Upgraded to DirectX 9
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@ -32,7 +32,7 @@ void CActorInstance::SetMaterialAlpha(DWORD dwAlpha)
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void CActorInstance::OnRender()
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{
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D3DMATERIAL8 kMtrl;
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D3DMATERIAL9 kMtrl;
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STATEMANAGER.GetMaterial(&kMtrl);
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kMtrl.Diffuse=D3DXCOLOR(m_dwMtrlColor);
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@ -127,7 +127,7 @@ void CActorInstance::OnRender()
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STATEMANAGER.RestoreTextureStageState(0, D3DTSS_COLORARG1);
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STATEMANAGER.RestoreTextureStageState(0, D3DTSS_COLOROP);
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STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ALPHAOP);
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STATEMANAGER.RestoreVertexShader();
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STATEMANAGER.RestoreFVF();
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}
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}
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