222 lines
4.9 KiB
C++
222 lines
4.9 KiB
C++
#include "StdAfx.h"
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#include "EffectData.h"
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CDynamicPool<CEffectData> CEffectData::ms_kPool;
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CEffectData* CEffectData::New()
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{
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return ms_kPool.Alloc();
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}
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void CEffectData::Delete(CEffectData* pkData)
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{
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pkData->Clear();
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ms_kPool.Free(pkData);
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}
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void CEffectData::DestroySystem()
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{
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ms_kPool.Destroy();
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CParticleSystemData::DestroySystem();
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CEffectMeshScript::DestroySystem();
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CLightData::DestroySystem();
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}
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bool CEffectData::LoadScript(const char * c_szFileName)
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{
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m_strFileName = c_szFileName;
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CFileNameHelper::StringPath(m_strFileName);
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CTextFileLoader TextFileLoader;
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if (!TextFileLoader.Load(c_szFileName))
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return false;
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TextFileLoader.SetTop();
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if (!TextFileLoader.GetTokenFloat("boundingsphereradius", &m_fBoundingSphereRadius))
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{
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m_fBoundingSphereRadius = 0.0f;
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}
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if (!TextFileLoader.GetTokenVector3("boundingsphereposition", &m_v3BoundingSpherePosition))
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{
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m_v3BoundingSpherePosition.x = m_v3BoundingSpherePosition.y = m_v3BoundingSpherePosition.z = 0.0f;
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}
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for (DWORD i = 0; i < TextFileLoader.GetChildNodeCount(); ++i)
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{
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if (!TextFileLoader.SetChildNode(i))
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continue;
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std::string strName;
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if (!TextFileLoader.GetCurrentNodeName(&strName))
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continue;
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if (0 == strName.compare("mesh"))
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{
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CEffectMeshScript * pMesh = AllocMesh();
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pMesh->Clear();
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pMesh->LoadScript(TextFileLoader);
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}
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else if (0 == strName.compare("particle"))
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{
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CParticleSystemData * pParticleSystemData = AllocParticle();
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pParticleSystemData->Clear();
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pParticleSystemData->LoadScript(TextFileLoader);
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}
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else if (0 == strName.compare("light"))
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{
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CLightData * pLightData = AllocLight();
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pLightData->Clear();
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pLightData->LoadScript(TextFileLoader);
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}
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TextFileLoader.SetParentNode();
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}
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// Load Sound
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std::string strPathHeader = "d:/ymir work/";
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std::string strNoExtensionName = CFileNameHelper::NoExtension(m_strFileName);
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int iPos = strNoExtensionName.find(strPathHeader.c_str());
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if (iPos >= 0)
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if (strNoExtensionName.size() > strPathHeader.size())
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{
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std::string strSoundFileName;
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strSoundFileName = "sound/";
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strSoundFileName += &strNoExtensionName[strPathHeader.size()];
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strSoundFileName += ".mss";
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LoadSoundScriptData(strSoundFileName.c_str());
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}
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return true;
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}
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bool CEffectData::LoadSoundScriptData(const char * c_szFileName)
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{
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NSound::TSoundDataVector SoundDataVector;
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if (NSound::LoadSoundInformationPiece(c_szFileName, SoundDataVector))
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{
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NSound::DataToInstance(SoundDataVector, &m_SoundInstanceVector);
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return false;
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}
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return true;
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}
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CParticleSystemData * CEffectData::AllocParticle()
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{
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CParticleSystemData * pParticle = CParticleSystemData::New();
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m_ParticleVector.push_back(pParticle);
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return pParticle;
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}
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CEffectMeshScript * CEffectData::AllocMesh()
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{
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CEffectMeshScript * pMesh = CEffectMeshScript::New();
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m_MeshVector.push_back(pMesh);
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return pMesh;
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}
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CLightData * CEffectData::AllocLight()
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{
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CLightData * pLight = CLightData::New();
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m_LightVector.push_back(pLight);
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return pLight;
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}
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DWORD CEffectData::GetLightCount()
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{
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return m_LightVector.size();
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}
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CLightData * CEffectData::GetLightPointer(DWORD dwPosition)
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{
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assert(dwPosition < m_LightVector.size());
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return m_LightVector[dwPosition];
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}
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DWORD CEffectData::GetParticleCount()
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{
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return m_ParticleVector.size();
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}
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CParticleSystemData * CEffectData::GetParticlePointer(DWORD dwPosition)
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{
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if(dwPosition < m_ParticleVector.size())
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return m_ParticleVector[dwPosition];
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else
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{
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assert(false);
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return NULL;
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}
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}
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DWORD CEffectData::GetMeshCount()
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{
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return m_MeshVector.size();
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}
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CEffectMeshScript * CEffectData::GetMeshPointer(DWORD dwPosition)
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{
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assert(dwPosition < m_MeshVector.size());
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return m_MeshVector[dwPosition];
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}
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NSound::TSoundInstanceVector * CEffectData::GetSoundInstanceVector()
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{
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return &m_SoundInstanceVector;
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}
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float CEffectData::GetBoundingSphereRadius()
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{
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return m_fBoundingSphereRadius;
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}
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D3DXVECTOR3 CEffectData::GetBoundingSpherePosition()
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{
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return m_v3BoundingSpherePosition;
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}
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const char * CEffectData::GetFileName() const
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{
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return m_strFileName.c_str();
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}
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void CEffectData::__ClearParticleDataVector()
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{
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std::for_each(m_ParticleVector.begin(), m_ParticleVector.end(), CParticleSystemData::Delete);
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m_ParticleVector.clear();
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}
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void CEffectData::__ClearLightDataVector()
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{
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std::for_each(m_LightVector.begin(), m_LightVector.end(), CLightData::Delete);
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m_LightVector.clear();
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}
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void CEffectData::__ClearMeshDataVector()
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{
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std::for_each(m_MeshVector.begin(), m_MeshVector.end(), CEffectMeshScript::Delete);
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m_MeshVector.clear();
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}
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void CEffectData::Clear()
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{
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m_fBoundingSphereRadius = 0.0f;
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m_v3BoundingSpherePosition.x = m_v3BoundingSpherePosition.y = m_v3BoundingSpherePosition.z = 0.0f;
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__ClearParticleDataVector();
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__ClearLightDataVector();
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__ClearMeshDataVector();
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}
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CEffectData::CEffectData()
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{
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m_fBoundingSphereRadius = 0.0f;
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m_v3BoundingSpherePosition.x = m_v3BoundingSpherePosition.y = m_v3BoundingSpherePosition.z = 0.0f;
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}
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CEffectData::~CEffectData()
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{
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}
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