169 lines
4.4 KiB
C++
169 lines
4.4 KiB
C++
#include "StdAfx.h"
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#include "EffectElementBase.h"
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void CEffectElementBase::GetPosition(float fTime, D3DXVECTOR3 & rPosition)
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{
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if (m_TimeEventTablePosition.empty())
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{
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rPosition = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
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return;
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}
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if (m_TimeEventTablePosition.size()==1)
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{
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rPosition = m_TimeEventTablePosition[0].m_vecPosition;
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return;
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}
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if (m_TimeEventTablePosition.front().m_fTime > fTime)
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{
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rPosition = m_TimeEventTablePosition.front().m_vecPosition;
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return;
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}
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if (m_TimeEventTablePosition.back().m_fTime < fTime)
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{
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rPosition = m_TimeEventTablePosition.back().m_vecPosition;
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return;
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}
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typedef TTimeEventTablePosition::iterator iterator;
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iterator result = std::lower_bound( m_TimeEventTablePosition.begin(), m_TimeEventTablePosition.end(), fTime );
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TEffectPosition & rEffectPosition = *result;
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iterator rPrev = result;
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if (m_TimeEventTablePosition.begin() != result)
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{
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rPrev = result-1;
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}
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else
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{
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rPosition = result->m_vecPosition;
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return;
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}
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TEffectPosition & rPrevEffectPosition = *rPrev;
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int iMovingType = rPrevEffectPosition.m_iMovingType;
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if (MOVING_TYPE_DIRECT == iMovingType)
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{
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float Head = fabs(rEffectPosition.m_fTime - fTime) / fabs(rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
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float Tail = 1.0f - fabs(rEffectPosition.m_fTime - fTime) / fabs(rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
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rPosition = (rPrevEffectPosition.m_vecPosition*Head) + (rEffectPosition.m_vecPosition*Tail);
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}
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else if (MOVING_TYPE_BEZIER_CURVE == iMovingType)
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{
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float ft = (fTime - rPrevEffectPosition.m_fTime) / (rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
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rPosition = rPrevEffectPosition.m_vecPosition * (1.0f - ft) * (1.0f - ft) +
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(rPrevEffectPosition.m_vecPosition + rPrevEffectPosition.m_vecControlPoint) * (1.0f - ft) * ft * 2 +
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rEffectPosition.m_vecPosition * ft * ft;
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}
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}
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/*
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bool CEffectElementBase::isVisible(float fTime)
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{
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for (DWORD i = 0; i < m_TimeEventTableVisible.size(); ++i)
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{
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float fPointTime = m_TimeEventTableVisible[i];
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if (fTime < fPointTime)
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{
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if (1 == i % 2)
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return true;
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else
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return false;
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}
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}
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return 1 == (m_TimeEventTableVisible.size() % 2);
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}
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void CEffectElementBase::GetAlpha(float fTime, float * pAlpha)
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{
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GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventAlpha, pAlpha);
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}
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void CEffectElementBase::GetScale(float fTime, float * pScale)
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{
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GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventScale, pScale);
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}
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*/
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bool CEffectElementBase::isData()
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{
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return OnIsData();
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}
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void CEffectElementBase::Clear()
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{
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m_fStartTime = 0.0f;
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OnClear();
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}
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BOOL CEffectElementBase::LoadScript(CTextFileLoader & rTextFileLoader)
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{
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CTokenVector * pTokenVector;
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if (!rTextFileLoader.GetTokenFloat("starttime",&m_fStartTime))
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{
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m_fStartTime = 0.0f;
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}
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if (rTextFileLoader.GetTokenVector("timeeventposition", &pTokenVector))
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{
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m_TimeEventTablePosition.clear();
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DWORD dwIndex = 0;
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for (DWORD i = 0; i < pTokenVector->size(); ++dwIndex)
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{
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TEffectPosition EffectPosition;
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EffectPosition.m_fTime = atof(pTokenVector->at(i++).c_str());
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if (pTokenVector->at(i)=="MOVING_TYPE_BEZIER_CURVE")
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{
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i++;
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EffectPosition.m_iMovingType = MOVING_TYPE_BEZIER_CURVE;
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EffectPosition.m_vecPosition.x = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecPosition.y = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecPosition.z = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecControlPoint.x = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecControlPoint.y = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecControlPoint.z = atof(pTokenVector->at(i++).c_str());
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}
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else if (pTokenVector->at(i) == "MOVING_TYPE_DIRECT")
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{
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i++;
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EffectPosition.m_iMovingType = MOVING_TYPE_DIRECT;
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EffectPosition.m_vecPosition.x = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecPosition.y = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecPosition.z = atof(pTokenVector->at(i++).c_str());
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EffectPosition.m_vecControlPoint = D3DXVECTOR3(0.0f,0.0f,0.0f);
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}
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else
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{
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return FALSE;
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}
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m_TimeEventTablePosition.push_back(EffectPosition);
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}
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}
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return OnLoadScript(rTextFileLoader);
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}
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float CEffectElementBase::GetStartTime()
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{
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return m_fStartTime;
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}
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CEffectElementBase::CEffectElementBase()
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{
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m_fStartTime = 0.0f;
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}
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CEffectElementBase::~CEffectElementBase()
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{
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}
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