Added game files from TMP4

This commit is contained in:
2023-07-21 21:55:58 +03:00
parent bb44b31af9
commit eb47a22455
9325 changed files with 276198 additions and 69890 deletions

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BoundingSphereRadius 50.000000
BoundingSpherePosition 0.000000 0.000000 120.000000
Group Particle
{
StartTime 0.000000
List TimeEventPosition
{
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
}
Group EmitterProperty
{
MaxEmissionCount 1
CycleLength 0.500000
CycleLoopEnable 1
LoopCount 0
EmitterShape 0
EmitterAdvancedType 0
EmitterEmitFromEdgeFlag 0
EmittingDirection 0.000000 0.000000 0.000000
List TimeEventEmittingSize
{
0.000000 0.000000
}
List TimeEventEmittingAngularVelocity
{
0.000000 0.000000
}
List TimeEventEmittingDirectionX
{
0.000000 0.000000
}
List TimeEventEmittingDirectionY
{
0.000000 0.000000
}
List TimeEventEmittingDirectionZ
{
0.054286 14.948454
}
List TimeEventEmittingVelocity
{
0.000000 3.000000
}
List TimeEventEmissionCountPerSecond
{
0.000000 20.000000
}
List TimeEventLifeTime
{
0.000000 2.216495
}
List TimeEventSizeX
{
0.000000 64.000000
}
List TimeEventSizeY
{
0.000000 64.000000
}
}
Group ParticleProperty
{
SrcBlendType 5
DestBlendType 6
ColorOperationType 4
BillboardType 1
RotationType 0
RotationSpeed 0.000000
RotationRandomStartingBegin 0
RotationRandomStartingEnd 0
AttachEnable 1
StretchEnable 0
TexAniType 0
TexAniDelay 0.029000
TexAniRandomStartFrameEnable 0
List TimeEventGravity
{
0.514286 25.000000
}
List TimeEventAirResistance
{
0.480000 0.030928
}
List TimeEventScaleX
{
0.005714 0.200000
}
List TimeEventScaleY
{
0.000000 0.400000
}
List TimeEventColorRed
{
0.000000 1.000000
}
List TimeEventColorGreen
{
0.000000 1.000000
}
List TimeEventColorBlue
{
0.000000 1.000000
}
List TimeEventAlpha
{
0.000000 0.000000
0.107692 0.771144
0.207692 1.000000
0.902564 0.792553
0.997436 0.000000
}
List TimeEventRotation
{
0.000000 0.000000
}
List TextureFiles
{
"ymirred.tga"
}
}
}

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[DELAY value;10]
Shinsoo Keizerrijk De[ENTER]
Shinsoo Keizerrijk ligt in[ENTER]
het zuiden van het[ENTER]
continent. De inwoners zijn[ENTER]
voornamelijk bezig met[ENTER]
[WAIT]
handelen. Gevestigd door[ENTER]
Yoon-Yoing nadat het Rijk[ENTER]
uiteen viel, werden de[ENTER]
handel overeenkomsten met[ENTER]
het oosten snel een[ENTER]
[WAIT]
winstgevend akkoord. De[ENTER]
inwoners vechten konstant[ENTER]
met het westen en deze[ENTER]
handels route is totaal stil[ENTER]
gelegd nu. Toen zij de[ENTER]
[WAIT]
dreiging van de Metin Stenen[ENTER]
herkenden, bewapende de[ENTER]
handelaren zichzelf. Het is[ENTER]
hun doel om de aanvallen van[ENTER]
het westen te weerstaan,om[ENTER]
[WAIT]
alle handel routes te openen[ENTER]
en om de hele continent[ENTER]
onder hun heerschappij te[ENTER]
verenigen.

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[DELAY value;10]
Chunjo Koninkrijk De Chunjo[ENTER]
Koninkrijk is gesitueerd in[ENTER]
het westen van het[ENTER]
continent. Het is een[ENTER]
theocratisch Koninkrijk en[ENTER]
[WAIT]
wordt geleid door zijn[ENTER]
spirituele Leiders. Het[ENTER]
Koninkrijk was gevestigd[ENTER]
door Yoon-Young die de neef[ENTER]
is van de voormalige Keizer.[ENTER]
[WAIT]
Hij gebruikte de grote[ENTER]
magische krachten van zijn[ENTER]
vrouw, om de dreiging van de[ENTER]
Metin Stenen vroeg te[ENTER]
ontdekken. Hij heeft talloze[ENTER]
[WAIT]
keren geadviseerd om[ENTER]
maatregelen te nemen tegen[ENTER]
de Metin Stenen maar hij[ENTER]
werd genegeerd. Dus leidde[ENTER]
hij zijn volgelingen in een[ENTER]
[WAIT]
rebellie tegen het[ENTER]
voormalige Rijk. Nadat het[ENTER]
Rijk uiteenviel, is zijn[ENTER]
Koninkrijk in een staat van[ENTER]
oorlog met de oostelijke[ENTER]
[WAIT]
regio's en heeft problemen[ENTER]
met het zuiden. De inwoners[ENTER]
van de Chunjo Koninkrijk[ENTER]
willen de controle krijgen[ENTER]
over het gehele continent[ENTER]
[WAIT]
zodat ze in staat zijn om de[ENTER]
groeiende kracht van de[ENTER]
Metin Stenen te beteugelen.

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[DELAY value;10]
Jinno Keizerrijk[ENTER]
[ENTER]
De Jinno Keizerrijk ligt in[ENTER]
de oostelijke regio's van[ENTER]
het continent. Dit[ENTER]
[WAIT]
Keizerrijk is gebaseerd op[ENTER]
militaire kracht. De[ENTER]
inwoners zijn agressief en[ENTER]
vechtlustig. De Jinno[ENTER]
Keizerrijk wordt geleid door[ENTER]
[WAIT]
Ee-Ryoong, de zoon van de[ENTER]
voormalige Keizer. Hij voelt[ENTER]
zich geroepen om het oude[ENTER]
Rijk bijeen te brengen onder[ENTER]
zijn beleid en met zijn[ENTER]
[WAIT]
sterke militaire krachten.[ENTER]
Angsten over de betekenis of[ENTER]
effecten van de Metin Stenen[ENTER]
worden officieel genegeerd[ENTER]
in de Jinno Keizerrijk. In[ENTER]
[WAIT]
het geheim, probeert[ENTER]
Ee-Ryoong een manier te[ENTER]
vinden om de vernietigende[ENTER]
kracht van de Metin Stenen[ENTER]
te gebruiken voor zijn doel.

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VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
14013 FACILITY jedan Wapen Fabriek -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
14014 FACILITY jedan Pantser Smid -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
14015 FACILITY jedan Accessoire Fabriek -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
14033 FACILITY suryeonjang Training Centrum -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
14043 FACILITY yonggwangro Diamant Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
14045 FACILITY yonggwangro Fossiele Hout Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
14046 FACILITY yonggwangro Koper Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
14047 FACILITY yonggwangro Zilver Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
14048 FACILITY yonggwangro Goud Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
14049 FACILITY yonggwangro Jade Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
14050 FACILITY yonggwangro Ebben Houten Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
14051 FACILITY yonggwangro Parel Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
14052 FACILITY yonggwangro Platinum Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
14053 FACILITY yonggwangro Kristal Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
14054 FACILITY yonggwangro Amethist Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
14055 FACILITY yonggwangro Hemelse Traan Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26992 FACILITY yonggwangro Soul Crystal Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26993 FACILITY yonggwangro Rubin Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26994 FACILITY yonggwangro Garnet Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26995 FACILITY yonggwangro Smaragd Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
26996 FACILITY yonggwangro Saphire Oven -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
14061 FACILITY himuijedan_01 Altaar van Kracht -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
14062 FACILITY himuijedan_02 Altaar van Kracht -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
14063 FACILITY himuijedan_03 Altaar van Kracht -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
14100 HEADQUARTER a1-011-workhouse huis(1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14101 OBJECT a1-038-wall-corner Stenen Muur (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14102 OBJECT a1-038-wall-lin Stenen Muur(1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14103 OBJECT a1-038-wall-lin2 Stenen Muur (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14104 OBJECT a1-038-wall-door Poort(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14105 BUILDIN a1-set Muur(1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14110 HEADQUARTER b1-011-workhouse Huis(2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14111 OBJECT b1-038-wall-corner Stenen Muur (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14112 OBJECT b1-038-wall-lin Stenen Muur(2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14113 OBJECT b1-038-wall-lin2 Stenen Muur (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14114 OBJECT b1-038-wall-door Poort(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14115 BUILDIN b1-set Muur(2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14120 HEADQUARTER c1-011-workhouse Huis(3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
14121 OBJECT c1-038-wall-corner Stenen Muur(3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
14122 OBJECT c1-038-wall-lin Stenen Muur(3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14123 OBJECT c1-038-wall-lin2 Stenen Muur (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
14124 OBJECT c1-038-wall-door Poort(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
14125 BUILDIN c1-set Muur(3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
14200 OBJECT guild_symbol Gilde Embleem -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
14201 WALL fence01_door01 Muur Voorkant -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 0
14202 WALL fence01_back01 Muur Achterkant -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
14203 WALL fence01_left01 Linker Muur -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14204 WALL fence01_right01 Rechtermuur -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
14300 OBJECT general_obj_stone01 Steen1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
14301 OBJECT general_obj_stone02 Steen2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
14302 OBJECT general_obj_stone03 Steen3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
14303 OBJECT general_obj_stone04 Steen4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
14304 OBJECT general_obj_stone05 Steen5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
14305 OBJECT general_obj_stone06 Steen6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
14306 OBJECT general_obj_stone07 Steen7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
14307 OBJECT general_obj_stone08 Steen8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
14308 OBJECT general_obj_stone09 stone9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
14309 OBJECT general_obj_stone10 Stone10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
14400 OBJECT B1_PagodaTree_RT Hout1 0 0 360 2000000 90011,5 0 0 0 1
14401 OBJECT B1_PagodaTree_RT3 Hout2 0 0 360 2000000 90011,5 0 0 0 1
14402 OBJECT B1_Sassafras_RT_Fall Hout3 0 0 360 2000000 90011,7 0 0 0 1
14403 OBJECT B1_Sassafras_RT_Fall2 Hout4 0 0 360 2000000 90011,7 0 0 0 1
14404 OBJECT B3_ShingleOak_RT2 Hout5 0 0 360 2000000 90011,7 0 0 0 1
14405 OBJECT B2_IvySpy_RT Hout6 0 0 360 2000000 90011,9 0 0 0 1
14406 OBJECT B2_IvySpy_RT4 Hout7 0 0 360 2000000 90011,9 0 0 0 1
14407 OBJECT B2_JapaneseMaple_RT_Fall hout8 0 0 360 2000000 90011,9 0 0 0 1
14408 OBJECT B2_JapaneseMaple_RT_Fall2 hout9 0 0 360 2000000 90011,9 0 0 0 1

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Bitch
Biatch
Bef
Bagger
Clit
Cock
Debiel
Dildo
Drol
Fack
Fuck
Flikker
Gay
Geil
Godver
Gvd
Hitler
Homo
Hufter
Idioot
Jood
Jew
Kanker
Kenker
Kloot
Klote
Kont
Lul
Mof
Mongool
Nazi
Neger
Neuk
Nigger
Nikker
Penis
Piemel
Poep
Prostitu
Pussy
Schijt
Shit
Slet
Sloerie
Snikkel
Stront
Swaffel
Tepel
Tiet
Testikel
Trut
Tiefus
Tyfus
Tering
vulva
Vibrator
Zwaffel

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[DELAY value;10]
Ninja's zijn professionele[ENTER]
moordenaars die door iemand[ENTER]
te overvallen aanvallen. Om[ENTER]
de benodigde behendigheid en[ENTER]
snelheid te ondersteunen[ENTER]
[WAIT]
dragen deze schaduwachtige[ENTER]
Ninja's alleen lichte[ENTER]
pantsers. Daardoor worden[ENTER]
hun snelle en vloeiende[ENTER]
bewegingen niet gehinderd.[ENTER]
[WAIT]
Afhankelijk van de[ENTER]
specialisaties, kan een[ENTER]
Ninja een meester zijn met[ENTER]
een mes in hand-tot-hand[ENTER]
gevechten. of lange afstand[ENTER]
[WAIT]
situaties met bogen.

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@ -0,0 +1,18 @@
[DELAY value;10]
Gezegend met de wijsheid van[ENTER]
lange en uitvoerige studies[ENTER]
gebruiken Sjamanen spreuken[ENTER]
en magie tijdens een[ENTER]
gevecht. Daardoor[ENTER]
[WAIT]
ondersteunen hun mystieke[ENTER]
vaardigheden niet alleen[ENTER]
hunzelf maar ook hun vecht[ENTER]
partners. Als resultaat van[ENTER]
hun toewijding aan deze[ENTER]
[WAIT]
vaardigheden, kan een[ENTER]
Sjamaan de schade van[ENTER]
aanvallen verhogen of hun[ENTER]
helende en ondersteuning[ENTER]
spreuken verrijken.

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@ -0,0 +1,22 @@
[DELAY value;10]
De Sura zijn Krijgers die[ENTER]
magische krachten kregen[ENTER]
toen zij toestemden om het[ENTER]
zaad van het Duivelse ras in[ENTER]
hun armen te laten groeien.[ENTER]
[WAIT]
De magie die ze daarmee[ENTER]
beheersen stelt hun in staat[ENTER]
om vijanden van ver af te[ENTER]
verwonden in lange afstand[ENTER]
situaties, terwijl hun[ENTER]
[WAIT]
vaardigheid met een zwaard[ENTER]
ze tot uitstekende[ENTER]
hand-tot-hand vechters[ENTER]
maken. De Suras kunnen ook[ENTER]
hun aanvalspreuken[ENTER]
[WAIT]
verbeteren of toegevoegde[ENTER]
versterkende spreuken[ENTER]
ontwikkelen.

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[DELAY value;10]
Dankzij hun vaardigheden en[ENTER]
hun zware bepantsering,[ENTER]
spelen Krijgers een[ENTER]
belangrijke rol in[ENTER]
hand-tot-hand gevechten. Ze[ENTER]
[WAIT]
streven naar grote fysieke[ENTER]
kracht en een kalme,[ENTER]
gebalanceerde psyche.[ENTER]
Afhankelijk van hun gekozen[ENTER]
specialiteit, kunnen ze[ENTER]
[WAIT]
chaos cre<72>ren met hun[ENTER]
tweehandige wapens of door[ENTER]
hun vaardig gebruik van[ENTER]
zwaard en schild, die kan[ENTER]
beschermen tegen elke aanval[ENTER]
[WAIT]
van de vijand.

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AFF_LOVE_POINT Liefdespunten: %d%%
ALIGNMENT_NAME Rang punten:
ATTACK_ERROR_UNKNOWN Onbekend Aanvals Fout: %s
CANNOT_ATTACK_DEST_IN_SAFE De Tegenstander is te ver weg.
CANNOT_ATTACK_SELF_IN_SAFE Ik kan niet aanvallen.
CANNOT_EQUIP_IN_EXCHANGE Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
CANNOT_EQUIP_IN_SHOP Je kunt wat je draagt niet veranderen wanneer je aan het handelen bent.
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Je kunt geen priv<69> warenhuis openen in een openbaar gebied.
CANNOT_SHOOT_DEST_IN_SAFE De vijand is te ver weg.
CANNOT_SHOOT_EMPTY_ARROW Ik heb een Pijl nodig.
CANNOT_SHOOT_SELF_IN_SAFE Ik kan dit niet doen.
CANNOT_SKILL_APPROACH Ik weet zeker dat ik niet dichterbij kan komen.
CANNOT_SKILL_ATTACK Ik kan niet aanvallen.
CANNOT_SKILL_BLUE Je kunt Indigo Wolf Ziel niet gebruiken wanneer Bloedrode Wolf Ziel actief is.
CANNOT_SKILL_DEST_IN_SAFE De vijand is te ver weg.
CANNOT_SKILL_EQUIP_FISHING_ROD Ik heb een Hengel nodig.
CANNOT_SKILL_HAVE_TO_RIDE Ik heb eerst een Paard nodig voordat ik dit kan gebruiken.
CANNOT_SKILL_NEED_EMPTY_BOTTLE Ik heb geen Lege Fles.
CANNOT_SKILL_NEED_POISON_BOTTLE Ik heb geen Gif Fles.
CANNOT_SKILL_NEED_TARGET Wie is het doelwit?
CANNOT_SKILL_NOT_ENOUGH_HP Ik heb niet genoeg LP!
CANNOT_SKILL_NOT_ENOUGH_SP Ik heb niet genoeg TP!
CANNOT_SKILL_NOT_HORSE_SKILL Ik kan dit niet gebruiken tijdens het rijden.
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Ik kan deze Vaardigheid niet met dit wapen gebruiken.
CANNOT_SKILL_NOT_YET_LEARN Ik heb deze Vaardigheid nog niet geleerd.
CANNOT_SKILL_ONLY_FOR_ALLIANCE Dit be<62>nvloedt alleen groepsleden.
CANNOT_SKILL_ONLY_FOR_CORPSE Dit be<62>nvloedt alleen dode mensen.
CANNOT_SKILL_RED Je kunt Bloedrode Wolf Ziel niet gebruiken wanneer Indigo Wolf Ziel actief is.
CANNOT_SKILL_REMOVE_FISHING_ROD Ik kan deze Vaardigheid niet met een Hengel gebruiken.
CANNOT_SKILL_SELF_IN_SAFE Ik kan vanaf hier niet aanvallen.
CANNOT_SKILL_USE_SELF Ik kan dit niet op mijzelf gebruiken.
CANNOT_SKILL_WAIT_COOLTIME Ik kan deze Vaardigheid nog niet gebruiken.
CANNOT_USE Je kan dit niet gebruiken.
CANNOT_WHISPER_DEST_REFUSE %s blokkeert fluisteren compleet. SA
CANNOT_WHISPER_NOT_LOGON %s is niet online. SA
CANNOT_WHISPER_SELF_REFUSE Je kunt niet naar iemand fluisteren wanneer je het fluisteren geblokkeerd hebt. SNA
CHANNEL Kanaal
CHANNELING_CANNOT_LOGOUT Je kunt niet terug gaan naar het login scherm.
CHANNEL_EMPTY_SERVER Geen server
CHANNEL_NORMAL Kanaal %d
CHANNEL_NOTIFY_FULL Dit kanaal is vol! Kies een andere alstublieft.
CHANNEL_NOT_FIND_INFO Geen informatie gevonden via het kanaal.
CHANNEL_PVP Vrije duel
CHANNEL_SELECT_CHANNEL Kies een kanaal
CHANNEL_SELECT_REGION Kies een regio.
CHANNEL_SELECT_SERVER Kies een server
CHANNEL_TEST_SERVER Test Server
CHANNEL_TEST_SERVER_ADDR Test %s:%d
CHARACTER_CREATE_MODE Karakter aanmaken
CHARACTER_SELECT_MODE Karakter selecteren
CHAT_ALL Alles
CHAT_BLOCK Blokkeren
CHAT_GUILD Gilde
CHAT_INFORMATION Info
CHAT_INSULT_STRING Deze zin bevat ongeldige woorden.
CHAT_LOG Laat oude berichten zien [L]
CHAT_LOG_TITLE Chat-log
CHAT_NORMAL Normaal
CHAT_NOTICE Aankondiging
CHAT_PARTY Groep
CHAT_SEND_CHAT Stuur Chat
CHAT_SEND_MEMO Stuur Fluister[Shift+Enter]
CHAT_SHOUT Roep
CHAT_SHOUT_LIMIT Je kunt slechts elke 15 seconden roepen.
CHAT_WHISPER Fluisteren
COMB_ALREADY_APPEND
COMB_CANT_APPEND_ITEM Dit item kan niet gebruikt worden.
COMB_CANT_APPEND_SEALED_ITEM Je kunt geen zielsgebonden items gebruiken.
COMB_COST Prijs: %s
COMB_IS_CONTINUE_PROCESS Wil je doorgaan?
COMB_NOTICE Je kunt geen priv<69> warenhuis openen wanneer je boeken aan het verhandelen bent.
COMB_NOTICE_NOT_OPEN Je kunt geen boeken verhandelen als je een priv<69> warenhuis open hebt staan.
COMB_NOT_ALL_SLOT_APPEND_ITEM Je hebt een tweede kostuum nodig om bonussen over te dragen.
COMB_NOT_FULL_BOOK Nee, zo doen we geen zaken. Zoals ik al zei: ik sta alleen open om te handelen als je 10 boeken in te ruilen hebt.
COMB_NOT_ITEM_IN_INVENTORY Je kunt geen items gebruiken die je aan hebt.
COMB_NOT_MEDIUM_ITEM Dit item kan niet gebruikt worden.
COMB_WILL_REMOVE_MATERIAL Kostuum 2 zal vernietigd worden.
CREATE_ERROR_GM_NAME Het is niet toegestaan om ,GM<47> in je karakter naam te gebruiken.
CREATE_ERROR_INSULT_NAME Deze naam is ongeldig.
CREATE_ERROR_LIMIT_LEVEL Jouw karakter moet minstens level 80 zijn.
CREATE_ERROR_TIME_LIMIT Je kunt slechts <20><>n karakter per 30 seconden aanmaken.
CREATE_ERROR_WRONG_STRING Je karakternaam mag geen speciale tekens bevatten.
CREATE_EXIST_SAME_NAME Een ander karakter gebruikt deze naam.
CREATE_FAILURE Je kunt niet nog een karakter aanmaken.
CREATE_FULL Je kunt niet meer karakters aanmaken.
CREATE_GM_NAME GM
CREATE_INPUT_NAME Voer de naam in.
CREATE_PLUS_STAT Er zijn nog status punten over.
DAY Dagen
DONT_USE_ITEM_WHEN_SHOW_CONFIRM Wanneer een aanvraag loopt kun je geen items verplaatsen.
DO_YOU_BUY_ITEM1 Wil je %s voor %s kopen?
DO_YOU_BUY_ITEM2 Wil je %s %s voor %s kopen?
DO_YOU_DROP_MONEY Wil je %d Yang laten vallen?
DO_YOU_SELL_ITEM1 Wil je %s voor %s verkopen?
DO_YOU_SELL_ITEM2 Wil je %s %s voor %s verkopen?
DRAGON_SOUL_CANNOT_REFINE Deze Drakensteen kan niet worden verbeterd.
DRAGON_SOUL_CANNOT_REFINE_MORE Deze Drakensteen heeft al het hoogste level.
DRAGON_SOUL_EQUIP_WARNING1 Het is moeilijk om een Drakensteen te verwijderen als deze vastgezet is.
DRAGON_SOUL_EQUIP_WARNING2 Wil je nog steeds doorgaan?
DRAGON_SOUL_EXPIRED Verlopen Drakensteen
DRAGON_SOUL_INVALID_DRAGON_SOUL Dat is de verkeerde Drakensteen.
DRAGON_SOUL_IS_NOT_DRAGON_SOUL Dat is geen Drakensteen.
DRAGON_SOUL_NOT_DRAGON_SOUL_REFINE_STONE Dat is niet de juiste Drakensteen.
DRAGON_SOUL_NOT_ENOUGH_MATERIAL Je hebt niet genoeg materialen om te verbeteren.
DRAGON_SOUL_NOT_MATCHED_SLOT De Drakensteen past niet op deze plek.
DRAGON_SOUL_STEP_LEVEL1 Helderheid: Mat,
DRAGON_SOUL_STEP_LEVEL2 Helderheid: Doorzichtig,
DRAGON_SOUL_STEP_LEVEL3 Helderheid: Foutloos,
DRAGON_SOUL_STEP_LEVEL4 Helderheid: Briljant,
DRAGON_SOUL_STEP_LEVEL5 Helderheid: Perfect,
DRAGON_SOUL_STRENGTH Level: +%d SA
DRAGON_SOUL_UNEQUIP_WARNING1 De Drakensteen kan vernietigt worden in het proces.
DRAGON_SOUL_UNEQUIP_WARNING2 Wil je nog steeds doorgaan?
DRAGON_SOUL_UNMATCHED_SLOT Dat is de verkeerde plek.
DRAGON_SOUL_UNQUALIFIED Je kan nog geen Drakensteen alchemie gebruiken.
DROP_ITEM_FAILURE_EQUIP_ITEM Je kunt items die je aan hebt niet laten vallen.
DROP_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen laten vallen als je priv<69> warenhuis open is.
DROP_MONEY_FAILURE_1000_OVER Je kunt maximaal 999 Yang laten vallen.
EMOTION_ANGRY Ergerlijk
EMOTION_ATTRACTIVE Verleiding
EMOTION_BANTER Spottend
EMOTION_CHEERS_1 Gejuich 1
EMOTION_CHEERS_2 Gejuich 2
EMOTION_CHEERUP Gejuich
EMOTION_CHOOSE_ONE Kies een doelwit
EMOTION_CLAP Klappen
EMOTION_CLAP_KISS Kus
EMOTION_CONGRATULATION Instemming
EMOTION_DANCE_1 Dans 1
EMOTION_DANCE_2 Dans 2
EMOTION_DANCE_3 Dans 3
EMOTION_DANCE_4 Dans 4
EMOTION_DANCE_5 Dans 5
EMOTION_DANCE_6 Gumsan Stijl
EMOTION_FORGIVE Vergeving
EMOTION_FRENCH_KISS Tongzoen
EMOTION_JOY Vreugde
EMOTION_SAD Verdriet
EMOTION_SHY Afwijzing
EMOTION_SLAP Slaan
EMPIRE_A Shinsoo Keizerrijk
EMPIRE_B Chunjo Koninkrijk
EMPIRE_C Jinno Keizerrijk
EMPIRE_SELECT_MODE Koninkrijk selecteren
EXCHANGE_CANNOT_GIVE Je kunt dit Voorwerp niet verhandelen.
EXCHANGE_CANT_EDIT_MONEY Je kunt de som nu niet veranderen.
EXCHANGE_FAILURE_EQUIP_ITEM Je kunt Voorwerpen die je draagt niet ruilen.
EXCHANGE_MONEY Som
EXCHANGE_TITLE Handel met %s
FISHING_FAILURE Je hebt het Aas verloren.
FISHING_NOTIFY1 Het lijkt alsof %s beet heeft.
FISHING_NOTIFY2 Het lijkt alsof %s gepakt is.
FISHING_SUCCESS1 Je hebt %s gevangen!
FISHING_SUCCESS2 Je hebt %s uit het water gevist!
FISHING_UNKNOWN Iets heeft het aas genomen maar je kunt niet zien wat.
FISHING_WRONG_PLACE Ik kan hier niet vissen.
FOR_FEMALE voor vrouwen
FOR_MALE voor mannen
GAME_CANNOT_MINING Je kunt geen erts mijnen terwijl je rijdt.
GAME_CANNOT_PICK_ITEM Je kunt dit Voorwerp niet oppakken want je hebt het niet gewonnen.
GAME_INIT_ERROR_CURSOR De cursor kan niet worden gebruikt.
GAME_INIT_ERROR_DIRECTX DirectX 8.1 moet ge<67>nstalleerd worden zodat het spel kan draaien.\nInstalleer DirectX 8.1 or higher.
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Er is geen grafisch apparaat gevonden. \nControleer of je Videokaart correct ge<67>nstalleerd is.
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafisch apparaat kon niet gevonden worden. \nControleer of je een Grafische kaart hebt. \nOf, je kunt de hardware accelerator inschakelen \nStel de hardware accelerator in op max \nconfiguratiescherm -> beeldscherm -> instellingen- > geavanceerd -> probleem oplossen
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT De Grafische Kaart van de computer ondersteunt de venstermodus in 32bit Modus niet. \nVerander naar 16bit Modus of gebruik Volledige Scherm Modus.
GAME_INIT_ERROR_ITEM_PROTO Geen Voorwerp data aanwezig. \nInstalleer het spel opnieuw.
GAME_INIT_ERROR_MAIN_WINDOW Hoofdvenster kan niet geladen worden.
GAME_INIT_ERROR_MOB_PROTO Geen Monster data aanwezig. \nInstalleer het spel opnieuw.
GAME_INIT_ERROR_NETWORK Netwerk apparaten konden niet geladen worden. \nControleer je internet verbinding.
GAME_PICK_MONEY Je hebt %d Yang ontvangen.
GUILDMARK_UPLOADER_ERROR_128_HEIGHT Hoogte is niet 128 Pixel
GUILDMARK_UPLOADER_ERROR_12_HEIGHT Hoogte is niet 12 Pixel
GUILDMARK_UPLOADER_ERROR_16_WIDTH Breedte is niet 16 Pixel
GUILDMARK_UPLOADER_ERROR_64_WIDTH Breedte is niet 64 Pixel
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Het spel ondersteunt deze afbeelding niet.
GUILDMARK_UPLOADER_ERROR_PATH Plaats de data in de folder metin2/upload
GUILDMARK_UPLOADER_ERROR_SELECT Geen afbeelding bestand geselecteerd.
GUILDWAR_CTF_TITLE Vlag veroverd.
GUILDWAR_NORMAL_TITLE Veld Gevecht
GUILDWAR_QUESTION_LINE_1 De %s Gilde heeft de oorlog verklaard aan jouw Gilde.
GUILDWAR_QUESTION_LINE_2 Accepteren?(%s)
GUILDWAR_UNKNOWN_TITLE ...
GUILDWAR_WARP_TITLE Gilde theater van Oorlog
GUILD_BUILDING_GRADE Rank
GUILD_BUILDING_NAME Naam van het gebouw
GUILD_CANNOT_HEAL_GSP_ANYMORE De Drakengeest energie is volledig hersteld
GUILD_COMMENT Schrijf
GUILD_CREATE_ERROR_INSULT_NAME Gildenaam is ongeldig.
GUILD_DEFAULT_GRADE Gilde leden
GUILD_DELETE Verwijder
GUILD_DEPOSIT Deponeer
GUILD_DO_YOU_HEAL_GSP Wil je %d Yang gebruiken om %d Drakengeest te herstellen?
GUILD_DO_YOU_JOIN heeft je uitgenodigd. Wil je je aansluiten bij de Gilde?
GUILD_EMPTY_AREA Leeg Land
GUILD_ENEMY_GUILD_NAME Gilde naam van de vijand
GUILD_FACILITY Bijgebouw
GUILD_GEM Edelsteen
GUILD_HEADQUARTER Hoofdgebouw
GUILD_HEAL_GSP Herstel Drakengeest
GUILD_INFO_ENEMY_GUILD_EMPTY Geen
GUILD_MARK_NOT_ENOUGH_LEVEL Minstens level 3 nodig.
GUILD_NAME Gilde Naam
GUILD_NOT_ENOUGH_MATERIAL Je hebt niet genoeg grondstoffen voor dit gebouw.
GUILD_NOT_ENOUGH_MONEY Je hebt niet genoeg Yang voor dit gebouw.
GUILD_NO_NOTICE_PERMISSION Je hebt geen rechten om aankondigingen te doen.
GUILD_OBJECT Voorwerpen
GUILD_OFFER_EXP Te investeren Ervaring
GUILD_SHORT_EXP Niet genoeg ervaringspunten.
GUILD_TILE_BASEINFO Basis Informatie
GUILD_TILE_BOARD Schoolbord
GUILD_TILE_GRADE Rechten Beheer
GUILD_TILE_INFO Gilde Informatie
GUILD_TILE_MEMBER Gilde Leden
GUILD_TILE_SKILL Gilde Vaardigheden
GUILD_VILLAGE_01 Miryang
GUILD_VILLAGE_02 Songpa
GUILD_VILLAGE_03 Daeyami
GUILD_WAR1 Gilde Oorlog Gebied
GUILD_WAR2 Gilde Oorlog Gebied
GUILD_WAR3 Gilde Oorlog Gebied
GUILD_WAR4 Gilde Oorlog Gebied
GUILD_WAR_LIMIT_30MIN Tijd: 30 Minuten
GUILD_WAR_REWARD_POTION Prijs: De winnaar ontvangt een Brouwsel
GUILD_WAR_USE_BATTLE_MAP Locatie: Gilde Oorlog Theater
GUILD_WAR_USE_NORMAL_MAP Locatie: Normale Map
GUILD_WAR_WIN_CHECK_SCORE Het hoogste resultaat wint de oorlog.
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Verover de vlag van de vijand
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 en breng het naar je basis.
GUILD_WAR_WIN_WIPE_OUT_GUILD Versla alle vijanden om te winnen.
GUILD_WITHDRAW Terugtrekken
GUILD_YOU_DO_NOT_JOIN Je bent geen lid van een Gilde.
HORSE_HEALTH0 Dood
HORSE_HEALTH1 Uithongeren
HORSE_HEALTH2 Hongerig
HORSE_HEALTH3 Vol
HORSE_LEVEL1 Normale Paard
HORSE_LEVEL2 Vecht Paard
HORSE_LEVEL3 Militaire Paard
HOUR Uren
HOW_MANY_ITEM_DO_YOU_DROP1 Wil je %s laten vallen?
HOW_MANY_ITEM_DO_YOU_DROP2 Wil je %s %d laten vallen?
INPUT_MATRIX_CARD_NUMBER Voer Matrix Kaartnummer in.
INPUT_MATRIX_CARD_TITLE Matrix Kaart
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Voer de code die je hebt gecre<72>erd in Account Beheer hier in.
INPUT_PRIVATE_CODE_DIALOG_TITLE Verwijder karakter
INVENTORY_DO_NOT_PACK_WARP_SCROLL Geschrigten kunnen niet gecombineerd worden.
INVENTORY_REALLY_USE_ITEM Dit voorwerp op dit voorwerp gebruiken?
JOB_ASSASSIN Ninja
JOB_ASSASSIN0 Amateur Ninja
JOB_ASSASSIN1 Kracht van de Ninjas
JOB_ASSASSIN2 Ondood
JOB_SHAMAN Sjamaan
JOB_SHAMAN0 Amateur Sjamaan
JOB_SHAMAN1 Kracht van de Draak
JOB_SHAMAN2 Bliksem Kracht
JOB_SURA Sura
JOB_SURA0 Amateur Sura
JOB_SURA1 Kracht van de Fata Morgana
JOB_SURA2 Kracht van Zwarte Magie
JOB_WARRIOR Krijger
JOB_WARRIOR0 Amateur Krijger
JOB_WARRIOR1 Kracht van Arahan
JOB_WARRIOR2 Kracht van Partizaan
LEFT_TIME Overgebleven Tijd
LOGIN_CONNECT_FAILURE Fout bij de server verbinding.
LOGIN_CONNECT_SUCCESS Je bent verbonden met de server
LOGIN_CONNETING Je wordt verbonden met de server...
LOGIN_FAILURE_ALREAY Je account is al verbonden.
LOGIN_FAILURE_BE_SAME_KEY Registratie probleem.
LOGIN_FAILURE_BLOCK_ID Je account is geband.
LOGIN_FAILURE_BLOCK_LOGIN kies een van de andere servers!
LOGIN_FAILURE_NOBILL Je account heeft geen speeltijd.
LOGIN_FAILURE_NOT_AVAIL Je account kan niet worden gebruikt.
LOGIN_FAILURE_NOT_EXIST_ID Account naam of wachtwoord is incorrect
LOGIN_FAILURE_REPAIR_ID Voorwerpen zijn hersteld voor dit account.
LOGIN_FAILURE_SAMELOGIN Iemand heeft zich met jouw account verbonden.
LOGIN_FAILURE_SHUTDOWN De server is nog niet open.
LOGIN_FAILURE_TOO_MANY_USER Je kan niet verbonden worden want er zijn teveel spelers online.
LOGIN_FAILURE_UNKNOWN Je kon niet registreren voor onbekende redenen.
LOGIN_FAILURE_WEB_BLOCK Je bent geblokkerd bij de website. Controleer je e-mails alstublieft.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Je hebt een verkeerd nummer ingevoerd.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Je hebt drie keer een verkeerd nummer ingevoerd. /n Je verbinding wordt verbroken.
LOGIN_FAILURE_WRONG_PASSWORD Account naam of wachtwoord is incorrect.
LOGIN_INPUT_ID Voer ID in.
LOGIN_INPUT_PASSWORD Voer wachtwoord in.
LOGIN_PROCESSING Login proces is gestart.
MALL_CANNOT_INSERT Je kunt het Voorwerp niet plaatsen.
MALL_PASSWORD_TITLE Wachtwoord
MAP_A1 Yongan Gebied
MAP_A2 Vallei van Seungryong
MAP_A2_1
MAP_A3 Yayang Gebied
MAP_AG Jungrang
MAP_B1 Joan Gebied
MAP_B2 Imji Vallei
MAP_B3 Bokjung Gebied
MAP_BAY Baai van Nefriet
MAP_BAYBLACKSAND Baai van Nefriet
MAP_BG Waryong
MAP_C1 Pyungmo Gebied
MAP_C2 Bangsan Vallei
MAP_C3 Bakra Gebied
MAP_CAPE Cape Drakenvuur
MAP_CAPEDRAGONHEAD Cape Drakenvuur
MAP_CG Imha
MAP_DAWN Gautama Klif
MAP_DAWNMISTWOOD Gautama Klif
MAP_DESERT Yongbi Woestijn
MAP_DEVILCATACOMB Duivelse Catacomben
MAP_DEVILTOWER1 Demonen Toren
MAP_DUEL Trainingsgevecht Gebied
MAP_E Kolonie
MAP_EMPIREWAR01 Kasteelgevecht
MAP_EMPIREWAR02 Kasteelgevecht
MAP_EMPIREWAR03 Kasteelgevecht
MAP_FLAME Doyyumhwan
MAP_GUILD_01 Jungrang
MAP_GUILD_02 Waryong
MAP_GUILD_03 Imha
MAP_HOLYPLACE_DESERT Woestijnland Koninkrijk Gevecht
MAP_HOLYPLACE_FLAME Vuurland Koninkrijk Gevecht
MAP_HOLYPLACE_ICE IJsland Koninkrijk Gevecht
MAP_MILGYO Hwang Tempel
MAP_MILGYO_A
MAP_MONKEY_DUNGEON Hasun Dong
MAP_MONKEY_DUNGEON2 Jungsun Dong
MAP_MONKEY_DUNGEON3 Sangsun Dong
MAP_MONKEY_DUNGEON_11 Hasun Dong
MAP_MONKEY_DUNGEON_12 Hasun Dong
MAP_MONKEY_DUNGEON_13 Hasun Dong
MAP_MT_THUNDER Donder Gebergte
MAP_NUSLUCK Reuzen Land
MAP_NUSLUCK01 Reuzen Land
MAP_N_DESERT_01 Yongbi Woestijn
MAP_N_DESERT_02
MAP_N_FLAME_01 Vuurland
MAP_N_FLAME_02
MAP_N_FLAME_DUNGEON_01 Rode Draken Fort
MAP_N_SNOWM_01 Berg Sohan
MAP_N_SNOWM_02
MAP_N_SNOW_DUNGEON_01 Nemeres Uitkijktoren
MAP_N_THREEWAY Vallei van Seungryong
MAP_OXEVENT OX-wedstrijd
MAP_PATHWAY_DESERT_01 Woestijnland Koninkrijk Gevecht
MAP_PATHWAY_DESERT_02 Woestijnland Koninkrijk Gevecht
MAP_PATHWAY_DESERT_03 Woestijnland Koninkrijk Gevecht
MAP_PATHWAY_FLAME_01 Vuurland Koninkrijk Gevecht
MAP_PATHWAY_FLAME_02 Vuurland Koninkrijk Gevecht
MAP_PATHWAY_FLAME_03 Vuurland Koninkrijk Gevecht
MAP_PATHWAY_ICE_01 IJsland Koninkrijk Gevecht
MAP_PATHWAY_ICE_02 Speelland
MAP_PATHWAY_ICE_03 IJsland Koninkrijk Gevecht
MAP_SKELTOWER Gumsan Toren
MAP_SKIPIA_DUNGEON_01 Grot der Verbanning
MAP_SKIPIA_DUNGEON_011
MAP_SKIPIA_DUNGEON_012
MAP_SKIPIA_DUNGEON_013
MAP_SKIPIA_DUNGEON_02 Grot der Verbanning 2
MAP_SKIPIA_DUNGEON_021
MAP_SKIPIA_DUNGEON_022
MAP_SKIPIA_DUNGEON_023
MAP_SKIPIA_DUNGEON_BOSS Drakentempel
MAP_SKIPIA_DUNGEON_BOSS_1 Spinnenkerker 1
MAP_SKIPIA_DUNGEON_BOSS_2 Spinnenkerker 2
MAP_SKIPIA_DUNGEON_BOSS_3 Spinnenkerker 3
MAP_SNOW Berg Sohan
MAP_SPIDER Kuahlo Dong
MAP_SPIDERDUNGEON Spinnenkerker 1
MAP_SPIDERDUNGEON_02 Spinnenkerker 2
MAP_SPIDERDUNGEON_02_1 Spinnenkerker 2
MAP_SPIDERDUNGEON_03 Spinnenkerker 3
MAP_SUNGZI Koninkrijk Gevecht
MAP_SUNGZI_DESERT_01 Woestijnland Koninkrijk Gevecht
MAP_SUNGZI_DESERT_HILL_01 Woestijnland Koninkrijk Gevecht
MAP_SUNGZI_DESERT_HILL_02 Woestijnland Koninkrijk Gevecht
MAP_SUNGZI_DESERT_HILL_03 Woestijnland Koninkrijk Gevecht
MAP_SUNGZI_FLAME_HILL_01 Vuurland Koninkrijk Gevecht
MAP_SUNGZI_FLAME_HILL_02 Vuurland Koninkrijk Gevecht
MAP_SUNGZI_FLAME_HILL_03 Vuurland Koninkrijk Gevecht
MAP_SUNGZI_SNOW IJsland Koninkrijk Gevecht
MAP_SUNGZI_SNOW_PASS01 IJsland Koninkrijk Gevecht
MAP_SUNGZI_SNOW_PASS02 IJsland Koninkrijk Gevecht
MAP_SUNGZI_SNOW_PASS03 IJsland Koninkrijk Gevecht
MAP_T1 Gilde Oorlog Gebied
MAP_T2 Gilde Oorlog Gebied
MAP_T3 Gilde Oorlog Gebied
MAP_T4 Gilde Oorlog Gebied
MAP_TEMPLE Hwang Tempel
MAP_THUNDER Donder Gebergte
MAP_TREE Lungsam
MAP_TRENT Spoken Woud
MAP_TRENT02 Rode Bos
MAP_TRENT02_A Rood Bos
MAP_TRENT_A
MAP_WEDDING_01 Trouwkaart
MAP_WL Slangenveld
MAP_WL_01 Slangenveld
MESSENGER_ADD_FRIEND Voeg Vriend toe
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s heeft je als vriend toegevoegd.
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Accepteren?
MESSENGER_DO_YOU_DELETE Verwijderen?
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Wil je de Mobiele Telefoonnummer verwijderen?
MESSENGER_DO_YOU_MOVE Wil je doorgaan?
MESSENGER_EMPTY_LIST Leeg
MESSENGER_FAMILY Familie
MESSENGER_FRIEND Vrienden
MESSENGER_GUILD Gilde
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Voer het confirmatie nummer in dat naar je mobiele telefoon is gestuurd.
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Voer confirmatie nummer in
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Voer mobiele telefoon nummer in voor het sms.
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Wil je nu het nummer invoeren?
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Voer mobiele telefoon nummr in.
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Stuur bericht.
METIN_TEST
MINIMAP Open Mini Map
MINIMAP_CANNOT_SEE Mini Map kan niet gezien worden.
MINIMAP_CAN_NOT_SHOW_AREAMAP Mini Map kan niet getoond worden.
MINIMAP_DEC_SCALE Uit zoomen
MINIMAP_INC_SCALE Inzoomen
MINIMAP_OBSERVER_COUNT %d toeschouwers
MINIMAP_SHOW_AREAMAP Open Grote Map
MINUTE Minuten
MONETARY_UNIT0 Yang
MONETARY_UNIT1 Tien Duizend
MONETARY_UNIT2 Honderd Miljard
MONEY_INPUT_DIALOG_SELLPRICE Verkoop Prijs:
MOVE_ITEM_FAILURE_PRIVATE_SHOP Je kunt geen voorwerpen verplaatsen wanneer je een priv<69> Warenhuis hebt geopend.
MUSIC_EMPTY_MUSIC_LIST Geen Achtergrond muziek.
MUSIC_METIN2_DEFAULT_THEMA Metin2 Standaard muziek.
MUSIC_NOT_SELECT_MUSIC Geen Muziek bestand geselecteerd.
NEEFD_REST Je moet eerst rusten.
NOT_YET_SUPPORT Nog niet ondersteund
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Je kunt Gilde Modus niet activeren wanneer je niet bij een Gilde hoort.
OPTION_PVPMODE_NOT_SUPPORT Je kunt deze configuratie niet kiezen in PvP Modus.
OPTION_PVPMODE_PROTECT Je moet minstens level %d hebben om de PvP Modus te veranderen.
PARTY_ANSWER_TIMEOVER De uitnodiging is geweigerd.
PARTY_BONUS_ATTACKER Aanvals Waarde: +%d SA
PARTY_BONUS_BERSERKER Aanvals Snelheid: +%d SA
PARTY_BONUS_BUFFER Vaardig. duur: +%d SA
PARTY_BONUS_DEFENDER Verdediging: +%d SA
PARTY_BONUS_EXP Bonus ERV: %d%% SA
PARTY_BONUS_SKILL_MASTER Max. TP: +%d SA
PARTY_BONUS_TANKER Max. LP: +%d SA
PARTY_BREAK_UP Verwijder Groep
PARTY_DO_YOU_ACCEPT will zich aansluiten bij de Groep.
PARTY_DO_YOU_JOIN heeft je uitgenodigd om in de groep te komen. Accepteer?
PARTY_EXP_DISTRIBUTION_MODE ERV Verdeling
PARTY_EXP_DISTRIBUTION_MODE_LEVEL Level afhankelijk
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Hoger Level groepsleden ontvangen meer ERV.
PARTY_EXP_DISTRIBUTION_MODE_PARITY Gelijk
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Alle Groepsleden ontvangen dezelfde ERV.
PARTY_HEAL_ALL_MEMBER Herstel alles.
PARTY_INCREASE_AREA_150 Bereik van de GRoep verhoogt met een factor 1.5. SNA
PARTY_INCREASE_AREA_200 Bereik van de Groep veerhoogd met een factor 2. SNA
PARTY_LEAVE Groep verlaten
PARTY_LONGTIME_BONUS_EXP Bonus ERV voor een lange groeps spel: +%d%% SA
PARTY_MEMBER_OFFLINE [Offline]
PARTY_RECALL_MEMBER Roep een Groepslid.
PARTY_REGEN_BONUS Bonus voor LP- + TP regeneratie: +%d%% SA
PARTY_REQUEST_DENIED Je uitnodiging is afgeslagen.
PARTY_SET_ATTACKER Voor Aanvaller uitmaken.
PARTY_SET_BERSERKER Voor Woesteling uitmaken.
PARTY_SET_BUFFER Voor Blokkeerder uitmaken.
PARTY_SET_DEFENDER Voor Verdediger uitmaken.
PARTY_SET_NORMAL Instellingen terugtrekken.
PARTY_SET_SKILL_MASTER Voor Vaardigheid Meester uitmaken.
PARTY_SET_TANKER Als Mesvechter vastleggen
PARTY_SKILL_ATTACKER Basis Aanvals Waarde Aanvaller +%.0f
PARTY_SKILL_BERSERKER Aanval Snelheid Woesteling +%.0f
PARTY_SKILL_BUFFER Vaardig. Duur Block +%.0f
PARTY_SKILL_DEFENDER Verdediging Verdediger +%.0f
PARTY_SKILL_HP_REGEN LP Regeneratie +%.0f%%
PARTY_SKILL_PARTY_AREA Groeps Bereik +%d%%
PARTY_SKILL_SKILL_MASTER Max. TP Vaardigheden Meester +%.0f
PARTY_SKILL_SP_REGEN TP Regeneratie +%.0f%%
PARTY_SKILL_TANKER Max. LP Mes Vechter +%.0f
PARTY_SKILL_WARP Mogelijk om groepsleden te roepen.
PASSWORD_TITLE Warenhuis wachtwoord
PICK_ITEM_TITLE Voorwerp Nummer
PICK_MONEY_TITLE Som
PRIVATE_SHOP_CANNOT_SELL_ITEM Je kunt dit Voorwerp niet verkopen in een priv<69> Warenhuis.
PRIVATE_SHOP_CLOSE_QUESTION Wil je deze priv<69> Warenhuis sluiten?
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Naam van de priv<69> Warenhuis
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Prijs
PVP_LEVEL0 Ridderlijk
PVP_LEVEL1 Nobel
PVP_LEVEL2 Goed
PVP_LEVEL3 Vriendelijk
PVP_LEVEL4 Neutraal
PVP_LEVEL5 Agressief
PVP_LEVEL6 Frauduleus
PVP_LEVEL7 Kwaadwillig
PVP_LEVEL8 Gemeen
PVP_MODE_GUILD PvP - Gilde geactiveerd
PVP_MODE_KILL PvP - Vrij geactiveerd
PVP_MODE_NORMAL PvP - Vrede geactiveerd
PVP_MODE_PROTECT PvP - Bescherming geactiveerd
PVP_MODE_REVENGE PvP - Vijandig geactiveerd
PVP_OPTION_KILL Vrij
PVP_OPTION_NORMAL Vrede
PVP_OPTION_PROTECT Bescherming
PVP_OPTION_REVENGE Vijandig
QUEST_APPEND Nieuwe Quest verworven.
QUEST_MIN Min.
QUEST_SEC Sec.
QUEST_TIMEOVER Tijd Verlopen
QUEST_UNLIMITED_TIME Geen tijd limiet.
QUEST_ZEROSEC 0 Sec.
QUICKSLOT_REGISTER_DISABLE_ITEM Dit Voorwerp kan niet toegevoegd worden in de Snelle Toegangs Gebied
RECEIVE_MESSAGE %s heeft je een bericht gestuurd.
REFINE_COST Kosten voor Bevordering: %d Yang
REFINE_DESTROY_WARNING Dit Voorwerp kan vernietigd worden tijden het opwaarderen.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dit zal de kansen voor upwaarderen vergroten.
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 Als je niet slaagt dan kan het Voorwerp vernietigd worden. /n Wil je doorgaan?
REFINE_DOWN_GRADE_WARNING Dit Voorwerp kan gedegradeerd worden.
REFINE_DO_YOU_SEPARATE_METIN Wil je alle beschikbare Zielenstenen verwijderen?
REFINE_FAILURE Je hebt gefaald.
REFINE_FAILURE_CAN_NOT_ATTACH %s kan niet toegevoegd worden aan dat Voorwerp.
REFINE_FAILURE_EQUIP_ITEM Je kunt geen voorwerpen die je draagt upgraden.
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Er kon geen Zielen Steen weggehaald worden.
REFINE_FAILURE_NEED_BETTER_SCROLL Je hebt een betere Bevorderings Geschrift nodig.
REFINE_FAILURE_NO_GOLD_SOCKET Er is geen Goud fitting om %s in te zetten.
REFINE_FAILURE_NO_MORE_SOCKET Je kunt niet meer Fittingen maken.
REFINE_FAILURE_NO_SOCKET0 Er is geen Fitting om %s in te zetten.
REFINE_FAILURE_SOCKET_DISABLE_ITEM Je kunt geen Fitting maken in dit Voorwerp.
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dit Voorwerp kan niet ge<67>pgrade worden.
REFINE_SUCCESS Het bevorderen van het Voorwerp was successvol.
REFINE_SUCCESS_PROBALITY Kans op Bevordering %d%%
REFINE_WARNING2 Wil je doorgaan?
SAFEBOX_ERROR Je hebt een verkeerde wachtwoord ingevoerd.
SAFEBOX_SELL_DISABLE_SAFEITEM Je kunt geen opgeslagen Voorwerpen verkopen.
SAFEBOX_WRONG_PASSWORD De wachtwoorden moeten identiek zijn.
SCREENSHOT_SAVE1 is opgeslagen in
SCREENSHOT_SAVE2 Screenshot Bestand
SCREENSHOT_SAVE_FAILURE Opslaan Screenshot mislukt.
SECOND Sec
SELECT_CAN_NOT_DELETE Je kunt de Charakter niet deleten.
SELECT_CHANGED_NAME Je hebt de naam van de karakter veranderd.
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME De karakter naam bestaat al.
SELECT_CHANGE_FAILURE_STRANGE_INDEX Probeer opnieuw.
SELECT_CHANGE_FAILURE_STRANGE_NAME Dat
SELECT_CHANGE_NAME_TITLE Verander karakter naam.
SELECT_DELEING Karakter zal verwijderd worden.
SELECT_DELETED Verwijdering successvol.
SELECT_DO_YOU_DELETE_REALLY Wil je doorgaan?
SELECT_EMPTY_SLOT Dit is een leeg veld.
SELECT_GM_NAME GM
SELECT_INPUT_CHANGING_NAME Voer een nieuwe karakter naam in.
SELECT_NOT_JOIN_GUILD Geen Gilde
SHOP_BUY_INFO Kies het Voorwerp dat je wilt kopen in het winkel venster.
SHOP_CANNOT_SELL_EQUIPMENT Je kunt niet voorwerpen verkopen die je draagt.
SHOP_CANNOT_SELL_ITEM Dit Voorwerp kan niet verkocht worden.
SHOP_ERROR_UNKNOWN Onbekende Winkel fout: %s
SHOP_INVALID_POS Dit Voorwerp kan hier niet gebruikt worden.
SHOP_INVENTORY_FULL Je Inventaris is vol.
SHOP_NOT_ENOUGH_MONEY Niet genoeg Yang
SHOP_NOT_ENOUGH_MONEY_EX Je hebt niet genoeg Yang.
SHOP_SELL_INFO Kies het Voorwerp dat verkocht gaat worden in je inventaris venster.
SHOP_SOLDOUT Uitverkocht
SHOT_ERROR_UNKNOWN Onbekende fout tijdens Lange Afstands Aanval: %s
SKILL_BLEEDING Bloeden
SKILL_BOHO Terugkaatsen
SKILL_BUDONG is niet meer gebruikt
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Je hebt ERV nodig om deze Vaardigheid te leren.
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Je hebt een boek nodig om deze Vaardigheid te leren.
SKILL_CHEONGEUN Sterk Lichaam
SKILL_CRITICAL Kritieke slag
SKILL_ENCHANT_POISON Gif Toedienen
SKILL_EUNHYEONG Camouflage
SKILL_FAINT Blackout
SKILL_FIND_TRAP Vind Val
SKILL_FIRE Permanent Vuur
SKILL_FISHMIND Vissen bol is actief
SKILL_GAMJI Verover
SKILL_GEOMGYEONG Aura van de Zwaard
SKILL_GEONGON SKILL_GEONGON Niet meer gebruikt
SKILL_GICHEON Draken Hulp
SKILL_GIGONG Chi Wenteling
SKILL_GONGPO Angst
SKILL_GRADE_NAME_GRAND_MASTER %s Groot Meester
SKILL_GRADE_NAME_MASTER %s Meester
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfecte Meester
SKILL_GROUP_ASSASSIN_1 Mes
SKILL_GROUP_ASSASSIN_2 Boog
SKILL_GROUP_HORSE Ruiter Vaardigheden
SKILL_GROUP_SHAMAN_1 Draak
SKILL_GROUP_SHAMAN_2 Heling
SKILL_GROUP_SURA_1 Wapen
SKILL_GROUP_SURA_2 Magie
SKILL_GROUP_WARRIOR_1 Lichaam
SKILL_GROUP_WARRIOR_2 Mentaal
SKILL_GWIGEOM Betoverd Mes
SKILL_GYEONGGONG Verderlicht Lopen
SKILL_HEUKSIN Donkere Bescherming
SKILL_HOSIN Zegening
SKILL_HWAYEOM SKILL_HWAYEOM Niet meer gebruikt
SKILL_HYEOLMA SKILL_HYEOLMA Niet meer gebruikt
SKILL_INC_ATKSPD Aanvals snelheid verhoogd
SKILL_INC_MOVSPD Bewegings snelheid verhoogd
SKILL_INMA SKILL_INMA Niet meer gebruikt
SKILL_JEOJU Vloek
SKILL_JEONGEOP Heling
SKILL_JEONGWI Gevechts Opvlieging
SKILL_JEONSINBANGEO Volle Verdediging
SKILL_JEONSINGONGGYEOK Volle Aanval
SKILL_JEUNGCHE SKILL_JEUNGCHE Niet meer gebruikt
SKILL_JEUNGHON SKILL_JEUNGHON Niet meer gebruikt
SKILL_JEUNGRYEOK Aanval +
SKILL_JEUNGSOK Beweging +
SKILL_JIGAM SKILL_JIGAM Niet meer gebruikt
SKILL_JIPJUNG SKILL_JIPJUNG Niet meer gebruikt
SKILL_JUMAGAP Betoverd Pantser
SKILL_JUMAGEOM SKILL_JUMAGEOM Niet meer gebruikt
SKILL_KWAEGEOM SKILL_KWAEGEOM Niet meer gebruikt
SKILL_KWAESOK Snelheid
SKILL_LEGBOUND SKILL_LEGBOUND Niet meer gebruikt
SKILL_MUSA SKILL_MUSA Niet meer gebruikt
SKILL_MUYEONG Geest van de Vlam
SKILL_NEED_EMPTY_BOTTLE Ik heb geen Lege Fles.
SKILL_NEED_POISON_BOTTLE Ik heb geen Gif Fles
SKILL_ONLY_FOR_GUILD_WAR Je kunt deze Vaardigheid alleen tijdens een Gilde Oorlog gebruiken.
SKILL_PABEOP Neutraliseer Spreuk
SKILL_POWERFUL_STRIKE Overdonderend Aanval
SKILL_SEOMGWANG Bliksem Bom
SKILL_SINCHAK SKILL_SINCHAK Niet meer gebruikt
SKILL_SLEEP Slaap
SKILL_SLOW Langzaam
SKILL_STUN Overdonderen
SKILL_SUHO Wachter
SKILL_SUMMON_DESCRIPTION Kans van de Evocatie: %d%%
SKILL_TOOLTIP_INT Intelligentie
SKILL_TOOLTIP_LEVEL Level
SKILL_TOXICDIE Vergiftiging
SKILL_TOXICPOWER Gif Aanval waarde verhoogd
SKILL_TUSOK Geest Slag
SKILL_WONSIN SKILL_WONSIN Niet meer gebruikt
SKILL_YONGSIN SKILL_YONGSIN Niet meer gebruikt
STAT_MINUS_CON Vitaliteits Afstelling (Resterende kans: %d)
STAT_MINUS_DEX Behendigheids Afstelling (Resterende kans: %d)
STAT_MINUS_INT Intelligentie Afstelling (Resterende Kans: %d)
STAT_MINUS_STR Kracht Afstelling (Resterende Kans: %d)
STAT_TOOLTIP_CON Verhoogd LP en Verdediging
STAT_TOOLTIP_DEX Verhoogd Aanval en Handigheid
STAT_TOOLTIP_INT Verhoogd TP, magische aanvalskracht en verdediging
STAT_TOOLTIP_STR Verhoogd Aanvals waarde en Schade
SYMBOLLIST_TITLE Registreer Gilde Vlag
SYSTEM_OPTION_CPU_TILING_1 CPU Tiling Mode kan de snelheid van een zwakke PC verhogen.
SYSTEM_OPTION_CPU_TILING_2 Al er een probleem is met de illustraties kies dan ,Systemoption<6F> of ,CONFIG.exe<78>
SYSTEM_OPTION_CPU_TILING_3 en verander naar GPU Tiling Mode.
SYSTEM_OPTION_GPU_TILING_1 GPU Tiling Mode kan langzaam draaien op een zwakke PC.
SYSTEM_OPTION_GPU_TILING_2 Als er problemen zijn met de illustraties, kies 'Systeem Opties<65> of 'CONFIG.exe<78>
SYSTEM_OPTION_GPU_TILING_3 en verander naar GPU Tiling Mode.
SYSTEM_OPTION_TILING_EXIT Om naar de Tiling Mode te veranderen moet het spel gerestart worden.
TARGET_BUTTON_ACCEPT_FIGHT Toestemmen
TARGET_BUTTON_AVENGE Wraak
TARGET_BUTTON_BUILDING_DESTROY Vernietigen
TARGET_BUTTON_DISMOUNT Afstijgen
TARGET_BUTTON_EMOTION_ALLOW Emoties
TARGET_BUTTON_EXCHANGE Handelen
TARGET_BUTTON_EXCLUDE Uitsluiten
TARGET_BUTTON_EXIT_OBSERVER Be<42>ndig Toeschouwer Mode
TARGET_BUTTON_FIGHT Duel
TARGET_BUTTON_FRIEND Vriend
TARGET_BUTTON_INVITE_GUILD Gilde Uitnodiging
TARGET_BUTTON_INVITE_PARTY Groeps Uitnodiging
TARGET_BUTTON_LEAVE_PARTY Verlaat Groep
TARGET_BUTTON_REQUEST_ENTER_PARTY Aansluiten bij Groep
TARGET_BUTTON_VIEW_EQUIPMENT Pantser
TARGET_BUTTON_WHISPER Fluisteren
TARGET_LEVEL_BOSS Baas
TARGET_LEVEL_KING Level 5.
TARGET_LEVEL_KNIGHT Level 3.
TARGET_LEVEL_PAWN Level 1.
TARGET_LEVEL_S_KNIGHT Level 4.
TARGET_LEVEL_S_PAWN Level 2.
TASKBAR_ATTACK Aanvallen
TASKBAR_AUTO Automatisch Aanvallen
TASKBAR_CAMERA Camera
TASKBAR_EXP Ervaring
TASKBAR_HP LP
TASKBAR_MOVE Beweeg
TASKBAR_SKILL Vaardigheid
TASKBAR_SP TP
TASKBAR_ST UV
THING_COUNT alle
TOOLTIP_ANTI_CRITICAL_PCT Weerstand tegen kritieke slagen +%d%% SA
TOOLTIP_ANTI_PENETRATE_PCT Weerstand tegen perforerende slagen +%d%% SA
TOOLTIP_ANTI_SELL Kan niet verkocht worden in een Warenhuis
TOOLTIP_APPLY_ACCEDRAIN_RATE Absorberingswaarde: %d%% SA
TOOLTIP_APPLY_ATTBONUS_ANIMAL Sterk tegen Dieren +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Sterk tegen Ninjas +%d%% SA
TOOLTIP_APPLY_ATTBONUS_DEVIL Sterk tegen Duivel +%d%% SA
TOOLTIP_APPLY_ATTBONUS_HUMAN Sterk tegen Halfmensen +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MILGYO Sterk tegen Mystici +%d%% SA
TOOLTIP_APPLY_ATTBONUS_MONSTER Sterk tegen Monster +%d%% SA
TOOLTIP_APPLY_ATTBONUS_ORC Sterk tegen Orks +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SHAMAN Sterk tegen Sjamaan +%d%% SA
TOOLTIP_APPLY_ATTBONUS_SURA Sterk tegen Sura +%d%% SA
TOOLTIP_APPLY_ATTBONUS_UNDEAD Sterk tegen Ondoden +%d%% SA
TOOLTIP_APPLY_ATTBONUS_WARRIOR Sterk tegen Krijger +%d%% SA
TOOLTIP_APPLY_BLEEDING_PCT Bloedingsaanval + %d%% SA
TOOLTIP_APPLY_BLEEDING_REDUCE Weerstand tegen Bloedingsaanvallen + %d%% SA
TOOLTIP_APPLY_BLOCK %d%% Kans om Aanvallen te blokkeren tegen het Lichaam SA
TOOLTIP_APPLY_COMBAT_SP_RECOVER Herstel TP in 5 seconden in een gevecht %d SA
TOOLTIP_APPLY_CRITICAL_PCT Kans op Kritieke Slag +%d%% SA
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% Kans om TP terug te krijgen wanneer je wordt geraakt SA
TOOLTIP_APPLY_DODGE Kans om Pijlen te ontwijken %d%% SA
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% Kans op ERV Bonus SA
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% Kans om dubbele Yang te laten vallen SA
TOOLTIP_APPLY_IMMUNE_FALL Immuun tegen neervallen SNA
TOOLTIP_APPLY_IMMUNE_SLOW Verdediging tegen langzaam maken SNA
TOOLTIP_APPLY_IMMUNE_STUN Verdediging tegen blackouts SNA
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% Kans om dubbel zo veel Voorwerpen te laten vallen SA
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% Kans om LP te herstellen SA
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% Kans om TP te herstellen SA
TOOLTIP_APPLY_MANA_BURN_PCT %d%% Kans om de TP van de vijand te nemen SA
TOOLTIP_APPLY_MAX_HP_PCT Max. LP +%d%% SA
TOOLTIP_APPLY_MAX_SP_PCT Max. TP +%d%% SA
TOOLTIP_APPLY_NOAFFECT Geen effect
TOOLTIP_APPLY_NO_DEATH_PENALTY Er zullen geen ervaringspunten verloren gaan wanneer je karakter tot leven is gewekt op de plek van zijn dood SNA
TOOLTIP_APPLY_PENETRATE_PCT %d%% Kans op Penetrerende Schoten SA
TOOLTIP_APPLY_POISON_PCT Vergiftigings Kans: %d%% SA
TOOLTIP_APPLY_POISON_REDUCE Vergif Weerstand: %d%% SA
TOOLTIP_APPLY_POTION_BONUS Brouwsel %d%% effect verhoging SA
TOOLTIP_APPLY_REFLECT_CURSE Kans om vloek te weerkaatsen: %d%% SA
TOOLTIP_APPLY_REFLECT_MELEE %d%% Kans om directe lichaam slag te weerkaatsen SA
TOOLTIP_APPLY_RESIST_ASSASSIN Verdedigings kans tegen Ninja aanvallen: %d%% SA
TOOLTIP_APPLY_RESIST_BELL Bel Verdediging %d%% SA
TOOLTIP_APPLY_RESIST_DAGGER Mes Verdediging %d%% SA
TOOLTIP_APPLY_RESIST_FAN Waaier Verdediging %d%% SA
TOOLTIP_APPLY_RESIST_SHAMAN Verdedigings Kans tegen Sjamaam aanvallen: %d%% SA
TOOLTIP_APPLY_RESIST_SURA Verdedigings Kans tegen Sura aanvallen: %d%% SA
TOOLTIP_APPLY_RESIST_SWORD Zwaard Verdediging %d%% SA
TOOLTIP_APPLY_RESIST_TWOHAND Twee-Handig Verdediging %d%% SA
TOOLTIP_APPLY_RESIST_WARRIOR Verdediging Kans tegen Krijger aanvallen: %d%% SA
TOOLTIP_APPLY_RESIST_WIND Wind Weerstand %d%% SA
TOOLTIP_APPLY_SKILL_BOOK_BONUS Kans om van boeken te leren verhoogd met factor 2.5. SNA
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Als leren faalt wordt de Gemene Geest Vloek opgeheven. SNA
TOOLTIP_APPLY_SLOW_PCT Langzaam maken Kans: %d%% SA
TOOLTIP_APPLY_STEAL_HP %d%% Schade zal geabsorbeerd worden door LP. SA
TOOLTIP_APPLY_STEAL_SP %d%% Schade zal geabsorbeerd worden door TP SA
TOOLTIP_APPLY_STUN_PCT Kans op Blackout: %d%% SA
TOOLTIP_ARMOR Pantser
TOOLTIP_ARROW Pijl
TOOLTIP_ASSASSIN Ninja
TOOLTIP_ATT_GRADE Aanvals waarde +%d SA
TOOLTIP_ATT_SPEED Aanvals Snelheid +%d SA
TOOLTIP_AUTO_POTION_HP Zon Elixer
TOOLTIP_AUTO_POTION_REST Resterend: %.2f%%
TOOLTIP_AUTO_POTION_SP Maan Elixer
TOOLTIP_AUTO_POTION_USING Actief
TOOLTIP_BOW_DISTANCE Boog Bereik +%dm SA
TOOLTIP_BUYPRICE Prijs: %s
TOOLTIP_CAST_SPEED Spreuk Snelheid: +%d%% SA
TOOLTIP_CON Vitaliteit +%d SA
TOOLTIP_COSTUME_ATTR_BONUS Kostuum bonus %d%% SA
TOOLTIP_DEF_GRADE Verdediging +%d SA
TOOLTIP_DEX Behendigheid +%d SA
TOOLTIP_DRAGON_SOUL_DECK1 Aarde SNA
TOOLTIP_DRAGON_SOUL_DECK2 Lucht SNA
TOOLTIP_EAR Oorbel
TOOLTIP_ENERGY Energie %d SA
TOOLTIP_ETC En zo voorts
TOOLTIP_FISHINGROD_EXP Punten %d / %d
TOOLTIP_FISHINGROD_LEVEL Level: %d
TOOLTIP_FISHINGROD_UPGRADE1 Geef het aan de Visserman
TOOLTIP_FISHINGROD_UPGRADE2 om een betere
TOOLTIP_FISHINGROD_UPGRADE3 Vis Hengel te krijgen.
TOOLTIP_FISH_LEN Lengte: %.2fcm
TOOLTIP_HELMET Helm
TOOLTIP_HP_REGEN LP Regeneratie +%d%% SA
TOOLTIP_INT Intelligentie +%d SA
TOOLTIP_ITEM_ATT_GRADE Aanvals Waarde %d
TOOLTIP_ITEM_ATT_POWER Aanvals Waarde %d - %d
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Aanvals Waarde %d
TOOLTIP_ITEM_ATT_POWER_REFINE Aanvals Waarde %d - %d (+%d)
TOOLTIP_ITEM_ATT_SPEED Aanvals Snelheid %s
TOOLTIP_ITEM_DEF_GRADE Verdediging %d
TOOLTIP_ITEM_FAST Snel
TOOLTIP_ITEM_LIMIT_CON Vitaliteits bovengrens: %d
TOOLTIP_ITEM_LIMIT_DEX Behendigheids bovengrens: %d
TOOLTIP_ITEM_LIMIT_INT Intelligentie Boven Limiet: %d
TOOLTIP_ITEM_LIMIT_LEVEL Van Level: %d
TOOLTIP_ITEM_LIMIT_STR Kracht Boven Limiet: %d
TOOLTIP_ITEM_MAGIC_ATT_POWER Magische Aanvals Waarde %d - %d
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magische Aanvals Waarde %d
TOOLTIP_ITEM_MAGIC_DEF_POWER Magische Verdediging %d
TOOLTIP_ITEM_NORMAL Normaal
TOOLTIP_ITEM_SLOW Langzaam
TOOLTIP_ITEM_VERY_FAST Heel snel
TOOLTIP_ITEM_VERY_SLOW Heel langzaam
TOOLTIP_ITEM_WEARABLE_JOB [ Draagbaar ]
TOOLTIP_LOTTERY_STEP_NUMBER %d
TOOLTIP_LOTTO_NUMBER Geluks Nummer: %d
TOOLTIP_MAGIC_ATTBONUS_PER Magische aanval +%d%% SA
TOOLTIP_MAGIC_ATT_GRADE Magische Aanvals Waarde +%d SA
TOOLTIP_MAGIC_DEF_GRADE Magische Verdediging +%d SA
TOOLTIP_MALL_ATTBONUS Aanvals Waarde +%d%% SA
TOOLTIP_MALL_ATTBONUS_STATIC Aanvals Waarde +12~15% SNA
TOOLTIP_MALL_AUTOLOOT Een hand die automatisch gevallen Yang opraapt. SNA
TOOLTIP_MALL_DEFBONUS Verdediging +%d%% SA
TOOLTIP_MALL_DEFBONUS_STATIC Verdediging +12~15% SNA
TOOLTIP_MALL_EXPBONUS ERV +%d%% SA
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe ERV Bonus +%d%% SA
TOOLTIP_MALL_EXPBONUS_STATIC Verhoogt ontvangen ERV met 50% SNA
TOOLTIP_MALL_FISH_MIND Je kans om een zeldzame vis te vangen is verdubbeld. SNA
TOOLTIP_MALL_GOLDBONUS Kans om Yang buit te maken is vermenigvuldigd met %.1f SA
TOOLTIP_MALL_GOLDBONUS_STATIC Verdubbelt je kans om Yang buit te maken SNA
TOOLTIP_MALL_ITEMBONUS Kans om Voorwerpen buit te maken vermenigvuldigd met %.1f SA
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Kans om Voorwerpen buit te maken %.1f%% SA
TOOLTIP_MALL_ITEMBONUS_STATIC Verdubbelt je kansen om Voorwerpen buit te maken SNA
TOOLTIP_MALL_MARRIAGE_FAST Liefdespunten verhogen sneller. SNA
TOOLTIP_MALL_SAFEBOX Je opslag krijgt 2 opslag ruimtes SNA
TOOLTIP_MAX_HP Max. LP +%d SA
TOOLTIP_MAX_HP_PCT Max. LP +%d%% SA
TOOLTIP_MAX_SP Max. TP +%d SA
TOOLTIP_MAX_SP_PCT Max. TP +%d%% SA
TOOLTIP_MAX_STAMINA Max. Uithoudingsvermogen +%d SA
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Magische/fysieke aanval +%d%% SA
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
TOOLTIP_MEMORIZED_POSITION_ERROR GPS ERROR(%d, %d)
TOOLTIP_MOV_SPEED Beweeg Snelheid %d%% SA
TOOLTIP_NECK Ketting
TOOLTIP_NEED_ALL_SP Benodigde TP: Max.
TOOLTIP_NEED_GSP Benodigde Drankengeest: %d
TOOLTIP_NEED_HP Benodigde LP: %d
TOOLTIP_NEED_HP_PER_SEC LP / Sec.: %d
TOOLTIP_NEED_SKILL_POINT Benodigde Vaardigheids Punten:
TOOLTIP_NEED_SP Benodigde TP: %d
TOOLTIP_NEED_SP_PER_SEC TP / Sec.: %d
TOOLTIP_NEXT_SKILL_LEVEL_1 Volgende Level: %d (Max. %d)
TOOLTIP_NEXT_SKILL_LEVEL_2 Volgende Level: %d (Max. %d-%d)
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Gemiddelde Schade %d%% SA
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Gemiddelde Schade Weerstand %d%% SA
TOOLTIP_PARTY_INFO_GRADE_UP1 Meer dan %d Groeps leden.
TOOLTIP_PARTY_INFO_GRADE_UP2 Aanvals Level +%d
TOOLTIP_PARTY_INFO_GRADE_UP3 Verdedigings Level +%d
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL Herstelet LP/TP voor alle Groepsleden voor 60 minuten.
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL Herstelt LP/TP voor alle Groepsleden voor 30 minuten
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Je moet 3 minuten wachten na de dood van een groepslid.
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Je kunt Groepsleden die op dezelfde server zitten altijd roepen.
TOOLTIP_PARTY_INFO_SET_ATTACKER Aanvals Level +(Getal Groepsleden./2) Aanvaller %d kan gekozen worden.
TOOLTIP_PARTY_INFO_SET_TANKER Verdedigings Level +( Getal Groepsleden) Mesvechters 1 kan gekozen worden.
TOOLTIP_PARTY_SKILL_LEVEL Huidige Level: %d
TOOLTIP_PARTY_TITLE_GRADE_UP [Aanval/Verdediging ge<67>pgrade]
TOOLTIP_PARTY_TITLE_HEAL [herstel]
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Wanneer je meer dan %d Groepsleden hebt krijg je %d%% Bonus ERV.
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus ERV]
TOOLTIP_PARTY_TITLE_RECALL [Roep]
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Benoem Aanvaller]
TOOLTIP_PARTY_TITLE_SET_TANKER [Benoem Mes Vechter]
TOOLTIP_PICK_EXP Punten: %d / %d
TOOLTIP_PICK_LEVEL Level: %d
TOOLTIP_PICK_UPGRADE1 Geef het aan de Houthakker
TOOLTIP_PICK_UPGRADE2 om een
TOOLTIP_PICK_UPGRADE3 Pikhouweel.
TOOLTIP_POTION_CURE Heel negative effecten.
TOOLTIP_POTION_MIN Min.
TOOLTIP_POTION_PLUS_ATTACK_SPEED Aanvals snelheid +%d
TOOLTIP_POTION_PLUS_HP_PERCENT LP +%d%%
TOOLTIP_POTION_PLUS_HP_POINT LP +%d
TOOLTIP_POTION_PLUS_MOVING_SPEED Beweeg snelheid +%d
TOOLTIP_POTION_PLUS_SP_PERCENT TP +%d%%
TOOLTIP_POTION_PLUS_SP_POINT TP +%d
TOOLTIP_POTION_SEC Sec.
TOOLTIP_POTION_TIME Duratie:
TOOLTIP_REQUIREMENT_21_LEVEL Je moet Level 21 bereikt hebben.
TOOLTIP_REQUIREMENT_41_LEVEL Je moet Level 41 bereikt hebben.
TOOLTIP_REQUIREMENT_LEVEL Je moet Level %d bereikt hebben.
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Level %d nodig.
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d nodig
TOOLTIP_RESIST_BOW Pijl Weerstand %d%% SA
TOOLTIP_RESIST_DARK Weerstand tegen duisternis +%d%% SA
TOOLTIP_RESIST_EARTH Aarde weerstand +%d%% SA
TOOLTIP_RESIST_ELEC Bliksem Weerstand %d%% SA
TOOLTIP_RESIST_FIRE Vuur Weerstand %d%% SA
TOOLTIP_RESIST_ICE Ijsweerstand +%d%% SA
TOOLTIP_RESIST_MAGIC Magie Weerstand %d%% SA
TOOLTIP_REST_USABLE_COUNT Over: %d
TOOLTIP_SEALED Zielsgebonden
TOOLTIP_SELLPRICE Prijs: %s
TOOLTIP_SHAMAN Sjamaan
TOOLTIP_SHIELD Schild
TOOLTIP_SHOES Shoenen
TOOLTIP_SKILL Vaardigheden SNA
TOOLTIP_SKILLBOOK_NAME Vaardigheden Boek
TOOLTIP_SKILL_AFFECT_ATT_GRADE Aanvals Waarde: +
TOOLTIP_SKILL_AFFECT_ATT_POWER Aanvals Waarde:
TOOLTIP_SKILL_AFFECT_ATT_SPEED Aanvals Snelheid: +
TOOLTIP_SKILL_AFFECT_DEF_GRADE Verdediging:
TOOLTIP_SKILL_AFFECT_DODGE Opponent Aanvals Waarde: -
TOOLTIP_SKILL_AFFECT_HEAL Herstel LP:
TOOLTIP_SKILL_AFFECT_MOV_SPEED Beweeg Snelheid: +
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Kans om fysieke aanvallen te weerkaatsen:
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Weertand tegen Lichaam Schade:
TOOLTIP_SKILL_COOL_TIME Laadtijd:
TOOLTIP_SKILL_DAMAGE_BONUS Vaardigheid Schade %d%% SA
TOOLTIP_SKILL_DEFEND_BONUS Weerstand tegen Vaardigheden Schade %d%% SA
TOOLTIP_SKILL_DURATION Duratie: %d Sec.
TOOLTIP_SKILL_FORGET_BOOK_NAME Boek der Vergetelheid
TOOLTIP_SKILL_LEVEL Huidige Level: %d
TOOLTIP_SKILL_LEVEL_MASTER Huidige Level: %d (Meester)
TOOLTIP_SKILL_LEVEL_WITH_MAX Huidige Level: %d (Max. %d)
TOOLTIP_SOCKET_EMPTY Leeg
TOOLTIP_SOCKET_REFINABLE_ITEM [Voorwerp met een fitting]
TOOLTIP_SP_REGEN TP Regeneratie +%d%% SA
TOOLTIP_STR Kracht +%d SA
TOOLTIP_SURA Sura
TOOLTIP_TIME_CHARGER_FIX Tijdopladen %d sec. SA
TOOLTIP_TIME_CHARGER_PER Tijd opladen %d%% SA
TOOLTIP_UNIQUE Uniek
TOOLTIP_UNSEAL_LEFT_TIME Verwijdering van zielsgebonden over: %du %dm
TOOLTIP_WARRIOR Krijger
TOOLTIP_WEAPON Wapen
TOOLTIP_WRISTLET Armband
UI_ACCEPT Accepteer
UI_CANCEL Annuleer
UI_CLOSE Sluit
UI_DEF_FONT Tahoma:12
UI_DEF_FONT_LARGE Tahoma:14
UI_DEF_FONT_SMALL Tahoma:9
UI_DENY Afwijzen
UI_ITEM Voorwerp
UI_LEFT_TIME Resterende Tijd: %d Sec.
UI_NEXT Doorgaan
UI_NEXTPAGE Volgende
UI_NOCONTENTS Geen Inhoud
UI_NONAME Geen Naam
UI_OK OK
UI_POS_UNKNOWN Onbekende Plek
UI_PREVPAGE terug
UI_UNKNOWN Onbekend
UPLOAD_MARK_CHECK_NEED_RECONNECT De upload moet opnieuw gestart worden.
UPLOAD_MARK_UPLOAD_NEED_RECONNECT De upload moet opnieuw gestart worden.
USE_ITEM_FAILURE_PRIVATE_SHOP Je kunt voorwerpen niet gebruiken terwijl je priv<69> warenhuis open is.
USE_SKILL_ERROR_UNKNOWN Onbekend Vaardigheids Error: %s

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@ -0,0 +1,345 @@
ACCEPT Accepteer
ATTACH_METIN_INFO Wil je de Zielsteen toevoegen?
ATTACH_METIN_TITLE De Zielsteen word toegevoegd.
CANCEL Annuleer
CHANGE_PASSWORD_CONFIRM Bevestig nieuw wachtwoord
CHANGE_PASSWORD_NEW Nieuw wachtwoord
CHANGE_PASSWORD_OLD Oude wachtwoord
CHANGE_PASSWORD_TITLE Wachtwoord veranderen
CHARACTER_ACTION Emotie
CHARACTER_EMOTICON Emotie
CHARACTER_MAIN Karakter
CHARACTER_MUTUAL_ACTION Wederzijdse Emotie
CHARACTER_NORMAL_ACTION Normale Emotie
CHARACTER_QUEST Missies
CHARACTER_SKILL Vaardigheid
CLOSE Sluit
COMB_APPEARANCE Kostuum 1
COMB_ATTRIBUTE Kostuum 2
COMB_SKILLBOOK_TILE Boeken verhandelen
COMB_TITLE
COSTUME_TITLE Kostuums
COSTUME_WINDOW_TITLE Kostuums
CREATE_ATT_GRADE KRA
CREATE_CREATE Maak
CREATE_DEX_GRADE BEH
CREATE_HP LP
CREATE_LAST_POINT Punten
CREATE_MAN Man
CREATE_NAME Naam
CREATE_NEXT Volgende
CREATE_PREV Terug
CREATE_SEX Geslacht
CREATE_SHAPE Vorm
CREATE_SP INT
CREATE_STAT_RESET Terugzetten
CREATE_WOMAN Vrouw
CUBE_INFO_TITLE Verbeteringen Handboek
CUBE_REQUIRE_MATERIAL Benodigde materialen
CUBE_REQUIRE_MATERIAL_OR of
CUBE_TITLE Verbeteringsscherm
DO_REFINE Verbeter
DRAGONSOUL_ACTIVATE Activeer
DRAGONSOUL_PAGE_BUTTON_1 Ruw
DRAGONSOUL_PAGE_BUTTON_2 Geslepen
DRAGONSOUL_PAGE_BUTTON_3 Zeldzaam
DRAGONSOUL_PAGE_BUTTON_4 Antiek
DRAGONSOUL_PAGE_BUTTON_5 Legendarisch
DRAGONSOUL_REFINE_WINDOW_TITLE Verbeteringsscherm
DRAGONSOUL_TAP_TITLE_1 Drakendiamant
DRAGONSOUL_TAP_TITLE_2 Drakenrobijn
DRAGONSOUL_TAP_TITLE_3 Drakenjade
DRAGONSOUL_TAP_TITLE_4 Drakensaffier
DRAGONSOUL_TAP_TITLE_5 Drakengranaat
DRAGONSOUL_TAP_TITLE_6 Drakenonyx
DRAGONSOUL_TITLE Drakensteen Alchemie
EMPIRE_EXIT Exit
EMPIRE_NEXT Volgende
EMPIRE_PREV Terug
EMPIRE_SELECT Kies
EXCHANGE_ACCEPT Accepteer
EXCHANGE_TITLE Handelen
GAMEOPTION_TITLE Spel Opties
GAME_EXIT_OBSERVER Be<42>indig Observatie Modus
GAME_HELP Help
GAME_QUEST Taken
GAME_SKILL_UP Vaardigheden Verhogen
GAME_STAT_UP Status Verhogen
GRADE Klasse
GRADE_SELECT Klasse
GUILD_BASENAME Basis Naam
GUILD_BOARD_ID Naam
GUILD_BOARD_REFRESH Vernieuwen (F5)
GUILD_BOARD_TEXT Bericht
GUILD_BUILDING_CATEGORY_TITLE Bouw Eenheden
GUILD_BUILDING_CHANGE Verander
GUILD_BUILDING_DIRECTION Ori<72>ntatie
GUILD_BUILDING_GRADE Rank
GUILD_BUILDING_INFO Gebouwen en Kosten Informatie
GUILD_BUILDING_LIST_TITLE Gebouwen Lijst
GUILD_BUILDING_LOG Stam
GUILD_BUILDING_NAME Gebouw Naam
GUILD_BUILDING_OPERATE Bedienen
GUILD_BUILDING_PLY Triplex
GUILD_BUILDING_POSITION Positie
GUILD_BUILDING_PREVIEW Preview
GUILD_BUILDING_PRICE Prijs
GUILD_BUILDING_REFRESH Refresh (F5)
GUILD_BUILDING_STONE Steen
GUILD_BUILDING_TITLE Gilde Huis Bouw
GUILD_CRYSTAL Kristal
GUILD_DEPOSIT Aanbetalen
GUILD_DROP_RESOURCE1 Hier
GUILD_DROP_RESOURCE2 Grondstof laten vallen
GUILD_GEM Edelsteen
GUILD_GRADE_CHANGE_GRADE_NAME Nieuwe rank naam
GUILD_GRADE_NUM Nr.
GUILD_GRADE_PERMISSION_DELETE Ontslaan
GUILD_GRADE_PERMISSION_JOIN Uitnodigen
GUILD_GRADE_PERMISSION_NOTICE Schrijven
GUILD_GRADE_PERMISSION_SKILL Vaardigheden
GUILD_GRADE_RANK Rank
GUILD_GRADE_WRITE Schrijf
GUILD_INFO Gilde Informatie
GUILD_INFO_CUR_EXP Ervaring
GUILD_INFO_DECALRE_WAR Oorlog Verklaren
GUILD_INFO_ENEMY_GUILD Vijandelijke Gilde
GUILD_INFO_ENEMY_GUILD_EMPTY Geen
GUILD_INFO_LEVEL Gilde Niveau
GUILD_INFO_MARK Gilde Teken
GUILD_INFO_MASTER Leider
GUILD_INFO_MASTER_VALUE Leider
GUILD_INFO_MEMBER_AVG_LEVEL Gemiddelde Niveau
GUILD_INFO_MEMBER_NUM Aantal leden
GUILD_INFO_NAME Gilde Naam
GUILD_INFO_NAME_VALUE Dit is een Gilde Naam
GUILD_INFO_OFFER_EXP Investeren
GUILD_INFO_REST_EXP Benodigde Erv.
GUILD_INFO_UPLOAD_MARK Teken Uploaden
GUILD_INFO_UPLOAD_SYMBOL Vlag Uploaden
GUILD_MARK Gilde Teken
GUILD_MEMBER_JOB Klasse
GUILD_MEMBER_KNIGHT Leider
GUILD_MEMBER_LEVEL Niveau
GUILD_MEMBER_NAME Naam
GUILD_MEMBER_RANK Rank
GUILD_MEMBER_SPECIFIC_GRAVITY Investeer
GUILD_METIN_STONE Zielen Steen
GUILD_MINENAL Mineraal
GUILD_MONEY Yang
GUILD_NAME Gilde
GUILD_RESOURCE_INFO Grondstof Informatie
GUILD_SKILL_ACTIVE Actief
GUILD_SKIlL_HEAL_GSP Kracht terug winnen
GUILD_SKILL_PASSIVE Passief
GUILD_SKILL_POWER Energie
GUILD_SKILL_STATE Vaardigheden van de Gilde
GUILD_SYMBOL Gilde Vlag
GUILD_WAR_ACCEPT Accepteer Oorlogs Verklaring
GUILD_WAR_BATTLE_TYPE Gevechts Soort
GUILD_WAR_CTF Vlag
GUILD_WAR_DECLARE Verklaar Gilde Oorlog
GUILD_WAR_ENEMY Vijand
GUILD_WAR_NORMAL Veld
GUILD_WAR_WARP Arena
GUILD_WATER Water
GUILD_WATER_STONE Watersteen
GUILD_WITHDRAW Neem
HELP_ATTACK_KEY Aanval: linker muisknop of spatiebalk
HELP_CHANGE_PK_MODE Verander aanvalmode: verander de setting van de linker muis knop
HELP_CHARACTER_BUTTON1 (Karakter Venster, Inventaris Venster,
HELP_CHARACTER_BUTTON2 Lijst van vrienden en opties)
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Camera standpunt: middelste en rechter muis knop
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Camera standpunt: rechter of middelste muis knop
HELP_EXP Ervaring
HELP_FURY Ingame Voorwerpen Winkel
HELP_GUILD_WINDOW Open Gilde venster: Alt Toets + G
HELP_HELP Help: Toets H
HELP_HP Levenspunten (LP)
HELP_MESSENGER_WINDOW Open vriendenlijst: Alt + M
HELP_MOUSE_LEFT Functie van de linker Muis Knop
HELP_MOUSE_RIGHT Functie van de rechter Muis Knop
HELP_MOVE_KEY Karakter paneel: Toetsen W, S, A, D, en de Pijl Toetsen.
HELP_OPEN_CHARACTER Open karakter venster: toets C
HELP_OPEN_CHAT Open chat venster: Enter
HELP_OPEN_INVENTORY Open inventaris venster: I
HELP_OPEN_LOG Open Chatgeschiedenis: L
HELP_OPEN_MINIMAP Open mini map: Shift + M
HELP_OPEN_QUEST Open Taken Venster: N
HELP_OPEN_SKILL Open vaardigheden venster: V
HELP_OPEN_WHISPER Open fluister venster: Shift + Enter
HELP_OPEN_ZONEMAP Open grote map: M
HELP_PICK_ITEM Voorwerpen oppakken: ^ of Y of linker muis knop
HELP_QUICKSLOT Snelle Toegang Velden
HELP_SCREEN_CAPTURE Save Screenshot: Print (word dan bewaard in "Metin2\screenshot")
HELP_SHOW_ALL_NAME Display namen: Alt
HELP_SP Tover punten (TP)
HELP_SYSTEM_BUTTON Systeem knoppen
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Inventaris
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Inventaris
INVENTORY_TITLE Inventaris
ITEM_MALL Voorwerpen Winkel
LOAD_ERROR Het Bestand is bescahdigd. Installeer een nieuwe alstublieft. Druk ESC nu.
LOGIN_CONNECT Verbinden
LOGIN_CONNECTING Je wordt verbonden met de Server
LOGIN_DEFAULT_SERVERADDR Servernaam, Kanaal 1
LOGIN_EXIT Exit
LOGIN_REGION_TITLE Plaats om een Factuur te kiezen
LOGIN_SELECT_BUTTON Kies
LOGIN_SELECT_EXIT Exit
LOGIN_SELECT_OK OK
LOGIN_SELECT_TITLE Kies Server
MALL_PASSWORD_TITLE Wachtwoord
MALL_TITLE itemshop opslag
MARKET_TITLE Laad
MARKLIST_REFRESH Vernieuwen
MARKLIST_TITLE Registreer Gilde Teken
MESSAGE Dit is een Bericht
MESSENGER_ADD_FRIEND Vriend Toevoegen
MESSENGER_DELETE_FRIEND Vriend Verwijderen
MESSENGER_MOBILE Verstuur Text Bericht
MESSENGER_OPEN_GUILD Open Gilde Venster
MESSENGER_TITLE Vrienden
MESSENGER_USE_GUILD_MOVE_SKILL Gebruik de Gilde Beweeg Vaardigheid
MESSENGER_WHISPER Fluister
MINIMIZE Verklein
MOUSEBUTTON_ATTACK Aanvallen
MOUSEBUTTON_AUTO_ATTACK Automatisch Aanvallen
MOUSEBUTTON_CAMERA Camera
MOUSEBUTTON_SKILL Vaardigheden
MUSICLIST_TITLE Muziek Keuzes
NO Nee
OK OK
OPTION_ALWAYS_SHOW_NAME Naam
OPTION_ALWAYS_SHOW_NAME_OFF Gelimiteerd
OPTION_ALWAYS_SHOW_NAME_ON Altijd
OPTION_BLOCK Blokkeren
OPTION_BLOCK_EXCHANGE Handelen
OPTION_BLOCK_FRIEND Vrienden
OPTION_BLOCK_GUILD Gilde
OPTION_BLOCK_PARTY Groep
OPTION_BLOCK_PARTY_REQUEST Aanvraag
OPTION_BLOCK_WHISPER Fluister
OPTION_CAMERA_DISTANCE Camera
OPTION_CAMERA_DISTANCE_LONG Lange Afstand
OPTION_CAMERA_DISTANCE_SHORT Korte Afstand
OPTION_DELETE_MOBILE_BUTTON Verwijder Mobiele Nummer
OPTION_EFFECT Hit Info.
OPTION_ENV_EFFECT Omgeving
OPTION_ENV_EFFECT_OFF Uit
OPTION_ENV_EFFECT_ON Aan
OPTION_FOG Mist
OPTION_FOG_DENSE Zwaar
OPTION_FOG_LIGHT Light
OPTION_FOG_MIDDLE Midden
OPTION_INPUT_MOBILE_BUTTON Mobiele Nummer Invoeren
OPTION_MOBILE Mobiele Nummer
OPTION_MOB_INFO Monsterinfo
OPTION_MOB_INFO_AGGR Agressief
OPTION_MOB_INFO_LEVEL Level
OPTION_MUSIC Muziek
OPTION_MUSIC_CHANGE Verander
OPTION_MUSIC_DEFAULT_THEMA Standaard Muziek van Metin2
OPTION_NAME_COLOR Naam Kleur
OPTION_NAME_COLOR_EMPIRE Keizerrijk Kleur
OPTION_NAME_COLOR_NORMAL Normal
OPTION_NIGHT_MODE Nacht
OPTION_NIGHT_MODE_OFF Uit
OPTION_NIGHT_MODE_ON Aan
OPTION_PVPMODE Pvp Mode
OPTION_PVPMODE_FREE Vrij
OPTION_PVPMODE_FREE_TOOLTIP Je mag alle spelers aanvallen.
OPTION_PVPMODE_GUILD Gilde
OPTION_PVPMODE_GUILD_TOOLTIP Je mag alle spelers aanvallen behalve je Gilde leden.
OPTION_PVPMODE_PEACE Vrede
OPTION_PVPMODE_PEACE_TOOLTIP Je kunt geen spelers van jouw koninkrijk aanvallen.
OPTION_PVPMODE_REVENGE Vijandig
OPTION_PVPMODE_REVENGE_TOOLTIP Je kunt alleen diegenen aanvallen die ook een Ethos hebben.
OPTION_SALESTEXT Winkel naam
OPTION_SALESTEXT_VIEW_OFF Verstop
OPTION_SALESTEXT_VIEW_ON Tonen
OPTION_SNOW_MODE Sneeuwval
OPTION_SNOW_MODE_OFF Uit
OPTION_SNOW_MODE_ON Aan
OPTION_SNOW_TEXTURE_MODE Sneeuw
OPTION_SNOW_TEXTURE_MODE_OFF Uit
OPTION_SNOW_TEXTURE_MODE_ON Aan
OPTION_SOUND Geluid Effecten
OPTION_TARGET_BOARD Doel Menu
OPTION_TARGET_BOARD_NO_VIEW Sluiten
OPTION_TARGET_BOARD_VIEW Tonen
OPTION_TILING Grafisch
OPTION_TILING_APPLY Toepassen
OPTION_TILING_CPU CPU
OPTION_TILING_GPU GPU
OPTION_TITLE Opties
OPTION_VIEW_CHAT Chat Regel
OPTION_VIEW_CHAT_OFF Verstop
OPTION_VIEW_CHAT_ON Tonen
PARTY_MEMBER_INFO_NAME Naam van de Groepslid
PASSWORD_DESC_1 Vul je paswoord in
PASSWORD_DESC_2 om je opbergruimte te openen
PASSWORD_DESC_3 Je wachtwoord al veranderd?
PASSWORD_DESC_4 Zo niet, je wachtwoord is '000000'.
PASSWORD_DESC_5 Verander je opslag wachtwoord.
PASSWORD_TITLE Wachtwoord Opslaan
PICK_MONEY_TITLE Delen
PRIVATE_SHOP_CLOSE_BUTTON Warenhuis Sluiten
PRIVATE_SHOP_NAME Naam van het Warenhuis
PRIVATE_SHOP_TITLE Open Priv<69> Warenhuis
REFINE_COST Verrijkings Kosten: 0 Yang
REFINE_INFO Kans om successvol te verrijken: 100%
REFINE_MONEY Verbeteringskosten
REFINE_SELECT Verbetering
REFINE_TTILE Verrijkingen
REPORT_VIOLENT_WHISPER Sluipen
RESTART_HERE Herstart hier
RESTART_TOWN Herstart in de Stad
SAFE_CHANGE_PASSWORD Verander Wachtwoord
SAFE_TITLE Opslag
SELECT_ATT_GRADE KRA
SELECT_CREATE Maak
SELECT_DELETE Verwijder
SELECT_DEX_GRADE BEH
SELECT_EMPIRE_NAME Naam van Keizerrijk
SELECT_EXIT Sluit
SELECT_HP LP
SELECT_LEVEL Niveau
SELECT_METIN_STONE_TITLE Selecteer Zielensteen
SELECT_NAME Naam
SELECT_NO_GUILD Geen Gilde
SELECT_PLAYTIME Speeltijd
SELECT_SELECT Start
SELECT_SP TP
SELECT_TITLE Kies Titel
SHOP_BUY Koop
SHOP_SELL Verkoop
SHOP_TITLE Warenhuis
SKILL_SUPPORT_TITLE Standaard Vaardigheden
STEP Helderheidsgraad
STEP_SELECT Helderheidsgraad
STRENGTH Versterk
STRENGTH_SELECT Level
SYSTEMOPTION_TITLE Systeem Opties
SYSTEM_CHANGE Verander karakter
SYSTEM_EXIT Exit Spel
SYSTEM_HELP Help
SYSTEM_LOGOUT Log Uit
SYSTEM_MALL Voorwerpen Winkel
SYSTEM_OPTION Systeem Opties
TASKBAR_CHARACTER Karakter [C/V/B/N]
TASKBAR_CHAT Chat Venster [Enter]
TASKBAR_DISABLE Gedeactiveerd
TASKBAR_DRAGON_SOUL Drakensteen Alchemie
TASKBAR_EXPAND Vergroot scherm
TASKBAR_INVENTORY Inventaris [I]
TASKBAR_MESSENGER Vrienden [Alt+M]
TASKBAR_NEXT_QUICKSLOT Volgende Snelle Toegangs Gebied [Shift+Nummer, Alt]
TASKBAR_PREV_QUICKSLOT Vorige Snelle Toegangs Gebied [Shift+Nummer]
TASKBAR_SYSTEM Opties[ESC]
WHISPER_BAN Blokkeren
WHISPER_NAME Fluister
WHISPER_REPORT Report
WHISPER_SEND Stuur
YES Ja
ZONE_MAP Grote Map

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 147200 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 13100 74600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 64000 143600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 74600 143800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
1 WARP 141200 14200 "<22><><EFBFBD>ѻ<EFBFBD>"
2 WARP 134700 138300 "<22><><EFBFBD><EFBFBD>ȭ<EFBFBD><C8AD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 140900 13900 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
1 WARP 16500 133900 "<22><><EFBFBD><EFBFBD><EFBFBD>縷"
2 WARP 11200 10900 "<22><><EFBFBD>ѻ<EFBFBD>"

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@ -0,0 +1,6 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 139600 15200 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 15500 28700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 75200 141800 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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@ -0,0 +1,20 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 59600 55700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 59600 60500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 67800 56500 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 67400 60700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 63300 62200 "<22><><EFBFBD><EFBFBD>"
5 WARP 40500 7300 "<22>ھ<EFBFBD><DABE><EFBFBD>"
6 NPC 35400 32700 "<22><><EFBFBD><EFBFBD>"
7 NPC 32500 40500 "<22><><EFBFBD><EFBFBD>"
8 NPC 25100 87400 "<22><><EFBFBD><EFBFBD>"
9 NPC 19500 93700 "<22><><EFBFBD><EFBFBD>"
10 NPC 30400 118600 "<22><><EFBFBD><EFBFBD>"
11 NPC 52500 114700 "<22><><EFBFBD><EFBFBD>"
12 NPC 59100 116600 "<22><><EFBFBD><EFBFBD>"
13 NPC 68000 37900 "<22><><EFBFBD><EFBFBD>"
14 NPC 82100 29700 "<22><><EFBFBD><EFBFBD>"
15 NPC 73100 65900 "<22><><EFBFBD><EFBFBD>"
16 WARP 7600 60100 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,10 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 45000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 47100 60800 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 42200 60800 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 43000 57400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 48700 66600 "<22><><EFBFBD><EFBFBD>"
5 WARP 94800 80400 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 10000 15000 "<22><><EFBFBD><EFBFBD>"

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@ -0,0 +1,17 @@
//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 67600 66200 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 67600 61700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 59000 68900 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 60900 59600 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 58800 63300 "<22><><EFBFBD><EFBFBD>"
5 WARP 87600 112700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 NPC 67500 53900 "<22><><EFBFBD><EFBFBD>"
7 NPC 74200 87900 "<22><><EFBFBD><EFBFBD>"
8 NPC 20600 55200 "<22><><EFBFBD><EFBFBD>"
9 NPC 21800 67900 "<22><><EFBFBD><EFBFBD>"
10 NPC 22100 86500 "<22><><EFBFBD><EFBFBD>"
11 NPC 23100 97600 "<22><><EFBFBD><EFBFBD>"
12 NPC 23400 107700 "<22><><EFBFBD><EFBFBD>"
13 WARP 90800 8700 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 44800 38700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 46100 37400 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38900 35600 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 47100 34700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41900 30900 "<22><><EFBFBD><EFBFBD>"
5 WARP 10600 8800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 77200 14000 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 43000 60800 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 40300 58500 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 38300 69300 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 31500 56000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 41700 67100 "<22><><EFBFBD><EFBFBD>"
5 WARP 13700 12600 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"
6 NPC 71100 23400 "<22><><EFBFBD><EFBFBD>"
7 NPC 73200 39000 "<22><><EFBFBD><EFBFBD>"
8 NPC 77200 47200 "<22><><EFBFBD><EFBFBD>"
9 NPC 76300 80900 "<22><><EFBFBD><EFBFBD>"
10 NPC 77300 90500 "<22><><EFBFBD><EFBFBD>"
11 NPC 42800 48000 "<22><><EFBFBD><EFBFBD>"
12 NPC 38600 84900 "<22><><EFBFBD><EFBFBD>"
13 NPC 81900 31500 "<22><><EFBFBD><EFBFBD>"
14 WARP 12500 111800 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 NPC 46000 46700 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
1 NPC 43500 46700 "<22><><EFBFBD><EFBFBD><EEB1B8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
2 NPC 48400 38700 "<22><>ȭ<EFBFBD><C8AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>"
3 NPC 39400 39000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>Ҿƹ<D2BE><C6B9><EFBFBD>"
4 NPC 43300 37600 "<22><><EFBFBD><EFBFBD>"
5 WARP 90100 15100 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
6 WARP 13600 89900 "<22><><EFBFBD><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10900 142700 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 139300 13500 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 14900 13500 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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//num type x y ǥ<><C7A5><EFBFBD>ؽ<EFBFBD>Ʈ
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
//---------------------------------------------------------------------------------------------------
0 WARP 10300 144600 "<22>ھ<EFBFBD><DABE><EFBFBD>"
1 WARP 7600 6000 "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"
2 WARP 145800 75100 "<22>ڶ<EFBFBD><DAB6><EFBFBD>"

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1 WARRIOR H<>rom ir<69>ny<6E> v<>g<EFBFBD>s Tripla v<>g<EFBFBD>s Tripla metsz<73>s Vill<6C>mgyorsan v<>gd meg az ellens<6E>get. Front<6E>lis v<>g<EFBFBD>s 3-szor ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 <09>ssz t<>mad<61> <20>rt<72>k %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
106 SHAMAN Vill<6C>m haj<61>t<EFBFBD>s G<>mbvill<6C>m Hal<61>l vill<6C>m T<>madj vill<6C>mmal. T<>voli t<>mad<61>s T<>mad<61>s t<>bb c<>lra Vill<6C>m jellemz<6D>k ATTACK_SKILL|NEED_TARGET noejeon 16 4 M<>gikus t<>mad<61>si <20>rt<72>k: %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
107 SHAMAN Vill<6C>m k<>ny<6E>rg<72>s Vill<6C>m h<>v<EFBFBD>s Zivatar Vill<6C>mok h<>v<EFBFBD>sa az <20>gb<67>l. T<>voli t<>mad<61>s T<>mad<61>s t<>bb c<>l ellen. Vill<6C>m jellemz<6D> <09>jul<75>si hat<61>s ATTACK_SKILL|NEED_TARGET byeorak 17 4 M<>gikus tal<61>lati <20>rt<72>k %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k <09>jul<75>s es<65>lye: %.0f%% (50+1000*k/6)/10
108 SHAMAN Vill<6C>m karom Vill<6C>ml<6D>s Mennyd<79>rg<72>s Id<49>zz vill<6C>mot az <20>kl<6B>ddel. T<>voli t<>mad<61>s Vill<6C>m jellemz<6D> L<>nc t<>mad<61>s ATTACK_SKILL|NEED_TARGET pokroe 18 4 M<>gikus t<>mad<61>er<65> %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
109 SHAMAN Kezel<65>s Gy<47>gy<67>t<EFBFBD>s A f<>ny seg<65>ts<74>ge Gy<47>gy<67>ts sebeket f<>ny seg<65>ts<74>g<EFBFBD>vel. TP-t <20>ll<6C>t vissza Negat<61>v hat<61>sok kezel<65>se A csapat egyik tagj<67>nak lehet felhaszn<7A>lni CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 TP-t vissza<7A>ll<6C>t %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k Es<45>ly a negat<61>v hat<61>sok gy<67>gy<67>t<EFBFBD>s<EFBFBD>ra %.0f%% 20+80*k
110 SHAMAN Gyorsas<61>g Sebess<73>g Sz<53>lsebess<73>g Fuss olyan gyorsan, mint a sz<73>l. Mozg<7A>si sebess<73>g n<>vekedik Var<61>zsl<73>si sebess<73>g cs<63>kken Egy csapattagnak haszn<7A>lhat<61> fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Mozg<7A>si sebess<73>g +%.0f%% 5 + (35 * k) Var<61>zsl<73>si sebess<73>g +%.0f%% 3+33*k
111 SHAMAN T<>mad<61>s+ T<>mad<61>s t<>mogat<61>s fokozott t<>mad<61>s Er<45>s<EFBFBD>ts meg egy t<>rsat. T<>mad<61>si <20>rt<72>k n<>vekszik Egy csapattagon haszn<7A>lhat<61> CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 T<>mad<61> er<65> : +%.1f 5+(iq*0.2 + 15)*k
121 SUPPORT Vezet<65>s K<>pess<73>g partnerek vezet<65>s<EFBFBD>re PASSIVE tongsol
122 SUPPORT Combo Er<45>s<EFBFBD>tsd a Combo t<>mad<61>st CANNOT_LEVEL_UP|TOGGLE combo
123 SUPPORT Horg<72>szni Pr<50>b<EFBFBD>lj meg egy halat fogni. CANNOT_LEVEL_UP fishing
124 SUPPORT B<>ny<6E>szat B<>ny<6E>ssz <20>rceket. PASSIVE mining
125 SUPPORT T<>rgyak k<>sz<73>t<EFBFBD>se K<>sz<73>ts egy t<>rgyat CANNOT_LEVEL_UP|PASSIVE making
126 SUPPORT Shinsoo Meg<65>rted a Shinsoo-t. CANNOT_LEVEL_UP|PASSIVE language1
127 SUPPORT Chunjo Meg<65>rted a Chunjo-t. CANNOT_LEVEL_UP|PASSIVE language2
128 SUPPORT Jinno Meg<65>rted a Jinno-t. CANNOT_LEVEL_UP|PASSIVE language3
129 SUPPORT <09>tv<74>ltoz<6F>s Sz<53>rnny<6E> v<>ltoztat CANNOT_LEVEL_UP|PASSIVE polymorph
130 SUPPORT Lovagl<67>s K<>pess<73>g a lovagl<67>sra. CANNOT_LEVEL_UP|PASSIVE riding
131 SUPPORT L<> h<>v<EFBFBD>s Egy lovadat h<>vja. summon
137 HORSE Harc l<>h<EFBFBD>tr<74>l Lovagolj <20>s t<>madj az ellens<6E>gre.(50. szintt<74>l) ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
138 HORSE L<> d<>b<EFBFBD>rg<72>s Sz<53>td<74>ng<6E>l minden ellens<6E>get a k<>rny<6E>ken (52. szintt<74>l) Lovagl<67>si k<>pess<73>g ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
139 HORSE Er<45> hull<6C>m T<>madj meg minden ellens<6E>get l<>r<EFBFBD>l. (55. szintt<74>l) Lovagl<67> tud<75>s ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
140 HORSE Ny<4E>lz<6C>por Nyilazz l<>r<EFBFBD>l az elles<65>gre. (50.szintt<74>l) Lovas tud<75>s ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
151 GUILD S<>rk<72>nyszem N<>veld a maxim<69>lis s<>rk<72>ny szellemet. PASSIVE yongan Max. s<>rk<72>ny szellem n<>vel<65>s +%.0f k * 1400
152 GUILD A S<>rk<72>nyisten v<>re Emeld meg egy id<69>re az <20>sszes c<>ht<68>rs TP-j<>t Csak c<>h csata ONLY_FOR_GUILD_WAR gaho 101 1 Max. TP n<>vel<65>s +%.0f%% k * 20
153 GUILD A S<>rk<72>nyisten <20>ld<6C>sa N<>veld meg minden c<>htag MP-j<>t egy id<69>re. Csak c<>h csta ONLY_FOR_GUILD_WAR chukbok 102 1 Max. MP n<>veked<65>s+%.0f%% k * 20
154 GUILD Szent felszerel<65>s Egy id<69>re fokozza minden c<>htag v<>delm<6C>t Csak c<>h csata ONLY_FOR_GUILD_WAR seonghwi 103 1 Verteidigungsverbesserung +%.1f%% k * 10
155 GUILD Gyorsul<75>s N<>veld meg egy id<69>re minden c<>htag sz<73>m<EFBFBD>ra a t<>mad<61>- <20>s mozg<7A>si sebess<73>get. Csak c<>h csata ONLY_FOR_GUILD_WAR gasok 104 1 T<>mad<61>- <20>s mozg<7A>si sebess<73>g n<>veked<65>s +%.1f k * 30
156 GUILD A S<>rk<72>nyisten d<>he N<>veld meg egy id<69>re minden c<>htag fontos es<65>ly<6C>t. Csak c<>h csata ONLY_FOR_GUILD_WAR bunno 105 1 Fontos es<65>ly n<>veked<65>s +%.0f%% k * 50
157 GUILD Var<61>zs seg<65>ly Cs<43>kkentsd egy id<69>re minden c<>htag felt<6C>lt<6C>si idej<65>t. Csak c<>h csata ONLY_FOR_GUILD_WAR jumunsul 106 1 Var<61>zsl<73> sebess<73>g n<>veked<65>s +%.0f%% k * 50
16 WARRIOR <09>thatol<6F>s Nyom<6F>s hull<6C>m Cunami t<>mad<61>s Szemb<6D>l t<>madsz az ellens<6E>gre. Front<6E>lis <20>t<EFBFBD>t<EFBFBD> t<>mad<61>s ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 T<>mad<61> er<65> %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
17 WARRIOR Heves csap<61>s Heves tigris csap<61>s Heves s<>rk<72>ny csap<61>s Front<6E>lisan t<>madsz az ellens<6E>gre <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s T<>mad<61>s t<>bb c<>l ellen ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 T<>mad<61> er<65> %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
18 WARRIOR D<>b<EFBFBD>rg<72>s Oroszl<7A>n d<>b<EFBFBD>rg<72>s Orrszarv<72> d<>b<EFBFBD>rg<72>s Ter<65>ts le t<>bb ellens<6E>get. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s <09>jul<75>s es<65>ly ATTACK_SKILL|STANDING_SKILL daejin 18 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint <09>jul<75>s es<65>ly: %.0f%% (100 + 1000*SkillPoint/6)/10
19 WARRIOR Er<45>s test Test j<>gb<67>l Test ac<61>lb<6C>l A v<>dekez<65>sed egy id<69>re javul <20>s nem vesz<73>tesz. A v<>dekez<65>s javul Cs<43>kken a mozg<7A>si sebess<73>g Nincs <20>sszeoml<6D>s STANDING_SKILL cheongeun 19 4 V<>dekez<65>s : +%.0f 7+(40 + 0.2*str + 0.4*con)*k Mozg<7A>si sebess<73>g: -%.0f 1 + 9*SkillPoint
2 WARRIOR Forg<72> kard Kard t<>nc Ciklon Forgasd k<>rbe a kardot, hogy t<>bb ellens<6E>get t<>mad meg. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s T<>bb c<>l t<>mad<61>sa ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
20 WARRIOR Kard <20>t<EFBFBD>s Kard sz<73>r<EFBFBD>s Kard dob<6F>s Szemb<6D>l t<>madsz az ellens<6E>gre. T<>voli t<>mad<61>s T<>bb c<>l t<>mad<61>sa <09>jul<75>s Puszt<7A>tsd el a c<>lt ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k <09>jul<75>s es<65>ly: %.0f%% (100+k*1000/6)/10
3 WARRIOR Harci m<>mor D<>h V<>gt<67>z<EFBFBD>s Kiz<69>r<EFBFBD>lag a t<>mad<61>sra koncentr<74>lj. T<>mad<61> sebess<73>g n<>vekedik N<>veli a mozg<7A>si sebess<73>get N<>veli az elszenvedett vesztes<65>geket STANDING_SKILL jeongwi 3 4 T<>mad<61> sebess<73>g +%.0f%% 50 * SkillPoint Mozg<7A>si sebess<73>g +%.0f%% 20 * SkillPoint
31 ASSASSIN Leshely Orv t<>mad<61>s Titkos leshely K<>zel<65>ts h<>tulr<6C>l az ellens<6E>ghez <20>s vezess hal<61>los t<>mad<61>st. A t<>mad<61>si <20>rt<72>k n<>, ha a tal<61>lat h<>tulr<6C>l <20>rkezik Rejt<6A>z<EFBFBD>si b<>nusz ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 T<>mad<61> <20>rt<72>k: %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
32 ASSASSIN Vill<6C>m csap<61>s <09>tv<74>ltoztat<61> csap<61>s Hal<61>los csap<61>s K<>zel<65>ts gyorsan egy ellens<6E>ghez <20>s m<>rj r<> hal<61>los csap<61>st. Teleport<72>l<EFBFBD> t<>mad<61>s <09>lc<6C>z<EFBFBD>si b<>nusz ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
33 ASSASSIN Kard forgatag Forg<72> t<>r T<>ncol<6F> t<>r Forgasd k<>rbe az t<>rt. Feksz<73>ni s<>r<EFBFBD>l<EFBFBD>sek Marad<61> m<>reg t<>mad<61>s ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k M<>rgez<65>s es<65>lye %.0f%% 1 + 4*k
34 ASSASSIN <09>lc<6C>z<EFBFBD>s Halk j<>r<EFBFBD>s Eltakar Elrejt<6A>zhetsz. A t<>mad<61>s f<>lbeszakad a haszn<7A>lat<61>n<EFBFBD>l. STANDING_SKILL eunhyeong 4 4 Leshely-b<>nuszvesztes<65>g: +%.0f%% 50 * SkillPoint
35 ASSASSIN M<>reg felh<6C> Hal<61>los felh<6C> Gyilkos felh<6C> Szabad<61>ts m<>rgez<65> felh<6C>t ellens<6E>ged k<>r<EFBFBD> <20>s m<>rgezd meg. T<>voli t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s Maradand<6E> m<>reg t<>mad<61>s ATTACK_SKILL|NEED_TARGET sangong 5 4 T<>mad<61> <20>rt<72>k %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k M<>rgez<65>s es<65>lye %.0f%% 40*k
4 WARRIOR A kard aur<75>ja Spiritu<74>lis kard Fantom kard A t<>mad<61> <20>rt<72>k bizonyos id<69>re megn<67>vekszik. A t<>mad<61> <20>rt<72>k megn<67> STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 T<>mad<61> <20>rt<72>k +%.0f (100 + STR) * SkillPoint
46 ASSASSIN Ism<73>telt l<>v<EFBFBD>s T<>bbsz<73>r<EFBFBD>s l<>v<EFBFBD>s Er<45>szakos l<>v<EFBFBD>s L<>jj t<>bb nyillal egy ellens<6E>gre. T<>v t<>mad<61>s T<>bbsz<73>r<EFBFBD>s t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) <09>ssz t<>mad<61>si <20>rt<72>k %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k %.0f ny<6E>l lett kil<69>ve. 2 + floor(6 * SkillPoint)
47 ASSASSIN Ny<4E>les<65> Ny<4E>lvihar Ny<4E>lork<72>n L<>jj t<>bb nyilat t<>bb ellens<6E>gre. T<>v t<>mad<61>s T<>mad<61>s t<>bb c<>lpontra ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) T<>mad<61> <20>rt<72>k %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Max. c<>l %.0f 2 + floor(6 * SkillPoint)
48 ASSASSIN T<>zny<6E>l <09>g<EFBFBD> ny<6E>l L<>ngny<6E>l Gy<47>jtsd meg a nyilat. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s T<>z t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
49 ASSASSIN Pehelyk<79>nny<6E> l<>p<EFBFBD>sek Gyors mint a sz<73>l Isteni sebess<73>g Tedd k<>nnyebb<62> tested, a mozg<7A>si sebess<73>g fokoz<6F>s<EFBFBD><73>rt. Mozg<7A>si sebess<73>g n<>vekedik STANDING_SKILL gyeonggong 19 4 Mozg<7A>si sebess<73>g: +%.0f 60*SkillPoint
5 WARRIOR Sz<53>guld<6C>s V<>gtat<61>s L<>ved<65>k Olyan gyors vagy mint a l<>ved<65>k. D<>h<EFBFBD>s <20>t<EFBFBD>t<EFBFBD> t<>mad<61>s ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
50 ASSASSIN M<>rgezett ny<6E>l M<>rgez<65> ny<6E>l Hal<61>los ny<6E>l Vond be nyiladat er<65>s m<>reggel. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s D<>ntsd fel a c<>lt Maradand<6E> m<>reg t<>mad<61>s ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 T<>mad<61> <20>rt<72>k %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k M<>rgez<65>s es<65>lye %.0f%% 80*k
61 SURA Ujjcsap<61>s <09>g<EFBFBD> ujjcsap<61>s Ujj robban<61>s Okozz robban<61>st az ujjhegyeddel. <09>that<61> t<>mad<61>s Az ellens<6E>g v<>dekez<65>se hat<61>stalan Intelligencia b<>nusz ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 T<>mad<61> <20>rt<72>k %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Az ellenf<6E>l v<>delm<6C>nek hat<61>stalan<61>t<EFBFBD>s<EFBFBD>nak es<65>lye %.0f%% 1 + 9*SkillPoint
62 SURA S<>rk<72>ny <20>rv<72>ny Torn<72>d<EFBFBD> <20>rv<72>ny Forg<72>sz<73>l Okozz er<65>s forg<72>szelet, amivel t<>bb ellens<6E>get is legy<67>zhetsz. Felsz<73>ni k<>rok Az ellenf<6E>l menek<65>l<EFBFBD>se hat<61>stalan. Intelligencia b<>nusz ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 T<>mad<61> <20>rt<72>k %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Az ellens<6E>g menek<65>l<EFBFBD>s<EFBFBD>nek hat<61>stalan<61>t<EFBFBD>s<EFBFBD>nak es<65>lye %.0f%% 1 + 9*SkillPoint
63 SURA Elvar<61>zsolt penge Elvar<61>zsolt kard Szellem penge Szereld fel peng<6E>det egy hatalmas szellemmel. T<>mad<61>si <20>rt<72>k n<> Intelligencia b<>nusz Lop<6F>s az <20>lett<74>l STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 T<>mad<61> <20>rt<72>k +%.1f 7 + (5*iq+13)*k Vesztes<65>gek %.0f%% a TP-hez ad<61>dnak. 10*k
64 SURA F<>lelem Hatalmas f<>lelem R<>m<EFBFBD>let Cs<43>kkenti az ellenf<6E>l k<>szs<7A>g<EFBFBD>t arra, hogy megt<67>madjon. Ellens<6E>ges t<>mad<61> <20>rt<72>k cs<63>kken N<> az es<65>lye annak, hogy az ellenf<6E>l t<>mad<61>sa sikertelen lesz Csak akkor van felhaszn<7A>lva, ha <20>rintett vagy. STANDING_SKILL gongpo 4 4 Ellens<6E>ges t<>mad<61> <20>rt<72>k -%.0f%% 5 + 20*SkillPoint Es<45>ly az ellenf<6E>l t<>mad<61>s<EFBFBD>nak sikertelens<6E>g<EFBFBD>re %.0f%% 1 + 29*SkillPoint
65 SURA Elvar<61>zsolt v<>rtez<65>s Elvar<61>zsolt jobb v<>rtez<65>s S<>t<EFBFBD>ts<74>g v<>rtezete S<>t<EFBFBD>t v<>rttel v<>di tested A k<>rok egy r<>sze a t<>mad<61>ra visszaver<65>dik Jav<61>tja a v<>dekez<65>st Intelligencia b<>nusz STANDING_SKILL jumagap 5 4 V<>dekez<65>s +%.0f (iq+30)*k Es<45>ly a testi t<>mad<61>s visszaver<65>s<EFBFBD>re %.0f%% (iq/4+10)*k
66 SURA Var<61>zslat kiolt<6C>s Er<45>s var<61>zslat kiolt<6C>s Var<61>zslat kiolt<6C> t<>mad<61>s Kioltja az ellens<6E>g minden seg<65>t<EFBFBD> effektj<74>t. T<>v t<>mad<61>s T<>bb c<>lra t<>mad<61>s Az ellens<6E>g seg<65>t<EFBFBD> hat<61>sait kioltja ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magikus t<>mad<61><64>rt<72>k %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Var<61>zs kiolt<6C> es<65>ly %.0f%% 50*k
76 SURA S<>t<EFBFBD>t t<>mad<61>s S<>t<EFBFBD>t csap<61>s Fekete t<>mad<61>s Haszn<7A>ld a s<>t<EFBFBD>t hatalmat az ellens<6E>g megsebes<65>t<EFBFBD>s<EFBFBD>re. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
77 SURA L<>ng csap<61>s T<>zel<65> csap<61>s L<>ng robban<61>s <09>gesd meg az ellens<6E>get egy robban<61>ssal. Fel<65>leti s<>r<EFBFBD>l<EFBFBD>sek T<>z t<>mad<61>s ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
78 SURA L<>ng lelke L<>ng sor L<>ng robban<61>s L<>ng lelket csin<69>l. T<>v t<>mad<61>s V<>letlenszer<65> c<>lz<6C>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
79 SURA S<>t<EFBFBD>t v<>delem S<>t<EFBFBD>t membr<62>n S<>t<EFBFBD>t fejedelem v<>delme V<>dd magad a s<>t<EFBFBD>t er<65>kkel <20>s v<>ltoztasd <20>t a testi s<>r<EFBFBD>l<EFBFBD>seket MP-re. M<>gia vesztes<65>gek cs<63>kkennek. Jav<61>tja a v<>dekez<65>st STANDING_SKILL|TOGGLE heuksin 19 4 Vesztes<65>g cs<63>kkent<6E>s %.0f%% (iq*0.84)*k V<>dekez<65>s +%.0f (0.5*iq+15)*k
80 SURA Szellem csap<61>s L<>lek csap<61>s Szellem t<>mad<61>s Haj<61>ts s<>t<EFBFBD>t szellemeket az ellens<6E>g megsebes<65>t<EFBFBD>s<EFBFBD><73>rt. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s Lelassulnak ATTACK_SKILL|NEED_TARGET tusok 20 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Es<45>ly a lelassul<75>sra: %.1f%% (333 + (300 * k))/10
81 SURA S<>t<EFBFBD>t k<> S<>t<EFBFBD>t goly<6C> S<>t<EFBFBD>t g<>mb Haj<61>ts egy s<>t<EFBFBD>t goly<6C>t, hogy megs<67>r<EFBFBD>lj<6C>n az ellens<6E>g. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magikus t<>mad<61> <20>rt<72>k %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
91 SHAMAN Rep<65>l<EFBFBD> talizm<7A>n S<>rk<72>ny dob<6F>s Er<45>szakos dob<6F>s Dobj egy talizm<7A>nt, hogy megs<67>r<EFBFBD>lj<6C>n az ellens<6E>g. T<>v t<>mad<61>s T<>bb c<>l elleni t<>mad<61>s ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 M<>gikus t<>mad<61> <20>rt<72>k : %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
92 SHAMAN S<>rk<72>ny l<>v<EFBFBD>s T<>mad<61> s<>rk<72>ny Felsz<73>ll<6C> s<>rk<72>ny L<>j egy s<>rk<72>nyfigur<75>t, hogy szemb<6D>l t<>madj az ellens<6E>gre. <09>t<EFBFBD>t<EFBFBD> t<>mad<61>s Tart<72>s t<>zk<7A>rok ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magikus t<>mad<61> <20>rt<72>k: %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Es<45>ly tart<72>s t<>zre: %.0f%% iq*0.2*k
93 SHAMAN S<>rk<72>ny ord<72>t<EFBFBD>s S<>rk<72>ny sik<69>t<EFBFBD>s S<>rk<72>ny <20>v<EFBFBD>lt<6C>s T<>madj s<>rk<72>ny figur<75>val az ellenf<6E>lre. Fel<65>leti s<>r<EFBFBD>l<EFBFBD>sek Tart<72>s t<>zk<7A>rok ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magikus t<>mad<61> <20>rt<72>k %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k Tart<72>s t<>z es<65>lye %.0f%% iq*0.2*k
94 SHAMAN <09>ld<6C>s Mennyfal S<>rk<72>ny <20>ld<6C>sa V<>dd magad vagy t<>rsad v<>delmi k<>rrel. Ellen<65>ll<6C>s testi t<>mad<61>ssal szemben Csoporttag haszn<7A>lhatja fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Testi t<>mad<61>ssal szembeni ellen<65>ll<6C>s: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
95 SHAMAN Visszaverni T<>kr<6B>z<EFBFBD>d<EFBFBD> v<>z T<>k<EFBFBD>r V<>dd magad, vagy t<>rsad egy visszat<61>kr<6B>z<EFBFBD> k<>rrel. Testi t<>mad<61>s visszaver<65>dik Csoporttagon haszn<7A>lhat<61> fel CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Es<45>ly, testi t<>mad<61>s visszaver<65>se %.1f%% 5+(iq*0.3 + 5)*k
96 SHAMAN S<>rk<72>ny seg<65>ts<74>ge S<>rk<72>ny t<>mogat<61>sa S<>rk<72>ny er<65> Er<45>s<EFBFBD>tsd saj<61>t, vagy t<>rsad t<>mad<61> erej<65>t Kritikus csap<61>s es<65>lye megn<67> Csoporttagnak haszn<7A>lhat<61> fel. CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Hal<61>los t<>mad<61>s es<65>lye: %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)

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1 <09><EFBFBD><EFBFAC> 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
2 <09>ȹ<EFBFBD>dz<EFBFBD><C7B3> 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
3 <09><><EFBFBD><EFBFBD>ȥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
4 <09>˰<EFBFBD> 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
16 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
17 <09>ݻ<EFBFBD>Ÿ<EFBFBD><C5B8> 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
18 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
19 õ<><C3B5><EFBFBD><EFBFBD> 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
47 <09><><EFBFBD>ݼ<EFBFBD> 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
48 ȭ<><C8AD><EFBFBD><EFBFBD> 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
46 <09><><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
49 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
31 <09>Ͻ<EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
32 <09>ý<EFBFBD>ź<EFBFBD><C5BA> 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
33 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
34 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
76 <09><><EFBFBD><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
77 ȭ<><C8AD><EFBFBD><EFBFBD> 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
78 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
80 <09><><EFBFBD>Ӹ<EFBFBD><D3B8><EFBFBD> 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
61 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
62 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
63 <09>Ͱ<EFBFBD> 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
64 <09><><EFBFBD><EFBFBD> 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
65 <09>ָ<EFBFBD><D6B8><EFBFBD> 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
92 <09><><EFBFBD>Ļ<EFBFBD> 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
93 <09>з<EFBFBD><D0B7><EFBFBD> 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
94 ȣ<><C8A3> 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
95 <09>ݻ<EFBFBD> 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
106 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
107 <09><><EFBFBD><EFBFBD> 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
108 <09><><EFBFBD>ڰ<EFBFBD> 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
109 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
110 <09><><EFBFBD><EFBFBD> 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
79 <09><><EFBFBD>ż<EFBFBD>ȣ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
157 <09>ֹ<EFBFBD><D6B9><EFBFBD> 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
156 <09><><EFBFBD><EFBFBD><EFBFBD>Ǻг<C7BA> 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
155 <09><><EFBFBD><EFBFBD>ȭ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
154 <09><><EFBFBD>ְ<EFBFBD> 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
153 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
151 <09><><EFBFBD><EFBFBD> 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
91 <09><><EFBFBD>ĺ<EFBFBD> 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
5 źȯ<C5BA><C8AF> 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
20 <09><>dz 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
35 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
50 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
66 <09>Ĺ<EFBFBD><C4B9><EFBFBD> 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
81 <09><>ȯ<EFBFBD><C8AF> 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
96 <09><>õ<EFBFBD><C3B5><EFBFBD><EFBFBD> 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
111 <09><><EFBFBD>¼<EFBFBD> 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
126 <09>ż<EFBFBD><C5BC><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
122 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
121 <09><><EFBFBD>ַ<EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
125 <09><><EFBFBD><EFBFBD> 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
127 õ<><C3B5><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
128 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
158 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
159 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
160 <09><><EFBFBD><EFBFBD>ȭ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
161 <09><><EFBFBD><EFBFBD><EFBFBD>ǹ<EFBFBD> 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
162 <09><><EFBFBD><EFBFBD><EFBFBD>̵<EFBFBD> 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
256 CRUSH200<30><30>ų 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
257 <09>Ϲݹ<CFB9><DDB9><EFBFBD>350<35><30>ų 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
258 CRUSH300<30><30>ų 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
259 <09>Ϲݹ<CFB9><DDB9><EFBFBD>200<30><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
260 CURSH400<30><30>ų 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
261 <09><>250<35><30>ų 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
262 SLOW300<30><30>ų 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
130 <09>¸<EFBFBD> 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
137 <09><><EFBFBD><EFBFBD> 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
138 <09><><EFBFBD><EFBFBD> 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
139 Ż<><C5BB> 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
140 <09><><EFBFBD><EFBFBD>(Ȱ) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
131 <09><><EFBFBD><EFBFBD>ȯ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
124 ä<><C3A4><EFBFBD><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
152 <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
129 <09>а<EFBFBD><D0B0><EFBFBD> 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0

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import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
LOCALE_PATH = "locale/nl/ui/select/"
BOARD_X = SCREEN_WIDTH * (65) / 800
BOARD_Y = SCREEN_HEIGHT * (215) / 600
PLUS_BUTTON_WIDTH = 20
TEMPORARY_HEIGHT = 24 + 5
window = {
"name" : "CreateCharacterWindow",
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/nl/ui/select.sub",
},
## Name
{
"name" : "name_warrior",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_warrior.sub",
},
{
"name" : "name_assassin",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_assassin.sub",
},
{
"name" : "name_sura",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_sura.sub",
},
{
"name" : "name_shaman",
"type" : "image",
"x" : BOARD_X - 27,
"y" : BOARD_Y - 174 + 25,
"image" : LOCALE_PATH+"name_shaman.sub",
},
## Character Board
{
"name" : "character_board",
"type" : "thinboard",
"x" : BOARD_X,
"y" : BOARD_Y,
"width" : 208,
"height" : 300 + TEMPORARY_HEIGHT,
"children" :
(
{
"name" : "text_board",
"type" : "bar",
"x" : 8,
"y" : 10,
"width" : 189,
"height" : 122,
"children" :
(
{
"name" : "prev_button",
"type" : "button",
"x" : 95,
"y" : 95,
"text" : uiScriptLocale.CREATE_PREV,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "next_button",
"type" : "button",
"x" : 140,
"y" : 95,
"text" : uiScriptLocale.CREATE_NEXT,
"default_image" : ROOT_PATH + "Small_Button_01.sub",
"over_image" : ROOT_PATH + "Small_Button_02.sub",
"down_image" : ROOT_PATH + "Small_Button_03.sub",
},
{
"name" : "right_line",
"type" : "line",
"x" : 189-1,
"y" : -1,
"width" : 0,
"height" : 122,
"color" : 0xffAAA6A1,
},
{
"name" : "bottom_line",
"type" : "line",
"x" : 0,
"y" : 122-1,
"width" : 189,
"height" : 0,
"color" : 0xffAAA6A1,
},
{
"name" : "left_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 0,
"height" : 122-1,
"color" : 0xff2A2521,
},
{
"name" : "top_line",
"type" : "line",
"x" : 0,
"y" : 0,
"width" : 189,
"height" : 0,
"color" : 0xff2A2521,
},
),
},
{
"name" : "hth",
"type" : "text",
"x" : 15,
"y" : 138,
"text" : uiScriptLocale.CREATE_HP,
"children" :
(
{
"name" : "hth_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "red",
},
{
"name" : "hth_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "hth_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "int",
"type" : "text",
"x" : 15,
"y" : 157,
"text" : uiScriptLocale.CREATE_SP,
"children" :
(
{
"name" : "int_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "pink",
},
{
"name" : "int_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "int_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "str",
"type" : "text",
"x" : 15,
"y" : 176,
"text" : uiScriptLocale.CREATE_ATT_GRADE,
"children" :
(
{
"name" : "str_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "purple",
},
{
"name" : "str_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "str_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "dex",
"type" : "text",
"x" : 15,
"y" : 195,
"text" : uiScriptLocale.CREATE_DEX_GRADE,
"children" :
(
{
"name" : "dex_gauge",
"type" : "gauge",
"x" : 30,
"y" : 4,
"width" : 100 + PLUS_BUTTON_WIDTH,
"color" : "blue",
},
{
"name" : "dex_slot",
"type" : "slotbar",
"x" : 137 + PLUS_BUTTON_WIDTH,
"y" : -1,
"width" : 24,
"height" : 16,
"children" :
(
{
"name" : "dex_value",
"type" : "text",
"x" : 0,
"y" : 1,
"all_align" : "center",
"text" : "99",
},
),
},
),
},
{
"name" : "hth_button",
"type" : "button",
"x" : 184,
"y" : 139,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "int_button",
"type" : "button",
"x" : 184,
"y" : 158,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "str_button",
"type" : "button",
"x" : 184,
"y" : 177,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "dex_button",
"type" : "button",
"x" : 184,
"y" : 196,
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
},
{
"name" : "character_name",
"type" : "text",
"x" : 43,
"y" : 218,
"text" : uiScriptLocale.CREATE_NAME,
"text_horizontal_align" : "center",
"children" :
(
{
"name" : "character_name_slot",
"type" : "image",
"x" : 40 - 1,
"y" : -2,
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
},
{
"name" : "character_name_value",
"type" : "editline",
"x" : 40 - 1 + 3,
"y" : 0,
"input_limit" : 12,
"width" : 90,
"height" : 20,
},
),
},
{
"name" : "character_gender",
"type" : "text",
"x" : 43,
"y" : 247,
"text" : uiScriptLocale.CREATE_SEX,
"text_horizontal_align" : "center",
},
{
"name" : "gender_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 247,
"text" : uiScriptLocale.CREATE_MAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "gender_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 247,
"text" : uiScriptLocale.CREATE_WOMAN,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "character_shape",
"type" : "text",
"x" : 43,
"y" : 270,
"text" : uiScriptLocale.CREATE_SHAPE,
"text_horizontal_align" : "center",
},
{
"name" : "shape_button_01",
"type" : "radio_button",
"x" : 79,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "1",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "shape_button_02",
"type" : "radio_button",
"x" : 139,
"y" : 239 + TEMPORARY_HEIGHT,
"text" : "2",
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "create_button",
"type" : "button",
"x" : 11,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CREATE_CREATE,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "cancel_button",
"type" : "button",
"x" : 109,
"y" : 265 + TEMPORARY_HEIGHT,
"text" : uiScriptLocale.CANCEL,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
),
},
## Buttons
{
"name" : "left_button",
"type" : "button",
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
},
{
"name" : "right_button",
"type" : "button",
"x" : SCREEN_WIDTH * (580 - 22) / 800,
"y" : SCREEN_HEIGHT * (505) / 600,
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
},
),
}

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import uiScriptLocale
window = {
"name" : "DragonSoulRefineWindow",
## <20><>ȥ<EFBFBD><C8A5> â <20>ٷ<EFBFBD> <20><><EFBFBD><EFBFBD>
"x" : SCREEN_WIDTH - 176 - 287 - 10 - 287,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 232,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 232,
"children" :
(
## Base BackGroud Image
{
"name" : "DragonSoulRefineWindowBaseImage",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_refine_bg.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 5,
"y" : 7,
"width" : 275,
"color" : "yellow",
"children" :
(
{
"name":"TitleName",
"type":"text",
"x":140,
"y":5,
"text":uiScriptLocale.DRAGONSOUL_REFINE_WINDOW_TITLE,
"text_horizontal_align":"center"
},
),
},
## Refine Slot
{
"name" : "RefineSlot",
"type" : "grid_table",
"image" : "d:/ymir work/ui/dragonsoul/cap.tga",
"x" : 15,
"y" : 39,
"start_index" : 0,
"x_count" : 5,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Result Slot
{
"name" : "ResultSlot",
"type" : "grid_table",
"x" : 207,
"y" : 39,
"start_index" : 0,
"x_count" : 2,
"y_count" : 3,
"x_step" : 32,
"y_step" : 32,
},
## Grade Button
{
"name" : "GradeButton",
"type" : "toggle_button",
"x" : 36,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "GradeSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.GRADE_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Step Button
{
"name" : "StepButton",
"type" : "toggle_button",
"x" : 118,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "StepSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STEP_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Refine Button
{
"name" : "StrengthButton",
"type" : "toggle_button",
"x" : 198,
"y" : 148,
"default_image" : "d:/ymir work/ui/dragonsoul/button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/button_03.tga",
"children" :
(
{
"name" : "RefineSlotTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.STRENGTH_SELECT,
"color" : 0xFFF1E6C0,
},
),
},
## Money Print
{
"name":"Money_Slot",
"type" : "text",
"x":35,
"y":180,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
## Do Refine Button
{
"name" : "DoRefineButton",
"type" : "button",
"x" : 188,
"y" : 200,
"default_image" : "d:/ymir work/ui/dragonsoul/l_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/l_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/l_button03.tga",
"children" :
(
{
"name" : "DoRefineButtonTitle",
"type" : "text",
"x" : 0,
"y" : 0,
"text" : uiScriptLocale.DO_REFINE,
"all_align" : "center",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176 - 287 - 10,
"y" : SCREEN_HEIGHT - 37 - 505,
"style" : ("movable", "float",),
"width" : 287,
"height" : 505,
"children" :
(
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 505,
"children" :
(
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/dragonsoul/dragon_soul_bg.tga",
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 16,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_1,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 67,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_2,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_03",
"type" : "radio_button",
"x" : 118,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_03_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_3,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_04",
"type" : "radio_button",
"x" : 169,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_04_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_4,
"color" : 0xFFF1E6C0,
},
),
},
{
"name" : "Inventory_Tab_05",
"type" : "radio_button",
"x" : 220,
"y" : 332,
"default_image" : "d:/ymir work/ui/dragonsoul/s_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/s_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/s_button03.tga",
"children" :
(
{
"name" : "Inventory_Tab_05_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : uiScriptLocale.DRAGONSOUL_PAGE_BUTTON_5,
"color" : 0xFFF1E6C0,
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 15,
"y" : 355,
"start_index" : 0,
"x_count" : 8,
"y_count" : 4,
"x_step" : 32,
"y_step" : 32,
#"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 0,
"y" : 0,
"width" : 287,
"height" : 280,
"slot" : (
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+0, "x":128, "y":53, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+1, "x":59, "y":93, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+2, "x":59, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+3, "x":128, "y":219, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+4, "x":194, "y":179, "width":32, "height":32},
{"index":DRAGON_SOUL_EQUIPMENT_SLOT_START+5, "x":194, "y":93, "width":32, "height":32},
),
},
{
"name" : "deck1",
"type" : "toggle_button",
"x" : 21,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck1_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck1_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck1_3.tga",
},
{
"name" : "deck2",
"type" : "toggle_button",
"x" : 234,
"y" : 230,
"default_image" : "d:/ymir work/ui/dragonsoul/deck2_1.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/deck2_2.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/deck2_3.tga",
},
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 271,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":130, "y":3, "text":uiScriptLocale.DRAGONSOUL_TITLE, "text_horizontal_align":"center" },
),
},
## Tab Area
{
"name" : "TabControl",
"type" : "window",
"x" : 10,
"y" : 279,
"width" : 267,
"height" : 30,
"children" :
(
## Tab
{
"name" : "Tab_01",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap01.tga",
},
{
"name" : "Tab_02",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap02.tga",
},
{
"name" : "Tab_03",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap03.tga",
},
{
"name" : "Tab_04",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap04.tga",
},
{
"name" : "Tab_05",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap05.tga",
},
{
"name" : "Tab_06",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"width" : 267,
"height" : 30,
"image" : "d:/ymir work/ui/dragonsoul/tap06.tga",
},
## RadioButton
{
"name" : "Tab_Button_01",
"type" : "radio_button",
"x" : 2,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_02",
"type" : "radio_button",
"x" : 42,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_03",
"type" : "radio_button",
"x" : 82,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_04",
"type" : "radio_button",
"x" : 122,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_05",
"type" : "radio_button",
"x" : 162,
"y" : 2,
"width" : 36,
"height" : 27,
},
{
"name" : "Tab_Button_06",
"type" : "radio_button",
"x" : 202,
"y" : 2,
"width" : 36,
"height" : 27,
},
),
},
{
"name" : "tab_text_area",
"type" : "text",
"x" : 18,
"y" : 315,
"text" : uiScriptLocale.DRAGONSOUL_TAP_TITLE_1,
"color" : 0xFFC0C0C0,
},
{
"name" : "activate",
"type" : "toggle_button",
"x" : 217,
"y" : 492,
"text" : uiScriptLocale.DRAGONSOUL_ACTIVATE,
"default_image" : "d:/ymir work/ui/dragonsoul/m_button01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/m_button02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/m_button03.tga",
},
),
},
),
}

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title subImage
version 2.0
image "empire.dds"
left 0
top 0
right 512
bottom 97

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "EnergyBar",
"x" : 0,
"y" : SCREEN_HEIGHT - 55,
"width" : 50,
"height" : 10,
"children" :
(
# <20><><EFBFBD><EFBFBD>
{
"name" : "EnergyGauge_Board",
"type" : "image",
"x" : 0,
"y" : -10 + Y_ADD_POSITION,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
"children" :
(
{
"name" : "EnergyGauge_Empty",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
},
{
"name" : "EnergyGauge_Hungry",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
},
{
"name" : "EnergyGauge_Full",
"type" : "expanded_image",
"x" : 5,
"y" : 8,
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
},
),
},
{
"name" : "EnergyGauge_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "ExpandTaskBar",
"x" : SCREEN_WIDTH/2 - 5,
"y" : SCREEN_HEIGHT - 74,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "ExpanedTaskBar_Board",
"type" : "window",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"children" :
(
{
"name" : "DragonSoulButton",
"type" : "button",
"x" : 0,
"y" : 0,
"width" : 37,
"height" : 37,
"tooltip_text" : uiScriptLocale.TASKBAR_DISABLE,
"default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga",
},
),
},
),
}

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import uiScriptLocale
ROOT = "d:/ymir work/ui/game/"
Y_ADD_POSITION = 0
window = {
"name" : "GiftBox",
"x" : 0,
"y" : SCREEN_HEIGHT - 45,
"width" : 50,
"height" : 50,
"children" :
(
{
"name" : "GiftBox_Icon",
"type" : "image",
"x" : 5,
"y" : -90 + Y_ADD_POSITION,
"width" : 50,
"height" : 50,
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
},
{
"name" : "GiftBox_ToolTip",
"x" : 0,
"y" : 0,
"width" : 50,
"height" : 10,
"type" : "window",
},
),
}

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title subImage
version 2.0
image "guild.dds"
left 0
top 0
right 376
bottom 37

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title subImage
version 2.0
image "guild.dds"
left 0
top 37
right 376
bottom 74

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 74
right 376
bottom 111

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 111
right 376
bottom 148

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 148
right 376
bottom 185

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "guild.dds"
left 0
top 185
right 376
bottom 222

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import uiScriptLocale
import item
EQUIPMENT_START_INDEX = 90
window = {
"name" : "InventoryWindow",
## 600 - (width + <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 24 px)
"x" : SCREEN_WIDTH - 176,
"y" : SCREEN_HEIGHT - 37 - 565,
"style" : ("movable", "float",),
"width" : 176,
"height" : 565,
"children" :
(
## Inventory, Equipment Slots
{
"name" : "board",
"type" : "board",
"style" : ("attach",),
"x" : 0,
"y" : 0,
"width" : 176,
"height" : 565,
"children" :
(
## Title
{
"name" : "TitleBar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 7,
"width" : 161,
"color" : "yellow",
"children" :
(
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
),
},
## Equipment Slot
{
"name" : "Equipment_Base",
"type" : "image",
"x" : 10,
"y" : 33,
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
"children" :
(
{
"name" : "EquipmentSlot",
"type" : "slot",
"x" : 3,
"y" : 3,
"width" : 150,
"height" : 182,
"slot" : (
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>1
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
## <20><> <20><><EFBFBD><EFBFBD>2
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
## <20><> <20><>Ʈ
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
),
},
## Dragon Soul Button
{
"name" : "DSSButton",
"type" : "button",
"x" : 114,
"y" : 107,
"tooltip_text" : uiScriptLocale.TASKBAR_DRAGON_SOUL,
"default_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_01.tga",
"over_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_02.tga",
"down_image" : "d:/ymir work/ui/dragonsoul/dss_inventory_button_03.tga",
},
## MallButton
{
"name" : "MallButton",
"type" : "button",
"x" : 118,
"y" : 148,
"tooltip_text" : uiScriptLocale.MALL_TITLE,
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
},
## CostumeButton
{
"name" : "CostumeButton",
"type" : "button",
"x" : 78,
"y" : 5,
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
},
{
"name" : "Equipment_Tab_01",
"type" : "radio_button",
"x" : 86,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Equipment_Tab_02",
"type" : "radio_button",
"x" : 86 + 32,
"y" : 161,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
"children" :
(
{
"name" : "Equipment_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
),
},
{
"name" : "Inventory_Tab_01",
"type" : "radio_button",
"x" : 10,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
"children" :
(
{
"name" : "Inventory_Tab_01_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "I",
},
),
},
{
"name" : "Inventory_Tab_02",
"type" : "radio_button",
"x" : 10 + 78,
"y" : 33 + 191,
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
"children" :
(
{
"name" : "Inventory_Tab_02_Print",
"type" : "text",
"x" : 0,
"y" : 0,
"all_align" : "center",
"text" : "II",
},
),
},
## Item Slot
{
"name" : "ItemSlot",
"type" : "grid_table",
"x" : 8,
"y" : 246,
"start_index" : 0,
"x_count" : 5,
"y_count" : 9,
"x_step" : 32,
"y_step" : 32,
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
},
## Print
{
"name":"Money_Slot",
"type":"button",
"x":8,
"y":28,
"horizontal_align":"center",
"vertical_align":"bottom",
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
"children" :
(
{
"name":"Money_Icon",
"type":"image",
"x":-18,
"y":2,
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
},
{
"name" : "Money",
"type" : "text",
"x" : 3,
"y" : 3,
"horizontal_align" : "right",
"text_horizontal_align" : "right",
"text" : "123456789",
},
),
},
),
},
),
}

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import uiScriptLocale
window = {
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "BackGround",
"type" : "expanded_image",
"x" : 0,
"y" : 0,
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
"x_scale" : float(SCREEN_WIDTH) / 800.0,
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
},
{
"name":"ErrorMessage",
"type":"text", "x":10, "y":10,
"text": uiScriptLocale.LOAD_ERROR,
},
{
"name" : "GageBoard",
"type" : "window",
"style" : ("ltr",),
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
"width" : 400,
"height": 80,
"children" :
(
{
"name" : "BackGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
},
{
"name" : "FullGage",
"type" : "expanded_image",
"x" : 40,
"y" : 25,
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
},
),
},
),
}

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title subImage
version 2.0
image "login.jpg"
left 0
top 0
right 1024
bottom 768

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title subImage
version 2.0
image "login.dds"
left 0
top 97
right 476
bottom 126

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 440
top 0
right 490
bottom 28

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title subImage
version 2.0
image "login.dds"
left 0
top 0
right 208
bottom 97

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 208
top 0
right 440
bottom 19

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@ -0,0 +1,7 @@
title subImage
version 2.0
image "login.dds"
left 0
top 0
right 443
bottom 206

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import uiScriptLocale
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
#Big-List
#SERVER_BOARD_HEIGHT = 180 + 390
#SERVER_LIST_HEIGHT = 171 + 350
#Small list like german
SERVER_BOARD_HEIGHT = 220 + 180
SERVER_LIST_HEIGHT = 171 + 180
SERVER_BOARD_WEIGHT = 375
window = {
"name" : "LoginWindow",
"sytle" : ("movable",),
"x" : 0,
"y" : 0,
"width" : SCREEN_WIDTH,
"height" : SCREEN_HEIGHT,
"children" :
(
## Board
{
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/nl/ui/serverlist.sub",
},
{
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
"image" : "locale/nl/ui/login.sub",
},
## VirtualKeyboard
{
'name' : 'VirtualKeyboard',
'type' : 'thinboard',
'x' : (SCREEN_WIDTH - 564) / 2,
'y' : SCREEN_HEIGHT - 300,
'width' : 564,
'height' : 254,
'children' :
(
{
'name' : 'key_at',
'type' : 'toggle_button',
'x' : 40,
'y' : 186,
'default_image' : 'locale/nl/ui/vkey/key_at.tga',
'down_image' : 'locale/nl/ui/vkey/key_at_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_at_over.tga',
},
{
'name' : 'key_backspace',
'type' : 'button',
'x' : 498,
'y' : 186,
'default_image' : 'locale/nl/ui/vkey/key_backspace.tga',
'down_image' : 'locale/nl/ui/vkey/key_backspace_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_backspace_over.tga',
},
{
'name' : 'key_enter',
'type' : 'button',
'x' : 439,
'y' : 186,
'default_image' : 'locale/nl/ui/vkey/key_enter.tga',
'down_image' : 'locale/nl/ui/vkey/key_enter_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_enter_over.tga',
},
{
'name' : 'key_shift',
'type' : 'toggle_button',
'x' : 86,
'y' : 186,
'default_image' : 'locale/nl/ui/vkey/key_shift.tga',
'down_image' : 'locale/nl/ui/vkey/key_shift_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_shift_over.tga',
},
{
'name' : 'key_space',
'type' : 'button',
'x' : 145,
'y' : 186,
'default_image' : 'locale/nl/ui/vkey/key_space.tga',
'down_image' : 'locale/nl/ui/vkey/key_space_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_space_over.tga',
},
{
'name' : 'key_1',
'type' : 'button',
'x' : 40,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_2',
'type' : 'button',
'x' : 80,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_3',
'type' : 'button',
'x' : 120,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_4',
'type' : 'button',
'x' : 160,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_5',
'type' : 'button',
'x' : 200,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_6',
'type' : 'button',
'x' : 240,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_7',
'type' : 'button',
'x' : 280,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_8',
'type' : 'button',
'x' : 320,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_9',
'type' : 'button',
'x' : 360,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_10',
'type' : 'button',
'x' : 400,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_11',
'type' : 'button',
'x' : 440,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_12',
'type' : 'button',
'x' : 480,
'y' : 24,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_13',
'type' : 'button',
'x' : 40,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_14',
'type' : 'button',
'x' : 80,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_15',
'type' : 'button',
'x' : 120,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_16',
'type' : 'button',
'x' : 160,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_17',
'type' : 'button',
'x' : 200,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_18',
'type' : 'button',
'x' : 240,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_19',
'type' : 'button',
'x' : 280,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_20',
'type' : 'button',
'x' : 320,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_21',
'type' : 'button',
'x' : 360,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_22',
'type' : 'button',
'x' : 400,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_23',
'type' : 'button',
'x' : 440,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_24',
'type' : 'button',
'x' : 480,
'y' : 63,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_25',
'type' : 'button',
'x' : 60,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_26',
'type' : 'button',
'x' : 100,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_27',
'type' : 'button',
'x' : 140,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_28',
'type' : 'button',
'x' : 180,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_29',
'type' : 'button',
'x' : 220,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_30',
'type' : 'button',
'x' : 260,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_31',
'type' : 'button',
'x' : 300,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_32',
'type' : 'button',
'x' : 340,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_33',
'type' : 'button',
'x' : 380,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_34',
'type' : 'button',
'x' : 420,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_35',
'type' : 'button',
'x' : 460,
'y' : 104,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_36',
'type' : 'button',
'x' : 60,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_37',
'type' : 'button',
'x' : 100,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_38',
'type' : 'button',
'x' : 140,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_39',
'type' : 'button',
'x' : 180,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_40',
'type' : 'button',
'x' : 220,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_41',
'type' : 'button',
'x' : 260,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_42',
'type' : 'button',
'x' : 300,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_43',
'type' : 'button',
'x' : 340,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_44',
'type' : 'button',
'x' : 380,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_45',
'type' : 'button',
'x' : 420,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
{
'name' : 'key_46',
'type' : 'button',
'x' : 460,
'y' : 144,
'default_image' : 'locale/nl/ui/vkey/key_normal.tga',
'down_image' : 'locale/nl/ui/vkey/key_normal_dn.tga',
'over_image' : 'locale/nl/ui/vkey/key_normal_over.tga',
},
)
},
## ConnectBoard
{
"name" : "ConnectBoard",
"type" : "thinboard",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410 - 35),
"width" : 208,
"height" : 30,
"children" :
(
{
"name" : "ConnectName",
"type" : "text",
"x" : 15,
"y" : 0,
"vertical_align" : "center",
"text_vertical_align" : "center",
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
},
{
"name" : "SelectConnectButton",
"type" : "button",
"x" : 150,
"y" : 0,
"vertical_align" : "center",
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
},
),
},
## LoginBoard
{
"name" : "LoginBoard",
"type" : "image",
"x" : (SCREEN_WIDTH - 208) / 2,
"y" : (SCREEN_HEIGHT - 410),
"image" : LOCALE_PATH + "loginwindow.sub",
"children" :
(
{
"name" : "ID_EditLine",
"type" : "editline",
"x" : 77,
"y" : 16,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "Password_EditLine",
"type" : "editline",
"x" : 77,
"y" : 43,
"width" : 120,
"height" : 18,
"input_limit" : 16,
"secret_flag" : 1,
"enable_codepage" : 0,
"r" : 1.0,
"g" : 1.0,
"b" : 1.0,
"a" : 1.0,
},
{
"name" : "LoginButton",
"type" : "button",
"x" : 15,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_CONNECT,
},
{
"name" : "LoginExitButton",
"type" : "button",
"x" : 105,
"y" : 65,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_EXIT,
},
),
},
## ServerBoard
{
"name" : "ServerBoard",
"type" : "thinboard",
"x" : 0,
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
"width" : 375,
"height" : SERVER_BOARD_HEIGHT,
"horizontal_align" : "center",
"children" :
(
## Title
{
"name" : "Title",
"type" : "text",
"x" : 0,
"y" : 12,
"horizontal_align" : "center",
"text_horizontal_align" : "center",
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
},
## Horizontal
{
"name" : "HorizontalLine1",
"type" : "line",
"x" : 10,
"y" : 34,
"width" : 354,
"height" : 0,
"color" : 0xff777777,
},
{
"name" : "HorizontalLine2",
"type" : "line",
"x" : 10,
"y" : 35,
"width" : 355,
"height" : 0,
"color" : 0xff111111,
},
## Vertical
{
"name" : "VerticalLine1",
"type" : "line",
"x" : 246,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff777777,
},
{
"name" : "VerticalLine2",
"type" : "line",
"x" : 247,
"y" : 38,
"width" : 0,
"height" : SERVER_LIST_HEIGHT + 4,
"color" : 0xff111111,
},
## ListBox
{
"name" : "ServerList",
"type" : "listbox2",
"x" : 10,
"y" : 40,
"width" : 232,
"height" : SERVER_LIST_HEIGHT,
"row_count" : 15,
"item_align" : 0,
},
{
"name" : "ChannelList",
"type" : "listbox",
"x" : 255,
"y" : 40,
"width" : 109,
"height" : SERVER_LIST_HEIGHT,
"item_align" : 0,
},
## Buttons
{
"name" : "ServerSelectButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.OK,
},
{
"name" : "ServerExitButton",
"type" : "button",
"x" : 267,
"y" : SERVER_LIST_HEIGHT + 22,
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
},
),
},
),
}

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