// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__C90865C1_9498_4EA0_91AC_54CF78198D01__INCLUDED_) #define AFX_STDAFX_H__C90865C1_9498_4EA0_91AC_54CF78198D01__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #pragma warning(disable:4503) #define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers #include // MFC core and standard components #include // MFC extensions #include // MFC Automation classes #include // MFC support for Internet Explorer 4 Common Controls #ifndef _AFX_NO_AFXCMN_SUPPORT #include // MFC support for Windows Common Controls #endif // _AFX_NO_AFXCMN_SUPPORT #include "../EterLib/StdAfx.h" #include "../EterGrnLib/StdAfx.h" #include "../GameLib/StdAfx.h" #include "../ScriptLib/StdAfx.h" #include "../milesLib/StdAfx.h" #include "UI_DockingBar/sizecbar.h" #include "UI_DockingBar/scbarg.h" #include "UI_DockingBar/scbarcf.h" #include "UI_ToolBar/TrueColorToolBar.h" #include "PageCtrl.h" #include "Resource.h" #include "Util.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__C90865C1_9498_4EA0_91AC_54CF78198D01__INCLUDED_)