client/EterLib/GrpIndexBuffer.cpp

140 lines
2.5 KiB
C++

#include "StdAfx.h"
#include "../eterBase/Stl.h"
#include "GrpIndexBuffer.h"
#include "StateManager.h"
LPDIRECT3DINDEXBUFFER8 CGraphicIndexBuffer::GetD3DIndexBuffer() const
{
assert(m_lpd3dIdxBuf!=NULL);
return m_lpd3dIdxBuf;
}
void CGraphicIndexBuffer::SetIndices(int startIndex) const
{
assert(ms_lpd3dDevice!=NULL);
STATEMANAGER.SetIndices(m_lpd3dIdxBuf, startIndex);
}
bool CGraphicIndexBuffer::Lock(void** pretIndices) const
{
assert(m_lpd3dIdxBuf!=NULL);
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (BYTE**)pretIndices, 0)))
return false;
return true;
}
void CGraphicIndexBuffer::Unlock() const
{
assert(m_lpd3dIdxBuf!=NULL);
m_lpd3dIdxBuf->Unlock();
}
bool CGraphicIndexBuffer::Lock(void** pretIndices)
{
assert(m_lpd3dIdxBuf!=NULL);
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (BYTE**)pretIndices, 0)))
return false;
return true;
}
void CGraphicIndexBuffer::Unlock()
{
assert(m_lpd3dIdxBuf!=NULL);
m_lpd3dIdxBuf->Unlock();
}
bool CGraphicIndexBuffer::Copy(int bufSize, const void* srcIndices)
{
assert(m_lpd3dIdxBuf!=NULL);
BYTE* dstIndices;
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, &dstIndices, 0)))
return false;
memcpy(dstIndices, srcIndices, bufSize);
m_lpd3dIdxBuf->Unlock();
return true;
}
bool CGraphicIndexBuffer::Create(int faceCount, TFace* faces)
{
int idxCount = faceCount * 3;
m_iidxCount = idxCount;
if (!Create(idxCount, D3DFMT_INDEX16))
return false;
WORD* dstIndices;
if (FAILED(m_lpd3dIdxBuf->Lock(0, 0, (BYTE**)&dstIndices, 0)))
return false;
for (int i = 0; i<faceCount; ++i, dstIndices+=3)
{
TFace * curFace=faces+i;
dstIndices[0]=curFace->indices[0];
dstIndices[1]=curFace->indices[1];
dstIndices[2]=curFace->indices[2];
}
m_lpd3dIdxBuf->Unlock();
return true;
}
bool CGraphicIndexBuffer::CreateDeviceObjects()
{
if (FAILED(ms_lpd3dDevice->CreateIndexBuffer(
m_dwBufferSize,
D3DUSAGE_WRITEONLY,
m_d3dFmt,
D3DPOOL_MANAGED,
&m_lpd3dIdxBuf)
))
return false;
return true;
}
void CGraphicIndexBuffer::DestroyDeviceObjects()
{
safe_release(m_lpd3dIdxBuf);
}
bool CGraphicIndexBuffer::Create(int idxCount, D3DFORMAT d3dFmt)
{
Destroy();
m_iidxCount = idxCount;
m_dwBufferSize = sizeof(WORD) * idxCount;
m_d3dFmt = d3dFmt;
return CreateDeviceObjects();
}
void CGraphicIndexBuffer::Destroy()
{
DestroyDeviceObjects();
}
void CGraphicIndexBuffer::Initialize()
{
m_lpd3dIdxBuf=NULL;
}
CGraphicIndexBuffer::CGraphicIndexBuffer()
{
Initialize();
}
CGraphicIndexBuffer::~CGraphicIndexBuffer()
{
Destroy();
}