#pragma once #define WIN32_LEAN_AND_MEAN #ifndef _CRT_SECURE_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #endif #define _WIN32_DCOM #pragma warning(disable:4710) // not inlined #pragma warning(disable:4786) // character 255 ³Ñ¾î°¡´Â°Å ²ô±â #pragma warning(disable:4244) // type conversion possible lose of data #pragma warning(disable:4018) #pragma warning(disable:4245) #pragma warning(disable:4512) #pragma warning(disable:4201) #if _MSC_VER >= 1400 #pragma warning(disable:4201 4512 4238 4239) #endif #include #include #define DIRECTINPUT_VERSION 0x0800 #include #pragma warning ( disable : 4201 ) #include #pragma warning ( default : 4201 ) #include #include #include #include #include #include #pragma comment(lib, "winmm.lib") #pragma comment(lib, "d3d8.lib") #pragma comment(lib, "d3dx8.lib") #include "../eterBase/StdAfx.h" #include "../eterBase/Debug.h" #include "../eterLocale/CodePageId.h" #ifndef VC_EXTRALEAN #include #endif /* #include "Pool.h" #include "Dynamic.h" #include "Event.h" #include "FuncObject.h" #include "ReferenceObject.h" #include "Ref.h" #include "Util.h" #include "TextFileLoader.h" #include "Parser.h" #include "Resource.h" #include "ResourceManager.h" #include "MSWindow.h" #include "MSApplication.h" #include "Mutex.h" #include "Thread.h" #include "GrpBase.h" #include "GrpDib.h" #include "GrpMath.h" #include "GrpDevice.h" #include "CollisionData.h" #include "GrpCollisionObject.h" #include "GrpScreen.h" #include "CullingManager.h" // Attribute #include "AttributeData.h" #include "AttributeInstance.h" #include "GrpObjectInstance.h" #include "GrpRatioInstance.h" #include "GrpD3DXBuffer.h" #include "GrpTexture.h" #include "GrpImageTexture.h" #include "GrpFontTexture.h" #include "GrpText.h" #include "GrpImage.h" #include "GrpSubImage.h" #include "GrpIndexBuffer.h" #include "GrpVertexBuffer.h" #include "GrpVertexBufferStatic.h" #include "GrpVertexBufferDynamic.h" #include "GrpVertexShader.h" #include "GrpPixelShader.h" #include "GrpShadowTexture.h" #include "GrpImageInstance.h" #include "GrpExpandedImageInstance.h" #include "GrpTextInstance.h" #include "GrpLightManager.h" #include "TargaResource.h" #include "NetDevice.h" #include "NetAddress.h" // #include "NetStream.h" #include "NetPacketHeaderMap.h" #include "NetDatagramSender.h" #include "NetDatagramReceiver.h" #include "Input.h" #include "IME.h" #include "PathStack.h" //#include "Property.h" #include "Profiler.h" #include "StateManager.h" #include "ColorTransitionHelper.h" #include "LensFlare.h" #include "ScreenFilter.h" #include "EnvironmentMap.h" #include "lineintersect_utils.h" #include "Decal.h" */