#include "StdAfx.h" #include "BlockTexture.h" #include "GrpBase.h" #include "GrpDib.h" #include "../eterbase/Stl.h" #include "../eterlib/StateManager.h" void CBlockTexture::SetClipRect(const RECT & c_rRect) { m_bClipEnable = TRUE; m_clipRect = c_rRect; } void CBlockTexture::Render(int ix, int iy) { int isx = ix + m_rect.left; int isy = iy + m_rect.top; int iex = ix + m_rect.left + m_dwWidth; int iey = iy + m_rect.top + m_dwHeight; float su = 0.0f; float sv = 0.0f; float eu = 1.0f; float ev = 1.0f; if (m_bClipEnable) { if (isx > m_clipRect.right) return; if (iex < m_clipRect.left) return; if (isy > m_clipRect.bottom) return; if (iey < m_clipRect.top) return; if (m_clipRect.left > isx) { int idx = m_clipRect.left - isx; isx += idx; su += float(idx) / float(m_dwWidth); } if (iex > m_clipRect.right) { int idx = iex - m_clipRect.right; iex -= idx; eu -= float(idx) / float(m_dwWidth); } if (m_clipRect.top > isy) { int idy = m_clipRect.top - isy; isy += idy; sv += float(idy) / float(m_dwHeight); } if (iey > m_clipRect.bottom) { int idy = iey - m_clipRect.bottom; iey -= idy; ev -= float(idy) / float(m_dwHeight); } } TPDTVertex vertices[4]; vertices[0].position.x = isx - 0.5f; vertices[0].position.y = isy - 0.5f; vertices[0].position.z = 0.0f; vertices[0].texCoord = TTextureCoordinate(su, sv); vertices[0].diffuse = 0xffffffff; vertices[1].position.x = iex - 0.5f; vertices[1].position.y = isy - 0.5f; vertices[1].position.z = 0.0f; vertices[1].texCoord = TTextureCoordinate(eu, sv); vertices[1].diffuse = 0xffffffff; vertices[2].position.x = isx - 0.5f; vertices[2].position.y = iey - 0.5f; vertices[2].position.z = 0.0f; vertices[2].texCoord = TTextureCoordinate(su, ev); vertices[2].diffuse = 0xffffffff; vertices[3].position.x = iex - 0.5f; vertices[3].position.y = iey - 0.5f; vertices[3].position.z = 0.0f; vertices[3].texCoord = TTextureCoordinate(eu, ev); vertices[3].diffuse = 0xffffffff; if (CGraphicBase::SetPDTStream(vertices, 4)) { CGraphicBase::SetDefaultIndexBuffer(CGraphicBase::DEFAULT_IB_FILL_RECT); STATEMANAGER.SetTexture(0, m_lpd3dTexture); STATEMANAGER.SetTexture(1, NULL); STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX1|D3DFVF_DIFFUSE); STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2); } } void CBlockTexture::InvalidateRect(const RECT & c_rsrcRect) { RECT dstRect = m_rect; if (c_rsrcRect.right < dstRect.left || c_rsrcRect.left > dstRect.right || c_rsrcRect.bottom < dstRect.top || c_rsrcRect.top > dstRect.bottom) { Tracef("InvalidateRect() - Strange rect"); return; } // DIBBAR_LONGSIZE_BUGFIX const RECT clipRect = { max(c_rsrcRect.left - dstRect.left, 0), max(c_rsrcRect.top - dstRect.top, 0), min(c_rsrcRect.right - dstRect.left, dstRect.right - dstRect.left), min(c_rsrcRect.bottom - dstRect.top, dstRect.bottom - dstRect.top), }; // END_OF_DIBBAR_LONGSIZE_BUGFIX DWORD * pdwSrc; pdwSrc = (DWORD *)m_pDIB->GetPointer(); pdwSrc += dstRect.left + dstRect.top*m_pDIB->GetWidth(); D3DLOCKED_RECT lockedRect; if (FAILED(m_lpd3dTexture->LockRect(0, &lockedRect, &clipRect, 0))) { Tracef("InvalidateRect() - Failed to LockRect"); return; } int iclipWidth = clipRect.right - clipRect.left; int iclipHeight = clipRect.bottom - clipRect.top; DWORD * pdwDst = (DWORD *)lockedRect.pBits; DWORD dwDstWidth = lockedRect.Pitch>>2; DWORD dwSrcWidth = m_pDIB->GetWidth(); for (int i = 0; i < iclipHeight; ++i) { for (int i = 0; i < iclipWidth; ++i) { if (pdwSrc[i]) pdwDst[i] = pdwSrc[i] | 0xff000000; else pdwDst[i] = 0; } pdwDst += dwDstWidth; pdwSrc += dwSrcWidth; } m_lpd3dTexture->UnlockRect(0); } bool CBlockTexture::Create(CGraphicDib * pDIB, const RECT & c_rRect, DWORD dwWidth, DWORD dwHeight) { if (FAILED(ms_lpd3dDevice->CreateTexture(dwWidth, dwHeight, 0, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &m_lpd3dTexture))) { Tracef("Failed to create block texture %u, %u\n", dwWidth, dwHeight); return false; } m_pDIB = pDIB; m_rect = c_rRect; m_dwWidth = dwWidth; m_dwHeight = dwHeight; m_bClipEnable = FALSE; return true; } CBlockTexture::CBlockTexture() { m_pDIB = NULL; m_lpd3dTexture = NULL; } CBlockTexture::~CBlockTexture() { safe_release(m_lpd3dTexture); m_lpd3dTexture = NULL; }