import uiScriptLocale import item EQUIPMENT_START_INDEX = 90 window = { "name" : "BeltInventoryWindow", ## 600 - (width + ¿À¸¥ÂÊÀ¸·Î ºÎÅÍ ¶ç¿ì±â 24 px) "x" : SCREEN_WIDTH - 176 - 148, "y" : SCREEN_HEIGHT - 37 - 565 + 209 + 32, # "x" : -148, # "y" : 241, "width" : 148, "height" : 139, "type" : "image", "image" : "d:/ymir work/ui/game/belt_inventory/bg.tga", "children" : ( ## Expand Buttons { "name" : "ExpandBtn", "type" : "button", "x" : 2, "y" : 15, "default_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_normal.tga", "over_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_over.tga", "down_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_down.tga", "disable_image" : "d:/ymir work/ui/game/belt_inventory/btn_expand_disabled.tga", }, ## Belt Inventory Layer (include minimize button) { "name" : "BeltInventoryLayer", # "type" : "board", # "style" : ("attach", "float"), "x" : 5, "y" : 0, "width" : 148, "height" : 139, "children" : ( ## Minimize Button { "name" : "MinimizeBtn", "type" : "button", "x" : 2, "y" : 15, "width" : 10, "default_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_normal.tga", "over_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_over.tga", "down_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_down.tga", "disable_image" : "d:/ymir work/ui/game/belt_inventory/btn_minimize_disabled.tga", }, ## Real Belt Inventory Board { "name" : "BeltInventoryBoard", "type" : "board", "style" : ("attach", "float"), "x" : 10, "y" : 0, "width" : 138, "height" : 139, "children" : ( ## Belt Inventory Slots { "name" : "BeltInventorySlot", "type" : "grid_table", "x" : 5, "y" : 5, "start_index" : item.BELT_INVENTORY_SLOT_START, "x_count" : 4, "y_count" : 4, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub" }, ), }, ) }, ), }