client/bin_original/uiEquipmentDialog.py

125 lines
3.1 KiB
Python

import ui
import chr
import player
class EquipmentDialog(ui.ScriptWindow):
def __init__(self):
print "NEW EQUIPMENT DIALOG ----------------------------------------------------------------------------"
ui.ScriptWindow.__init__(self)
self.__LoadDialog()
self.vid = None
self.eventClose = None
self.itemDataDict = {}
self.tooltipItem = None
def __del__(self):
print "---------------------------------------------------------------------------- DELETE EQUIPMENT DIALOG "
ui.ScriptWindow.__del__(self)
def __LoadDialog(self):
try:
PythonScriptLoader = ui.PythonScriptLoader()
PythonScriptLoader.LoadScriptFile(self, "UIScript/EquipmentDialog.py")
getObject = self.GetChild
self.board = getObject("Board")
self.slotWindow = getObject("EquipmentSlot")
except:
import exception
exception.Abort("EquipmentDialog.LoadDialog.BindObject")
self.board.SetCloseEvent(ui.__mem_func__(self.Close))
self.slotWindow.SetOverInItemEvent(ui.__mem_func__(self.OverInItem))
self.slotWindow.SetOverOutItemEvent(ui.__mem_func__(self.OverOutItem))
def Open(self, vid):
self.vid = vid
self.itemDataDict = {}
name = chr.GetNameByVID(vid)
self.board.SetTitleName(name)
self.SetCenterPosition()
self.SetTop()
self.Show()
def Close(self):
self.itemDataDict = {}
self.tooltipItem = None
self.Hide()
if self.eventClose:
self.eventClose(self.vid)
def Destroy(self):
self.eventClose = None
self.Close()
self.ClearDictionary()
self.board = None
self.slotWindow = None
def SetEquipmentDialogItem(self, slotIndex, vnum, count):
if count <= 1:
count = 0
self.slotWindow.SetItemSlot(slotIndex, vnum, count)
emptySocketList = []
emptyAttrList = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
emptySocketList.append(0)
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
emptyAttrList.append((0, 0))
self.itemDataDict[slotIndex] = (vnum, count, emptySocketList, emptyAttrList)
def SetEquipmentDialogSocket(self, slotIndex, socketIndex, value):
if not slotIndex in self.itemDataDict:
return
if socketIndex < 0 or socketIndex > player.METIN_SOCKET_MAX_NUM:
return
self.itemDataDict[slotIndex][2][socketIndex] = value
def SetEquipmentDialogAttr(self, slotIndex, attrIndex, type, value):
if not slotIndex in self.itemDataDict:
return
if attrIndex < 0 or attrIndex > player.ATTRIBUTE_SLOT_MAX_NUM:
return
self.itemDataDict[slotIndex][3][attrIndex] = (type, value)
def SetItemToolTip(self, tooltipItem):
self.tooltipItem = tooltipItem
def SetCloseEvent(self, event):
self.eventClose = event
def OverInItem(self, slotIndex):
if None == self.tooltipItem:
return
if not slotIndex in self.itemDataDict:
return
itemVnum = self.itemDataDict[slotIndex][0]
if 0 == itemVnum:
return
self.tooltipItem.ClearToolTip()
metinSlot = self.itemDataDict[slotIndex][2]
attrSlot = self.itemDataDict[slotIndex][3]
self.tooltipItem.AddItemData(itemVnum, metinSlot, attrSlot)
self.tooltipItem.ShowToolTip()
def OverOutItem(self):
if None != self.tooltipItem:
self.tooltipItem.HideToolTip()
def OnPressEscapeKey(self):
self.Close()
return TRUE