client/EffectLib/EffectElementBase.cpp

169 lines
4.4 KiB
C++

#include "StdAfx.h"
#include "EffectElementBase.h"
void CEffectElementBase::GetPosition(float fTime, D3DXVECTOR3 & rPosition)
{
if (m_TimeEventTablePosition.empty())
{
rPosition = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
return;
}
if (m_TimeEventTablePosition.size()==1)
{
rPosition = m_TimeEventTablePosition[0].m_vecPosition;
return;
}
if (m_TimeEventTablePosition.front().m_fTime > fTime)
{
rPosition = m_TimeEventTablePosition.front().m_vecPosition;
return;
}
if (m_TimeEventTablePosition.back().m_fTime < fTime)
{
rPosition = m_TimeEventTablePosition.back().m_vecPosition;
return;
}
typedef TTimeEventTablePosition::iterator iterator;
iterator result = std::lower_bound( m_TimeEventTablePosition.begin(), m_TimeEventTablePosition.end(), fTime );
TEffectPosition & rEffectPosition = *result;
iterator rPrev = result;
if (m_TimeEventTablePosition.begin() != result)
{
rPrev = result-1;
}
else
{
rPosition = result->m_vecPosition;
return;
}
TEffectPosition & rPrevEffectPosition = *rPrev;
int iMovingType = rPrevEffectPosition.m_iMovingType;
if (MOVING_TYPE_DIRECT == iMovingType)
{
float Head = fabs(rEffectPosition.m_fTime - fTime) / fabs(rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
float Tail = 1.0f - fabs(rEffectPosition.m_fTime - fTime) / fabs(rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
rPosition = (rPrevEffectPosition.m_vecPosition*Head) + (rEffectPosition.m_vecPosition*Tail);
}
else if (MOVING_TYPE_BEZIER_CURVE == iMovingType)
{
float ft = (fTime - rPrevEffectPosition.m_fTime) / (rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
rPosition = rPrevEffectPosition.m_vecPosition * (1.0f - ft) * (1.0f - ft) +
(rPrevEffectPosition.m_vecPosition + rPrevEffectPosition.m_vecControlPoint) * (1.0f - ft) * ft * 2 +
rEffectPosition.m_vecPosition * ft * ft;
}
}
/*
bool CEffectElementBase::isVisible(float fTime)
{
for (DWORD i = 0; i < m_TimeEventTableVisible.size(); ++i)
{
float fPointTime = m_TimeEventTableVisible[i];
if (fTime < fPointTime)
{
if (1 == i % 2)
return true;
else
return false;
}
}
return 1 == (m_TimeEventTableVisible.size() % 2);
}
void CEffectElementBase::GetAlpha(float fTime, float * pAlpha)
{
GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventAlpha, pAlpha);
}
void CEffectElementBase::GetScale(float fTime, float * pScale)
{
GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventScale, pScale);
}
*/
bool CEffectElementBase::isData()
{
return OnIsData();
}
void CEffectElementBase::Clear()
{
m_fStartTime = 0.0f;
OnClear();
}
BOOL CEffectElementBase::LoadScript(CTextFileLoader & rTextFileLoader)
{
CTokenVector * pTokenVector;
if (!rTextFileLoader.GetTokenFloat("starttime",&m_fStartTime))
{
m_fStartTime = 0.0f;
}
if (rTextFileLoader.GetTokenVector("timeeventposition", &pTokenVector))
{
m_TimeEventTablePosition.clear();
DWORD dwIndex = 0;
for (DWORD i = 0; i < pTokenVector->size(); ++dwIndex)
{
TEffectPosition EffectPosition;
EffectPosition.m_fTime = atof(pTokenVector->at(i++).c_str());
if (pTokenVector->at(i)=="MOVING_TYPE_BEZIER_CURVE")
{
i++;
EffectPosition.m_iMovingType = MOVING_TYPE_BEZIER_CURVE;
EffectPosition.m_vecPosition.x = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.y = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.z = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint.x = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint.y = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint.z = atof(pTokenVector->at(i++).c_str());
}
else if (pTokenVector->at(i) == "MOVING_TYPE_DIRECT")
{
i++;
EffectPosition.m_iMovingType = MOVING_TYPE_DIRECT;
EffectPosition.m_vecPosition.x = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.y = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.z = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint = D3DXVECTOR3(0.0f,0.0f,0.0f);
}
else
{
return FALSE;
}
m_TimeEventTablePosition.push_back(EffectPosition);
}
}
return OnLoadScript(rTextFileLoader);
}
float CEffectElementBase::GetStartTime()
{
return m_fStartTime;
}
CEffectElementBase::CEffectElementBase()
{
m_fStartTime = 0.0f;
}
CEffectElementBase::~CEffectElementBase()
{
}