client/EffectLib/SimpleLightInstance.h

39 lines
710 B
C++

#pragma once
#include "../eterLib/GrpScreen.h"
#include "EffectElementBaseInstance.h"
#include "SimpleLightData.h"
class CLightInstance : public CEffectElementBaseInstance
{
public:
friend class CLightData;
CLightInstance();
virtual ~CLightInstance();
protected:
void OnSetDataPointer(CEffectElementBase * pElement);
void OnInitialize();
void OnDestroy();
bool OnUpdate(float fElapsedTime);
void OnRender();
DWORD m_LightID;
CLightData * m_pData;
DWORD m_dwRangeIndex;
DWORD m_iLoopCount;
public:
static void DestroySystem();
static CLightInstance* New();
static void Delete(CLightInstance* pkData);
static CDynamicPool<CLightInstance> ms_kPool;
};