import net import player import item import snd import shop import net import wndMgr import app import chat import ui import uiCommon import mouseModule import locale ################################################################################################### ## Shop class ShopDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.tooltipItem = 0 self.xShopStart = 0 self.yShopStart = 0 self.questionDialog = None self.popup = None self.itemBuyQuestionDialog = None def __del__(self): ui.ScriptWindow.__del__(self) def __GetRealIndex(self, i): return self.tabIdx * shop.SHOP_SLOT_COUNT + i def Refresh(self): getItemID=shop.GetItemID getItemCount=shop.GetItemCount setItemID=self.itemSlotWindow.SetItemSlot for i in xrange(shop.SHOP_SLOT_COUNT): idx = self.__GetRealIndex(i) itemCount = getItemCount(idx) if itemCount <= 1: itemCount = 0 setItemID(i, getItemID(idx), itemCount) wndMgr.RefreshSlot(self.itemSlotWindow.GetWindowHandle()) def SetItemData(self, pos, itemID, itemCount, itemPrice): shop.SetItemData(pos, itemID, itemCount, itemPrice) def LoadDialog(self): try: PythonScriptLoader = ui.PythonScriptLoader() PythonScriptLoader.LoadScriptFile(self, "UIScript/shopdialog.py") except: import exception exception.Abort("ShopDialog.LoadDialog.LoadObject") smallTab1 = None smallTab2 = None smallTab3 = None middleTab1 = None middleTab2 = None try: GetObject = self.GetChild self.itemSlotWindow = GetObject("ItemSlot") self.btnBuy = GetObject("BuyButton") self.btnSell = GetObject("SellButton") self.btnClose = GetObject("CloseButton") self.titleBar = GetObject("TitleBar") middleTab1 = GetObject("MiddleTab1") middleTab2 = GetObject("MiddleTab2") smallTab1 = GetObject("SmallTab1") smallTab2 = GetObject("SmallTab2") smallTab3 = GetObject("SmallTab3") except: import exception exception.Abort("ShopDialog.LoadDialog.BindObject") self.itemSlotWindow.SetSlotStyle(wndMgr.SLOT_STYLE_NONE) self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EMPTY", self.SelectEmptySlot) self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EXIST", self.SelectItemSlot) self.itemSlotWindow.SAFE_SetButtonEvent("RIGHT", "EXIST", self.UnselectItemSlot) self.itemSlotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem)) self.itemSlotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem)) self.btnBuy.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping)) self.btnBuy.SetToggleDownEvent(ui.__mem_func__(self.OnBuy)) self.btnSell.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping)) self.btnSell.SetToggleDownEvent(ui.__mem_func__(self.OnSell)) self.btnClose.SetEvent(ui.__mem_func__(self.AskClosePrivateShop)) self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close)) self.smallRadioButtonGroup = ui.RadioButtonGroup.Create([[smallTab1, lambda : self.OnClickTabButton(0), None], [smallTab2, lambda : self.OnClickTabButton(1), None], [smallTab3, lambda : self.OnClickTabButton(2), None]]) self.middleRadioButtonGroup = ui.RadioButtonGroup.Create([[middleTab1, lambda : self.OnClickTabButton(0), None], [middleTab2, lambda : self.OnClickTabButton(1), None]]) self.__HideMiddleTabs() self.__HideSmallTabs() self.tabIdx = 0 self.coinType = shop.SHOP_COIN_TYPE_GOLD self.Refresh() def __ShowBuySellButton(self): self.btnBuy.Show() self.btnSell.Show() def __ShowMiddleTabs(self): self.middleRadioButtonGroup.Show() def __ShowSmallTabs(self): self.smallRadioButtonGroup.Show() def __HideBuySellButton(self): self.btnBuy.Hide() self.btnSell.Hide() def __HideMiddleTabs(self): self.middleRadioButtonGroup.Hide() def __HideSmallTabs(self): self.smallRadioButtonGroup.Hide() def __SetTabNames(self): if shop.GetTabCount() == 2: self.middleRadioButtonGroup.SetText(0, shop.GetTabName(0)) self.middleRadioButtonGroup.SetText(1, shop.GetTabName(1)) elif shop.GetTabCount() == 3: self.smallRadioButtonGroup.SetText(0, shop.GetTabName(0)) self.smallRadioButtonGroup.SetText(1, shop.GetTabName(1)) self.smallRadioButtonGroup.SetText(2, shop.GetTabName(2)) def Destroy(self): self.Close() self.ClearDictionary() self.tooltipItem = 0 self.itemSlotWindow = 0 self.btnBuy = 0 self.btnSell = 0 self.btnClose = 0 self.titleBar = 0 self.questionDialog = None self.popup = None def Open(self, vid): isPrivateShop = FALSE isMainPlayerPrivateShop = FALSE import chr if chr.IsNPC(vid): isPrivateShop = FALSE else: isPrivateShop = TRUE if player.IsMainCharacterIndex(vid): isMainPlayerPrivateShop = TRUE self.btnBuy.Hide() self.btnSell.Hide() self.btnClose.Show() else: isMainPlayerPrivateShop = FALSE self.btnBuy.Show() self.btnSell.Show() self.btnClose.Hide() shop.Open(isPrivateShop, isMainPlayerPrivateShop) self.tabIdx = 0 if isPrivateShop: self.__HideMiddleTabs() self.__HideSmallTabs() else: if shop.GetTabCount() == 1: self.__ShowBuySellButton() self.__HideMiddleTabs() self.__HideSmallTabs() elif shop.GetTabCount() == 2: self.__HideBuySellButton() self.__ShowMiddleTabs() self.__HideSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(0) elif shop.GetTabCount() == 3: self.__HideBuySellButton() self.__HideMiddleTabs() self.__ShowSmallTabs() self.__SetTabNames() self.middleRadioButtonGroup.OnClick(1) self.Refresh() self.SetTop() self.Show() (self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition() def Close(self): self.OnCloseQuestionDialog() shop.Close() net.SendShopEndPacket() self.CancelShopping() self.tooltipItem.HideToolTip() self.Hide() def GetIndexFromSlotPos(self, slotPos): return self.tabIdx * shop.SHOP_SLOT_COUNT + slotPos def OnClickTabButton(self, idx): self.tabIdx = idx self.Refresh() def AskClosePrivateShop(self): questionDialog = uiCommon.QuestionDialog() questionDialog.SetText(locale.PRIVATE_SHOP_CLOSE_QUESTION) questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnClosePrivateShop)) questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) questionDialog.Open() self.questionDialog = questionDialog return TRUE def OnClosePrivateShop(self): net.SendChatPacket("/close_shop") self.OnCloseQuestionDialog() return TRUE def OnPressEscapeKey(self): self.Close() return TRUE def OnPressExitKey(self): self.Close() return TRUE def OnBuy(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_BUY_INFO) app.SetCursor(app.BUY) self.btnSell.SetUp() def OnSell(self): chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_SELL_INFO) app.SetCursor(app.SELL) self.btnBuy.SetUp() def CancelShopping(self): self.btnBuy.SetUp() self.btnSell.SetUp() app.SetCursor(app.NORMAL) def __OnClosePopupDialog(self): self.pop = None def SellAttachedItem(self): if shop.IsPrivateShop(): mouseModule.mouseController.DeattachObject() return attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedCount = mouseModule.mouseController.GetAttachedItemCount() if player.SLOT_TYPE_INVENTORY == attachedSlotType: itemIndex = player.GetItemIndex(attachedSlotPos) item.SelectItem(itemIndex) if item.IsAntiFlag(item.ANTIFLAG_SELL): popup = uiCommon.PopupDialog() popup.SetText(locale.SHOP_CANNOT_SELL_ITEM) popup.SetAcceptEvent(self.__OnClosePopupDialog) popup.Open() self.popup = popup elif player.IsValuableItem(attachedSlotPos): itemPrice = item.GetISellItemPrice() if item.Is1GoldItem(): itemPrice = attachedCount / itemPrice / 5 else: itemPrice = itemPrice * max(1, attachedCount) / 5 itemName = item.GetItemName() questionDialog = uiCommon.QuestionDialog() questionDialog.SetText(locale.DO_YOU_SELL_ITEM(itemName, attachedCount, itemPrice)) questionDialog.SetAcceptEvent(lambda arg1=attachedSlotPos, arg2=attachedCount: self.OnSellItem(arg1, arg2)) questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog)) questionDialog.Open() self.questionDialog = questionDialog else: self.OnSellItem(attachedSlotPos, attachedCount) else: snd.PlaySound("sound/ui/loginfail.wav") mouseModule.mouseController.DeattachObject() def OnSellItem(self, slotPos, count): net.SendShopSellPacketNew(slotPos, count) snd.PlaySound("sound/ui/money.wav") self.OnCloseQuestionDialog() def OnCloseQuestionDialog(self): if self.questionDialog: self.questionDialog.Close() self.questionDialog = None def SelectEmptySlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() if isAttached: self.SellAttachedItem() def UnselectItemSlot(self, selectedSlotPos): if shop.IsPrivateShop(): self.AskBuyItem(selectedSlotPos) else: net.SendShopBuyPacket(self.__GetRealIndex(selectedSlotPos)) def SelectItemSlot(self, selectedSlotPos): isAttached = mouseModule.mouseController.isAttached() selectedSlotPos = self.__GetRealIndex(selectedSlotPos) if isAttached: self.SellAttachedItem() else: if TRUE == shop.IsMainPlayerPrivateShop(): return curCursorNum = app.GetCursor() if app.BUY == curCursorNum: self.AskBuyItem(selectedSlotPos) elif app.SELL == curCursorNum: chat.AppendChat(chat.CHAT_TYPE_INFO, locale.SHOP_SELL_INFO) else: selectedItemID = shop.GetItemID(selectedSlotPos) itemCount = shop.GetItemCount(selectedSlotPos) type = player.SLOT_TYPE_SHOP if shop.IsPrivateShop(): type = player.SLOT_TYPE_PRIVATE_SHOP mouseModule.mouseController.AttachObject(self, type, selectedSlotPos, selectedItemID, itemCount) mouseModule.mouseController.SetCallBack("INVENTORY", ui.__mem_func__(self.DropToInventory)) snd.PlaySound("sound/ui/pick.wav") def DropToInventory(self): attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() self.AskBuyItem(attachedSlotPos) def AskBuyItem(self, slotPos): slotPos = self.__GetRealIndex(slotPos) itemIndex = shop.GetItemID(slotPos) itemPrice = shop.GetItemPrice(slotPos) itemCount = shop.GetItemCount(slotPos) item.SelectItem(itemIndex) itemName = item.GetItemName() itemBuyQuestionDialog = uiCommon.QuestionDialog() itemBuyQuestionDialog.SetText(locale.DO_YOU_BUY_ITEM(itemName, itemCount, locale.NumberToMoneyString(itemPrice))) itemBuyQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerBuyItem(arg)) itemBuyQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerBuyItem(arg)) itemBuyQuestionDialog.Open() itemBuyQuestionDialog.pos = slotPos self.itemBuyQuestionDialog = itemBuyQuestionDialog def AnswerBuyItem(self, flag): if flag: pos = self.itemBuyQuestionDialog.pos net.SendShopBuyPacket(pos) self.itemBuyQuestionDialog.Close() self.itemBuyQuestionDialog = None def SetItemToolTip(self, tooltipItem): self.tooltipItem = tooltipItem def OverInItem(self, slotIndex): slotIndex = self.__GetRealIndex(slotIndex) if mouseModule.mouseController.isAttached(): return if 0 != self.tooltipItem: if shop.SHOP_COIN_TYPE_GOLD == shop.GetTabCoinType(self.tabIdx): self.tooltipItem.SetShopItem(slotIndex) else: self.tooltipItem.SetShopItemBySecondaryCoin(slotIndex) def OverOutItem(self): if 0 != self.tooltipItem: self.tooltipItem.HideToolTip() def OnUpdate(self): USE_SHOP_LIMIT_RANGE = 1000 (x, y, z) = player.GetMainCharacterPosition() if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE: self.Close() class MallPageDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) def __del__(self): ui.ScriptWindow.__del__(self) def Destroy(self): self.ClearDictionary() def Open(self): scriptLoader = ui.PythonScriptLoader() scriptLoader.LoadScriptFile(self, "uiscript/mallpagedialog.py") self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.Close)) (x, y)=self.GetGlobalPosition() x+=10 y+=30 MALL_PAGE_WIDTH = 600 MALL_PAGE_HEIGHT = 480 app.ShowWebPage( "http://metin2.co.kr/08_mall/game_mall/login_fail.htm", (x, y, x+MALL_PAGE_WIDTH, y+MALL_PAGE_HEIGHT)) self.Lock() self.Show() def Close(self): app.HideWebPage() self.Unlock() self.Hide() def OnPressEscapeKey(self): self.Close() return TRUE