import ui import snd import shop import mouseModule import player import chr import net import uiCommon import localeInfo import chat import item import systemSetting #±èÁØÈ£ import player #±èÁØÈ£ g_isBuildingPrivateShop = False g_itemPriceDict={} g_privateShopAdvertisementBoardDict={} def Clear(): global g_itemPriceDict global g_isBuildingPrivateShop g_itemPriceDict={} g_isBuildingPrivateShop = False def IsPrivateShopItemPriceList(): global g_itemPriceDict if g_itemPriceDict: return True else: return False def IsBuildingPrivateShop(): global g_isBuildingPrivateShop if player.IsOpenPrivateShop() or g_isBuildingPrivateShop: return True else: return False def SetPrivateShopItemPrice(itemVNum, itemPrice): global g_itemPriceDict g_itemPriceDict[int(itemVNum)]=itemPrice def GetPrivateShopItemPrice(itemVNum): try: global g_itemPriceDict return g_itemPriceDict[itemVNum] except KeyError: return 0 def UpdateADBoard(): for key in g_privateShopAdvertisementBoardDict.keys(): g_privateShopAdvertisementBoardDict[key].Show() def DeleteADBoard(vid): if not g_privateShopAdvertisementBoardDict.has_key(vid): return del g_privateShopAdvertisementBoardDict[vid] class PrivateShopAdvertisementBoard(ui.ThinBoard): def __init__(self): ui.ThinBoard.__init__(self, "UI_BOTTOM") self.vid = None self.__MakeTextLine() def __del__(self): ui.ThinBoard.__del__(self) def __MakeTextLine(self): self.textLine = ui.TextLine() self.textLine.SetParent(self) self.textLine.SetWindowHorizontalAlignCenter() self.textLine.SetWindowVerticalAlignCenter() self.textLine.SetHorizontalAlignCenter() self.textLine.SetVerticalAlignCenter() self.textLine.Show() def Open(self, vid, text): self.vid = vid self.textLine.SetText(text) self.textLine.UpdateRect() self.SetSize(len(text)*6 + 10*2, 20) self.Show() g_privateShopAdvertisementBoardDict[vid] = self def OnMouseLeftButtonUp(self): if not self.vid: return net.SendOnClickPacket(self.vid) return True def OnUpdate(self): if not self.vid: return if systemSetting.IsShowSalesText(): self.Show() x, y = chr.GetProjectPosition(self.vid, 220) self.SetPosition(x - self.GetWidth()/2, y - self.GetHeight()/2) else: for key in g_privateShopAdvertisementBoardDict.keys(): if player.GetMainCharacterIndex() == key: #»óÁ¡Ç³¼±À» ¾Èº¸ÀÌ°Ô °¨Ãß´Â °æ¿ì¿¡µµ, Ç÷¹À̾î ÀÚ½ÅÀÇ »óÁ¡ dz¼±Àº º¸À̵µ·Ï ÇÔ. by ±èÁØÈ£ g_privateShopAdvertisementBoardDict[key].Show() x, y = chr.GetProjectPosition(player.GetMainCharacterIndex(), 220) g_privateShopAdvertisementBoardDict[key].SetPosition(x - self.GetWidth()/2, y - self.GetHeight()/2) else: g_privateShopAdvertisementBoardDict[key].Hide() class PrivateShopBuilder(ui.ScriptWindow): def __init__(self): #print "NEW MAKE_PRIVATE_SHOP_WINDOW ----------------------------------------------------------------" ui.ScriptWindow.__init__(self) self.__LoadWindow() self.itemStock = {} self.tooltipItem = None self.priceInputBoard = None self.title = "" def __del__(self): #print "------------------------------------------------------------- DELETE MAKE_PRIVATE_SHOP_WINDOW" ui.ScriptWindow.__del__(self) def __LoadWindow(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "UIScript/PrivateShopBuilder.py") except: import exception exception.Abort("PrivateShopBuilderWindow.LoadWindow.LoadObject") try: GetObject = self.GetChild self.nameLine = GetObject("NameLine") self.itemSlot = GetObject("ItemSlot") self.btnOk = GetObject("OkButton") self.btnClose = GetObject("CloseButton") self.titleBar = GetObject("TitleBar") except: import exception exception.Abort("PrivateShopBuilderWindow.LoadWindow.BindObject") self.btnOk.SetEvent(ui.__mem_func__(self.OnOk)) self.btnClose.SetEvent(ui.__mem_func__(self.OnClose)) self.titleBar.SetCloseEvent(ui.__mem_func__(self.OnClose)) self.itemSlot.SetSelectEmptySlotEvent(ui.__mem_func__(self.OnSelectEmptySlot)) self.itemSlot.SetSelectItemSlotEvent(ui.__mem_func__(self.OnSelectItemSlot)) self.itemSlot.SetOverInItemEvent(ui.__mem_func__(self.OnOverInItem)) self.itemSlot.SetOverOutItemEvent(ui.__mem_func__(self.OnOverOutItem)) def Destroy(self): self.ClearDictionary() self.nameLine = None self.itemSlot = None self.btnOk = None self.btnClose = None self.titleBar = None self.priceInputBoard = None def Open(self, title): self.title = title if len(title) > 25: title = title[:22] + "..." self.itemStock = {} shop.ClearPrivateShopStock() self.nameLine.SetText(title) self.SetCenterPosition() self.Refresh() self.Show() global g_isBuildingPrivateShop g_isBuildingPrivateShop = True def Close(self): global g_isBuildingPrivateShop g_isBuildingPrivateShop = False self.title = "" self.itemStock = {} shop.ClearPrivateShopStock() self.Hide() def SetItemToolTip(self, tooltipItem): self.tooltipItem = tooltipItem def Refresh(self): getitemVNum=player.GetItemIndex getItemCount=player.GetItemCount setitemVNum=self.itemSlot.SetItemSlot delItem=self.itemSlot.ClearSlot for i in xrange(shop.SHOP_SLOT_COUNT): if not self.itemStock.has_key(i): delItem(i) continue pos = self.itemStock[i] itemCount = getItemCount(*pos) if itemCount <= 1: itemCount = 0 setitemVNum(i, getitemVNum(*pos), itemCount) self.itemSlot.RefreshSlot() def OnSelectEmptySlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() if isAttached: attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() mouseModule.mouseController.DeattachObject() if player.SLOT_TYPE_INVENTORY != attachedSlotType and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedSlotType: return attachedInvenType = player.SlotTypeToInvenType(attachedSlotType) itemVNum = player.GetItemIndex(attachedInvenType, attachedSlotPos) item.SelectItem(itemVNum) if item.IsAntiFlag(item.ANTIFLAG_GIVE) or item.IsAntiFlag(item.ANTIFLAG_MYSHOP): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.PRIVATE_SHOP_CANNOT_SELL_ITEM) return priceInputBoard = uiCommon.MoneyInputDialog() priceInputBoard.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE) priceInputBoard.SetAcceptEvent(ui.__mem_func__(self.AcceptInputPrice)) priceInputBoard.SetCancelEvent(ui.__mem_func__(self.CancelInputPrice)) priceInputBoard.Open() itemPrice=GetPrivateShopItemPrice(itemVNum) if itemPrice>0: priceInputBoard.SetValue(itemPrice) self.priceInputBoard = priceInputBoard self.priceInputBoard.itemVNum = itemVNum self.priceInputBoard.sourceWindowType = attachedInvenType self.priceInputBoard.sourceSlotPos = attachedSlotPos self.priceInputBoard.targetSlotPos = selectedSlotPos def OnSelectItemSlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() if isAttached: snd.PlaySound("sound/ui/loginfail.wav") mouseModule.mouseController.DeattachObject() else: if not selectedSlotPos in self.itemStock: return invenType, invenPos = self.itemStock[selectedSlotPos] shop.DelPrivateShopItemStock(invenType, invenPos) snd.PlaySound("sound/ui/drop.wav") del self.itemStock[selectedSlotPos] self.Refresh() def AcceptInputPrice(self): if not self.priceInputBoard: return True text = self.priceInputBoard.GetText() if not text: return True if not text.isdigit(): return True if int(text) <= 0: return True attachedInvenType = self.priceInputBoard.sourceWindowType sourceSlotPos = self.priceInputBoard.sourceSlotPos targetSlotPos = self.priceInputBoard.targetSlotPos for privatePos, (itemWindowType, itemSlotIndex) in self.itemStock.items(): if itemWindowType == attachedInvenType and itemSlotIndex == sourceSlotPos: shop.DelPrivateShopItemStock(itemWindowType, itemSlotIndex) del self.itemStock[privatePos] price = int(self.priceInputBoard.GetText()) if IsPrivateShopItemPriceList(): SetPrivateShopItemPrice(self.priceInputBoard.itemVNum, price) shop.AddPrivateShopItemStock(attachedInvenType, sourceSlotPos, targetSlotPos, price) self.itemStock[targetSlotPos] = (attachedInvenType, sourceSlotPos) snd.PlaySound("sound/ui/drop.wav") self.Refresh() ##### self.priceInputBoard = None return True def CancelInputPrice(self): self.priceInputBoard = None return True def OnOk(self): if not self.title: return if 0 == len(self.itemStock): return shop.BuildPrivateShop(self.title) self.Close() def OnClose(self): self.Close() def OnPressEscapeKey(self): self.Close() return True def OnOverInItem(self, slotIndex): if self.tooltipItem: if self.itemStock.has_key(slotIndex): self.tooltipItem.SetPrivateShopBuilderItem(*self.itemStock[slotIndex] + (slotIndex,)) def OnOverOutItem(self): if self.tooltipItem: self.tooltipItem.HideToolTip()