client/EffectLib/EmitterProperty.h

96 lines
2.2 KiB
C++

#pragma once
#include "Type.h"
class CEmitterProperty
{
friend class CParticleSystemData;
friend class CParticleSystemInstance;
public:
enum
{
EMITTER_SHAPE_POINT,
EMITTER_SHAPE_ELLIPSE,
EMITTER_SHAPE_SQUARE,
EMITTER_SHAPE_SPHERE,
};
enum
{
EMITTER_ADVANCED_TYPE_FREE,
EMITTER_ADVANCED_TYPE_OUTER,
EMITTER_ADVANCED_TYPE_INNER,
};
public:
CEmitterProperty();
virtual ~CEmitterProperty();
void Clear();
DWORD GetMaxEmissionCount()
{
return m_dwMaxEmissionCount;
}
float GetCycleLength()
{
return m_fCycleLength;
}
BOOL isCycleLoop()
{
return m_bCycleLoopFlag;
}
int GetLoopCount()
{
return m_iLoopCount;
}
BYTE GetEmitterShape();
BYTE GetEmitterAdvancedType();
BOOL isEmitFromEdge();
void GetEmittingSize(float fTime, float * pfValue);
void GetEmittingAngularVelocity(float fTime, float * pfValue);
void GetEmittingDirectionX(float fTime, float * pfValue);
void GetEmittingDirectionY(float fTime, float * pfValue);
void GetEmittingDirectionZ(float fTime, float * pfValue);
void GetEmittingVelocity(float fTime, float * pfValue);
void GetEmissionCountPerSecond(float fTime, float * pfValue);
void GetParticleLifeTime(float fTime, float * pfValue);
void GetParticleSizeX(float fTime, float * pfValue);
void GetParticleSizeY(float fTime, float * pfValue);
/////
DWORD m_dwMaxEmissionCount;
float m_fCycleLength;
BOOL m_bCycleLoopFlag;
int m_iLoopCount;
BYTE m_byEmitterShape;
BYTE m_byEmitterAdvancedType;
BOOL m_bEmitFromEdgeFlag;
D3DXVECTOR3 m_v3EmittingSize;
float m_fEmittingRadius;
D3DXVECTOR3 m_v3EmittingDirection;
//TTimeEventTableFloat m_TimeEventEmittingRadius;
TTimeEventTableFloat m_TimeEventEmittingSize;
TTimeEventTableFloat m_TimeEventEmittingAngularVelocity;
TTimeEventTableFloat m_TimeEventEmittingDirectionX;
TTimeEventTableFloat m_TimeEventEmittingDirectionY;
TTimeEventTableFloat m_TimeEventEmittingDirectionZ;
TTimeEventTableFloat m_TimeEventEmittingVelocity;
TTimeEventTableFloat m_TimeEventEmissionCountPerSecond;
TTimeEventTableFloat m_TimeEventLifeTime;
TTimeEventTableFloat m_TimeEventSizeX;
TTimeEventTableFloat m_TimeEventSizeY;
};