
||||
m_lpd3dOldBackBufferSurface->Release();
|
||||
@ -149,11 +151,11 @@ void CGraphicShadowTexture::End()
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ALPHAARG2);
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ALPHAOP);
|
||||
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MINFILTER);
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MAGFILTER);
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MIPFILTER);
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ADDRESSU);
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ADDRESSV);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MINFILTER);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MAGFILTER);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_MIPFILTER);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_ADDRESSU);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_ADDRESSV);
|
||||
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_COLORARG1);
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_COLORARG2);
|
||||
@ -162,11 +164,11 @@ void CGraphicShadowTexture::End()
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ALPHAARG2);
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ALPHAOP);
|
||||
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_MINFILTER);
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_MAGFILTER);
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_MIPFILTER);
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSU);
|
||||
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSV);
|
||||
STATEMANAGER.RestoreSamplerState(1, D3DSAMP_MINFILTER);
|
||||
STATEMANAGER.RestoreSamplerState(1, D3DSAMP_MAGFILTER);
|
||||
STATEMANAGER.RestoreSamplerState(1, D3DSAMP_MIPFILTER);
|
||||
STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSU);
|
||||
STATEMANAGER.RestoreSamplerState(1, D3DSAMP_ADDRESSV);
|
||||
}
|
||||
|
||||
void CGraphicShadowTexture::Initialize()
|
||||
|
@ -17,19 +17,19 @@ class CGraphicShadowTexture : public CGraphicTexture
|
||||
void Set(int stage = 0) const;
|
||||
|
||||
const D3DXMATRIX& GetLightVPMatrixReference() const;
|
||||
LPDIRECT3DTEXTURE8 GetD3DTexture() const;
|
||||
LPDIRECT3DTEXTURE9 GetD3DTexture() const;
|
||||
|
||||
protected:
|
||||
void Initialize();
|
||||
|
||||
protected:
|
||||
D3DXMATRIX m_d3dLightVPMatrix;
|
||||
D3DVIEWPORT8 m_d3dOldViewport;
|
||||
|
||||
LPDIRECT3DTEXTURE8 m_lpd3dShadowTexture;
|
||||
LPDIRECT3DSURFACE8 m_lpd3dShadowSurface;
|
||||
LPDIRECT3DSURFACE8 m_lpd3dDepthSurface;
|
||||
D3DVIEWPORT9 m_d3dOldViewport;
|
||||
|
||||
LPDIRECT3DSURFACE8 m_lpd3dOldBackBufferSurface;
|
||||
LPDIRECT3DSURFACE8 m_lpd3dOldDepthBufferSurface;
|
||||
LPDIRECT3DTEXTURE9 m_lpd3dShadowTexture;
|
||||
LPDIRECT3DSURFACE9 m_lpd3dShadowSurface;
|
||||
LPDIRECT3DSURFACE9 m_lpd3dDepthSurface;
|
||||
|
||||
LPDIRECT3DSURFACE9 m_lpd3dOldBackBufferSurface;
|
||||
LPDIRECT3DSURFACE9 m_lpd3dOldDepthBufferSurface;
|
||||
};
|
||||
|
@ -539,7 +539,7 @@ void CGraphicTextInstance::Render(RECT * pClipRect)
|
||||
STATEMANAGER.SetRenderState(D3DRS_FOGENABLE, FALSE);
|
||||
STATEMANAGER.SetRenderState(D3DRS_LIGHTING, FALSE);
|
||||
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
||||
|
@ -34,7 +34,7 @@ void CGraphicTexture::SetTextureStage(int stage) const
|
||||
STATEMANAGER.SetTexture(stage, m_lpd3dTexture);
|
||||
}
|
||||
|
||||
LPDIRECT3DTEXTURE8 CGraphicTexture::GetD3DTexture() const
|
||||
LPDIRECT3DTEXTURE9 CGraphicTexture::GetD3DTexture() const
|
||||
{
|
||||
return m_lpd3dTexture;
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ class CGraphicTexture : public CGraphicBase
|
||||
int GetHeight() const;
|
||||
|
||||
void SetTextureStage(int stage) const;
|
||||
LPDIRECT3DTEXTURE8 GetD3DTexture() const;
|
||||
LPDIRECT3DTEXTURE9 GetD3DTexture() const;
|
||||
|
||||
void DestroyDeviceObjects();
|
||||
|
||||
@ -28,5 +28,5 @@ class CGraphicTexture : public CGraphicBase
|
||||
int m_width;
|
||||
int m_height;
|
||||
|
||||
LPDIRECT3DTEXTURE8 m_lpd3dTexture;
|
||||
LPDIRECT3DTEXTURE9 m_lpd3dTexture;
|
||||
};
|
||||
|
@ -31,7 +31,7 @@ bool CGraphicVertexBuffer::LockRange(unsigned count, void** pretVertices) const
|
||||
return false;
|
||||
|
||||
DWORD dwLockSize=GetVertexStride() * count;
|
||||
if (FAILED(m_lpd3dVB->Lock(0, dwLockSize, (BYTE **) pretVertices, m_dwLockFlag)))
|
||||
if (FAILED(m_lpd3dVB->Lock(0, dwLockSize, pretVertices, m_dwLockFlag)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -43,7 +43,7 @@ bool CGraphicVertexBuffer::Lock(void ** pretVertices) const
|
||||
return false;
|
||||
|
||||
DWORD dwLockSize=GetVertexStride()*GetVertexCount();
|
||||
if (FAILED(m_lpd3dVB->Lock(0, dwLockSize, (BYTE **) pretVertices, m_dwLockFlag)))
|
||||
if (FAILED(m_lpd3dVB->Lock(0, dwLockSize, pretVertices, m_dwLockFlag)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -72,7 +72,7 @@ bool CGraphicVertexBuffer::LockDynamic(void** pretVertices)
|
||||
if (!m_lpd3dVB)
|
||||
return false;
|
||||
|
||||
if (FAILED(m_lpd3dVB->Lock(0, 0, (BYTE**)pretVertices, 0)))
|
||||
if (FAILED(m_lpd3dVB->Lock(0, 0, pretVertices, 0)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -83,7 +83,7 @@ bool CGraphicVertexBuffer::Lock(void ** pretVertices)
|
||||
if (!m_lpd3dVB)
|
||||
return false;
|
||||
|
||||
if (FAILED(m_lpd3dVB->Lock(0, 0, (BYTE**)pretVertices, m_dwLockFlag)))
|
||||
if (FAILED(m_lpd3dVB->Lock(0, 0, pretVertices, m_dwLockFlag)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -117,14 +117,7 @@ bool CGraphicVertexBuffer::CreateDeviceObjects()
|
||||
assert(ms_lpd3dDevice != NULL);
|
||||
assert(m_lpd3dVB == NULL);
|
||||
|
||||
if (FAILED(
|
||||
ms_lpd3dDevice->CreateVertexBuffer(
|
||||
m_dwBufferSize,
|
||||
m_dwUsage,
|
||||
m_dwFVF,
|
||||
m_d3dPool,
|
||||
&m_lpd3dVB)
|
||||
))
|
||||
if (FAILED(ms_lpd3dDevice->CreateVertexBuffer(m_dwBufferSize, m_dwUsage, m_dwFVF, m_d3dPool, &m_lpd3dVB, NULL)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -30,7 +30,7 @@ class CGraphicVertexBuffer : public CGraphicBase
|
||||
int GetVertexStride() const;
|
||||
DWORD GetFlexibleVertexFormat() const;
|
||||
|
||||
inline LPDIRECT3DVERTEXBUFFER8 GetD3DVertexBuffer() const { return m_lpd3dVB; }
|
||||
inline LPDIRECT3DVERTEXBUFFER9 GetD3DVertexBuffer() const { return m_lpd3dVB; }
|
||||
inline DWORD GetBufferSize() const { return m_dwBufferSize; }
|
||||
|
||||
bool IsEmpty() const;
|
||||
@ -39,7 +39,7 @@ class CGraphicVertexBuffer : public CGraphicBase
|
||||
void Initialize();
|
||||
|
||||
protected:
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpd3dVB;
|
||||
LPDIRECT3DVERTEXBUFFER9 m_lpd3dVB;
|
||||
|
||||
DWORD m_dwBufferSize;
|
||||
DWORD m_dwFVF;
|
||||
|
@ -22,9 +22,7 @@ void CVertexShader::Destroy()
|
||||
{
|
||||
if (m_handle)
|
||||
{
|
||||
if (ms_lpd3dDevice)
|
||||
ms_lpd3dDevice->DeleteVertexShader(m_handle);
|
||||
|
||||
m_handle->Release();
|
||||
m_handle = 0;
|
||||
}
|
||||
}
|
||||
@ -35,17 +33,10 @@ bool CVertexShader::CreateFromDiskFile(const char* c_szFileName, const DWORD* c_
|
||||
|
||||
LPD3DXBUFFER lpd3dxShaderBuffer;
|
||||
LPD3DXBUFFER lpd3dxErrorBuffer;
|
||||
|
||||
if (FAILED(
|
||||
D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
|
||||
)) return false;
|
||||
if (FAILED(D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, 0, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)))
|
||||
return false;
|
||||
|
||||
CDirect3DXBuffer shaderBuffer(lpd3dxShaderBuffer);
|
||||
CDirect3DXBuffer errorBuffer(lpd3dxErrorBuffer);
|
||||
|
||||
if (FAILED(
|
||||
ms_lpd3dDevice->CreateVertexShader(c_pdwVertexDecl, (DWORD*)shaderBuffer.GetPointer(), &m_handle, 0 )
|
||||
))
|
||||
if (FAILED(ms_lpd3dDevice->CreateVertexShader((const DWORD*)lpd3dxShaderBuffer->GetBufferPointer(), &m_handle)))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -17,5 +17,5 @@ class CVertexShader : public CGraphicBase
|
||||
void Initialize();
|
||||
|
||||
protected:
|
||||
DWORD m_handle;
|
||||
LPDIRECT3DVERTEXSHADER9 m_handle;
|
||||
};
|
||||
|
@ -259,7 +259,7 @@ void CLensFlare::DrawBeforeFlare()
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, vertices, sizeof(SVertex));
|
||||
|
||||
STATEMANAGER.RestoreRenderState(D3DRS_LIGHTING);
|
||||
@ -540,7 +540,7 @@ void CFlare::Draw(float fBrightScale, int nWidth, int nHeight, int nX, int nY)
|
||||
float fDY = float(nY) - float(nHeight) / 2.0f;
|
||||
|
||||
STATEMANAGER.SetTexture(1, NULL);
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
||||
|
@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <d3dx8.h>
|
||||
#include <directxsdk/d3dx9.h>
|
||||
|
||||
class CRay
|
||||
{
|
||||
|
@ -820,7 +820,7 @@ void CSkyBox::Render()
|
||||
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
|
||||
STATEMANAGER.SetFVF(D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
STATEMANAGER.SetTransform(D3DTS_WORLD, &m_matWorld);
|
||||
|
||||
@ -828,8 +828,8 @@ void CSkyBox::Render()
|
||||
if( m_ucRenderMode == CSkyObject::SKY_RENDER_MODE_TEXTURE )
|
||||
{
|
||||
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
|
||||
STATEMANAGER.SaveSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
|
||||
|
||||
for (unsigned int i = 0; i < 6; ++i)
|
||||
{
|
||||
@ -844,8 +844,8 @@ void CSkyBox::Render()
|
||||
|
||||
//STATEMANAGER.SetTexture( 0, NULL );
|
||||
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ADDRESSU);
|
||||
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ADDRESSV);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_ADDRESSU);
|
||||
STATEMANAGER.RestoreSamplerState(0, D3DSAMP_ADDRESSV);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -10,20 +10,20 @@ struct SLightData
|
||||
{
|
||||
LIGHT_NUM = 8,
|
||||
};
|
||||
D3DLIGHT8 m_akD3DLight[LIGHT_NUM];
|
||||
D3DLIGHT9 m_akD3DLight[LIGHT_NUM];
|
||||
} m_kLightData;
|
||||
|
||||
|
||||
|
||||
void CStateManager::SetLight(DWORD index, CONST D3DLIGHT8* pLight)
|
||||
void CStateManager::SetLight(DWORD index, CONST D3DLIGHT9* pLight)
|
||||
{
|
||||
assert(index<SLightData::LIGHT_NUM);
|
||||
m_kLightData.m_akD3DLight[index]=*pLight;
|
||||
assert(index < SLightData::LIGHT_NUM);
|
||||
m_kLightData.m_akD3DLight[index] = *pLight;
|
||||
|
||||
m_lpD3DDev->SetLight(index, pLight);
|
||||
}
|
||||
|
||||
void CStateManager::GetLight(DWORD index, D3DLIGHT8* pLight)
|
||||
void CStateManager::GetLight(DWORD index, D3DLIGHT9* pLight)
|
||||
{
|
||||
assert(index<8);
|
||||
*pLight=m_kLightData.m_akD3DLight[index];
|
||||
@ -54,7 +54,7 @@ void CStateManager::EndScene()
|
||||
m_bScene=false;
|
||||
}
|
||||
|
||||
CStateManager::CStateManager(LPDIRECT3DDEVICE8 lpDevice) : m_lpD3DDev(NULL)
|
||||
CStateManager::CStateManager(LPDIRECT3DDEVICE9 lpDevice) : m_lpD3DDev(NULL)
|
||||
{
|
||||
m_bScene = false;
|
||||
m_dwBestMinFilter = D3DTEXF_LINEAR;
|
||||
@ -71,7 +71,7 @@ CStateManager::~CStateManager()
|
||||
}
|
||||
}
|
||||
|
||||
void CStateManager::SetDevice(LPDIRECT3DDEVICE8 lpDevice)
|
||||
void CStateManager::SetDevice(LPDIRECT3DDEVICE9 lpDevice)
|
||||
{
|
||||
StateManager_Assert(lpDevice);
|
||||
lpDevice->AddRef();
|
||||
@ -84,7 +84,7 @@ void CStateManager::SetDevice(LPDIRECT3DDEVICE8 lpDevice)
|
||||
|
||||
m_lpD3DDev = lpDevice;
|
||||
|
||||
D3DCAPS8 d3dCaps;
|
||||
D3DCAPS9 d3dCaps;
|
||||
m_lpD3DDev->GetDeviceCaps(&d3dCaps);
|
||||
|
||||
if (d3dCaps.TextureFilterCaps & D3DPTFILTERCAPS_MAGFANISOTROPIC)
|
||||
@ -101,16 +101,16 @@ void CStateManager::SetDevice(LPDIRECT3DDEVICE8 lpDevice)
|
||||
dwMax = dwMax < 4 ? dwMax : 4;
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
m_lpD3DDev->SetTextureStageState(i, D3DTSS_MAXANISOTROPY, dwMax);
|
||||
m_lpD3DDev->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, dwMax);
|
||||
|
||||
SetDefaultState();
|
||||
}
|
||||
|
||||
void CStateManager::SetBestFiltering(DWORD dwStage)
|
||||
{
|
||||
SetTextureStageState(dwStage, D3DTSS_MINFILTER, m_dwBestMinFilter);
|
||||
SetTextureStageState(dwStage, D3DTSS_MAGFILTER, m_dwBestMagFilter);
|
||||
SetTextureStageState(dwStage, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
SetSamplerState(dwStage, D3DSAMP_MINFILTER, m_dwBestMinFilter);
|
||||
SetSamplerState(dwStage, D3DSAMP_MAGFILTER, m_dwBestMagFilter);
|
||||
SetSamplerState(dwStage, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
|
||||
void CStateManager::Restore()
|
||||
@ -126,6 +126,10 @@ void CStateManager::Restore()
|
||||
for (j = 0; j < STATEMANAGER_MAX_TEXTURESTATES; ++j)
|
||||
SetTextureStageState(i, D3DTEXTURESTAGESTATETYPE(j), m_CurrentState.m_TextureStates[i][j]);
|
||||
|
||||
for (i = 0; i < STATEMANAGER_MAX_STAGES; ++i)
|
||||
for (j = 0; j < STATEMANAGER_MAX_SAMPLERSTATES; ++j)
|
||||
SetSamplerState(i, D3DSAMPLERSTATETYPE(j), m_CurrentState.m_SamplerStates[i][j]);
|
||||
|
||||
for (i = 0; i < STATEMANAGER_MAX_STAGES; ++i)
|
||||
SetTexture(i, m_CurrentState.m_Textures[i]);
|
||||
|
||||
@ -148,8 +152,8 @@ void CStateManager::SetDefaultState()
|
||||
SetTransform(D3DTS_VIEW, &Identity);
|
||||
SetTransform(D3DTS_PROJECTION, &Identity);
|
||||
|
||||
D3DMATERIAL8 DefaultMat;
|
||||
ZeroMemory(&DefaultMat, sizeof(D3DMATERIAL8));
|
||||
D3DMATERIAL9 DefaultMat;
|
||||
ZeroMemory(&DefaultMat, sizeof(D3DMATERIAL9));
|
||||
|
||||
DefaultMat.Diffuse.r = 1.0f;
|
||||
DefaultMat.Diffuse.g = 1.0f;
|
||||
@ -176,24 +180,20 @@ void CStateManager::SetDefaultState()
|
||||
SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
SetRenderState(D3DRS_EMISSIVEMATERIALSOURCE, D3DMCS_MATERIAL);
|
||||
|
||||
SetRenderState(D3DRS_LINEPATTERN, 0xFFFFFFFF);
|
||||
SetRenderState(D3DRS_LASTPIXEL, FALSE);
|
||||
SetRenderState(D3DRS_ALPHAREF, 1);
|
||||
SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL);
|
||||
SetRenderState(D3DRS_ZVISIBLE, FALSE);
|
||||
SetRenderState(D3DRS_FOGSTART, 0);
|
||||
SetRenderState(D3DRS_FOGEND, 0);
|
||||
SetRenderState(D3DRS_FOGDENSITY, 0);
|
||||
SetRenderState(D3DRS_EDGEANTIALIAS, FALSE);
|
||||
SetRenderState(D3DRS_ZBIAS, 0);
|
||||
SetRenderState(D3DRS_STENCILWRITEMASK, 0xFFFFFFFF);
|
||||
SetRenderState(D3DRS_AMBIENT, 0x00000000);
|
||||
SetRenderState(D3DRS_LOCALVIEWER, FALSE);
|
||||
SetRenderState(D3DRS_NORMALIZENORMALS, FALSE);
|
||||
SetRenderState(D3DRS_VERTEXBLEND, D3DVBF_DISABLE);
|
||||
SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
|
||||
SetRenderState(D3DRS_SOFTWAREVERTEXPROCESSING, FALSE);
|
||||
SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, FALSE);
|
||||
m_lpD3DDev->SetSoftwareVertexProcessing(false);
|
||||
SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
|
||||
SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
|
||||
SetRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE, FALSE);
|
||||
SetRenderState(D3DRS_COLORWRITEENABLE, 0xFFFFFFFF);
|
||||
@ -293,75 +293,18 @@ void CStateManager::SetDefaultState()
|
||||
SetTextureStageState(6, D3DTSS_TEXCOORDINDEX, 6);
|
||||
SetTextureStageState(7, D3DTSS_TEXCOORDINDEX, 7);
|
||||
|
||||
SetTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(0, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(1, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(2, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(2, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(2, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(3, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(3, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(3, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(4, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(4, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(4, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(5, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(5, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(5, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(6, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(6, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(6, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(7, D3DTSS_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(7, D3DTSS_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetTextureStageState(7, D3DTSS_MIPFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
SetTextureStageState(0, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(0, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(2, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(2, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(3, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(3, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(4, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(4, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(5, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(5, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(6, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(6, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(7, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(7, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
|
||||
SetTextureStageState(0, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTextureStageState(2, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTextureStageState(3, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTextureStageState(4, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTextureStageState(5, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTextureStageState(6, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTextureStageState(7, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
|
||||
SetTexture(0, NULL);
|
||||
SetTexture(1, NULL);
|
||||
SetTexture(2, NULL);
|
||||
SetTexture(3, NULL);
|
||||
SetTexture(4, NULL);
|
||||
SetTexture(5, NULL);
|
||||
SetTexture(6, NULL);
|
||||
SetTexture(7, NULL);
|
||||
|
||||
for (DWORD i = 0; i < 8; ++i)
|
||||
{
|
||||
SetSamplerState(i, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
SetSamplerState(i, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
SetSamplerState(i, D3DSAMP_MIPFILTER, D3DTEXF_ANISOTROPIC);
|
||||
SetSamplerState(i, D3DSAMP_ADDRESSU, D3DTADDRESS_WRAP);
|
||||
SetSamplerState(i, D3DSAMP_ADDRESSV, D3DTADDRESS_WRAP);
|
||||
SetTextureStageState(i, D3DTSS_TEXTURETRANSFORMFLAGS, 0);
|
||||
SetTexture(i, NULL);
|
||||
}
|
||||
SetPixelShader(0);
|
||||
SetVertexShader(D3DFVF_XYZ);
|
||||
SetFVF(D3DFVF_XYZ);
|
||||
|
||||
D3DXVECTOR4 av4Null[STATEMANAGER_MAX_VCONSTANTS];
|
||||
memset(av4Null, 0, sizeof(av4Null));
|
||||
@ -381,6 +324,10 @@ void CStateManager::SetDefaultState()
|
||||
for (j = 0; j < STATEMANAGER_MAX_STAGES; ++j)
|
||||
for (i = 0; i < STATEMANAGER_MAX_TEXTURESTATES; ++i)
|
||||
m_bTextureStageStateSavingFlag[j][i] = FALSE;
|
||||
|
||||
for (j = 0; j < STATEMANAGER_MAX_STAGES; ++j)
|
||||
for (i = 0; i < STATEMANAGER_MAX_SAMPLERSTATES; ++i)
|
||||
m_bSamplerStateSavingFlag[j][i] = FALSE;
|
||||
#endif _DEBUG
|
||||
}
|
||||
|
||||
@ -390,7 +337,7 @@ void CStateManager::SaveMaterial()
|
||||
m_CopyState.m_D3DMaterial = m_CurrentState.m_D3DMaterial;
|
||||
}
|
||||
|
||||
void CStateManager::SaveMaterial(const D3DMATERIAL8 * pMaterial)
|
||||
void CStateManager::SaveMaterial(const D3DMATERIAL9* pMaterial)
|
||||
{
|
||||
// Check that we have set this up before, if not, the default is this.
|
||||
m_CopyState.m_D3DMaterial = m_CurrentState.m_D3DMaterial;
|
||||
@ -402,13 +349,13 @@ void CStateManager::RestoreMaterial()
|
||||
SetMaterial(&m_CopyState.m_D3DMaterial);
|
||||
}
|
||||
|
||||
void CStateManager::SetMaterial(const D3DMATERIAL8 * pMaterial)
|
||||
void CStateManager::SetMaterial(const D3DMATERIAL9* pMaterial)
|
||||
{
|
||||
m_lpD3DDev->SetMaterial(pMaterial);
|
||||
m_CurrentState.m_D3DMaterial = *pMaterial;
|
||||
}
|
||||
|
||||
void CStateManager::GetMaterial(D3DMATERIAL8 * pMaterial)
|
||||
void CStateManager::GetMaterial(D3DMATERIAL9* pMaterial)
|
||||
{
|
||||
// Set the renderstate and remember it.
|
||||
*pMaterial = m_CurrentState.m_D3DMaterial;
|
||||
@ -465,7 +412,7 @@ void CStateManager::GetRenderState(D3DRENDERSTATETYPE Type, DWORD * pdwValue)
|
||||
}
|
||||
|
||||
// Textures
|
||||
void CStateManager::SaveTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE8 pTexture)
|
||||
void CStateManager::SaveTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE9 pTexture)
|
||||
{
|
||||
// Check that we have set this up before, if not, the default is this.
|
||||
m_CopyState.m_Textures[dwStage] = m_CurrentState.m_Textures[dwStage];
|
||||
@ -477,7 +424,7 @@ void CStateManager::RestoreTexture(DWORD dwStage)
|
||||
SetTexture(dwStage, m_CopyState.m_Textures[dwStage]);
|
||||
}
|
||||
|
||||
void CStateManager::SetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE8 pTexture)
|
||||
void CStateManager::SetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE9 pTexture)
|
||||
{
|
||||
if (pTexture == m_CurrentState.m_Textures[dwStage])
|
||||
return;
|
||||
@ -486,13 +433,13 @@ void CStateManager::SetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE8 pTexture)
|
||||
m_CurrentState.m_Textures[dwStage] = pTexture;
|
||||
}
|
||||
|
||||
void CStateManager::GetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE8 * ppTexture)
|
||||
void CStateManager::GetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE9* ppTexture)
|
||||
{
|
||||
*ppTexture = m_CurrentState.m_Textures[dwStage];
|
||||
}
|
||||
|
||||
// Texture stage states
|
||||
void CStateManager::SaveTextureStageState(DWORD dwStage,D3DTEXTURESTAGESTATETYPE Type, DWORD dwValue)
|
||||
void CStateManager::SaveTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE Type, DWORD dwValue)
|
||||
{
|
||||
// Check that we have set this up before, if not, the default is this.
|
||||
#ifdef _DEBUG
|
||||
@ -534,8 +481,52 @@ void CStateManager::GetTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE
|
||||
*pdwValue = m_CurrentState.m_TextureStates[dwStage][Type];
|
||||
}
|
||||
|
||||
// DirectX 9 upgrade
|
||||
void CStateManager::SaveSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type, DWORD dwValue)
|
||||
{
|
||||
// Check that we have set this up before, if not, the default is this.
|
||||
#ifdef _DEBUG
|
||||
if (m_bSamplerStateSavingFlag[dwStage][Type])
|
||||
{
|
||||
Tracef(" CStateManager::SaveSamplerState - This sampler state is already saved [%d, %d]\n", dwStage, Type);
|
||||
StateManager_Assert(!" This sampler state is already saved!");
|
||||
}
|
||||
m_bSamplerStateSavingFlag[dwStage][Type] = TRUE;
|
||||
#endif _DEBUG
|
||||
m_CopyState.m_SamplerStates[dwStage][Type] = m_CurrentState.m_SamplerStates[dwStage][Type];
|
||||
SetSamplerState(dwStage, Type, dwValue);
|
||||
}
|
||||
|
||||
void CStateManager::RestoreSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
if (!m_bSamplerStateSavingFlag[dwStage][Type])
|
||||
{
|
||||
Tracef(" CStateManager::RestoreSamplerState - This sampler state was not saved [%d, %d]\n", dwStage, Type);
|
||||
StateManager_Assert(!" This sampler state was not saved!");
|
||||
}
|
||||
m_bSamplerStateSavingFlag[dwStage][Type] = FALSE;
|
||||
#endif _DEBUG
|
||||
SetSamplerState(dwStage, Type, m_CopyState.m_SamplerStates[dwStage][Type]);
|
||||
}
|
||||
|
||||
void CStateManager::SetSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type, DWORD dwValue)
|
||||
{
|
||||
if (m_CurrentState.m_SamplerStates[dwStage][Type] == dwValue)
|
||||
return;
|
||||
|
||||
m_lpD3DDev->SetSamplerState(dwStage, Type, dwValue);
|
||||
|
||||
m_CurrentState.m_SamplerStates[dwStage][Type] = dwValue;
|
||||
}
|
||||
|
||||
void CStateManager::GetSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type, DWORD* pdwValue)
|
||||
{
|
||||
*pdwValue = m_CurrentState.m_SamplerStates[dwStage][Type];
|
||||
}
|
||||
|
||||
// Vertex Shader
|
||||
void CStateManager::SaveVertexShader(DWORD dwShader)
|
||||
void CStateManager::SaveVertexShader(LPDIRECT3DVERTEXSHADER9 dwShader)
|
||||
{
|
||||
m_CopyState.m_dwVertexShader = m_CurrentState.m_dwVertexShader;
|
||||
SetVertexShader(dwShader);
|
||||
@ -546,22 +537,49 @@ void CStateManager::RestoreVertexShader()
|
||||
SetVertexShader(m_CopyState.m_dwVertexShader);
|
||||
}
|
||||
|
||||
void CStateManager::SetVertexShader(DWORD dwShader)
|
||||
void CStateManager::SetVertexShader(LPDIRECT3DVERTEXSHADER9 dwShader)
|
||||
{
|
||||
if (m_CurrentState.m_dwVertexShader == dwShader)
|
||||
return;
|
||||
|
||||
m_lpD3DDev->SetVertexShader(dwShader);
|
||||
m_CurrentState.m_dwVertexShader = dwShader;
|
||||
if (m_CurrentState.m_dwVertexShader != dwShader)
|
||||
{
|
||||
m_CurrentState.m_dwVertexShader = dwShader;
|
||||
m_lpD3DDev->SetVertexShader(dwShader);
|
||||
}
|
||||
}
|
||||
|
||||
void CStateManager::GetVertexShader(DWORD * pdwShader)
|
||||
void CStateManager::GetVertexShader(LPDIRECT3DVERTEXSHADER9* pdwShader)
|
||||
{
|
||||
*pdwShader = m_CurrentState.m_dwVertexShader;
|
||||
}
|
||||
|
||||
|
||||
// Vertex Declaration
|
||||
void CStateManager::SaveVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9 dwShader)
|
||||
{
|
||||
m_CopyState.m_dwVertexDeclaration = m_CurrentState.m_dwVertexDeclaration;
|
||||
SetVertexDeclaration(dwShader);
|
||||
}
|
||||
|
||||
void CStateManager::RestoreVertexDeclaration()
|
||||
{
|
||||
SetVertexDeclaration(m_CopyState.m_dwVertexDeclaration);
|
||||
}
|
||||
|
||||
void CStateManager::SetVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9 dwShader)
|
||||
{
|
||||
if (m_CurrentState.m_dwVertexDeclaration == dwShader)
|
||||
return;
|
||||
|
||||
m_lpD3DDev->SetVertexDeclaration(dwShader);
|
||||
m_CurrentState.m_dwVertexDeclaration = dwShader;
|
||||
}
|
||||
|
||||
void CStateManager::GetVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9* pdwShader)
|
||||
{
|
||||
*pdwShader = m_CurrentState.m_dwVertexDeclaration;
|
||||
}
|
||||
|
||||
// Pixel Shader
|
||||
void CStateManager::SavePixelShader(DWORD dwShader)
|
||||
void CStateManager::SavePixelShader(LPDIRECT3DPIXELSHADER9 dwShader)
|
||||
{
|
||||
m_CopyState.m_dwPixelShader = m_CurrentState.m_dwPixelShader;
|
||||
SetPixelShader(dwShader);
|
||||
@ -572,20 +590,46 @@ void CStateManager::RestorePixelShader()
|
||||
SetPixelShader(m_CopyState.m_dwPixelShader);
|
||||
}
|
||||
|
||||
void CStateManager::SetPixelShader(DWORD dwShader)
|
||||
void CStateManager::SetPixelShader(LPDIRECT3DPIXELSHADER9 dwShader)
|
||||
{
|
||||
if (m_CurrentState.m_dwPixelShader == dwShader)
|
||||
return;
|
||||
|
||||
m_lpD3DDev->SetPixelShader(dwShader);
|
||||
m_CurrentState.m_dwPixelShader = dwShader;
|
||||
if (m_CurrentState.m_dwPixelShader != dwShader) {
|
||||
m_CurrentState.m_dwPixelShader = dwShader;
|
||||
m_lpD3DDev->SetPixelShader(dwShader);
|
||||
}
|
||||
}
|
||||
|
||||
void CStateManager::GetPixelShader(DWORD * pdwShader)
|
||||
void CStateManager::GetPixelShader(LPDIRECT3DPIXELSHADER9* pdwShader)
|
||||
{
|
||||
*pdwShader = m_CurrentState.m_dwPixelShader;
|
||||
}
|
||||
|
||||
|
||||
// FVF
|
||||
void CStateManager::SaveFVF(DWORD dwFVF)
|
||||
{
|
||||
m_CopyState.m_dwFVF = m_CurrentState.m_dwFVF;
|
||||
SetFVF(dwFVF);
|
||||
}
|
||||
|
||||
void CStateManager::RestoreFVF()
|
||||
{
|
||||
SetFVF(m_CopyState.m_dwFVF);
|
||||
}
|
||||
|
||||
void CStateManager::SetFVF(DWORD dwFVF)
|
||||
{
|
||||
if (m_CurrentState.m_dwFVF != dwFVF)
|
||||
{
|
||||
m_lpD3DDev->SetFVF(dwFVF);
|
||||
m_CurrentState.m_dwFVF = dwFVF;
|
||||
}
|
||||
}
|
||||
|
||||
void CStateManager::GetFVF(DWORD* dwFVF)
|
||||
{
|
||||
*dwFVF = m_CurrentState.m_dwFVF;
|
||||
}
|
||||
|
||||
// *** These states are cached, but not protected from multiple sends of the same value.
|
||||
// Transform
|
||||
void CStateManager::SaveTransform(D3DTRANSFORMSTATETYPE Type, const D3DMATRIX* pMatrix)
|
||||
@ -640,9 +684,7 @@ void CStateManager::GetTransform(D3DTRANSFORMSTATETYPE Type, D3DMATRIX * pMatrix
|
||||
// SetVertexShaderConstant
|
||||
void CStateManager::SaveVertexShaderConstant(DWORD dwRegister,CONST void* pConstantData,DWORD dwConstantCount)
|
||||
{
|
||||
DWORD i;
|
||||
|
||||
for (i = 0; i < dwConstantCount; i++)
|
||||
for (DWORD i = 0; i < dwConstantCount; i++)
|
||||
{
|
||||
StateManager_Assert((dwRegister + i) < STATEMANAGER_MAX_VCONSTANTS);
|
||||
m_CopyState.m_VertexShaderConstants[dwRegister + i] = m_CurrentState.m_VertexShaderConstants[dwRegister + i];
|
||||
@ -651,14 +693,14 @@ void CStateManager::SaveVertexShaderConstant(DWORD dwRegister,CONST void* pConst
|
||||
SetVertexShaderConstant(dwRegister, pConstantData, dwConstantCount);
|
||||
}
|
||||
|
||||
void CStateManager::RestoreVertexShaderConstant(DWORD dwRegister, DWORD dwConstantCount)
|
||||
void CStateManager::RestoreVertexShaderConstant(UINT dwRegister, UINT dwConstantCount)
|
||||
{
|
||||
SetVertexShaderConstant(dwRegister, &m_CopyState.m_VertexShaderConstants[dwRegister], dwConstantCount);
|
||||
}
|
||||
|
||||
void CStateManager::SetVertexShaderConstant(DWORD dwRegister,CONST void* pConstantData,DWORD dwConstantCount)
|
||||
{
|
||||
m_lpD3DDev->SetVertexShaderConstant(dwRegister, pConstantData, dwConstantCount);
|
||||
m_lpD3DDev->SetVertexShaderConstantF(dwRegister, (const float*)pConstantData, dwConstantCount);
|
||||
|
||||
// Set the renderstate and remember it.
|
||||
for (DWORD i = 0; i < dwConstantCount; i++)
|
||||
@ -671,9 +713,7 @@ void CStateManager::SetVertexShaderConstant(DWORD dwRegister,CONST void* pConsta
|
||||
// SetPixelShaderConstant
|
||||
void CStateManager::SavePixelShaderConstant(DWORD dwRegister,CONST void* pConstantData,DWORD dwConstantCount)
|
||||
{
|
||||
DWORD i;
|
||||
|
||||
for (i = 0; i < dwConstantCount; i++)
|
||||
for (DWORD i = 0; i < dwConstantCount; i++)
|
||||
{
|
||||
StateManager_Assert((dwRegister + i) < STATEMANAGER_MAX_VCONSTANTS);
|
||||
m_CopyState.m_PixelShaderConstants[dwRegister + i] = *(((D3DXVECTOR4*)pConstantData) + i);
|
||||
@ -682,14 +722,9 @@ void CStateManager::SavePixelShaderConstant(DWORD dwRegister,CONST void* pConsta
|
||||
SetPixelShaderConstant(dwRegister, pConstantData, dwConstantCount);
|
||||
}
|
||||
|
||||
void CStateManager::RestorePixelShaderConstant(DWORD dwRegister, DWORD dwConstantCount)
|
||||
{
|
||||
SetPixelShaderConstant(dwRegister, &m_CopyState.m_PixelShaderConstants[dwRegister], dwConstantCount);
|
||||
}
|
||||
|
||||
void CStateManager::SetPixelShaderConstant(DWORD dwRegister,CONST void* pConstantData,DWORD dwConstantCount)
|
||||
{
|
||||
m_lpD3DDev->SetPixelShaderConstant(dwRegister, pConstantData, dwConstantCount);
|
||||
m_lpD3DDev->SetPixelShaderConstantF(dwRegister, (const float*)pConstantData, dwConstantCount);
|
||||
|
||||
// Set the renderstate and remember it.
|
||||
for (DWORD i = 0; i < dwConstantCount; i++)
|
||||
@ -699,7 +734,12 @@ void CStateManager::SetPixelShaderConstant(DWORD dwRegister,CONST void* pConstan
|
||||
}
|
||||
}
|
||||
|
||||
void CStateManager::SaveStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData,UINT Stride)
|
||||
void CStateManager::RestorePixelShaderConstant(UINT dwRegister, UINT dwConstantCount)
|
||||
{
|
||||
SetPixelShaderConstant(dwRegister, &m_CopyState.m_PixelShaderConstants[dwRegister], dwConstantCount);
|
||||
}
|
||||
|
||||
void CStateManager::SaveStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER9 pStreamData, UINT Stride)
|
||||
{
|
||||
// Check that we have set this up before, if not, the default is this.
|
||||
m_CopyState.m_StreamData[StreamNumber] = m_CurrentState.m_StreamData[StreamNumber];
|
||||
@ -713,17 +753,17 @@ void CStateManager::RestoreStreamSource(UINT StreamNumber)
|
||||
m_CopyState.m_StreamData[StreamNumber].m_Stride);
|
||||
}
|
||||
|
||||
void CStateManager::SetStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT Stride)
|
||||
void CStateManager::SetStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER9 pStreamData, UINT Stride)
|
||||
{
|
||||
CStreamData kStreamData(pStreamData, Stride);
|
||||
if (m_CurrentState.m_StreamData[StreamNumber] == kStreamData)
|
||||
return;
|
||||
|
||||
m_lpD3DDev->SetStreamSource(StreamNumber, pStreamData, Stride);
|
||||
m_lpD3DDev->SetStreamSource(StreamNumber, pStreamData, 0, Stride);
|
||||
m_CurrentState.m_StreamData[StreamNumber] = kStreamData;
|
||||
}
|
||||
|
||||
void CStateManager::SaveIndices(LPDIRECT3DINDEXBUFFER8 pIndexData, UINT BaseVertexIndex)
|
||||
void CStateManager::SaveIndices(LPDIRECT3DINDEXBUFFER9 pIndexData, UINT BaseVertexIndex)
|
||||
{
|
||||
m_CopyState.m_IndexData = m_CurrentState.m_IndexData;
|
||||
SetIndices(pIndexData, BaseVertexIndex);
|
||||
@ -734,14 +774,14 @@ void CStateManager::RestoreIndices()
|
||||
SetIndices(m_CopyState.m_IndexData.m_lpIndexData, m_CopyState.m_IndexData.m_BaseVertexIndex);
|
||||
}
|
||||
|
||||
void CStateManager::SetIndices(LPDIRECT3DINDEXBUFFER8 pIndexData, UINT BaseVertexIndex)
|
||||
void CStateManager::SetIndices(LPDIRECT3DINDEXBUFFER9 pIndexData, UINT BaseVertexIndex)
|
||||
{
|
||||
CIndexData kIndexData(pIndexData, BaseVertexIndex);
|
||||
|
||||
if (m_CurrentState.m_IndexData == kIndexData)
|
||||
return;
|
||||
|
||||
m_lpD3DDev->SetIndices(pIndexData, BaseVertexIndex);
|
||||
|
||||
m_lpD3DDev->SetIndices(pIndexData);
|
||||
m_CurrentState.m_IndexData = kIndexData;
|
||||
}
|
||||
|
||||
@ -756,9 +796,9 @@ HRESULT CStateManager::DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT Prim
|
||||
return (m_lpD3DDev->DrawPrimitiveUP(PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride));
|
||||
}
|
||||
|
||||
HRESULT CStateManager::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount)
|
||||
HRESULT CStateManager::DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount, INT baseVertexIndex)
|
||||
{
|
||||
return (m_lpD3DDev->DrawIndexedPrimitive(PrimitiveType, minIndex, NumVertices, startIndex, primCount));
|
||||
return (m_lpD3DDev->DrawIndexedPrimitive(PrimitiveType, baseVertexIndex, minIndex, NumVertices, startIndex, primCount));
|
||||
}
|
||||
|
||||
HRESULT CStateManager::DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, D3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride)
|
||||
|
@ -38,11 +38,10 @@
|
||||
|
||||
******************************************************************************/
|
||||
|
||||
#ifndef __CSTATEMANAGER_H
|
||||
#define __CSTATEMANAGER_H
|
||||
#pragma once
|
||||
|
||||
#include <d3d8.h>
|
||||
#include <d3dx8.h>
|
||||
#include <d3d9.h>
|
||||
#include <directxsdk/d3dx9.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
@ -58,6 +57,7 @@
|
||||
|
||||
static const DWORD STATEMANAGER_MAX_RENDERSTATES = 256;
|
||||
static const DWORD STATEMANAGER_MAX_TEXTURESTATES = 128;
|
||||
static const DWORD STATEMANAGER_MAX_SAMPLERSTATES = 128;
|
||||
static const DWORD STATEMANAGER_MAX_STAGES = 8;
|
||||
static const DWORD STATEMANAGER_MAX_VCONSTANTS = 96;
|
||||
static const DWORD STATEMANAGER_MAX_PCONSTANTS = 8;
|
||||
@ -67,7 +67,7 @@ static const DWORD STATEMANAGER_MAX_STREAMS = 16;
|
||||
class CStreamData
|
||||
{
|
||||
public:
|
||||
CStreamData(LPDIRECT3DVERTEXBUFFER8 pStreamData = NULL, UINT Stride = 0) : m_lpStreamData(pStreamData), m_Stride(Stride)
|
||||
CStreamData(LPDIRECT3DVERTEXBUFFER9 pStreamData = NULL, UINT Stride = 0) : m_lpStreamData(pStreamData), m_Stride(Stride)
|
||||
{
|
||||
}
|
||||
|
||||
@ -75,15 +75,14 @@ class CStreamData
|
||||
{
|
||||
return ((m_lpStreamData == rhs.m_lpStreamData) && (m_Stride == rhs.m_Stride));
|
||||
}
|
||||
|
||||
LPDIRECT3DVERTEXBUFFER8 m_lpStreamData;
|
||||
LPDIRECT3DVERTEXBUFFER9 m_lpStreamData;
|
||||
UINT m_Stride;
|
||||
};
|
||||
|
||||
class CIndexData
|
||||
{
|
||||
public:
|
||||
CIndexData(LPDIRECT3DINDEXBUFFER8 pIndexData = NULL, UINT BaseVertexIndex = 0)
|
||||
CIndexData(LPDIRECT3DINDEXBUFFER9 pIndexData = NULL, UINT BaseVertexIndex = 0)
|
||||
: m_lpIndexData(pIndexData),
|
||||
m_BaseVertexIndex(BaseVertexIndex)
|
||||
{
|
||||
@ -94,7 +93,7 @@ class CIndexData
|
||||
return ((m_lpIndexData == rhs.m_lpIndexData) && (m_BaseVertexIndex == rhs.m_BaseVertexIndex));
|
||||
}
|
||||
|
||||
LPDIRECT3DINDEXBUFFER8 m_lpIndexData;
|
||||
LPDIRECT3DINDEXBUFFER9 m_lpIndexData;
|
||||
UINT m_BaseVertexIndex;
|
||||
};
|
||||
|
||||
@ -170,10 +169,14 @@ class CStateManagerState
|
||||
for (i = 0; i < STATEMANAGER_MAX_RENDERSTATES; i++)
|
||||
m_RenderStates[i] = 0x7FFFFFFF;
|
||||
|
||||
for (i = 0; i < STATEMANAGER_MAX_STAGES; i++)
|
||||
for (y = 0; y < STATEMANAGER_MAX_TEXTURESTATES; y++)
|
||||
for (i = 0; i < STATEMANAGER_MAX_STAGES; ++i)
|
||||
for (y = 0; y < STATEMANAGER_MAX_TEXTURESTATES; ++y)
|
||||
m_TextureStates[i][y] = 0x7FFFFFFF;
|
||||
|
||||
for (i = 0; i < STATEMANAGER_MAX_STAGES; ++i)
|
||||
for (y = 0; y < STATEMANAGER_MAX_SAMPLERSTATES; ++y)
|
||||
m_SamplerStates[i][y] = 0x7FFFFFFF;
|
||||
|
||||
for (i = 0; i < STATEMANAGER_MAX_STREAMS; i++)
|
||||
m_StreamData[i] = CStreamData();
|
||||
|
||||
@ -182,7 +185,7 @@ class CStateManagerState
|
||||
for (i = 0; i < STATEMANAGER_MAX_STAGES; i++)
|
||||
m_Textures[i] = NULL;
|
||||
|
||||
// Matrices and constants are not cached, just restored. It's silly to check all the
|
||||
// Matrices and constants are not cached, just restored. It's silly to check all the
|
||||
// data elements (by which time the driver could have been sent them).
|
||||
for (i = 0; i < STATEMANAGER_MAX_TRANSFORMSTATES; i++)
|
||||
D3DXMatrixIdentity(&m_Matrices[i]);
|
||||
@ -193,8 +196,9 @@ class CStateManagerState
|
||||
for (i = 0; i < STATEMANAGER_MAX_PCONSTANTS; i++)
|
||||
m_PixelShaderConstants[i] = D3DXVECTOR4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
m_dwPixelShader = 0;
|
||||
m_dwVertexShader = D3DFVF_XYZ;
|
||||
m_dwFVF = D3DFVF_XYZ;
|
||||
m_dwVertexShader = NULL;
|
||||
m_dwPixelShader = NULL;
|
||||
|
||||
ZeroMemory(&m_Matrices, sizeof(D3DXMATRIX) * STATEMANAGER_MAX_TRANSFORMSTATES);
|
||||
}
|
||||
@ -205,6 +209,9 @@ class CStateManagerState
|
||||
// Texture stage states
|
||||
DWORD m_TextureStates[STATEMANAGER_MAX_STAGES][STATEMANAGER_MAX_TEXTURESTATES];
|
||||
|
||||
// Texture sampler states
|
||||
DWORD m_SamplerStates[STATEMANAGER_MAX_STAGES][STATEMANAGER_MAX_SAMPLERSTATES];
|
||||
|
||||
// Vertex shader constants
|
||||
D3DXVECTOR4 m_VertexShaderConstants[STATEMANAGER_MAX_VCONSTANTS];
|
||||
|
||||
@ -212,15 +219,18 @@ class CStateManagerState
|
||||
D3DXVECTOR4 m_PixelShaderConstants[STATEMANAGER_MAX_PCONSTANTS];
|
||||
|
||||
// Textures
|
||||
LPDIRECT3DBASETEXTURE8 m_Textures[STATEMANAGER_MAX_STAGES];
|
||||
LPDIRECT3DBASETEXTURE9 m_Textures[STATEMANAGER_MAX_STAGES];
|
||||
|
||||
// Shaders
|
||||
DWORD m_dwPixelShader;
|
||||
DWORD m_dwVertexShader;
|
||||
LPDIRECT3DVERTEXSHADER9 m_dwVertexShader;
|
||||
LPDIRECT3DVERTEXDECLARATION9 m_dwVertexDeclaration;
|
||||
LPDIRECT3DPIXELSHADER9 m_dwPixelShader;
|
||||
|
||||
DWORD m_dwFVF;
|
||||
|
||||
D3DXMATRIX m_Matrices[STATEMANAGER_MAX_TRANSFORMSTATES];
|
||||
|
||||
D3DMATERIAL8 m_D3DMaterial;
|
||||
D3DMATERIAL9 m_D3DMaterial;
|
||||
|
||||
CStreamData m_StreamData[STATEMANAGER_MAX_STREAMS];
|
||||
CIndexData m_IndexData;
|
||||
@ -229,7 +239,7 @@ class CStateManagerState
|
||||
class CStateManager : public CSingleton<CStateManager>
|
||||
{
|
||||
public:
|
||||
CStateManager(LPDIRECT3DDEVICE8 lpDevice);
|
||||
CStateManager(LPDIRECT3DDEVICE9 lpDevice);
|
||||
virtual ~CStateManager();
|
||||
|
||||
void SetDefaultState();
|
||||
@ -237,47 +247,60 @@ class CStateManager : public CSingleton<CStateManager>
|
||||
|
||||
bool BeginScene();
|
||||
void EndScene();
|
||||
|
||||
|
||||
// Material
|
||||
void SaveMaterial();
|
||||
void SaveMaterial(const D3DMATERIAL8 * pMaterial);
|
||||
void SaveMaterial(const D3DMATERIAL9* pMaterial);
|
||||
void RestoreMaterial();
|
||||
void SetMaterial(const D3DMATERIAL8 * pMaterial);
|
||||
void GetMaterial(D3DMATERIAL8 * pMaterial);
|
||||
void SetMaterial(const D3DMATERIAL9* pMaterial);
|
||||
void GetMaterial(D3DMATERIAL9* pMaterial);
|
||||
|
||||
void SetLight(DWORD index, CONST D3DLIGHT8* pLight);
|
||||
void GetLight(DWORD index, D3DLIGHT8* pLight);
|
||||
void SetLight(DWORD index, CONST D3DLIGHT9* pLight);
|
||||
void GetLight(DWORD index, D3DLIGHT9* pLight);
|
||||
|
||||
// Renderstates
|
||||
void SaveRenderState(D3DRENDERSTATETYPE Type, DWORD dwValue);
|
||||
void RestoreRenderState(D3DRENDERSTATETYPE Type);
|
||||
void SetRenderState(D3DRENDERSTATETYPE Type, DWORD Value);
|
||||
void GetRenderState(D3DRENDERSTATETYPE Type, DWORD * pdwValue);
|
||||
void GetRenderState(D3DRENDERSTATETYPE Type, DWORD* pdwValue);
|
||||
|
||||
// Textures
|
||||
void SaveTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE8 pTexture);
|
||||
void SaveTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE9 pTexture);
|
||||
void RestoreTexture(DWORD dwStage);
|
||||
void SetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE8 pTexture);
|
||||
void GetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE8 * ppTexture);
|
||||
void SetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE9 pTexture);
|
||||
void GetTexture(DWORD dwStage, LPDIRECT3DBASETEXTURE9* ppTexture);
|
||||
|
||||
// Texture stage states
|
||||
void SaveTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE Type, DWORD dwValue);
|
||||
void RestoreTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE Type);
|
||||
void SetTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE Type, DWORD dwValue);
|
||||
void GetTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE Type, DWORD * pdwValue);
|
||||
void GetTextureStageState(DWORD dwStage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pdwValue);
|
||||
void SaveSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type, DWORD dwValue);
|
||||
void RestoreSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type);
|
||||
void SetSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type, DWORD dwValue);
|
||||
void GetSamplerState(DWORD dwStage, D3DSAMPLERSTATETYPE Type, DWORD* pdwValue);
|
||||
void SetBestFiltering(DWORD dwStage); // if possible set anisotropy filtering, or use trilinear
|
||||
|
||||
// Vertex Shader
|
||||
void SaveVertexShader(DWORD dwShader);
|
||||
void SaveVertexShader(LPDIRECT3DVERTEXSHADER9 dwShader);
|
||||
void RestoreVertexShader();
|
||||
void SetVertexShader(DWORD dwShader);
|
||||
void GetVertexShader(DWORD * pdwShader);
|
||||
void SetVertexShader(LPDIRECT3DVERTEXSHADER9 dwShader);
|
||||
void GetVertexShader(LPDIRECT3DVERTEXSHADER9* pdwShader);
|
||||
void SaveVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9 dwShader);
|
||||
void RestoreVertexDeclaration();
|
||||
void SetVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9 dwShader);
|
||||
void GetVertexDeclaration(LPDIRECT3DVERTEXDECLARATION9* pdwShader);
|
||||
|
||||
// Pixel Shader
|
||||
void SavePixelShader(DWORD dwShader);
|
||||
void SavePixelShader(LPDIRECT3DPIXELSHADER9 lpShader);
|
||||
void RestorePixelShader();
|
||||
void SetPixelShader(DWORD dwShader);
|
||||
void GetPixelShader(DWORD * pdwShader);
|
||||
void SetPixelShader(LPDIRECT3DPIXELSHADER9 lpShader);
|
||||
void GetPixelShader(LPDIRECT3DPIXELSHADER9* lppShader);
|
||||
|
||||
void SaveFVF(DWORD dwFVF);
|
||||
void RestoreFVF();
|
||||
void SetFVF(DWORD dwFVF);
|
||||
void GetFVF(DWORD* dwFVF);
|
||||
|
||||
// *** These states are cached, but not protected from multiple sends of the same value.
|
||||
// Transform
|
||||
@ -286,36 +309,36 @@ class CStateManager : public CSingleton<CStateManager>
|
||||
|
||||
// Don't cache-check the transform. To much to do
|
||||
void SetTransform(D3DTRANSFORMSTATETYPE Type, const D3DMATRIX* pMatrix);
|
||||
void GetTransform(D3DTRANSFORMSTATETYPE Type, D3DMATRIX * pMatrix);
|
||||
void GetTransform(D3DTRANSFORMSTATETYPE Type, D3DMATRIX* pMatrix);
|
||||
|
||||
// SetVertexShaderConstant
|
||||
void SaveVertexShaderConstant(DWORD dwRegister, CONST void* pConstantData, DWORD dwConstantCount);
|
||||
void RestoreVertexShaderConstant(DWORD dwRegister, DWORD dwConstantCount);
|
||||
void RestoreVertexShaderConstant(UINT uiRegister, UINT uiConstantCount);
|
||||
void SetVertexShaderConstant(DWORD dwRegister, CONST void* pConstantData, DWORD dwConstantCount);
|
||||
|
||||
// SetPixelShaderConstant
|
||||
void SavePixelShaderConstant(DWORD dwRegister, CONST void* pConstantData, DWORD dwConstantCount);
|
||||
void RestorePixelShaderConstant(DWORD dwRegister, DWORD dwConstantCount);
|
||||
void RestorePixelShaderConstant(UINT uiRegister, UINT uiConstantCount);
|
||||
void SetPixelShaderConstant(DWORD dwRegister, CONST void* pConstantData, DWORD dwConstantCount);
|
||||
|
||||
void SaveStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT Stride);
|
||||
void SaveStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER9 pStreamData, UINT Stride);
|
||||
void RestoreStreamSource(UINT StreamNumber);
|
||||
void SetStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER8 pStreamData, UINT Stride);
|
||||
void SetStreamSource(UINT StreamNumber, LPDIRECT3DVERTEXBUFFER9 pStreamData, UINT Stride);
|
||||
|
||||
void SaveIndices(LPDIRECT3DINDEXBUFFER8 pIndexData, UINT BaseVertexIndex);
|
||||
void SaveIndices(LPDIRECT3DINDEXBUFFER9 pIndexData, UINT BaseVertexIndex);
|
||||
void RestoreIndices();
|
||||
void SetIndices(LPDIRECT3DINDEXBUFFER8 pIndexData,UINT BaseVertexIndex);
|
||||
|
||||
void SetIndices(LPDIRECT3DINDEXBUFFER9 pIndexData, UINT BaseVertexIndex);
|
||||
|
||||
HRESULT DrawPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
|
||||
HRESULT DrawPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
|
||||
HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
|
||||
HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, D3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride);
|
||||
HRESULT DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount, INT baseVertexIndex = 0);
|
||||
HRESULT DrawIndexedPrimitiveUP(D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
|
||||
|
||||
// Codes For Debug
|
||||
DWORD GetRenderState(D3DRENDERSTATETYPE Type);
|
||||
|
||||
private:
|
||||
void SetDevice(LPDIRECT3DDEVICE8 lpDevice);
|
||||
void SetDevice(LPDIRECT3DDEVICE9 lpDevice);
|
||||
|
||||
private:
|
||||
CStateManagerState m_ChipState;
|
||||
@ -326,16 +349,15 @@ class CStateManager : public CSingleton<CStateManager>
|
||||
bool m_bScene;
|
||||
DWORD m_dwBestMinFilter;
|
||||
DWORD m_dwBestMagFilter;
|
||||
LPDIRECT3DDEVICE8 m_lpD3DDev;
|
||||
LPDIRECT3DDEVICE9 m_lpD3DDev;
|
||||
|
||||
#ifdef _DEBUG
|
||||
// Saving Flag
|
||||
BOOL m_bRenderStateSavingFlag[STATEMANAGER_MAX_RENDERSTATES];
|
||||
BOOL m_bTextureStageStateSavingFlag[STATEMANAGER_MAX_STAGES][STATEMANAGER_MAX_TEXTURESTATES];
|
||||
BOOL m_bSamplerStateSavingFlag[STATEMANAGER_MAX_STAGES][STATEMANAGER_MAX_SAMPLERSTATES];
|
||||
BOOL m_bTransformSavingFlag[STATEMANAGER_MAX_TRANSFORMSTATES];
|
||||
#endif _DEBUG
|
||||
};
|
||||
|
||||
#define STATEMANAGER (CStateManager::Instance())
|
||||
|
||||
#endif __CSTATEMANAGER_H
|
||||
|
@ -20,8 +20,8 @@
|
||||
#pragma warning(disable:4201 4512 4238 4239)
|
||||
#endif
|
||||
|
||||
#include <d3d8.h>
|
||||
#include <d3dx8.h>
|
||||
#include <d3d9.h>
|
||||
#include <directxsdk/d3dx9.h>
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
|
||||
@ -38,8 +38,7 @@
|
||||
#include <malloc.h>
|
||||
|
||||
#pragma comment(lib, "winmm.lib")
|
||||
#pragma comment(lib, "d3d8.lib")
|
||||
#pragma comment(lib, "d3dx8.lib")
|
||||
#pragma comment(lib, "d3d9.lib")
|
||||
|
||||
#include "../eterBase/StdAfx.h"
|
||||
#include "../eterBase/Debug.h"
|
||||
|
@ -6,7 +6,7 @@
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#include <d3dx8.h>
|
||||
#include <directxsdk/d3dx9.h>
|
||||
|
||||
template<typename T>
|
||||
class CTransitor
|
||||
|
Reference in New Issue
Block a user