505 lines
14 KiB
Python
505 lines
14 KiB
Python
import net
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import player
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import item
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import snd
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import shop
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import net
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import wndMgr
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import app
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import chat
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import ui
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import uiCommon
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import mouseModule
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import localeInfo
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import constInfo
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###################################################################################################
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## Shop
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class ShopDialog(ui.ScriptWindow):
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def __init__(self):
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ui.ScriptWindow.__init__(self)
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self.tooltipItem = 0
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self.xShopStart = 0
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self.yShopStart = 0
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self.questionDialog = None
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self.popup = None
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self.itemBuyQuestionDialog = None
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def __del__(self):
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ui.ScriptWindow.__del__(self)
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def __GetRealIndex(self, i):
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return self.tabIdx * shop.SHOP_SLOT_COUNT + i
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def Refresh(self):
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getItemID=shop.GetItemID
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getItemCount=shop.GetItemCount
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setItemID=self.itemSlotWindow.SetItemSlot
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for i in xrange(shop.SHOP_SLOT_COUNT):
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idx = self.__GetRealIndex(i)
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itemCount = getItemCount(idx)
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if itemCount <= 1:
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itemCount = 0
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setItemID(i, getItemID(idx), itemCount)
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wndMgr.RefreshSlot(self.itemSlotWindow.GetWindowHandle())
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def SetItemData(self, pos, itemID, itemCount, itemPrice):
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shop.SetItemData(pos, itemID, itemCount, itemPrice)
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def LoadDialog(self):
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try:
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PythonScriptLoader = ui.PythonScriptLoader()
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PythonScriptLoader.LoadScriptFile(self, "UIScript/shopdialog.py")
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except:
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import exception
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exception.Abort("ShopDialog.LoadDialog.LoadObject")
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smallTab1 = None
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smallTab2 = None
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smallTab3 = None
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middleTab1 = None
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middleTab2 = None
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try:
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GetObject = self.GetChild
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self.itemSlotWindow = GetObject("ItemSlot")
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self.btnBuy = GetObject("BuyButton")
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self.btnSell = GetObject("SellButton")
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self.btnClose = GetObject("CloseButton")
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self.titleBar = GetObject("TitleBar")
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middleTab1 = GetObject("MiddleTab1")
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middleTab2 = GetObject("MiddleTab2")
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smallTab1 = GetObject("SmallTab1")
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smallTab2 = GetObject("SmallTab2")
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smallTab3 = GetObject("SmallTab3")
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except:
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import exception
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exception.Abort("ShopDialog.LoadDialog.BindObject")
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self.itemSlotWindow.SetSlotStyle(wndMgr.SLOT_STYLE_NONE)
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self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EMPTY", self.SelectEmptySlot)
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self.itemSlotWindow.SAFE_SetButtonEvent("LEFT", "EXIST", self.SelectItemSlot)
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self.itemSlotWindow.SAFE_SetButtonEvent("RIGHT", "EXIST", self.UnselectItemSlot)
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self.itemSlotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
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self.itemSlotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
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self.btnBuy.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
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self.btnBuy.SetToggleDownEvent(ui.__mem_func__(self.OnBuy))
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self.btnSell.SetToggleUpEvent(ui.__mem_func__(self.CancelShopping))
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self.btnSell.SetToggleDownEvent(ui.__mem_func__(self.OnSell))
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self.btnClose.SetEvent(ui.__mem_func__(self.AskClosePrivateShop))
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self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close))
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self.smallRadioButtonGroup = ui.RadioButtonGroup.Create([[smallTab1, lambda : self.OnClickTabButton(0), None], [smallTab2, lambda : self.OnClickTabButton(1), None], [smallTab3, lambda : self.OnClickTabButton(2), None]])
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self.middleRadioButtonGroup = ui.RadioButtonGroup.Create([[middleTab1, lambda : self.OnClickTabButton(0), None], [middleTab2, lambda : self.OnClickTabButton(1), None]])
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self.__HideMiddleTabs()
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self.__HideSmallTabs()
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self.tabIdx = 0
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self.coinType = shop.SHOP_COIN_TYPE_GOLD
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self.Refresh()
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def __ShowBuySellButton(self):
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self.btnBuy.Show()
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self.btnSell.Show()
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def __ShowMiddleTabs(self):
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self.middleRadioButtonGroup.Show()
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def __ShowSmallTabs(self):
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self.smallRadioButtonGroup.Show()
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def __HideBuySellButton(self):
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self.btnBuy.Hide()
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self.btnSell.Hide()
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def __HideMiddleTabs(self):
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self.middleRadioButtonGroup.Hide()
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def __HideSmallTabs(self):
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self.smallRadioButtonGroup.Hide()
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def __SetTabNames(self):
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if shop.GetTabCount() == 2:
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self.middleRadioButtonGroup.SetText(0, shop.GetTabName(0))
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self.middleRadioButtonGroup.SetText(1, shop.GetTabName(1))
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elif shop.GetTabCount() == 3:
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self.smallRadioButtonGroup.SetText(0, shop.GetTabName(0))
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self.smallRadioButtonGroup.SetText(1, shop.GetTabName(1))
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self.smallRadioButtonGroup.SetText(2, shop.GetTabName(2))
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def Destroy(self):
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self.Close()
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self.ClearDictionary()
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self.tooltipItem = 0
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self.itemSlotWindow = 0
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self.btnBuy = 0
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self.btnSell = 0
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self.btnClose = 0
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self.titleBar = 0
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self.questionDialog = None
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self.popup = None
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def Open(self, vid):
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isPrivateShop = False
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isMainPlayerPrivateShop = False
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import chr
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if chr.IsNPC(vid):
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isPrivateShop = False
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else:
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isPrivateShop = True
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if player.IsMainCharacterIndex(vid):
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isMainPlayerPrivateShop = True
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self.btnBuy.Hide()
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self.btnSell.Hide()
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self.btnClose.Show()
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else:
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isMainPlayerPrivateShop = False
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self.btnBuy.Show()
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self.btnSell.Show()
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self.btnClose.Hide()
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shop.Open(isPrivateShop, isMainPlayerPrivateShop)
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self.tabIdx = 0
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if isPrivateShop:
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self.__HideMiddleTabs()
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self.__HideSmallTabs()
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else:
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if shop.GetTabCount() == 1:
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self.__ShowBuySellButton()
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self.__HideMiddleTabs()
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self.__HideSmallTabs()
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elif shop.GetTabCount() == 2:
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self.__HideBuySellButton()
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self.__ShowMiddleTabs()
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self.__HideSmallTabs()
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self.__SetTabNames()
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self.middleRadioButtonGroup.OnClick(0)
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elif shop.GetTabCount() == 3:
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self.__HideBuySellButton()
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self.__HideMiddleTabs()
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self.__ShowSmallTabs()
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self.__SetTabNames()
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self.middleRadioButtonGroup.OnClick(1)
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self.Refresh()
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self.SetTop()
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self.Show()
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(self.xShopStart, self.yShopStart, z) = player.GetMainCharacterPosition()
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def Close(self):
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if self.itemBuyQuestionDialog:
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self.itemBuyQuestionDialog.Close()
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self.itemBuyQuestionDialog = None
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constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
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if self.questionDialog:
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self.OnCloseQuestionDialog()
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shop.Close()
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net.SendShopEndPacket()
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self.CancelShopping()
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self.tooltipItem.HideToolTip()
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self.Hide()
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def GetIndexFromSlotPos(self, slotPos):
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return self.tabIdx * shop.SHOP_SLOT_COUNT + slotPos
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def OnClickTabButton(self, idx):
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self.tabIdx = idx
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self.Refresh()
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def AskClosePrivateShop(self):
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questionDialog = uiCommon.QuestionDialog()
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questionDialog.SetText(localeInfo.PRIVATE_SHOP_CLOSE_QUESTION)
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questionDialog.SetAcceptEvent(ui.__mem_func__(self.OnClosePrivateShop))
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questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
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questionDialog.Open()
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self.questionDialog = questionDialog
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constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
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return True
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def OnClosePrivateShop(self):
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net.SendChatPacket("/close_shop")
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self.OnCloseQuestionDialog()
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return True
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def OnPressEscapeKey(self):
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self.Close()
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return True
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def OnPressExitKey(self):
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self.Close()
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return True
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def OnBuy(self):
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chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_BUY_INFO)
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app.SetCursor(app.BUY)
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self.btnSell.SetUp()
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def OnSell(self):
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chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
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app.SetCursor(app.SELL)
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self.btnBuy.SetUp()
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def CancelShopping(self):
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self.btnBuy.SetUp()
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self.btnSell.SetUp()
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app.SetCursor(app.NORMAL)
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def __OnClosePopupDialog(self):
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self.pop = None
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constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
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## <20><>ȥ<EFBFBD><C8A5> <20>ȸ<EFBFBD><C8B8><EFBFBD> <20><><EFBFBD><EFBFBD> <20>߰<EFBFBD>.
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def SellAttachedItem(self):
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if shop.IsPrivateShop():
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mouseModule.mouseController.DeattachObject()
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return
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attachedSlotType = mouseModule.mouseController.GetAttachedType()
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attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
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attachedCount = mouseModule.mouseController.GetAttachedItemCount()
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if localeInfo.IsBRAZIL() == 0:
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attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
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# if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
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if player.SLOT_TYPE_INVENTORY == attachedSlotType:
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# if localeInfo.IsBRAZIL():
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# itemIndex = player.GetItemIndex(attachedSlotPos)
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# item.SelectItem(itemIndex)
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# else:
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# item.SelectItem(attachedItemIndex)
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itemIndex = player.GetItemIndex(attachedSlotPos)
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item.SelectItem(itemIndex)
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if item.IsAntiFlag(item.ANTIFLAG_SELL):
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popup = uiCommon.PopupDialog()
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popup.SetText(localeInfo.SHOP_CANNOT_SELL_ITEM)
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popup.SetAcceptEvent(self.__OnClosePopupDialog)
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popup.Open()
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self.popup = popup
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return
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itemtype = player.INVENTORY
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if localeInfo.IsBRAZIL() == 0:
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if player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
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itemtype = player.DRAGON_SOUL_INVENTORY
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# if player.IsValuableItem(itemtype, attachedSlotPos):
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if player.IsValuableItem(attachedSlotPos):
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itemPrice = item.GetISellItemPrice()
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if item.Is1GoldItem():
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itemPrice = attachedCount / itemPrice / 5
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else:
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itemPrice = itemPrice * max(1, attachedCount) / 5
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itemName = item.GetItemName()
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questionDialog = uiCommon.QuestionDialog()
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questionDialog.SetText(localeInfo.DO_YOU_SELL_ITEM(itemName, attachedCount, itemPrice))
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questionDialog.SetAcceptEvent(lambda arg1=attachedSlotPos, arg2=attachedCount, arg3 = itemtype: self.OnSellItem(arg1, arg2, arg3))
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questionDialog.SetCancelEvent(ui.__mem_func__(self.OnCloseQuestionDialog))
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questionDialog.Open()
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self.questionDialog = questionDialog
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constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
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else:
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self.OnSellItem(attachedSlotPos, attachedCount, itemtype)
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else:
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snd.PlaySound("sound/ui/loginfail.wav")
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mouseModule.mouseController.DeattachObject()
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def OnSellItem(self, slotPos, count, itemtype):
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net.SendShopSellPacketNew(slotPos, count, itemtype)
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snd.PlaySound("sound/ui/money.wav")
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self.OnCloseQuestionDialog()
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def OnCloseQuestionDialog(self):
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if not self.questionDialog:
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return
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self.questionDialog.Close()
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self.questionDialog = None
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constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
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def SelectEmptySlot(self, selectedSlotPos):
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isAttached = mouseModule.mouseController.isAttached()
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if isAttached:
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self.SellAttachedItem()
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def UnselectItemSlot(self, selectedSlotPos):
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if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
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return
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if shop.IsPrivateShop():
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self.AskBuyItem(selectedSlotPos)
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else:
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net.SendShopBuyPacket(self.__GetRealIndex(selectedSlotPos))
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def SelectItemSlot(self, selectedSlotPos):
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if constInfo.GET_ITEM_QUESTION_DIALOG_STATUS() == 1:
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return
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isAttached = mouseModule.mouseController.isAttached()
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selectedSlotPos = self.__GetRealIndex(selectedSlotPos)
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if isAttached:
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self.SellAttachedItem()
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else:
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if True == shop.IsMainPlayerPrivateShop():
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return
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curCursorNum = app.GetCursor()
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if app.BUY == curCursorNum:
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self.AskBuyItem(selectedSlotPos)
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elif app.SELL == curCursorNum:
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chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SHOP_SELL_INFO)
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else:
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selectedItemID = shop.GetItemID(selectedSlotPos)
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itemCount = shop.GetItemCount(selectedSlotPos)
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type = player.SLOT_TYPE_SHOP
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if shop.IsPrivateShop():
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type = player.SLOT_TYPE_PRIVATE_SHOP
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mouseModule.mouseController.AttachObject(self, type, selectedSlotPos, selectedItemID, itemCount)
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mouseModule.mouseController.SetCallBack("INVENTORY", ui.__mem_func__(self.DropToInventory))
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snd.PlaySound("sound/ui/pick.wav")
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def DropToInventory(self):
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attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
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self.AskBuyItem(attachedSlotPos)
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def AskBuyItem(self, slotPos):
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slotPos = self.__GetRealIndex(slotPos)
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itemIndex = shop.GetItemID(slotPos)
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itemPrice = shop.GetItemPrice(slotPos)
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itemCount = shop.GetItemCount(slotPos)
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item.SelectItem(itemIndex)
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itemName = item.GetItemName()
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itemBuyQuestionDialog = uiCommon.QuestionDialog()
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itemBuyQuestionDialog.SetText(localeInfo.DO_YOU_BUY_ITEM(itemName, itemCount, localeInfo.NumberToMoneyString(itemPrice)))
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itemBuyQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerBuyItem(arg))
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itemBuyQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerBuyItem(arg))
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itemBuyQuestionDialog.Open()
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itemBuyQuestionDialog.pos = slotPos
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self.itemBuyQuestionDialog = itemBuyQuestionDialog
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constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
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def AnswerBuyItem(self, flag):
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if flag:
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pos = self.itemBuyQuestionDialog.pos
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net.SendShopBuyPacket(pos)
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self.itemBuyQuestionDialog.Close()
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self.itemBuyQuestionDialog = None
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constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
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def SetItemToolTip(self, tooltipItem):
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self.tooltipItem = tooltipItem
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def OverInItem(self, slotIndex):
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slotIndex = self.__GetRealIndex(slotIndex)
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if mouseModule.mouseController.isAttached():
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return
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if 0 != self.tooltipItem:
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if shop.SHOP_COIN_TYPE_GOLD == shop.GetTabCoinType(self.tabIdx):
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self.tooltipItem.SetShopItem(slotIndex)
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else:
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self.tooltipItem.SetShopItemBySecondaryCoin(slotIndex)
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def OverOutItem(self):
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if 0 != self.tooltipItem:
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self.tooltipItem.HideToolTip()
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def OnUpdate(self):
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USE_SHOP_LIMIT_RANGE = 1000
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(x, y, z) = player.GetMainCharacterPosition()
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if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE:
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self.Close()
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class MallPageDialog(ui.ScriptWindow):
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def __init__(self):
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ui.ScriptWindow.__init__(self)
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def __del__(self):
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ui.ScriptWindow.__del__(self)
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def Destroy(self):
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self.ClearDictionary()
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def Open(self):
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scriptLoader = ui.PythonScriptLoader()
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scriptLoader.LoadScriptFile(self, "uiscript/mallpagedialog.py")
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self.GetChild("titlebar").SetCloseEvent(ui.__mem_func__(self.Close))
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(x, y)=self.GetGlobalPosition()
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x+=10
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y+=30
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MALL_PAGE_WIDTH = 600
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MALL_PAGE_HEIGHT = 480
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app.ShowWebPage(
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"http://metin2.co.kr/08_mall/game_mall/login_fail.htm",
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(x, y, x+MALL_PAGE_WIDTH, y+MALL_PAGE_HEIGHT))
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self.Lock()
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self.Show()
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def Close(self):
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app.HideWebPage()
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self.Unlock()
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self.Hide()
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def OnPressEscapeKey(self):
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self.Close()
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return True
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