#pragma once #include "GrpColor.h" #include "Pool.h" class CGraphicColorInstance { public: CGraphicColorInstance(); virtual ~CGraphicColorInstance(); void Clear(); void SetColorReference(const CGraphicColor& c_rSrcColor); void BlendColorReference(DWORD blendTime, const CGraphicColor& c_rDstColor); void Update(); const CGraphicColor& GetCurrentColorReference() const; protected: DWORD GetCurrentTime(); protected: CGraphicColor m_srcColor; CGraphicColor m_dstColor; CGraphicColor m_curColor; DWORD m_baseTime; DWORD m_blendTime; }; typedef CDynamicPool TGraphicColorInstancePool;