import ui import player import chr import textTail class PlayerGauge(ui.Gauge): def __init__(self, parent): ui.Gauge.__init__(self) self.SetParent(parent) self.AddFlag("not_pick") self.MakeGauge(100, "red") self.curHP = 0 self.maxHP = 0 self.showAlways = FALSE def __del__(self): ui.Gauge.__del__(self) def Hide(self): self.SetPosition(-100, -100) ui.Gauge.Hide(self) def OnUpdate(self): playerIndex = player.GetMainCharacterIndex() (x, y, z)=textTail.GetPosition(playerIndex) isChat = textTail.IsChat(playerIndex) ui.Gauge.SetPosition(self, int(x - self.GetWidth()/2), int(y + 5) + isChat*17) def RefreshGauge(self): self.curHP = player.GetStatus(player.HP) self.maxHP = player.GetStatus(player.MAX_HP) self.SetPercentage(self.curHP, self.maxHP) if self.showAlways: self.Show() else: if self.IsShow(): if self.curHP > self.maxHP / 2: self.Hide() else: if self.curHP < self.maxHP / 2: self.OnUpdate() self.Show() def EnableShowAlways(self): self.showAlways = TRUE self.RefreshGauge() def DisableShowAlways(self): self.showAlways = FALSE self.RefreshGauge()