67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#pragma once
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#include <vector>
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#include "AttributeData.h"
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#include "Pool.h"
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class CAttributeInstance
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{
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public:
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CAttributeInstance();
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virtual ~CAttributeInstance();
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void Clear();
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BOOL IsEmpty() const;
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const char * GetDataFileName() const;
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// NOTE : Object Àü¿ë
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void SetObjectPointer(CAttributeData * pAttributeData);
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void RefreshObject(const D3DXMATRIX & c_rmatGlobal);
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CAttributeData * GetObjectPointer() const;
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bool Picking(const D3DXVECTOR3 & v, const D3DXVECTOR3 & dir, float & out_x, float & out_y);
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BOOL IsInHeight(float fx, float fy);
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BOOL GetHeight(float fx, float fy, float * pfHeight);
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BOOL IsHeightData() const;
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protected:
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void SetGlobalMatrix(const D3DXMATRIX & c_rmatGlobal);
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void SetGlobalPosition(const D3DXVECTOR3 & c_rv3Position);
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protected:
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float m_fCollisionRadius;
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float m_fHeightRadius;
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D3DXMATRIX m_matGlobal;
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std::vector< std::vector<D3DXVECTOR3> > m_v3HeightDataVector;
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CAttributeData::TRef m_roAttributeData;
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/*
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BOOL m_isHeightCached;
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struct SHeightCacheData
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{
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float fxMin;
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float fyMin;
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float fxMax;
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float fyMax;
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DWORD dwxStep;
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DWORD dwyStep;
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std::vector<float> kVec_fHeight;
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} m_kHeightCacheData;
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*/
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public:
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static void CreateSystem(UINT uCapacity);
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static void DestroySystem();
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static CAttributeInstance* New();
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static void Delete(CAttributeInstance* pkInst);
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static CDynamicPool<CAttributeInstance> ms_kPool;
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};
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