import ui import uiScriptLocale import net import app import dbg import player import background import wndMgr import locale import chrmgr import colorInfo import constInfo import playerSettingModule import stringCommander import emotion #################################### # ºü¸¥ ½ÇÇàÀ» À§ÇÑ ¸ðµâ ·Îµù ºÐ´ã #################################### import uiRefine import uiToolTip import uiAttachMetin import uiPickMoney import uiChat import uiMessenger import uiHelp import uiWhisper import uiPointReset import uiShop import uiExchange import uiSystem import uiOption import uiRestart #################################### class LoadingWindow(ui.ScriptWindow): def __init__(self, stream): print "NEW LOADING WINDOW -------------------------------------------------------------------------------" ui.Window.__init__(self) net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, self) self.stream=stream self.loadingImage=0 self.loadingGage=0 self.errMsg=0 self.update=0 self.playerX=0 self.playerY=0 self.loadStepList=[] def __del__(self): print "---------------------------------------------------------------------------- DELETE LOADING WINDOW" net.SetPhaseWindow(net.PHASE_WINDOW_LOAD, 0) ui.Window.__del__(self) def Open(self): print "OPEN LOADING WINDOW -------------------------------------------------------------------------------" #app.HideCursor() try: pyScrLoader = ui.PythonScriptLoader() if locale.IsYMIR() or locale.IsWE_KOREA() or locale.IsCANADA() or locale.IsBRAZIL() or locale.IsEUROPE(): pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "LoadingWindow.py") else: pyScrLoader.LoadScriptFile(self, "UIScript/LoadingWindow.py") except: import exception exception.Abort("LodingWindow.Open - LoadScriptFile Error") try: self.loadingImage=self.GetChild("BackGround") self.errMsg=self.GetChild("ErrorMessage") self.loadingGage=self.GetChild("FullGage") except: import exception exception.Abort("LodingWindow.Open - LoadScriptFile Error") self.errMsg.Hide() if locale.IsHONGKONG(): imgFileNameDict = { 0 : app.GetLocalePath() + "/ui/loading/loading0.sub", 1 : app.GetLocalePath() + "/ui/loading/loading1.sub", 2 : app.GetLocalePath() + "/ui/loading/loading2.sub", 3 : app.GetLocalePath() + "/ui/loading/loading3.sub", 4 : app.GetLocalePath() + "/ui/loading/loading4.sub", 5 : app.GetLocalePath() + "/ui/loading/loading5.sub", 6 : app.GetLocalePath() + "/ui/loading/loading6.sub" } elif locale.IsCIBN10(): imgFileNameDict = { 0 : app.GetLocalePath() + "/ui/loading/loading0.jpg", 1 : app.GetLocalePath() + "/ui/loading/loading1.jpg", 2 : app.GetLocalePath() + "/ui/loading/loading2.jpg", 3 : app.GetLocalePath() + "/ui/loading/loading3.jpg", 4 : app.GetLocalePath() + "/ui/loading/loading4.jpg", 5 : app.GetLocalePath() + "/ui/loading/loading5.jpg", 6 : app.GetLocalePath() + "/ui/loading/loading6.jpg", 7 : app.GetLocalePath() + "/ui/loading/loading7.jpg", } elif locale.IsYMIR() or locale.IsWE_KOREA() or locale.IsCANADA() or locale.IsBRAZIL() or locale.IsEUROPE() or locale.IsJAPAN(): imgFileNameDict = { 0 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading0.sub", 1 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading1.sub", 2 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading2.sub", 3 : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/loading3.sub", } elif constInfo.SUB2_LOADING_ENABLE: imgFileNameDict = { 0 : "d:/ymir work/uiloading/background_loading_warrior.sub", 1 : "d:/ymir work/uiloading/background_loading_assassin.sub", 2 : "d:/ymir work/uiloading/background_loading_shaman.sub", 3 : "d:/ymir work/uiloading/background_loading_sura.sub", 4 : "d:/ymir work/uiloading/background_loading_assassin2.sub", 5 : "d:/ymir work/uiloading/background_loading_sura2.sub", 6 : "d:/ymir work/uiloading/background_loading_assassin3.sub", 7 : "d:/ymir work/uiloading/background_loading_assassin3.sub", } else: imgFileNameDict = { 0 : "d:/ymir work/ui/intro/pattern/background_loading_warrior.jpg", 1 : "d:/ymir work/ui/intro/pattern/background_loading_assassin.jpg", 2 : "d:/ymir work/ui/intro/pattern/background_loading_shaman.jpg", } try: imgFileName = imgFileNameDict[app.GetRandom(0, len(imgFileNameDict) - 1)] self.loadingImage.LoadImage(imgFileName) except: print "LoadingWindow.Open.LoadImage - %s File Load Error" % (imgFileName) self.loadingImage.Hide() width = float(wndMgr.GetScreenWidth()) / float(self.loadingImage.GetWidth()) height = float(wndMgr.GetScreenHeight()) / float(self.loadingImage.GetHeight()) self.loadingImage.SetScale(width, height) self.loadingGage.SetPercentage(2, 100) self.Show() chrSlot=self.stream.GetCharacterSlot() net.SendSelectCharacterPacket(chrSlot) app.SetFrameSkip(0) def Close(self): print "---------------------------------------------------------------------------- CLOSE LOADING WINDOW" app.SetFrameSkip(1) self.loadStepList=[] self.loadingImage=0 self.loadingGage=0 self.errMsg=0 self.ClearDictionary() self.Hide() def OnPressEscapeKey(self): app.SetFrameSkip(1) self.stream.SetLoginPhase() return TRUE def __SetNext(self, next): if next: self.update=ui.__mem_func__(next) else: self.update=0 def __SetProgress(self, p): if self.loadingGage: self.loadingGage.SetPercentage(2+98*p/100, 100) def DEBUG_LoadData(self, playerX, playerY): self.playerX=playerX self.playerY=playerY self.__RegisterSkill() ## ·Îµù Áß°£¿¡ ½ÇÇà ÇÏ¸é ¹®Á¦ ¹ß»ý self.__RegisterTitleName() self.__RegisterColor() self.__InitData() self.__LoadMap() self.__LoadSound() self.__LoadEffect() self.__LoadWarrior() self.__LoadAssassin() self.__LoadSura() self.__LoadShaman() self.__LoadSkill() self.__LoadEnemy() self.__LoadNPC() self.__StartGame() def LoadData(self, playerX, playerY): self.playerX=playerX self.playerY=playerY self.__RegisterDungeonMapName() self.__RegisterSkill() ## ·Îµù Áß°£¿¡ ½ÇÇà ÇÏ¸é ¹®Á¦ ¹ß»ý self.__RegisterTitleName() self.__RegisterColor() self.__RegisterEmotionIcon() self.loadStepList=[ (0, ui.__mem_func__(self.__InitData)), (10, ui.__mem_func__(self.__LoadMap)), (30, ui.__mem_func__(self.__LoadSound)), (40, ui.__mem_func__(self.__LoadEffect)), (50, ui.__mem_func__(self.__LoadWarrior)), (60, ui.__mem_func__(self.__LoadAssassin)), (70, ui.__mem_func__(self.__LoadSura)), (80, ui.__mem_func__(self.__LoadShaman)), (90, ui.__mem_func__(self.__LoadSkill)), (93, ui.__mem_func__(self.__LoadEnemy)), (97, ui.__mem_func__(self.__LoadNPC)), # GUILD_BUILDING (98, ui.__mem_func__(self.__LoadGuildBuilding)), # END_OF_GUILD_BUILDING (100, ui.__mem_func__(self.__StartGame)), ] self.__SetProgress(0) #self.__SetNext(self.__LoadMap) def OnUpdate(self): if len(self.loadStepList)>0: (progress, runFunc)=self.loadStepList[0] try: runFunc() except: self.errMsg.Show() self.loadStepList=[] ## ÀÌ°÷¿¡¼­ syserr.txt ¸¦ º¸³½´Ù. import dbg dbg.TraceError(" !!! Failed to load game data : STEP [%d]" % (progress)) #import shutil #import os #shutil.copyfile("syserr.txt", "errorlog.txt") #os.system("errorlog.exe") app.Exit() return self.loadStepList.pop(0) self.__SetProgress(progress) def __InitData(self): playerSettingModule.LoadGameData("INIT") def __RegisterDungeonMapName(self): background.RegisterDungeonMapName("metin2_map_spiderdungeon") background.RegisterDungeonMapName("metin2_map_monkeydungeon") background.RegisterDungeonMapName("metin2_map_monkeydungeon_02") background.RegisterDungeonMapName("metin2_map_monkeydungeon_03") background.RegisterDungeonMapName("metin2_map_deviltower1") def __RegisterSkill(self): race = net.GetMainActorRace() group = net.GetMainActorSkillGroup() empire = net.GetMainActorEmpire() playerSettingModule.RegisterSkill(race, group, empire) def __RegisterTitleName(self): for i in xrange(len(locale.TITLE_NAME_LIST)): chrmgr.RegisterTitleName(i, locale.TITLE_NAME_LIST[i]) def __RegisterColor(self): ## Name NAME_COLOR_DICT = { chrmgr.NAMECOLOR_PC : colorInfo.CHR_NAME_RGB_PC, chrmgr.NAMECOLOR_NPC : colorInfo.CHR_NAME_RGB_NPC, chrmgr.NAMECOLOR_MOB : colorInfo.CHR_NAME_RGB_MOB, chrmgr.NAMECOLOR_PVP : colorInfo.CHR_NAME_RGB_PVP, chrmgr.NAMECOLOR_PK : colorInfo.CHR_NAME_RGB_PK, chrmgr.NAMECOLOR_PARTY : colorInfo.CHR_NAME_RGB_PARTY, chrmgr.NAMECOLOR_WARP : colorInfo.CHR_NAME_RGB_WARP, chrmgr.NAMECOLOR_WAYPOINT : colorInfo.CHR_NAME_RGB_WAYPOINT, chrmgr.NAMECOLOR_EMPIRE_MOB : colorInfo.CHR_NAME_RGB_EMPIRE_MOB, chrmgr.NAMECOLOR_EMPIRE_NPC : colorInfo.CHR_NAME_RGB_EMPIRE_NPC, chrmgr.NAMECOLOR_EMPIRE_PC+1 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_A, chrmgr.NAMECOLOR_EMPIRE_PC+2 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_B, chrmgr.NAMECOLOR_EMPIRE_PC+3 : colorInfo.CHR_NAME_RGB_EMPIRE_PC_C, } for name, rgb in NAME_COLOR_DICT.items(): chrmgr.RegisterNameColor(name, rgb[0], rgb[1], rgb[2]) ## Title TITLE_COLOR_DICT = ( colorInfo.TITLE_RGB_GOOD_4, colorInfo.TITLE_RGB_GOOD_3, colorInfo.TITLE_RGB_GOOD_2, colorInfo.TITLE_RGB_GOOD_1, colorInfo.TITLE_RGB_NORMAL, colorInfo.TITLE_RGB_EVIL_1, colorInfo.TITLE_RGB_EVIL_2, colorInfo.TITLE_RGB_EVIL_3, colorInfo.TITLE_RGB_EVIL_4, ) count = 0 for rgb in TITLE_COLOR_DICT: chrmgr.RegisterTitleColor(count, rgb[0], rgb[1], rgb[2]) count += 1 def __RegisterEmotionIcon(self): emotion.RegisterEmotionIcons() def __LoadMap(self): net.Warp(self.playerX, self.playerY) def __LoadSound(self): playerSettingModule.LoadGameData("SOUND") def __LoadEffect(self): playerSettingModule.LoadGameData("EFFECT") def __LoadWarrior(self): playerSettingModule.LoadGameData("WARRIOR") def __LoadAssassin(self): playerSettingModule.LoadGameData("ASSASSIN") def __LoadSura(self): playerSettingModule.LoadGameData("SURA") def __LoadShaman(self): playerSettingModule.LoadGameData("SHAMAN") def __LoadSkill(self): playerSettingModule.LoadGameData("SKILL") def __LoadEnemy(self): playerSettingModule.LoadGameData("ENEMY") def __LoadNPC(self): playerSettingModule.LoadGameData("NPC") # GUILD_BUILDING def __LoadGuildBuilding(self): playerSettingModule.LoadGuildBuildingList(locale.GUILD_BUILDING_LIST_TXT) # END_OF_GUILD_BUILDING def __StartGame(self): background.SetViewDistanceSet(background.DISTANCE0, 25600) """ background.SetViewDistanceSet(background.DISTANCE1, 19200) background.SetViewDistanceSet(background.DISTANCE2, 12800) background.SetViewDistanceSet(background.DISTANCE3, 9600) background.SetViewDistanceSet(background.DISTANCE4, 6400) """ background.SelectViewDistanceNum(background.DISTANCE0) app.SetGlobalCenterPosition(self.playerX, self.playerY) net.StartGame()