35 lines
979 B
C++
35 lines
979 B
C++
#pragma once
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#include "GrpTexture.h"
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#include "../eterImageLib/DXTCImage.h"
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class CGraphicImageTexture : public CGraphicTexture
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{
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public:
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CGraphicImageTexture();
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virtual ~CGraphicImageTexture();
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void Destroy();
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bool Create(UINT width, UINT height, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
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bool CreateDeviceObjects();
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void CreateFromTexturePointer(const CGraphicTexture* c_pSrcTexture);
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bool CreateFromDiskFile(const char* c_szFileName, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
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bool CreateFromMemoryFile(UINT bufSize, const void* c_pvBuf, D3DFORMAT d3dFmt, DWORD dwFilter = D3DX_FILTER_LINEAR);
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bool CreateDDSTexture(CDXTCImage & image, const BYTE * c_pbBuf);
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void SetFileName(const char * c_szFileName);
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bool Lock(int* pRetPitch, void** ppRetPixels, int level=0);
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void Unlock(int level=0);
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protected:
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void Initialize();
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D3DFORMAT m_d3dFmt;
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DWORD m_dwFilter;
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std::string m_stFileName;
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};
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