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38 changed files with 47 additions and 1125 deletions

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@ -265,22 +265,17 @@ LEFT_TIME Zb
LOGIN_CONNECT_FAILURE Chyba při spojení se serverem.
LOGIN_CONNECT_SUCCESS Byl jsi připojen na server.
LOGIN_CONNETING Budeš připojen na server...
LOGIN_FAILURE_ALREAY Tvé konto je už připojeno.
LOGIN_FAILURE_BE_SAME_KEY Problém s přihlášením
LOGIN_FAILURE_ALREADY Tvé konto je už pøipojeno.
LOGIN_FAILURE_BLOCK_ID Konto je zablokováno.
LOGIN_FAILURE_BLOCK_LOGIN Prosím, zvolte si některý z jiných serverů!
LOGIN_FAILURE_NOBILL Konto nemá k dispozici žádnou hrací dobu.
LOGIN_FAILURE_NOT_AVAIL Konto není k dispozici.
LOGIN_FAILURE_NOT_EXIST_ID Konto neexistuje nebo je chybné heslo.
LOGIN_FAILURE_REPAIR_ID Právě se znovu zřizují předměty pro toto konto.
LOGIN_FAILURE_SAMELOGIN Někdo se připojil na tvůj účet.
LOGIN_FAILURE_SHUTDOWN Server zatím není přístupný.
LOGIN_FAILURE_TOO_MANY_USER Nemohl jsi navázat spojení, protože právě hraje příliš mnoho hráčů.
LOGIN_FAILURE_UNKNOWN Z neznámých důvodů jsi se nemohl přihlásit.
LOGIN_FAILURE_WEB_BLOCK Byl jsi na webové stránce zablokován. Prosím zkontroluj si e-maily.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Zadal jsi špatné číslo.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Zadal jsi třikrát špatné číslo. Tvoje připojení bude přerušeno.
LOGIN_FAILURE_WRONG_PASSWORD Chybné jméno nebo heslo.
LOGIN_FAILURE_WRONG_CREDENTIALS Chybné jméno nebo heslo.
LOGIN_INPUT_ID Zadej ID.
LOGIN_INPUT_PASSWORD Zadej heslo.
LOGIN_PROCESSING Přihlášení probíhá...

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@ -236,21 +236,16 @@ LEFT_TIME Verbl. Zeit
LOGIN_CONNECT_FAILURE Fehler beim Verbinden mit dem Server.
LOGIN_CONNECT_SUCCESS Verbindung zum Server hergestellt.
LOGIN_CONNETING Du wirst mit dem Server verbunden...
LOGIN_FAILURE_ALREAY Dein Konto ist bereits verbunden.
LOGIN_FAILURE_BE_SAME_KEY Anmeldeproblem
LOGIN_FAILURE_ALREADY Dein Konto ist bereits verbunden.
LOGIN_FAILURE_BLOCK_ID Das Konto ist gesperrt.
LOGIN_FAILURE_BLOCK_LOGIN Bitte wähle einen anderen Server!
LOGIN_FAILURE_NOBILL Das Konto verfügt über keine Spielzeit.
LOGIN_FAILURE_NOT_AVAIL Das Konto ist nicht verfügbar.
LOGIN_FAILURE_NOT_EXIST_ID Accountname oder Passwort falsch.
LOGIN_FAILURE_REPAIR_ID Für das Konto werden gerade Gegenstände wiederhergestellt.
LOGIN_FAILURE_SHUTDOWN Der Server ist noch nicht offen.
LOGIN_FAILURE_TOO_MANY_USER Du konntest keine Verbindung herstellen, da es zu viele Spieler gibt.
LOGIN_FAILURE_UNKNOWN Du konntest dich aus unbekannten Gründen nicht anmelden.
LOGIN_FAILURE_WEB_BLOCK Du wurdest auf der Webseite geblockt. Bitte überprüfe deine E-Mails.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Du hast eine falsche Nr. eingegeben.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Du hast dreimal eine falsche Nr. eingegeben. Deine Verbindung wird beendet.
LOGIN_FAILURE_WRONG_PASSWORD Accountname oder Passwort falsch.
LOGIN_FAILURE_WRONG_CREDENTIALS Accountname oder Passwort falsch.
LOGIN_INPUT_ID Gib die ID ein.
LOGIN_INPUT_PASSWORD Gib das Kennwort ein.
LOGIN_PROCESSING Anmeldevorgang läuft...

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@ -265,22 +265,17 @@ LEFT_TIME Resterende tid
LOGIN_CONNECT_FAILURE En fejl opstod ved forbindelsen til serveren.
LOGIN_CONNECT_SUCCESS Du er forbundet til serveren.
LOGIN_CONNETING Forbinder til Serveren...
LOGIN_FAILURE_ALREAY Din account er allerede forbundet.
LOGIN_FAILURE_BE_SAME_KEY Registrerings problem.
LOGIN_FAILURE_ALREADY Din account er allerede forbundet.
LOGIN_FAILURE_BLOCK_ID Din account er spærret.
LOGIN_FAILURE_BLOCK_LOGIN Vælg venligst en anden servere.
LOGIN_FAILURE_NOBILL Denne konto har ingen spilletid tilovers.
LOGIN_FAILURE_NOT_AVAIL Denne konto er ikke tilgængeligt.
LOGIN_FAILURE_NOT_EXIST_ID Forkert brugernavn eller password.
LOGIN_FAILURE_REPAIR_ID For denne konto bliver der gendannet nogle genstande.
LOGIN_FAILURE_SAMELOGIN En person har forbundet sig til din konto.
LOGIN_FAILURE_SHUTDOWN Denne server er ikke åben.
LOGIN_FAILURE_TOO_MANY_USER Du kan ikke få forbindelse med serveren, da der er for mange spillere online.
LOGIN_FAILURE_UNKNOWN Du kunne ikke logge på. Årsagen er ukendt.
LOGIN_FAILURE_WEB_BLOCK Du blev blokeret på websiden. Tjek venligst din e-mail.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Du har indtastet et forkert nr.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Du har 3 gange i træk indtastet et forkert nr. - din forbindelse blev afbrudt.
LOGIN_FAILURE_WRONG_PASSWORD Forkert brugernavn eller password.
LOGIN_FAILURE_WRONG_CREDENTIALS Forkert brugernavn eller password.
LOGIN_INPUT_ID Angiv ID.
LOGIN_INPUT_PASSWORD Angiv kodeordet.
LOGIN_PROCESSING Registreringen med serveren er i gang...

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@ -236,21 +236,16 @@ LEFT_TIME Time Remaining
LOGIN_CONNECT_FAILURE Error while connecting to the server.
LOGIN_CONNECT_SUCCESS You have been connected to the server.
LOGIN_CONNETING You will be connected to the server...
LOGIN_FAILURE_ALREAY Your account is already connected.
LOGIN_FAILURE_BE_SAME_KEY Registration problem.
LOGIN_FAILURE_ALREADY Your account is already connected.
LOGIN_FAILURE_BLOCK_ID Your account is banned.
LOGIN_FAILURE_BLOCK_LOGIN Please choose one of the other servers!
LOGIN_FAILURE_NOBILL Your account had no play time.
LOGIN_FAILURE_NOT_AVAIL Your account cannot be used.
LOGIN_FAILURE_NOT_EXIST_ID Account name or password incorrect.
LOGIN_FAILURE_REPAIR_ID Items have been restored for this account.
LOGIN_FAILURE_SHUTDOWN The server is not open yet.
LOGIN_FAILURE_TOO_MANY_USER You could not connect because too many players are online.
LOGIN_FAILURE_UNKNOWN You could not register for unknown reasons.
LOGIN_FAILURE_WEB_BLOCK You have been blocked at the website. Please check your EMails.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER You entered a wrong number.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE You entered a wrong number three times. /n Your connection will be disabled.
LOGIN_FAILURE_WRONG_PASSWORD Account name or password incorrect.
LOGIN_FAILURE_WRONG_CREDENTIALS Account name or password incorrect.
LOGIN_INPUT_ID Enter the ID.
LOGIN_INPUT_PASSWORD Enter the password.
LOGIN_PROCESSING Logging in...

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@ -265,22 +265,17 @@ LEFT_TIME Tiempo restante
LOGIN_CONNECT_FAILURE Error al conectar al servidor.
LOGIN_CONNECT_SUCCESS Has sido conectado al servidor.
LOGIN_CONNETING Estás siendo conectado al servidor...
LOGIN_FAILURE_ALREAY Tu cuenta ya está conectada.
LOGIN_FAILURE_BE_SAME_KEY Problema de registro.
LOGIN_FAILURE_ALREADY Tu cuenta ya está conectada.
LOGIN_FAILURE_BLOCK_ID Tu cuenta está baneada.
LOGIN_FAILURE_BLOCK_LOGIN ¡Por favor, elige uno de los otros servidores!
LOGIN_FAILURE_NOBILL Tu cuenta no tiene horas de juego.
LOGIN_FAILURE_NOT_AVAIL Tu cuenta no puede ser usada.
LOGIN_FAILURE_NOT_EXIST_ID Nombre de cuenta o contraseńa incorrectos.
LOGIN_FAILURE_REPAIR_ID Han sido restablecidos objetos para esta cuenta.
LOGIN_FAILURE_SAMELOGIN Alguien se ha conectado con tu cuenta.
LOGIN_FAILURE_SHUTDOWN Este servidor aún no está abierto.
LOGIN_FAILURE_TOO_MANY_USER No puedes conectar porque hay demasiados jugadores conectados.
LOGIN_FAILURE_UNKNOWN No te puedes registrar por razones desconocidas.
LOGIN_FAILURE_WEB_BLOCK Has sido bloqueado del sitio web. Por favor comprueba tus EMails.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Has introducido un número incorrecto.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Has introducido un número incorrecto tres veces. /n Tu conexión será deshabilitada.
LOGIN_FAILURE_WRONG_PASSWORD Nombre de cuenta o contraseńa incorrectos
LOGIN_FAILURE_WRONG_CREDENTIALS Nombre de cuenta o contraseńa incorrectos
LOGIN_INPUT_ID Introduce el ID.
LOGIN_INPUT_PASSWORD Introduce la contraseña.
LOGIN_PROCESSING Registro en curso...

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@ -236,21 +236,16 @@ LEFT_TIME Temps restant
LOGIN_CONNECT_FAILURE Erreur lors de la connection au serveur
LOGIN_CONNECT_SUCCESS Connexion au serveur en cours.
LOGIN_CONNETING Connexion au serveur en cours.
LOGIN_FAILURE_ALREAY Votre compte est déjà connecté.
LOGIN_FAILURE_BE_SAME_KEY Problème
LOGIN_FAILURE_ALREADY Votre compte est déjà connecté.
LOGIN_FAILURE_BLOCK_ID Votre compte est banni
LOGIN_FAILURE_BLOCK_LOGIN Veuillez choisir un autre serveur !
LOGIN_FAILURE_NOBILL Votre compte n'a pas de temps de jeu.
LOGIN_FAILURE_NOT_AVAIL Votre compte ne peut pas être utilisé.
LOGIN_FAILURE_NOT_EXIST_ID Compte ou mot de passe incorrect
LOGIN_FAILURE_REPAIR_ID Sur ce compte, les objets ont été restaurés
LOGIN_FAILURE_SHUTDOWN Le serveur n'est pour le moment pas ouvert
LOGIN_FAILURE_TOO_MANY_USER Vous ne pouvez pas vous connecter car trop de joueurs sont actuellement en ligne.
LOGIN_FAILURE_UNKNOWN Vous ne pouvez pas vous enregistrer vous des raisons inconnues.
LOGIN_FAILURE_WEB_BLOCK Vous avez été bloqué sur ce site. Veuillez consulter vos mails.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Vous avez entré un mauvais numéro.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Vous avez entré un mauvais numéro trois fois. La connexion va être perdue.
LOGIN_FAILURE_WRONG_PASSWORD Compte ou mot de passe incorrect
LOGIN_FAILURE_WRONG_CREDENTIALS Compte ou mot de passe incorrect
LOGIN_INPUT_ID Entrez le nom du compte
LOGIN_INPUT_PASSWORD Entrez le mot de passe
LOGIN_PROCESSING Connexion au compte en cours

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@ -265,22 +265,17 @@ LEFT_TIME
LOGIN_CONNECT_FAILURE Σφάλμα κατά τη σύνδεση.
LOGIN_CONNECT_SUCCESS Συνδέθηκες με τον σέρβερ.
LOGIN_CONNETING Σύνδεση με σέρβερ...
LOGIN_FAILURE_ALREAY Ï ëïãáñéáóìüò åßíáé Þäç óõíäåäåìÝíïò.
LOGIN_FAILURE_BE_SAME_KEY Ðñüâëçìá åããñáöÞò.
LOGIN_FAILURE_ALREADY Ï ëïãáñéáóìüò åßíáé Þäç óõíäåäåìÝíïò.
LOGIN_FAILURE_BLOCK_ID Ο λογαριασμός σου είναι τιμωρημένος.
LOGIN_FAILURE_BLOCK_LOGIN Παρακαλώ διαλέξτε έναν άλλο σέρβερ.
LOGIN_FAILURE_NOBILL Ï ëïãáñéáóìüò óïõ äåí åß÷å ÷ñüíï ðáé÷íéäéïý.
LOGIN_FAILURE_NOT_AVAIL Ο λογαριασμός σου δε μπορεί να χρησιμοποιηθεί.
LOGIN_FAILURE_NOT_EXIST_ID ËÜèïò ëïãáñéáóìüò Þ êùäéêüò.
LOGIN_FAILURE_REPAIR_ID Αποκαταστάθηκαν αντικείμενα για αυτόν το λογαριασμό.
LOGIN_FAILURE_SAMELOGIN Κάποιος συνδέθηκε με τον λογαριασμό σου.
LOGIN_FAILURE_SHUTDOWN Ο server δεν έχει ανοίξει ακόμη.
LOGIN_FAILURE_TOO_MANY_USER Δε μπορείς να συνδεθείς γιατί είναι πάρα πολλοί παίκτες συνδεδεμένοι.
LOGIN_FAILURE_UNKNOWN Δε μπόρεσες να εγγραφείς για άγνωστη αιτία.
LOGIN_FAILURE_WEB_BLOCK Έχετε αποκελιστεί από την Ιστοσελίδα. Παρακαλώ δείτε τα E-mail σας
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER ÅéóÞãáãåò ëÜèïò áñéèìü.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE ÅéóÞãáãåò ëÜèïò áñéèìü ôñåéò öïñÝò. /n Ç óýíäåóÞ óïõ èá ôåèåß åêôüò ëåéôïõñãßáò.
LOGIN_FAILURE_WRONG_PASSWORD ËÜèïò ëïãáñéáóìüò Þ êùäéêüò.
LOGIN_FAILURE_WRONG_CREDENTIALS ËÜèïò ëïãáñéáóìüò Þ êùäéêüò.
LOGIN_INPUT_ID Εισήγαγε την ID.
LOGIN_INPUT_PASSWORD Εισήγαγε το συνθηματικό.
LOGIN_PROCESSING Γίνεται εγγραφή...

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@ -236,21 +236,16 @@ LEFT_TIME Marad
LOGIN_CONNECT_FAILURE Hiba a szerver kapcsolatban.
LOGIN_CONNECT_SUCCESS A szerver kapcsolat létrejött.
LOGIN_CONNETING Kapcsolódás a szerverhez...
LOGIN_FAILURE_ALREAY A számlád már csatlakoztatva van.
LOGIN_FAILURE_BE_SAME_KEY Bejelentkezési probléma
LOGIN_FAILURE_ALREADY A számlád már csatlakoztatva van.
LOGIN_FAILURE_BLOCK_ID Az előfizetői számla le van tiltva.
LOGIN_FAILURE_BLOCK_LOGIN Kérlek válassz egyet a többi szerver közül!
LOGIN_FAILURE_NOBILL Elõfizetõi számládnak nincs már játékideje
LOGIN_FAILURE_NOT_AVAIL Az előfizetői számla nem elérhető.
LOGIN_FAILURE_NOT_EXIST_ID Hibás Felhasználónév vagy Jelszó.
LOGIN_FAILURE_REPAIR_ID Az előfizetői számlára éppen tárgyak helyreállítása van folyamatban.
LOGIN_FAILURE_SHUTDOWN A szerver még nem nyílt meg.
LOGIN_FAILURE_TOO_MANY_USER Nem csatlakozhatsz, mert túl sokan játszanak.
LOGIN_FAILURE_UNKNOWN Ismeretlen okból nem tudsz bejelentkezni.
LOGIN_FAILURE_WEB_BLOCK Le lettél tiltva a web oldalon. Ellenőrizd leveleidet.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Rossz számot adtál meg.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Háromszor adtál meg helytelen számot. A kapcsolat lezáródik.
LOGIN_FAILURE_WRONG_PASSWORD Hibás Felhasználónév vagy Jelszó.
LOGIN_FAILURE_WRONG_CREDENTIALS Hibás Felhasználónév vagy Jelszó.
LOGIN_INPUT_ID Add meg az ID-t.
LOGIN_INPUT_PASSWORD Add meg a jelszót.
LOGIN_PROCESSING Bejelentkezés folyamatban...

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@ -265,22 +265,17 @@ LEFT_TIME Tempo rimanente
LOGIN_CONNECT_FAILURE Errore di collegamento con il server.
LOGIN_CONNECT_SUCCESS Sei stato collegato al server.
LOGIN_CONNETING Stai per essere collegato al server.
LOGIN_FAILURE_ALREAY Il tuo account è già collegato.
LOGIN_FAILURE_BE_SAME_KEY Problema d'iscrizione
LOGIN_FAILURE_ALREADY Il tuo account è già collegato.
LOGIN_FAILURE_BLOCK_ID Il tuo account è bloccato.
LOGIN_FAILURE_BLOCK_LOGIN Sei pregato di scegliere un altro server!
LOGIN_FAILURE_NOBILL Il tuo account non ha tempo di gioco.
LOGIN_FAILURE_NOT_AVAIL L'account non è disponibile.
LOGIN_FAILURE_NOT_EXIST_ID Nome account o password errati.
LOGIN_FAILURE_REPAIR_ID Vengono rigenerati oggetti per l'account.
LOGIN_FAILURE_SAMELOGIN Qualcuno si è collegato al tuo account.
LOGIN_FAILURE_SHUTDOWN Il server non è ancora aperto.
LOGIN_FAILURE_TOO_MANY_USER Non sei riuscito a connetterti perchè ci sono troppi giocatori
LOGIN_FAILURE_UNKNOWN Non sei riuscito a connetterti per ragioni sconosciute.
LOGIN_FAILURE_WEB_BLOCK È stato bloccato sulla pagina web. Per favore controlli la sua e-mail
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Hai inserito un numero sbagliato.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Hai inserito per tre volte un numero sbagliato. La connessione è stata conclusa.
LOGIN_FAILURE_WRONG_PASSWORD Nome account o password errati.
LOGIN_FAILURE_WRONG_CREDENTIALS Nome account o password errati.
LOGIN_INPUT_ID Inserisci l'ID.
LOGIN_INPUT_PASSWORD Inserisci la password.
LOGIN_PROCESSING È in corso il login.

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@ -265,22 +265,17 @@ LEFT_TIME Overgebleven Tijd
LOGIN_CONNECT_FAILURE Fout bij de server verbinding.
LOGIN_CONNECT_SUCCESS Je bent verbonden met de server
LOGIN_CONNETING Je wordt verbonden met de server...
LOGIN_FAILURE_ALREAY Je account is al verbonden.
LOGIN_FAILURE_BE_SAME_KEY Registratie probleem.
LOGIN_FAILURE_ALREADY Je account is al verbonden.
LOGIN_FAILURE_BLOCK_ID Je account is geband.
LOGIN_FAILURE_BLOCK_LOGIN kies een van de andere servers!
LOGIN_FAILURE_NOBILL Je account heeft geen speeltijd.
LOGIN_FAILURE_NOT_AVAIL Je account kan niet worden gebruikt.
LOGIN_FAILURE_NOT_EXIST_ID Account naam of wachtwoord is incorrect
LOGIN_FAILURE_REPAIR_ID Voorwerpen zijn hersteld voor dit account.
LOGIN_FAILURE_SAMELOGIN Iemand heeft zich met jouw account verbonden.
LOGIN_FAILURE_SHUTDOWN De server is nog niet open.
LOGIN_FAILURE_TOO_MANY_USER Je kan niet verbonden worden want er zijn teveel spelers online.
LOGIN_FAILURE_UNKNOWN Je kon niet registreren voor onbekende redenen.
LOGIN_FAILURE_WEB_BLOCK Je bent geblokkerd bij de website. Controleer je e-mails alstublieft.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Je hebt een verkeerd nummer ingevoerd.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Je hebt drie keer een verkeerd nummer ingevoerd. /n Je verbinding wordt verbroken.
LOGIN_FAILURE_WRONG_PASSWORD Account naam of wachtwoord is incorrect.
LOGIN_FAILURE_WRONG_CREDENTIALS Account naam of wachtwoord is incorrect.
LOGIN_INPUT_ID Voer ID in.
LOGIN_INPUT_PASSWORD Voer wachtwoord in.
LOGIN_PROCESSING Login proces is gestart.

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@ -265,22 +265,17 @@ LEFT_TIME Pozosta
LOGIN_CONNECT_FAILURE Błąd podczas łączenia się z serwerem.
LOGIN_CONNECT_SUCCESS Zostałeś połączony z serwerem.
LOGIN_CONNETING Zostaniesz połączony z serwerem...
LOGIN_FAILURE_ALREAY Twoje konto jest już połączone.
LOGIN_FAILURE_BE_SAME_KEY Problem z rejestracją.
LOGIN_FAILURE_ALREADY Twoje konto jest ju¿ po³¹czone.
LOGIN_FAILURE_BLOCK_ID Twoje konto jest zablokowane.
LOGIN_FAILURE_BLOCK_LOGIN Serwer Zamknięty - proszę wybrać inny!
LOGIN_FAILURE_NOBILL Twoje konto nie ma czasu gry.
LOGIN_FAILURE_NOT_AVAIL Twoje konto nie może być użyte.
LOGIN_FAILURE_NOT_EXIST_ID Nieprawidłowa nazwa konta lub hasło.
LOGIN_FAILURE_REPAIR_ID Przedmioty zostały przywrócone dla tego konta.
LOGIN_FAILURE_SAMELOGIN Ktoś połączył się z Twoim kontem.
LOGIN_FAILURE_SHUTDOWN Serwer nie jest jeszcze otwarty.
LOGIN_FAILURE_TOO_MANY_USER Nie możesz się połączyć, ponieważ za dużo graczy jest online.
LOGIN_FAILURE_UNKNOWN Nie możesz się zarejestrować z nieznanych powodów.
LOGIN_FAILURE_WEB_BLOCK Twoje konto zostało zablokowane na stronie www. Proszę sprawdzić swoją pocztę e-mail.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Wpisałeś nieprawidłowy numer.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Wybrałeś zły numer trzy razy. /n Twoje połączenie zostanie zerwane.
LOGIN_FAILURE_WRONG_PASSWORD Nieprawidłowa nazwa konta lub hasło.
LOGIN_FAILURE_WRONG_CREDENTIALS Nieprawid³owa nazwa konta lub has³o.
LOGIN_INPUT_ID Podaj swoje ID.
LOGIN_INPUT_PASSWORD Wpisz swoje hasło.
LOGIN_PROCESSING Logowanie...

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@ -265,22 +265,17 @@ LEFT_TIME Tempo Restante
LOGIN_CONNECT_FAILURE Ocorreu um erro enquanto te ligavas ao Servidor.
LOGIN_CONNECT_SUCCESS Estás ligado ao Servidor.
LOGIN_CONNETING Vais ser ligado ao Servidor...
LOGIN_FAILURE_ALREAY A tua conta já está ligada.
LOGIN_FAILURE_BE_SAME_KEY Problema de registo.
LOGIN_FAILURE_ALREADY A tua conta já está ligada.
LOGIN_FAILURE_BLOCK_ID A tua conta está bloqueada.
LOGIN_FAILURE_BLOCK_LOGIN Por favor escolhe um dos outros Servidores!
LOGIN_FAILURE_NOBILL A tua conta não tinha tempo de jogo.
LOGIN_FAILURE_NOT_AVAIL A tua conta não pode ser usada.
LOGIN_FAILURE_NOT_EXIST_ID O nome da conta ou a palavra-passe está/ão incorrecta(s).
LOGIN_FAILURE_REPAIR_ID Foram restaurados Itens a esta conta.
LOGIN_FAILURE_SAMELOGIN Alguém se ligou à tua conta.
LOGIN_FAILURE_SHUTDOWN O Servidor ainda não está aberto.
LOGIN_FAILURE_TOO_MANY_USER Não te podes ligar ao Servidor porque estão muitos jogadores ligados.
LOGIN_FAILURE_UNKNOWN Não te foi possível registar por razões desconhecidas.
LOGIN_FAILURE_WEB_BLOCK Foste bloqueado no site, por favor verifica os teus E-mails.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Inseriste um número errado.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Inseriste um número errado três vezes. /n A tua ligação vai ser anulada.
LOGIN_FAILURE_WRONG_PASSWORD O nome da conta ou a palavra-passe está/ão incorrecta(s).
LOGIN_FAILURE_WRONG_CREDENTIALS O nome da conta ou a palavra-passe está/ão incorrecta(s).
LOGIN_INPUT_ID Insere o ID.
LOGIN_INPUT_PASSWORD Insere a palavra-passe.
LOGIN_PROCESSING Processo de Login em progresso...

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@ -265,22 +265,17 @@ LEFT_TIME Timp r
LOGIN_CONNECT_FAILURE Eroare la conectarea la server.
LOGIN_CONNECT_SUCCESS Ai fost conectat la server.
LOGIN_CONNETING Vei fi conectat la server...
LOGIN_FAILURE_ALREAY Contul tău este deja conectat.
LOGIN_FAILURE_BE_SAME_KEY Problemă la login
LOGIN_FAILURE_ALREADY Contul tău este deja conectat.
LOGIN_FAILURE_BLOCK_ID Contul este blocat.
LOGIN_FAILURE_BLOCK_LOGIN Alege alt server!
LOGIN_FAILURE_NOBILL Contul nu deţine timp de joc.
LOGIN_FAILURE_NOT_AVAIL Contul este inaccesibil.
LOGIN_FAILURE_NOT_EXIST_ID Nume contului sau parola sunt greşite.
LOGIN_FAILURE_REPAIR_ID Pentru acest cont sunt refăcute obiectele.
LOGIN_FAILURE_SAMELOGIN Cineva s-a conectat la contul tau.
LOGIN_FAILURE_SHUTDOWN Serverul nu este încă deschis.
LOGIN_FAILURE_TOO_MANY_USER Conectarea nu s-a realizat pentru ca există prea mulţi jucători.
LOGIN_FAILURE_UNKNOWN Login a eşuat din motive necunoscute.
LOGIN_FAILURE_WEB_BLOCK Ai fost blocat pe website. Verifică-ţi mailurile.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Ai introdus un număr greşit.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Ai introdus de 3 ori un număr greşit. Conectarea va fi închisă.
LOGIN_FAILURE_WRONG_PASSWORD Nume sau parola greşită.
LOGIN_FAILURE_WRONG_CREDENTIALS Nume sau parola greşită.
LOGIN_INPUT_ID Introdu ID-ul.
LOGIN_INPUT_PASSWORD Introdu parola.
LOGIN_PROCESSING Conectarea rulează ...

View File

@ -265,22 +265,17 @@ LEFT_TIME
LOGIN_CONNECT_FAILURE Ошибка при соединении с сервером.
LOGIN_CONNECT_SUCCESS Вы соединены с сервером.
LOGIN_CONNETING Происходит соединение с сервером...
LOGIN_FAILURE_ALREAY Ваша учётная запись уже соединена.
LOGIN_FAILURE_BE_SAME_KEY Проблема с регистрацией
LOGIN_FAILURE_ALREADY Ваша учётная запись уже соединена.
LOGIN_FAILURE_BLOCK_ID Учетная запись заблокирована.
LOGIN_FAILURE_BLOCK_LOGIN Выберите другой сервер!
LOGIN_FAILURE_NOBILL В вашей учётной записи нет игрового времени.
LOGIN_FAILURE_NOT_AVAIL Учётная запись недоступна.
LOGIN_FAILURE_NOT_EXIST_ID Неверное имя или пароль.
LOGIN_FAILURE_REPAIR_ID Предметы для данного учётной записи сейчас восстанавливаются.
LOGIN_FAILURE_SAMELOGIN Кто-то зашел на ваш аккаунт.
LOGIN_FAILURE_SHUTDOWN Сервер пока ещё закрыт.
LOGIN_FAILURE_TOO_MANY_USER В соединении отказано. Сервер переполнен.
LOGIN_FAILURE_UNKNOWN Регистрация не состоялась по неизвестным причинам.
LOGIN_FAILURE_WEB_BLOCK Вас заблокировали на сайте. Пожалуйста проверьте свой Email.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Введён неверный номер.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Неверный номер введён трижды. Связь будет прервана.
LOGIN_FAILURE_WRONG_PASSWORD Неправильное имя или пароль.
LOGIN_FAILURE_WRONG_CREDENTIALS Неправильное имя или пароль.
LOGIN_INPUT_ID Введите номер идентификации.
LOGIN_INPUT_PASSWORD Введите пароль.
LOGIN_PROCESSING Происходит регистрация...

View File

@ -265,22 +265,17 @@ LEFT_TIME Kalan S
LOGIN_CONNECT_FAILURE Sunucuya bağlanırken hata
LOGIN_CONNECT_SUCCESS Sunucuya bağlandın.
LOGIN_CONNETING Sunucuya bağlanıyorsun...
LOGIN_FAILURE_ALREAY Hesap zaten bağlı.
LOGIN_FAILURE_BE_SAME_KEY Kayıt problemi
LOGIN_FAILURE_ALREADY Hesap zaten baðlý.
LOGIN_FAILURE_BLOCK_ID Hesabınız engellendi!
LOGIN_FAILURE_BLOCK_LOGIN Lütfen başka server seç!
LOGIN_FAILURE_NOBILL Hesabınızın oyun süresi yok.
LOGIN_FAILURE_NOT_AVAIL Hesabınız kullanılamaz.
LOGIN_FAILURE_NOT_EXIST_ID Hesap ismi veya şifre yanlış.
LOGIN_FAILURE_REPAIR_ID Bu hesap için, nesneler yüklendi.
LOGIN_FAILURE_SAMELOGIN Biri senin hesabınla giriş yaptı.
LOGIN_FAILURE_SHUTDOWN Sunucu henüz açılmadı.
LOGIN_FAILURE_TOO_MANY_USER Çok fazla kullanıcı bağlı olduğu için bağlanamazsınız.
LOGIN_FAILURE_UNKNOWN Bilinmeyen bir nedenle kaydolamadınız.
LOGIN_FAILURE_WEB_BLOCK Web sitesine erişiminiz engellendi. Lütfen E-Postanızı kontrol ediniz.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Yanlış numara girdiniz.
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE 3 kere yanlış numara girdiniz. Bağlantınız kesildi.
LOGIN_FAILURE_WRONG_PASSWORD Hesap ismi veya şifre yanlış.
LOGIN_FAILURE_WRONG_CREDENTIALS Hesap ismi veya þifre yanlýþ.
LOGIN_INPUT_ID ID nizi yazın.
LOGIN_INPUT_PASSWORD Şifreyi gir.
LOGIN_PROCESSING Giriş işlemi yapılıyor...

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@ -683,13 +683,6 @@ class GameWindow(ui.ScriptWindow):
def RefreshGuildGradePage(self):
self.interface.RefreshGuildGradePage()
def RefreshMobile(self):
if self.interface:
self.interface.RefreshMobile()
def OnMobileAuthority(self):
self.interface.OnMobileAuthority()
def OnBlockMode(self, mode):
self.interface.OnBlockMode(mode)

View File

@ -610,12 +610,6 @@ class Interface(object):
self.wndMessenger.ClearGuildMember()
self.wndGuild.DeleteGuild()
def RefreshMobile(self):
self.dlgSystem.RefreshMobile()
def OnMobileAuthority(self):
self.dlgSystem.OnMobileAuthority()
def OnBlockMode(self, mode):
self.dlgSystem.OnBlockMode(mode)

View File

@ -203,27 +203,19 @@ class LoginWindow(ui.ScriptWindow):
self.loginFailureMsgDict={
#"DEFAULT" : localeInfo.LOGIN_FAILURE_UNKNOWN,
"ALREADY" : localeInfo.LOGIN_FAILURE_ALREAY,
"NOID" : localeInfo.LOGIN_FAILURE_NOT_EXIST_ID,
"WRONGPWD" : localeInfo.LOGIN_FAILURE_WRONG_PASSWORD,
"ALREADY" : localeInfo.LOGIN_FAILURE_ALREADY,
"WRONGCRD" : localeInfo.LOGIN_FAILURE_WRONG_CREDENTIALS,
"FULL" : localeInfo.LOGIN_FAILURE_TOO_MANY_USER,
"SHUTDOWN" : localeInfo.LOGIN_FAILURE_SHUTDOWN,
"REPAIR" : localeInfo.LOGIN_FAILURE_REPAIR_ID,
"BLOCK" : localeInfo.LOGIN_FAILURE_BLOCK_ID,
"WRONGMAT" : localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER,
"QUIT" : localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE,
"BESAMEKEY" : localeInfo.LOGIN_FAILURE_BE_SAME_KEY,
"NOTAVAIL" : localeInfo.LOGIN_FAILURE_NOT_AVAIL,
"NOBILL" : localeInfo.LOGIN_FAILURE_NOBILL,
"BLKLOGIN" : localeInfo.LOGIN_FAILURE_BLOCK_LOGIN,
"WEBBLK" : localeInfo.LOGIN_FAILURE_WEB_BLOCK,
"BADSCLID" : localeInfo.LOGIN_FAILURE_WRONG_SOCIALID,
"AGELIMIT" : localeInfo.LOGIN_FAILURE_SHUTDOWN_TIME,
}
self.loginFailureFuncDict = {
"WRONGPWD" : self.__DisconnectAndInputPassword,
"WRONGMAT" : self.__DisconnectAndInputMatrix,
"WRONGCRD" : self.__DisconnectAndInputPassword,
"QUIT" : app.Exit,
}
@ -238,9 +230,7 @@ class LoginWindow(ui.ScriptWindow):
if app.loggined:
self.loginFailureFuncDict = {
"WRONGPWD" : app.Exit,
"WRONGMAT" : app.Exit,
"QUIT" : app.Exit,
"WRONGCRD" : app.Exit,
}
if musicInfo.loginMusic != "":
@ -491,20 +481,6 @@ class LoginWindow(ui.ScriptWindow):
self.SetPasswordEditLineFocus()
net.Disconnect()
def __DisconnectAndInputMatrix(self):
if self.connectingDialog:
self.connectingDialog.Close()
self.connectingDialog = None
self.stream.popupWindow.Close()
self.matrixInputChanceCount -= 1
if self.matrixInputChanceCount <= 0:
self.__OnCloseInputDialog()
elif self.inputDialog:
self.inputDialog.Show()
def __LoadScript(self, fileName):
import dbg
try:
@ -985,7 +961,6 @@ class LoginWindow(ui.ScriptWindow):
def OnExit(self):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE, app.Exit, localeInfo.UI_OK)
def OnUpdate(self):
ServerStateChecker.Update()

View File

@ -350,7 +350,6 @@ class SelectCharacterWindow(ui.Window):
def SameLoginDisconnect(self):
self.stream.popupWindow.Close()
self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_SAMELOGIN, self.ExitSelect, localeInfo.UI_OK)
#self.stream.popupWindow.Open(localeInfo.LOGIN_FAILURE_ALREAY, app.Exit, localeInfo.UI_OK)
def MakeCharacter(self, index, id, name, race, form, hair):
if 0 == id:

View File

@ -47,8 +47,6 @@ __IS_CIBN10 = "locale/cibn10" == app.GetLocalePath()
__IS_WE_KOREA = "locale/we_korea" == app.GetLocalePath()
__IS_TAIWAN = "locale/taiwan" == app.GetLocalePath()
__IS_JAPAN = "locale/japan" == app.GetLocalePath()
LOGIN_FAILURE_WRONG_SOCIALID = "ASDF"
LOGIN_FAILURE_SHUTDOWN_TIME = "ASDF"
if __IS_CANADA:
__IS_EUROPE = True

View File

@ -14,11 +14,6 @@ import interfaceModule #
blockMode = 0
viewChatMode = 0
MOBILE = False
if localeInfo.IsYMIR():
MOBILE = True
class OptionDialog(ui.ScriptWindow):
@ -87,22 +82,13 @@ class OptionDialog(ui.ScriptWindow):
self.showsalesTextButtonList.append(GetObject("salestext_on_button"))
self.showsalesTextButtonList.append(GetObject("salestext_off_button"))
global MOBILE
if MOBILE:
self.inputMobileButton = GetObject("input_mobile_button")
self.deleteMobileButton = GetObject("delete_mobile_button")
except:
import exception
exception.Abort("OptionDialog.__Load_BindObject")
def __Load(self):
global MOBILE
if MOBILE:
self.__Load_LoadScript("uiscript/gameoptiondialog_formobile.py")
else:
self.__Load_LoadScript("uiscript/gameoptiondialog.py")
self.__Load_LoadScript("uiscript/gameoptiondialog.py")
self.__Load_BindObject()
@ -151,11 +137,6 @@ class OptionDialog(ui.ScriptWindow):
self.__ClickRadioButton(self.viewTargetBoardButtonList, constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
self.__SetPeacePKMode()
#global MOBILE
if MOBILE:
self.inputMobileButton.SetEvent(ui.__mem_func__(self.__OnChangeMobilePhoneNumber))
self.deleteMobileButton.SetEvent(ui.__mem_func__(self.__OnDeleteMobilePhoneNumber))
def __ClickRadioButton(self, buttonList, buttonIndex):
try:
selButton=buttonList[buttonIndex]
@ -334,67 +315,6 @@ class OptionDialog(ui.ScriptWindow):
def OnChangePKMode(self):
self.__RefreshPVPButtonList()
def __OnChangeMobilePhoneNumber(self):
global MOBILE
if not MOBILE:
return
import uiCommon
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
inputDialog.SetMaxLength(13)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.Open()
self.inputDialog = inputDialog
def __OnDeleteMobilePhoneNumber(self):
global MOBILE
if not MOBILE:
return
import uiCommon
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE_PHONE_NUMBER)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeleteMobile))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
def OnInputMobilePhoneNumber(self):
global MOBILE
if not MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
text.replace('-', '')
net.SendChatPacket("/mobile " + text)
self.OnCloseInputDialog()
return True
def OnInputMobileAuthorityCode(self):
global MOBILE
if not MOBILE:
return
text = self.inputDialog.GetText()
net.SendChatPacket("/mobile_auth " + text)
self.OnCloseInputDialog()
return True
def OnDeleteMobile(self):
global MOBILE
if not MOBILE:
return
net.SendChatPacket("/mobile")
self.OnCloseQuestionDialog()
return True
def OnCloseInputDialog(self):
self.inputDialog.Close()
self.inputDialog = None
@ -409,34 +329,6 @@ class OptionDialog(ui.ScriptWindow):
self.Close()
return True
def RefreshMobile(self):
global MOBILE
if not MOBILE:
return
if player.HasMobilePhoneNumber():
self.inputMobileButton.Hide()
self.deleteMobileButton.Show()
else:
self.inputMobileButton.Show()
self.deleteMobileButton.Hide()
def OnMobileAuthority(self):
global MOBILE
if not MOBILE:
return
import uiCommon
inputDialog = uiCommon.InputDialogWithDescription()
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE)
inputDialog.SetDescription(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileAuthorityCode))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.SetMaxLength(4)
inputDialog.SetBoardWidth(310)
inputDialog.Open()
self.inputDialog = inputDialog
def RefreshBlock(self):
global blockMode
for i in xrange(len(self.blockButtonList)):
@ -483,7 +375,6 @@ class OptionDialog(ui.ScriptWindow):
self.RefreshBlock()
def Show(self):
self.RefreshMobile()
self.RefreshBlock()
ui.ScriptWindow.Show(self)

View File

@ -71,15 +71,9 @@ class MessengerItem(ui.Window):
def IsOnline(self):
return False
def IsMobile(self):
return False
def OnWhisper(self):
pass
def OnMobileMessage(self):
pass
# Remove
def CanRemove(self):
return False
@ -123,17 +117,16 @@ class MessengerMemberItem(MessengerItem):
STATE_OFFLINE = 0
STATE_ONLINE = 1
STATE_MOBILE = 2
IMAGE_FILE_NAME = { "ONLINE" : "d:/ymir work/ui/game/windows/messenger_list_online.sub",
"OFFLINE" : "d:/ymir work/ui/game/windows/messenger_list_offline.sub",
"MOBILE" : "d:/ymir work/ui/game/windows/messenger_list_mobile.sub", }
IMAGE_FILE_NAME = {
"ONLINE" : "d:/ymir work/ui/game/windows/messenger_list_online.sub",
"OFFLINE" : "d:/ymir work/ui/game/windows/messenger_list_offline.sub",
}
def __init__(self, getParentEvent):
MessengerItem.__init__(self, getParentEvent)
self.key = None
self.state = self.STATE_OFFLINE
self.mobileFlag = False
self.Offline()
def GetStepWidth(self):
@ -151,30 +144,13 @@ class MessengerMemberItem(MessengerItem):
return False
def IsMobile(self):
if self.STATE_MOBILE == self.state:
return True
return False
def Online(self):
self.image.LoadImage(self.IMAGE_FILE_NAME["ONLINE"])
self.state = self.STATE_ONLINE
def Offline(self):
if self.mobileFlag:
self.image.LoadImage(self.IMAGE_FILE_NAME["MOBILE"])
self.state = self.STATE_MOBILE
else:
self.image.LoadImage(self.IMAGE_FILE_NAME["OFFLINE"])
self.state = self.STATE_OFFLINE
def SetMobile(self, flag):
self.mobileFlag = flag
if not self.IsOnline():
self.Offline()
self.image.LoadImage(self.IMAGE_FILE_NAME["OFFLINE"])
self.state = self.STATE_OFFLINE
def CanWhisper(self):
if self.IsOnline():
@ -186,15 +162,6 @@ class MessengerMemberItem(MessengerItem):
if self.IsOnline():
self.getParentEvent().whisperButtonEvent(self.GetName())
def OnMobileMessage(self):
if not uiGameOption.MOBILE:
return
if not self.IsMobile():
return
self.getParentEvent().SendMobileMessage(self.GetName())
def Select(self):
MessengerItem.Select(self)
@ -370,7 +337,6 @@ class MessengerWindow(ui.ScriptWindow):
self.showingPageSize = 0
self.startLine = 0
self.hasMobilePhoneNumber = True
self.isLoaded = 0
@ -396,7 +362,6 @@ class MessengerWindow(ui.ScriptWindow):
self.board = self.GetChild("board")
self.scrollBar = self.GetChild("ScrollBar")
self.whisperButton = self.GetChild("WhisperButton")
self.mobileButton = self.GetChild("MobileButton")
self.removeButton = self.GetChild("RemoveButton")
self.addFriendButton = self.GetChild("AddFriendButton")
self.guildButton = self.GetChild("GuildButton")
@ -407,22 +372,11 @@ class MessengerWindow(ui.ScriptWindow):
self.board.SetCloseEvent(ui.__mem_func__(self.Close))
self.scrollBar.SetScrollEvent(ui.__mem_func__(self.OnScroll))
self.whisperButton.SetEvent(ui.__mem_func__(self.OnPressWhisperButton))
self.mobileButton.SetEvent(ui.__mem_func__(self.OnPressMobileButton))
self.removeButton.SetEvent(ui.__mem_func__(self.OnPressRemoveButton))
self.addFriendButton.SetEvent(ui.__mem_func__(self.OnPressAddFriendButton))
self.guildButton.SetEvent(ui.__mem_func__(self.OnPressGuildButton))
if not uiGameOption.MOBILE: #constInfo.SEND_MOBILE_PHONE_MESSAGE_ENABLE:
self.mobileButton.Hide()
width = self.GetWidth()
height = self.GetHeight()
self.addFriendButton.SetPosition(-60, 30)
self.whisperButton.SetPosition(-20, 30)
self.removeButton.SetPosition(20, 30)
self.guildButton.SetPosition(60, 30)
self.whisperButton.Disable()
self.mobileButton.Disable()
self.removeButton.Disable()
resizeButton = self.ResizeButton()
@ -450,11 +404,9 @@ class MessengerWindow(ui.ScriptWindow):
self.friendNameBoard = None
self.questionDialog = None
self.popupDialog = None
self.inputDialog = None
self.familyGroup = None
self.whisperButton = None
self.mobileButton = None
self.removeButton = None
def OnCloseQuestionDialog(self):
@ -543,84 +495,6 @@ class MessengerWindow(ui.ScriptWindow):
def SetGuildButtonEvent(self, event):
self.guildButtonEvent=event
def SendMobileMessage(self, name):
if not uiGameOption.MOBILE:
return
if not self.hasMobilePhoneNumber:
questionDialog = uiCommon.QuestionDialog2()
questionDialog.SetText1(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1)
questionDialog.SetText2(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnAcceptInputMobilePhoneNumber))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCancelInputMobilePhoneNumber))
questionDialog.SetWidth(400)
questionDialog.Open()
self.questionDialog = questionDialog
return
## Input Sending Mobile Message
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_SEND_MOBILE_MESSAGE_TITLE)
inputDialog.SetMaxLength(50)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileMessage))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.name = name
inputDialog.Open()
self.inputDialog = inputDialog
def OnAcceptInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
## Input Mobile Phone Number
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
inputDialog.SetMaxLength(13)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.Open()
self.inputDialog = inputDialog
self.OnCancelInputMobilePhoneNumber()
def OnCancelInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
self.questionDialog.Close()
self.questionDialog = None
return True
def OnInputMobilePhoneNumber(self):
if not uiGameOption.MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
text.replace('-', '')
net.SendChatPacket("/mobile " + text)
self.OnCloseInputDialog()
return True
def OnInputMobileMessage(self):
if not uiGameOption.MOBILE:
return
text = self.inputDialog.GetText()
if not text:
return
net.SendMobileMessagePacket(self.inputDialog.name, text)
self.OnCloseInputDialog()
return True
def OnCloseInputDialog(self):
self.inputDialog.Close()
self.inputDialog = None
return True
def OnPressGuildButton(self):
self.guildButtonEvent()
@ -649,10 +523,6 @@ class MessengerWindow(ui.ScriptWindow):
if self.selectedItem:
self.selectedItem.OnWhisper()
def OnPressMobileButton(self):
if self.selectedItem:
self.selectedItem.OnMobileMessage()
def OnPressRemoveButton(self):
if self.selectedItem:
if self.selectedItem.CanRemove():
@ -702,11 +572,6 @@ class MessengerWindow(ui.ScriptWindow):
else:
self.whisperButton.Disable()
if self.selectedItem.IsMobile():
self.mobileButton.Enable()
else:
self.mobileButton.Disable()
if self.selectedItem.CanRemove():
self.removeButton.Enable()
else:
@ -720,9 +585,6 @@ class MessengerWindow(ui.ScriptWindow):
if self.selectedItem.IsOnline():
self.OnPressWhisperButton()
elif self.selectedItem.IsMobile():
self.OnPressMobileButton()
def GetSelf(self):
return self
@ -796,14 +658,6 @@ class MessengerWindow(ui.ScriptWindow):
member.Offline()
self.OnRefreshList()
def OnMobile(self, groupIndex, key, mobileFlag):
group = self.groupList[groupIndex]
member = group.FindMember(key)
if not member:
return
member.SetMobile(mobileFlag)
self.OnRefreshList()
def OnAddLover(self, name, lovePoint):
if not self.familyGroup:
self.__AddFamilyGroup()

View File

@ -9,11 +9,6 @@ import constInfo
import chrmgr
import player
MOBILE = False
if localeInfo.IsYMIR():
MOBILE = True
blockMode = 0
class OptionDialog(ui.ScriptWindow):
@ -45,15 +40,9 @@ class OptionDialog(ui.ScriptWindow):
print " -------------------------------------- DESTROY OPTION DIALOG"
def __LoadDialog(self):
global NO_MOBILE
try:
pyScriptLoader = ui.PythonScriptLoader()
if MOBILE:
pyScriptLoader.LoadScriptFile(self, "uiscript/optiondialog_formobile.py")
else:
pyScriptLoader.LoadScriptFile(self, "uiscript/optiondialog.py")
pyScriptLoader.LoadScriptFile(self, "uiscript/optiondialog.py")
except:
import exception
@ -83,10 +72,6 @@ class OptionDialog(ui.ScriptWindow):
self.blockButtonList.append(GetObject("block_whisper_button"))
self.blockButtonList.append(GetObject("block_friend_button"))
if MOBILE:
self.inputMobileButton = GetObject("input_mobile_button")
self.deleteMobileButton = GetObject("delete_mobile_button")
except:
import exception
exception.Abort("OptionDialog.__LoadDialog.BindObject")
@ -134,10 +119,6 @@ class OptionDialog(ui.ScriptWindow):
self.__ClickRadioButton(self.viewTargetBoardButtonList, constInfo.GET_VIEW_OTHER_EMPIRE_PLAYER_TARGET_BOARD())
self.__SetPeacePKMode()
if MOBILE:
self.inputMobileButton.SetEvent(ui.__mem_func__(self.__OnChangeMobilePhoneNumber))
self.deleteMobileButton.SetEvent(ui.__mem_func__(self.__OnDeleteMobilePhoneNumber))
def __ClickRadioButton(self, buttonList, buttonIndex):
try:
selButton=buttonList[buttonIndex]
@ -294,53 +275,6 @@ class OptionDialog(ui.ScriptWindow):
snd.SetSoundVolumef(pos)
systemSetting.SetSoundVolumef(pos)
def __OnChangeMobilePhoneNumber(self):
import uiCommon
inputDialog = uiCommon.InputDialog()
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE)
inputDialog.SetMaxLength(13)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobilePhoneNumber))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.Open()
self.inputDialog = inputDialog
def __OnDeleteMobilePhoneNumber(self):
import uiCommon
questionDialog = uiCommon.QuestionDialog()
questionDialog.SetText(localeInfo.MESSENGER_DO_YOU_DELETE_PHONE_NUMBER)
questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnDeleteMobile))
questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
questionDialog.Open()
self.questionDialog = questionDialog
def OnInputMobilePhoneNumber(self):
text = self.inputDialog.GetText()
if not text:
return
text.replace('-', '')
net.SendChatPacket("/mobile " + text)
self.OnCloseInputDialog()
return True
def OnInputMobileAuthorityCode(self):
text = self.inputDialog.GetText()
net.SendChatPacket("/mobile_auth " + text)
self.OnCloseInputDialog()
return True
def OnDeleteMobile(self):
net.SendChatPacket("/mobile")
self.OnCloseQuestionDialog()
return True
def OnCloseInputDialog(self):
self.inputDialog.Close()
self.inputDialog = None
return True
def OnCloseQuestionDialog(self):
self.questionDialog.Close()
self.questionDialog = None
@ -350,30 +284,6 @@ class OptionDialog(ui.ScriptWindow):
self.Close()
return True
def RefreshMobile(self):
global MOBILE
if not MOBILE:
return
if player.HasMobilePhoneNumber():
self.inputMobileButton.Hide()
self.deleteMobileButton.Show()
else:
self.inputMobileButton.Show()
self.deleteMobileButton.Hide()
def OnMobileAuthority(self):
import uiCommon
inputDialog = uiCommon.InputDialogWithDescription()
inputDialog.SetTitle(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE)
inputDialog.SetDescription(localeInfo.MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION)
inputDialog.SetAcceptEvent(ui.__mem_func__(self.OnInputMobileAuthorityCode))
inputDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseInputDialog))
inputDialog.SetMaxLength(4)
inputDialog.SetBoardWidth(310)
inputDialog.Open()
self.inputDialog = inputDialog
def RefreshBlock(self):
global blockMode
for i in xrange(len(self.blockButtonList)):
@ -388,7 +298,6 @@ class OptionDialog(ui.ScriptWindow):
self.RefreshBlock()
def Show(self):
self.RefreshMobile()
self.RefreshBlock()
ui.ScriptWindow.Show(self)

View File

@ -136,16 +136,6 @@ class SystemDialog(ui.ScriptWindow):
self.Hide()
return True
def RefreshMobile(self):
if self.gameOptionDlg:
self.gameOptionDlg.RefreshMobile()
#self.optionDialog.RefreshMobile()
def OnMobileAuthority(self):
if self.gameOptionDlg:
self.gameOptionDlg.OnMobileAuthority()
#self.optionDialog.OnMobileAuthority()
def OnBlockMode(self, mode):
uiGameOption.blockMode = mode
if self.gameOptionDlg:

View File

@ -1,479 +0,0 @@
import uiScriptLocale
ROOT_PATH = "d:/ymir work/ui/public/"
TEMPORARY_X = +13
BUTTON_TEMPORARY_X = 5
PVP_X = -10
LINE_LABEL_X = 30
LINE_DATA_X = 90
LINE_STEP = 0
SMALL_BUTTON_WIDTH = 45
MIDDLE_BUTTON_WIDTH = 65
window = {
"name" : "GameOptionDialog",
"style" : ("movable", "float",),
"x" : 0,
"y" : 0,
"width" : 300,
"height" : (258+25),
"children" :
(
{
"name" : "board",
"type" : "board",
"x" : 0,
"y" : 0,
"width" : 300,
"height" : 25*12+8,
"children" :
(
## Title
{
"name" : "titlebar",
"type" : "titlebar",
"style" : ("attach",),
"x" : 8,
"y" : 8,
"width" : 284,
"color" : "gray",
"children" :
(
{ "name":"titlename", "type":"text", "x":0, "y":3,
"text" : uiScriptLocale.GAMEOPTION_TITLE,
"horizontal_align":"center", "text_horizontal_align":"center" },
),
},
## À̸§»ö
{
"name" : "name_color",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 40+2,
"text" : uiScriptLocale.OPTION_NAME_COLOR,
},
{
"name" : "name_color_normal",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0,
"y" : 40,
"text" : uiScriptLocale.OPTION_NAME_COLOR_NORMAL,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "name_color_empire",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1,
"y" : 40,
"text" : uiScriptLocale.OPTION_NAME_COLOR_EMPIRE,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
## Ÿ°Ùâ
{
"name" : "target_board",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 65+2,
"text" : uiScriptLocale.OPTION_TARGET_BOARD,
},
{
"name" : "target_board_no_view",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0,
"y" : 65,
"text" : uiScriptLocale.OPTION_TARGET_BOARD_NO_VIEW,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
{
"name" : "target_board_view",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1,
"y" : 65,
"text" : uiScriptLocale.OPTION_TARGET_BOARD_VIEW,
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
},
## PvP Mode
{
"name" : "pvp_mode",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 90+2,
"text" : uiScriptLocale.OPTION_PVPMODE,
},
{
"name" : "pvp_peace",
"type" : "radio_button",
"x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*0,
"y" : 90,
"text" : uiScriptLocale.OPTION_PVPMODE_PEACE,
"tooltip_text" : uiScriptLocale.OPTION_PVPMODE_PEACE_TOOLTIP,
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "pvp_revenge",
"type" : "radio_button",
"x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*1,
"y" : 90,
"text" : uiScriptLocale.OPTION_PVPMODE_REVENGE,
"tooltip_text" : uiScriptLocale.OPTION_PVPMODE_REVENGE_TOOLTIP,
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "pvp_guild",
"type" : "radio_button",
"x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*2,
"y" : 90,
"text" : uiScriptLocale.OPTION_PVPMODE_GUILD,
"tooltip_text" : uiScriptLocale.OPTION_PVPMODE_GUILD_TOOLTIP,
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
{
"name" : "pvp_free",
"type" : "radio_button",
"x" : LINE_DATA_X+SMALL_BUTTON_WIDTH*3,
"y" : 90,
"text" : uiScriptLocale.OPTION_PVPMODE_FREE,
"tooltip_text" : uiScriptLocale.OPTION_PVPMODE_FREE_TOOLTIP,
"default_image" : ROOT_PATH + "small_Button_01.sub",
"over_image" : ROOT_PATH + "small_Button_02.sub",
"down_image" : ROOT_PATH + "small_Button_03.sub",
},
## Block
{
"name" : "block",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 115+2,
"text" : uiScriptLocale.OPTION_BLOCK,
},
{
"name" : "block_exchange_button",
"type" : "toggle_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0,
"y" : 115,
"text" : uiScriptLocale.OPTION_BLOCK_EXCHANGE,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "block_party_button",
"type" : "toggle_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1,
"y" : 115,
"text" : uiScriptLocale.OPTION_BLOCK_PARTY,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "block_guild_button",
"type" : "toggle_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*2,
"y" : 115,
"text" : uiScriptLocale.OPTION_BLOCK_GUILD,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "block_whisper_button",
"type" : "toggle_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*0,
"y" : 140,
"text" : uiScriptLocale.OPTION_BLOCK_WHISPER,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "block_friend_button",
"type" : "toggle_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*1,
"y" : 140,
"text" : uiScriptLocale.OPTION_BLOCK_FRIEND,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "block_party_request_button",
"type" : "toggle_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH*2,
"y" : 140,
"text" : uiScriptLocale.OPTION_BLOCK_PARTY_REQUEST,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
## Chat
{
"name" : "chat",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 165+2,
"text" : uiScriptLocale.OPTION_VIEW_CHAT,
},
{
"name" : "view_chat_on_button",
"type" : "radio_button",
"x" : LINE_DATA_X,
"y" : 165,
"text" : uiScriptLocale.OPTION_VIEW_CHAT_ON,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "view_chat_off_button",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH,
"y" : 165,
"text" : uiScriptLocale.OPTION_VIEW_CHAT_OFF,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
## Always Show Name
{
"name" : "always_show_name",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 190+2,
"text" : uiScriptLocale.OPTION_ALWAYS_SHOW_NAME,
},
{
"name" : "always_show_name_on_button",
"type" : "radio_button",
"x" : LINE_DATA_X,
"y" : 190,
"text" : uiScriptLocale.OPTION_ALWAYS_SHOW_NAME_ON,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "always_show_name_off_button",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH,
"y" : 190,
"text" : uiScriptLocale.OPTION_ALWAYS_SHOW_NAME_OFF,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
## Mobile
{
"name" : "mobile",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 215+2,
"text" : uiScriptLocale.OPTION_MOBILE,
},
{
"name" : "input_mobile_button",
"type" : "button",
"x" : LINE_DATA_X,
"y" : 215,
"text" : uiScriptLocale.OPTION_INPUT_MOBILE_BUTTON,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
{
"name" : "delete_mobile_button",
"type" : "button",
"x" : 90,
"y" : 215,
"text" : uiScriptLocale.OPTION_DELETE_MOBILE_BUTTON,
"default_image" : ROOT_PATH + "Large_Button_01.sub",
"over_image" : ROOT_PATH + "Large_Button_02.sub",
"down_image" : ROOT_PATH + "Large_Button_03.sub",
},
## Effect On/Off
{
"name" : "effect_on_off",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 240+2,
"text" : uiScriptLocale.OPTION_EFFECT,
},
{
"name" : "show_damage_on_button",
"type" : "radio_button",
"x" : LINE_DATA_X,
"y" : 240,
"text" : uiScriptLocale.OPTION_VIEW_CHAT_ON,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "show_damage_off_button",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH,
"y" : 240,
"text" : uiScriptLocale.OPTION_VIEW_CHAT_OFF,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
## ÆǸŹ®±¸
{
"name" : "salestext_on_off",
"type" : "text",
"x" : LINE_LABEL_X,
"y" : 265+2,
"text" : uiScriptLocale.OPTION_SALESTEXT,
},
{
"name" : "salestext_on_button",
"type" : "radio_button",
"x" : LINE_DATA_X,
"y" : 265,
"text" : uiScriptLocale.OPTION_SALESTEXT_VIEW_ON,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
{
"name" : "salestext_off_button",
"type" : "radio_button",
"x" : LINE_DATA_X+MIDDLE_BUTTON_WIDTH,
"y" : 265,
"text" : uiScriptLocale.OPTION_SALESTEXT_VIEW_OFF,
"default_image" : ROOT_PATH + "middle_button_01.sub",
"over_image" : ROOT_PATH + "middle_button_02.sub",
"down_image" : ROOT_PATH + "middle_button_03.sub",
},
),
},
),
}

View File

@ -1,7 +1,7 @@
import uiScriptLocale
BUTTON_START_X_POS = -60
BUTTON_X_STEP = 30
BUTTON_X_STEP = 40
window = {
"name" : "MessengerWindow",
@ -73,28 +73,11 @@ window = {
"down_image" : "d:/ymir work/ui/game/windows/messenger_whisper_03.sub",
"disable_image" : "d:/ymir work/ui/game/windows/messenger_whisper_04.sub",
},
{
"name" : "MobileButton",
"type" : "button",
"x" : BUTTON_START_X_POS + BUTTON_X_STEP*2,
"y" : 30,
"horizontal_align" : "center",
"vertical_align" : "bottom",
"tooltip_text" : uiScriptLocale.MESSENGER_MOBILE,
"tooltip_x" : 0,
"tooltip_y" : 35,
"default_image" : "d:/ymir work/ui/game/windows/messenger_mobile_01.sub",
"over_image" : "d:/ymir work/ui/game/windows/messenger_mobile_02.sub",
"down_image" : "d:/ymir work/ui/game/windows/messenger_mobile_03.sub",
"disable_image" : "d:/ymir work/ui/game/windows/messenger_mobile_04.sub",
},
{
"name" : "RemoveButton",
"type" : "button",
"x" : BUTTON_START_X_POS + BUTTON_X_STEP*3,
"x" : BUTTON_START_X_POS + BUTTON_X_STEP*2,
"y" : 30,
"horizontal_align" : "center",
"vertical_align" : "bottom",
@ -111,7 +94,7 @@ window = {
"name" : "GuildButton",
"type" : "button",
"x" : BUTTON_START_X_POS + BUTTON_X_STEP*4,
"x" : BUTTON_START_X_POS + BUTTON_X_STEP*3,
"y" : 30,
"horizontal_align" : "center",
"vertical_align" : "bottom",

View File

@ -54,7 +54,6 @@ class IAbstractPlayer : public TAbstractSingleton<IAbstractPlayer>
virtual void NotifyChangePKMode() = 0;
virtual void SetObserverMode(bool isEnable) = 0;
virtual void SetMobileFlag(BOOL bFlag) = 0;
virtual void SetComboSkillFlag(BOOL bFlag) = 0;
virtual void StartEmotionProcess() = 0;

View File

@ -807,7 +807,6 @@ enum
MESSENGER_SUBHEADER_GC_LOGIN,
MESSENGER_SUBHEADER_GC_LOGOUT,
MESSENGER_SUBHEADER_GC_INVITE,
MESSENGER_SUBHEADER_GC_MOBILE,
};
typedef struct packet_messenger
@ -827,7 +826,6 @@ enum
{
MESSENGER_CONNECTED_STATE_OFFLINE,
MESSENGER_CONNECTED_STATE_ONLINE,
MESSENGER_CONNECTED_STATE_MOBILE,
};
typedef struct packet_messenger_list_online

View File

@ -22,14 +22,6 @@ void CPythonMessenger::OnFriendLogout(const char * c_szKey)
PyCallClassMemberFunc(m_poMessengerHandler, "OnLogout", Py_BuildValue("(is)", MESSENGER_GRUOP_INDEX_FRIEND, c_szKey));
}
void CPythonMessenger::SetMobile(const char * c_szKey, BYTE byState)
{
m_FriendNameMap.insert(c_szKey);
if (m_poMessengerHandler)
PyCallClassMemberFunc(m_poMessengerHandler, "OnMobile", Py_BuildValue("(isi)", MESSENGER_GRUOP_INDEX_FRIEND, c_szKey, byState));
}
BOOL CPythonMessenger::IsFriendByKey(const char * c_szKey)
{
return m_FriendNameMap.end() != m_FriendNameMap.find(c_szKey);

View File

@ -22,7 +22,6 @@ class CPythonMessenger : public CSingleton<CPythonMessenger>
void RemoveFriend(const char * c_szKey);
void OnFriendLogin(const char * c_szKey);
void OnFriendLogout(const char * c_szKey);
void SetMobile(const char * c_szKey, BYTE byState);
BOOL IsFriendByKey(const char * c_szKey);
BOOL IsFriendByName(const char * c_szName);

View File

@ -309,7 +309,6 @@ class CPythonNetworkStream : public CNetworkStream, public CSingleton<CPythonNet
bool SendC2CPacket(DWORD dwSize, void * pData);
bool SendChatPacket(const char * c_szChat, BYTE byType = CHAT_TYPE_TALKING);
bool SendWhisperPacket(const char * name, const char * c_szChat);
bool SendMobileMessagePacket(const char * name, const char * c_szChat);
bool SendMessengerAddByVIDPacket(DWORD vid);
bool SendMessengerAddByNamePacket(const char * c_szName);
bool SendMessengerRemovePacket(const char * c_szKey, const char * c_szName);

View File

@ -399,20 +399,6 @@ void CPythonNetworkStream::ServerCommand(char * c_szCommand)
IAbstractPlayer& rPlayer=IAbstractPlayer::GetSingleton();
rPlayer.StopStaminaConsume(dwCurrentStamina);
}
else if (!strcmpi(szCmd, "sms"))
{
IAbstractPlayer& rPlayer=IAbstractPlayer::GetSingleton();
rPlayer.SetMobileFlag(TRUE);
}
else if (!strcmpi(szCmd, "nosms"))
{
IAbstractPlayer& rPlayer=IAbstractPlayer::GetSingleton();
rPlayer.SetMobileFlag(FALSE);
}
else if (!strcmpi(szCmd, "mobile_auth"))
{
PyCallClassMemberFunc(m_apoPhaseWnd[PHASE_WINDOW_GAME], "OnMobileAuthority", Py_BuildValue("()"));
}
else if (!strcmpi(szCmd, "messenger_auth"))
{
const std::string & c_rstrName = TokenVector[1].c_str();

View File

@ -536,21 +536,6 @@ PyObject* netSendWhisperPacket(PyObject* poSelf, PyObject* poArgs)
return Py_BuildNone();
}
PyObject* netSendMobileMessagePacket(PyObject* poSelf, PyObject* poArgs)
{
char* szName;
char* szLine;
if (!PyTuple_GetString(poArgs, 0, &szName))
return Py_BuildException();
if (!PyTuple_GetString(poArgs, 1, &szLine))
return Py_BuildException();
CPythonNetworkStream& rkNetStream=CPythonNetworkStream::Instance();
rkNetStream.SendMobileMessagePacket(szName, szLine);
return Py_BuildNone();
}
PyObject* netSendCharacterPositionPacket(PyObject* poSelf, PyObject* poArgs)
{
int iPosition;
@ -1789,7 +1774,6 @@ void initnet()
{ "SendChatPacket", netSendChatPacket, METH_VARARGS },
{ "SendEmoticon", netSendEmoticon, METH_VARARGS },
{ "SendWhisperPacket", netSendWhisperPacket, METH_VARARGS },
{ "SendMobileMessagePacket", netSendMobileMessagePacket, METH_VARARGS },
{ "SendCharacterPositionPacket", netSendCharacterPositionPacket, METH_VARARGS },

View File

@ -1446,24 +1446,6 @@ bool CPythonNetworkStream::SendWhisperPacket(const char * name, const char * c_s
return SendSequence();
}
bool CPythonNetworkStream::SendMobileMessagePacket(const char * name, const char * c_szChat)
{
int iTextLen = strlen(c_szChat) + 1;
TPacketCGSMS SMSPacket;
SMSPacket.bHeader = HEADER_CG_SMS;
SMSPacket.wSize = sizeof(SMSPacket) + iTextLen;
strncpy(SMSPacket.szNameTo, name, sizeof(SMSPacket.szNameTo) - 1);
if (!Send(sizeof(SMSPacket), &SMSPacket))
return false;
if (!Send(iTextLen, c_szChat))
return false;
return SendSequence();
}
bool CPythonNetworkStream::RecvPointChange()
{
TPacketGCPointChange PointChange;
@ -2756,9 +2738,6 @@ bool CPythonNetworkStream::RecvMessenger()
else
CPythonMessenger::Instance().OnFriendLogout(char_name);
if (on.connected & MESSENGER_CONNECTED_STATE_MOBILE)
CPythonMessenger::Instance().SetMobile(char_name, TRUE);
iSize -= sizeof(TPacketGCMessengerListOffline);
iSize -= on.length;
}
@ -2789,21 +2768,6 @@ bool CPythonNetworkStream::RecvMessenger()
CPythonMessenger::Instance().OnFriendLogout(char_name);
break;
}
case MESSENGER_SUBHEADER_GC_MOBILE:
{
BYTE byState; // 모바일 번호가 없어졌는지 플래그
BYTE byLength;
if (!Recv(sizeof(byState), &byState))
return false;
if (!Recv(sizeof(byLength), &byLength))
return false;
if (!Recv(byLength, char_name))
return false;
char_name[byLength] = 0;
CPythonMessenger::Instance().SetMobile(char_name, byState);
break;
}
}
return true;
}

View File

@ -1542,17 +1542,6 @@ DWORD CPythonPlayer::GetPKMode()
return pInstance->GetPKMode();
}
void CPythonPlayer::SetMobileFlag(BOOL bFlag)
{
m_bMobileFlag = bFlag;
PyCallClassMemberFunc(m_ppyGameWindow, "RefreshMobile", Py_BuildValue("()"));
}
BOOL CPythonPlayer::HasMobilePhoneNumber()
{
return m_bMobileFlag;
}
void CPythonPlayer::SetGameWindow(PyObject * ppyObject)
{
m_ppyGameWindow = ppyObject;
@ -1600,8 +1589,6 @@ void CPythonPlayer::ClearSkillDict()
m_fConsumeStaminaPerSec = 0.0f;
m_fCurrentStamina = 0.0f;
m_bMobileFlag = FALSE;
__ClearAutoAttackTargetActorID();
}
@ -1673,8 +1660,6 @@ void CPythonPlayer::Clear()
m_inGuildAreaID = 0xffffffff;
m_bMobileFlag = FALSE;
__ClearAutoAttackTargetActorID();
}

View File

@ -400,11 +400,6 @@ class CPythonPlayer : public CSingleton<CPythonPlayer>, public IAbstractPlayer
DWORD GetPKMode();
// Mobile
void SetMobileFlag(BOOL bFlag);
BOOL HasMobilePhoneNumber();
// Combo
void SetComboSkillFlag(BOOL bFlag);
@ -648,9 +643,6 @@ class CPythonPlayer : public CSingleton<CPythonPlayer>, public IAbstractPlayer
// Guild
DWORD m_inGuildAreaID;
// Mobile
BOOL m_bMobileFlag;
// System
BOOL m_sysIsCoolTime;
BOOL m_sysIsLevelLimit;

View File

@ -1875,11 +1875,6 @@ PyObject * playerGetPKMode(PyObject* poSelf, PyObject* poArgs)
return Py_BuildValue("i", CPythonPlayer::Instance().GetPKMode());
}
PyObject * playerHasMobilePhoneNumber(PyObject* poSelf, PyObject* poArgs)
{
return Py_BuildValue("i", CPythonPlayer::Instance().HasMobilePhoneNumber());
}
PyObject * playerSetWeaponAttackBonusFlag(PyObject* poSelf, PyObject* poArgs)
{
int iFlag;
@ -2313,9 +2308,6 @@ void initPlayer()
// PK Mode
{ "GetPKMode", playerGetPKMode, METH_VARARGS },
// Mobile
{ "HasMobilePhoneNumber", playerHasMobilePhoneNumber, METH_VARARGS },
// Emotion
{ "RegisterEmotionIcon", playerRegisterEmotionIcon, METH_VARARGS },
{ "GetEmotionIconImage", playerGetEmotionIconImage, METH_VARARGS },