import app import grp import wndMgr import ui import os import sys import stat import chrmgr import chr import net import background import snd import net import player import locale import uiScriptLocale class Console(object): def __init__(self, output): self.dirNameList = [] self.fileNameList = [] self.output = output self.curPathName = "D:\\Ymir Work\\" self.collision = 0 self.bgPartDict = { "terrain":background.PART_TERRAIN, "object":background.PART_OBJECT, "cloud":background.PART_CLOUD, "tree":background.PART_TREE, "water":background.PART_WATER, "sky":background.PART_SKY, } self.bgSortDict = { "distance":background.DISTANCE_SORT, "texture":background.TEXTURE_SORT, } self.game = 0 def Close(self): self.output = 0 def BindGameClass(self, game): self.game = game def Exit(self): "Exit Program" app.Exit() def EnablePerformanceTime(self, mode, isEnable): app.EnablePerformanceTime(mode, int(isEnable)) def ReloadLocale(self): "Reload Locale" reload(locale) reload(uiScriptLocale) self.Print("RELOAD LOCALE") def ReloadDevel(self): "ReloadDevel" import consoleModule import uiGuild import uiInventory reload(uiGuild) self.Print("ReloadGuild") reload(uiInventory) self.Print("ReloadInventory") def ShowPerformanceInfo(self): "Shows Performance Info" self.Print(app.GetInfo(app.INFO_ACTOR)) self.Print(app.GetInfo(app.INFO_ITEM)) self.Print(app.GetInfo(app.INFO_EFFECT)) self.Print(app.GetInfo(app.INFO_TEXTTAIL)) def Disconnect(self): "Disconnect by sending unknown packet" net.SendStrangePacket() def ToggleActorDirectionLine(self): "Shows character's direction line" chrmgr.ToggleDirectionLine() def RegisterCharacterEffect(self, effectType, effectFileName): "Set character's effect state (state number, bone name, effect filename/number)" if effectFileName.isdigit(): effectFileName = self.GetFileName(int(effectFileName)) effectFullPathFileName = self.GetFullPathName(effectFileName) chrmgr.RegisterEffect(chrmgr.EFFECT_STATE+int(effectType), "", effectFullPathFileName) self.Print("effect state %d: %s" % (int(effectType), effectFullPathFileName)) def SetCharacterAffect(self, affectType, isVisible): "Set character's affect (number, visiblity 1|0)" chrmgr.SetAffect(-1, int(affectType), int(isVisible)) self.Print("affect set %d: %d" % (int(affectType), int(isVisible))) def SetCharacterEmoticon(self, EmoticonNum): "Show emoticon (number)" chrmgr.SetEmoticon(-1, int(EmoticonNum)) self.Print("Emoticon %d: %d" % (int(EmoticonNum), int(isVisible))) def ShowPickedCharacterInfo(self): "Show information of picked character" vid=chrmgr.GetPickedVID() info=chrmgr.GetVIDInfo(vid) self.Print(info) def ShowCharacterInfo(self, arg): "Show information of character (vid)" if arg.isdigit(): vid=int(arg) else: vid=0 info=chrmgr.GetVIDInfo(vid) self.Print(info) def SetWeaponTraceTexture(self, arg): "Sets sword afterimage texture (filename)" if arg.isdigit(): textureFileName = self.GetFileName(int(arg)) else: textureFileName = arg chr.WeaponTraceSetTexture(textureFileName) def SetAutoCameraRotationSpeed(self, arg): "Auto camera rotation speed (angle per sec)" spd=float(arg) player.SetAutoCameraRotationSpeed(spd) self.Print("Auto camera rotation speed: %f" % (spd)) def SetWeaponTraceMode(self, *mode): "Sword afterimage mode (0 = Use alpha, 1 = Use texture)" if mode and mode[0].isdigit() and int(mode[0]): chr.WeaponTraceUseTexture() else: chr.WeaponTraceUseAlpha() def SetCollision(self, *mode): "Show collison objects (0 | 1)" if mode and mode[0].isdigit(): self.collision = int(mode[0]) else: self.collision = not self.collision def SetMovingSpeed(self, arg): "Set walking speed" chrmgr.SetMovingSpeed(int(arg)) def SetMusicVolume(self, arg): "Set BGM volumn (0 ~ 1.0)" snd.SetMusicVolume(float(arg)) def SetSoundVolume(self, arg): "Set Effect sound volumn (0 ~ 5)" snd.SetSoundVolume(int(arg)) def SetSoundScale(self, arg): "3D Sound scale (default : 200)" snd.SetSoundScale(int(arg)) def SetAmbienceSoundScale(self, arg): "3D Ambience sound scale (default : 200)" snd.SetAmbienceSoundScale(int(arg)) def SetCoolTime(self): "Cooltime toggle" flag = player.ToggleCoolTime() if flag: self.Print("Cooltime will be applied") else: self.Print("Cooltime disabled") def SetLevelLimit(self): "Sets Level limit" flag = player.ToggleLevelLimit() if flag: self.Print("Level limit will be applied") else: self.Print("Level limit disabled") def ShowCursor(self): app.ShowCursor() def HideCursor(self): app.HideCursor() def Print(self, msg): self.output.Print(msg) def RefreshPath(self): self.SetPath(self.curPathName) def SetPath(self, newPathName): if '\\'!=newPathName[-1]: newPathName=newPathName+'\\' if os.access(newPathName, os.R_OK)==0: self.Print(newPathName+" Cannot find path") return nameList=os.listdir(newPathName) dirNameList=[] fileNameList=[] for sName in nameList: mode=os.stat(newPathName+sName)[stat.ST_MODE] if stat.S_ISDIR(mode): dirNameList.append(sName) else: fileNameList.append(sName) self.curPathName=newPathName self.dirNameList=dirNameList self.fileNameList=fileNameList self.ShowPath() def GetPath(self): return self.curPathName def GetDirName(self, iDir): if (len(self.dirNameList)>iDir): return self.dirNameList[iDir] else: print len(self.dirNameList) return "" def GetFileName(self, iFile): if (len(self.fileNameList)>iFile): return self.fileNameList[iFile] else: print len(self.fileNameList) return "" def MoveParentPath(self): "Go to Parent directory" newPathName=self.GetPath() lastPos=-1 if '\\'==newPathName[-1]: lastPos=-2 lastPos=newPathName.rfind('\\', 0, lastPos) if 0>lastPos: self.Print("Here is root") return newPathName=newPathName[0:lastPos]+'\\' self.SetPath(newPathName) def GetFullPathName(self, sPathName): sParentPathName=self.GetPath() if '\\'!=sParentPathName[-1]: sParentPathName=sParentPathName+'\\' return sParentPathName+sPathName def MoveChildPath(self, directory): "[Directory name/number] change to child directory" if ""==directory: self.Print("You need directory name or number") return if directory.isdigit(): directory=self.GetDirName(int(directory)) newPathName=self.GetFullPathName(directory) self.SetPath(newPathName) def SetHitEffect(self, arg): "Sets hit effect" if arg.isdigit(): effectFileName = self.GetFileName(int(arg)) else: effectFileName = arg effectFullPathFileName=self.GetFullPathName(EffectFileName) chrmgr.RegisterEffect(chrmgr.EFFECT_HIT, "", effectFullPathFileName) self.Print("Hit effect: "+effectFullPathFileName) def SetStunEffect(self, arg): "Sets stun effect" if arg.isdigit(): effectFileName = self.GetFileName(int(arg)) else: effectFileName = arg effectFullPathFileName = self.GetFullPathName(effectFileName) chrmgr.RegisterEffect(chrmgr.EFFECT_STUN, "Bip01 Head", effectFullPathFileName) self.Print("Stun effect: "+effectFullPathFileName) def SetDustEffect(self, arg): "Sets dirt effect" if arg.isdigit(): effectFileName = self.GetFileName(int(arg)) else: effectFileName = arg effectFullPathFileName = self.GetFullPathName(effectFileName) chrmgr.RegisterEffect(chrmgr.EFFECT_DUST, "", effectFullPathFileName) self.Print("Dirt effect: "+effectFullPathFileName) def SetDustGap(self, arg): "Sets dirt effect gap" if arg.isdigit() == 0: self.Print("Dirt effect gap argument must be a number") else: gap = int(arg) chrmgr.SetDustGap(gap) self.Print("Dirt effect gap: %d" % (gap)) def ShowBackgroundPart(self, arg): "Show background part" try: background.SetVisiblePart(self.bgPartDict[arg], 1); except KeyError: self.Print("Unknown part: ", arg); except: raise def HideBackgroundPart(self, arg): "Hide background part" try: background.SetVisiblePart(self.bgPartDict[arg], 0); except KeyError: self.Print("Unknown part: ", arg); except: raise def SetShadowLevel(self, arg): "Shadow level setting (0~5)" if arg.isdigit() == 0: self.Print("Shadow setting must be a number") else: level = int(arg) if level < 0 or level > 5: self.Print("Shadow level range is 0~5") else: background.SetShadowLevel(level) self.Print("Shadow level: %d" % (level)) def SetSplatLimit(self, arg): "Splat number limit" if arg.isdigit() == 0: self.Print("Splat number limit must be a number") else: limit = int(arg) background.SetSplatLimit(limit) self.Print("Splat number limit: %d" % (limit)) def SelectViewDistanceNum(self, arg): "View distance (0~4)" if arg.isdigit() == 0: self.Print("Enter between 0 to 4") else: settingnum = int(arg) if settingnum < 0 or settingnum > 4: self.Print("View distance range is 0 to 4") else: background.SelectViewDistanceNum(settingnum) self.Print("View distance: %d" % (settingnum)) def SetBGLoading(self, bBGLoading): "Background loading (0, 1)" bResultBoolean = int(bBGLoading) if bResultBoolean != 0 and bResultBoolean != 1: self.Print("Enter 0 or 1") else: background.SetBGLoading(bResultBoolean) self.Print("Background loading: %d" % (bResultBoolean)) def SetTerrainRenderSort(self, arg): "Terrain rendering type" try: background.SetRenderSort(self.bgSortDict[arg]); except KeyError: self.Print("Unknown part: ", arg); except: raise def SetTransparentTree(self, arg): "Tree's leaf transparency" bTransparent = int(arg) try: background.SetTransparentTree(bTransparent); except KeyError: self.Print("must be 0 or 1: ", bTransparent); except: raise def WarpTest(self, warpX, warpY): "WarpTest : warp dwX dwY" iWarpX = int(warpX) iWarpY = int(warpY) try: background.Destroy() background.Initialize() background.WarpTest(iWarpX, iWarpY); background.RegisterEnvironmentData(0, "d:/ymir work/environment/b3.msenv") background.SetEnvironmentData(0) background.SetShadowLevel(background.SHADOW_ALL) except: import exception exception.Abort("consoleModule.Console.WarpTest") def ToggleDebugInfo(self): "Show DebugInfo" net.ToggleGameDebugInfo() def ShowPath(self): "Show current path" self.Print("Current path is "+self.GetPath()) def ShowList(self): "Show current path's list" self.ShowDirList() self.ShowFileList() def ShowDirList(self): "Show current path's child directories" self.Print(self.GetPath()+" directories:") self.ShowNameList(self.dirNameList) self.Print("") def ShowFileList(self, Filter=[]): "Show current path's files (extension filter)" self.Print(self.GetPath()+" files:") self.ShowNameList(self.fileNameList, Filter) self.Print("") def ShowEffectList(self): "Show current path's effect" self.Print(self.GetPath()+" effects:") self.ShowNameList(self.fileNameList, ["mse"]) self.Print("") def ShowWeb(self): "ShowWeb" if app.IsWebPageMode(): app.HideWebPage() else: app.ShowWebPage("http://wiki.metin.co.kr/metin1help/01.htm", (0, 0, 320, 600)) def ShowUI(self): "Shows UI" self.game.CheckGameButton() self.game.interface.ShowDefaultWindows() self.game.interface.wndChat.Show() def HideUI(self): "Hides UI" self.game.interface.HideAllWindows() self.game.interface.wndChat.Hide() def SetCameraSpeed(self, percentage): "Sets camera speed (Default = 100)" app.SetCameraSpeed(int(percentage)) def SaveCameraSetting(self, filename): "Save current camera attributes (filename)" app.SaveCameraSetting(filename) def LoadCameraSetting(self, filename): "Load camera attributes (filename)" if not app.LoadCameraSetting(filename): self.Print("Could not load camera attribute") def SetDefaultCamera(self): "Return to default camera attribute" app.SetDefaultCamera() def ShowClock(self, second): self.game.ShowClock(int(second)) def HideClock(self): self.game.HideClock() def ShowNotice(self): app.SetVisibleNotice(TRUE) self.Print("Show Notice") def HideNotice(self): app.SetVisibleNotice(FALSE) self.Print("Hide Notice") def SetSight(self, range): "Set Force Sight Range" app.SetSightRange(int(range)) def SetComboType(self, type): chr.testSetComboType(int(type)) def SetSkillGroupFake(self, index): """Å×½ºÆ® ÄÚµå""" net.SetSkillGroupFake(int(index)) self.Print(" SetSkillGroupFake : %d" % int(index)) def SetEmpireLanguageMode(self, mode): net.SetEmpireLanguageMode(int(mode)) self.Print(" SetEmpireLanguageMode : %d" % int(mode)) def SetCharacterRenderModeTypeAdd(self, color): vid = player.GetTargetVID() print " -> SetCharacterRenderModeTypeAdd", vid, color chr.testSetAddRenderMode(vid, int(color,16)) def SetCharacterRenderModeTypeMod(self, color): vid = player.GetTargetVID() print " -> SetCharacterRenderModeTypeMod", vid, color, int(color,16) chr.testSetModulateRenderMode(vid, int(color,16)) def SetCharacterRenderModeTypeAddRGB(self, r, g, b): vid = player.GetTargetVID() print " -> SetCharacterRenderModeTypeAddRGB", vid, r, g, b chr.testSetAddRenderModeRGB(vid, float(r)/255.0, float(g)/255.0, float(b)/255.0) def SetCharacterRenderModeTypeModRGB(self, r, g, b): vid = player.GetTargetVID() print " -> SetCharacterRenderModeTypeModRGB", vid, r, g, b chr.testSetModulateRenderModeRGB(vid, float(r)/255.0, float(g)/255.0, float(b)/255.0) def SetCharacterRenderModeSpecular(self, alpha): vid = player.GetTargetVID() print " -> SetCharacterRenderModeSpecular", vid, alpha chr.testSetSpecularRenderMode(vid, float(alpha)) def RestoreCharacterRenderModeType(self): vid = player.GetTargetVID() chr.testRestoreRenderMode(vid) def ShowNameList(self, lstsName, lstsFilter=None): if len(lstsName)==0: self.Print("None") return if lstsFilter: isFilter=1 else: isFilter=0 sLine="" iCol=0 iName=0 for sName in lstsName: if isFilter: iDotPos=sName.rfind('.', 0, -1) if iDotPos<0: iName=iName+1 continue if (sName[iDotPos+1:] in lstsFilter)==0: iName=iName+1 continue sLine=sLine+"%3d %-15s " % (iName, sName) if iCol>4: iCol=0 self.Print(sLine) sLine="" iCol=iCol+1 iName=iName+1 if ""!=sLine: self.Print(sLine) class ConsoleWindow(ui.Window): BACK_GROUND_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.5) EDIT_LINE_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 1.0) BUTTON_COLOR = grp.GenerateColor(1.0, 1.0, 1.0, 1.0) HEIGHT = 200 LINE_STEP = 15 MAX_LINE_COUNT = 50 class ConsoleEditLine(ui.EditLine): def __init__(self): ui.EditLine.__init__(self) self.eventReturn = 0 self.eventEscape = 0 def __del__(self): ui.EditLine.__del__(self) def SetReturnEvent(self, event): self.eventReturn = event def SetEscapeEvent(self, event): self.eventEscape = event def OnIMEReturn(self): text = self.GetText() if len(text) > 0: self.eventReturn(text) else: wndMgr.KillFocus() self.eventEscape() self.SetText("") return TRUE def OnPressEscapeKey(self): self.SetText("") wndMgr.KillFocus() self.eventEscape() return TRUE class ResizingButton(ui.DragButton): BUTTON_NORMAL_COLOR = grp.GenerateColor(0.3320, 0.2929, 0.2578, 1.0) BUTTON_OVER_COLOR = grp.GenerateColor(0.5320, 0.4929, 0.4578, 1.0) BUTTON_LIGHT_OUTLINE_COLOR = grp.GenerateColor(0.6666, 0.6509, 0.6313, 1.0) BUTTON_DARK_OUTLINE_COLOR = grp.GenerateColor(0.1647, 0.1450, 0.1294, 1.0) def __init__(self): ui.DragButton.__init__(self) self.AddFlag("limit") self.AddFlag("restrict_x") def __del__(self): ui.DragButton.__del__(self) def __init__(self): ui.Window.__init__(self) self.TextList = [] self.game = 0 self.Console = Console(self) self.ResizingButton = self.ResizingButton() self.ResizingButton.SetParent(self) self.ResizingButton.SetSize(15, 15) self.ResizingButton.SetPosition(100, 100) self.ResizingButton.Show() self.EditLine = self.ConsoleEditLine() self.EditLine.SetParent(self) self.EditLine.SetMax(100) self.EditLine.SetFontName(locale.UI_DEF_FONT) self.EditLine.SetText("") self.EditLine.Show() from _weakref import ref self.ResizingButton.SetMoveEvent(lambda s = ref(self): s().UpdatePosition()) self.EditLine.SetReturnEvent(lambda x,s = ref(self): s().ProcessCommand(x)) self.EditLine.SetEscapeEvent(lambda s = ref(self): s().CloseWindow()) self.UpdatePosition() self.functionDict = {} self.InitFunction() def __del__(self): ui.Window.__del__(self) def BindGameClass(self, game): self.Console.BindGameClass(game) def Close(self): self.Console.Close() self.ResizingButton = 0 self.EditLine = 0 def SetConsoleSize(self, width, height): self.ResizingButton.SetPosition(width-20, height-20) self.UpdatePosition() def OnRender(self): grp.SetColor(self.BACK_GROUND_COLOR) grp.RenderBar(self.gx, self.gy, self.width, self.height) grp.SetColor(ConsoleWindow.EDIT_LINE_COLOR) grp.RenderBar(self.gxEditLine-2, self.gyEditLine-3, self.width - 40, 17) grp.SetColor(ConsoleWindow.BUTTON_COLOR) grp.RenderBar(self.gxButton-2, self.gyButton-3, self.widthButton, self.heightButton) def UpdatePosition(self): self.width = self.GetWidth() self.height = self.GetHeight() self.widthButton = self.ResizingButton.GetWidth() self.heightButton = self.ResizingButton.GetHeight() (self.gx, self.gy) = self.GetGlobalPosition() (self.gxButton, self.gyButton) = self.ResizingButton.GetGlobalPosition() self.SetSize(self.gxButton - self.gx + 20, self.gyButton - self.gy + 20) self.EditLine.SetSize(self.width-30, 16) self.EditLine.SetPosition(7, self.height-20) (self.gxEditLine, self.gyEditLine) = self.EditLine.GetGlobalPosition() ##### yPosition = (self.height-20) - self.LINE_STEP ItemCount = len(self.TextList) for i in xrange(ItemCount): TextLine = self.TextList[ItemCount-i-1] TextLine.SetPosition(10, yPosition) yPosition -= self.LINE_STEP if yPosition < 0: TextLine.Hide() else: TextLine.Show() def OpenWindow(self): self.EditLine.SetFocus() self.Show() self.Console.RefreshPath() def CloseWindow(self): self.Hide() ## NOTE : ÀÌ°÷¿¡¼­ Command¸¦ ó¸®ÇÕ´Ï´Ù - [levites] def ProcessCommand(self, text): if '/' == text[0]: net.SendChatPacket(text) return Console=self.Console Console.Print(">> "+text) lstsArg=text.split() if len(lstsArg)==0: return sCmd=lstsArg[0] if self.functionDict.has_key(sCmd): try: self.functionDict[sCmd](self.Console, *lstsArg[1:]) except Exception, e: Console.Print(str(e)) #self.Console.Print(e) #self.Console.Print(self.functionDict[sCmd].__doc__) else: if sCmd == 'help' or sCmd == 'h': try: k = lstsArg[1] v = self.functionDict[k] argcount = v.im_func.func_code.co_argcount - 1 # -1 for self if v.im_func.func_code.co_flags & 4: argcount+=1 argnames = v.im_func.func_code.co_varnames[1:argcount+1] if argcount: Console.Print("%s(%s) : %s" % (k,argcount, v.__doc__)) Console.Print(" arg : %s" % argnames) else: Console.Print("%s : %s" % (k,v.__doc__)) except: for k,v in self.functionDict.iteritems(): argcount = v.im_func.func_code.co_argcount - 1 # -1 for self if v.im_func.func_code.co_flags & 4: argcount+=1 if argcount: Console.Print("%s(%s) : %s" % (k,argcount, v.__doc__)) else: Console.Print("%s : %s" % (k,v.__doc__)) Console.Print("? : All commands list") Console.Print("h : Help for all commands") Console.Print("h blah : Help for blah") Console.Print("") elif sCmd == '?': list = self.functionDict.keys() list.sort() Console.ShowNameList(list) pass def InitFunction(self): #self.AddFunction("help", Console.PrintHelp) #self.AddFunction("?", Console.PrintHelp) self.AddFunction("exit", Console.Exit) self.AddFunction("mvol", Console.SetMusicVolume) self.AddFunction("svol", Console.SetSoundVolume) self.AddFunction("snds", Console.SetSoundScale) self.AddFunction("asnds", Console.SetAmbienceSoundScale) self.AddFunction("mspd", Console.SetMovingSpeed) self.AddFunction("pwd", Console.ShowPath) self.AddFunction("ls", Console.ShowList) self.AddFunction("shadow", Console.SetShadowLevel) self.AddFunction("splat", Console.SetSplatLimit) self.AddFunction("distance", Console.SelectViewDistanceNum) self.AddFunction("bgloading", Console.SetBGLoading) self.AddFunction("terrainrender", Console.SetTerrainRenderSort) self.AddFunction("transtree", Console.SetTransparentTree) self.AddFunction("stune", Console.SetStunEffect) self.AddFunction("duste", Console.SetDustEffect) self.AddFunction("dustt", Console.SetDustGap) self.AddFunction("hite", Console.SetHitEffect) self.AddFunction("cd", Console.MoveChildPath) self.AddFunction("up", Console.MoveParentPath) self.AddFunction("lsd", Console.ShowDirList) self.AddFunction("lsf", Console.ShowFileList) self.AddFunction("lse", Console.ShowEffectList) self.AddFunction("show", Console.ShowBackgroundPart) self.AddFunction("hide", Console.HideBackgroundPart) self.AddFunction("debuginfo", Console.ToggleDebugInfo) self.AddFunction("collision", Console.SetCollision) self.AddFunction("colli", Console.SetCollision) #self.AddFunction("wt", Console.SetWeaponTrace) self.AddFunction("wtt", Console.SetWeaponTraceTexture) self.AddFunction("wtm", Console.SetWeaponTraceMode) self.AddFunction("disconnect", Console.Disconnect) self.AddFunction("autorot", Console.SetAutoCameraRotationSpeed) self.AddFunction("dirline", Console.ToggleActorDirectionLine) self.AddFunction("pickc", Console.ShowPickedCharacterInfo) self.AddFunction("infoc", Console.ShowCharacterInfo) self.AddFunction("regchre", Console.RegisterCharacterEffect) self.AddFunction("setchra", Console.SetCharacterAffect) self.AddFunction("emoticon", Console.SetCharacterEmoticon) self.AddFunction("perfinfo", Console.ShowPerformanceInfo) self.AddFunction("reload_locale", Console.ReloadLocale) self.AddFunction("re", Console.ReloadDevel) self.AddFunction("perftime", Console.EnablePerformanceTime) self.AddFunction("cooltime", Console.SetCoolTime) self.AddFunction("levellimit", Console.SetLevelLimit) self.AddFunction("showcursor", Console.ShowCursor) self.AddFunction("hidecursor", Console.HideCursor) self.AddFunction("warp", Console.WarpTest) self.AddFunction("web", Console.ShowWeb) self.AddFunction("showui", Console.ShowUI) self.AddFunction("hideui", Console.HideUI) self.AddFunction("setcspd", Console.SetCameraSpeed) self.AddFunction("savecmr", Console.SaveCameraSetting) self.AddFunction("loadcmr", Console.LoadCameraSetting) self.AddFunction("setdefcmr", Console.SetDefaultCamera) self.AddFunction("showclock", Console.ShowClock) self.AddFunction("hideclock", Console.HideClock) self.AddFunction("setsight", Console.SetSight) self.AddFunction("setcombotype", Console.SetComboType) self.AddFunction("setsk_fake", Console.SetSkillGroupFake) self.AddFunction("trans", Console.SetEmpireLanguageMode) self.AddFunction("shownotice", Console.ShowNotice) self.AddFunction("hidenotice", Console.HideNotice) self.AddFunction("setrmadd", Console.SetCharacterRenderModeTypeAdd) self.AddFunction("setrmmod", Console.SetCharacterRenderModeTypeMod) self.AddFunction("setrmaddrgb", Console.SetCharacterRenderModeTypeAddRGB) self.AddFunction("setrmmodrgb", Console.SetCharacterRenderModeTypeModRGB) self.AddFunction("setspec", Console.SetCharacterRenderModeSpecular) self.AddFunction("restorerm", Console.RestoreCharacterRenderModeType) def AddFunction(self, cmd, func): self.functionDict[cmd] = func def Print(self, text): TextLine = ui.TextLine() TextLine.SetParent(self) TextLine.SetFontName(locale.UI_DEF_FONT) TextLine.Show() TextLine.SetText(text) self.TextList.append(TextLine) count = len(self.TextList) if count > self.MAX_LINE_COUNT: for i in xrange(count - self.MAX_LINE_COUNT): del self.TextList[0] self.UpdatePosition()