1 »ï¿¬Âü 1 1 1 0 HP -( 1.1*atk + (0.3*atk + 1.5 * str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0 2 Æȹædz¿ì 1 1 1 0 HP -(3*atk + (0.8*atk + str*5 + dex*3 +con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 0.8 0 0 3 Àü±ÍÈ¥ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 60+20*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 0 0 NORMAL 1 1 0 0 4 °Ë°æ 1 1 1 0 ATT_GRADE (100+str)*k 100+200*k 30+50*k 40+20*k SELFONLY 15 NONE 0 0 NORMAL 1 1 0 0 16 ±â°øÂü 1 1 1 0 HP -(2.3*atk + (4*atk + str*4 + con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 0.8 0 0 17 °Ý»êŸ¿ì 1 1 1 0 HP -(2.3*atk + (3*atk + str*4 + con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 0.8 0 0 18 ´ëÁø°¢ 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 0.8 0 400 19 õ±ÙÃß 1 1 1 0 DEF_GRADE 7+(40 + str*0.2 + con*0.5 ) *k 80+220*k 60+90*k 40+40*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 0 0 NORMAL 1 1 0 0 47 °ü°Ý¼ú 2 1 1 0 HP -(atk + (1.7*atk + dex*2+ str*2)*k) 30+130*k 12 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0 48 È­Á¶ÆÄ 2 1 1 0 HP -(1.5*atk + (2.6*atk + number(100, 300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300 46 ¿¬»ç 2 1 1 0 HP -(atk + 0.2*atk*floor(2+k*6)+ (0.8*atk+dex*8*ar) *k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0 49 °æ°ø¼ú 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 0 0 NORMAL 1 1 0 0 31 ¾Ï½À 2 1 1 0 HP -(atk + (1.2 * atk + number(500, 700) + dex*4+ str*4 )*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0 32 ±Ã½Åź¿µ 2 1 1 0 HP -(atk + (1.6* atk + number(200,300) + dex*7 + str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0 33 Â÷·û»ì 2 1 1 0 HP -(2*atk + (0.5*atk + dex*9 + str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0 34 ÀºÇü¹ý 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 0 0 NORMAL 1 1 0 0 76 ¸¶·É 3 1 1 0 HP -(40 +5*lv + 2*iq +(13*iq + 6*mwep + number(50,100) )*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200 77 È­¿°Æø 3 1 1 0 HP -(5*lv + 2*iq+(10*iq + 6*mwep + str*4 + con*2 + number(180,200) )*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500 78 ¹«¿µÁø 3 1 1 0 HP -(30+ 2*lv + 2*iq+(7*iq + 6*mwep + number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 0 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0 80 Åõ¼Ó¸¶·É 3 1 1 0 HP -(40 + 2* lv + 2*iq +(2 * con + 2 * dex + 13*iq + 6*mwep + number(180, 200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400 61 ¼â·ÉÁö 3 1 1 0 HP -(atk + 2*lv + iq*2 + ( 2*atk + str*4 + iq*14) * k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0 62 ¿ë±ÇÆÄ 3 1 1 0 HP -(1.1 * atk + 2*lv + iq*2+(1.5*atk + str + iq*12) * k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500 63 ±Í°Ë 3 1 1 0 ATT_GRADE 7+(5*iq+13) * k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 0 0 NORMAL 1 1 0 0 64 °øÆ÷ 3 1 1 0 DODGE 1 + 29 * k 60+120*k 60+100*k 100 SELFONLY 20 NONE 0 0 NORMAL 1 1 0 0 65 ÁÖ¸¶°© 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 40+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 0 0 NORMAL 1 1 0 0 92 ¿ëÆÄ»ê 4 1 1 0 HP -(60 + 5*lv + (18*iq + 6*mwep + 120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 10 0.8 0 0 93 ÆзæÆø 4 1 1 0 HP -(70 + 3*lv + (22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq *k iq*0.2*k 0 0 MAGIC 15 0.8 0 500 94 È£½Å 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 0 0 NORMAL 1 1 800 0 95 ¹Ý»ç 4 1 1 0 REFLECT_MELEE 5+(iq*0.3 + 5)*k 40+160*k 60+200*k 10 23 NONE 0 0 NORMAL 1 1 1000 0 106 ³úÀü·É 4 1 1 0 HP -(60 + 4*lv + (7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200 107 º­¶ô 4 1 1 0 HP -(40 + 4*lv + (13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400 108 Æø·Ú°Ý 4 1 1 0 HP -(50 + 5*lv + (6*iq+6*mwep+number(1,800))*ar*k) * (1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0 109 Á¤¾÷ÀÎ 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0 110 Äè¼Ó 4 1 1 0 MOV_SPEED 5 + 35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 0 0 NORMAL 1 1 1000 0 79 Èæ½Å¼öÈ£ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 0 SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 0 0 MAGIC 1 0.8 0 0 157 ÁÖ¹®¼ú 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0 156 ¿ë½ÅÀǺгë 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0 155 °¡¼ÓÈ­ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0 154 ¼ºÈÖ°© 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0 153 ¿ë½ÅÀÇÃູ 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 152 ¿ë½ÅÀÇÇÇ 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 151 ¿ë¾È 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0 91 ºñÆĺΠ4 1 1 0 HP -(70 + 4*lv + (20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 0 5 źȯ°Ý 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*7 + con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200 20 °Ëdz 1 1 1 0 HP -(2*atk + (atk + dex*3 + str*5 + con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200 35 »ê°øºÐ 2 1 1 0 HP -(lv*2+(atk + str*3 + dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200 50 µ¶±â±Ã 2 1 1 0 HP -(atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300 66 ÆĹý¼ú 3 1 1 0 HP -(40 +5*lv + 2*iq+(10*iq + 7*mwep + number(50,100) )*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200 81 ¸¶È¯°Ý 3 1 1 0 HP -(120 + 6*lv + (5 * con + 5 * dex + 29*iq + 9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200 96 ±âõ´ë°ø 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 0 0 NORMAL 1 1 1000 0 111 Áõ·Â¼ú 4 1 1 0 ATT_GRADE 5+(iq*0.2 +15)*k 60+120*k 60+100*k 10 30 NONE 0 0 NORMAL 1 1 1000 0 126 ½Å¼ö¾î 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 122 ¿¬°è±â 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 121 Åë¼Ö·Â 0 1 40 0 NONE NONE 0 0 NORMAL 0 1 0 0 125 º¯½Å 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0 127 õÁ¶¾î 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 128 Áø³ë¾î 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 158 ±æµåÀ̵¿ 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 159 °ø°£Àǹ® 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 160 °¡¼ÓÈ­ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0 161 °ø°£Àǹ® 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0 162 °ø°£À̵¿ 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0 256 CRUSH200½ºÅ³ 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300 257 ÀϹݹüÀ§350½ºÅ³ 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525 258 CRUSH300½ºÅ³ 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450 259 ÀϹݹüÀ§200½ºÅ³ 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300 260 CURSH400½ºÅ³ 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600 261 µ¶250½ºÅ³ 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375 262 SLOW300½ºÅ³ 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450 130 ½Â¸¶ 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 137 ³­¹« 5 1 1 50 HP -(3*atk) 60+80*k 5 ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0 138 µ¹°Ý 5 1 1 52 HP -(3*atk) 60+80*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100 139 Å»Ãâ 5 1 1 55 HP -(3*atk) 60+80*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250 140 ³­¹«(È°) 5 1 1 50 HP -(3*atk) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0 131 ¸»¼Òȯ 0 1 10 0 NONE NONE 0 0 NORMAL 0 1 0 0 6 ±âÇ÷Ãë¸í 1 1 1 0 HP -( 3*atk + (atk + 1.5 * str)*k)*1.07 300+150*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 0 21 ³ú°Ëµµ·¡ 1 1 1 0 HP -(2*atk + (2*atk + 2*dex + 2*con + str*4)*k)*1.1 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 10 1 0 400 36 È漶¼ö 2 1 1 0 HP -((lv*2+(atk + str*3 + dex*18)*k)*1.1) 300+180*k 60 ATTACK,USE_MELEE_DAMAGE NONE 60*k 5+25*k 0 0 MELEE 6 0.5 800 0 51 ¼¶±¤Åº 2 1 1 0 HP -((atk + (1.2*atk + number(100, 200)+dex*6+str*2)*k)*1.1) 200+200*k 60 ATTACK,USE_ARROW_DAMAGE NONE 80*k 15+30*k 0 0 NORMAL 5 0.5 0 0 141 ÁõÇ÷ 0 1 40 0 NONE 1333.3*k NONE 0 0 NORMAL 0 1 0 0 142 öÅë 0 1 40 0 NONE 20*k NONE 0 0 NORMAL 0 1 0 0