223 lines
5.4 KiB
C++
223 lines
5.4 KiB
C++
#include "StdAfx.h"
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#include "GrpImageInstance.h"
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#include "StateManager.h"
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#include "../eterBase/CRC32.h"
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//STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_INVDESTCOLOR);
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//STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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//STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
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//STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
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CDynamicPool<CGraphicImageInstance> CGraphicImageInstance::ms_kPool;
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void CGraphicImageInstance::CreateSystem(UINT uCapacity)
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{
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ms_kPool.Create(uCapacity);
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}
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void CGraphicImageInstance::DestroySystem()
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{
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ms_kPool.Destroy();
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}
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CGraphicImageInstance* CGraphicImageInstance::New()
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{
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return ms_kPool.Alloc();
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}
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void CGraphicImageInstance::Delete(CGraphicImageInstance* pkImgInst)
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{
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pkImgInst->Destroy();
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ms_kPool.Free(pkImgInst);
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}
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void CGraphicImageInstance::Render()
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{
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if (IsEmpty())
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return;
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assert(!IsEmpty());
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OnRender();
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}
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void CGraphicImageInstance::OnRender()
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{
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CGraphicImage * pImage = m_roImage.GetPointer();
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CGraphicTexture * pTexture = pImage->GetTexturePointer();
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float fimgWidth = pImage->GetWidth();
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float fimgHeight = pImage->GetHeight();
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const RECT& c_rRect = pImage->GetRectReference();
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float texReverseWidth = 1.0f / float(pTexture->GetWidth());
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float texReverseHeight = 1.0f / float(pTexture->GetHeight());
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float su = c_rRect.left * texReverseWidth;
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float sv = c_rRect.top * texReverseHeight;
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float eu = (c_rRect.left + (c_rRect.right-c_rRect.left)) * texReverseWidth;
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float ev = (c_rRect.top + (c_rRect.bottom-c_rRect.top)) * texReverseHeight;
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TPDTVertex vertices[4];
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vertices[0].position.x = m_v2Position.x-0.5f;
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vertices[0].position.y = m_v2Position.y-0.5f;
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vertices[0].position.z = 0.0f;
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vertices[0].texCoord = TTextureCoordinate(su, sv);
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vertices[0].diffuse = m_DiffuseColor;
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vertices[1].position.x = m_v2Position.x + fimgWidth-0.5f;
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vertices[1].position.y = m_v2Position.y-0.5f;
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vertices[1].position.z = 0.0f;
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vertices[1].texCoord = TTextureCoordinate(eu, sv);
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vertices[1].diffuse = m_DiffuseColor;
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vertices[2].position.x = m_v2Position.x-0.5f;
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vertices[2].position.y = m_v2Position.y + fimgHeight-0.5f;
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vertices[2].position.z = 0.0f;
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vertices[2].texCoord = TTextureCoordinate(su, ev);
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vertices[2].diffuse = m_DiffuseColor;
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vertices[3].position.x = m_v2Position.x + fimgWidth-0.5f;
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vertices[3].position.y = m_v2Position.y + fimgHeight-0.5f;
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vertices[3].position.z = 0.0f;
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vertices[3].texCoord = TTextureCoordinate(eu, ev);
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vertices[3].diffuse = m_DiffuseColor;
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// 2004.11.18.myevan.ctrl+alt+del <20>ݺ<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ƨ<><C6A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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if (CGraphicBase::SetPDTStream(vertices, 4))
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{
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CGraphicBase::SetDefaultIndexBuffer(CGraphicBase::DEFAULT_IB_FILL_RECT);
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STATEMANAGER.SetTexture(0, pTexture->GetD3DTexture());
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STATEMANAGER.SetTexture(1, NULL);
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STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1);
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STATEMANAGER.DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 4, 0, 2);
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}
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//OLD: STATEMANAGER.DrawIndexedPrimitiveUP(D3DPT_TRIANGLELIST, 0, 4, 2, c_FillRectIndices, D3DFMT_INDEX16, vertices, sizeof(TPDTVertex));
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////////////////////////////////////////////////////////////
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}
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const CGraphicTexture & CGraphicImageInstance::GetTextureReference() const
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{
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return m_roImage->GetTextureReference();
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}
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CGraphicTexture * CGraphicImageInstance::GetTexturePointer()
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{
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CGraphicImage* pkImage = m_roImage.GetPointer();
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return pkImage ? pkImage->GetTexturePointer() : NULL;
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}
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CGraphicImage * CGraphicImageInstance::GetGraphicImagePointer()
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{
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return m_roImage.GetPointer();
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}
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int CGraphicImageInstance::GetWidth()
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{
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if (IsEmpty())
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return 0;
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return m_roImage->GetWidth();
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}
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int CGraphicImageInstance::GetHeight()
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{
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if (IsEmpty())
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return 0;
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return m_roImage->GetHeight();
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}
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void CGraphicImageInstance::SetDiffuseColor(float fr, float fg, float fb, float fa)
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{
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m_DiffuseColor.r = fr;
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m_DiffuseColor.g = fg;
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m_DiffuseColor.b = fb;
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m_DiffuseColor.a = fa;
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}
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void CGraphicImageInstance::SetPosition(float fx, float fy)
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{
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m_v2Position.x = fx;
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m_v2Position.y = fy;
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}
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void CGraphicImageInstance::SetImagePointer(CGraphicImage * pImage)
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{
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m_roImage.SetPointer(pImage);
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OnSetImagePointer();
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}
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void CGraphicImageInstance::ReloadImagePointer(CGraphicImage * pImage)
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{
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if (m_roImage.IsNull())
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{
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SetImagePointer(pImage);
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return;
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}
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CGraphicImage * pkImage = m_roImage.GetPointer();
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if (pkImage)
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pkImage->Reload();
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}
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bool CGraphicImageInstance::IsEmpty() const
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{
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if (!m_roImage.IsNull() && !m_roImage->IsEmpty())
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return false;
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return true;
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}
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bool CGraphicImageInstance::operator == (const CGraphicImageInstance & rhs) const
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{
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return (m_roImage.GetPointer() == rhs.m_roImage.GetPointer());
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}
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DWORD CGraphicImageInstance::Type()
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{
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static DWORD s_dwType = GetCRC32("CGraphicImageInstance", strlen("CGraphicImageInstance"));
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return (s_dwType);
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}
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BOOL CGraphicImageInstance::IsType(DWORD dwType)
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{
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return OnIsType(dwType);
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}
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BOOL CGraphicImageInstance::OnIsType(DWORD dwType)
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{
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if (CGraphicImageInstance::Type() == dwType)
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return TRUE;
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return FALSE;
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}
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void CGraphicImageInstance::OnSetImagePointer()
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{
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}
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void CGraphicImageInstance::Initialize()
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{
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m_DiffuseColor.r = m_DiffuseColor.g = m_DiffuseColor.b = m_DiffuseColor.a = 1.0f;
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m_v2Position.x = m_v2Position.y = 0.0f;
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}
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void CGraphicImageInstance::Destroy()
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{
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m_roImage.SetPointer(NULL); // CRef <20><><EFBFBD><EFBFBD> <20><><EFBFBD>۷<EFBFBD><DBB7><EFBFBD> ī<><C4AB>Ʈ<EFBFBD><C6AE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>.
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Initialize();
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}
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CGraphicImageInstance::CGraphicImageInstance()
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{
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Initialize();
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}
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CGraphicImageInstance::~CGraphicImageInstance()
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{
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Destroy();
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}
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