// SoundArranger.h : main header file for the SOUNDARRANGER application // #if !defined(AFX_SOUNDARRANGER_H__F3734219_CC5E_4942_A36C_940BDA48E21D__INCLUDED_) #define AFX_SOUNDARRANGER_H__F3734219_CC5E_4942_A36C_940BDA48E21D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSoundArrangerApp: // See SoundArranger.cpp for the implementation of this class // class CSoundArrangerApp : public CWinApp { public: CSoundArrangerApp(); ~CSoundArrangerApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSoundArrangerApp) public: virtual BOOL InitInstance(); virtual BOOL OnIdle(LONG lCount); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSoundArrangerApp) afx_msg void OnAppAbout(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SOUNDARRANGER_H__F3734219_CC5E_4942_A36C_940BDA48E21D__INCLUDED_)